#1507: Shadowhawk



“When justice failed the innocent, district attorney Paul Johnstone fashioned the silver and black garb of the human Bird of Prey: Shadowhawk! With his powerful weapons, bullet-proof armor, infra-red lenses and natural fighting skills, he has vowed to TAKE BACK THE NIGHT form the monsters that prowl the city’s streets!”

When discussions of early Image Comics come up, Jim Valentino always seems to be the odd man out.  He wasn’t the super star that Todd McFarlane, Rob Liefeld, and Jim Lee were, nor did he experience the larger scale notoriety in his original creations like Erik Larsen. He did, however, have a highly enjoyable run on Guardians of the Galaxy, which may well be one of the best things to come out of ‘90s Marvel.  When it came time to create his own original work, he delivered ShadowHawk, something of a ‘90s anti-hero take on Batman, but still one of the more unique of the early Image creations.  Like so many of those early characters, he found his way into the Spawn line from McFarlane, and I’ll be looking at that figure today.


ShadowHawk was released in Spawn Series 4.  He joined Sam Kieth’s The Maxx as one of two non-Spawn characters in this particular series.  There have actually been two different main ShadowHawks over the years.  This figure represents the first one, who was still the only one at the time of his release.  The figure stands 6 inches tall and has 9 points of articulation.  ShadowHawk’s sculpt was unique to him, though it certainly feels very similar to the basic Spawn figure from Series 1, at least in the pose and basic build.  While the figure looks overall like the ShadowHawk of the comics, it’s far from accurate to the source material.  The shoulderpads are separate pieces, rather than sleeker parts of the costume, and there’s a lot of ribbing on the silver parts that wasn’t there in the comics.  He’s also got more straps than he usually did.  One feels like McFarlane was attempting to give us Rob Liefeld’s Jim Valentino’s ShadowHawk.  It’s kind of an odd choice.  I mean, it certainly doesn’t look terrible or anything, but it’s a little sad, given that this is one of three ShadowHawk figures ever, and the only one within a decade of its release.  The most awkward part of this figure by far is the assortment of weapons that come attached to him.  While the shoulder-mounted guns can be easily removed, the two that mount on his arms are permanently attached to the figure via the tubes that go into his back.  It’s kind of a strange choice, and seems particularly silly given McFarlane’s whole “action figures for hardcore collectors” angle.  I guess he didn’t actually expect anyone to oped the damned things.  ShadowHawk’s paint work is reasonable enough.  It’s mostly pretty basic, but the colors are bold, and he stands out pretty well.  There’s a bit of slop here and there, but nothing atrocious.  ShadowHawk included the aforementioned assortment of weapons, most of which are just meant to be mounted on his person.


I picked up ShadowHawk on Small Business Saturday from an antique store I frequent.  They had just put out a bunch of ‘90s figures, and I was asking for a few of them from the case.  I was mostly grabbing some Toy Biz Marvel releases, but this guy was also in the case, and I sort of impulse bought him.  ShadowHawk’s always sort of intrigued me, and the figure’s cool enough.  Now I think I might try and track down some back issues, just to see what I think of the source material.

#1442: Spawn



“The kids like chains.”

-Todd McFarlane

SPWAAAAAAAWWWWN!  He’s X-TREEEEEEME! He’s the hippest dude on the block!  He’s fliggity-fly!  Other goofy and dated phrases as well.  In the ‘90s, Spawn was just like Raymond: everybody loved him.  And why wouldn’t they?  He had all the best stuff.  He was like Batman and Spider-Man and Venom all rolled into one.  And he even had the one thing so heinously lacking from those three: chains!  Kids love those things!  Todd McFarlane used Spawn as one of the main launching points for Image Comics, with the hopes of building a merchandising empire to rival his old employers at Marvel.  He initially shopped Spawn and all associated characters around to various established toy makers, including Mattel, who almost took Todd up.  Ultimately, Todd decided the process was just taking too long, cut out the middle man, and founded Todd Toys* to release the Spawn figures on his own.  I’m looking at one of those early figures today.


