#1309: Beast Boy

BEAST BOY

DC UNIVERSE CLASSICS

“While traveling to Africa with his scientist parents, Garfield Logan fell victim to a deadly virus and was saved via an experimental treatment that tuned his skin and hair green, in addition to granting him the ability to transform into any animal he imagined. After his parents died in a boating accident, Gar was taken in by the Doom Patrol, a team of misfit heroes that helped him to master his powers.”

It’s kind of odd that his bio mentions the Doom Patrol, but not the Teen Titans.  I’m not complaining, just noting that that’s the way they went.  In regards to DC Universe Classics, I’ve looked at Negative Man, Elasti-Girl, and Robotman.  The only Doom Patrol member they released that I haven’t yet looked at is the aforementioned Beast Boy, adopted son of Elasti-Girl (but we don’t seem to talk about that anymore), and, more prominently, member of the New Teen Titans.

THE FIGURE ITSELF

Beast Boy hit in the Walmart-exclusive Series 10 of DC Universe Classics, alongside fellow Doom Patroller Robotman.  The figure stands about 5 1/2 inches tall and has 25 points of articulation.  The sizing on this guy is confusing to say the least.  He’s effectively wearing his costume from the Teen Titans cartoon, which was worked into the comics when Gar rejoined the Doom Patrol after “One Year Later.”  When Gar was wearing this costume in the comics, he was a full-grown adult, but this figure builds him on the small teen male body (introduced on the Series 3 Robin figure), as if he were just the version of BB from the cartoon.  This wouldn’t be a huge issue if the BB-specific parts weren’t clearly meant to be emulating the older Gar from the “One Year Later” storyline, and built with the proportions of an adult.  So, the end result is a Beast Boy that just sort of seems out of scale with just about everything.  I’m fine with Gar being a little smaller than the rest of the Patrol, but a full inch difference seems a little excessive, and he’s actually just flat-out in the wrong scale.  What’s really frustrating is that the actual sculpt really isn’t that bad.  He’s a pretty solid recreation of Gar from this period in the comics, and has a lot of nice little small details, such as the arm hair on his forearms, and even the really sharp work on his shoes.  The hair is a separate piece, which makes its contrast really sharp, and the ears even have the point they gained in later designs.  It’s clear a lot of effort went into this sculpt; he’s simply too small.  The figure’s paint is pretty solid, at least; the colors are a good match for both the comic and the cartoon, and everything is applied pretty cleanly.  There’s not a lot to mess up here, and Mattel succeeded in not messing it up.  Good for them.  Beast Boy included a green falcon (re-used from the MotUC line), meant to emulate his shape-shifting abilities, as well as the right arm of the series’ Collect-N-Connect, Imperiex.  Woo.

THE ME HALF OF THE EQUATION

Beast Boy is one of the earlier figures I got from this series.  Just after it started hitting Walmart, my dad and I had a few trips just checking our local stores, and he was one of the ones we found.  I’ve always liked Beast Boy, and at the time I was super pumped about getting the Doom Patrol as action figures.  I can acknowledge some of this figure’s merit, and I certainly don’t hate him, but he disappoints me greatly.  He’s kind of a perfect example of DCUC in a nutshell; great in theory, and in 95% of the execution, but there was just enough leeway for Mattel to find a way to screw him up.  They were so close, and yet still so far.

#1285: Water Patrol Woody

WATER PATROL WOODY

TOY STORY 2 (MATTEL)

As a action figure collector that grew up in the ‘90s, it was nigh impossible that I would run this site and not ever touch on Toy Story.  What’s a bit surprising is just how long it took for me to get here.  Moreover, I’m kind of starting at an odd point.  The toys for the first film in the franchise sort of came and went.  It was the ‘90s, so every movie was getting toys.  This one was no exception, obviously.  But, aside from some serious scarcity of a few choice items, it was a fairly standard line.  When it came time for the sequel, things got a little weirder.  Which is admittedly a bit of a surprise, since the first film hit in the mid ‘90s, when action figures were at probably their weirdest, while the second film hit in ’99, when things were cooling down.  The first film’s toys were done by the relatively unknown Thinkway Toys (who actually have the license again), but for the second movie, Disney partnered up with Mattel to secure Barbie for the film.  Part of the deal was that Mattel got to make the action figures.  They released some fairly straightforward versions of most of the main characters, but after the main movie stuff was mostly through, they launched a few sub-lines, showcasing non-film variants of the main characters.  I’ll be looking at one of the variants of Woody today.

