#0410: Donatello

DONATELLO

TEENAGE MUTANT NINJA TURTLES MINIMATES

Today marks the penultimate review in the Teenage Mutant Ninja Turtles Minimates reviews.  I’ve taken a look at three of the four Turtles, and now I’ll be looking at the last one, Donatello.  Donatello ended up being the short packed Turtle this time around, with just one of him for every two of the others.  Hopefully, Diamond will find a way to even things out.  In the meantime, let’s see how the actual figure turned out.

THE FIGURE ITSELF

Donatello was released in the first series of Teenage Mutant Ninja Turtles Minimates.  This particular figure came from the K-Mart assortment, so it was blind bagged and it included a keychain attachment, but other than that it’s the same as other releases.  Donatello is roughly 2 ½ inches in height and he has 12 points of articulation.  He’s been given the design from the current cartoon, just like the rest of the line.  The figure uses the standard Minimate body as a starting point, with a non-standard head, lower arms, hands, and legs, as well as an add-on for his shell.  He shares the arm and leg pieces with the rest of the Turtles, but that’s not a bad thing.  They’re well sculpted and they make the group stand out a bit more.  His head is the three-piece design, with the upper and lower most pieces being shared with the rest of the turtles and the mask being new to Donnie.  It looks pretty good, and the multi-piece nature means that the mask doesn’t slide out of place.  The shell is pretty much in line with the rest of the Turtles.  It’s been given the proper strap and a slot on the back for storage of Donnie’s Bo staff.  The details still seem a little soft, but at this point, it’s more important that he match the others.  Amazingly enough, Donatello’s paint isn’t terrible.  Sure, there’s still a few issues with bleed over or slop, but certainly not at the level of the others.  And look at that belt!  It’s almost entirely straight!  Also, the line work is really sharp, which is great.  Donatello includes his Bo staff, a keychain attachment, and a display stand painted like a manhole cover, which continues to be fantastic.

THE ME HALF OF THE EQUATION

Donatello is one of the 11 figures I got blind bagged from K-Mart.  As he’s my favorite Turtle, I was definitely happy to get this one.  The fact that he ended up being the best of the Turtles is just icing on the cake.  All in all, Donatello’s improved quality actually helps bring up the others a bit when they’re set up as a team, which is definitely a good thing.

#0409: Kraang

KRAANG

TEENAGE MUTANT NINJA TURTLES MINIMATES

The one known as Kraang would like to initiate a review of the Minimate of the one known as Kraang. The one known as Kraang is empirically the best figure in the line of Teenage Mutant Ninja Turtles Minimates featuring the figure of the one known as Kraang. The…. Okay, yeah can’t keep that up, sorry.

So, in case you hadn’t gathered, today’s review is of the Minimate version of the TMNT foe the Kraang, from the new line of Teenage Mutant Ninja Turtles Minimates. Like the Foot Ninja and the Footbot, Kraang is an army builder.

THE FIGURE ITSELF

Kraang is one of two figures exclusively available in the K-Mart assortment of the first series of Teenage Mutant Ninja Turtles Minimates. However, Diamond has already stated that Kraang will be showing up elsewhere later, so have no fear Kraang fans! Kraang is about 2 ½ inches tall and features 14 points of articulation. The Kraang is based on their depiction on the current cartoon, which is a pretty solid design. The figure is a vanilla ‘mate, so it’s just the standard Minimate body; no add-ons. This means the Kraang is entirely reliant on paint apps, which is a scary prospect, given what we’ve seen so far with this line. Fortunately, the Kraang takes after the Footbot, meaning the paint is exceptional. Everything is very clean, and all of the detail work is incredibly sharp. The Kraang has a fairly unique body design, which is particularly skinny, much skinnier than the standard Minimate body. To simulate this, the body has been molded in clear plastic, with the body being done through painted on details. The end result is rather striking, and makes for a fun looking figure. The Kraang includes a sci-fi gun, a non-robo-suited Kraang, a keychain attachment, and a clear display stand.

THE ME HALF OF THE EQUATION

Kraang was one of my finds among the 11 blind bagged figures I bought from K-Mart. I was delighted to get him, especially given his (current) exclusive status. The Footbot’s my favorite from the series, but Kraang’s a definite second. I really dig the figure’s retro-ish robot look, and the extra head certainly adds some value.