Spawn was released as part of Spawn Series 1.  He was the main Spawn of that particular series (there was also a Medieval Spawn released), based on Spawn’s standard look at the time, which is more or less the same look he’s had for all the years since.  The figure stands about 6 inches tall and he has 7 points of articulation.  His sculpt was new to him (though pieces of it were used elsewhere later).  For all of Todd’s insistence that his toys were the next step, this figure feels very much like a slightly dumbed down Toy Biz release.  This dude would look right at home with the Spider-Man figures of the same era.  The detail work is all rather on the simplistic side, and the details are a little soft, especially as when compared to Todd’s rather sketchy illustrations from the book.  I mean, admittedly, I sort of like this look a little bit more than Todd’s stuff, since it’s a little bolder this way.  Hands down, the most awkward feature is that damned sentient cape.  It’s big, and it’s floppy, and the “hinges” on the sides don’t really work at all.  Also, unlike every other cape on every other caped figure ever, there’s this weird extra attachment piece that plugs it into his lower back and keeps it elevated above his shoulders in a really awkward way.  When a character whose whole gimmick is his cape looks better without the cape, you may have made a wrong turn at some point.  The paint work on Spawn is okay, but not top notch or anything.  It gets all the basic work down, but most of it’s pretty fuzzy around the edges, and there’s not really anything beyond the very standard color work.  In addition to his removable cape, Spawn also included a….wooden board…with a nail…sticking out of it?  I don’t know Spawn that well, but I don’t recall this being one of his signature items.


I went almost 25 years of my life without a single Spawn figure.  Which…seemed wrong somehow.  I found the standard Spawn at Lost in Time Toys over the summer, and figured why not, right?  He’s okay.  Nothing particularly special or noteworthy.  But this launched a toy company, and had quite an impact on the industry as a whole in the long-run, so it’s a nice piece of history.  And now it’s in my collection.  Woooeeee.

*Todd Toys is now known as McFarlane Toys, due to pressuring from Mattel, who wanted to avoid confusion with Barbie’s younger brother Todd…who they then abandoned.

#1217: Michone




So, I guess The Walking Dead TV-show starts up soon.  Or maybe it already started back up.  I don’t actually know, because I haven’t watched the show since about fifteen minutes into this season’s premiere, nor will I be going back.  But, I’ve still got all these figures, so…yeah…  Here’s Michone.


michone2Michone was released in the first series of McFarlane’s comic-based The Walking Dead line, which hit around the same time as the TV show’s series premiere.  The figure stands about 5 inches tall and has 18 points of articulation.  So, right off the bat, there’s the weird scale thing.  I’ve looked at the TV line and one or two of the comic figures, so the scale’s not new to the site, but it was actually new to this particular line.  It was an odd choice to say the least, since the rest of the industry was doing either 3 3/4 or 6-inch scale at the time.  McFarlane’s gotta be different.  Michone is based on her first appearance from the comics, which is a fairly standard look for her, but at the same time a bit gaudy compared to the character’s look as the series progressed.  The sculpt is alright, I guess.  It certainly wasn’t as bad as some of how of the other figures from the earliest days of this and the TV line.  That being said, while the sculpt isn’t bad, it’s also michone3kind of boring.  The pose is just sort of her standing with her hand holding the katana downwards.  There’s also pretty much no trace of Charlie Adlar’s art style in the sculpt; she instead looks like just some generic sort of super model or something.  Not exactly very indicative of Michone as a character.  I guess it could be worse, though.  She’s not the ultra-hideous figure that the first Rick was.  At the very least, the paint on Michone is actually pretty solid.  The colors are vibrant, which works surprisingly well, and all of the application is very clean.  Miocene was packed with her katana, a power drill, and a spoon.  The sword is pretty much expected, but the drill and spoon are some pretty fun issue specific pieces, even if she didn’t use them in this outfit.


I bought the corresponding Rick figure from this line first, which didn’t really make me want to pursue any of the others.  But, Cosmic Comix had their biggest sale of the year going, and she was 40% off, which was enough for me to go for it.  It’s hard to get super excited about this figure, but she certainly could have been far worse.