THE FIGURE ITSELF

Water Patrol Woody was released in the “Aqua Action” sub-line of Mattel’s Toy Story 2 tie-in.  The figure stands about 6 1/2 inches tall and has…movement.  I don’t know that I’d classify the movement as “articulation.”  Thanks to the non-removable head dome, there’s no movement at the neck, and his arms and legs are just a rubber mold over a wire.  So, he’s posable in theory, I guess. The figure sports a totally made-up design, just like all the other figures in this particular series.  It’s supposed to be a dive suit, I guess.  I personally always thought it looked more like a space suit, but I guess there’s an old dive suit quality about it.  It’s not a bad design.  It keeps the important elements of Woody’s main design (the hat, belt/holster, and boots), but also crafts a pretty solid protective suit for him.  The head’s a little odd; Mattel’s Woody likeness was never quite as good as others, and the hat had to she shrunk to fit inside the helmet.  I personally would think it would make sense for him to lose the hat all together, but I’ve been told in the past that I’m not good with “brand identity” so what do I know?  At the end of the day, the head’s close enough that you should be able to pick up on who this is supposed to be.  It’s worth noting that despite being clearly engineered for water play, Woody’s helmet was far from air-tight; more than once, this figure ended up with a full helmet of water, followed by a day or two with a fogged up helmet while the condensation cleared.  It was rather frustrating to 8-year old me.  In terms of paint, this guy’s pretty decent from a technical standpoint, but I can’t help but feel that Mattel chose the dullest possible color scheme for him.  Ooooh, varying shades of brown.  Such fun!  Couldn’t we have at least gotten some of Woody’s regular colors worked in here and there?  A little blue and yellow would have gone a long way.  Woody’s one accessory was a “Quick Draw Squirter” which sounds a little bit…off.  I’m also not sure what constitutes it being “Quick Draw.”  He just stands on it.  Wait, it’s always out.  The quickest draw of them all!  That’s it!

THE ME HALF OF THE EQUATION

Water Patrol was a gift I got for my eighth birthday.  I’m not 100% sure who gave him to me, but if I had to guess, I’d say it was either my Nana or my cousin Rusty.  It feels like a “mom’s side of the family” gift.  While that was the year of me being largely obsessed with the then recent X-Men Movie figures, I know that Woody was a figure I had specifically requested.  I was on a Buzz Lightyear of Star Command kick at the time, and I wanted this Woody figure because he looked like he was in a space suit, and therefore made sense with all of my Star Command figures.  Even as a kid, I didn’t really buy him as a Water figure.  He’s not the most exciting figure of all time, but he amused me as a kid, and that’s the most important thing, really. 

#1258: Robotman

ROBOTMAN

DC UNIVERSE CLASSICS (MATTEL)

Wasn’t I just talking about DC Universe Classics a few days ago?  Okay, technically it was only in passing, since Catwoman was actually from one of the spin-off lines.  The main line is particularly noteworthy due to just how deep into the DC Universe it went (something that may have contributed to its downfall in the end, unfortunately).  One of my personal favorite subsets from the line was the Doom Patrol, who are one of my favorite DC teams.  I’ve looked at Negative Man and Elasti-Girl, but now it’s time for me to take a look at the team’s final founding (and most consistently present) member, Cliff Steele, better known as Robotman!

THE FIGURE ITSELF

Robotman was released in Series 10 of DC Universe Classics, which was the second Walmart-exclusive series in the line.  He was the first member of the Doom Patrol to be released, which was rather sensible, as he’s probably the most popular of the main three.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  There are a few different Robotman looks to choose from, but Mattel went for his classic ‘60s design.  It’s definitely a wise choice; it’s easily his best design, and it’s one he’s returned to a number of times over the years.  Cliff is built on the medium male body, with his own unique head, hands, and upper torso.  The new pieces all fit pretty seamlessly with the pre-existing stuff, and it all does a really great job of capturing Cliff’s retro-sci-fi design.  The head is a pretty decent piece; it’s not quite as streamlined as Cliff frequently was in his classic appearances, but it’s a pretty close match.  That slightly less streamlined appearance is also there due to the removable scalp, which allows us a view at Cliff’s brain.  It’s a pretty fun little touch, which takes this figure from average to awesome.  The upper those isn’t too far removed from the basic piece, but adds a few of Cliff’s extra robotic bits, as well as the video monitor that allowed the Chief to keep in contact with the team when they were on missions.  Also, since the upper torso includes the ridges above each shoulder, some of the shoulder’s size is masked, thus remedying what I find to be the weakest aspect of the basic DCUC body.  Cliff’s paintwork is some of the cleanest DCUC had to offer.  In the comics, he was always just orange, but here he’s more of a copper sort of color, which looks really slick in person.  The black shorts preserve his robot modesty (and also break up the colors a little bit), and there’s some really sharp detailing on the monitor.  The straps for the monitor are a little rough around the edges, but not horribly so.  Robotman’s only extra was the torso of the series Collect-N-Connect figure Imperiex.  It would have been kind of cool to maybe get an extra robotic Chief head from when he replaced Cliff on one of the missions, since poor Niles was never going to get his own figure.  But, that’s honestly pretty issue-specific, and probably a bit much for a character that was already lucky just to be getting a figure at all.

