#3876: Orko

ORKO — HEROIC COURT MAGICIAN!

MASTERS OF THE UNIVERSE ORIGINS (MATTEL)

I am veritably swimming in Masters of the Universe reviews these days, aren’t I?  Okay, maybe not, but two of them in one month is something of a crazy step up compared to more recent set-ups.  I’m continuing to stick to my guns on only following specific characters, but Mattel keeps getting my by doing additional variants of said characters.  It’s like the *know*.  Or, you know, they’re trying to keep the line fresh.  The last couple of years, Mattel’s been revisiting a lot of the Origins figures to do more specifically Filmation-inspired takes, and the latest of those includes one of my go-to guys, Orko!

THE FIGURE ITSELF

Orko is part of the 25th series of Masters of the Universe Origins, which is a completely Cartoon Collection-branded assortment (simply “Cartoon” since they can’t actually use “Filmation” on the packaging).  The figure is about 3 inches tall (without his flight stand) and he has 14 points of articulation.  As with all Orkos, he’s without any legs, so he doesn’t get any articulation on that front, but he’s got a decent selection of movement in the arms, and even gets an extra point of movement from the last Origins Orko, thanks to his hat being on a balljoint, so you can move it back and forth.  His sculpt is an entirely new one from the last figure.  While there was certainly a cartoon inspiration on the last one, he was also serving two masters in a sense, also replicating the vintage figure.  One of the biggest areas was actually how big he was; he was about an inch too tall for proper scaling with the other figures.  This one addresses that, so he’ll fit in better with the others.  Otherwise, his sculpt isn’t *drastically* different from the last one.  It’s more of a death by paper cuts sort of thing where the small changes all add up to a different looking figure.  In terms of color work, the two figures remain fairly consistent, however.  The one notable change is, at least on my copy, that this guy’s application is a lot cleaner.   Orko gets a pretty nice selection of extras, with a flight stand, his “Hero” medal from “Creatures From the Tar Swamp”, and an extra head and scarf so that Orko can be turned into his Uncle Mortok.  Apart from the beard not totally covering Orko’s “O”, it’s a very cool set-up, and I like getting an extra character out of it.

THE ME HALF OF THE EQUATION

When I bought my Classics Orko, I really thought that was gonna be it.  The Origins one was cool, but I didn’t need it….until I saw it in hand and I caved, because I’m an easy mark.  I didn’t think I’d need *another* one, though, especially since he was more directly cartoon based than other Origins figures.  But, by the time this one was announced, I knew it wasn’t a battle I was going to win, so I’ve actually been rather looking forward to his release.  I think he’s really cool, and does a lot more than the last one, which makes him feel really worth it.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3773: Orko & Gwildor

ORKO & GWILDOR

MASTERS OF THE UNIVERSE: MASTERVERSE (MATTEL)

Looking back on my reviews, I haven’t just done a straight Masters of the Universe review in a fair bit.  I looked at some of the TMNT crossover figures, but I stuck to the Turtles characters, so, you know, it’s not really there.  It’s been since all the way back in March.  It was at least a Mekaneck, so that’s a good leave-off.  As always, I do tend to gravitate to a specific selection of characters in any given style.  One such character is Orko.  I’ve *technically* already got him in the Masterverse set-up, but the first one was more of an accessory than a figure himself.  But now there’s a new one, and he’s even bringing a Gwildor along for the fun!

THE FIGURES THEMSELVES

Orko and Gwildor were released last year in the Masterverse line-up as an Amazon exclusive, though that information didn’t seem particularly well advertised….which might have contributed to the deep discounting of the set.  The pair are both based on their appearances together in Revolution.

