#3267: Steve Rogers & The Hydra Stomper

STEVE ROGERS & THE HYDRA STOMPER

MARVEL STUDIOS WHAT IF…? (HOT TOYS)

Who does Peggy Carter call in for backup when she needs it? Steve Rogers, of course. In this universe, Peggy Carter jumps into action with a number of familiar faces, but even she might need some help defeating the enemy. Calling in air support, she certainly doesn’t expect Steve to come swooping in – in a Hydra Stomper suit.”

Prepare for more formula breaking, as I interlude with yet another Hot Toys review outside of a monumental number!  I seem to be doing this far too frequently, don’t I?  It’s gonna make the monumental reviews not so special.  Ah, I don’t really care that much, honestly.  I just want to review the toys.  It’s kind of the whole purpose of the site, right?

In my last Hot Toys review, I was discussing my adherence to just Captain America stuff, and how that played into some alternate universe characters, specifically when What Ifis on the table.  While What If…? is a show I had generally mixed feelings about, I absolutely loved its first episode, “What If…Captain Carter Were The First Avenger?”  I’ve already got the HT Captain Carter, so there’s only one proper way to follow-up: The Hydra Stomper!

THE FIGURE ITSELF

Steve Rogers and The Hydra Stomper is a deluxe set of figures from Hot Toys’ Television Masterpiece Series, where it’s numbered TMS060, placing it just after Peggy in the numbering.  This marks the third What If…? offering from Hot Toys.  Like Peggy, this set stuck pretty close to its original anticipated release date of the end of 2022/beginning of 2023, though it did stick to the earlier end of the window.  There are two releases of the Hydra Stomper available; just the Stomper on its own is available as part of the Power Pose Series, and then there’s this set, which adds in the full pilot Steve Rogers figure to the mix.  Clearly, there was no way I was just doing the Stomper when there’s also a Steve available, right?  Right.

Steve is technically the actual “figure” here as classified by HT and Sideshow (to the point of being the one with an actual classic HT-style box), so I’ll kick things off with a look at him first.  The figure stands just over 11 inches tall and has over 30 points of articulation.  Steve’s head sculpt, much like the Captain Carter figure, is an animation-inspired piece, rather than shifting him to a realistic style like a lot of Hot Toys offerings.  As with the Peggy sculpt, there’s still a degree of an Evans likeness present here (albeit, the shrunken down and skinny Evans likeness from early in The First Avenger), so you can tell who it’s supposed to be.  It’s a good match for the design as seen in the show, and it’s nice, clean, and slick.  The paint work emphasizes the animated look further, while still maintaining the usual high Hot Toys standards.

Steve’s outfit is generally pretty simple (which is true to the show), being a rather standard loose-fitting jumpsuit.  There’s an underlying shirt, albeit without any sleeves.  You won’t notice, of course, since the suit’s not designed to be removed.  Further tailored items include some harness straps and a removable back pack.  There’s also a sculpted buckle for his belt, as well as a pair of feet that look like boots.  Under the outfit, he’s got a rather small and scrawny base body, matching well with his pre-serum build.  It’s a rather nicely articulated base body, which makes for easy posing.

Steve gets a rather modest selection of extras, with three sets of hands (L and R relaxed, L and R pointing, L gripping, and R flat), and a display stand that matches with the one included with Peggy.

Moving past the Steve Rogers figure, let’s take a look at the thing that takes up the vast majority of the package space here: The Hydra Stomper!  The figure stands a little over 22 inches tall and has 8 points of articulation.  On its own, the suit is part of Hot Toys’ Power Pose Series, which is their way of releasing Iron Man armors at a cheaper price by cutting back on articulation in order to simplify the engineering.  As such, this figure only gets movement where it absolutely *needs* it, rather than just sort of all the places it naturally would.  All things said, the posability is still better than I’d expected.  In particular, the fully articulated fingers are really impressive.  The only area that’s truly restricted is the lower half, but on the plus side, it does keep him very stable on his feet.  His sculpt is, as expected, quite impressive.  It’s very clean and sharp, and a spitting image of the design as seen in the show.  The figure is designed to allow Steve to actually sit inside; it’s a bit tricky to get him in there, and he’s a little cramped, but it’s cool to have the option. There are light up features worked into the eyes and the torso, both of which are battery operated independently from each other.  The Hydra Stomper is packed with a flight stand, which affixes to the belt line of the figure.  It holds him rather securely horizontally, allowing for a more stable point for Peggy to hold onto the back like in the episode.  It’s a little tricky to get it all properly posed and secure, but it’s fun that the option is there.

THE ME HALF OF THE EQUATION

As I mentioned in the Captain Carter review, this episode was by far my favorite of What If…?, and I was honestly already kinda sold on these even before seeing the show.  The Hydra Stomper design is just one that really works for me, and as soon as I saw this figure, complete with the Steve Rogers, I was sold on getting this set and the Captain Carter.  Since I got Peggy from Jason at All Time as a Christmas gift, this sort of became my Christmas gift to myself, I suppose.  It’s huge, it’s impressive, and it’s just a whole lot of fun.  And I’ve even made shelf space for it already, so I don’t even have that whole thing looming over me!