THE ME HALF OF THE EQUATION

I found most of Series 10 at retail when it was released, but I never had any luck with Robotman.  It was made worse by the fact that I really needed to find a pair of them, since my Dad’s a huge Doom Patrol fan too.  Fortunately, my good friends at All Time Toys came through for me, and I was able to find two Cliff figures for a reasonable price.  Robotman is a great example of the sort of awesome stuff this line could do when they actually put in the effort.  He’s a lower tier character with exceptional execution, and just a really fun figure all around.  As much as I rag on Mattel, this guy is really one of my favorites, and the whole Doom Patrol set is just really fantastic.

#1254: Catwoman

CATWOMAN

BATMAN: LEGACY (MATTEL)

Okay, I’ve really been ragging on Mattel recently.  While they’ve probably earned it, I still like to at least attempt to be even handed with my reviews here.  And, for a while there, Mattel was actually my favorite toy company.    I know, that seems like blasphemy, but when they were really in the swing of things with DC Universe Classics, they were kind of my jam.  As with Toy Biz on Marvel Legends, it’s not a line that’s aged super well, but they were top-notch at the time.  The line was even successful enough to get a few off-shoots, including Batman: Legacy, which gave us a few of the Caped Crusader’s allies and foes, all in that DCUC style.  Today, I’ll be looking at that line’s Catwoman figure.

THE FIGURE ITSELF

Catwoman was released in the third and final series of Batman: Legacy.  While the first two series each offered a Batman and two supporting players, for some reason Series 3 only gave us Selina and 1st Appearance Batman.  Catwoman was officially dubbed a Golden Age figure, and is seen here in what most would consider her “classic” costume.  It was her first official costume (though it showed up seven years after her first appearance), worn until well into the ‘60s, and it even made a brief comeback in the ‘80s, which means it also works for the silver/bronze age incarnation of the character as well.  The point is, it was one of her longer-lived looks, and it was a pretty solid choice.  The figure stands about 6 inches tall and has 23 points of articulation.  Due to the long hair, the cape, and the skirt, her movement’s rather restricted, but you can still manage to get a few decent poses out of her.  Structurally, she’s built on Mattel’s second attempt at the female base body.  It was definitely a marked improvement over their first one (seen on Katma Tui), and is about on par with he base male body.  It looks more or less like an actual human, which I suppose is pretty good.  She got her own unique head, lower arms, and hands, and made use of Donna Troy’s boots.  She also had a new add-on for her cape, and re-used the skirt piece from Raven.  She was just stealing all of the Teen Titans’ stuff.  Which is probably in character, when you get down to it.  Clever move Mattel.  The new pieces all matched up pretty well with the pre-existing parts, which is good, and they add-up to a nice recreation of the classic Catwoman appearance.  The head is one of the stronger ones from this era, although I really do wish she’d gotten maybe a more sly facial expression.  She looks a little bit dead inside as it is.  As far as the paint goes, this figure’s pretty solid.  An argument could probably be made for he being a tad less magenta, but she doesn’t look awful in that respect.  The base application is all pretty cleanly applied, and there’s even some halfway decent accent work on the face and the skirt.  Catwoman’s only extra was a display stand, which was the same one included with all of the Legacy figures.  It had a label with her name on it, which I guess was nice.  The fact that she didn’t include her whip seems a bit silly, since Mattel already had one on hand from the last Catwoman and this one’s right hand is very clearly sculpted to be gripping that piece.  I feel that would have been a more exciting extra than the stand.

THE ME HALF OF THE EQUATION

After skipping the entirety of Series 1, and then grabbing all of the figures in Series 2, I decided to split the difference on Series 3 and just get Catwoman.  Of course, that may have been slightly motivated by the fact that Batman: Legacy Series 3 were the first figures to hit the $20 mark at retail, which killed my buying buzz a bit.  Still, I was pretty pumped when I found this figure on the pegs at my local Target.  She’s not perfect, but I do think she’s faired a bit better over the years than some of her compatriots.  This was kind of the last hurrah for Mattel’s DC stuff when you get down to it, which is sort of sad.

