#3883: Mr. Terrific

MR. TERRIFIC — MOVIE

SUPER POWERS (McFARLANE TOYS)

“Mr. Terrific wields his trademark T-spheres – small, multi functional metal orbs the size of tennis balls which he controls with complex hand signals.”

The JSA’s coverage in the vintage Kenner Super Powers line consisted of exactly one figure, but McFarlane’s continuation’s done a really good job of getting those numbers up.  Today’s figure is *technically* a continuation of that, in the sense that it’s Mr. Terrific, who *is* a JSA member, but also he’s a movie figure, and a modern JSA member, contrasting the otherwise Golden Age membership up to this point.  Personally, I’m taking what I can get.  I’m hard-pressed to complain about getting any version of Mr. Terrific.

THE FIGURE ITSELF

Mr. Terrific (Movie) is part of Series 12 of McFarlane’s Super Powers line, which is a whole assortment based on the Superman movie hitting at the end of the week.  Terrific looks poised to be a notable part of the movie, so he’s a very sensible choice.  He’s also one of two movie figures to not have a comics-equivalent already in the line, but his costume design is close enough that you could certainly use him as a comics stand-in, were you so inclined.  The figure stands about 4 1/2 inches tall and he has 7 points of articulation.  Terrific’s using the smaller Flash-based body, which is a decent enough match for him, at least in terms of just basic build.  It’s not a bad base body, so I can’t really knock it.  He gets a new head, jacket, and belt.  The head, much like the Superman head, has a resemblance to Edi Gathegi, but not really a proper likeness.  It’s a bit on the large side again, and I do wish that there was any sort of texturing on the hair, but it’s generally an okay sculpt.  The jacket and belt are more on the basic side, but both sit well on the body.  In terms of coloring, the figure’s got a fair bit going on.  It’s a bit of a mixed bag in terms of how well things work.  I do like the logos and writing on the torso, jacket, and arms.  An unfortunate downside of this figure’s assembly, namely the visible pins at the knees in contrast to the way Kenner did it, means he winds up with rather obvious black pegs on the inner knees, which isn’t great.  I was initially going to complain about just painting over the boots as if they weren’t there, but that’s accurate to the movie, so good for them on that one, I suppose.  Accessories aren’t standard with these guys, but a T-Ball would have been cool.  As it stands, if you want anything to go with him, you’ll have to buy the T-Ship for him.

THE ME HALF OF THE EQUATION

I’m a fan of Mr. Terrific in general, regardless of which version.  While I was low-key hoping for a Terry Sloane to go with the other classic JSA-ers, I also don’t mind getting Michael in the slightest.  He was definitely one of my primary interests jumping into this set.  He’s perhaps not the most outwardly showy and impressive figure, but he’s still fun, and he’s a more unique design for the line.

#3871: Hourman

HOURMAN

AMAZING ANDROIDS (DC DIRECT)

“Created in the 843rd century, Hourman is a two-year-old android with incredible time-manipulation abilities. Encoded with the enhanced genetic code of Rex “Tick Tock” Tyler, the original Hourman, this new hero has power in abundance but is just starting to learn about human nature.”

While some of DC’s Golden Age heroes got revamped for the Silver Age, there were a good number of notable ones that did not. Rex Tyler, the original Hourman, remained the only one with that title until his son Rick was introduced in the ’80s. A third Hourman, an android from the future who frequently went by just “Tyler” was introduced in the ’90s, and is one those kind of quirky characters who’s bounced around a bit since. He did get an action figure, and was even the first Hourman in toy form, for what it’s worth.

THE FIGURE ITSELF

Hourman was part of the Amazing Androids set of figures from DC Direct, released in November of 2000.  At the time of release, he was probably the most relevant of the three figures, since he was still cropping up pretty regularly in JLA and JSA, but that’s certainly shifted in recent years.  This release remains his only action figure, and given its rough aftermarket value, I guess that makes sense.  The figure stands a little over 6 inches tall and he has 10 points of articulation.  I suppose an argument could be made for 11, since there *is* a joint on the neck, but it’s effectively rendered pointless by the hood/cape.  The sculpt was an all-new one, and honestly not a bad one.  It’s pretty basic, and captures the general design of the character, in all his rather simple glory.  The cape’s neat, because it’s got some pretty fun texturing, so it’s clearly a different material than the rest of him.  Perhaps the strangest thing about the sculpt is how his action feature works into everything.  His hourglass is designed to spin, not unlike a kitchen timer, but it also means spinning part of his pecs along with it, which is super funny looking.  It’s an odd choice, and kind of showcases DCD’s struggle earlier on to figure out what exactly they were trying to do.  So, you know, it’s gimmicky.  His paint work is on the simpler side, but does what it needs to.  It’s pretty darn thick, though, much like Amazo, and that does sort of dull the detailing on the sculpt a bit.