#1130: Savage Dragon




Alas, poor Toy Biz, I knew them well.  Their main claim to fame was handling all the Marvel-based figures (at retail, anyway) from 1990 to 2006.  During that time, Marvel had filed for bankruptcy, and ultimately been bailed out by their partners at Toy Biz (who would have been in a bit of trouble had their main licensor gone under).  The two companies became one larger entity, and Toy Biz itself was reformed as an in-house company at Marvel.  They had quite a successful run, but it was eventually decided that licensing out the Marvel properties was more profitable than handling them in-house, and production of Marvel toys was moved to Hasbro.  Toy Biz reformatted as Marvel Toys, and tried to capture the success of some of their Marvel lines (namely Marvel Legends) by applying the same style to a number of independent comics characters, such as the previously reviewed Madman, and today’s focus, Savage Dragon.  Ultimately, the line was not the success they had hoped, as most general audiences who shopped at the likes of Walmart and Target weren’t really looking to buy figures of Ripclaw or SuperPatriot, leading to quite a few unsold figures and the eventual closing down of Marvel Toys.  That’s a bit of a downer.  Let’s look at a toy to cheer up!


savagedragon2Savage Dragon was part of the first series of Legendary Comic Book Heroes, and was kind of one of the flagship characters featured therein (alongside Judge Dredd and Witchblade).  As one of the earliest creations from Image, his presence in this line made a lot of sense.  This wasn’t actually his first figure (he got his own line from McFarlane back in the ‘90s); matter of fact, I believe it’s the last of his figures.  Also, there were two versions of Dragon available: with or without shirt.  I’ll be looking at the shirtless figure, the more common of the two.  The figure stands about 6 3/4 inches tall (not counting the 1-inch head fin) and he has a whopping 50 points of articulation.  I think that might have been a record for a Toy Biz/Marvel Toys figure.  18 of those points come from his fingers alone, which is quite impressive.  Many of the figures in this line made use of Marvel Legends tooling, but Savage Dragon got his own unique sculpt.  It’s not a bad sculpt, though it’s worth noting that he’s a fair bit more conservative in his proportions than Dragon is frequently depicted.  They’re still very exaggerated, of course, with the arms being roughly twice the size of the legs.  The articulation is worked in alright (better than many of TB’s Marvel Legends figures), but the hands definitely look a little like someone stepped on them in certain poses, but they look fine in a number of poses.  The paintwork in Dragon is pretty nice.  TB could be hit and miss, but this was one of their better ones.  All of the hair on his chest and arms is painted, and it does a decent enough job of capturing his rather hairy look from the comics.  The jeans have a nice wash on them, which suggests the proper texturing quite effectively.  The only part that I’m slightly letdown by is the shoes, which are clean overall, but just lack some of the finesse of the rest of the figure.  Savage Dragon was originally packed with a leg of the first series Build-A-Figure Pitt, which was not included with my figure, as I bought him after the fact.


As I noted when I reviewed Madman, I missed LCBH in its initial run.  I mean, I saw them everywhere at the time, but I just never bought any of them (mostly because I pretty much knew none of the characters at the time).  I still have only a marginal knowledge of Savage Dragon, but I’ve become more appreciative of obscure figures, so when I found him at a flea market, I felt urged to pick him up (it helped that he was $5).  He’s actually a really fun figure, and between him and Madman, I’m really tempted to track down more of this line.

#0841: Farmer Zombie




I have *a lot* of Minimates. The vast majority of them were purchased because I actually wanted them, or was invested in the character presented. However, some of them I have for no other reason than “they’re Minimates.” Today’s focus, the Farmer Zombie, is one of the latter.


FarmerZombie2The Farmer Zombie was released in the third series of The Walking Dead Minimates. He was double-packed, and could be purchased with either Prison Hershel or battle-damaged Tyreese. The figure is about 2 ½ inches tall and has the usual 14 points of articulation. The Farmer Zombie is based on a zombie that appeared in issue 49 of the comic. He uses the basic ‘mate body, along with an add-on piece for his hair/the saw-blade stuck in his shoulder. The add-on piece attaches from the bottom of the head, slipping over the neck peg, rather than plugging into the top of the head like most ‘mates. The piece works reasonably well, though it does greatly limit the posability of the head, since the whole thing’s all one piece. As with most Minimates, paint is this figure’s strongest suit. The base colors are suitably drab, and the detail work is exceptionally well-handled, with some great texturing and depth, which makes the guy actually look pretty darn creepy. The Farmer Zombie’s one accessory was a clear display stand, though my figure was lacking his.


Series 3 is actually where I stopped really picking up Walking Dead Minimates, so I didn’t get this guy new, nor did I feel any huge need to track him down later. I ended up getting him when I ordered a random loose “Mystery ‘mate” from Luke’s Toy Store, along with a few other items. I wouldn’t have gotten this guy otherwise, but I’m glad I did, because he’s actually a pretty well-put-together ‘mate.

