#3352: Ruber

RUBER

QUEST FOR CAMELOT (HASBRO)

A fallen knight who had been kicked out of Camelot, Ruber believes his destiny is to become the King of England at any cost. Vicious and mean to the core, Ruber sends his Griffin to steal Excalibur, King Arthur’s enchanted sword. Ruber then uses Black Magic to create an unstoppable army of mutant weapons to invade Camelot and destroy the king.  Before Ruber can carry out his wicked plans, his Griffin loses Excalibur somewhere in the Forbidden Forest. It’s a race for Excalibur and the power to rule the kingdom of Camelot!

Warner Brothers’ failed attempt at getting in on the Disney animated feature market, 1998’s Quest For Camelot, may not have been a smash success, but it sure did put in the effort.  One of Disney’s biggest selling points for their fantasy genre films was how impressively charismatic and over the top their villains were, and Gary Oldman’s Ruber is certainly well-suited to that group.  He’s just so hammy and fun, and, thanks to Oldman being one of the few cast members to perform both the voice acting and the singing, he’s perhaps the one character in the movie who doesn’t feel like he’s in two different films depending on whether he’s singing or not.  As the film’s main antagonist (as well as its most memorable part), he found himself amongst the modest tie-in toy offerings, with an action figure I’m taking a look at today!

THE FIGURE ITSELF

Ruber was released in the six-figure assortment that made up the basic figure portion of Hasbro’s Quest For Camelot tie-in line.  Ruber is based on his fully armored appearance from after the film’s time skip, which is his primary look, so that makes a lot of sense.  The figure stands about 6 1/2 inches tall and he has 6 points of articulation.  He lacks the neck joint that Garrett and Arthur both had, and also gets no extra joints at the waist or wrist like they did, making him a rather stiff figure.  It’s more a design thing, though, so it’s not awful.  The sculpt is more faithful to the source material than the other two, keeping his more cartoony proportions and exaggerated features.  That said, he still gets a lot more added texturing, keeping him consistent with the rest of the line’s stylings.  I continue to be impressed by how much detailing Hasbro put into the sculpts, given how streamlined the movie’s animation models were.  Ruber’s paint work is rather basic, as is expected.  All the standard colors are there, but there’s not really much accenting.  They did at least do the shadowing on his eyes, which keeps him truer to his movie look, and the rest of the application is pretty cleanly handled.  Ruber got perhaps the most film accurate selection of extras for his figure, with his helmet, shield, and “Armor Crushing Battle Mace.”  In a perfect world, I’d love to get his cloak, or maybe an alternate right arm with Excalibur affixed to it, but that wasn’t really how things went at the time.  What we got is pretty awesome.

THE ME HALF OF THE EQUATION

I got Arthur and Garrett both before the movie, but Ruber I got after seeing it in theaters.  I wasn’t a big villains kid growing up, but I really dug Ruber.  His look was just very imposing, and this figure wound up being my go-to villain for a *lot* of my other heroes.  He’s another rather solidly done figure from a surprisingly good, and unfortunately overlooked toyline.  He’s the last of the three I got as a kid, and I kinda want to actually finish out the set at some point.

#3351: Commando Droid

COMMANDO DROID

STAR WARS: THE CLONE WARS (HASBRO)

Commando droids land on the Rishi moon to attack a Republic outpost. Designed for surprise assaults, the droids quickly overwhelm the new clone trooper recruits stationed there. With this strategic outpost now in Separatist hands, General Grievous has everything in position to launch a surprise attack anywhere in the Outer Rim.”

Each of the Star Wars prequels added one specialized droid in addition to the standard Battle Droid, presumably to somewhat offset the general ineffectiveness of the standards.  The trend continued past the movies, with Clone Wars adding a few of its own Droids.  Most of them were situation-specific, but my personal favorite was the Commando Droid.  Introduced early in Season 1 in the episode “Rookies,” the Commandos were honestly just a more intimidating equivalent to the rank and file Battle Droids, who would become a common place feature whenever the show needed the droid threat to be genuinely threatening.