#1251: Kilowog

KILOWOG

GREEN LANTERN: MOVIE (MATTEL)

You know how I rag on Mattel a lot, but sometimes they still do things right, and I can give them props?  This isn’t one of those times.

2011’s Green Lantern isn’t a particularly well-regarded film.  In a lot of ways, I don’t think it deserves a lot of the hate it gets.  It had the misfortune of being released in a summer already pretty jam-packed with super hero movies, three of which hailed from Marvel and were generally above expectations.  Marvel fans wanted another Iron Man (which, in their defense, is what DC was promoting the film as; not their smartest move) and DC fan’s wanted The Dark Knight.  The end result is really more in line with Tim Burton’s Batman movies.  It definitely could have been better, but it was far from awful.  One of the movie’s better aspects was its cast.  The late Michael Clarke Duncan made his second turn in super hero flick (his first being the similarly maligned Daredevil; I ain’t defending that one!), playing the GL drill sergeant Kilowog.  He got a few figures courtesy of Mattel’s tie-in line.  I’ll be looking at the standard version today.

THE FIGURE ITSELF

Kilowog was released in the first series of Green Lantern figures, which hit about a month or so before the movie’s release.  The figure stands about 4 1/2 inches tall and has 8 points of articulation.  The articulation scheme on these figures was really strange; it’s not totally out of the ordinary to see lesser articulated figures in the 3 3/4-inch scale, but these figures randomly had extra shoulder joints, which tend to come after elbows and knees in the articulation hierarchy.  Also, while Hasbro’s started offering more lower POA figures as of late, their competing figures from 2011’s Thor and Captain America lines were fully articulated.  Heck, even Mattel’s own DC Infinite Heroes line was fairly decently articulation.  I’m not really sure why these figures were so out of sync with everything around them.  I’m getting distracted.  Sorry.  Kilowog had a unique sculpt initially, but it would eventually be reused for a number of variants as the line progressed.  It’s a reasonable translation of Kilowog’s movie design.  Of course, the problem with that is that his movie design wasn’t really their strongest.  I mean, it’s nice that he didn’t have the same muscle striation thing that Hal did, but he’s just for of lumpy looking.  Also, they seriously tweaked the shape of his head, which always bugged me; he looks more like Shrek than Kilowog.  Objectively speaking, the head on this figure was definitely the best part.  It’s actually so detailed that it looks rather out of place on the smooth and mostly featureless body.  They almost look like they belong to different figures.  Also, note that once again Mattel has made no attempt to work the articulation into the sculpt.  It’s especially bad at the waist, where there’s really no good reason to have a joint that obvious.  Like many of this line’s figures, Kilowog’s feet are bent back a little too far, which results in a lot of falling on his back.  Getting the two photos for this review was no small feat.  As far as paint, Kilowog was okay, but suffers from a very similar issue as with the sculpt.  The head has some very nice, very subtle work, which makes him look really lifelike.  Then the body seems to just let the paint go where it goes.  One thing that really frustrated me with this whole line was the inconsistency of the greens.  Pretty much ever lantern had their own shade, which was really odd, since that wasn’t true onscreen.  Was it really that hard to pick on pantone number and stick with it?  Each figure in the line included their own construct piece to slip over their ring hand.  Kilowog actually didn’t get a proper construct, but instead got the larger hand adapter piece, which allowed for him (and other larger figures) to make use of the constructs included with smaller figures.

THE ME HALF OF THE EQUATION

I picked up a handful of the GL movie figures when they were first released, during my pre-movie excitement, and Kilowog was one of those figures.  No figure in this line is particularly noteworthy, but Kilowog was probably the best the line had to offer.  He’s got his issues, but he’s also got some saving graces, which is more than can be said about a lot of the line.

Flashback Figure Friday #0008: Robin

Hey, look at that, I missed another Friday.  Last week was pretty jam-packed, and I barely had the time to right Friday’s main review, much less a second feature.  Nevertheless, I apologize to all of you who were expecting one of these last week!

This week’s Flashback Friday Figure Addendum is actually less an addendum, and more me going back and finally writing a proper review for #0166: Robin.  Why?  You’ll see in a second.

Okay guys and gals, hang on tight. The site is about to go off! No, not like “off” off. It’s still gonna be here. It’s going off in a metaphorical sense, because today, we’ll be looking at one of the greatest entries into the world of action figures ever.