Thanks to my sponsors over at All Time Toys for setting me up with this set to review.  If you’re looking for cool toys both old and new, please check out their website.

#3261: Captain Carter

CAPTAIN CARTER

MARVEL STUDIOS WHAT IF…? (HOT TOYS)

Greetings and welcome to a brand-new year, faithful readers!  Today’s important thing is the official kick off the post-Christmas reviews.  Very fancy stuff.  Notably, I’m also breaking formula, and totally writing a review of a Hot Toy, but not on a big review number.  Look, I’ve got a new Hot Toy, and I don’t really feel like waiting over 200 reviews to get to it, okay?  When last I was discussing Hot Toys, I had two different Captain America reviews, and indicated that was kind of the path I’d be sticking to for Hot Toys going forward.  Today’s focus sticks with that, more or less, albeit in a sort of an alternate universe capacity.  Yes, straight from 2021’s What If…?, I’m taking a look at a very fancy version of Captain Carter, Margaret “Peggy” Carter’s super soldier alter-ego!

THE FIGURE ITSELF

Captain Carter is the second figure in the What If…? component of Hot Toys’ Television Masterpiece Series, which is their “small screen” equivalent to their longer running Movie Masterpiece Series.  She’s figure TMS059, placing her right between Zombie Hunter Spidey and the Hydra Stomper.  It’s a nice little stretch of What If…? figures there.  Peggy stuck pretty much spot-on to her original release date of fourth quarter 2022, hitting back in early November.  Captain Carter is based on her WW2-era outfit from her debut episode, which is definitely the more distinctive of her two looks (it also pairs well with the upcoming Hydra Stomper).  The figure stands about 11 3/4 inches tall and she has over 30 points of articulation.

Captain Carter’s head sculpt marks a change for the usual Hot Toys stylings.  They most often got for hyper realism, even when adapting non-realistic designs (as highlighted by the Clone Wars characters in their larger Star Wars line), but the What If…? figures are instead sticking closer to their actual animation models.  This appears to possibly be a licensing thing, since the Legends figures were the same way.  Whatever the case, the spot where this is most evident is the head sculpt.  The sculpt is much smoother and streamlined than your typical Hot Toys head, but it’s nevertheless a really strong likeness of the character as she appears in the show.  It’s still got a respectable likeness of Hayley Atwell, making her fairly easily recognizable.  She includes two different pieces for the back of her hair, allowing for either a relaxed hang, or something a bit more dynamic.  They’re both attached via magnets, so they swap out and hold in place pretty nicely.  They also both work really well for their respective looks, and add a nice bit of variety to what you can do with the figure. As with the sculpting, Captain Carter’s paint work is a bit different from the usual, with something a little cleaner and bolder.  The application’s still really strong, and she’s got enough realism to her that she doesn’t stand out too much from other figures Hot Toys has done.

The bulk of Captain Carter’s costume is a single piece jumpsuit, in contrast to the usual two-piece set-up we’ve seen on the Captain Americas.  That said, she’s still got that layered look like the Caps have, so as to properly recreate all the cool little details of the costume.  On mine, the mid-torso stripes do seem *just* a tad off-center, just careful posing makes them look just fine.  The suit is topped off with a shoulder harness, a belt, and boots, which are all plastic add-on parts.  Like the more recent Captain Americas, the boots use a two-piece construction, so that the ankles can still properly move.  The belt and harness just being plastic is a slight step-down from the cloth construction on the other Caps, but it also tracks a bit better with her more animated appearance.

Peggy’s underlying base body is a rather basic one, which seems to go more for function over form.  It’s a fairly standard female base body, albeit one that’s a little taller than the usual.  It’s generally a pretty good match for Peggy as seen in the episode, although, if I’m honest, I do feel like she’s still perhaps a bit too short for her appearance in the show.  Likewise, her shoulders seem a little narrower.  Beyond that, though, it does work okay.  The posability is pretty decent, especially in the arms.  The hips are a bit restricted, but that’s more about the costume design than the actual body.

Captain Carter gets a pretty decent selection of extras, covering all of the basics for what she’s got in her episode.  Included are:

  • 7 hands
  • Shield
  • Hanger for shield
  • Sword
  • Handgun
  • Display stand

The hands included are two fists, two gripping, two relaxed, and a right hand with trigger finger.  The shield is smaller than Steve’s (which is either accurate or not, since it’s scale fluctuated depending on the shot), but it’s still similar to his in construction and detailing.  The straps can unhook just like Steve’s, and there’s a hook for hanging it on her back.  The sword is based on the one she grabs during the first episode’s climactic battle, and it’s nice and sharply detailed.  The handgun is a little simpler than other HT weapons, which I’ll admit I was just a tad bummed by, but it’s not going to get much use by me anyway.  Her display stand goes with the hexagonal shape, with a printed design based on the What If…? branding, as well as her name on the front.