THE ME HALF OF THE EQUATION

When this set hit, I was all about Amazo, and didn’t really know this version of Hourman.  But, after the JSA relaunch, I found myself drawn to this version of the character, so I saved up my allowance money and bought myself one from Cosmic Comix.  I can’t really say I remember much about owning the figure after that, but I do have something of a soft spot for him, which is only helped by the fact that he’s literally the only figure of this character ever made.

 

#3824: Jay Garrick Flash

JAY GARRICK FLASH

SUPER POWERS (McFARLANE)

The vintage Kenner Super Powers line had exactly one JSA member in its entire run, Doctor Fate, who was left all by his lonesome for 40 some years.  McFarlane’s revival line has greatly expanded the roster in quite a short span of time, first with a whole three-pack of guys, and now with Jay Garrick, the original Flash!  Let’s check out this guy and his very shiny hat!

THE FIGURE ITSELF

Jay Garrick Flash is part of Series 10 of McFarlane’s Super Powers continuation line.  He’s the fifth JSA-er in the style, and is based on his post-“Flash of Two Worlds” look, complete with the white streaks in his hair.  The figure stands just shy of 4 1/2 inches tall and he has 7 points of articulation.  Jay is built on the updated skinny body, patterned on the original Barry Allen Flash, which I suppose does make it a fair but of sense.  He gets a new head, which is a rather nice piece, probably the nicest of the four McFarlane JSA sculpts.  It definitely feels very Jay in its characteristics.  He’s also got a belt add-on, as well as modified boots with the flaps and the ankle wings.  All in all, it’s a pretty good set-up, and its quite a nice recreation of his comics design.  His paint work is generally pretty good too.  The details are crisp, clean, and sharp.  I do feel like for proper authenticity, he really should have a chromed helmet, but the silver paint works okay on its own.

THE ME HALF OF THE EQUATION

I love Super Powers and I love the JSA.  I also loved the three-pack, even with its slight flaws, so I’m game for pretty much as many of these guys as I can get.  Jay’s the biggest missing member, and kind of an essential counterpart to Alan, so you gotta have him.  He’s pretty much as on the mark as you can get with these figures, and a fantastic addition to the quickly growing line-up.

#3771: Green Lantern, Starman, & Hourman

GREEN LANTERN, STARMAN, & HOURMAN

SUPER POWERS (McFARLANE TOYS)

Hey!  It’s Super Powers!  Hooray!  I love Super Powers!  …I’m kinda running out of things to say about it, though.  I mean, I expected a little over 30 of these reviews at the outset, and then, there were, like, more.  Not that I’m complaining, mind you.  It’s a good problem to have.  While the vintage line did have an impressive coverage of the JLA, it featured only a single member of the JSA, Dr. Fate.  And he was very lonely indeed.  But, it’s okay, because 40 years later, he’s finally getting some team mates!  And it’s not just one: it’s a whole three-pack!

THE FIGURES THEMSELVES

Green Lantern, Starman, and Hourman were released as part of McFarlane’s Super Powers continuation in a three-pack.  This marks the second “standard” three-pack, following up on the Peacemaker set from earlier.  There doesn’t really seam to have been a specific theme to the three chosen beyond “let’s do JSA.”

GREEN LANTERN — ALAN SCOTT

If you’re jumping into the JSA, it’s hard to not go for Alan Scott.  He’s pretty obvious, and alongside Jay Garrick, he’s one of the central and most consistently depicted members of the team.  He’s also my favorite, so you’ll definitely hear no complaints from me.  The figure stands about 4 1/2 inches tall and has 7 points of articulation.  He’s got an all-new sculpt, and it’s on par with a lot of the more recent offerings, which is to say it’s quite good.  It captures the vibe of the line, while also getting down Alan as a character.  Perhaps the only slight oddity is the lack of a collar on the shirt, but with the cape it’s not too distracting.  Compared to the rather horrid 7-inch figure, though, this is a breath of fresh air.  They even gave him the proper ring shape!  He’s got a cloth cape, which is a little more complex, having the collar and also being two-toned.  I definitely dig it, and it’s avoiding some of the issues of the other capes from the line.  The paint work here is slightly on the messy side, but not terribly so.  The color work is at least pretty nice, and they’ve again got the proper lantern shape for his logo, which I do like to see.  He gets no accessories, even though the hand posing seems like he’s begging for a power battery.  I’d guess that was probably a budget thing.