#0408: Michelangelo

MICHELANGELO

TEENAGE MUTANT NINJA TURTLES MINIMATES

My reviews of the first assortment of Teenage Mutant Ninja Turtles Minimates are in full swing. This marks the halfway point, so that’s kinda cool. Today, I’ll be looking at the Turtles’ resident plucky-comic-relief-guy who became even more plucky-comic-relief in the recent show, Michelangelo.

THE FIGURE ITSELF

Michelangelo is a part of the first series of Teenage Mutant Ninja Turtles Minimates, and this particular figure hails from the K-Mart release, which comes blind bagged and includes an extra keychain piece. Aside from that, the actual figure is the same as the one released elsewhere. Mikey is about 2 ½ inches tall and he sports 12 points of articulation. His design is that of his current cartoon counterpart. The figure uses the standard Minimate body as a starting point, with non-standard head, lower arms, hands, and lower legs, as well as an add-on piece for his turtle shell. The arms and legs are shared with all of the Turtles, but they are new to this particular line. They are quite well sculpted and really help make the Turtles look different from other Minimates. The head is a three-part piece like Raph and Leo; the mask is new to Mikey and the upper and lower most pieces are shared with the previous two. Mikey’s mask is a bit more pointed and symmetrical than the others, which at the very least separates him from the others a bit. His shell is pretty well sculpted; it’s certainly in line with the other turtles, so at least he’s consistent. It seems a little soft, but it’s not horrible. It has slots in the back for storage of his nunchucks, which can be a bit difficult to use, but is otherwise a pretty cool touch. And now, the section I’ve been dreading: paint. To this figure’s credit, the paint is better here than it is on most of the others (barring the Footbot, who is something of a fluke it seems). It’s not without issue, however. The belt on the torso, in particular, has some serious bleed over. That said, the detail line work on the head is still very good. Mikey’s expression is perfect for the character, and it’s nice that they even went so far as to include his freckles. Mikey includes his nunchucks, which are thankfully done with real chains, the keychain attachment, and a display stand painted up like a manhole cover, which has yet to stop being cool.

THE ME HALF OF THE EQUATION

Mikey here was part of the assortment of 11 blind bags I got from K-Mart. He’s the last one I ended up with a double of. He’s my favorite of the three turtles I’ve reviewed, mostly due to the slight improvement in paint apps, but also because the figure really seems to get the character.

#0407: Shredder

SHREDDER

TEENAGE MUTANT NINJA TURTLES MINIMATES

ShredderMini1

Every popular fictitious character has to have their arch-enemy. Batman’s got Joker; Superman’s got Lex Luthor; Indiana Jones has Nazis (he hates these guys). And the Teenage Mutant Ninja Turtles have Shredder! Shredder is an important part of the TMNT mythos, and with how much of a cash-cow the franchise has been, it should be no surprise that he’s had his fair share of action figures over the years. Now he has a Minimate. And there was much rejoicing! (Yay…)

THE FIGURE ITSELF

ShredderMini2Shredder is part of the first series of Teenage Mutant Ninja Turtles Minimates. He’s one of the figures what will be in all of the Series 1 assortments, but this particular figure comes from the K-Mart assortment, meaning he’s blind bagged and he includes an extra piece. Other than that, he’s the same for every release. The figure is about 2 ½ inches tall and he has 12 points of articulation. He’s based on the character’s appearance in the new TV show, which may very well be the most imposing Shredder yet. Shredder uses the basic Minimate body as a starting point, with non-standard pieces for the hands and lower legs, as well as add-ons for the helmet and cape. All of the pieces are unique to Shredder, and they all do a pretty great job of translating the design into Minimate form. The cape seems a little flat at first, but it actually works, given the source material. Like so many of the other figures in this series, the paint is a mix of very good and very bad. The detail work, especially on face under the mask, is really fantastic. The scarring is superbly done. They’ve even added little touches, such as the small symbol on his belt, which really help make the figure pop. Unfortunately, a lot of the base color work, especially on the top of his “opera gloves,” is incredibly sloppy. Levels of slop I haven’t seen before. Shredder includes a clear display stand and a keychain attachment.

THE ME HALF OF THE EQUATION

Shredder was part of the assortment of blind bag figures I grabbed from K-Mart. Shredder is the first one I opened, so there’s that. I really like the figure, but I do wish the paint was cleaner. The poor paint is really holding this line back!