THE FIGURE ITSELF

The Commando Droid is figure CW16, and was released in the third assortment of the second generation of Hasbro’s Clone Wars line, which hit in 2009.  Up to this point, the line had roughly one Droid army builder per series, and the Commando Droid took that spot in this line-up.  The figure stands about 3 3/4 inches tall and has 21 points of articulation.  Up to this point in the line, most of the droids wound up with lackluster articulation, but the Assassin Droid had changed that, and this guy followed suit.  He’s the best articulated of the Droids the line put out, effectively on the same level as the upgraded Clone body used for the ARF Trooper.  And, with the ball-joint construction on the hips, you can even swap the legs and flip the mid-section around, to do the hunch that the Commandos frequently sported on the show.  This guy got an all-new mold, which Hasbro would re-use a few more times for other Commando Droid re-decos.  It’s a really good sculpt.  It’s accurate to the animation models, while also keeping the articulation useful and still worked into the sculpt.  He’s one of the few instances of a droid actually getting movement at all of the notable joints in the actual design, so there weren’t any of the phantom joints that the main Battle Droid mold got.  The figure’s paint work is decent enough; nothing crazy or anything.  The bulk of it’s a molded gunmetal grey, with some slight accent work in gold, as well as his eyes and the insignia on his torso.  Application is all pretty clean, so that all works out rather nicely.  The Commando Droid was originally packed with a single droid style blaster, though somewhere along the way, mine seems to have picked up a second blaster somewhere along the way.  That’s definitely not standard.

THE ME HALF OF THE EQUATION

The Commando Droid is one of those figures that I wanted before it actually existed.  When they showed up in “Rookies”, I was immediately a fan of the design and eager to see it in figure form.  This is definitely one I actively hunted for.  If I recall correctly, he got added to my collection during a sizable run of Clone Wars purchases in early 2010, when my parents were out of town for a week, and I had regular access to a car and some money to spend.  He’s definitely one of my favorites from the line, and he holds up astoundingly well.  I’d love to see him updated to Black Series one of these days.

#3349: ARF Trooper

ARF TROOPER

STAR WARS: THE CLONE WARS (HASBRO)

These Advanced Reconnaissance Fighters often operate All-Terrain Recon Transport (AT-RT) walkers on scouting or combat operations. Riding atop these armed vehicles, ARF troopers can swiftly sweep through an area and cut down battle droids in their path.”

We’ve had environment and job specific troopers in Star Wars since the very beginning.  It’s on one hand very practical, and on the other a great way to justify more toys and other merch.  So, as the franchise has grown, so too have the variants on the troopers.  Within Clone Wars, there already some built-in armor variants going in, but a few more variants were quickly built-in.  Debuting in the theatrical film that launched the series were the ARF Troopers, a subset of clones with a unique helmet inspired by the Scout Troopers of the Original Trilogy.  The design cropped up a good number of times during the show, as well as a good number of times in the accompanying toyline.  I’m looking at the first of the toyline releases today!

THE FIGURE ITSELF

The ARF Trooper is figure CW10, released in the second assortment of the second generation of Hasbro’s Clone Wars line.  Since the first assortment was all re-packs moved to the new packaging style, the second assortment served as the first batch of real new figures for this adjusted version of the line, and the ARF Trooper was its first proper clone.  The figure stands a little over 3 3/4 inches tall and he has 26 points of articulation.  The ARF Trooper marked a notable step forward for the line, taking the already quite posable standard Clone Trooper body, and replacing the pelvis and upper legs to change the hip joints to universals, rather than the usual t-crotch.  This allowed the figure a great deal more mobility, and was just generally pretty awesome.  He also got a new head sculpt, based on the different helmet design.  Boy is it a sleek design, and boy does it look great in toy form.  Put the whole thing together, and you’ve got one of the slickest Clone sculpts the line ever produced.  The ARF Trooper’s paint work is fairly decent.  It’s largely pretty basic, but there’s some fun smaller detail work on the helmet, which has more going on than the usual Clone Trooper helmet.  The ARF Trooper is packed with a standard DC-15S blaster, a D-6 rotary blaster, and a firing missile.

THE ME HALF OF THE EQUATION

I remember this figure first dropping.  It was right after I’d started my senior year of high school.  I remember finding him and his assortment-mate Commander Gree at retail fairly quickly.  And then I very vividly remember passing on them both because I had a date with a girl the next night and I thought it would be a wiser investment of my money to spend it on the date.  A week later, the girl had dumped me, and I had no new Clone Wars figures to console me.  Lesson learned.  Thankfully, by the end of the year, I’d gotten another chance, and I wound up with both of the figures I’d missed.  The ARF Trooper was at the time and remains to this day my very favorite mold from this line, and it all started with this guy.  He’s so much fun, and it’s a genuine goal of mine to own all of the variants of the mold.  Someday I’ll get there!