THE ME HALF OF THE EQUATION

The Captain Carter episode of What If…? is far and away my favorite of the show’s first season.  I’ve been very excited for all of the tie-in stuff for it.  While I’m keeping it lighter on the HT side still, I’ve got that soft spot for the Captain America-related stuff, and I’ve honestly been wanting an HT Peggy of some form since The First Avenger.  Now, you’ll notice that I said this figure was kicking off the post-Christmas stuff.  I got this one courtesy of All Time’s owner Jason, who gave her to me as a very generous Christmas gift.  She’s pretty awesome, and I’ve very excited to pair her off with the Hydra Stomper figure!

#3258: Silk

SILK

MARVEL LEGENDS (HASBRO)

“Bitten by the same radioactive spider that gave Peter Parker his powers, Cindy Moon develops spider powers of her own and soon takes on the role of Silk!”

Marvel’s Original Sin cross-over from 2014 was one with a few lasting changes, none of them particularly huge status quo shifts, or anything, but notable none the less.  It officially added Neil Gaiman’s Angela to the Marvel universe by revealing her to be Thor and Loki’s long-lost sister, came up with a convincing way to write out the original Nick Fury so that his son, Nick Jr, who happens to more closely resemble the Samuel L Jackson version of the character, could replace him, and, most relevantly for today’s review, revealed that the spider that bit Peter Parker had also bitten his classmate Cindy Moon, giving Cindy her own set of abilities.  Cindy was worked back into the mainstream universe during the battle with Morlun and his family the Inheritors, having been hidden away for years to keep her protected.  She was given the codename Silk, and spun (heh) off on her own, though she does find her way back to the main Spidey book from time to time for cross overs.  Silk’s actually been pretty fortunate in terms of raw numbers when it comes to toy coverage, though perhaps a little bit less so when it comes to actual distribution.  It’s okay, though, because I finally got one.  So, let’s look at Silk!

THE FIGURE ITSELF

Silk is an part of an Amazon-exclusive Marvel Legends two-pack, which was released under the “60 Amazing Years” banner that’s celebrating Spider-Man’s anniversary. The other half of the set was a Doc Ock, which is just a slight adjustment on his figure from back in 2018. This Silk marks her third time in Legends form, following two solo releases.  This one is based on Cindy’s most recent look, which sports shorter hair, and a slightly more vibrant color palette.  It’s honestly my favorite of her looks thus far, so that works for me.  The figure stands about 6 1/4 inches tall and it has 29 points of articulation.  Silk’s largely built using the same patchwork body as Spinneret, which, apart from the ever evolving ports on the back of the torso, is honestly a pretty solid base body, and certainly a good match foe Silk’s usual depictions in the comics.  It’s also a good deal more posable than her last two figures, which feels more appropriate for a web-slinger.  Silk gets a brand-new head sculpt, and it’s honestly the nicest sculpt she’s gotten to date.  It’s certainly the first one to really capture her Korean heritage, which is definitely a plus, and I really like the more naturalistic approach to the detailing, as well as the ever so slight windswept look to her hair.  It’s enough to look somewhat dynamic, without looking too crazy.  Silk’s color work is based on the bolder palette of her newer design, so she’s definitely got some visual pop.  The application is generally pretty cleanly handled; there’s a little bit of slop on the edges of the white sections, but it’s pretty minor.  The head does quite well, with the printing for the eyes looking quite lifelike, and the subtle blue accenting on the hair really bringing out the sculpted details.  The figure is packed with an alternate unmasked head for Cindy, with a corresponding pulled down mask piece, as well as three pairs of hands (fists, gripping, and open gesture) and an extra right hand with a web effect.  It’s quite a nice selection of extras, and covers pretty much all of the bases.

THE ME HALF OF THE EQUATION

Silk’s introduction was, admittedly, a little clumsy (something even her creator Dan Slott has admitted in recent years), but she got better pretty quickly, and she’s been a pivotal character to a couple of Spider-cross-overs since.  I missed out on her first figure because that wave showed up effectively nowhere, and her second because I just underestimated how quickly it would sell.  I was poised to miss this one, too, since I didn’t really need another Doc Ock, but I was fortunate to get just Silk on her own when one got traded into All Time.  She’s actually quite a lot of fun, and getting this version makes me kind of glad I missed the other two.

#3256: Sakaar Loki & Heimdall

SAKAAR LOKI & HEIMDALL

MARVEL MINIMATES

“In Marvel Studios’ Thor: Ragnarok, Thor is imprisoned on the other side of the universe without his mighty hammer and finds himself in a race against time to get back to Asgard to stop Ragnarok – the destruction of his homeworld and the end of Asgardian civilization – at the hands of an all-powerful new threat, the ruthless Hela. But first he must survive a deadly gladiatorial contest that pits him against his former ally and fellow Avenger – the Incredible Hulk!”

For movies prior to Thor: Ragnarok, Diamond Select’s Minimates line-ups typically relied on a mix of a couple of different retailers carrying two-pack assortments, but beginning with Ragnarok, the specialty assortment was replaced by a boxed set, augmented by exclusive two-packs at both TRU and Walgreens.  For Ragnarok, Walgreens took two exclusive packs, while TRU took one, which is the one I’ll be looking at today.  Let’s have a look at Sakaar Loki and Heimdall!