ORKO

Hey, it’s Orko the Unnamed Power-Up!  His lack of subtitle here certainly frustrated his actor Griffin Newman, if his Dad-At-Arms interview is anything to go by (also, I really do recommend that interview if you’ve got the time; it’s quite entertaining and Newman is incredibly insightful about his character).  Maybe he’s Orko the Great?  I like that.  Seems solid.  We already got the weakened Orko from Revelation, which was okay, but not great.  This one’s more put together, in terms of both design and final product.  The figure’s about 3 inches tall and he has 9 points of articulation.  He’s decently posable for an Orko, and I certainly appreciate that he’s at least got elbow movement, something the last one was lacking.  The neck joint is a lot tighter this time as well, so no bobble-head Orko.  The sculpt’s a nice offering.  It’s clean and show accurate, with a good flow to the robes.  The paint work’s a little iffier on this guy.  Some of it’s pretty clean, but his notably got a lot of slop on the gold trim, especially on the hat, where it’s quite uneven.  He does get a nice selection of accessories.  He’s got a pretty sizable stand, with a larger magic effect that surrounds him, as well as a long flowing train for the robe, and two smaller magic effects to go over the hands.  It makes for a nice display, but I do sort of wish there was a smaller option on the stand.  I suppose you could always steal it from the prior one.

GWILDOR

After being sort of a shoddy replacement for Orko in the live action movie, Revolution does a pretty neat and compelling turn at weaving Gwildor into the main lore, and in fact giving him some fun interplay with Orko, making his replacement somewhat of a meta joke.  The figure stands about 4 inches tall and he has 24 points of articulation.  Gwildor’s a more conventional figure for the line, just a bit shorter than usual.  The articulation works more or less the same.  Some of them are a little more limited on range, but honestly, he’s not bad considering.  The only real issue for me is the elbows.  The sculpt’s pretty decent.  There’s more going on with it than Orko, with a lot more texturing and layering.  It makes for a contrast.  The sculpt is definitely more of an animated twinge, as expected given the source, but also he should work okay with the movie He-Man too.  His color work is rather on the bright side, again matching the animation.  In general, the application is cleaner than Orko’s, which is a plus.  Gwildor is packed with the Cosmic Key, which is solid, but also does feel maybe a touch light.

THE ME HALF OF THE EQUATION

I was all prepped to buy this set, but then they were an exclusive, and it wasn’t initially clear where, and then I didn’t wind up tracking them down after the fact.  It ended up working in my favor, because I was able to catch them on a particularly good discount.  And yes, that makes me part of the problem, and I am sorry about that.  I would not that it came in an exceptionally jacked up box, but the figures inside were fine, and given the price, I can’t really complain much.  Orko was my main reason in getting this set, but I also didn’t mind having a Gwildor, since I’m one of those people that actually kind of likes the live action movie.  Both of them are pretty solid, and I’m glad I finally managed to snag them.

#3537: Orko

ORKO

MASTERS OF THE UNIVERSE CLASSICS (MATTEL)

Fun FiQ Fact #0016:  Orko’s original name was “Gorpo,” but having a “G” on the front of his robe would have made it difficult for Filmation’s animators to easily flip his animation cels from shot to shot, so his name was changed.

I was very hot and cold with Masters of the Universe Classics.  I definitely fell into some of its hype (it was hard not to at the time, especially given how into DC Universe Classics I was), but it was also not a line that was particularly easy to get into without paying an arm and a leg.  Even within my usual rule of only certain characters it was tricky, just based on the weird ways things wound up released.  I did wind up getting *most* of the figures I really wanted, though, which included the goofy comic relief sidekick, Orko!

THE FIGURE ITSELF

Orko was the 2010 San Diego Comic Con exclusive for the Masters of the Universe Classics line.  There were two versions: an attendee version, and an online version.  The one here is the online version, which was the more standardized of the two, as the attendee version had a heat-activated invisibility feature.  The figure stands just shy of 3 inches tall and he has 13 points of articulation.  This figure was a big deal at the time for being the first Orko properly scaled to the line he accompanied; the vintage figure was much too large, and the 200x was still a touch out of scale.  Also, while his articulation wasn’t top-notch or anything, he’s surprisingly mobile for an Orko, and even at this point, he’s only rivaled by the Origins figure.  This one got an all-new sculpt (a rarity for the line), which is clearly modeled on his Filmation incarnation.  It’s clean and well-rendered, and very certainly looks the part.  His color work was a mix of paint and molded.  The colors are a good match for his usual look, but the paint is notably a little on the sloppier side, especially when it comes to his ears.  Orko was packed with his staff and book, as well as the flight stand used by Triclops’ seers, allowing him to float.  Well, more fly; it’s honestly a little too tall, given Orko tended to float closer to the ground.  Still, as the one bit of re-use, it’s alright.  Orko also included one more, rather substantial accessory: a full Prince Adam figure.  Yep, despite being a full-scale Classics figure, Adam is treated as an accessory in every way, not getting proper billing on the package (though there’s a bubble that denotes his inclusion off to the side of Orko’s name), and even packaged laying down below the cardstock name tag for Orko.  If you don’t know he’s there, it’s possible to miss him.  Why exactly Mattel opted to do him this way is anyone’s guess, but they did some odd stuff at the time, so I’m not gonna try and delve into that myself.  Adam was built on the standard barbarian body (with the matching wrist bracers), so he stands about 7 inches tall and has 23 points of articulation.  He got a new head (with a real Mona Lisa smile situation going on for the expression), as well as a new vest piece.  He also got accessories of his own, in the form of both molds for the power sword (full and split) in the proper magenta color, and an alternate head borrowed from the standard He-Man.