#3348: Spiral

SPIRAL

MARVEL LEGENDS (HASBRO)

“Spiral, Mojo’s deadly enforcer, possesses additional cybernetic limbs, powerful mystic abilities, and a deep enmity for her former flame, Longshot.”

The residents of Mojo World have an interesting relationship with time travel, especially when it comes to recursiveness and stable time loops.  Obviously, the tip of that particular iceberg is certainly the Longshot/Shatterstar “I’m my own Grandpa” loop, but Spiral’s got her own crazy loop of events too, and one that’s especially intricate and involved for a character that’s as minor in the grand scheme of things as Spiral.  She sure looks cool, though.  Makes for a good toy as well.  Those are important factors around these parts.

THE FIGURE ITSELF

Spiral is another figure in the latest series of retro-inspired X-Men Marvel Legends.  Technically, while Spiral was included in the vintage ToyBiz line which the packaging is homaging, she was after the switch-over to the generic Wolverine header style card, so there’s not a direct equivalent in this set-up.  This is Spiral’s second time as a Legend, following up on the one from early in Hasbro’s run.  It’s been a good 15 years since that one, though, and that’s a lot of time for some progress.  The figure stands 6 1/4 inches tall and has a quite astounding 56 points of articulation.  Previous figures with additional arms, going as recent as the Six-Armed Spidey mold, have had some sort of trade-off on the movement to offset the extra appendages, but Spiral bucks that trend by getting all of the articulation that would be top of the line for a standard figure, and then getting four fully articulated arms on top of that.  And it’s all in a standard retail package.  So, clearly to offset all of this articulation, she’s got a lot of parts re-use, right?  In fact, she doesn’t appear to have any re-used parts at all.  And, she’s sporting a pretty darn good sculpt at that.  The last Legends Spiral struggled a bit with how to work in the two extra arms on each side, resulting in a rather notable hunch to her back.  This one still has the tiniest bit of that, but it’s far less pronounced, and the arms just fit much closer together.  The new head sculpt foregoes the last one’s removable helmet feature, which is honestly just a better choice.  She’s rarely seen helmetless in the comics, and this allows the helmet to be better scaled to the head, and it also prevents it from falling off all of the time, which was a common issue with the last one.  Spiral’s outfit is a pretty simple one in a broader sense, made more interesting here thanks to the smaller details; the seams running down the sides of the legs in particular stand out as a detail that helps to add a grounding feel to a design that’s otherwise a rather absurd concept.  A lot of Spiral’s color work relies on molded plastic, presumably to help offset the costs just a touch.  She does get a little bit of paint work, and apart from some slightly inconsistent coverage on her belt buckle, it’s all pretty cleanly handled.  Spiral makes out pretty well on the accessories front, which is another pleasant surprise.  She gets four of the Deadpool-style long katanas, plus Angela’s broadsword and axe-thingy.  She also gets two extra hands…which feels a bit silly, if I’m honest.  Like, I’m not knocking getting spares, since all six arms just get gripping hands.  That said, one is for her metal arm, which is on the left, and the other is a non-metal one…which is also a left.  I feel that at least doing one right and one left would be more sensible, or, quite frankly, leaving out the extra hands all together, since it’s hardly like she’s hurting for accessories or perceived value without them.

THE ME HALF OF THE EQUATION

I’ve always liked Spiral as a concept, but her figures have never really done anything to wow me.  This one was a different case from the start.  She just looked really cool, and was definitely high on my want list for this round.  Wow, is this an impressive figure.  Hasbro really pulled out all the stops, making unquestionably the definitive Spiral, as well as one of their best Legends in general.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3347: King Arthur

KING ARTHUR

QUEST FOR CAMELOT (HASBRO)

Several years before the Quest for Camelot began, an unexpected hero stepped forward to pull the magical sword Excalibur from its stone to become the rightful King of England. That hero was Arthur, who grew into a brave and noble king, commanding the respect and loyalty of the Knights of the Round Table. With the magic of Excalibur and the wisdom of his chief advisor, Merlin, Arthur built Camelot into a peaceful, wealthy kingdom. Now he must give his all to protect his people from the evil of Ruber.”

