Guest Review #0039: Snake/Big Boss

SNAKE/BIG BOSS (PEACE WALKER)

REVOLTECH YAMAGUCHI

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The following is a guest review by Tim Marron.  For more from Tim, check out Timsical Thoughts!

Kept you waiting, huh?  Yeah, it’s been a while since I’ve done one of these reviews, but it seems appropriate to bring it back with a review of the greatest hero in the world, Big Boss, or Snake.  It’s hard to tell which one.  On the box, he’s called Snake, so I guess we’ll go with that, but onto the review.

THE FIGURE ITSELF

snaket2Snake has had a wide variety of looks across the Metal Gear franchise.  This particular figure is based off of his sneaking-suit look from Peace Walker, after having established Militaires Sans Frontières but before the events of The Phantom Pain.  The figure stands about 5 1/2 inches tall and has 53 points of articulation, one of which is his eye which can be turned to look in practically any direction.  The sculpt work is quite nicely handled with a good amount of detail such as the the rivets and wires which can be seen under the fabric of Snake’s suit.  His face seems a little on the gaunt side and some of the revolver joints are a little more visually prominent than I might have liked, but that’s about par for the course with most Revoltech figures.  As far as I’m aware, this is entirely original sculpting though smaller pieces like the hands could have been used in other versions of Snake.  The only area in which the sculpt suffers isn’t even visible when the figure is fully assembled.  The aforementioned poseable eye has a peg on the back side to facilitated movement, however it sticks out just enough to get in the way of the central joint of the head. The figure’s paint is very clean for the most part, with just a little bleed around the edged of his hair and beard.  The suit in particular has some really nice fine detailing such as the MSF and FOX logos on the shoulders.  Snake comes with a bunch of accessories including some weapons, so no need to worry about OSP.  Included are 5 pairs of hands (fist, gripping, gripping w/trigger fingers, karate chop, and open gesture), an additional hand to hold what I assume is a stun baton/taser thing, said taser thing, an M16 rifle, a pistol with a suppressor, a pair of climbing hooks (perhaps?), an exclamation mark, a sleeping piece, an action effect stand, and an articulated stand.  Snake also comes packed with a piece of card stock that you can cut out and fold into the real hero of the Metal Gear universe, the cardboard box.  I like the figure a lot, but I felt it was my destiny to be here, with the box.  You should get the box too, then you’ll know what I mean.    

THE ME HALF OF THE EQUATION

Ok, fine, that last line was technically a different Snake, but you laughed, maybe, I hope.  I actually got this figure with the intent of getting a Solid Snake to go with my Revoltech Raiden but it turned out that the other options were either the wrong scale or far too expensive at the time, so I settled for Big Boss.  Sure, he and Raiden never interacted, but it suits my needs just fine.  To be fair, he’s a really cool figure in his own right and I’m glad I have him.  When I got him I spent basically a whole day playing with him LIKE A DAMN FIDDLE!  Ok, not like a damn fiddle, but like a really cool action figure.

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#1161: Contra

PLAYER 1 & PLAYER 2

CONTRA (NECA)

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I don’t know about you guys, but I definitely enjoyed Friday’s partner review.  And during the winter holidays, I think it’s a great time to deal with togetherness and stuff, so why not do another partner review? It’s definitely not just because this way I only have to do half the work.  What are you talking about?  Anyway, today I’m teaming up with my brother Christian to take a look at NECA’s recent Contra figures.  Any words to start us off Christian?

At this point, I do believe I’ve exclusively written about video game related toys. So to break the mold and expand into new horizons(*wink*), I’m talking about the Arnold-Contra-Guy, Bill Rizer (aka Player 1).

And I’ll be taking a look at Sly-Contra-Guy, Lance Bean (aka Player 2).  Let’s do this!