THE ME HALF OF THE EQUATION

I didn’t much care for Orko being an exclusive, and I didn’t have any luck getting him from Matty Collector directly either.  What *did* happen, however, is that I somehow managed to find a sealed one on eBay for a surprisingly low price.  I really only bought it for Orko, and him I do genuinely love.  Since I’m a 200x fan at heart, a classic Adam is something I could take or leave.  And, in fact, I took him and I left him…which is to say, I sold him when he was going for a rather insane aftermarket price, completely offsetting what I put into the set, because why not.  I got the pictures, though, so think of his presence in the review as being like that one last movie an actor filmed before they died, I guess.  Or maybe something less morbid?  I don’t know, do what makes you happiest.  I certainly did, which is why I just have the Orko and not the Prince Adam.

#3527: Orko

ORKO

MASTERS OF THE UNIVERSE REACTION FIGURES (SUPER 7)

Fun FiQ Fact #0006: In both the original ’80s Filmation Masters of the Universe and the 2002 re-boot, Orko and Mekaneck share a voice actor, Filmation founder Lou Scheimer in the ’80s and Gabe Khouth in the ’00s.

I’m not a hardcore Masters of the Universe fan by any means, but I’ve got a shortlist of three characters that I like to have in every possible style.  Number three on that list is He-Man’s plucky comic relief sidekick Orko, who I’ve had a soft spot for since I was rather young.  Yes, kid me saw the appeal of the kid-appeal character.  I was an easy target.  Super 7’s ReAction line is an ill-explored one in my collection, but I did get the Mekaneck back when he first hit, but I passed on Orko at the time, and he sold out.  He has eluded me for a bit, but no figure escapes me forever.  Oh, no.  I’m like a mounty: I always get my man.  Or…you know, action figure.  I’m like an action figure mounty.  Sure, let’s go with that.

THE FIGURE ITSELF

Orko was part of Series 2 of the Masters of the Universe ReAction Figures, which is interestingly enough, the same one that had Mekaneck.  The figure stands 2 1/2 inches tall and he has 5 points of articulation.  Orko doesn’t tend to get the same articulation as the rest of the characters, but this one actually gets the same set-up as everyone else, giving him some of the best mobility of any Orko figure.  He actually has “legs” to move, which is unique to this particular Orko.  As per usual for the character, Orko gets a unique sculpt.  It captures the style of the line nicely, and also requires less adjustments to his character design than some of the others.  His arms are a little longer, but not by much, and overall, he gets all the important details you need to sell Orko’s look.  Orko’s color work is his usual set-up; the paint work is a little spotty on the ears (a classic issue with Orko figures), but otherwise it’s pretty clean.  Orko is packed with his wand, which for this release is just a simple yellow cylinder, rather than anything more ornate.

THE ME REMAINDER OF THE EQUATION

Since I missed out on grabbing Orko from All Time back when he was new, I’ve been waiting for one to come through, and one did indeed, just last week, in fact.  I’ve been stepping back my pick-ups recently, but he was worthy enough to bring home.  He’s a fun little version of the character.  Plus, he gave me an excuse to introduce my daughter to Orko, which is always a fun time!

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3388: Orko

ORKO

MASTERS OF THE UNIVERSE (MATTEL)

He-Man’s goofy floating sidekick wasn’t an immediate addition to Masters of the Universe, but he was certainly an early one.  He officially debuted during the franchises first few years, with toy coverage and regular appearances on the animated adaptation.  Orko’s break from the line’s usual design aesthetics made him a memorable and distinctive looking character amongst the rest of the rank and file.  That said, it also has had the tendency to work against him, since it makes it a heck of a lot harder to share molds between him and other figures.  As such, he’s usually locked in at one figure per iteration of the line.  At least they usually wind up being pretty good, though.  Today, I’m going back to the character’s start, with his very first figure.