STARMAN

It’s Starman!  There’s actually been a lot of Starmen at DC.  This is the orginal, Ted Knight.  But not *that* Ted Knight.  Even though that one narrated for Super Friends.  Do you think the real Ted Knight knew about the fake Ted Knight?  Makes you think, right?  The figure stands almost 5 inches tall and he has 7 points of articulation.  Okay, so, you see the height? Yeah, that ain’t right.  Here’s why: he’s on the old Superman mold.  Not the nice, new, improved one we just got before the end of the year.  No, the McFarlane Series 1 version, which is too tall and too bulky, and has its feet too close together.  I totally get re-using Superman for a Starman; they’re costumes are quite similar.  But why not use the new one?  It’s right there.  Now Ted’s really tall, and looks out of place with the other JSA-ers.  He gets a new head, which I also don’t love, because it feels like an earlier run head, as well as a new belt piece and an updated right arm with a new gripping hand.  He gets a cloth cape, which is okay.  I do particularly like the printed star on the back.  The paint on this guy is fine.  Decent, and it gets the job done, but it’s not much to write home about.  Starman gets the only accessory in this set, which is his Cosmic Rod, which fits nicely in his right hand.

HOURMAN

It’s drug use, but as a super power.  You know, for kids!  Like Starman, there have been a few Hourmen, but this is Rex Tyler, the original.  He’s built on a smaller base body, shared with Vigilante.  Rex has been up and down in terms of sizing and scaling, so the shorter at least adds some variety of scaling to the set.  He’s got a new head sculpt, which is…fine.  I can’t say I love it, but it’s alright.  Passable.  I’ll discuss it more in the paint section.  He’s also got a new belt and necklace, both of which work pretty well.  It’s topped off with a cape, which has a pretty impressive printed pattern on it and its own collar as well.  The paint work, especially on the head, is iffy.  The mask is missing the black section, which I always feel throws off the general look.  The DCUC figure did it the same way, and it bugged me there too.  The eye holes also feel like they’re painted up far too high, and the nose coverage feels like it goes too low.  And the eyebrows are just…I don’t know.  Don’t love them, that’s for sure.

THE ME HALF OF THE EQUATION

Obviously, there was no way I was missing this one.  I’ve been waiting a long time for more JSA-ers in the line, and I honestly never really expected to see them.  So, I jumped right on the pre-orders for this one.  Of the the three, Alan is by far the stand out, and by far my favorite.  The whole set’s worth it just for him.  Which is good, because the other two…well, they’re less than stellar.  That was a bit of a letdown.  I mean, they’re not awful.  Still better than the earlier figures from the line, but maybe not quite as good as the more recent stuff.  But, I’m not gonna knock more JSA Super Powers.

#3210: Hawkman

HAWKMAN

BLACK ADAM (SPIN MASTER)

Despite both of their backstories heavily involving ancient Egypt, Hawkman and Black Adam haven’t had a ton of interacting over the years.  They were both present on the JSA for a bit, but otherwise, they kind of get steered clear of each other.  All that said, the fact that the do both have that ancient Egypt thing going (and despite the fact that the vagueness of “ancient Egypt” could very well place the two of them hundreds of years displaced from each other in the timeline) does make it *seem* like they should be a little bit related.  So, I guess it’s not an incredible surprise that Hawkman is one one of the JSA members joining Black Adam for his cinematic debut, portrayed in the film by actor Aldis Hodge.  As with the rest of the JSA team, he got toy treatment, and I’m looking at his figure today!