THE FIGURES THEMSELVES

Bill and Lance were released over this past summer as part of NECA’s Player Select. Unlike most of the line, this is a two-pack, because who in their right mind would release these two separately?  (Mattel probably would…)

PLAYER 1

contra5Ok. I’m not gonna be as much of a spicy meatball about the specifics as MC Ethan down below, but I got some things to say. So yadda-yadda he’s roughly 7 inches tall and has 26 points of articulation. He’s got some like, uh, sand(?) all over his rippling biceps and pectorals and to accent this uber-testosterone he’s got like a bazillion bullets to refill his guns(but not those guns!*FLEX*). He’s waisted up with a knife(Heyo, I’m not Tim. I opened this box with a carving knife.) He looks really good and considering they only have the weird box art and 8-bit pixel patterns to work with and he’s a sturdy figure. In fact, maybe too sturdy. He’s not very easy to pose and is incredibly stiff. Other than that I have no issues. This is a well-made figure that does it’s job well: killing gosh darn aliens!

contra2I also kept the box, so let’s get cubular. The box art is an obvious homage to the original game’s box art and design(The NECA seal of approval looking like the Nintendo seal made me very happy; so thumbs up for effort!) This box is clearly trying hard to capitalize on the fans of the original and it does a fantastic job. This is not a box to throw away. As for what’s in the box, we’ve got a few accessories to choose from.   We’ve got the spread gun and the machine gun for your bullet-multiplying needs. We also have a sold and well-designed weapon capsule with the red falcon. These are very awesome assets to have and they really make these figures feel like more than just hit-it and quit-it NES inspired cash grabs. For me it’s a plus because rather than 18 million hands to not use to customize my figure, I get real in-game accoutrements that look cool in photos 🙂 

PLAYER 2

contra6Guess I gotta go all “spicy meatball” with the specifics here in my section.  Both Bill and Lance are built on NECA’s Jungle Encounter Dutch body.  As Christian noted above, the body is about 7 inches tall and sports 26 points of articulation.  The choice of body is pretty spot on; while Bill and Lance are commonly known to be patterned after Arnold Schwarzenegger and Sylvester Stallone, on the box art, both of the pair used shots of Schwarzenegger’s Dutch as models, making the use of actual Dutch bodies very appropriate.  It helps that the Dutch bodies are still amongst NECA’s strongest sculpts and are a very strong foundation for any figure.  Lance is sporting an all-new head sculpt based on his box art depiction.  For being based on a single two-dimensional image of a character we only ever see in profile, it does a remarkable job of capturing the general likeness of the character.  Not only is he almost perfect when viewed in profile, but he also just looks really good in general.  I know some people have expressed being slightly let down that he doesn’t really feature any sort of Stallone likeness, but I myself prefer him this way, as it let’s him actually be his own character, rather than just complete imitation of Rambo.  While the sculpt of the head is based on the box art, the rest of the figure, specifically the paint, is based on his actual in-game sprite.  Hence the bright blue clothing and the slightly strange shading on his upper half.  As with so many of NECA’s video game figures, their ability to simulate a pixelated character model on a fully detailed large scale figure is quite impressive, and Lance looks like the spitting image of his in-game model.  The accessories are mostly shared between these two figures, but Lance does get his own pistol and knife, as well as a base rifle to which you can add attachments to make the various types of guns that appear all throughout the game.

THE US HALF OF THE EQUATION

I got Contra at a Goodwill for about 30 bucks. Currently, Contra has shot up in price nearing around $45-$50. It was one of the few non turn-based multiplayer games I had for my NES at the time(I don’t know how much over lap is, but thats’s the Nintendo Entertainment System for those in the dark about video game history. They just made another one, though it’s the small one from Las Vegas) and so I popped it in to play with my best an only bro, Ethan. Not being a child of the 80s, I didn’t have the Konami Code memorized(#F@#&Konami) and had to spend about ten minutes getting the code to work. From there it was free sailing and I had a blast playing it.  Close to a year later Ethan saw the figures in a Toys R Us in PA for only like $17. We picked it up and since Ethan and I are separated by 600 miles and both loved Contra about equally, we agreed to split the two-pack, but I got to keep the box. So by definition I win. Hee Hee!

Look at that, I didn’t have to write the outro! Alright!

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#1159: ODST Rookie & Spartan Hayabusa

ODST ROOKIE & SPARTAN HAYABUSA

HALO MINIMATES

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Hey guys!  For today’s review, I’ll be doing something just a little bit different.  Today marks mine and Super Awesome Girlfriend’s third anniversary, and in honor of the occasion, we’re going to being partnering up for a review!  We’ll be looking at something that combines two of our favorite things: Minimates and Halo!  The set in question is ODST’s main character Rookie and Halo 3’s Hayabusa armor.  I’ll be looking at the Rookie, and Super Awesome Girlfriend will be following up with the Hayabusa. 