THE FIGURE ITSELF

Orko was added to the Masters of the Universe line in 1984.  He’s one of the year’s most notable additions, though it’s generally a good year for the franchise.  The figure is about 3 3/4 inches tall and he has 2 points of articulation, with one joint at each of his shoulders.  The height of articulation, he is not, but there’s really only so much you can do with the design.  I suppose a neck joint might have been nice, but it is what it is.  Orko’s sculpt was a completely unique one.  He’s a bit stiff and stilted in posing, and he’s certainly rather large when compared to other figures in the line (a common issue with Orko figures), but he’s certainly got something of a charm about him.  The robes also do have a nice bit of flow to them, which is a nice touch.  Orko’s hat is a separate piece, which you can *technically* remove, but there’s not really much to see beneath it.  It does at least give him a bit more depth.  Orko’s color work is pretty standard for the line, with molded colors and basic paint application.  The robes wind up with two different shades for the magenta, thanks to the varying plastics on the arms and torso, but it’s minor.  The actual application of paint is a little fuzzy at the edges, and it’s a bit worn on mine, but the colors are bright and he’s got a lot of pop.  Orko was originally packed with a ripcord, which could be used in conjunction with his internal mechanisms to give him a “hovering” effect.

THE ME HALF OF THE EQUATION

When I got into Masters in ’02, the then-current line was quite tricky to get, so I tended to fill in with vintage figures here and there.  Orko was one such case.  Since his 200x figure was rare, I got this one instead, at a small toy show I attended with my dad back in the early ’00s.  This guy is goofy and hokey and I honestly love that.

#3059: Savage He-Man (w/ Orko)

SAVAGE HE-MAN (w/ ORKO)

MASTERS OF THE UNIVERSE: MASTERVERSE (MATTEL)

The early days of Masters of the Universe are a little loose on the exact origins and roles of the characters, with He-Man in particular being a little bit back and forth on who exactly he was.  One of the origins presented early in the minicomics has him as a jungle-dwelling barbarian granted his powers by the Goddess (an early amalgam of Teela and the Sorceress).  During the Classics incarnation of the line, this design was repurposed as Oo-Larr, an earlier carrier of the He-Man mantle.  For Revelation, it’s been repurposed once again, this time as Savage He-Man, Prince Adam’s alter-ego when the power of Greyskull isn’t channelled through the sword.  It’s a different approach to the character, and a fun nod to the history of the franchise, and its also the subject of the most recent deluxe Masterverse figure, alongside a post time-skip version of everyone’s favorite bumbling sorcerer sidekick, Orko, who needs less of a lead-in, because I kind of talk about him a lot on this site.

THE FIGURES THEMSELVES

Savage He-Man (who is billed as the main figure here, with Orko technically just being a pack-in accessory) is a standalone deluxe-sized release for Mattel’s Masterverse line.  He started showing up at Targets first, hinting at a quiet exclusivity (kinda like what happened with Faker), but the wide release followed within about a month.