THE FIGURE ITSELF

Hawkman is another part of the first assortment of basic figures from Spin Master’s Black Adam line.  He’s available both as a single and packed alongside Black Adam with the big jet thing.  It appears the two figures are identical between the two releases.  The figure stands a little over 3 3/4 inches tall and has 17 points of articulation.  Of the three I’ve grabbed from this line, Hawkman’s definitely the most restricted on the articulation front.  He gets the new style of hips, which I’m still iffy on, and his shoulders also wind up being rather restricted by the armor.  I was also a little bummed to discover that the way that the wings peg into place doesn’t allow them to be posed in any way, but they are at the very least two separate pieces.  Hawkman’s sculpt is a unique one, based on his design.  Like yesterday’s Atom Smasher figure, he’s closer to the source material than the earlier Dr. Fate figure, due again to Hawkman’s costume appearing to be largely practical.  The design’s not a bad one, checking off most of the basic Hawkman requirements.  The chest armor’s something we’ve seen crop up on every live action Hawkman, so it’s hardly a shock here.  The only thing I’m not really into is the red pants, which just feel too far removed from his classic green ones.  That said, it’s a pretty minor thing, really.  The sculpt on this guy is alright.  Probably the weakest of the three I’ve looked at.  The details feel just a little bit softer this time around, and the helmet winds up looking a touch too goony.  He also just looks really scrawny compared to the others.  Aldis Hodge isn’t a huge guy, but I also don’t feel like he’s quite this small in the role.  The figure’s paint work is generally pretty basic.  Nothing too crazy, just standard color work for the most part.  It’s all fairly clean.  The eyes again fall into that goony territory, but it’s not awful.  Hawkman is packed with his usual mace, in silver, as well as axe, in gold.  Both are just pretty standard issue, which is fine by me, even if I do low-key kind of miss the goofier accessories like we saw with Atom Smasher.

THE ME HALF OF THE EQUATION

Fate and Atom Smasher are the only two from this line that I felt like I definitely had to have.  Hawkman’s fine and all, but I didn’t feel like I *needed* him.  When Max found me Atom Smasher, he also found this guy, and given the price point, it didn’t really make much sense to skip him.  He’s my least favorite of the three, but that doesn’t mean he’s bad.  In fact, I do kinda dig him.  And now I feel like I kinda have to buy the other two, just to round out the set.

#3209: Atom Smasher

ATOM SMASHER

BLACK ADAM (SPIN MASTER)

This weekend sees the release of the latest DC live action film, the Dwayne “The Rock” Johnson-led Black Adam.  Warner Brothers is really banking on this one to net them some success, and they’ve certainly got the hype-machine running for it.  As I mentioned in my review of Doctor Fate, the film’s filling in Black Adam’s supporting cast with some of the Justice Society of America.  Noah Centineo plays Al Rothstein, aka Atom Smasher, who’s perhaps the JSA member with the closest ties to Black Adam himself, given their interwoven story during their shared time on the team during Jeff Johns’ run.  So, uh, let’s look at an Atom Smasher figure.

THE FIGURE ITSELF

Atom Smasher is part of the first assortment of basic figures from Spin Master’s Black Adam line. He and the rest of the non-Adam characters look to be lighter packed, so they’re a bit on the rarer side at the moment.  The figure stands about 3 3/4 inches tall and he has 17 points of articulation.  Atom Smasher’s articulation scheme matches the slightly modified one we saw on Fate.  The new hip set-up’s not quite as strong as the prior set-up they’d been using on their DC figures, but beyond that, it still works pretty respectably, especially given the price point.  Atom Smasher is another all-new sculpt, based on his film appearance.  Since Dr. Fate’s design was largely CGI for the movie, his figure wound up being rather loose on the specific details, but Atom Smasher sticks a little bit closer.  Really, the only difference here is the fingerless gloves, which are a carry over from an earlier design.  Atom Smasher’s movie design is honestly pretty great.  He’s got sleeves now, but it’s not that crazy a shift (Al had sleeves during his Nuklon days, so it’s not entirely out of place for the character).  Otherwise, it’s a pretty sleek adaptation of his comics look.  The details on the sculpt are a little bit on the softer side, but he’s pretty clean, and everything important is there.  The color work on Atom Smasher is bright and colorful, which is pretty fun.  The paint application is overall quite clean, and his symbol in particular is quite sharp in its detailing.  Atom Smasher is packed with two bulked up fist pieces, which aren’t quite the most accurate rendition of his size-changing ability, but it’s still a really fun gimmick.

