#0762: Arkham Knight

ARKHAM KNIGHT

BATMAN: ARKHAM KNIGHT (PLAY ARTS KAI)

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When I was first starting to duck my head into the whole video game thing, I tended to stick to games based on properties with which I was already familiar. That meant I stuck with comic books and super heroes a lot of the time. Comic book-based video games have a reputation in the past of not always being the best they could. That being said, in the last few years, a few have been a bit better received, such as the Batman: Arkham games. The third (main) installment in that series, Arkham Knight was released earlier this year, and received a number of toy tie-ins. Today, I’ll be looking at one of the figures of the titular antagonist, the Arkham Knight.

THE FIGURE ITSELF

ArkKnight4Arkham Knight is the third figure in Play Arts Kai’s Batman: Arkham Knight line. He was released in September of 2015. The figure stands about 10 inches tall and has 49 points of articulation. The posablity on the figure is generally pretty great, though it’s worth noting that the joints are ratcheted, which can make moving them a little bit tough at first. He gets an all-new sculpt, based on the character’s appearance in the game. Well, more or less, anyway. Play Arts Kai has added their usual dash of stylization, in order to keep him consistent with their other figures, but the design is pretty much unchanged. It’s a pretty solid design, overall, and it’s got a cool “anti-Batman” vibe to it. The sculpt does a good job of translating the design into a real, physical object. There’s plenty of detailing, especially on the armored parts, and everything’s nice and sharp. He’s got softer rubber pieces for his upper torso, shoulder pads, and belt, all of which are very well sculpted and add a nice level of depth to the figure. The folds in the fabric portions of his costume (mostly the pants) are sculpted very dynamically, which definitely gives the figure ArkKnight3a sharp look, if not a super realistic one. The sculpt does a good job overall of integrating the articulation, though some areas, such as the wrists, are a little more obviously joints, and other joints will leave odd parts of the underlying sculpt exposed. Arkham Knight’s paint work is very nicely executed. Everything is pretty cleanly applied, and there are a lot of nice subtleties that add a lot to the figure. The faceplate of the helmet is definitely my favorite part; it’s cast in a semi-translucent dark blue plastic. The eyes on the helmet are set just a slight bit lower than they would be on a normal person (since they’re actually just HUD representations of eyes, not the real thing), which gives AK this weirdly unnerving quality. The figure is packed with a pair of handguns, a larger gun (which, I believe is meant to be a combined version of the two smaller ones, in-game), an extra folded up front grip for the larger gun, an extra head without the clear faceplate and HUD eyes, four pairs of hands (fists, trigger finger, relaxed, and open), and an articulated display stand.

THE ME HALF OF THE EQUATION

I haven’t actually played any of the Arkham games, but I’ve picked up a few of the figures here and there. I though Arkham Knight had a pretty cool design, so I was looking to pick up one of his figures. I had originally intended to get the DC Collectibles version, but I ended up deciding to pick up this guy when I found him at Baltimore Comic-Con (in no small part due to some pushing by Tim). He’s my first Play Arts Kai figure, and he’s a lot of fun. I’m definitely glad I decided to get him.

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Guest Review #0001: Raiden

RAIDEN

METAL GEAR RISING: REVENGEANCE (SQUARE ENIX PLAY ARTS KAI)

Hey guys! Today, instead of the typical review by yours truly, my friend Tim Marron will be stepping in for a guest review. If you like today’s review and want to read more from Tim, be sure to check out Timsical Thoughts, where Tim posts a daily random thoughts about life, the universe and everything, as well as Tim’s Blarg where he talks about his work as an artist. Raiden1 To start things off, hello. My name is Tim and I will be handling this, the first of many guest reviews. While Ethan appears to have action figures from movies, TV shows and comics pretty much nailed down, basically all of my action figures stem from video games. But enough about me for now, let’s get down to the review. Ninjas and cyborgs. What two things could possibly be a better combo than that?  Such a happy combination falls to today’s review of the main character of the game Metal Gear Rising: Revengeance, Raiden. That’s Raiden as in “riding” minus the “g.” Not to be confused with Raiden (ray-den) from the Mortal Kombat franchise.

THE FIGURE ITSELF

RaidenAccessoriesRaiden was released in February of 2013, right alongside Konami’s release of MGR:R. He stands roughly 11″ tall and features 35 points of articulation, 45 if you include the arm on his sheath. His design is taken from his appearance in the game after the fateful duel against rival “Jetstream” Sam Rodrigues which happens at the end of the first chapter/prologue. Square Enix was the first company to release an MGR:R Raiden figure so all of the sculpting is the first of its kind. The sculpt itself is excellent, combined with a damn-near perfect paint job the figure looks like it was pulled right out of the game itself. Only real gripe I have with the figure is that the little strap thingies that connect to Raiden’s torso can be a bit of a pain if they come untucked from his hip piece, but I can understand the design choice since it allows an accurate character depiction while still maintaining very good posablility. I suppose the face could use a bit of extra color to bring out his features some more, but honestly, I prefer the way he looks with his mask on, so it doesn’t bother me. Raiden comes packaged with his signature High-Frequency Blade, sheath, tanto knife, 3 high-frequency throwing knives with a pouch to hold them, a pair of open hands, a pair of grasping hands, a pair of standing feet, a pair of grasping feet, VR visor/mask, and hair piece. Now, to those of you asking “what the heck are grasping feet?” allow me to explain. In the game’s context, Raiden’s feet make it look like he is wearing heels, when in actuality, that heel works like a big thumb, allowing him to wield his sword with his feet. It is no exaggeration to say he will kick dudes apart. And yes, the figure can do it too.

THE ME HALF OF THE EQUATION When MGR:R was set to come out, I was so excited for it that I pre-ordered it at my local GameStop which, for those who know me is extremely unusual behavior for myself. A) I bought a brand new game at full retail price, and b) I put in the effort to pre-order something at all. As it turned out, the game delivered on all of my expectations and I spent the next couple months ranting about how much I love it like a huge nerd. When I discovered this figure, there was no doubt in my mind I would own it because, again, I’m a huge nerd. I managed to pick it up, brand new, off eBay for a decent price. He now stands proudly atop my printer, pointing his sword menacingly at my roommate’s half of the room. I consider Raiden to be my first real entry into the world of high-end action figures. The big scary world where the good stuff costs you an arm. Something I’m sure Raiden can sympathize with. ZING! Raiden2