In 1998, Warner Brothers tried to more directly compete with Disney’s resurgence in popularity of their animated features.  The resulting creation, Quest for Camelot, was something of a mixed product.  Originally beginning as a rather straight forward animated feature based on Arthurian mythology, in order to push the Disney competition a bit further, Warner took the finished film, and decided it needed to be a musical…so they added a bunch of songs to it.  Both parts of the movie are quite well done, but they don’t exactly mesh so well, and the movie didn’t really find an audience during its theatrical run.  It’s gained something of a cult following in the years since its release.  Amongst other things, it’s got a pretty impressive voice cast, which included Pierce Brosnan as an older King Arthur.  Arthur isn’t the main character of the piece, but he’s prominent enough that he got himself a figure in the brief tie-in line that Hasbro put out for the movie, and I’m taking a look at that figure today!

THE FIGURE ITSELF

King Arthur is part of the six figure line-up for Hasbro’s Quest for Camelot tie-in toyline.  He’s based on his standard kingly attire from the film, which makes sense, since I do believe it’s all he actually wears (well, ignoring the flashback to him pulling the sword from the stone).  It’s rather unassuming for a king, but that’s kind of Arthur’s beat, I suppose.  The figure stands just shy of 6 inches tall and he has 8 points of articulation.  As I discussed when I reviewed Garrett, the height on this line is fairly standard these days, but was curiously large for a ’90s line, since they tended to skew a bit smaller.  He’s decently articulated for the era, though nothing to write home about these days.  Honestly, the only things that are notably absent are elbow joints, and he does at least slightly cheat those with that partial bend that’s sculpted in.  In my review of Garrett, I remarked that the actual Quest animation models were quite streamlined and basic, but that the figures added a lot more detailing, to take advantage of the larger scale.  While Arthur doesn’t go quite as in depth as Garrett, he’s still got a fair bit going on, while still matching up pretty well to the animated design for the character.  His color work is largely fairly basic.  It’s clean, and pretty sharp, and I do quite like the metallic finish for the arms and legs.  Arthur was packed with his sword Excalibur, as well as five different add-on armor pieces.  The armor’s not anything he actually had in the movie, but it’s never the less pretty fun, and has a lot of nifty details.  My figure is missing Excalibur and one of the shin guards, but is otherwise still quite well armored.

THE ME HALF OF THE EQUATION

King Arthur was the first of the Quest For Camelot figures I got.  I was on a big Arthurian kick at the time, and he was a King Arthur figure, so, you know, it’s hard to not get on board with that.  I believe that I got him while I was out with my Dad, presumably during an errand or something.  He’s fun.  I mean, the whole line is, really.  It’s kind of crazy the effort that went into these figures, given how the movie ultimately panned out, performance wise.  I certainly don’t mind cool figures, though.

#3344: Silverbolt

SILVERBOLT

BEAST WARS (KENNER)

“Shadows of mystery cloak this silent and proud warrior. Part wolf, part eagle, Silverbolt possesses all the attributes of a great lone warrior: speed, power, wisdom, intelligence. His uncanny ability to track and then ferociously overcome Predacons by himself, only to suddenly disappear into the backdrop has inspired myths describing a fierce winged warrior who has come to defeat their evil ranks one by one. Preferring to work alone, Silverbolt is a ferociously intelligent fighter: extremely dexterous, he seems to be everywhere at once, striking with fearsome talons and firing hidden point-missiles from his wing tips to ultimately surface victorious.”

After being largely focused on machines that turned into other machines for their first decade and some change, in 1996, the Transformers brand reconfigured into Beast Wars, which gave the robots in disguise a bunch of animal-inspired alt-modes, as well as a prehistoric setting.  After rather quiet reception for Generation 2Beast Wars rather revitalized the brand, and even brought in a lot of new fans.  It had a rather strong four year run as a toyline, as well as a rather successful tie-in cartoon running at the same time.  Both of those also had a follow-up in the form of Beast Machines, but nobody really likes to talk about those.  The whole “Beast” thing is getting worked into the live action films this year, with a number of the characters playing pivotal roles in Rise of the Beasts.  But we’re not here to talk about that today.  No, today, we’re talking about “Fuzors.”  See, while the early run characters were all just one lame animal (totally objective fact, there, by the way), the Fuzors were *two* animals fused together!  The best of the bunch (again, objective fact) was the Maximal Silverbolt, who I’m looking at today!