THE FIGURES THEMSELVES

Sakaar Loki and Heimdall are, as noted in the intro, the one proper TRU-exclusive set for the Marvel Minimates tie-ins for Ragnarok.  Interestingly enough, this was the second time the two characters had been packed together in the line, as they were also paired for the Dark World tie-in assortment as well.

SAKAAR LOKI

Surprisingly enough, Loki was actually the character with the most ‘mates for Ragnarok, edging out even his brother Thor, and netting one variant for each of the three release venues for the movie’s tie-ins.  This one is based on what he wears for the bulk of the movie, while running around on Sakaar.  It’s not quite as true to the character as his final battle attire, but it’s still pretty decent.  The figure is built on the standard post-C3 minimate body, so he stands about 2 1/4 inches tall and he has 14 points of articulation.  Loki’s got three sculpted add-on pieces, for his hair, belt, and cape.  The belt and cape were shared with the boxed set Loki, while the hair was a new piece shared with the civilian Loki released on the Walgreens side of this assortment.  I find the hair to be a little bit bulky for Loki in Ragnarok, but it’s generally not bad, and the cape is still one of my favorites.  Loki’s paint work is a little cleaner than his boxed set equivalent, with no major issues with slop or bleed over.  He’s also a little more colorful, which is true to the Sakaar design.  I’m not as big on the facial expression for this one, which is rather bland, and feels like it has too many lines for Hiddleston.  Loki’s only accessory is a clear display stand, which is rather on the light side.

HEIMDALL

Heimdall’s only prior coverage in the line was his Dark World release, which actually wasn’t bad, and is also his fully armored attire, which was distinctly different from his on the run look from Ragnarok.  Heimdall gets two sculpted add-ons, for his hair and for his cloak/coat.  The hair is an alright piece, though it certainly feels rather too kempt for Heimdall’s look in Ragnarok.  Where Loki’s piece seemed too bulky and long, this one feels too tame and short.  The chest piece is also…it’s just not great.  Making the whole thing one piece means that the right arm is effectively trapped in place, and the legs and waist are also pretty restricted, and on top of that, the neck can’t really do much either, so he’s just generally not really posable.  And, to add insult to injury, the piece is just flat out not accurate to the character’s look, like at all.  It’s got him wearing some sort of heavy coat and multiple layers, when in the movie he’s got a sleeveless shirt and a simple pair of pants on under the cloak.  I’m not sure if this was based on early concept art or what, but it’s just not really right, and the figure would have really been better off if this piece had just been the cloak, rather than the whole thing.  The paint work doubles down on the inaccuracy of the sculpted pieces, resulting in a kind of dull look for the figure.  Heimdall is packed with his sword, as well as a clear display stand.

THE ME HALF OF THE EQUATION

There was a whole slew of 2017 releases for Minimates that I had to skip on when they dropped, and almost the entirety of the Ragnarok line-up was on that list, this set included.  This one was snagged from TRU during the beginnings of their clearing out of their products in 2018.  Loki’s okay, but not as definitive as the boxed set version.  Heimdall is rough, I’m not gonna lie.  He’s not accurate, and he’s not a particularly fun figure either.  This set’s generally kind of weak.

#3253: Ghost Rider

GHOST RIDER

MARVEL LEGENDS (HASBRO)

“Wielding supernatural abilities and weapons from the back of his flaming motorcycle, Ghost Rider roams the mortal world as the Spirit of Vengeance.”

I don’t review enough Ghost Rider stuff around here.  I probably should review more.  Honestly, It’s kind of crazy how the last two Ghost Rider reviews I wrote were in 2020 and 2019, and were neither one a “standard” rider.  In the fallout of the Engine of Vengence Haslab not making it, there’s at least a tiny glimmer of Ghost Rider hope out there.  Since it’s the character’s 50th anniversary and all this year, we’ve got a few small offerings to tie-in, including today’s focus, which is a Legends release that throws back to Toy Biz’s line from the ’90s…sort of.  I’ll get to that.  Let’s check him out!

THE FIGURE ITSELF

Ghost Rider is a standalone Fan Channel release for Hasbro’s Marvel Legends line.  He was initially slated for a March 2023 release, but like a lot of items recently, he moved up considerably on the timeline, starting to hit in November.  He’s the first figure to sport the retro Ghost Rider packaging, though time will tell if there will be more going forward.  Though the packaging may be retro, the figure in the packaging doesn’t really directly correspond to any particular figure from the old toy line. Instead, he’s kind of an amalgamated sort of design, which ultimately makes him actually more of a throw back to the very first Legends Ghost Rider.  The figure stands about 6 1/2 inches tall and he has 30 points of articulation, which still includes that awesome moving jaw.  This guy’s a complete parts re-use of the Rhino Series Ghost Rider, who was himself using a good number of parts from the A.I.M. Soldier.  The whole thing’s been re-used once before, for the first Legendary Riders release of the character.  It’s a very good classic Ghost Rider sculpt, and one that still holds up really well even 7 years after its initial release.  Some of the articulation’s a little bit stiff, but for the character, it all works pretty well.  This release changes up the color scheme a bit; while the last two releases both stuck rather closely to the ’70s color scheme, this one sort of merges that look with Danny Ketch’s usual color layout, by going for a more straight black on the jacket, and grey for the pants.  The skull is now far starker white compared to the flames around it, and we even get the appropriate paint work to show off the bones of his neck.  The Rhino Series Ghost Rider was notably without any extras beyond the Build-A-Figure piece, but this one gets a fair number of extras, adding in the chain whip from the Riders release, plus two flame effects for the arms, and an all-new alternate head and hands (sculpted by Paul Harding).  The new head depicts Johnny mid-transformation, which is a ton of fun, and the new hands show off his skeleton hands sans gloves.  It makes for some really fun posing options.