Ready Super Awesome Girlfriend?

Yes? O.O

Close enough!  Let’s see how this goes!

THE FIGURES THEMSELVES

The Rookie and Hayabusa were released as part of the fourth TRU-exclusive series of Halo Minimates.  Both of them are exclusive to this particular two-pack (though there was another Hayabusa released later in a different color scheme).

ODST ROOKIE

odsthayabusa3It’s no secret (Seriously, it’s no secret at all, he geeks out about the armor every time he see it!) that I’m quite a fan of the ODST design.  Recently (well, several months ago, but within the last year), I played through Halo 3: ODST and it’s probably my favorite game in the series.  The only ODST proper to get released as a Minimate was the Rookie.  He’s not my favorite member of the ODST squad from the game (I didn’t really care for him either…), but he’s certainly better than nothing (and still plenty cool).  The Rookie stands about 2 1/2 inches tall and he has 12 points of articulation (the boots remove the ankle articulation).  The figure uses the usual Minimate body as a starting point.  He’s got add-ons for his helmet, chestplate/belt, shoulder pads, thigh armor, gloves/wristbands, and boots.  It’s also worth noting that he uses the special thin waist piece created specifically for the Halo line in order to keep the belts from making them too tall.  The general quality of the sculpted pieces is pretty solid.  The helmet is the same one used on the Spartan ODST; I have some minor issues with it, but by-and-large it looks pretty good.  The rest of the parts capture the general ODST armor pretty nicely, though they do end up making him a bit bulkier than even the Spartans in this same line.  Still, independently he looks pretty awesome, and since scale’s never been totally perfect in ‘mates anyway, I don’t really mind all that much.  The paint on the Rookie is rather on the dull side, but that’s actually accurate to his in-game design, so that’s not a knock against him.  The application is overly pretty clean.  Not the sharpest work ever, but certainly not bad.  The Rookie included his signature silenced SMG, which he can hold decently enough, though not two handed as he does in the game.  I must say, it’s weird reviewing a ‘mate that predates when clear display stands were standard.

SPARTAN HAYABUSA

odsthayabusa2Wow, it’s been a while since I’ve written an action figure review! I should probably catch up…

This isn’t the first Hayabusa figure that I’ve received from Ethan. The other figure is a much larger (blah-blah inches tall? It’s about 5 —Ethan) and is the only other Hayabusa figure that I know of (riiiiiiight Ethan? Apart from color variations, yes). Like the figure above, Haya is about 2 1/2 inches tall with a whopping 12 points of articulation. He has the standard Minimate body with the special Halo waist piece, he puts anorexic skinny to shame, see why it’s different in the section above. He’s got add-ons for his helmet, chestplate/belt, shoulder pads, thigh armor, gloves/wristbands, and boots. Haya’s boots and gloves/wristbands are thinner than previous Spartan minimates. His other add-ons are obviously unique, the Hayabusa armor is much different than your standard Spartan design or any other amor variant. I really enjoy the sculpting of this figure, I believe it’s a pretty good replica of the original armor considering the size of the figure. My favorite part of the figure is the helmet, I believe it’s the most difficult piece to make true to the video game design, but they did a fantastic job of it. It’s my favorite part because it looks like the figure is sporting a white Tom Selleck mustache. I know, it’s an odd thing to note about a figure but what can I say, I’m weird that way. The rest of the armor is also pretty cool, makes him look slick and intimidating. Haya’s paint job is a magnificent shade of bright red, much brighter than other Spartan Minimates. The white accents on the helmet and shoulder pads also help to brighten the red and make the figure POP! The only thing that I’m disappointed about with this figure is that he comes with just your standard battle rifle, which is my least favorite weapon. In the Halo games you can unlock a katana to go with the armor, which would have been wonderful to have. Now, I can understand why they wouldn’t include a katana, because it might’ve been to difficult to do. However, the figure doesn’t even come with an energy sword, one that the Elite’s tend to carry, which I believe would’ve added to his badassatude and definitely shows up in many game shots of the armor. Overall, it’s a pretty stellar figure that triggers the nostalgia and the memories of the hours spent over the summer collecting all the damn skulls to unlock that armor. Some of those memories were fonder than other, all of them had cursing or some childish variant if parents were in the room, it was a difficult armor to get.

