#3846: Spat & Grovel

SPAT & GROVEL

MARVEL’S MOST WANTED (MANUFACTURER)

Last week, I wrapped up my reviews of the Toy Biz X-Men Savage Land series, looking at Joseph, a very dialed into the moment character at the time of his release.  So, today, let’s dial in even further!  In the 1997 storyline that sent a portion of the X-Men to the Savage Land (which I referenced in my Joseph review), Gambit is set upon by Spat, a bounty hunter who has a past with him.  Spat and her bestial partner Grovel are more or less a footnote in the X-Men’s history, but they have the fun little side-bit of being designed by creators Scott Lobdell and Joe Madureira specifically to be too weird to make for a good transition to toy form (something most X-characters where doing at that point).  So, they made them a woman aging in reverse and a weird space lizard.  And, of course, they had their own action figures in less than a year, because of course they did.

THE FIGURE ITSELF

Spat & Grovel were released in the 1998 Marvel’s Most Wanted series from Toy Biz.  It’s…well, it’s certainly a bold name for a series that included Spat & Grovel…or really any of the figure’s from it.  But, there it was.  These two are certainly the most obscure of the three offerings, hence this also being the only time they’ve shown up as action figures.

Spat’s really the main figure here, with Grovel being kind of an accessory, much in the same way as the Savage Land sets handled their figure and creature set-ups.  The figure is about 2 1/2 inches tall and he has 5 points of articulation.  Given her smaller stature, she just moves at the basic five, and even then, the hips are v-hips, so the end result is a figure that really doesn’t move all that much.  She’s really just a stand-er.  The sculpt does an okay job of capturing Madureira’s drawings of the character, with his slightly more cartoonish proportions and stylings all pretty well present.  The head admittedly looks a bit too much like a full-grown woman’s head, on a very small body.  That being said, it’s not a terrible offering.  I do like the flow on the headband, though, as well as the texturing on the fur of her outfit.  Spat’s paint work is pretty solid.  Both the hair and outfit get some accenting work to help sell the sculpted details as well.  Spat is packed with a spear with a chain on the end of it, which she holds nicely in her left hand.

Grovel’s a big space lizard, and that’s what this figure aims to be.  He’s a big, chunky thing, a fair bit larger than Spat.  Exactly *how* much larger than Spat he’s supposed to be varied a bit in the comics, so the figure just goes for demonstrably larger, and makes it work.  He’s got base movement at the top of each leg, and the tail can twist, so there’s some slight variation in play.  He’s also got a mouth opening action feature; pushing down the front-most fins opens the mouth up a fair bit.  He’s got some cool patterning for the paint work, which is pretty fun to look at, and generally sells the whole “giant space lizard” bit rather well.

THE ME HALF OF THE EQUATION

As a kid, I had literally no clue who Spat and Grovel were, and they were new, so my dad, who was my primary source of information on “who these guys were,” didn’t know either, so I kind of just missed out on them.  As such, they were the last of this particular set I picked up, actually just a few weeks ago.  I’ve been on a real Toy Biz kick, largely because I’m finally trying to actually put them out on display, and I put the other two from this set out and figured it might be a good time to finally finish the set.  They’re a rather goofy pair of characters, and not so much toy-friendly, but at the same time, I don’t think they’re un-toy-friendly either.  And, it’s not like there’s ever going to be another version of this pair, so they’ve got that particular novelty, if nothing else.

#3815: Cyclotron

CYCLOTRON

SUPER POWERS (KENNER)

Okay, so I’m taking a brief intermission from McFarlane’s Super Powers to look at…Kenner’s Super Powers.  Look, I’m nothing if not a creature of habit.  When last I looked at the proper Kenner line, I looked at one of the line’s original characters made up by Kenner for the line.  Today, I’m looking at the other one!  Not content with two spinning heroes, Kenner decided to introduce a third, re-using a name that DC had already used, but on a completely un-related character.  So, anyway, here’s Cyclotron!