THE ME HALF OF THE EQUATION

I passed on the Riders version of Ghost Rider because I was content with the first release of the mold and didn’t feel like I needed a re-paint.  I was initially planning to do the same with this guy, but then I saw all the new parts he came with, and rethought it.  The prior version still remains my definitive, but boy are the extras a lot of fun on this one.  It really takes him to the next level.  Now, can we please get a proper Danny Ketch?

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3252: Beast

BEAST

MARVEL LEGENDS (HASBRO)

“Dr. Henry McCoy, the gentle giant of the X-Men, uses his mutant physicality and genius mind for the betterment of humans and mutants alike.”

Back in 2019, Marvel Legends was taking its first real stabs towards completing the core ’90s X-Men line-up for the first time.  We got a Beast back then as part of the Caliban Series, and he and the Jubilee from the same series were legitimately always impossible to find.  There was a grey Beast variant later to alleviate the issue a little, but it definitely wasn’t the same thing.  As we add more to that ’90s line-up, a proper re-release of some sort kind of feels more and more inevitable.  And here it is, being all not evitable.  So, now we’re getting another go at the ’90s Beast.  On the plus side, this one’s aiming to not just get the prior one back out there, but also make it even better in the process.  Does it do it?  Let’s find out!

THE FIGURE ITSELF

Beast is his own Fan Channel-exclusive single-offering for Hasbro’s Marvel Legends.  He’s under the Retro Collection banner, with a fun throwback card inspired by the early ’90s Toy Biz stuff.  This is the second time Beast’s been done under this banner, following the Grey Beast from 2020.  This one is, of course, more true to what Toy Biz actually put out back then.  He’s also not at the same price-point as prior versions, being in the mid-tier price between standards and deluxes, first done with Iron Spider.  This allows him to go just a little bit heavier on the accessories, and also keep his size and original core parts, which all feels like a win to me.  This Beast is, of course, very much a Jim Lee ’90s Beast in terms of design, fitting in with a lot of the other focus as of late, and loosely fitting with the VHS packaged figures, though without the specific cel shading set-up.  The figure stands about 7 inches tall and he has 36 points of articulation.  For the most part, this figure shares his sculpt with 2019’s Caliban Series Beast, which is exactly what we all expected, and is really just the aim of the figure.  It’s a solid piece of work, and a base that’s only gotten four uses at this point, so it’s not at all a bad choice.  He does get an all-new head sculpt, courtesy of Paul Harding, which gives us a far more calm and collected Hank McCoy than the first sculpt.  I was always kind of iffy on that one’s screaming look, so I definitely appreciate this one; it’s still perhaps a touch serious for my personal preference, but that also distinguishes it more from the Grey Beast head, as well as sticking pretty close to the original Toy Biz figure.  Beast’s color work is similar to the Caliban release, but ever so slightly changed up; the main blue is a ever so slightly lighter in shade, and the accenting is much subtler than before.  I liked the prior one for the time, but this coloring definitely is an improvement.  The biggest change-up for this release is the accessory selection.  He’s been moved to a higher price point, and to justify that, he gets not only the two sets of hands from the original release, but also the original release’s head, a cloth lab coat, Grey Beast’s glasses, and two different beakers with different color liquids in them.  It’s a great selection of extras, and I especially love the “X-Gene” label on the pink beaker.

THE ME HALF OF THE EQUATION

I was overall happy with the first release of this mold back in 2019, but in the years since, I’ve really grown to dislike him being saddled with the one head sculpt that he got.  Add in that he was so hard to find, and didn’t quite fit with more recent releases, and it all comes together as a definite need for some sort of update.  I honestly wasn’t expecting something this involved, honestly, but I really can’t knock it.  This figure takes the 2019 figure and just makes it emphatically better in ever sense.  He’s finally a Legends Beast that I don’t feel is some sort of compromise!

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website.

#3251: Gladiator Hulk & Valkyrie

GLADIATOR HULK & VALKYRIE

MARVEL MINIMATES

“In Marvel Studios’ Thor: Ragnarok, Thor is imprisoned on the other side of the universe without his mighty hammer and finds himself in a race against time to get back to Asgard to stop Ragnarok – the destruction of his homeworld and the end of Asgardian civilization – at the hands of an all-powerful new threat, the ruthless Hela. But first he must survive a deadly gladiatorial contest that pits him against his former ally and fellow Avenger – the Incredible Hulk!”