ShredderMini3

#0406: Leonardo

LEONARDO

TEENAGE MUTANT NINJA TURTLES MINIMATES

Ah, yes, Leonardo. Here you are again. I keep reviewing you, but I still don’t really care for you. Yes, part three of my Teenage Mutant Ninja Turtles Minimates reviews will take a look at none other than the Turtles leader, Leonardo. So, umm, here goes.

THE FIGURE ITSELF

Leonardo was released in the first series of Teenage Mutant Ninja Turtles Minimates. This particular version is the K-Mart release, which means he comes blind bagged and with an extra accessory. Leo is roughly 2 ½ inches tall and he has 12 points of articulation. He’s based on the character’s design from the current cartoon. The figure makes use of the standard Minimate body, with the turtles head, lower arms, hands, and lower legs in place of the standard pieces, as well as an add-on piece for his shell. The arms and legs are the same pieces used on all of the turtles in this line; they’re pretty well sculpted, and they manage to translate the show look pretty well. The head is the same three-part deal as Raph, but with his own mask piece. The shell is unique to Leo; it has a strap for his swords’ scabbards, which makes is noticeably different from the others. The shell is pretty well done, though the details seem a little bit soft. Sadly, the paint is once again where this figure falls short. The mouth and eyes are good, but everything else is just a mess. There’s noticeable slop, and the colors, especially on the front of the shell, aren’t evenly applied. It’s very sloppy in general, which is a disappointment coming from DST. Leo includes his twin Katana (the same as the one included with the Footbot), which can be sheathed on his back, plus the K-Mart (sort of)exclusive keychain piece, and a display stand painted like a manhole cover, which still remains incredibly cool.

THE ME HALF OF THE EQUATION

Leo was amongst the 11 blind bagged figures I got from K-Mart recently. He’s one that I ended up with a duplicate of, which is actually for the best, because I’ll need to mix and match some parts to get the best possible paintwork. The undeniable coolness of having these characters as Minimates does a lot to make up for the short comings, but Leo does present a bit of disappointment. Fortunately, he’s one of the characters guaranteed to get another release, so he may get a chance for a better figure. Until then, this one isn’t bad, just disappointing.

#0405: Footbot

FOOTBOT

TEENAGE MUTANT NINJA TURTLES MINIMATES

Time for part two of my Teenage Mutant Ninja Turtles Minimates reviews. I have to admit, after the Comic Turtles last week, I kinda figured I’d be taking a break from TMNT. It’s not like they make up a particularly large portion of my collection. But, alas, Diamond had other plans. I can’t turn down Minimates, right? Today, I’ll be looking at one of the Turtles’ foes, the Footbot.

THE FIGURE ITSELF

The Footbot is a variant of the Foot Ninja, which is the quintessential TMNT army builder. He was released in the first series of Teenage Mutant Ninja Turtles Minimates. This figure is specifically from the K-Mart Blind Bag assortment, which means he’s got one extra piece to differentiate him. The Footbot is about 2 ½ inches tall and he features 20 points of articulation (those extra arms sure do help!). He’s based on the character’s design from the current cartoon. The figure is built on the standard Minimate body with non-standard upper arms, upper legs, and hand attachments, as well as an add-on belt piece with two duplicate arms attached. All of the sculpted parts are new to this figure (though the upper arms and legs are shared with the standard Foot Ninja) and they all work very nicely. Each of the hand attachments is different, which certainly adds some variety. Where the paint on Raphael was a bit of a disappointment, the paint on the Footbot is nothing short of exceptional. There’s plenty of detail work, and all of the lines are clean and crisp. The eyes in particular are a fantastic example of conveying dimension through creative paint. The Footbot includes a sword, a sheath and strap, and a spare set of hands, allowing him to be converted into a standard Foot Ninja, as well as a clear display stand and the K-Mart exclusive-ish keychain attachment.

THE ME HALF OF THE EQUATION

Like Raph, the Footbot was purchased from K-Mart. He’s actually the only one I knew I was getting ahead of time, as the package was slightly opened. If I’m honest, he’s my favorite figure in the series by far, and he may very well be one of my favorite Minimates, period. About the only downside of this figure is that the extra pieces kind of make the normal Foot Soldier redundant, but I’m hardly complaining!