This figure hails from the very first Batman line released once Mattel had picked up the DC license. I know I’ve been hard on Mattel in the past, but it’s only because I’ve been trying to hold them to the standards they set for themselves so early into their run. You see, this Batman line was important, but not for the ways you think. Oh, sure the Batmen were cool and all (especially those sweet neon colored gun-toting variants!), but the real star of this line was Robin! So, let’s have a look at the greatest toy to ever grace shelves!

THE FIGURE ITSELF

Robin was the flagship figure of the first series of Batman. He was the real heavy hitter of the wave, there so that Mattel could take chances on the Joker and Martial Arts Batman. He stands about 5 inches tall, and has 10 points of articulation, which may seem like a low number, but they had to take that awesome sculpt into account. Speaking of that awesome sculpt: has Robin ever looked this cool before? I mean, they really out did themselves. I’ve always found that a bad head sculpt can ruin a great figure. In this case, Mattel has wisely chosen to leave off the head so as to avoid any potential issue. This is the first time I’ve ever truly believed that Robin could make people think he’s anyone other than Tim Drake. I mean, Tim Drake has a head and Robin doesn’t. Can’t be the same guy! I’d also love to commend Mattel on the body sculpt, which perfectly captures Robin’s physique. I mean, those muscles are so realistic! And the torso’s straight posture coupled with the relaxed muscles everywhere else? Perfection. I’m heartbroken to say that I lost the accessories included with Robin. He had his ever present Blade-Shield thingy with his logo on it, which was such an important staple of the character at the time. It even launched discs! Who doesn’t need one of those?

THE ME HALF OF THE EQUATION

I knew as soon as I saw the prototype pictures of this figure back in 2003 that it was going to be the figure to own. So, naturally, I spent all my time searching for this figure at every nearby store, day and night. Eventually I found one, and after sucker punching a four year old and his grandmother to get it, finally the figure was in my possession!

Yeah, so this was my first April Fool’s Day post.  It’s almost quaint, isn’t it?  This review was more a joke thing than anything.  Now a days, I’d have written the review both ways, but the figure was quite incomplete at the time.  Since I finally found this guy’s freaking head, I guess I can actually review him now!

The figure, officially titled “Battle Board Robin,” was released in the first series of Mattel’s 2003 Batman line.  Robin stands about 6 inches tall and has 11 points of articulation.  The main hook of this line at the time was that they’d brought in the Four Horsemen (who had just helped Mattel relaunch Masters of the Universe) to sculpt most of the figures, including the Bat-variants.  There was one exception to this in the first series.  Care to guess who it was?  Yep, it was this here Robin figure, which was handled by Mattel’s in-house team.  In their defense, it’s actually a decent enough sculpt.  It doesn’t look quite as good as the  prototype did, but what figure does?  His muscles are sort of impossible, and I’ve always disliked how stiff he was, bit there are some nice things about the sculpt.  The boots in particular look pretty solid.  But how about that head that I finally found after all these years?  Well, full disclosure: the reason it was missing when I found him was because I had fully intended to replace it with another one.  Unfortunately, I wasn’t particularly good at sculpting at 12, so the replacement I made wasn’t much better.  Ultimately, this one’s okay, but not my favorite Robin head.  I think it’s got a lot to do with the hair, which just doesn’t really look like anything Tim ever sported.  Also, still missing from the figure is his cape.  It was just two pieces of fabric glued together, and was too thick and short to actually hang realistically.  It’s kind of exhibit A of why I prefer capes to be sculpted.  In terms of paint, this figure was fairly basic colors.  For some reason the gloves are black.  Don’t know why, never did.  The accents on the muscles and some of the other sculpted work actually weren’t standard to the figure; I added them around the time that I tried replacing the head.  I really wanted to salvage this figure for some reason.  His only accessory was his titular Battle Board, which was really just a disc launcher than he could also stand on.  It was an odd choice.

There’s actually not a particularly exciting figure regarding the acquisition of this figure.  He, Joker, and the basic (Zipline) Batman were all really hard to find when these figures started hitting stores.  I eventually found him at the KB Toys near where my family vacationed (I got him alongside some Star Trek: Nemesis figures.  Oh what a joyous day that was).  He’s not awful, but he’s also not super great.  The saddest thing is that Mattel never actually returned to this design for Robin (apart from an inaccurate repaint of the later DCUC figure), so this is the best there is from them.   

