#3681: Metalhead

METALHEAD

TALES OF THE TEENAGE MUTANT NINJA TURTLES (PLAYMATES)

Alright, we had two weeks off, but now I’m going back to having a regular TMNT review.  Because, you know, apparently this is a thing I do now?  Look, it kind of surprises me too.  There’s been a lot of good TMNT options lately, and it’s also been pretty dialed into the three characters I’m sure to focus one.  I’ve had a bunch of Donatello, a little bit of Casey, but no Metalhead for a bit.  And, you know what?  I could go for some cool robot turtle action right about now.  It sure is convenient that there’s some available!

THE FIGURE ITSELF

Metalhead was released in the second assortment of the tie-in line for Tales of the Teenage Mutant Ninja Turtles, which is the new show that’s spun out of Mutant Mayhem.  Thus far, both of the show’s tie-in assortments have been under the “Mutations Mix ‘N Match” banner, which is the swapping gimmick that Playmates like to return to every so often.  The figure stands 4 1/2 inches tall and he has 5 points of articulation, plus an articulated hatch on the front of his torso.  While all of the standard Mutant Mayhem figures had a higher level of articulation, the newer figures have all gone to a more reduced set-up, which is fairly common between main launches, honestly.  It also better facilitates the Mix ‘N Match set-up.  And, with everything being on ball-joints, there’s still quite a bit of range to be had.  Metalhead’s design this time around is a lot more pieced together than prior designs, which is honestly pretty fun.  He very much fits in with the newer Turtles designs, while also keeping some of the more recurrent design elements from other Metalheads  I dig the decision to keep the head more squared off, much like the 2012 version, and I also like the move to a lankier build, which generally feels more in line with the latest incarnation of the Turtles proper.   The sculpt is a pretty solid recreation of the show’s design for the most part.  He’s not quite as lanky in the limbs, since he needs to still be stable, of course.  He shares a few of his parts with the Mechazoid figure, which is sensible, since he’s supposed to be built from Mechazoid parts and all.  His sculpt is rather geometric, which plays in his favor, but there’s some smaller wear and tear detailing, which keeps things from being too bland.  I also like the small touches, like the little smile etched into his faceplate, giving him that friendlier vibe.  His color work is on the simpler side, but there’s a decent amount of base coverage.  The application’s a little fuzzy around the edges, especially on the yellows, and there are a few details, like his shoe on his left foot, which get overlooked, but it generally works well for the price point.  Metalhead his packed with a sword, sai, nunchuck, and bo staff for the purposes of replicating the four brothers.  All of them can be stored on him, which is very fun.  He’s also got a small disc, which I think is a pizza?  It goes nicely in the torso storage, which is also cool.  And, in order to aid with the “Mix ‘n Match” feature, he’s also packed with Raph’s head and Leo’s left arm.

THE ME HALF OF THE EQUATION

I had found the first round of these, which was just the four Turtles, back in June, and I actually snagged the Donnie at the time, since he came with Metalhead’s head.  But, of course, I wanted Metalhead proper, so I was on the prowl for him for a bit.  Thankfully, he wasn’t too much trouble to find, ultimately.  He’s nifty.  I definitely dig this new Metalhead design, and I think it translated well to figure form.  In a perfect world, I’d have loved for him to be a little better articulated, but beyond that, I do really dig this one a lot.

#3337: Metalhead

METALHEAD

TEENAGE MUTANT NINJA TURTLES: ULTIMATES (SUPER 7)

“Designed as Krang’s ultimate weapon against the Turtles, Metalhead was re-programmed by Donatello to serve the side of good. The chrome-plated sewer servant’s eyes light up when you hold him up to the light. Always the life of the party, Metalhead can whip up a whipped cream and jelly bean pizza, serve sodas, display video games or rock the sewer with tunes from his jazzed-up juke box. When trouble’s brewing, Metalhead becomes one annoyed android and dishes out trouble with his Robo-chuks and Foot Blaster to all who dare mess with his Turtle masters.”

You know a thing that I like?  I mean, aside from the rather obvious “action figures” answer, which is sort of just all around us here.  No, I was actually thinking of “robots” in this case.  Robots are just pretty cool.  And, they make everything else just a little bit cooler.  Case in point?  Teenage Mutant Ninja Turtles.  Pretty cool, right?  Robot Teenage Mutant Ninja Turtle.  Even better.  Thankfully, the TMNT have one of those on-hand, in the form of Metalhead, who I just so happen to be taking a look at today!