SAVAGE HE-MAN

How about that, we’re getting our first proper He-Man variant (seeing as Faker is *technically* a different character and all) for Masterverse.  It’s on one hand sort of surprising it took quite this long, and on another, not terribly, since He-Man proper only actually gets the two looks in Revelation.  They did the first one, and now here’s the second.  The figure stands 7 inches tall and he has 31 points of articulation.  He’s built on the standard male body, and, well, that’s honestly a bit surprising.  Savage He-Man in the show is very clearly a lot larger than the standard He-Man, so the assumption was that he was going to be using the larger Skelegod body, rather than the standard He-Man body.  I guess for the Oo-Larr equivalent set-up, this works out better, but it’s certainly a deviation from the source.  He’s got a new head, lower legs, feet, and loin cloth piece, and ditches the armored parts from the standard He-Man.  The new head is quite similar to the standard He-Man, just with a slightly angrier expression, and much longer hair.  I didn’t mind the normal He-Man head, so I don’t mind this one, but I know my opinion on that was far from a unanimous one.  The new legs swap out the usual boots for bare legs and feet.  The look is slightly interrupted by the cut joint mid-shin, but I’ll take that over reduced mobility.  The new loin cloth is less ornate and defined than the belted one, fitting better with the savage appearance.  Otherwise, he’s the standard parts we’ve seen before.  It’s certainly a good sculpt on its own, issues of scaling aside.  Savage He-Man’s paint isn’t something that would initially seem very involved, given how little there is to the design, but Mattel went the extra mile on this one, and actually gave him a brown was over most of the body, to really emphasize the musculature of the sculpt.  It’s a touch heavy in some spots, and also varies a bit from figure to figure, but it does a good job of changing up the appearance a bit, and differentiates him from regular He-Man nicely.  Savage He-Man is packed with two sets of hands (gripping and open gesture), a spear, an axe, and the Power Sword.  The spear’s a good callback to zoo-Larr, and I’m glad to finally have the classic He-Man axe in this style.  Why he comes with the sword is anyone’s guess, since this explicitly He-Man without the sword to channel the power, but I won’t complain about extra stuff.

ORKO

I don’t know how it worked out for everyone else, but despite this guy being listed as an accessory, Orko was my main reason for picking up this set.  That being the case, I’m reviewing him as his own figure.  Orko has a few looks over the course of the show, but this figure goes for his post time skip, magic-deprived appearance.  Amusingly, this look doesn’t ever interact with Savage He-Man, so  the pack-in here is kinda weird. But, hey, if it gets me Orko, I won’t complain.  The core Orko figure is about 3 inches tall and he has 5 points of articulation, but he’s got a hovering stand, which adds another two inches of height, as well as 3 more points of articulation.  Orko’s not terribly mobile.  It’s not like he usually is, of course, but more recent figures have at least given him extra motion at the arms.  This one only gets mobility at the shoulders and the neck.  It’s partially a design thing, since the arms are bare and rather scrawny, making them slightly impractical for articulation.  The neck joint’s not great, either, at least on mine, where it wobbles pretty freely, and doesn’t really hold a pose.  The sculpt is at least all new, and does a respectable job of looking the part, even if the movement isn’t really there.  The paint work on Orko is pretty basic.  There’s not a ton going on, but it does what it needs to, and it works pretty well.

THE ME HALF OF THE EQUATION

My main goal in this line is to assemble Teela’s post time jump team, and I need an Orko for that.  Him being bundled with Savage He-Man wasn’t my first choice, but I went along with it.  Savage He-Man’s okay, if not thrilling.  Orko is an accessory, and it shows.  He’s not awful, but he’s not great either.  Still, I’m happy to have him in some form, rather than nothing.

Thanks to my sponsors over at All Time Toys for setting me up with this set to review.  If you’re looking for cool toys both old and new, please check out their website.

#3049: Orko

ORKO

HE-MAN AND THE MASTERS OF THE UNIVERSE (MATTEL)

Last summer, Netflix dropped the first of its two Masters of the Universe cartoons, the more veteran fan-aimed Revelation.  Two months later, they dropped the second, the more younger audience-friendly He-Man and the Masters of the Universe.  This one is a more true reboot of the franchise, building things more or less from the ground up.  Roles and basic set-ups are the same, but the specifics of the characters are, in a number of cases, heavily re-worked.  I gave the show a try, and it wasn’t quite my speed.  I’m admittedly about two decades outside of the target audience, so I don’t really think it’s a mark of the show’s overall quality.  It’s clearly designed with toys in mind, and there are some pretty fun designs there-in.  One that particularly caught my eye was the show’s mechanical take on Orko, or “Ork-0,” whose figure I’m taking a look at today.