In order to really maximize the depth of characters covered, Thor: Ragnarok‘s Minimates line-up split itself amongst a number of venues.  There was a core boxed set at specialty, and then the rest went to TRU and Walgreens.  In order to properly spread the heavy hitters around, Valkyrie and Hulk, who were both absent from the main boxed set, found themselves distributed in two-pack form.  I’m taking a look at that particular two-pack today!

THE FIGURES THEMSELVES

Gladiator Hulk and Valkyrie were one of the two carry-over packs for the Thor: Ragnarok tie-in line up of Marvel Minimates.  While the other carry-over pack, Thor and Hela, was also available as part of the boxed set, Hulk and Valkyrie were available only in the store-exclusive line-ups.

GLADIATOR HULK

Ragnarok‘s role for Hulk partially adapts his “Planet Hulk” storyline from the comics, which includes his time as a gladiator on Sakaar, a rather distinctive look for the character.  That was, of course, the look that served as the basis for all the tie-in merch, which certainly made a lot of sense.  The figure is using the standard ‘mate body, so he’s technically starting out at 2 1/4 inches tall with 14 points of articulation.  That being said, the extra parts on this guy wind up removing the ankle movement, while also granting him an extra half inch of height.  Hulk has 11 sculpted add-on pieces, for his helmet, chest cap, upper arms, hands, thighs, feet, and torso extender.  The upper arms, thighs, and torso extender are all re-used from previous bulked up releases, while the rest of the parts are all-new to this particular figure.  The sculpting is generally pretty good, and certainly consistent with other bulked up figures.  He’s definitely falling more into that realm of a little bit over sculpted and busy for my personal taste on Minimates, but he’s not awful.  The paint work on the figure is about what you’d expect.  With as much sculpting as there is, most of the paint is base coverage, with limited detail line work.  What detail line work is there, however, is pretty sharp, and I especially like the white markings on the skin.  Gladiator Hulk is packed with an alternate hairpiece (a re-use of the Zombie Hulk piece), his hammer an axe from the arena fight, and a clear display stand.

VALKYRIE

Making her debut in the MCU side of the line, and getting her first Minimate since 2007’s Defenders boxed set, Valkyrie was certainly a welcome addition in this set.  She’s based on her early in the film look, which is consistent with the design choices for most of the others from the line, barring only the alternate Loki from the boxed set.  Valkyrie makes use of three add-on pieces for her hair, cape, and belt/skirt.  All three pieces were new for this release, and they do a respectable job of capturing the design of the character from the movie, and translating that into ‘mate form.  The paint work on the figure does most of the heavy lifting here.  There’s a fair bit of small detail work, especially on the costume’s darker sections, which get a lot of highlights detailing.  The face does seem a tad generic for Tessa Thompson, especially the expression, but it’s not terrible, I suppose.  Valkyrie is packed with her sword Dragonfang (a new sculpt for this release) as well as two knives, and a clear display stand.

THE ME HALF OF THE EQUATION

I slept on a lot of the 2017 minimates, so I didn’t actually wind up getting this one until TRU started clearing stuff out in 2018.  I picked up a lot of Minimates that way.  I may have been part of the problem, I suppose.  Gladiator Hulk is a strong take on a unique design.  Even removed from the movie, he’s still got some validity to him.  Valkyrie is a character that’s far too scarce in Minimates, so it’s nice that the movie at least got her one more.  She’s a little more basic, but there’s nothing wrong with that.

#3249: Iron Patriot

IRON PATRIOT

MARVEL STUDIOS: THE INFINITY SAGA DLX (THREE ZERO)

In the comics, the name “Iron Patriot” was first taken up by Norman Osborne, during his time as leader of the Dark Avengers, during “Dark Reign.”  With Steve Rogers dead and Tony Stark on the run, Norman repurposes their gimmicks into one leader for people to rally behind, before his eventual undoing  His design actually took some of its cues from a concept Captain America armor that was floated about as part of a proposed alternate ending for “Civil War.”  When it came time to adapt the concept into the MCU, Osborne was still off limits, so Iron Man 3 gave the Iron Patriot monicker to James Rhodes, as part of a rebranding by the US government to make his War Machine persona a little friendlier.  While it’s clearly meant to be a little goofy in-universe, it’s still very much a fun design, and one that the comics even made use of for a brief time.  There was a little bit of toy coverage for the look back when Iron Man 3 came out, but more recently ThreeZero’s started up a line of their own 1/12 scale Iron Man armors, and Rhodie in his Iron Patriot armor is their latest offering!