#0404: Raphael

RAPHAEL

TEENAGE MUTANT NINJA TURTLES MINIMATES

I think it’s safe to say that Minimates, as a brand, is on the rise. I know, it’s my favorite line, and there’s bias and everything, but really, I think they’re moving up. Diamond is pretty consistently picking up new licenses and they’ve really started to diversify and find ways to reach new audiences.  Sometimes, this goes beyond just new licenses and extends to how these figures are distributed. It seems that a number of retailers requested the blind-packaging method, similar to how the current LEGO Minifigures line is handled. I’m not a huge fan of the concept, but as long as they don’t go overboard with insane case pack-outs, it’s not the worst thing to happen to the line. The first license to have this method of distribution applied to it is the newly launched Teenage Mutant Ninja Turtles.

THE FIGURE ITSELF

Raphael is part of the first series of Teenage Mutant Ninja Turtles Minimates blind bags. This figure is specifically from the K-Mart assortment, which means he has an extra accessory, but otherwise he’ll be the same as other releases. Raph is just under 2 ½ inches tall and features 12 points of articulation. This figure, like all the others in this line, is based on the character’s appearance in the current Teenage Mutant Ninja Turtles cartoon. Raph uses the basic Minimate body as a starting point, with non-standard pieces for the lower arms, hands, lower legs, and head, as well as an add-on for his shell. The hands, arms and legs are new to this series of figures, and they are shared amongst the four turtles. They’re pretty well done, and they make the figure adequately unique looking. The head is done in three parts, with the upper and lower most parts also being shared with the other turtles and the middle mask pice being exclusive to Raph. The construction of the heads allows for the mask to be a three dimensional piece, without any worries of it slipping down the head if it’s too loose. The last piece is the shell, which is also unique to Raph. It’s well sculpted, and it even has slots on the back for storage of his Sai. It would have been better if the crack in the front had been sculpted, but otherwise the shell is nice. What’s not quite as nice is the figure’s paint. It’s not horrible, mind you, and the detail lines used for the eyes and mouth are actually very clean. The problem is that the base paint work is really only placed in the general area of where it should be. There’s a lot of slop and bleed over, and many hard cuts aren’t a straight as they should be.  Raphael includes his twin Sai blades (brand new to this figure) and a display stand painted up like a manhole cover, which is actually really cool. The K-Mart version also includes an extra keychain attachment. All you have to do is pop off the figure’s head, and voila, instant keychain.

THE ME HALF OF THE EQUATION

Raphael was purchased along with several other blind bag figures from K-Mart. K-Mart isn’t my favorite place to go, but I ended up having some time to kill a few weekends ago, and K-Mart was close by. They had a strip of blind bag figures, so I went ahead and grabbed all they had. Out of the 11 I got, two ended up being this guy. He’s a pretty fun figure, even if he isn’t perfect.

#0395: Ghostbusters Video Game Minimates

CHEF DEMASSI, THE ARCHITECT, BLACK SLIME MONSTER, AZETLOR

GHOSTBUSTERS MINIMATES

Hey, look at that, more Minimates. This time around, I’ll be turning to Ghostbusters Minimates, a line I haven’t shown enough love. DST’s take on the ‘busters was pretty notable for offering just about every character from Ghostbusters and Ghostbusters 2. However, before they had even finished a complete set of the main characters in their signature uniforms, they released this little gem of a set, based on the then current Ghostbusters video game. The set offers figures of four of the more pivotal ghosts created for that game.

THE FIGURES THEMSELVES

This set was released as an Amazon exclusive, but its history is sort of confusing. It was originally meant to be packed in with this super-mega release of the game that had this huge selection of various goodies. Minimate fans in particular weren’t happy about having to drop a rather large sum of money just to get these four, but many signed up for the preorders anyway. Then, the release was cancelled. Most people figured the ‘mates were not to be, but Amazon stepped in and offered the set as their own exclusive, sold on its own.