THE FIGURE ITSELF

Metalhead is part of Wave 3 of Super 7’s Teenage Mutant Ninja Turtles Ultimates line.  He’s based on Metalhead’s original 1989 Playmates figure, which, since he was one of the few characters to appear on the show first, means that he’s also pretty accurate to his animated counterpart.  The figure stands about 6 inches tall and he has 30 points of articulation.  His articulation scheme matches up with how the standard Turtles move, which is to say it’s a little more on the restricted side.  Obviously, it’s an improvement on the vintage figure, but it’s not quite as good as, say, the Casey Jones figure.  Metalhead’s sculpt was new to him, albeit it’s already slated for re-use on the upcoming Michelangelo Metalhead, just like in the vintage line.  It’s a pretty impressive offering.  It captures the general feel of the vintage figure, while also scaling it up and adding quite a nice selection of smaller details.  He’s also got a really cool boxy and robotic feel, just like he should.  Metalhead’s color work is generally pretty decently handled.  He skips out on the chromed parts of the original figure, which feels better for the figure’s longevity over time, and is also more consistent with the rest of the line up to this point.  There’s actually quite a bit going on with this one as well, which gives him a lot of visual interest.  Application is generally pretty clean, which is always nice for this line.  Metalhead is packed with an extra head sculpt, which features light-piping instead of painted eyes, as well as seven hands (a pair of fists, a pair of gripping, a pair of open gesture, and a right hand with a tendril extended), his Portable Party Pack, two sets of his Radical Robo-chuks (one for his hand, and one for the Pack), a radar dish for his pack, two grenades, and a vintage-style weapons tree (which, like with Casey and Ace, isn’t actually accurate to anything specific, but is still cool).

THE ME HALF OF THE EQUATION

My interest in Metalhead is pretty clearly spelled out in the intro.  I mean, he’s a robot turtle; what’s not to like?  I missed out on Wave 3 of this line during its initial run, so I didn’t really expect to get this guy.  That said, in the fall of last year, All Time got an almost complete run of the Ultimates traded in loose, so that gave me another shot at this guy.  Like the rest of the line I’ve picked up, he’s just a lot of fun.  Hard to go wrong with this guy, really.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#1850: Metalhead

METALHEAD

TEENAGE MUTANT NINJA TURTLES (2012, PLAYMATES)

Ninja Turtles?  Again?  So soon?  And in this economy?  Hey, I don’t make the rules…oh wait, yes I do.  Well, in that case, I make the rules, so if I want to review two Ninja Turtles items within a month of each other, that’s what I’m gonna do.  So, yeah…

THE FIGURE ITSELF

Metalhead was released as part of Playmates’ 2012 Teenange Mutant Ninja Turtles line, which coincided with the launch of Nickelodeon’s show that same year.  He was released in the second assortment of figures, alongside Dogpound and Fishface, and hit shelves in late 2012.  The figure stands 4 1/2 inches tall and he has 11 points of articulation.  As a non-Turtle, Metalhead is less articulated than the main characters.  That said, his Turtle-like disposition means he’s still a little more articulated than most of the other figures in the line.  His arms are rather restricted, but on the plus side, he has some solid movement in the legs, making him a very stable figure.  I like that.  Metalhead’s sculpt was all-new to him, and it’s a pretty strong one.  He and his assortment-mates marked the line’s turn to more cartoon-accurate sculpts, so Metalhead keeps in line with that, as a pretty good match for his TV counterpart.  He’s perhaps a touch squatter than Metalhead was on the show, but otherwise not bad.  I like the small details worked throughout him that take him from standard robot to a sewer-dwelling turtle robot.  I think my favorite of the bunch is definitely the shell made from a manhole cover.  That’s nifty!  The paintwork on Metalhead is passable work.  It’s fairly basic, and some of it’s prone to chipping, but it’s good enough to get the job done.  Metalhead’s one accessory was a missile, which works with the missile launching feature built into his right arm.  I’m really not all that into it, but it’s fairly innocuous without the missile in place, so it doesn’t hold the figure back.

THE ME HALF OF THE EQUATION

Metalhead hit while I was still basking in the high of having just gotten into the 2012 relaunch of TMNT. I had gotten the whole first series and was anxiously awaiting the second assortment, with Metalhead being at the top of my list.  I actually even pre-ordered him on Amazon, which marks the only time I’ve ever gotten a TMNT figure that I didn’t just grab off a store shelf.  He’s a pretty fun little figure, and really appears to the robot geek in me.