THE US HALF OF THE EQUATION

I picked up this set from Yesterday’s Fun, while on vacation this year.  I’ve got a real soft spot for the ODSTs and I knew Jess really liked the Hayabusa, so the pairing was really quite convenient.  I know I was pretty happy wth the final product.  How ‘bout you, Super Awesome Girlfriend?

I really do love this figure! Hayabusa is by far my favorite Halo armor. Me and a friend of mine spent the majority of our summer in Middle School trying to get this armor in Halo 3. It took a lot of time, cursing, and Googling to find those skulls. We spent most of our time not in finding the skulls but getting to them without dying, our older siblings and parents had a lot of fun watching us and hearing our outbursts. This armor will always hold a special place in my heart, mostly because of them memories that went with it. As for figures, I have to agree with Ethan and say that I’m happy with the final product, really happy!

#1031: Cyborg Ninja

CYBORG NINJA

METAL GEAR SOLID (MCFARLANE)

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In my family, I’m the action figure guy and my brother Christian is the video game guy. The cool thing about those two hobbies is that they have a tendency to overlap, with lots of games getting action figures. I’ve been known to dabble in such figures, but I generally stick to ones from games I’ve actually played. Not so with today’s figure, who comes from Metal Gear Solid, a game from a series of games I’ve never once played. I did watch the “movie” version of the first MGS, though, for what that’s worth. Anyway, despite not playing the game, I like a few of the designs, especially today’s figure, the Cyborg Ninja, better known as Grey Fox!

THE FIGURE ITSELF

GrayFox2Cyborg Ninja was released by McFarlane Toys in 1999, as part of their Metal Gear Solid line. This figure is actually the camouflaged variant of the main figure. There were a number of similar variants in this particular line, but it’s actually pretty sensible for Grey Fox, who spends a good portion of the game cloaked. The figure stands 6 ½ inches tall and he has 16 points of articulation. His articulation is a bit better than a lot of McFarlane’s earlier stuff, but still he’s really only good for a basic standing pose. It’s a shame, since Fox is pretty agile in the game, and it would be cool to do a bit more with the figure. The real killer is those freaking v-hips. V-hips are consistently annoying, no matter the figure. Grey Fox’s sculpt is decent enough, especially since it’s based on the PS1-era graphics of the original game. He looks more or less like the character he’s supposed to be. He lacks the cool detail work that later versions got, but he was also a fraction of the price, so it’s acceptable. I will say that his arms seem a bit short and his legs a bit long, but that could just be a stylization thing. The paintwork on the figure is more detailed than you’d think, given the whole active-camo thing. Every detail of the suit has been outlined in black, so that you can still see what he’s supposed to look like. It’s a nice effect, and makes him feel like a whole figure, rather than just a cheap recolor. Grey Fox included a sword (done to match the rest of the figure), an extra head with the faceplate open, and an extra arm with a rail gun attachment. The extra arm is really cool, because it has an elbow joint, which the normal arm does not. Why they didn’t just put elbow joints on both arms is beyond me, though.

THE ME HALF OF THE EQUATION

The Cyborg Ninja figure was actually my very first exposure to MGS. I saw a picture of the figure in ToyFare and thought he looked kind of cool. It was years before I had any clue who he was or what MGS was. In the last couple of years, Tim’s introduced me to the games, and I still quite like Grey Fox. For my birthday, I took a trip to 2nd Chance Toyz and Tim pointed this figure out to me. I would have preferred the regular version, I think, but this one’s not bad. He’s got the sorts of problems I’d expect from an old McFarlane figure (weird proportions, no movement, fragile, etc.), but he’s still a decent enough figure that I don’t regret getting him.

#0980: Arkham Origins Boxed Set

BATMAN, JOKER, DEATHSTROKE, & BLACK MASK

ARKHAM ORIGINS (DC COLLECTIBLES)

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Video game adaptations of comic book characters have a somewhat rocky history. For every — there’s a Superman 64; for every Spider-Man 2, there’s an Aquaman: Battle for Atlantis. The Batman: Arkham series is probably one of the best adaptations out there, though even it hasn’t been totally immune from criticism. Perhaps the most criticized game in the series is Arkham Origins, a prequel game that wasn’t even developed by the same group as the others. Today, I’ll be looking at several figures based on that game.