CHEF DEMASSI

The Chef is one of the early ghosts in the game, fought at the famous Sedgwick Hotel, where the ‘busters got their start. He’s a take on the basic Italian Chef, and he actually fits in with the ghosts from the movies pretty well. The figure is about 2 ½ inches tall and it features 7 points of articulation, due to the lack of a lower half. The figure makes use of the arms and torso of the standard Minimate body, with different pieces for the head, hands, and lower half, as well as add-ons for the rolled sleeves, torso, and skirt. The head is originally from the DC Minimates Series 8 Sinestro, the hands are from Marvel Minimates Series 18’s Venom, the floating lower half piece is from this line’s Slimer, the sleeves are from the first Back to the Future Marty McFly, the torso cover is from Marvel Minimates Series 26’s Blob, and the skirt is from Marvel Minimates Series 18’s Gwen Stacy and Mary Jane. All of the pieces are well sculpted, and they add up to a pretty decent approximation of the character from the game, though the hole in the top of the head is sort of annoying. The paintwork on the figure is great; everything is cleanly applied, and all of the detail lines are nice and sharp. They’ve even given him little food stains on his coat! Chef Demassi included no accessories.

THE ARCHITECT

The Architect is the game’s primary villain, and he actually turns out to be Ivo Shandor, the man who built Dana and Luis’s apartment building from the first movie, which was a nice way of tying things together. The Architect is bout 2 ½ inches in height and he features 14 points of articulation, though most of the leg movement is rendered motionless by the skirt. The figure’s look appears to be based on the big figure towards the end of the game, but it’s missing the horns. He makes use of the basic Minimate body, with add-ons for the hair and skirt. The hair is from Ultimate Sabretooth, way back in Series 3 of Marvel Minimates, and the skirt is from The Spirit’s Formal Wear Sand Serrif. The pieces aren’t bad, though the hair is a little out of date. They make for a decent approximation of the Architect’s look. The Architect’s paint is, if nothing else, interesting to look at. He’s got a molten rock kind of a look to him, which is handled by strategic use of red and gold line work, with some dark grey thrown in for a little extra detail here and there. Everything is pretty well applied, and it ends up looking essentially like the design should. The Architect included an energy blast piece, which adds a bit of variety to the figure.

BLACK SLIME MONSTER

So, the first Ghostbusters had green slime, the second had pink, guess it’s fitting that the game got black slime. And if you’re going to have black slime, you have to have a Black Slime Monster, right? Sure, why not. The Black Slime Monster is just over 2 ½ inches tall and sports 14 points of articulation. The figure uses that standard Minimate body, with specific hands and feet, as well as add-ons for the torso and waist. The hands are from the Marvel Minimates Series 18 Venom (just like Chef Demassi), the feet are from the Series 20 Abomination, and the torso and waist pieces are from the Series 22 movie Abomination. The pieces are all pretty good, and they add up to a pretty decent approximation of the design from the game. The paintwork on the figure is decent. Nothing amazing or anything, but everything’s well applied, and the figure looks appropriately “mucky.” He at the very least makes for a visually interesting monster. The Black Slime Monster included a hook on a chain, which is a re-use from DC Minimates Series 7’s Lobo.

AZETLOR

When you’re making a set entirely out of re-used pieces, sometimes you end up with a figure that’s more than a little off. Case in point with the final figure in the set (and, incidentally, my personal favorite), Azetlor. The character has a few designs in the game, and this one doesn’t really look much like any of them. Which isn’t to say it’s a bad figure, just not a particularly accurate one. The Azetlor is about 2 ½ inches tall and he’s got 14 points of articulation. The figure pretty much the standard Minimate body, but with a DC Minimates Sinestro head in place of the standard one. What’s interesting is that all of the prototype shots show this guy with the normal head, but they decided to change it somewhere along the way. So, with a mostly basic build, he relies on paint to make him work. He’s molded in clear plastic, with details painted on here and there, making him look like bits of debris floating to make up a vaguely human shape. It’s all done very nicely. All of the lines are nice and clean, and the blue parts have some impressive shading, which gives the figure some much needed dimension. The Azetlor included no accessories

THE ME HALF OF THE EQUATION

So, I totally skipped this set when it was first released. And I never really tracked it down. I almost bought the Azetlor by himself a few times, but I never really was pulled in by the rest of the set. So, what changed? Price changed. Cosmic Comix, my local comicbook store, got in a large quantity of this set, and they were selling them for $2.99 a piece. That’s less than $1 a figure! For that, they were more than worth it! It’s actually a pretty decent set of Minimates, especially if you’re just looking for some good generic monsters!