THE FIGURE ITSELF

Silverbolt was part of the first Deluxe Class Fuzors wave of Beast Wars, which was released in 1998.  He was one half of the wave, with the Predacon Sky Shadow being the other half.  In his robot mode, Silverbolt stands about 5 1/2 inches tall and he has 11 practical points of articulation.  Due to the nature of his transformation, there are a few spots where he can get a little extra movement from joints that aren’t really meant for articulation, but it’s all pretty minor adjustments.  His movement wasn’t terrible, which was honestly something that was pretty consistent for Beast Wars.  They certainly weren’t as focused on just the transformation as the G1 stuff was.  Compared to more modern stuff, he’s a little stiff, of course, but 25 years removed, it’s not so bad.  The sculpt is a bit rudimentary, but again not bad.  It tracked well with the animation model he got on the show, especially when it came to the head sculpt.  That said, the proportions do look kind of wonky; the torso is particularly blocky, and the limbs are a bit chunky.  He’s also got a fair bit of kibble on the upper half, with his back legs just sort of hanging off the elbows, and the wings not really folding into the main body, instead just sort of sticking straight out from the back.  It’s a little awkward.  There are also a lot of rather obvious joints and hinges in the robot mode, which breaks up the flow a bit.  His color scheme was predominately the grey he was molded in, with a healthy helping of bronze and darker grey accenting.  It was all pretty cleanly applied, and pretty solid for the era, and it’s held up well over time.  Silverbolt was packed with two feather “missiles” that, in robot mode, were meant to sort of be swords.  They looked more like clubs, but that’s neither here nor there, because I don’t have them anyway.  Silverbolt’s alt-mode, the source of his “Fuzor” title, was a wolf and an eagle, making him a pseudo griffin type thing.  It’s a fun mode, and his transformation into it is a pretty well-engineered one.  In the beast mode, a lot of the uglier parts of the sculpt are hidden, and his overall look is a lot more cohesive…which is actually kind of ironic, since he’s supposed to be a merging of two rather different things.  In this mode, the missiles would go at the ends of his wings, and moving the wings inward would fire the missiles.

THE ME HALF OF THE EQUATION

I was not super into Beast Wars as a kid.  I watched the show, but really only because it was between other things I liked to watch, and I didn’t change the channel.  I owned exactly two of the toys as a kid.  One of them was a gift, so I didn’t have much say in it, and the other was this guy.  I actually quite liked Silverbolt; he’s the only character from the series that I have any sort of attachment to, and as a kid I actually made a point of tracking down his toy.  That one took quite a beating over the years, and ultimately wound up a few limbs shy of where he should have been.  The one reviewed here was actually not mine originally, but was instead Max’s.  He was sorting through several large bins of his old Transformers, and this was one of a few figures that he fished out and gifted to me.  He shows his age to be sure, but I do still really love the figure.

#3343: Longshot

LONGSHOT

MARVEL LEGENDS (HASBRO)

“The alien performer and hero Longshot uses his probability-manipulating powers to turn any odds in his favor.”

You know who’s a bit of a rarity around these parts? Longshot.  Admittedly, that’s because there aren’t a ton of figures of him.  I mean, I’ve looked at half of them.  Sure, that’s only two, but the point stands.  Well, there’s been two more since my last review, so to keep my metrics going, I guess I need to get up to three.  So, let’s look at a brand-new Longshot figure!  Wooo!

THE FIGURE ITSELF

Longshot is the first figure in the lastest Retro X-Men assortment of Marvel Legends.  He’s a slight tweak on the figure from the Mojo World three-pack that hit late last year.  Longshot is also one of the two figures in this assortment who actually has an equivalent vintage figure in the same retro packaging being homaged here (the other being Wolverine).  The figure stands about 6 1/4 inches tall and he has 33 points of articulation.  Longshot is using an articulation set-up that’s become rather standard for Legends; there’s a lot of mobility and he’s using the fancy pinless set-up.  Longshot’s sculpt is shared in its entirety with the Mojo World release, but between the two figures it’s totally new.  A totally new sculpt for Longshot is something we haven’t seen since the ToyBiz Legends days, and that wasn’t a very good sculpt, either.  This one, a joint effort by sculptors Rene Aldrete and Eddie Mosqueda, on the other hand, is much better.  He manages to be lanky and skinny, without winding up looking gangly, and there’s generally a pretty nice flow to how all of the parts mesh together.  The outfit gets some decent work on the folds and creases, which helps to make it feel a bit more real.  The hands, it should be noted, get the three-fingered thing down pretty convincingly, going for properly bulking up the fingers just a little bit, rather than making it look like he’s got normal hands with a finger lopped off of each of them.  Longshot’s headsculpt does quite an impressive job of making the character’s Limahl-inspired hair style work in figure form.  The actual face, however, is giving me a bit of a Sting vibe, which works pretty well with his whole ’80s rock star feel.  Longshot’s color work is largely handled through molded plastic, but he gets a bit of silver accent paint on his jumpsuit and gear.  His eyes both use the face printing, and differentiating this release from the three-pack, this one has his wonky “luck” effect on his left eye.  Longshot is packed with four different hands (right gripping and fist, left open gesture and knife holding), a knife, and satchel (re-used from Green Goblin).