THE FIGURES THEMSELVES

Batman, Joker, Deathstroke, and Black Mask were all released as a big boxed set as part of DC Collectible’s Batman: Arkham Origins line. They were all also available individually, with Batman, Joker and Black Mask being in Series 1 and Deathstroke being in Series 2. The figures are pretty much identical in both releases.

BATMAN

ArkhamOrigin3Batman manages to get a slight tweak to his design for each Arkham game. Oddly, the Arkham Origins design was even more advanced than the Asylum and City designs, despite this design supposedly predating those looks. Maybe looks are deceiving? The figure is about 7 inches tall and he has 31 points of articulation, which is quite impressive for a DC Direct/Collectibles figure. The sculpt on this figure is pretty solid. It does a pretty great job of capturing Batman’s Origins look. One of my issues with a lot of the Arkham-based Batman figures is that they all seem to be stuck with pinheads, which this figure manages to mostly avoid. I mean, his head is still smaller than his biceps, but it’s fairly true to the game and, it’s also not as drastic as some of the others.  The rest of the sculpt is quite beefy (seriously, this is a beefy, beefy Batman. He has all the beef), but he has very sharp detail work, and just all-around pretty cool looking. I especially appreciate the choice of a straight hanging cape, since Batmen have a tendency to go for absurdly flowy capes. The paintwork on this figure is rather subdued, and very well carried out. Everything is nice and clean, and he’s got some really great accent work, especially on the stubble and the shadows on the grey parts. Batman included a weird gun thing that I feel certain someone more familiar with the game than me could ID. His elbows hinder him from really holding the thingy in any truly believable way, but hey, he’s a cool Batman. Who cares if he can hold some weird gizmo the right way?

JOKER

ArkhamOrigin2Joker serves as a primary antagonist in (most of) the Arkham games. Seeing as he’s Batman’s greatest foe, I guess that’s not too strange a concept. While other Arkham Jokers stuck more closely to the classic Joker design, this one goes for a more subdued “real world” look. Well, for the clothes, anyway. The face is pretty standard, and clearly made to look like a slightly younger version of the guy from the prior games. The figure is about the same height as Batman and has 16 points of articulation. He’s got about half the articulation of Batman, but he’s got even more restricted movement than you’d expect. He’s not going to be doing much more than just stand there. That wouldn’t be terrible, but he’s also got some weird issues, like his arms sticking out at weird angles. Also, while the sculpt looks okay on its own, it doesn’t do a particularly good job of capturing the in-game design. Like, his whole face is just kind of the wrong shape. And his body just feels kind of soft and lumpy, especially when compared to the much sharper Batman sculpt. The paint doesn’t really help matters. The basic work isn’t terribly, but there’s a lot of bleed over. Also, they tried to vary the look of his skin with some grey accents, but it ends up just making him look splotchy and unwell. Joker includes no accessories, making him the only figure in the set not to have any extras.

DEATHSTROKE

ArkhamOrigin4Do you guys remember when Deathstroke wasn’t over-exposed and annoyingly shoved into tons of stories where he didn’t belong? Because I do. I actually kind of used to like him, even. Somewhere along the way to being overexposed, he also seems to have become inexplicably linked to Batman, which is a little odd, but I guess it isn’t a horrible fit. Deathstroke made his debut Arkham-verse appearance in Arkham Origins, sporting a look that was a pretty decent tactically-based update of his original comics appearance. This figure stands the same height as the other two figures and has 27 points of articulation. His overall movement is comparable to that of Batman, though he does get a different articulation scheme on the hips, which seem a little flimsy by comparison. I think Deathstroke’s sculpt is probably my favorite in the set. Not only is he a great recreation of the in-game look, but the sculpt is also loaded with lots of really cool texture work, which makes him truly look like a battle-worn gun-for-hire. My only real complaint is that the articulation could have probably been worked into the sculpt in a smoother way. The paint on this figure is also pretty solidly handled. He’s by far the most colorful and exciting figure in the lot, and the metallic used for his armored pieces is really sleek. Deathstroke has the most accessories of all the figures in the set, with a katana, a pistol, and a staff.