#0391: Constable Rick Grimes & Douglas Monroe

CONSTABLE RICK GRIMES & DOUGLAS MONROE

WALKING DEAD MINIMATES

Minimates are sort of like potato chips: you can’t have just one. I mean, for one thing, they don’t tend to be sold in single packs (though it does happen), which definitely limits the possibilities of getting just one. But also, they’re just so darn addicting, that buying one set will often lead to the purchase of at least a few more. Or a few hundred more in my case. Such is the case with the most recent series of The Walking Dead Minimates. I couldn’t just get poor Carl by himself. And who would make a better companion for Carl than his father, Rick? Plus, there’s a random old guy thrown in just cuz!

THE FIGURES THEMSELVES

Rick and Douglas were released as a two-pack in the 6th series of The Walking Dead Minimates. This series is loosely based around the “Alexandria” arc from around issue 75.

CONSTABLE RICK GRIMES

“Arriving with his fellow survivors at the walled compound known as The Community, Rick was offered the role of constable, due to his police experience.” Rick has had his fair share of looks over the courses of the series. Generally, he got more and more haggard as the series progressed. The “Alexandria” arc functioned as a bit of a factory reset for Rick, bringing him (mostly) back to where he’d been at the start of the series. It’s a nice change of pace, but, to no one’s surprise, it doesn’t last long. Still, it’s an important look for a number of reasons, and it makes for a Rick that stands out from the pack. Rick is about 2 ½ inches tall and he has 13 points of articulation. Spoilers if you haven’t made it past the first 20 or so issues of a series that’s well past 100: Rick loses a hand, hence the one missing point of articulation. Rick makes use of the standard body, with a bandaged stump in place of the right hand, as well as sculpted add-ons for the hair, coat, tie, and boot holster. The holster is a new piece, and it works pretty well, though it does lead to an uneven stance. The rest of the pieces a re-used. The coat and hair are from the Series 1 Rick, the bandage is from the TRU exclusive Survivor Rick, and the tie first saw use on the boxed set based on the movie version of The Spirit. Don’t hold its origins against it! All of these are well sculpted pieces that work very nicely for the desired look. Technically, the bandage shouldn’t be over the coat sleeve, but it’s a nice enough piece that I don’t mind. Rick’s paint is pretty good.  Everything is nice and cleanly applied for the most part. There’s a little bit of slop at the top of the tie, and around the coat collar, but other than that it looks really nice. The detail lines are all nice and sharp. I really like that Rick’s face is just a happier, slightly older, clean-shaven version of the Series 1 Rick. Rick includes a small revolver that fits in his ankle holster, and a clear display stand.

DOUGLAS MONROE

“Douglas, a former congressman, was acting leader of The Community when Rick and his fellow survivors arrived, and he welcomed their help.” Douglas was a fairly minor character in the context of the series as a whole, but he was important to the “Alexandria” arc, so it’s nice that they included him. Douglas is a little under 2 ½ inches tall and he features 14 points of articulation. The figure uses the basic Minimate body, with an additional piece for his jacket. The jacket piece is a re-use from the Back to the Future “Enchantment Under the Sea” Marty, which has since been re-used on countless other figures. It’s a good basic suit jacket, so it works well. Everything else on Douglas is done with paint, and it’s done superbly. The basic colors are all nice and clean, and the detail lines are nothing short of amazing. He has pinstripes on his shirt which continue all around the torso, and the shirt and pants have a surprising amount of folds and creases depicted. He also got a belt that goes all the way around, and his face is the spitting image of his comic appearance. Douglas includes a spare set of arms done up to match his torso, with pinstripes and everything, as well as a handgun and a clear display stand.

THE ME HALF OF THE EQUATION

I got Rick and Douglas from Cosmic Comix, my local comicbook store. Initially, I had only planned to pick up Carl to go with the small selection of characters I had from the first two series, but for whatever reason, this Rick figure appealed to me. Actually having the figures and playing around with them, Rick may very well be my favorite version of the character so far, but the biggest surprise for me is how much I like Douglas. He’s not the most exciting character, and the figure had the potential to be rather boring, but Diamond really brought their A game to this figure, resulting in a top quality figure. While I can’t say these have necessarily pulled me back in the line (the next series is supposed to be based on the storyline that got me to stop reading), I will say I’ll probably pick up the occasional set from here out, and I might even go back and get some of the sets I missed.