THE ME HALF OF THE EQUATION

I’ve got a soft spot for Longshot, and it’s always been a bummer that his figures are so frequently lackluster.  When the Mojo World set was announced and it looked like this not-lackluster Longshot would be an exclusive, I was admittedly a little bummed again.  Thankfully, the announcement of the solo release came pretty quickly.  I like this guy a lot.  He’s honestly what I was hoping for when I got the TB Longshot back in the day.  He just works so much better.  And now we don’t need another one for a while.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3342: Sky B.A.T.

SKY B.A.T.

G.I. JOE: SIGMA 6 (HASBRO)

COBRA Sky B.A.T. troops convert to different modes for multiple attack capabilities. Smart technology gives them the ability to automatically make the conversions themselves. Vertical Assault Packs attach to their backs and interface with their central processors to achieve complex aerial maneuvers. Armed with concussion bombs stored on their wings, they can launch devastating attacks from the air. In ground assault mode, their arms convert to powerful grenade launchers. With the addition of ionic gas canisters, they can enhance their strength and move at accelerated speed. To combat this robotic force, the Sigma 6 team has developed specialized weapons designed to disable computerized systems.”

I don’t discuss Sigma 6 enough here on the site.  In fact, I think most websites don’t discuss Sigma 6 enough.  Most people don’t discuss Sigma 6 enough.  It’s just a whole thing, honestly.  Whatever the case, the line was genuinely a delight, and an inventive refresh to the franchise.  I kind of miss it, in some ways.  In my brief rundown of the line, I’ve thus far only focused on the Joes side of things, but today, I’m moving over to the Cobra side.  In order to keep things a bit more Saturday morning friendly, the majority of the Cobra forces for the Sigma 6 reboot were variants of the B.A.T., and today, I’m taking a look at the Sky B.A.T.!

THE FIGURE ITSELF

The Sky B.A.T. was part of the first Soldier wave of the 2006 Sigma 6 line-up, which was the second Soldier wave overall, after the line’s end of 2005 debut.  This assortment was a pretty small one, since it was really more of a revision, so it was just the Sky B.A.T. and a variant of Storm Shadow.  This was the second B.A.T. in the line, following the Ninja B.A.T. in the 2005 Solider wave.  Though titled as a Sky B.A.T. officially, this figure was designed to served not only as a Sky B.A.T., but also as a standard issue B.A.T. as seen in the tie-in cartoon.  The figure stands about 8 inches tall and he has 25 points of articulation.  While the Joes were largely built around very similar structures and the more uniform Sigma suit design, the Cobra offerings were a bit different, and that’s especially evident with the Sky B.A.T.  His articulation layout is pretty similar to the Joes, though the shoulders and mid-torso are a little more unique here.  While the sculpts for this line generally went just a touch more realistic than the show designs (though still quite stylized), the Sky B.A.T. is one of the figures that stuck the closest to the animation models.  It translated really well, and made for a particularly cool looking toy.  The only real downside to this figure is the the arm canisters.  They’re articulated, and they’re cool in theory, but the plastic used of them is unfortunately prone to becoming very brittle over time, making them likely to shatter at the joints…as happened with one of mine.  They can at the very least be removed (carefully, of course), so if one breaks, you’re at least not stuck with an imbalanced figure.  The Sky B.A.T.’s color scheme is pretty classic Cobra fare, with lots of blues and reds.  It generally works well, although it’s another victim of time not being the kindest, since the torso yellows a little bit faster than the other blue plastic.  Thankfully, it’s pretty minor, and the overall appearance is still pretty consistent.  The Sky B.A.T. is packed with a pretty impressive wing pack, complete with articulated wings, and four removable missiles.  He also includes a rifle, which is a fun piece, which has a launching missile on the lower section.