THE ME HALF OF THE EQUATION

I really liked the Doctor Fate figure, and I’m down for a good Atom Smasher, so I was on the hunt for this one.  Fortunately, it was a pretty quick hunt, as Max was able to snag me one about a week or two after I found the Doctor Fate figure.  Like Fate, this guy’s just a ton of fun.  And, in doing a little bit of digging, I discovered that there’s also an Atom Smasher in Spin Master’s 12 inch line for the movie, so I guess now I’m gonna have to track that one down.

#3188: Dr. Fate

DR. FATE

BLACK ADAM (SPIN MASTER)

In the bleak landscape that is the current state of the DC live action movies, there stands one un-cancelled, un-delayed film.  That film is Black Adam, the Dwayne “The Rock” Johnson-led spin-off of Shazam!  DC’s really banking on this one, and kinda banking on Black Adam a lot as a character right now.  I’m iffy on the whole prospect, really, but we’ll see how it goes.  To fill in the movie’s cast a bit, Black Adam is joined in his first cinematic venture by a small contingent of the Justice Society of America.  Pierce Brosnan is playing Doctor Fate, and I’m honestly not hating that, so when it comes to the tie-in toys, that’s what I’m hitting up to start.  I mean, Doctor Fate, right?

THE FIGURE ITSELF

Dr Fate is part of the first assortment of basic figures from Spin Master’s Black Adam line.  As with their The Batman tie-in line, its an off-shoot of the main 3 3/4 inch DC line, so he can work with those figures as well.  The figure stands about 3 3/4 inches tall and he has 17 points of articulation.  He’s got the same basic articulation scheme as the rest of the line, though they’ve slightly changed up how the hips work, and it’s not quite as effective.  Beyond that, though, it works pretty decently given the scaling and size.  The figure’s got an all-new sculpt, which is loosely based on the film design for the character.  I say loosely because he’s clearly based on some sort of preliminary design for the character, as there are a fair number of details that don’t quite line up with the final film look.  The helmet is probably the closest piece (which tracks, since it looks like the helmet was actually a physical prop during filming), and it’s a pretty strong piece.  The body, especially the collar and belt, are off for sure.  I don’t think they look bad; they’re just inaccurate.  The actual quality of the sculpt is pretty solid; his proportions are more balanced than previous figures, so he’s not quite as ridiculously buff.  It works better for Fate, so I dig it.  The cape is a cloth piece; it’s that same papery cloth from before, but it’s at least lacking that hole in the back that most of the Bat-figures had.  The figure’s paint work is decent enough.  The helmet’s even got some pretty nifty accenting, so that’s cool.  There’s a bit of a color match issue on the blues on the legs, but otherwise he looks alright.  Certainly on par with the rest of these figures.  Dr Fate is packed with two magic effect pieces, which he can hold in his hands.  They’re honestly pretty cool.

THE ME HALF OF THE EQUATION

I’m skeptical about this movie, but I’m not skeptical about a cool Dr Fate figure. I’m not lining up to throw more money at McFarlane, so I was pretty happy to hear that Spin Master had their own line running.  I’ve only been seeing the Black Adam figure thus far, but I was out running errands the other day, and happened up this guy and jumped on it.  He’s not film accurate, but he’s still a lot of fun.  If I can just find that Atom Smasher figure, I’ll be all set.

#2136: Wildcat

WILDCAT

DC UNIVERSE CLASSICS (MATTEL)

Ted Grant was a heavyweight boxing champion in the 1930s. He became a fugitive when mobsters framed him for murder in the ring. Ted donned a black costume and, adopting the name Wildcat, used his combat skills to beat a confession out of the men who framed him. Wildcat decided to remain in costume and focused his attention on mob-related crime. In his civilian identity, Ted Grant has operated a gym and trained Batman, Black Canary, and Catwoman in hand-to-hand combat arts.”

I had been tempted to start this review with a gag about how I hadn’t reviewed any DC Universe Classics figures recently, and how that was actually Mattel’s fault.  Trouble is…it’s only been two weeks since my last DCUC review, so I guess that joke doesn’t really fly so well.  Well, I’m still gonna blame Mattel…force of habit really.  For today’s review, I turn to one of the DC Universe’s older heroes, Wildcat, notable for sharing his first appearance with Wonder Woman (and Mister Terrific, but not as many people know him).  As a definite second stringer to her starring role, he found himself somewhat pushed to the sidelines, not even joining the premier Golden Age team, the Justice Society, until after the Golden Age had ended.  He found a renewed life after Earths 1 and 2 merged after Crisis on Infinite Earths, where he was retrofitted into an aged hero who had trained most of the current generation.  As a mentor, he flourished and became a fan-favorite.  And that’s how he’s become one of the most action-figured golden age heroes.