THE FIGURE ITSELF

Cyclotron was added to the Super Powers line in its final year, alongside Golden Pharaoh.  It was, of course, his first figure, but, like Golden Pharaoh, he also turned up in DC Universe Classics.  Curiously, though he’s had two figures, neither of the two comics Cyclotrons have gotten any figure coverage at all.  The figure stands 4 1/2 inches tall and he has 8 points of articulation.  His waist joint is more meant to facilitate the action feature, but can turn independently as well, so that’s a nice little extra bit of movement.  Also, while he’s got the neck joint, when his face plate is in place, the joint can’t be used.  Cyclotron has an all-new, totally unique sculpt.  It’s based on a Jack Kirby design, which is honestly pretty nifty.  It’s definitely got some early Wonder Man vibes to it, which I don’t mind.  The coolest element by far, though, is the robot face underneath the face plate; it’s a bit rudimentary, but it’s still super neat, and quite unique.  The color work on Cyclotron is honestly pretty unique, so he stands out from the rest.  The application’s basic, but clean, and fits well with the rest of the line.  Cyclotron’s only accessory is the face plate, and he also gets his “Power Action Cyclo-Spin”; you spin the torso counter clockwise a few times, and squeeze his legs to release it and send his torso spinning the other way.  It’s actually a pretty fun feature.

THE ME HALF OF THE EQUATION

Cyclotron’s an earlier addition to my Super Powers collection, and the first of the later run figures I got.  I was fascinated by his design, and found an eBay auction for one without his faceplate.  And I had that one for a good two decades, no faceplate at all, but there he was.  I honestly wasn’t sure I was going to complete him, but as I’ve neared the end of my Super Powers collecting, I’ve gotten a bit lucky on the parts front.  I managed to get a solid deal on a complete Cyclotron, so I could finally finish my original.  He’s goofy as hell, but also one of my favorites from the line.

#3744: Commcast

COMMCAST

X-FORCE (TOY BIZ)

“A technological wizard, Commcast lets his keyboard do his fighting for him! Not only can he access virtually any information in the world within seconds, but this cyberpunk hacker has an arsenal of high-tech weaponry available via his computer! Disdaining physical combat, Commcast uses knowledge as his weapon of trade, usually allowing others to fight his battles for him, while overseeing the action from a safe distance. Still when the action gets too close for comfort, Commcast and his hover disc have taken down many an overconfident foe!”

It’s December, a month for looking back fondly with nostalgia, and what better thing for me to be nostalgic about that Toy Biz Marvel?  Wait, Comcast.  Well, I’m certainly not nostalgic about Comcast, and I’m happy I left them behind.  Oh, wait, it’s ComMcast, with two “m”s.  That’s not the communication company, it’s the X-Force character!  Admittedly, they’re about equally effective, I suppose, since Commcast never really did amount to much as a character.  He’s just one of the many, many, many ’90s X-characters introduced because they were so popular, who then fell into the background.  But, it was the ’90s, so he got an action figure.

THE FIGURE ITSELF

Commcast was released in Series 4 of the X-Force spin-off to Toy Biz’s X-Men line.  He hit in 1994, which is a surprisingly quick turnaround from the character’s original 1993 appearance.  You’d think a character like this would be the most obscure part of the assortment, but Slayback, Killspree, and X-Treme all give him some serious competition for that spot.  The figure stands about 5 1/4 inches tall and he has 9 points of articulation.  His articulation scheme is pretty much the standard for the line, albeit somewhat restricted by the nature if his design.  His sculpt is also pretty standard.  It’s not a bad recreation of his comics design, which is itself surprisingly tame for ’90s standards.  The posing of the arms is a little awkward, and he’s a touch pigeon-toed.  Also, his holster is kind of ridiculously large.  That said, he’s a pretty cleanly defined figure.  Commcast’s paint work is a touch rough.  There’s some notable slop around the boots and gauntlets, and the coverage on the silver sections is a bit inconsistent.  The face isn’t bad, I guess, though.  Commcast is packed with a gun and a “Mutant Hunting Hovercraft.”  Honestly, the hovercraft is the coolest bit with its collapsable set-up.  It even got re-used for the re-release of Cyclops II.

THE ME HALF OF THE EQUATION

Honestly, the biggest thing that sticks in my memory about this figure was that he was the origin of the hovercraft part that came with my Cyclops figure.  I don’t really know anything at all about the character, and nothing about him every spoke to me in particular.  At this point, I’m trying to get a complete run of the Toy Biz Marvel stuff, which leads to me buying a lot of figures I wouldn’t necessarily buy on their own.  Commcast fits squarely into that set-up.  I wound up snagging a sealed one during my summer vacation this year.  He’s not a star piece, or anything, but I can genuinely say he’s better than I’d expected.

#3720: Ambush Bug

AMBUSH BUG

DC MULTIVERSE (McFARLANE)

There are three acceptable (and honestly expected) responses to finding out I’m reviewing Ambush Bug.  The most common is “Who’s Ambush Bug?”  Fair.  Second is “Why Ambush Bug?” Unfair.  And the third is “Hey, cool, Ambush Bug!”  To answer the “who,” Ambush Bug is a fourth-wall-breaking, intentionally silly DC comics character created by the late Keith Giffen, who was, amongst other things, voiced by Henry Winkler in Batman: Brave and the Bold (making it the first of the two times Winkler’s played a DC character).  To answer the “why,” because I want to, that’s why.  And to respond to the “hey, cool,” thank you.  Anyway, Ambush Bug’s pretty rare when it comes to figures, previously having only a Minimate, but he somehow made it into McFarlane’s line-up, so here we go!