THE ME HALF OF THE EQUATION

I always wanted one of these when they were new, but I wasn’t ever able to track one down at retail.  I had a particularly good run of finding Sigma 6 figures back in 2018, and this guy was part of it, picked up from the New Jersey-based House of Fun, along with a few others.  He’s really one of the line’s star pieces, and I’m glad I was able to finally get one.  It’s a cool robot.  It’s a cool G.I. Joe toy.  It’s just a cool action figure.  Small issues with longevity of the figure aside, he’s a total win.

#3339: Autobot Rewind

AUTOBOT REWIND

TRANSFORMERS: TITANS RETURN (HASBRO)

Soundwave’s not the only Transformer to get his own cassette boi sidekicks. He’s got the Decepticons covered, but over on the Autobot side, there’s Blaster, who gets his own selection of the little guys. In recent years, whenever one of the tapedecks and their cassettes showed up, you could be sure the other wasn’t far behind. For Titans Return, it was Blaster who was first out of the gate, and, by extension, so were his sidekicks. Among them was Rewind, who was, at the time, getting a bit of focus in the More Than Meets the Eye comics from IDW. That seemed like a pretty good justifiable for a figure, right?

THE FIGURE ITSELF

Autobot Rewind was part of the first Legends Class-scale assortment of Hasbro’s Titans Return line, which hit in 2016. Legends Class is roughly the same size as the modern Core Class, which certainly made this a larger than usual Rewind.  In robot mode, he stands about 3 1/2 inches tall and has 11 practical points of articulation.  Rewind debuted this mold, which would subsequently be tweaked and re-used for both Rumble and Frenzy.  Curiously, it was never used to make Rewind’s fellow Autobot cassette, Eject, despite the two classically sharing molds.  The design for this guy was based on Nick Roche’s design for Rewind in More Than Meets the Eye, which was a good focus for the character, so it made a lot of sense.  The difference between this guy and Frenzy is the head, which for Rewind has a plate over the mouth, which makes him all extra sleek and stuff.  That’s fun.  The mold is genuinely one of the best for this style of the cassettes, and just one of the best cassette bot molds in general.  His color work matches up with Rewind’s usual color scheme, and is pretty striking overall.  He’s packed with a small rifle, which works with one of his transformations.  As with all of the TR-era cassette bots, Rewind’s first alt-mode is a data pad, which is vaguely cassette looking, and gets some stickers to help with the overall effect.  He also gets a second alt-mode, which uses the rifle in order to turn Rewind into a tank.  It’s honestly a pretty effective one, and I really dig that they did the two alt-modes here.

THE ME HALF OF THE EQUATION

After getting the Greatest Hits Soundwave, I was really settled in on just one of each of the cassette molds.  Since I had Frenzy, I didn’t need to track down Rewind.  Or, at least I thought.  I then sat down and read through most of More Than Meets the Eye, since it’s rather Magnus heavy and all, and I grew to quite like Rewind’s portrayal.  So, when one was traded into All Time back in 2020 or so, I went ahead and grabbed him.  I do really like the mold, and it’s distinctly different enough from Frenzy to make it worthwhile to me to have both.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3334: Bumblebee Cassette Pack

BUMBLEBEE, FRENZY, BUZZSAW, & HOWLBACK

BUMBLEBEE: GREATEST HITS (HASBRO)

What good is a Soundwave without his cassette buddies?  Well, not so good, I suppose.  Sort of thing you don’t like to see happen, really.  So, whenever Hasbro does a new Soundwave, there’s invariably some sort of cassette component included as well.  Just to really sell the gimmick.  When the Titans Return Soundwave mold was retooled for a Bumblebee tie-in, they could have let people just try to track down the TR cassettes, I suppose, but where’s the fun in that.  And, more importantly, where’s the money in that?  So, instead, we got a whole companions set, just for that guy.  Nice!

THE FIGURES THEMSELVES

The Bumblebee Cassette Pack was part of the Target-exclusive Bumblebee: Greatest Hits line, which was under the umbrella of Hasbro’a larger Bumblebee movie offerings.  It was specifically designed to coincide and go along with Soundwave and Doombox from the same line…for the most part.  The set includes three cassette boys, Frenzy, Buzzsaw, and Howlback, who are clearly meant to go with Soundwave.  However, it also includes a Bumblebee, who is not at all in scale with the other stuff, and really just exists to put a Bumblebee in the set, since it was tying into his movie and all.  It’s still a tad odd, though.