THE FIGURE ITSELF

Wildcat was released in Series 9 of DC Universe Classics.  He wasn’t technically the only JSA member in the assortment, since Black Canary was also part of the line-up, and the two actually made for a pretty sensible pairing.  He was also right at the head of the oncoming push for the JSA, and continued the DCUC trend of providing updates to characters DC Direct hadn’t touched in a while.  There were two versions of Wildcat available, though unlike a lot of the variants produced for this line, the differences between the two are menial at best.  The standard’s body suit was a straight black, while the variant (reviewed here) was instead a very dark blue.  The reasoning behind the variant was never really explained, since it’s not exactly a callback to a specific look.  Both figures went for Wildcat’s slightly modernized look, with his wrapped up hands, befitting his past as a boxer.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Wildcat was built on the larger male body, which was in service from Series 1 to Series 20.  For a bruiser like Ted, it was a good fit.  He also got a new head, forearms, hands, and feet.  The head is definitely the most impressive piece; rather than just a solid piece, the face is separately sculpted from the mask on top of it.  It adds some nice depth to the sculpt, and makes him unique amongst the other, single-piece sculpts from the line.  Wildcat’s colorscheme is fairly monochromatic, and by extension his paintwork is pretty simple for the most part.  The variant is sort of a purplish-blue, which doesn’t look half-bad, and he gets some pretty impressive work on those hand wraps.  Wildcat was packed with the torso and head of the Series 9 CnC, Chemo, who I didn’t actually complete, but there it is.

THE ME HALF OF THE EQUATION

I feel like all of my DCUC reviews have the same “Me Half of the Equation,” but here goes: Series 9’s distribution was spotty.  Not as spotty as Series 8, but still pretty damn spotty.  I never saw either version of Wildcat at retail, and so I never got one while the line was running.  Fortunately for me, when All Time Toys got in a DCUC collection last December, I was able to find this guy among them.  He’s a strong figure, no doubt, and I’m definitely glad I was able to get ahold of him, because he really exhibits the line’s strength in simplicity very nicely.

#1146: Todd Rice

TODD RICE

DC UNIVERSE CLASSICS (MATTEL)

obsidian1

It’s rare for something’s greatest strength to also be its greatest weakness, but that’s really the case with Mattel’s DC Universe Classics.  One of the most endearing and memorable things about the line was the sheer reach of character selection.  Not only did we get definitive versions of major characters, but we also got lots of characters that pretty much no one ever thought would get action figures.  Unfortunately, while is is great for hardcore fans, it doesn’t result in the greatest sales in a retail line.  Still, the line did give a lot of DC characters their very first action figures.  Interestingly enough, today’s focus Todd Rice, better known as Obsidian, is not an example of this.  Oh sure, he’s obscure, but he actually had already gotten a figure courtesy of the Justice League Unlimited toyline.  For those of you less familiar with Todd, he’s the son of the Golden Age Green Lantern Alan Scott.  He was a member of the JSA-spin-off team Infinity Inc in the ‘80s, and has been on-again-off-again affiliated with the Justice Society themselves.  Most recently, he was played by Lance Hendrickson in an episode of DC’s Legends of Tomorrow, which is easily the most coverage Obsidian’s ever gotten!