THE FIGURE ITSELF

Ambush Bug is a 2024 addition to the DC Multiverse line, in an assortment that also sported paint variants on Booster Gold and Mr. Freeze.  Kind of an odd line-up, but Ambush Bug’s an odd guy.  The figure stands 7 inches tall and he has 37 points of articulation.  I was kind of expecting another re-use of the Blue Beetle/Booster mold, but I suppose that was deemed to bulky for Bug.  Instead, he’s using an altered version of the Jon Kent Superman body.  Generally, it’s not bad, especially since it’s a good match for his build, and it’s got a respectable articulation set-up.  What’s sort of weird is that, while the front’s been tweaked to remove the logo, the sculpted collar and the detailing on his back remain, which looks a little odd.  It’s also not as wrinkly as Bug is usually depicted as being, but that’s not terribly surprising.  He gets a brand new head sculpt, which is quite a nice piece.  It’s definitely a more recent take on the character, but it’s very sharp and I love the expression they’ve given him.  Ambush Bug is almost entirely colored via molded plastic, which is fair, since he’s supposed to be all green.  He gets paint for his face, which is well-handled and clean in its application.  The pattern on the eyes in particular is quite impressive.  Ambush Bug is packed with an alternate gripping hand for his left side, his “sidekick” Cheeks The Toy Wonder, a display stand, and a collector’s card.

THE ME HALF OF THE EQUATION

Honestly, I never expected to see a figure like this.  Back during the DCUC days, I was always pulling for him, especially given how deep the line went, but tooling always seemed to hold him back.  Once that line ended, and DC Direct fell off, I figured that was kind of it for his chances.  I was definitely surprised when this one was shown off.  Of course, it would have to be after most retailers have given up on consistently stocking the McFarlane DC stuff, wouldn’t it?  Fortunately, when I went in to get my comics a few weeks ago, Cosmic Comix had one hanging there, and that made the whole endeavor that much easier.  He’s a surprisingly good figure.  He’s got the issue with the weird extra details on the upper torso, but beyond that, he’s really good, and I’m very happy to have him.  And, since I already reviewed the Minimate, I’ve reviewed 100% of the Ambush Bug action figures!  Oh yeah!

#3631: Condiment King

CONDIMENT KING

BATMAN: ANIMATED (DC DIRECT)

Fun FiQ Fact #0110: In his original Batman: The Animated Series appearance, Condiment King was one of three new “villains” who turned out to be stand-up comedians brainwashed into villainy by the Joker.  The other two, Packrat and Mighty Mom, didn’t have the same staying power as the King, though.

As a kid of the ’90s, I of course experienced a great deal of Batman: The Animated Series in its…well, maybe not first run, but early run.  Syndication run?  Something like that.  However, I hardly saw the whole run of episodes.  For a good portion of the episodes, I actually saw them for the first time when the DVD collections came out.  I quite proudly had the whole run of Batman, and I watched those DVDs religiously in my teen years.  It was through those religious watchings that I gained my appreciation for characters like Condiment King, a one-off throw-away character from the episode “Make ‘Em Laugh.”  As in depth as Kenner/Hasbro’s Batman: The Animated Series tie-in lines were, we never got anything that deep.  But, McFarlane’s DC Direct-branded relaunch of the DC Collectibles/Direct Batman: Animated line has been doing sets of re-paints that have new figures done as Build-A-Fogures, and, well, where else am I going to get a Condiment King, right?