Bumblebee was a re-deco of the Age of Extinction High Octane One-Step Changer Bumblebee.  It’s *a* movie Bumblebee, but it’s not the one seen in the movie at all.  I mean, I guess it *kinda* works for Bee at the very end of the movie.  Ah, I’m overthinking it.  In robot mode, he’s about 4 1/2 inches tall and he’s got workable articulation via universal joints at the shoulders.  He’s not very mobile, but that’s not what he was designed for.  He gets an okay approximation of his later film robot mode, albeit a bit chunkier, and with some notable hollow spots.  Again, given that he’s built for play more than accuracy, it’s not bad.  His transformation is, as advertised, one step.  Essentially, he folds and unfolds much like a butterfly knife, with the top of the car/chest being spring-loaded to flip it into place for each respective mode.  It’s admittedly pretty fun.  His main change-up is the color scheme, which sticks more closely to classic Bee than the initial release, which was predominantly black.

With Bee out of the way, we get to the real meat of the set: the cassettes!  The first of them is Frenzy, in his proper blue color that Frenzy is always supposed to be, because Frenzy is blue.  Always.  Right?  Right.  Rumble, the other humanoid cassette, was released on his own during Titans Return, but poor Frenzy was left out in the cold until this release.  In robot mode, he’s about 3 1/2 inches tall and he has 11 workable points of articulation.  Frenzy’s actually quite posable given the scale and construction, especially when compared to the rest of the set.  His mold began as Titans Return Rewind, before getting a new head for its release as Rumble, and then that version got a full re-use here.  It’s a pretty decent mold, and honestly one of the best when it comes to the cassette bots.  Certainly the most advanced of the TR era molds for the cassettes.  His color scheme is very, very blue.  I like that a lot.  There’s a decent amount of smaller work going on, and I dig the gold accents.  Application’s pretty clean, but the paint is prone to a bit of wear, especially on the face.  His main alt-mode is a “data tablet”, which is largely an excuse for a rectangle shape that works as a stand-in for a tape.  He gets some stickers with actual cassette details on them, which are very cool.  Frenzy gets a second alt-mode, which turns him into a tank.  Both transformation sequences are rather intuitive and generally pretty fun.

Next up is Buzzsaw, the not-Laserbeak bird cassette, who’s largely notable for being included with Soundwave’s original G1 release.  Interestingly, while Frenzy was thus far uncovered in this style, Buzzsaw had already been done during Combiner Wars.  His robot/bird mode can sort of move at his neck and wings, but not a ton at either.  His bird mode is pretty clunky.  It’s always a little clunky, but especially in this instance.  The color scheme is duller than the CW version, with more black and actual gold.  It’s not bad, and honestly a little closer to the vintage version, I suppose.  Buzzsaw’s first alt-mode is the data tablet again; fairly similar to Frenzy, though the actual layout of the pieces is different.  He also gets a sort of tank-looking thing as his third mode, which doesn’t work quite as well as Frenzy’s.

The last of the cassettes is Howlback, who’s like Ravage, but…not Ravage?  So, you know, there’s that, I guess.  Howlback’s robot mode has movement on the legs, but like Buzzsaw, her motion is generally pretty restricted.  You can get her standing, but that’s really about it.  It’s another rather clunky mold, but I’ve honestly felt that almost every Ravage mold was rather on the clunky side.  So, you know, this one just fits with that, I suppose.  Howlback gets the data tablet alt-mode, which is again chopped up a little differently than the others, but results in the same general end.  Howlback also gets a third mode, which is not a tank, but is instead a plane.  The bird doesn’t turn into a plane, but the jaguar does.  It’s again pretty clunky, but it’s at least unique and different.

THE ME HALF OF THE EQUATION

After getting a really good deal on the Greatest Hits Soundwave, I found myself in the market for some cassettes to go with him, and this was the most economical option at the time, provided you were able to find it at retail.  Which I did.  Hahaha.  Bumblebee is sort of unneeded, but fun enough.  Buzzsaw and Howlback are limited by the format a bit, but okay.  Frenzy is the real star, like, far and away.  He’s just really good, and holds up even after going through several Cassette boi style changes.