#0593: Rick Grimes




When McFarlane Toys first launched their Walking Dead figures, they were…well, they were pretty darn terrible. The sculpts were weirdly proportioned, they looked very little like the characters they were supposed to represent, and their articulation was awkward at best. They had launched the comic and TV-based lines pretty much simultaneously, and both were met with a less than stellar reaction. So, the comic line went on hiatus and the show line…um, removed the articulation? Just for one series, anyway. Then the TV line revamped itself with Series 3, to a fair bit of success. The comic line followed suit, and has been doing a lot better. Let’s look at the line’s most recent take on the lead character Rick Grimes.


RickComic2Rick was released in Series 3 of McFarlane’s comic-based The Walking Dead line. The figure stands about 5 inches tall and has 22 points of articulation. Losing a hand generally cuts back on articulation, so he’s down a few points there. Rick’s based on his look post issue 50 or so. He was pretty consistently grizzled from that point forward, so this figure can represent just about any point in the series after that. Rick has what appears to be an all-new sculpt. It’s possible his legs might be shared with a previous figure, but I really can’t tell. Like Andrea’s, Rick’s sculpt does a pretty great job of managing to look like artist Charlie Adlard’s illustrations while still managing to have a decent real world feel. I don’t think the head sculpt is quite as good a match for the art as Andrea’s, but it’s not too far off. The body sculpt does a great job of capturing Rick’s more diminished build as the series has gone on, and it features some fantastic detail work, especially in areas such as the bandaged arm. Rick’s paintwork is pretty well handled. His colors are RickComic4appropriately dulled without being too boring. He’s got a substantial bit of blood splattering, which adds a nice battle worn touch to the character. It’s also worth noting that, unlike Andrea, Rick’s arm joints are molded in flesh tone, so the color won’t scrape off. Rick is armed with his revolver, a hatchet, a shotgun, and an assault rifle, which is a rather impressive assortment.


I picked up Rick here at the same time as yesterday’s Andrea, from Cosmic Comix during a pretty great sale. I had actually though about buying him a few times before, but just never got around to it. I was happy that he didn’t have any of the breakage/molding issues that Andrea did. He’s not the most exciting figure of all time, but he’s a pretty solid take on the series’ lead character and definitely worth a purchase, though maybe for not for quite the full price.


#0592: Andrea




The Walking Dead is a massively successful television show, however, as just about everyone knows, it didn’t start out on the small screen. The brand began its life as a comic book series, which itself became rather successful. McFarlane Toys managed to snag the toy rights to both the comic and TV incarnations of the series. Things didn’t start off so great for either line, but McFarlane seems to have turned the lines around. The TV line has become their main focus, but they haven’t abandoned the comic side of things. Today, I’ll be looking at their version of Andrea, a character who was treated a little better by the comics than she was the show.


Andrea2Andrea was released as part of Series 3 of McFarlane’s The Walking Dead comic book line. The figure stands just shy of 5 inches tall and features 26 points of articulation. On my figure, one of the wrist joints was broken out of the package, so she lost a point there. Andrea is based on her appearance in the series from around the issue 90-100 range. She’s got the scar she received during her stay at the prison, but it seems to have faded, as it did later on in the series. This means that she matches pretty well with the other two human characters in Series 3 as far as the timeline of the books. Andrea has an all-new sculpt, which does a pretty good job of capturing how she looks in Charlie Adlard’s illustrations. The face, in particular, is spot on to her design. What’s nice about the sculpt is that she stays true to Adlard’s style while also still looking like a fairly realistic person. There are plenty of fine details throughout the sculpt that add some pretty great dimension to the figure. Even though she’s a comic-based figure, she probably wouldn’t look too out of place with the TV-based figures. Andrea’s paint isn’t terrible. For the most part, the details are clean, and there isn’t really any slop or anything. I wish they had molded her arm joints in flesh tone plastic instead of painting them; a few poses and the paint’s mostly gone, revealing an unappealing grey. Some of the paint is also a bit on the thick side, which tones down the sculpted detail quite a bit. Andrea includes a knife, pistol, and her trusty sniper rifle. It seems like my figure was towards the end of a stock of plastic, as the knife and pistol both appear to have just a little less plastic than they should.