THE FIGURE ITSELF

Condiment King is the Build-A-Figure for the first “new” assortment of Batman: Animated under McFarlane (previous releases have just been straight reissues of DCC/DCD figures), assembled by purchasing re-decoed versions of Batman, Robin, Mr. Freeze, & Scarecrow.  The figure stands about 6 1/2 inches tall and he has 26 point of articulation.  In terms of movement, he’s pretty much on par with the later run stuff from DCC/DCD, which is a good thing, since that’s when they started actually giving the figures consistently useful articulation.  Unfortunately, McFarlane’s spottier QC hits a bit here, though, and pretty much every copy has incredibly loose hip joints, which make him quite tricky to keep standing.  Other than that, though, the articulation works quite well.  Condiment King’s sculpt was an all-new one, and a pretty good one.  Condiment King comes from the pre-design change years of the show, which is when the characters had a tendency to be more inconsistent from shot to shot.  This guy seems to be aiming for a “best approximation” look, rather than going for one specific frame from the show.  The general feel is there, and the only real inaccuracy that sticks out to me is the lack of ears visible under his cowl.  The most important aspect of the sculpt, of course, is that he fits in with the pre-existing figures, and that he definitely does.  In terms of color work, Condiment King does run into the one notable downside of the McFarlane Animated figures: cel shading.  DCC/DCD experimented with some shading later in their run, but only for characters that already had figures, and in a fairly minor fashion.  While Condiment King isn’t as intense as the others in the set that builds him, but it’s still a little…off looking, especially because it doesn’t really follow a logical path, and there are just a bunch of spots it outright skips.  It’s weird.  Not ruin him weird, but worth noting it weird.  Also, there’s one notable error: the packets on his right arm should be red, not white.  It’s small, but still important.  Condiment King includes his backpack and attached ketchup and mustard guns.  The backpack doesn’t sit *quite* right on his back, but it’s close enough.  I like that they used actual string for the tubes going to the guns, so as to avoid issues of breakage.

THE ME REMAINDER OF THE EQUATION

You know whose fault this is?  I’ll tell you: Max.  See, I wanted this figure, sure.  It’s Condiment King, and he’s great.  However, I’d already walked away from and unloaded a large portion of my DCC Batman: Animated figures, and I certainly wasn’t looking to re-buy four of them for a single new figure.  So, no Condiment King for me.  But, Max wouldn’t stand for that, so when a complete one came into All Time, he purchased it for me.  So, Condiment King for me.  He’s got his issues, but he’s still fun, and I’m glad to have him.

#2986: M.O.D.O.K. World Domination Tour

M.O.D.O.K. & THE CAPTAIN

MARVEL LEGENDS (HASBRO)

Stuart Immomen and Warren Ellis’s Nextwave: Agents of Hate, which ran from 2006 to 2007, is, simply put, an experience.  An experience I very much enjoyed, but one that’s very definitely of an offbeat notion.  As such, it’s maybe not the most easily merchandised thing.  While the characters within the story were helped back into prominence by its existence, and have subsequently had an easier time getting toy coverage as an extension, purely Nextwave-based merch has been effectively non-existence.  Clearly, Hasbro’s Marvel Legends team are fans of it, since they’ve been sneaking in little references wherever they can.  Most recently, they actually bit the bullet and made an honest-to-god Nextwave-inspired item, the M.O.D.O.K. World Domination Tour Collection, which I’m taking a look at today!

THE FIGURES THEMSELVES

The M.O.D.O.K. World Domination Tour Collection is a Hasbro Pulse-exclusive Marvel Legends offering, released as part of Hasbro’s second PulseCon event, in the fall of this year.  The set is made up of a M.O.D.O.K. variant and The Captain, two direct lifts from the pages of the aforementioned Nextwave.  The set’s focus on M.O.D.O.K. in particular seems to be an attempt to tie-in with the show on Hulu, though there are, of course, no direct ties, and M.O.D.O.K. himself is a very minor player in Nextwave proper.

M.O.D.O.K.

Certainly, M.O.D.O.K. feels like he’s what got the set made.  The show gave him some extra notoriety, and Hasbro just put the money into getting an all-new M.O.D.O.K. mold out there, so they undoubtedly wanted to get a second use out of it as quickly as possible.  So, they opted to give us the Elvis-looking M.O.D.O.K. variant seen in Nextwave #11’s “You must buy six copies of this comic now” splash page.  It’s a rather distinctive design, and one that even found its way into Marvel Vs Capcom 3, so it’s got some reach on it.  Like his standard counterpart, the figure stands about 8 1/2 inches tall and he has 25 points of articulation.  He’s mostly the same figure as we saw earlier in the year.  Not a bad call, really, because it was a nice sculpt the first time around, and was also very unique, so I get Hasbro’s desire to get more out of it.  This release gets a new face plate and hair piece, complete with the proper pompadour and side burns, as well as an alternate control stick, tweaked to look like a microphone.  In contrast to the last one, this figure only gets the one faceplate (though you can also swap for the other two, if you’re so inclined), but it’s at least a distinctly different one from the two we’d already seen.  The paint on this guy looks rather similar the other version, but there are definitely some small changes that are easy to miss.  The purples are now metallic, and a few of the smaller details have been changed up a little.  It’s still pretty clean, and also quite eye catching.  Elvis M.O.D.O.K. is packed with the two sets of hands included with the standard, as well as a pair of removable shades, his hamburger beam effect, and a corresponding display stand for the hamburgers.  Because why not?