#0390: Carl Grimes & Burning Zombie

CARL GRIMES & BURNING ZOMBIE

WALKING DEAD MINIMATES

My relationship with The Walking Dead is a strained one. Shortly after discovering Robert Kirkman’s Invincible, I decided to track down a few of the other things he’d worked on. This of course led to The Walking Dead. I quite enjoyed it, for about 99 issues. Then, I read issue 100, and my interest in continuing reading stopped dead. This had the unfortunate side effect of turning me off of the line of comic-based Minimates just two series in, meaning I missed out on a few of the principle characters. But there was one character I knew I couldn’t miss: Carl.

THE FIGURES THEMSELVES

Carl and the Burning Zombie were released in Series 6 of The Walking Dead Minimates. I know that there was originally meant to be a TRU series to go along with this one, but TRU backed out, leading to a bit of consolidation. I can’t remember if Carl was always in the main series or not, but he was released and that’s what counts.

CARL GRIMES

“Rick’s son, Carl had trouble adjusting to life inside The Community, and when their defenses were breached, he lost an eye trying to escape.” Carl is easily the most important character to still be unrepresented in this line. This was an issue that was noted pretty much from the start, though. In the initial 15 or so Minimates DST showed off when they confirmed the license, Carl was nowhere to be seen. As it turns out, Diamond was just waiting til they were certain they could get him right. Carl is around 2 ¼ inches in height and he features 10 points of articulation. Carl uses the standard Minimate body as a starting point, but he features a special set of lower arms and legs to give him a smaller, more childlike appearance, as well as sculpted add-ons for his hat/hair, backpack, and belt/holster. The arms and legs were first used on for the Thunderkittens from Thundercats. They provide a slight change in height and stature, at the expense of the articulation in the wrists and ankles. It’s not a perfect tradeoff, but it’s reasonable enough, and it provides enough of a difference to make it worthwhile. All of Carl’s sculpted pieces are re-use: the hat and holster are from Series 1’s Rick Grimes, and the backpack is from TRU Series 1’s Glenn. Since the hat is meant to actually be Rick’s the reuse is sensible, and the bag and holster are pretty good pieces. Carl’s paintwork is pretty good. All of the basic work is clean and well applied. The detail lines are also pretty great. I love that he’s got a Science Dog t-shirt. The face seems a bit too old for Carl, though. The cheekbone lines age him. Not terribly so, but it doesn’t look quite right. Carl is well accessorized; he includes an extra bandaged head, a hairpiece (re-used from Series 2’s Sailor Zombie), a handkerchief, a coat with an extra set of sleeved arms to match, a rifle, a handgun, a flashlight, and a clear display stand. The bandaged head is actually a bit better than the regular. For some reason, he looks younger. Don’t know why.

BURNING ZOMBIE

“Survival Tip: While not an effective way to kill a walker, fire is a good way to dispose of fallen corpses, a breeding ground for disease.” Burning Zombie is yet another basic zombie. Like the shoulder Zombie, I feel certain this one is based on a specific Zombie from the comics, but I don’t have an extensive enough knowledge of the series to know exactly where it comes from. It’s a pretty standard Zombie, though.  The Burning Zombie is about 2 ½ inches tall and he features 14 points of articulation. The figure is built out of the typical Minimate parts, with an additional piece for the flames. This piece previously saw use on the TRU exclusive Nova Flame Human Torch. It’s a good piece, and it’s well served to what they want to represent. Aside from that one piece, the figure really relies on paint. Fortunately, the paintwork is great on this figure. Everything is nice and clean and all the detail work is really sharp. The little details and texture on the zombie’s skin is outstanding, as is the detail work on the pants. Diamond continues to go the extra mile with their zombies in this line. The Burning Zombie includes a torch (presumably the one it was lit with) and a clear display stand.

THE ME HALF OF THE EQUATION

Carl and the Burning Zombie were acquired from my local comicbook store, Cosmic Comix. I had passed on quite a few series of this line, but Carl proved to be enough to pull me back in, at least for a few sets from this series. It helps that Carl is one of the best figures in the line, and that he was packed with a pretty fantastic Zombie. I had a minor issue or two with Carl, but overall this was a tremendous set, an a fantastic showing for a pivotal character’s introduction into the line!