ROBOTO
MASTERS OF THE UNIVERSE CLASSICS (MATTEL)
It’s been a year and a half since I’ve talked at all about Masters of the Universe Classics. There’s….reasons? I mean, the big one is that the line’s been dead for the better part of a decade, so it’s not like there’s a lot of updates. Also, I’m only a moderate MOTU fan at best, so it’s not like I’ve even got a huge backlog of them. And discussion of how the line was run is tricky at best, and I’ll just leave it at that. But, I do have some parts of the franchise that I enjoy no matter the surrounding situation, and one of the core characters for that is Roboto. He’s just so neat and nifty and retro, and that’s very fun. So, let’s look at another one of those!
THE FIGURE ITSELF
Roboto was the October release for Masters of the Universe Classics 2010 run of figures, making him the tenth standard figure of the line’s third year. By 2010, the line was pretty much in full-swing, and they’d gotten the subscriptions set up, so Roboto was around for a leisurely 2 hours and some change before selling out, which I guess was pretty nice. The figure stands 7 inches tall and he has 23 points of articulation. While he loses the mid-torso joint that most figures in the line sported, he does gain an articulated jaw, so it winds up as an even trade. Roboto’s sculpt was a mix of new and re-used, which was pretty par for the course. Like his vintage counterpart, he shares his legs with Trap-Jaw (who also shared his legs with Optikk, all three the same year), but his upper half is all-new. Roboto was very definitely based directly on his vintage counterpart, rather than his 200x version. At the time, it was the most sensible choice. There was an alternate head made available later, but that wasn’t present with the initial release. The sculpt does a pretty respectable job of capturing that vintage look. The head and torso
are very cleanly detailed, and I love the working jaw and turning gears inside the torso. I also really dig the little heart sculpted around the central gear, in reference to his mini comic appearance. The arms are fine, but the elbows are notably rather restricted in their motion, which was a recurring issue for the line. QC was unfortunately a notable issue for this guy. Thankfully, mine isn’t plagued by the torso cracking, but there was no avoiding the reversed shoulders. They aren’t the end of the world, but it’s pretty obvious they’re not the way they’re supposed to be. The color work was actually pretty nice for this guy; he’s really bright and bold, so it makes him very eye-catching. He’s also got a wash on the silver sections, to help bring out the sculpted details a little better. Roboto was packed with his classic claw, axe, and blaster attachments, as well as a standard hand. The weapons are a bit soft and prone to warping, but generally they look okay, and the standard hand is a nice addition.
THE ME HALF OF THE EQUATION
I had only *just* picked up my first MOTUC figure when Roboto dropped, and I wasn’t up on keeping current, so I missed his day-of. I contemplated getting him a number of times early in the run, but he was always just a little over what I wanted to pay, and then I ended up sort of falling out of it all. I’ve been keeping an eye out for a bit, though, since he was the only of my regular line-up of characters I didn’t have for Classics. While on family vacation, Matty wanted to go to the toy store, and they just so happened to have one of this guy for for a price I was willing to pay, so, huzzah, I have one! Admittedly, in light of the Origins and Masterverse figures, he feels kind of quaint and a little outmatched, but I’m glad to have him nevertheless, and I’ll never complain abut more Roboto figures.



