THE CAPTAIN

Nextwave’s five-member line-up was mostly pre-existing characters, but there was one notable exception.  The Captain, formerly known as Captain ☠☠☠☠ until Captain America objected, was an all-new creation, designed to fill-in for all of the lame, terrible, or otherwise forgettable characters with the moniker of “Captain” over the years.  Unlike the other members, who have other notable appearances to draw from for their figures, the Captain has no such luck, making it quite an accomplishment that he got a figure at all.  The figure stands 6 1/2 inches tall and he has 34 points of articulation.  I was quite pleasantly surprised to find a set of butterfly joints hiding under his jacket, as well as cut joints at the tops of his shoes, both of which make him a little more agile than I’d expected.  The Captain makes use of the arms and jacket from the Netflix Punisher figure, but is otherwise an all-new sculpt.  That’s honestly surprising for such a minor character, but I’m certainly not complaining.  The Captain has largely been drawn by his co-creator Stuart Immomen, who has his own rather unique style, which isn’t quite the same as the usual Legends fare, so this figure sort of splits the difference between Immomen’s usual depictions and the line’s standing aesthetic.  It works out pretty well overall.  To my eye, his head seems to scale a bit larger compared to the body, and boy is he not a looker, but it generally feels proper to the character as we know him.  He gets two different heads, one goofy, and one serious.  I prefer the goofy myself, but they’re both good sculpts, and I appreciate the options.  It makes for better variety when posing.  The Captain’s paint work is overall pretty basic, but it does what it needs to, and it does it well.  There’s quite a bit of detailing on both faces, and they’ve also done a solid job on the camo pattern of the pants.  The star on his shirt is a little inconsistent in coverage, but it’s otherwise good.  The Captain’s only accessory is the previously mentioned extra head, but it’s honestly all I can really think to give him.

THE ME HALF OF THE EQUATION

I’ve been a big Nextwave fan since my college years, and I honestly never expected any dedicated figures for it.  I’ve been glad to get the few crossover characters we’ve seen so far, but I certainly didn’t think we’d ever get The Captain, much less a MODOK variant that appeared on one page.  I was honestly pretty hyped for this pack when they were shown off, and Max was kind enough to help me secure a set during Pulse Con.  I like this set a lot.  MODOK is far from essential, but he’s a lot of fun, and The Captain is just plain Awesome.  Here’s to hoping we can get dedicated Nextwave versions of the rest of the team.

#2983: Morlun

MORLUN

MARVEL LEGENDS (HASBRO)

“From the darkness, the vampire Morlun hunts Spider-Man in an effort to slay the superhero and feed on his powers.”

In the early ’00s, writer J. Michael Straczynski took over as the main writer for the Spider-Man books, and decided to add his own lasting impact to the mythos with…well, let’s just call them some questionable ideas.  Everyone remembers the messes that are “Sins Past” and “One More Day,” two stories that Marvel’s been trying to shake for a while now, but one that gets overshadowed by those two a lot is “The Other,” a story that reveals that Peter getting bitten by the spider was no accident.  No, apparently the spider did it on purpose to pass its powers onto Peter and turn him into a Totem, a bridge between animal and man.  It only gets weirder from there, honestly.  The central villain to this very odd story is Morlun, a rather generic vampire guy, who’s a generic vampire and also…I mean that’s really it, I guess.  Maybe Straczynski forgot that Peter already had a vampire-themed adversary?  When Dan Slott took over the book years later, he decided that rather than just ignore all of this stuff, he’d try to make it actually a little more worthwhile, and made Morlun part of a whole family of multi-universal hunters called the Inheritors, who are all far more interesting than he is.  It makes him suck less on the whole, but it also makes me like him less by comparison, so it’s certainly a catch-22.  Now he’s got a figure, so there’s that.  Guess I’ll get that reviewed.