#1243: Mr. Freeze

MR FREEZE

DC COMICS MULTIVERSE (MATTEL)

What am I reviewing today? <checks review docket> Mr. Freeze.  DC Comics Multiverse.  Mattel.  *sigh* Well, I’m sure this’ll be a joyous review.

Okay, so my hate for Mattel is no secret, nor is my general dislike of their current DC line, dubbed DC Comics Multiverse, which, in its small-scale form, never even came close to living up to that name.  Might as well have called it “Batman & Friends: Arkham Style (and also three ‘80s movies that get two figures each).”  Yes, there was more than a small focus on the Arkham games in this line.  And that’s not inherently bad; the Arkham games were a popular series, and a solid source of cool toys; but there’s a whole lot more DC out there, and returning to the days of no one but Batman getting any toys doesn’t exactly thrill me (the larger scale line looks like it’s avoiding this for now, which is good).  Anyway, I don’t hate Batman or his rogue’s gallery, so I’m not completely unwilling to pick up the stray figure here and there.  One of my all time favorite Bat-Villains is Mr. Freeze, who I’ll be looking at today.

THE FIGURE ITSELF

Mr Freeze was released in the very first series of DC Comics Multiverse figures from Mattel.  He’s based on his appearance in Arkham City, the second Arkham game.  It’s not a terrible Freeze design; it feels a little over  complicated for my taste, but it fits alright with the rest of the Arkham game aesthetic, which I guess is really the main point.  The figure stands a little over 4 inches tall and has 17 points of articulation.  The articulation is like a lot of the other figures in this line, where the lower half has reasonable movement, but the upper half is mostly pretty restricted.  Freeze’s shoulder pads in particular limit when can be done with his arms.  Also, the lack of bicep movement is a real killer on Freeze, since it means he cant hold his freeze gun with both hands.  Freeze’s sculpt was all-new to him, and it’s honestly one of the best sculpts this line had to offer.  There are some slight oddities to the proportions, especially when it comes to the placement of the pelvis.  The feet also are a bit clown shoe-y, which looks pretty goofy.  The head and helmet is a pretty solid implementation; his head is connected to the waist joint, which subverts the usual issues with neck movement on Mr. Freeze figures, so that’s something Mattel actually did right.  The paint on Freeze is decent enough.  It’s pretty straight forward work, with solid color work, and no real accent work to speak of.  The application is all pretty clean, and he has some brighter colors that help him stand out from the pack a bit.  Mr. Freeze is packed with his freeze gun, which as I noted above, he can only hold one handed.  It doesn’t look awful that way, so I guess it’s not the end of the world.

THE ME HALF OF THE EQUATION

As with Knightfall Batman and Detective Mode Bane, Mr. Freeze was given to me by Super Awesome Girlfriend, who purchased him for me during one of her stress-buying sprees.  I gotta say, I came into this review kinda down on this figure, but I’ve come out the other side actually kind of liking this guy.  I mean, he’s still far from perfect, but he’s certainly not as bad as the last few Mattel items I’ve looked at.

#1239: Katana

KATANA

DC COMICS MULTIVERSE (MATTEL)

Hey, remember when I was talking about Suicide Squad yesterday?  Well, I’m gonna do some more talking about it today.  If I’m very lucky, this will be my last bit of talking on the Suicide Squad front.  As noted yesterday, one of the biggest flaws with the movie was just how under-utilized anyone not named “Deadshot” or “Harley Quinn” was.  Boomer at least got some characterization (mostly due to Jai Courtney’s scenery chewing performance), but today’s focus, Katana, gets a whole lot of nothing.  No fancy introduction, no particularly good fights, next to no dialogue, and no anything else that would make her even slightly interesting.  Karen Fukuhara really tried to inject something into the character, but there just wasn’t anything there to work with.  Anyway, she got a figure, which I’m looking at today.