THE FIGURE ITSELF

Orko (as the packaging refers to him) is part of the basic He-Man and the Masters of the Universe toyline from Mattel, which bears the sub-branding “Power Attack”, though I’m not sure if that’s an actual line-branding or not.  The figure stands roughly 5 inches tall and he has 5 points of articulation, as well as a spring-loaded waist joint.  His movement is a little bit on the restricted side.  I found he had an alright range of motion on the neck, but the shoulders and wrists are just simple cut joints, and he lacks any motion on the elbows, which is kind of a bummer.  At the very least, if the elbows had a couple of ball joints (which they totally look like they do), his mobility would be a lot better.  As it stands right now, he’s good for the basic hovering pose, with a little tweaking on the head, and that’s it.  He’s effectively on par with the vintage figure, I guess, so it’s not the worst thing.  Orko’s sculpt is a rather good recreation of the animation model for the character as seen in the show.  The proportions are pretty well matched, aside from the arms being a little bulked up, for the sake of durability.  The detailing’s really not bad for this style of figure, with a really nice bit of texture work on his outfit.  Orko’s color work is largely handled via molded colors, but he gets some paint for his face, and the detailing on his outfit, and it’s cleanly and sharply applied, and again matches well with the show design.  Orko is packed with a single blast effect piece, which can be used on either of his hands, albeit somewhat loosely.

THE ME HALF OF THE EQUATION

Though the show didn’t really grab me, I did really dig the new Orko design, and I enjoy the new concept behind him.  That being the case, I was definitely on board for the new figure.  He’s kind of basic, and there are some slight drawbacks to how the articulation works, but he’s overall a pretty fun figure of a pretty fun design.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2927: Orko

ORKO

MASTERS OF THE UNIVERSE ORIGINS (MATTEL)

I’m slowing down on Masters of the Universe Origins, as my focus shifts just a little bit more over to the new Revelation-related stuff in Masterverse, but that doesn’t mean I’m not gonna still pick up the occasional release here and there, mostly when they do one of those characters that I like to have in every style.  Still waiting on that Mechanek love, but until then, I guess I’ll just make due with one of the *other* characters I have across numerous styles, one despised by fun-haters everywhere, Orko!

THE FIGURE ITSELF

Orko was released in Wave 2 of Mattel’s main Masters of the Universe Origins line.  It technically shipped to Walmarts at the tail-end of last year, but that’s a very technical thing.  It actually started showing up later in 2021, and has finally started showing up at general retail a bit more in the last few months, along with the rest of the oddly delayed Wave 2 figures.  The figure is about 4 inches tall and he has 13 points of articulation.  Obviously, he’s got no legs, so by extension there’s no leg movement, but he does get all of the standard movement in his arms, as well as a quite useful ball-joint on the neck.  While the line is largely built on re-use, Orko continues the usual Orko trend of being an entirely unique mold.  He’s clearly based on his vintage figure, especially when it comes to scaling (he’s rather one the large side), but certainly takes some inspiration from his Filmation animation design in terms of the sculpt’s specific styling.  It’s a fun, streamlined sculpt, and certainly fits the character well.  Orko’s paint work is generally pretty basic, with most of the colors being molded plastic.  What paint he does have is a little bit on the sloppy side.  There’s some errant paint on the back of the hat, as well as a couple of spots of yellow where they shouldn’t be around the eyes.  It’s also pretty messy around the edges of the ears.  From afar, it’s not terrible, but it doesn’t seem up to the same standard as the other figures I’ve gotten from the line.  Orko is packed with a display stand designed to emulate his floating from the show.  It’s a pretty impressive piece, complete with an articulated arm and everything, a great improvement over prior hover stands for the character.

THE ME HALF OF THE EQUATION

I didn’t intend to get this guy at first.  I’ve got the Classics release, and, as far as I’m concerned, that’s pretty much the best version of a classic Orko we’re ever going to get.  So, this guy didn’t really feel needed.  That being said, I got to finally see him in person, and my resolve on not getting him wore down.  Ultimately, he’s a pretty good little figure.  He’s very different than the rest of the line, but he works well, even as sort of his own contained piece.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2901: Orko

ORKO

MASTERS OF THE UNIVERSE ETERNIA MINIS (MATTEL)

I closed out last month with my first look at Eternia Minis, the line that began as Mattel’s ill-fated attempt to cash in on the Galactic Heroes craze in the early ’00s, but has now found new life as part of their new push to get the Masters of the Universe brand as far as they can.  The line is still sans Mechanek and Roboto, my two go-tos for trying out new lines, so I’ve had to settle for my back-ups, first with Zodac, and now with He-Man’s goofy sorcerer sidekick, Orko!