THE FIGURE ITSELF

Morlun is figure 5 in the Armadillo Series of Marvel Legends.  He’s the first of the two comic-based figures in the assortment, and also marks Morlun’s first time in figure form.  The figure stands about 6 1/2 inches tall and he has 29 points of articulation.  Morlun is built from a mix of a few different parts, as well as a few new parts mixed in.  He’s got the arms from the male Hellfire Club members, as well as the core and legs of the larger suited body, mixed with a new head, hands, and jacket/torso cover.  It does a perfectly fine job of capturing the character’s, admittedly, rather generic design from the books.  The parts mesh well together, and they do at least give it there all on the detailing.  He’s even got the little life-force suckers on his hands, which is kinda cool.  The standard head has a toothy grin that’s fairly appropriate to the character’s depictions over the years, so that’s a cool touch too.  Morlun’s paint work is decent enough.  Certainly not crazy-eye-catching or anything, but it does what it needs to, and the application is generally pretty clean and sharp.  Morlun is packed with an alternate head, this time with his lips pulled back to reveal more of his upper teeth.  This is…imposing?  Or maybe it’s supposed to be?  It’s a near miss, I think.  It kind of just looks like he’s got indigestion.  Maybe something he ate is disagreeing with him?  Morlun is also packed with the right arm of Armadillo.

THE ME HALF OF THE EQUATION

In case you hadn’t picked up, I don’t really care for Morlun.  My first exposure to him was an off-hand mention in the bio of a Minimate, since I wasn’t a regular Spider-Man reader until well after he appeared, and I remember looking him up, only to discover how bland, disappointing, and out of place he was.  I didn’t hate what Slott did with the Inheritors, but Morlun himself has never stuck with me.  I wasn’t exactly jumping up and down about his inclusion here, nor does the figure do much to sway me on the character.  It could be worse, though, and at least this one means we might see the other Inheritors down the line.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2975: Web-Man

WEB-MAN

MARVEL LEGENDS (HASBRO)

“A product of Dr. Doom’s Twin Machine, Web-Man is the opposite of Spider-Man in every way.”

And hey, we’re right back to the Marvel Legends.  Seriously, I hope you guys aren’t expecting a prolonged break from Legends soon, because I’m legitimately booked up through the new year with these suckers.  I blame Hasbro.  And also myself.  I did buy them all, after all.  Before I delve into the rest of this week’s very timely movie-themed Spider-Man figures, I’m going to first take a small detour into Spider-Man’s very first live-action adaptation, courtesy of The Electric Company.  The Electric Company had a live-action segment, “Spidey Super Stories,” which was itself the subject of its own adaptation in comic form back at Marvel.  Spidey Super Stories ran 57 issues, with all sorts of slightly more specifically kid-aimed stories.  In issue 25 of the series, Spidey faced off against Dr Doom and his Twin Machine, leading to the creation of Web-Man, Spidey’s opposite in every way.  Fortunately for our hero, this opposite set-up proved quite helpful in defeating Web-Man, since the opposite of Spidey being a genius made Web-Man a blithering idiot.  You know, for kids!  The most outrageous thing about all of this is that it all ends with Web-Man getting an honest to god action figure 44 years after that first appearance.  I certainly wouldn’t have put money on it.

THE FIGURE ITSELF

Web-Man is a one-off Fan Channel release under the Retro Collection sub-line of Marvel Legends.  He started showing up at retail about a month or so ago.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  Curiously, despite being in the Retro line, which had its own updated Spidey last year, Web-Man is yet another case of Spidey variant that *doesn’t* make use of the updated parts at all.  Instead, he’s using the ANAD 2099 and Spider-UK head combo that we saw on the first Gamerverse Spidey.  It’s certainly not a bad combo at all, and it matches up well with the mid-70s Spidey look, but it’s admittedly kind of funny that Web-Man, whose whole thing is being a copy, isn’t actually a copy of the standard Spidey from the same line.  In fact, he’s not a copy of any standard Spidey, since this exact combo of parts is still yet to be used for basic color scheme Spidey.  Speaking of color scheme, that’s this guy’s whole selling point, since he’s got a reverse color set-up.  It generally works pretty well, although, again, we’ve not actually gotten a Spidey with this specific shade of blue.  It matches the comics design, though, so I get why they went with it.  Web-Man is packed with three sets of hands, which I’m very happy about, because I get bummed out every time we get a Spidey variant without the full range.  Yay for the full range of hands.

THE ME HALF OF THE EQUATION

Web-Man’s one of those rather goofy concepts that you never expect to see, at least not released in any explicit sense.  Like, maybe a one-off Spidey variant in some toyline might swap the colors for a laugh, but they’re not gonna actually call him Web-Man, right?  But, well, then they did, and now here we are.  He’s a very simple figure, with a very basic premise, but he actually does it quite well, and I’m honestly all about it.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2862: Jabba’s Dancers

RYSTALL, GREEATA, & LYN ME

STAR WARS: POWER OF THE FORCE II (KENNER)