THE FIGURE ITSELF

Like yesterday’s Captain Boomerang, Katana was released in the second Suicide Squad-themed assortment of Mattel’s DC Comics Multiverse, which hit well after the movie’s release, thereby guaranteeing that most audiences would have zero interest in the figure.  You know what might have solved this problem?  Shipping all six figures at the same time! (In Mattel’s defense, the most recent series of Multiverse wasn’t split in two, so maybe they’re learning)  The figure stands about 6 1/2 inches tall and has 25 points of articulation.  The ab crunch can move a little bit this time, but not much more than Deadshot’s.  Of course, the elbows and knees are both unable to make it to a full 90 degree angle (really restricting for a sword wielding character).  Also, the ankles on this figure are essentially useless, which makes it very hard to get her to stand.  How do you screw up ankles this badly?  Okay, the movement’s not good, but it’s all for the sake of the sculpt, right? Well, that wasn’t the case with Boomerang, so it’s probably not a shock to find it’s not the case here.  All of the joints stick out like sore thumbs, her torso is flat and thick, her arms are super spindly, the legs and pelvis continue the trend of not really looking like any human ever, and the head doesn’t really resemble Fukuhara at all. Perhaps the worst piece of this already pretty bad sculpt is the sash which holds the sheaths for her swords.  The sash itself is super thick and juts out really far from the figure’s hip, in a way pretty much no real fabric ever would.  The sheaths are separate pieces, and they are actually too small to properly fit in the proper slots, leading them to shift out of place a lot.  This is particularly bad with the smaller front sheath, which tends to naturally fall so it hands straight down, thereby making Katana look like she has a certain appendage that she shouldn’t really have.  It’s really a mess.  Who looked at that and went “yeah, that’s okay?”   As far as the paint goes, Katana’s alright, I guess.  The colors are all pretty basic, but there’s at least some interesting character work on the left leg and the back of her jacket.  She looks way too clean to be from the movie, but she fits with the other figures in that regard.  Katana includes a long blade and a short blade, neither of which she can actually hold properly, as well as the head and pelvis of Killer Croc, the CnC I’ll never be finishing.

THE ME HALF OF THE EQUATION

After determining that Boomerang was only $1, I went back and also grabbed a Katana figure.  Not really sure why her, aside from the whole $1 thing.  I was actually in a bit of a hurry, so these were the only two I grabbed, and by the time I made it back to that particular Walmart, they’d been mostly cleaned out.  Alas, no more crappy $1 action figures for me.  I’m not gonna lie, Katana’s a really rough figure.  I’d have a hard time telling you whether she or Boomerang was the worse figure, just due to the large number of issues associated with both of them.  For $1, I feel like I got what I paid for, but I can’t imagine ever being willing to spend even close to full retail on this thing, even if I *had* liked the movie.

#1238: Boomerang

BOOMERANG

DC COMICS MULTIVERSE (MATTEL)

To quote Jack Sparrow, “There should be a captain in there somewhere.”

So, Suicide Squad was DC’s less sucky live action film from last year.  Of course, when your claim to fame is “not as bad as Dawn of Justice,” you may not be on the strongest footing.  As I noted in my review of Mattel’s version of Deadshot from the film, it did have its moments where it didn’t totally suck, or at least hinted at not sucking as much.  It was kind of like watching a clumsy kid on a bike riding up a ramp; there’s promise, and you hope things end well, but it pretty much always ends with a disappointing crash of reality, and leaves all the participants worse than they were at the start.  With a few exceptions, the movie’s cast really did try their best to salvage the film, putting in the best performances they could of the material they were handed.  Outside of Will Smith (who almost manages to save the movie), the performance I was most impressed by was Jai Courtney’s Captain Boomerang.  After seeing him give a number of rather forgettable turns as generic action heroes, Courtney actually did the good captain some justice.  The fact that he was so underused (especially given Boomer’s long history with the Squad) is one of the film’s greatest failings.  He ended up getting a figure from Mattel, which I’ll be looking at today.