THE FIGURE ITSELF

Iron Patriot is the third figure under the DLX branding for ThreeZero’s Marvel stuff, following up on the Mark 43 and the Hulkbuster.  Thus far, everything’s falling under a larger “Infinity Saga” banner, and they’re presumably looking at offering armors from most of the movies.  The figure stands just over 7 inches tall and he has 43 points of articulation.  In terms of sizing, at over 7 inches tall, Patriot feels a little over-sized for a 1/12 line, but he appears to be consistent with the scaling on the Iron Men we’ve gotten so far from ThreeZero.  So, they’re at the very least keeping an internal consistency.  He’s also close enough that you can probably fudge him into smaller scale displays.  The articulation scheme is, like a lot of ThreeZero figures, designed with a lot of smaller moving parts that aid in moving larger pieces a greater range.  The flaps of the armor can move up and out of the way for the arms and legs, allowing for a slightly better motion.  The joints are still very tight, and you have to be careful with them while posing, but it’s honestly a pretty good set-up.  The figure’s sculpt is quite an impressive recreation of the design from the movie.  It’s a mix of plastic and diecast metal, which gives him a decent amount of heft.  The outer plates are all plastic, which allows for a slightly sharper detailing, and a slightly better depth of quality to said detailing.  Iron Patriot’s paint scheme is pretty nicely handled.  It’s certainly an eye-catching palette, and the application is all very clean.  In particular, the markings and writing on the armor are a really good touch, and they’re very sharply defined.  Iron Patriot is packed with six different pairs of hands (fists, two different styles of open gesture with spots for blast effects, and the same two styles without the spots for the blasts), a saluting hand for his right side, his shoulder cannon (which is articulated itself), two different styles of forearm plates (closed up and with the rockets out), four different blast effects, and a display stand.  He also has a light-up feature in both the head and torso.  The eyes are kind of dim on my figure, but the arc reactor is nice and bright.

THE ME HALF OF THE EQUATION

For the most part, I’m pretty much content with Legends for my Iron Man armors, especially of the MCU variety.  I got to see the MK 43 and the Hulkbuster from this line in person, though, and they were definitely cool.  This particular Iron Patriot design is one I’ve really liked ever since IM3, plus it kind of vibes with all my Cap stuff, so when it was announced I put myself down on the list for one through work.  I’d honestly forgotten about him by the time he came in, but he did, and I certainly wasn’t going to pass up on him.  My initial reaction was that he was cool, but I wasn’t sure he was great.  After messing with him a bit more, I’m actually a lot more impressed with him than I initially was.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#3246: Man-Thing & Spyder-Knight

MAN-THING & SPYDER-KNIGHT

MARVEL MINIMATES

As one of Disney’s main focuses when it first launched, Ultimate Spider-Man makes up a large part of the early Walgreens-exclusive Marvel Minimates assortments.  It’s not that hard to see why, since it gave them plenty of free reign to do all sorts of Spidey variants, especially with the show running its own take on “Spider-Verse” at the time, as well as still supporting a sizeable stable of other supporting players from around the Marvel Universe.  It certainly made for some interesting pairings.  One of those pairings was Man-Thing and Spyder-Knight, whom I’ll be taking a look at today!

THE FIGURES THEMSELVES

Man-Thing and Spyder-Knight were released in Series 2.5 of Walgreens’ Marvel Minimates run.  This marked the last half-series before that rather odd concept was abandoned for standard numbering schemes.  Both figures in this pack are based on their appearances on the Ultimate Spider-Man show.

MAN-THING

“Man-Thing is a member of SHIELD’s Howling Commandos. This ‘big guy,’ overwhelms the enemy with his plant-based powers.”

It’s Ted!  He’s suddenly all relevant and stuff!  Awesome!  When the Walgreens-exclusive sets first launched, DST ran a fan-poll, designed to utilize the more obscure guest characters from the animated shows in order to grant unmade characters their first chance at ‘mate-dom.  The winners of said poll were Man-Thing and the previously-reviewed Squirrel Girl, who were both split up and thrown in with a respective Spidey variant for their troubles.  Hey, at least they got made.  This guy was built with the standard ‘mate body at his core, so he’s about 2 1/2 inches tall (thanks to the various add-ons) and he’s technically still got the 14 points of articulation, though he can’t actually make use of most of the joints because of his construction.  He makes use of 10 add-on pieces, with a unique head/torso cover, as well as the bulked-up parts for his shoulders, hands, thighs, and feet, and a torso extender piece.  This allows the figure to maintain Man-Thing’s larger stature.  It also means disposing of the standard head entirely, so there’s that.  The new torso and head does a solid job of recreating Man-Thing’s comics look, especially with the face and the texturing of the shoulders.  The rest of the parts don’t have any sculpted elements, but it ultimately works out alright.  The paint work on the figure is largely just the same drab green, with a little bit of accenting and just a little but of line work on the limbs.  It’s not a lot, but it’s enough to get his design down well.  Man-Thing is packed with a clear display stand.

SPYDER-KNIGHT

“A Spider-Man from medieval universe, this vigilante protects the town of York. He wears a suit of armor with retractable wrist blades.”

Spyder-Knight was a new creation for Ultimate Spider-Man, though he made use of a concept that had been floating around prior to the cartoon’s use of it.  He’s got non-standard upper arms and a new set of gauntlets.  With the add-ons only on the arms, he does wind up a little bit simian in his appearance.  I don’t think it’s quite what they were going for.  My figure has both of his gauntlets fused to the arms, so they can’t be posed or removed, which is kind of a bummer.  The paint work also seems surprisingly drab in its color scheme, but I guess after looking at screen caps, that’s just how he’s supposed to look.  The line work is at least pretty sharp, so there’s that.  Spyder-Knight is packed with an alternate gauntlet with a wrist blade, which my figure can’t actually use due to the previously mentioned issue with the gauntlets not being removable, as well as a clear display stand.