“Deep within the dimly lit halls of Jabba the Hutt’s palace on Tatooine, the musical combo, the Max Rebo Band, entertains some of the galaxy’s most notorious smugglers, mercenaries, and bounty hunters. Besides offering great music, the multispecies band has three of the galaxy’s best back-up singers and dancers. Greeata, a Rodian who is also a capable kloo horn player, joined the band at the same time as its lead singer, Sy Snootles. Rystáll, an exotic near-human raised by a pair of Ortolan musicians, was a slave under the crime lord Xizor until Lando Calrissian won her by defeating the lord in a sabacc tournament. Lando freed her and Rystáll’s travels eventually brought her to Tatooine. The third singer is a Twi’lek named Lyn Me, recognized by her people as the greatest dancer out of all the Twi’lek clans. Together the trio of singers/dancers helped the band secure a lucrative, extended contract playing in Jabba’s court until a visit from the Jedi Luke Skywalker cause the Hutt’s criminal empire to come crashing down.”

As I discussed last week, in its second year, the “Cinema Scenes” Power of the Force II sub-line shifted from purely scene-accurate recreations to a way to get out three figures that otherwise might not see release.  In light of the release of the Original Trilogy’s special editions in theaters, Kenner added a handful of the newly added characters to the line.  Included in that second year were Rystall, Greeata, and Lyn Me, three dancers from the extended musical number in Jabba’s Palace from Return of the Jedi‘s special edition release.

THE FIGURES THEMSELVES

“Jabba’s Dancers” was one of the Cinema Scenes sets added to Power of the Force in 1998.  It was one of two Jedi-themed sets from that year, and the only explicitly special edition-based set in the line.  Like the rest of the line, this set featured a display base for the three figures, though for some reason, this one places all three of them at the far end, which makes them look quite off balance.

RYSTALL

Rystáll Sant, as is her full name, is a human-Theelin hybrid.  What’s a Theelin?  Apparently a race that got a fair bit of use in animation, it would seem.  How about that?  Anyway, Rystáll stands 3 3/4 inches tall and she has 6 points of articulation.  Her sculpt is more on the pre-posed side, since she’s in the midst of a dance, though it’s admittedly a more reserved sort of a dance.  Mostly, it’s just the shoulders that really have that sort of strut to them.  It’s not ideal for a lot of variety in actual posing, but it looks decent enough when compared to the shot of her from the film.  In general, it’s a pretty nice sculpt.  It’s fairly basic, but all of the important details are present.  She also stands alright on her own, which is always a plus.  Her paint work is also rather basic.  There’s some slight shifting of colors from piece to piece, which is a little distracting, but otherwise, things work.

GREEATA

Greeata Jendowanian is a female Rodian (aka the race of Greedos), who’s fairly distinctive, so that’s going for her.  Yay, more Rodians.  The figure is the same height as Rystáll, and keeps effectively the same articulation scheme.  Her legs are a touch more restricted, thanks to that skirt piece, but overall, you get okay poses out of her.  She’s also posed mid-dance, and it’s again very much carried in the shoulders.  In her case, the posing winds up making her a little more off-balance, so she tends to topple quite a bit.  But, if you can keep her standing, she does look pretty nice.  The detail work on the texturing of the skin in particular is quite impressive.  Greeta’s paint work is slightly more involved, but generally works out a little better than Rystáll’s.  There are no drastic shifts in color between pieces, and there are a few spots of accenting that work quite nicely.

LYN ME

Not to be confused with Oola, Lyn Me is the *other* Twi’lek dancer from Jabba’s palace.  See, she’s not green, she’s white.  But, you know, actually white.  Chalky white.  Alabaster.  Real pale.  That’s her.  Apparently, she’s an even better dancer than Oola?  That feels a bit ret-con-y to me, but that’s kind of Lyn Me in a nutshell.  Lyn Me is yet another unique sculpt.  Like the others, she’s also in a dance pose, though hers is a little more intense than the other two.  Not incredibly so, but she’s still a little more pre-posed.  It works out okay, though, and I think makes her look a bit more interesting on her own than the other two.  Generally, it’s a pretty nice sculpt, and probably the best of the three included here.  Her paintwork is decent enough, though some of her black wrappings are a little messy on the application front.  Overall, though, not a terrible piece of work.

THE ME HALF OF THE EQUATION

I picked this pack up from All Time at the same time as the Cantina Aliens set last summer.  I wasn’t quite as immediately familiar with this set, at least as a kid.  I became aware of it later, but I don’t really remember seeing like I did the others.  Whatever the case, I picked it up mostly for completion’s sake, but I do ultimately like the three of them a fair bit, even if they are Special Edition characters.  They add some nice variety to the Jabba’s palace display, and there really are worse things.