THE FIGURE ITSELF

Orko is another 2021 release in the Eternia Minis line, technically part of the same assortment that brought us Zodac.  That means he’s *technically* a spring release, but that’s all very theoretical.  The figure is about 2 inches tall (thanks to the stand granting him some extra height), and he has 4 points of articulation.  Without legs, he doesn’t really have a waist, but there’s the spot where the stand connects, and it’s on a balljoint, which does allow for some slight adjustment of posing.  It also makes the stand removable, if you so choose.  Orko sports a totally unique sculpt, based on his classic design.  He generally doesn’t get quite as far removed from his usual look as the rest of the line, seeing as he’s already pretty cartoony to start with.  His head’s a little larger, and his hands are a little blockier.  That’s pretty much the extent of it.  He fits in nicely all the same, and it looks pretty good.  Definitely a design that fits in with the set-up.  Orko’s paint work is generally pretty bright and colorful, as well as being in line with his usual depictions.  The application is a little messy, with some slop on a few of the areas where colors shift.  There’s a notable splotch of blue on the right sleeve, and his “o” is also off-center on mine.  Orko get’s the removable stand, but that’s all on the accessories front.  His scepter might have been cool, especially given the gripping pose on the hands, but it’s not something I really feel is a glaring omission.

THE ME HALF OF THE EQUATION

It’s Max’s fault again.  Okay, maybe a little bit less so this time.  He just bought me Zodac as a surprise.  I actually did ask him to keep an eye out for an Orko for me.  I’ve always had a soft spot for the little guy, and this style does really seem to work well for him.  He’s again a very fun little figure, and I like how this line has turned out.  I’m still hoping for a Mechanek or Roboto.  That’d be swell.

#1004: Orko

ORKO

MASTERS OF THE UNIVERSE (2002)

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Goofy sidekicks are something of a divisive bunch. You tend to either love them or hate them, with no in-between. Me? I’m generally a fan. I like goofy. I like funny. I like silly. Sometimes, what a serious story needs is someone to inject a little levity into it. Lex Luthor needs his Otis, Wonder Woman needs her Eta Candy, Squirrel Girl needs Monkey Joe, Brienne of Tarth needs Podric, and Batman’s always more fun when Bat-Mite’s around. Heck, I even like Wendy, Marvin, and Wonder Dog! When it comes to Masters of the Universe, yes, that means that I like Orko, He-Man’s less-than-effective wizard friend. I like him enough that I actually own every single Orko figure in existence (it’s not that hard; there’re only three). Today, I’ll be looking at Orko’s middle figure, courtesy of the 2002 relaunch.

THE FIGURE ITSELF

Orko200z2Orko was released in the third Heroic Warriors assortment of the 2003 series of Masters of the Universe, alongside a rather silly He-Man variant. The figure stands about 5 ½ inches, counting the (non-removable) stand that gives him a hovering effect, and about 4 ½ inches not counting it. That’s rather on the large side for Orko, since it only makes him an inch and a half shorter than the average figure from the line, despite the show depicting him as less than half the size of most of the characters. This wasn’t a first for Orko, though; his vintage figure suffered from a similar issue. Granted, he’s still smaller than the rest of the figures, so the effect is kinda there. The figure has 8 points of articulation, which isn’t bad for a figure without legs. Orko has a pretty awesome sculpt. It takes a few liberties with the design seen in the show, but the changes make the design a little more ornate, which results in a pretty cool look. The sculpt is also incredibly dynamic, which makes him a pretty exciting looking figure to have on the shelf. What’s really cool is that he can still pull off a number of different poses, despite the more specific nature of the sculpt. The paintwork on Orko is solid, but perhaps not quite as impressive as the sculpt. The basic work is all there and it’s pretty clean, but there’s not much beyond that. With a sculpt like this, a few accents would have gone a long way. Orko included a staff, as well as a large…mystic…ball…thing. I’m not sure what it is, but it looks kind of cool.

THE ME HALF OF THE EQUATION

Orko wasn’t super easy to get when he was new, so I didn’t have one (I actually ended up getting the vintage figure instead). This guy came from the lot of Masters figures that I picked up from a Goodwill a few weeks ago. Amusingly, he and his accessory were packed separately from each other, so I ended up having to pay for both of them (he was still less than $4, so I’m hardly going to complain). He was definitely one of my favorite finds in the set, and I’m glad to finally have one. Even with the scale issues, he’s a pretty awesome figure.

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