THE FIGURE ITSELF

obsidian2Todd Rice was released in Series 14 of DC Universe Classics, which was the third (and final) Walmart-exclusive series from the line.  Given the presence of both his father and fellow JSAer Hourman in the line-up, as well as frequent JSA foe Ultra Humanite being the CnC for this particular series, Todd was right at home.  It’s worth noting that Todd’s official codename is Obsidian, and has always been Obsidian, but for whatever reason (more than likely it’s the fact that Obsidian, as a rock, can’t be trademarked), he’s called “Todd Rice” on the box.  Whatever gets us the figures, I suppose.  The figure stands about 6 1/2 inches tall and has 23 points of articulation.  Todd was built on the mid-sized male buck, with unique head and hands, as well as add-ons for the cape and belt.  The base body is starting to show its age a bit more with every figure I review from this line, but it’s still a pretty solid piece.  The mid-sized body is actually a pretty perfect fit for Todd.  In fact, he’s the sort of character who really works in a line of this nature.  The new pieces all work pretty well with the established body.  The hands are nice and expressive, and certainly a nice change of pace compared to the basic gripping hands so many of the figures got stuck with.  The cape is one of the better capes from the line, and the belt does a decent job of capturing the design from the comics, as silly as it is.  The head is…well, I guess it’s okay, but I’m not sure it’s one of the better DCUC sculpts.  What’s weird is that is seems almost too detailed on the face.  Like, it’s as if no one told the Four Horsemen that Todd’s wearing a mask and that’s not just his face.  Usually, the black part of the mask was mostly featureless, with just the eyes and his open mouth showing, which makes him look pretty sleek.  Here, they clearly tried to replicate that, but they also tried to add this realistic touch to his face, which just seems…odd.  Also, he seems to have had his lips removed or something, because they appear to be absent.  Obsidian’s paintwork did a pretty decent job of replicating his color scheme from the comics.  It’s a good scheme, and it looks really nice on the figure.  Obsidian was packed with the left arm of Ultra Humanite.  Not really specific to him, but I guess it’s better than nothing.

THE ME HALF OF THE EQUATION

Obsidian was one of the last figures I found from this particular set (but not THE last; that was Gold).  I’m not insanely familiar with the character, but I’ve always liked his costume quite a bit, and I obviously have at least some appreciation for him due to being the son of a Green Lantern and all.  I was actually pretty excited to get this guy, and he’s really not a bad figure.  Sure, there are a few oddities, but the good definitely outweighs the bad.

#1131: Solomon Grundy

SOLOMON GRUNDY

JUSTICE SOCIETY OF AMERICA (DC DIRECT)

grundydcd1

“Solomon Grundy; Born on a Monday…”

How many comics characters can claim they come from an 19th Century nursery rhyme?  Not many, if you’re using that rather specific qualifier.  There’s a few, I’m sure, but the most prominent, for me anyway, is Solomon Grundy.  Grundy is one of DC’s older super villains, first appearing as a Golden Age Green Lantern foe, before making his way around a few of the DC rogues galleries.  He’s appeared in both Challenge of the Superfriends and Justice League.  His appearances in the latter show got him a fair bit of notoriety, since he was used as a very cool ersatz Hulk for a few stories.  He’s had a handful of figures over the years, but today I’ll be looking at his very first!

THE FIGURE ITSELF

grundydcd2Solomon Grundy was released at the very end of 2001, technically as part of DC Direct’s then running Justice Society of America line.  Grundy, given his size, was released as a stand-alone deluxe figure.  The figure stands about 7 1/2 inches tall (with the hunch; without, he’d be about an inch taller) and he has 9 points of articulation.  Like a lot of figures from the pre-Marvel Legends era of collectibles, he’s pretty much just a plastic statue, with only one real pose he works in (unless you really like him craning his head like his neck is broken).  The sculpt is unique to this figure, and it’s decent enough.  It’s not really based on any specific artist’s take on the character, but it does a reasonable job of summing up the basics of the classic Grundy design, though he’s clearly got some late ‘90s aesthetic to him.  There’s definitely some odd proportions going on, especially on the legs, which are rather on the gangly side, but then finished off with a rather large set of feet.  Honestly, Grundy’s legs almost feel like they’re from a different figure than his top half.  They’re not only built differently, but textured differently as well.  The coat and shirt have a tone of texture work, but the legs are comparatively very smooth, which seems a little out of place.  Grundy’s paintwork is definitely up there.  There’s not a lot of variance in colors, but he’s got some really clean work all around, and a lot of nice, subtle accent work.  DC Direct really knew what they were doing with paint at this point.  Grundy’s main accessory was a big club of wood, which he could hold in his left hand.  It’s a pretty fun piece, even if it’s not totally essential.  Grundy was also packed with a “preview” figure from DCD’s then-upcoming Pocket Super Heroes line, which was a Silver Age version of Wonder Woman, and was actually one of the major selling points of this figure, oddly enough.

THE ME HALF OF THE EQUATION

I always wanted a Grundy figure when he was new, but never got one for whatever reason.  I ended up picking him up several years later from a vendor at Baltimore Comic-Con, for well below his original retail value (which looks to be even more a of a steal nowadays).  There have been a number of Grundy figures in subsequent years, of varying quality.  This one isn’t a perfect figure, but he’s pretty strong, especially for early DCD.