#2855: Cantina Aliens

LABRIA, NABRUN LEIDS, & TAKEEL

STAR WARS: POWER OF THE FORCE II (KENNER)

Their remote location makes the spaceports of Tatooine havens for many suspicious travelers from across the galaxy. At the Mos Eisley spaceport, Chalmun’s Cantina is a popular hangout for the rough crowd and deadly violence breaks out on a daily basis. Takeel, a Snivvian, is known to dabble in bounty hunting and smuggling. The horned Devaronian Labria calls himself an ‘information broker,’ though his information is questionable at best. No one knows for sure what the Morseerian known as Nabrun Leids looks like underneath his breath mask, which he must wear in all non-methane environments. The former fighter pilot will fly anyone or anything anywhere, if the price is suitable. These kinds of patrons have helped make Tatooine’s spaceports famous as a wretched hive of scum and villainy.

Initially more focused on actually replicating scenes from the movies with maybe one new figure, and a few retooled ones to better fit the set-up, Power of the Force‘s “Cinema Scenes” line fairly quickly became a way for Kenner to quickly drop three whole new figures, very frequently of quite obscure characters, all in one shot, loosely connected by the theme of all being present in a given scene or locale.  We got two sets dedicated to the Mos Eisly Cantina.  The first was more plot relevant, depicting Obi-Wan facing off against Ponda Baba and Dr Evazan, but the second stuck to the background a bit, and gave us some obscure alien patrons.

THE FIGURES THEMSELVES

The “Cantina Aliens” Cinema Scenes set was added to the Power of the Force line in 1998, as part of the middle year of this particular sub-set.  After quite a bit of focus the first year, this set was the only one in 1998 to be based on A New Hope, and would likewise be the last of the ANH Cinema Scenes.

LABRIA

Officially named “Kardue’sai’Malloc”, this guy’s a weird looking devil dude with a sort of unfortunate name here.  So, you know, there’s that, I suppose.  He’s about 3 3/4 inches tall and he has 6 points of articulation.  He has some trouble balancing, at least on my copy, made even more difficult by the cape, which also cuts down on his shoulder articulation a little bit.  His sculpt is totally unique, and it does a respectable job of capturing the design from the film.  He’s in line with the rest of the mid-run PotF figures, with a slighlty bulked up build, and a bit of preposing (which also contributes to the difficulty standing).  The cape is removable, and has a rather nice draping effect which keeps it over the shoulders.  Honestly, one of the better capes from the line.  His paint work is pretty basic, and fairly monochromatic, but it gets the job done, and there’s more to it than it could be, so kudos to Kenner there.  He’s packed with a small blaster pistol.

NABRUN LEIDS

That freak!  In the gas mask!  …no, wait, that’s a different guy.  Sorry.  Nabrun Leids is another of the Cantina denizens, characterized by his face obscuring gas mask.  Slightly less obvious are the extra arms, but they’re there too.  The figure stands a little under 3 3/4 inches tall and has 8 points of articulation.  He’s granted two extra joints, thanks to the two extra arms.  His sculpt is another unique one (though it did get a repaint early in the ’00s as well), and it’s honestly not bad for the era.  It pretty much follows the design, at least what we can see of it, from the movie.  The paint work is again pretty basic, even more so than on Labria.  I do dig the pearlescent white plastic for the jumpsuit, though.  Nabrun is packed with a larger blaster rifle.  He has a little trouble holding it, but it’s a cool design.

TAKEEL

Last up is Takeel, a character that kind of already had a figure before this one, depending on how you look at things.  Takeel is part of the race commonly referred to as “Snaggletooth.”  There were two different Snaggletooths in the vintage line, one from a Cantina set, so arguably he’s technically a remake, I guess?  But the name’s unique to this one, so it gets murky.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  His sculpt is pretty decently rendered.  It’s certainly a better take on a Snivvian than the original, and one that doesn’t look too bad in a modern light.  I suppose there are some areas that could benefit from maybe some additional texture work, but it’s still a solid offering. The paint’s again on the basic side, and he’s probably the one figure in this set that could benefit from some extra accenting on the paint work, but the basics work out alright.  Takeel is packed with a smaller blaster rifle.

THE ME HALF OF THE EQUATION

I snagged this set when it was traded into All Time last summer, as part of a larger collection of figures.  I recall seeing this set, but it never much spoke to me as a kid.  None of these particular designs really jumped out at me, I guess.  I wasn’t expecting much from it when I cracked it open, but I honestly was pretty pleasantly surprised.  They’re all pretty solid aliens, and fill out the scene really nicely.