MARVEL LEGENDS (HASBRO)
Super Skrull may have been ever so slightly undercut as a FF foe by yesterday’s review of the greatest comic book villain of all time Doctor Doom, but let’s not let him get too down here. I mean, he’s a pretty solid antithesis of the team, being a guy who can match them all ability for ability. After DC’s Amazo proved the concept of combining all the heroes’ powers into one could work, the FF followed suit with Kl’rt, a Skrull warrior imbued with…the combined powers of the FF. Look, it’s all pretty straight-forward. Despite being specifically tailored to the FF, Super Skrull was sort of batted around the general Marvel universe following a few defeats from his initial foes, and has even had a few turns as a reluctant ally to our heroes.
THE FIGURE ITSELF
Super Skrull is the titular build-a-figure for the newest FF-themed series of Marvel Legends. Kl’rt has actually never had a proper Legends release before, but he did get a 6-inch figure out of Toy Biz’s Fantastic Four Classics, which they dropped right before losing the license. Hasbro subsequently re-issued that figure in a two-pack, but intended as a more generic Skrull army builder, rather than a true figure of the original Super Skrull. Whatever the case, this figure is certainly a welcome addition to the current line-up. He stands 7 inches tall and he has 32 points of articulation. Super Skrull, rather interestingly for a Build-A-Figure, is built on the Hyperion body, which is typically a single-carded piece. He gets his own head (two of them, in fact), upper torso, and arms to help differentiate him. The two heads give us two different moods for Kl’rt; one somber, and one mad and cackling. I like the cackling myself, but both are solid pieces, and internally consistent to boot. The new upper torso not only gives Kl’rt his proper Skrull shoulder pads, but also replaces the usual upper torso, thereby eliminating the weird torso shelf that is the standard Hyperion body’s one major flaw. The new arms replicate Super Skrull’s typical “using all the powers at once” appearance, although with a slightly different than usual application. Rather than going for the symmetrical stretched out, flaming Thing arms and transparent legs, this figure gives us one flaming Thing arm (courtesy of a clip-on effects piece), and one stretched out invisible arm. They’re pretty awesome pieces with just one downside. Though a spare set of standard arms is included, the design of the left powered-up arm doesn’t allow it to be removed from the torso after initial assembly, which is why my Kl’rt keeps the Thing arm no matter what. I don’t think I would ever display him without the powered-up parts, but it’s annoying not to have the option.
THE ME HALF OF THE EQUATION
I got this figure by buying all of the figures needed to complete him. Hands up, who’s surprised? Honestly, though, I wasn’t sure about another set of the FF, but upon seeing this guy as the Build-A-Figure, I was pretty well sold on the assortment. I never got the old Toy Biz figure, but always wanted one, so another chance at the character is much appreciated. I’m annoyed by the inability to change the arms back and forth as you should be able to, but even without the standard arms, this figure’s pretty darn cool.
This assortment is a pretty balanced one. While I can easily say that Doom is my favorite (and Reed’s my least favorite), the grouping on the assortment as a whole is pretty tight. There are definite positives to the whole assortment, and they make for a really solid set of figures.