THE ME HALF OF THE EQUATION

The distribution on the exclusives was kind of a mess early on for these, so despite this pack being released in 2016, I didn’t actually find one of these in-store until early 2018, when things really started getting out there.  Man-Thing’s one time as a Minimate turned out pretty well.  The animated stylings mean that he doesn’t have as in-depth a sculpt, but I actually prefer him that way.  Spyder-Knight wasn’t the reason I was buying the set, and he’s not particularly that good either.  He’s kind of just a space filler.

#3244: Infinity Ultron

INFINITY ULTRON

MARVEL LEGENDS (HASBRO)

Though initially an anthology of stories from unrelated universes within the MCU’s multiverse, Marvel’s What If…?‘s final two episodes were dedicated to tying a bunch of those prior stories (and one that didn’t actually make the cut for the first season) together into one inter-connecting narrative, as the Watcher assembled a team to take down a multiversal threat in the form of an alternate Ultron, from a reality where he successfully placed his consciousness into the Vision’s body, and was able to conquer Earth and eventually gather all of the Infinity Stones for his own use.  While a common complaint of Age of Ultron was how it generally removed a lot of the menace from Ultron when compared to the comics, this alternate version brought a good deal of that menace back, and made him a truly imposing villain.  And, hey, it’s also an excuse for more Ultron toy coverage.  I’m certainly not one to balk at that!

THE FIGURE ITSELF

Infinty Ultron is the Build-A-Figure for the third Disney+ themed assortment of Marvel Legends.  In a bit of a shuffling around, he’s actually the only What If…? figure for this assortment, wedged in between two assortments that actually have quite a bit of What If…? coverage.  This guy is based on Ultron’s fully armored up, multiverse conquering attire, which gives him back that classic Ultron look, while still having him in the Vision body.  It’s a pretty strong look, mixing elements of his MCU and a few of a his comics looks, into one sort of cohesive design.  The figure stands 6 3/4 inches tall and he has 29 points of articulation.  In terms of articulation, Ultron’s rather a bit restricted.  There’s definitely an aspect of it that’s brought on from adapting the show design, but it also just doesn’t quite land in a few spots.  The shoulders are particularly confined; I feel like they might have worked out a bit better id the shoulder pads were mounted to the arms, rather than the torso.  The mid-torso joint doesn’t get much motion either, and coupled with the lack of a waist joint, and the general lack of mobility on the hips, makes his whole middle quite stiff.  His elbows also don’t quite bend all the way back, which feels a little odd.  All of it just feels like it was designed independently, so there’s just a general lack of flow to the movement.  His sculpt is an all-new one.  It’s not bad, but it’s not amazing either.  Generally, it looks okay, and it’s rather accurate to the source material.  I do feel it’s a little soft on some of the detailing, and I was certainly bummed by his face plate being sculpted in place.  Beyond that, though, I do like its overall look, and I do feel like it captures the general feeling of the character pretty well.  In particular, I actually quite like how the cape turned out.  The slight swept look gives it just a little bit of flair, without being too crazy. Ultron’s color work is passable; again, nothing amazing.  The bulk of him is molded in silver plastic, swirls and all.  It’s okay, but it doesn’t really help with bringing out the sculpt’s details.  The little bit of painting he gets is generally pretty nice.  The most curious application is definitely the shading on the inside of the cape; there’s no other dynamic or cel shading present on the figure, which makes this stand out.  It’s not bad, but it’s certainly odd.  Ultron gets his big javelin/spear thing as an accessory.  It’s impressively sized, and gives him his most basic extra.  I’d have liked to maybe get an extra set of hands, or an alternate head, but I suppose you can’t expect too much out of a Build-A-Figure; he’s kind of already an accessory himself.

THE ME HALF OF THE EQUATION

After being kind of let down by a good portion of What If…?‘s run, the last two episodes and they’re further building on Ultron actually really salvaged the show for me.  Ultron’s new design was a lot of fun, and I was hoping we’d see it in figure form sooner than later.  I was very much looking forward to this one, and, while I didn’t purely buy any of the figures just to finish him, I certainly was given a bit more of a push on a couple of them.  Ultimately, he’s okay.  Not great, just okay.  He gets the general job done, but he lacks some of the real oomph of some of the other releases.  Still, he’s far from the worst Ultron figure out there.

In general, this assortment is a real mix of “exactly what I expected” and “not quite what I’d envisioned.”  Moon Knight was my projected favorite, and he absolutely stuck that landing.  She-Hulk sneaks in on the secondary spot, after being a figure I had no real expectations on.  Kate’s a solid figure, if perhaps one without the pop of the first two.  Clint and Sharon are both decent mid-range figures, held back only by some minor design stuff.  Mr. Knight and Ms. Marvel are figures that I don’t dislike, but that I feel don’t quite live up to what I was hoping for.  And ultimately, I find Ultron to be the weakest in the set.  No one’s really a bad figure here, though, so perhaps he’s just undermined by how strong the solo figures are this time around.