THE FIGURE ITSELF

Boomerang was released in the second assortment of the Suicide Squad sub-set of DC Comics Multiverse, which hit stores late last year, well after anyone was actually interested in Suicide Squad figures.  Good move there Mattel.  The figure stands about 6 1/2 inches tall and has 23 points of articulation….in theory.  As I noted in the Deadshot review, a lot of the joints on this figure are significantly limited in range of motion.  The elbows can at least make it to 90 degrees, which is something.  Of course, on the flipside, there’s the torso crunch; remember how Deadshot’s ab-crunch was essentially useless?  Well, Boomerang goes right past “essentially” and straight to “completely.”  Seriously, the joint cannot move.  At all.  What is even the point of including this joint if it literally provides no extra movement.  All it does is stick out like a sore thumb on the sculpt.  All of the articulation sticks out, as a matter of fact; there doesn’t appear to be even the slightest attempt to work any of the joints into the sculpt organically, resulting in a figure that strangely offers the worst of both worlds in regards to sculpt and movement.  I guess the sculpt has some merit.  The head looks passably like Jai Courtney’s Boomer, albeit one who’s been scrubbed and cleaned within an inch of his life.  He’s also got a rather bland expression, which seems rather out of place. The rest of the body is…well its there.  Most of the details are rather on the soft side, and he looks rather clunky and outdated compared to most modern figures.  The worst offender is the torso/pelvis, which isn’t really shaped like any human ever, much less Boomerang from the movie.  The coat is inaccurate, mostly because it’s just a re-use of the Dark Knight Rises Bane coat.  They aren’t really that close in design, and it also doesn’t fit the new body sculpt, so it just looks awkward and poofy.  Under the coat, there’s a holster piece, which is glued in place.  It looks rather weird and tacked on, and it can’t really hold a boomerang all that well, thanks mostly to the ill-fitting jacket.  The paintwork on Boomerang isn’t the worst work I’ve seen, but it’s not particularly great.  Everything is just solid colors, with no real weathering, which is really essential on a figure like this.  There’s several noticeable occurrences of slop, and overspray on the neckline.  Lots of details, such as the zipper on his shirt and the buttons on his jacket are just left completely unpainted.  And, to top it all off, the silver paint they used is already starting to flake off.  Boomerang comes packed with three of his namesake weapon.  They are each stamped with a large “CHINA” branding, but what else is new.  They don’t really resemble any of the boomerangs he uses in the film, and on top of that he can’t actually *hold* them, thanks to his hands being sculpted into weird, generic grip poses.  If you’re already sculpting him new hands, why not at least make it so he can hold his signature weapon?  Boomerang also includes the other arm of Killer Croc, which he, amusingly, can actually hold pretty well.  Maybe Mattel thought they were actually making a figure of Captain Killer Croc Arm?

THE ME HALF OF THE EQUATION

Ethan, you didn’t like the movie, you don’t like Mattel, and you don’t like DC Comics Multiverse.  Why, dear God why, did you buy this figure?  That’s a good question.  Remember how I got the Son of Batman figure for $5 on clearance?  Well, this guy was sitting next to him on the shelf.  He had no price tag, but I was curious, so I took him to the price scanner, to see if he was also $5.  He wasn’t.  No, he, along with all of the other Suicide Squad figures at my local Walmart, was $1.  And for $1, there are few action figures I’d say no to.  This is an awful figure, make no mistake.  Don’t pay full price, ever.  But if you see one for $1?  Well, okay, he’s still awful, but at least he’s cheap, and therefore a little more worth it.  At least this way my Deadshot figure’s less lonely.

#1236: Aztek

AZTEK

JUSTICE LEAGUE UNLIMITED (MATTEL)

As much as I talk down on Mattel, it should be noted that I still hold some of the stuff they’ve done in pretty high esteem.  In particular, their run on the Justice League Unlimited line, while far from perfect, did get us a whole lot of minor DC characters who would have never seen toys any other way.  Such is the case with Aztek, a character from the ‘90s who never really took off, but has always had a pretty steady fanbase.  He made a few brief appearances in JLU, and it was enough to net him a figure, which I’ll be looking at today!

THE FIGURE ITSELF

Aztek was initially released in the second series of three-packs from Mattel’s Justice League Unlimited line, where he was packed with Superman and Sinestro.  Why those two?  Your guess is as good as mine.  It’s worth noting that the packaging for this set incorrectly listed his name as “Aztec,” which is the name of the civilization, not the character.  Good research there Matty.  Aztek was later released single-carded, and his name was correct there, so I guess they learned.  The figure stands about 4 3/4 inches tall and has the usual 5 points of articulation.  He was built on the medium-sized male body (a retooled Green Lantern mold), with a unique head and arms, as well as the legs of Red Tornado and an add-on for his chest piece.  The new pieces were all pretty solid work.  The head’s sort of stuck looking a bit up all the time, but I suppose there are worse things.  The add-on for the torso lines up surprisingly well with the sculpted shoulder pads of the arms, so that’s actually pretty cool, as are the details on the gauntlets.  The paintwork on Aztek is decent.  It was a bit better when he was still brand new, as he’s plagued by the same issue that so many gold-painted figures from this era tend to be plagued by.  At one point, his shoulders matched with the torso, but no longer.  I’m still iffy on the whole concept of metallic colors on the animated figures at all, but I guess it is what it is.  Aztek included no accessories (unless you count the other two figures in the set), as was the norm with figures in the three-packs.

THE ME HALF OF THE EQUATION

I picked up Aztek (and his pack-mates) back when he was new.  I believe I found him at a Walmart outside of Dewey Beach, while on a brief weekend trip with my family.  I was a pretty big collector of the line at the time, so I was pretty pumped to have found the set in stores, especially after the rarity of most of the first series three-packs.  Ultimately, I don’t know much about Aztek or have a ton of attachment to him, but this figure’s decent enough, and is on par with JLU when it was at its best.