A while ago, I stopped reading The Walking Dead, due in no small part to a rather adverse reaction to the comic’s 100th issue. The show was enough for me. At that point, the comic line of figures was on an extended hiatus between Series 1 and 2, so when the line returned, I had moved away from all things comic related, so I didn’t pick up any of the figures. So, why did I pick up Andrea? Well, a few things. For one, as I noted in the intro, I was never totally pleased with the show’s handling of her. Secondly, Cosmic Comix was having a sale where Walking Dead figures were $5. That was a substantial enough mark-down that I figured I’d go for it. The figure’s got a few flaws, several of which I’m sure are isolated to my figure, but are flaws none the less. At full retail, I probably would have been slightly disappointed. At the price I paid, she’s really not bad, and she’s certainly on par with anything from the TV line.

#0476: Madman



The story of Toybiz is an interesting one. They first made their mark on the industry with their DC Superheroes line, which is generally remembered for a) being a rip-off of Kenner’s DC Super Powers and b) not being very good. When the DC license went back to Kenner, Toybiz picked up the license for Marvel, which ended up becoming their defining property. In 1996, Marvel filed for bankruptcy, and the now successful Toybiz bought them out. Toybiz was re-formed as an in-house toy company for Marvel. Marvel eventually decided it was more cost effective to license the property out. Toybiz was rebranded “Marvel Toys,” but they were left without a primary license. They had a lot of success with their Marvel Legends line, and they still owned all of the molds, so they decided to do a Marvel Legends-style line with characters from the numerous non-Marvel/DC comics that have emerged over the years. One such character was Mike Allred’s Madman, a personal favorite of mine. I’ll be looking at his figure today.


Madman was released in the first series of Legendary Comic Book Heroes. He was something of an odd-ball in an assortment mostly focused on 90s anti-heroes, but he was a cool addition nonetheless. The figure is roughly 6 inches tall and he features 36 points of articulation. He’s based on Madman’s look a little ways into the series, after Allred had refined him a bit. It’s his signature look, so it was a good choice. I’d heard over the years that this figure used the Marvel Legends Face Off Daredevil as a starting point, but a quick look at that figure was enough to convince me otherwise. Truth be told, it looks like Madman got an all new sculpt out of the deal. It’s an impressive merging of styles. He’s been made to fit the ML style that LCBH used, but he still features a lot of traits that are undeniably Allred influenced. The end result is some that is cleaner and has aged a bit better than most of this figure’s contemporaries. The figure still has a few of the odd proportions that plagued the Toybiz Legends, namely the protruding shoulders, gangly legs, and flat feet, but overall, he ends up looking pretty good. Madman’s paint is pretty well handled. For the most part, everything is clean, and there isn’t any real issue with slop or bleed over. The blue used to accent the white parts of the costume is a little on the heavy side, but it could certainly be worse. Madman included a piece to Pitt, the B-A-F from this series. Mine was purchased loose, so I never had said pieces.


I missed the boat on LCBH. I remember seeing them in stores, and I even remember looking at Madman a few times. However, I didn’t purchase a single one while they were at retail. A large part of that was that I hadn’t read most of the series represented, Madman included. For Christmas a few years ago, I received the first three volumes of Madman and I absolutely loved them. The following summer, I was visiting Yesterday’s Fun (a favorite store of mine), and I came across this figure loose. All in all, he’s a fantastic figure. He’s not hindered by the same issues that hold back a lot of the Toybiz Marvel Legends. It’s a shame that Marvel Toys was unable to make this line a success and get a few more properties added in.

#0462: The Governor



So, last day of Walking Dead stuff (at least for a little while). In my review of Carol, I mentioned how the TV Show has really turned around my opinion of some of the comic characters who have made the transition.

The Governor in the comics generally seems to be a rather popular character. However, I’ve never really cared for him. To me, his over the top nature and the fact that he was completely devoid of any likeable traits just made the character rather annoying to read. In the show, he was given a much quieter demeanor and numerous episodes focusing on his rationale for the things he did. He was still a bad guy and he was still crazy, but he was a wildly more intriguing character. So, let’s have a look at the figure!


The Governor was released in Series 6 of The Walking Dead TV-based line from McFarlane Toys. This marks the second Governor figure in the TV line, following his first figure in Series 4. The figure is a little over 5 inches tall (David Morrissey is a tall dude) and he has 23 points of articulation. Sadly, he’s the only (human) figure in this series not to get the new style hip joints, but his long coat would have restricted them anyway, so it’s not too bad. The first Governor figure was based on his look in early Season 3 (though a later look was possible with the extra eye-patched head), where as this one depicts him after he’s begun to sink more into his villainous side. In his default setup, this figure depicts the Governor from smack-dab in the middle of Season 3, but it can also represent the character’s later appearances. Starting with Series 5, each series of the line has one figure that’s built on a previous figure. The Governor takes that spot in this series. He makes use of the pelvis, legs, feet, and hands of the Series 4 Governor, as well as a slightly retooled torso, an all-new head and arms, and an add-on for his coat. Issues with the old hip articulation aside, the re-used pieces were all pretty good the first time around, and they add some nice consistency between the two figures. The new pieces are quite well sculpted, which is really great. The new head sits just a little bit too high on the neck, but the coat collar covers the issue for the most part, and the head itself is pretty fantastic. The head is really well detailed, and it’s a very good likeness of David Morrissey. Paint seems to be a pretty consistent issue with The Walking Dead figures, and the Governor is no exception. There’s a bit of slop, especially around the edges of the bandaging on the head, and the hands and lower face both have a rather inconsistent wash. Other than that, the paint is actually pretty good; the clothing is sufficiently detailed, and there’s lots of work done to bring out the details of the sculpt. The Governor includes an alternate head with an eye-patch (the same as the one included with the last Governor), an assault rifle, a handgun, and a knife. While the alternate head presents a more default look for the Governor, it’s not as well sculpted or as well painted as the bandaged one; it looks a little like his face is sliding off. The assault rifle is a nice piece, but the figure has some serious difficulty holding it, meaning he’s pretty much limited to the knife and the handgun.


The Governor was ordered via Amazon, along with Rick and Abraham. I have to admit, he was probably the figure I was least interested in this series, for whatever reason. In hand, that all changed. I can’t say that the Governor’s really any better than any of the other figures in the series, but for whatever reason, I just really like this figure. He just looks really cool!

#0461: Abraham Ford



Hey hey, more Walking Dead stuff. Today’s character, Abraham Ford, is probably one of the few characters that I was actually waiting to see on the show, as I quite liked him in the comics. The character on the show is similar to his comic counterpart, but he’s been given a different relationship with the main cast, which makes for an interesting change up. He also showed up a lot quicker as a toy than a lot of people expected. Usually, a character has a little bit of a wait after showing up on the series before they can get their own figure, but Abraham here was announced almost as soon as he’d shown up. So, here he is.


Abraham is a part of Series 6 of The Walking Dead TV-based line from McFarlane Toys. He’s about 5 inches tall and he has 26 points of articulation, which includes the new style hips, which I am definitely a fan of. Unlike most of the figures in this series, Abraham is based on his earliest appearances in the show, though that still places his look somewhere in mid-season 4, which means he lines up pretty well with the rest of the characters in the series (with two exceptions). Abraham features an all-new sculpt, and it’s a pretty good one at that. He’s definitely a bigger guy than the others in the series, which is nice to see. It also helps to further distance him from the tiny wrists that used to plague the line. The figure has a pretty much spot on likeness of actor Michael Cudlitz, which is great to see. I’m also oddly fascinated by the gloves, which are just really well sculpted. The only real issues with the sculpt are the tops of arms, which are sculpted to look natural hanging down, but look odd when placed in other poses. While the paint on this figure is better than a lot of the others in the series, there are still some oddities about it. For the most part, the basic paint work is pretty clean and seems to avoid any real slop or bleed over. However, there’s a dark wash that’s been applied to the figure’s skin that looks odd in places. Specifically, it’s too heavy on his face, and then it just ends abruptly and starts back up further down. It looks strange. Abraham includes an MP5, a Desert Eagle, and a knife.


Like Rick, Abraham was purchased via Amazon. I had actually seen Abraham a few times on his own, but I didn’t want to get him without the rest of the series. In hand, Abraham is one of the more solid releases from the line, though I can’t say he’s the most thrilling. Still, he’s certainly not a bad figure, and I’m sure he’ll be even more desirable once the rest of his group are released.