BLACK MASK

ArkhamOrigin5Oh great. Black Mask. He’s my faaaaaaaaaavrite. Okay, actually I don’t always hate Black Mask, as long as he gets a good story. He just doesn’t tend to get good stories, like, ever. Ah well. So, here’s Black Mask! The figure is 7 inches tall and he has an oh-so-exciting 7 points of articulation. He can like, turn his head and move his elbows less than 45 degrees, and move his legs at the hips, but not at the knees! Awesome, right? Okay, maybe not. This figure’s even worse than Joker on this front, which is just really weak. But his sculpt can still save him, right? Yeah, not so much. The head sculpt is admittedly not bad. I like that he looks like he’s actually wearing a mask, and I like the details of said mask. The rest of the figure is really just lame. The sculpt is incredibly soft and his pinstripes on is suit are so deep that he ends up looking like he’s wearing corduroy or something. Plus, his arms are stuck at a slight enough angle to make the fact that they don’t go back any further incredibly annoying. Black Mask’s paint is mostly off-black and off-white, which could be kind of striking if done right, but…it’s not quite there. I mean, it’s not bad, but it’s also not super interesting. It’s just there. Black Mask includes a pair of pistols, which are oddly chunky. Maybe they’ve been juicing.

THE ME HALF OF THE EQUATION

I’ve never played any of the Arkham games. I’ve gotten a couple of the figures before, but mostly because I liked the characters the figures represented, which isn’t really the true here. That being case, why would I buy this set? Because its box was damaged and Cosmic Comix was selling it for $20. Deathstroke is definitely the best that the set has to offer, and Batman’s no slouch either. Of course, on the flipside, both Joker and Black Mask are very, very weak figures, with little in the way of redeeming qualities. So, half the set’s great, and half the set’s pretty bad. At full price (which is $60-$70), this set is a pretty terrible value. At $20? Sure, Joker and Black Mask may be a waste of plastic, but Batman and Deathstroke are easily worth $10 each.

#0899: Spartan Buck

SPARTAN BUCK

HALO 5: GUARDIANS (MCFARLANE)

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Well, as sad as it is to admit, the master Halo license has been passed to Mattel, bringing an end to McFarlane Toys’ eight year run with the franchise.  McFarlane isn’t quite done, though, as they had one last series of Halo 5 figures already in production when the changeover was worked out.  So here’s their last hurrah.

Spartan Edward Buck, the focus of today’s review, was the one member of Agent Locke’s Team Osiris that wasn’t new to game players.  He first showed up as an ODST in Halo 3: ODST (shocking, I know), and he’s had a few other cameos throughout the series, before making the jump to a Spartan.  In Halo 5, Buck ended up being a replacement for Gabriel Thorne, whose actor wasn’t available to do the game.  Lucky Buck!

THE FIGURE ITSELF

SpartBuck2Spartan Buck is part of the second (and final) series of Halo 5: Guardians figures from McFarlane Toys. He’s the only unique character in the series, which will no doubt prove frustrating to those hoping for Linda and Vale to finish up the game’s main teams.  The figure has 32 points of articulation and stands 5 ½ inches tall.  There seems to have been a gradual creep upwards in scale on this line, as Buck ends up being the largest of the Halo 5 Spartans, despite not being noticeably larger in the game.  Also, he’s got the somewhat questionable hip joints that all the post-Halo 4 figures have gotten, and his general mobility is a bit limited.  However, he still moves on par with the rest of the Halo 5 figures.  Buck wears the Helljumper armor in the game, which is in many ways meant to be a call back to the ODST design (the  name “Helljumper” is even a slang term for ODSTs in the game’s universe).  The armor’s clunky and made to take a beating, just like the ODST armor, and I like the design a lot.  Since we haven’t seen the Helljumper armor before, Buck’s sculpt is new(though it’s mostly shared with the basic Spartan Helljumper figure from this same series).  The sculpt does a pretty nice job of translating the game design into plastic form; it’s a little rough around the edges in a few spots, but there’s a ton of really awesome detail work present here.  Buck gets a knife/sheath on his shoulder and a pair of pouches on his right calf to help set him apart from the basic Helljumper.  Buck’s paintwork is overall pretty great.  There are a few sloppy spots here and there, but not enough to distract from the good.  The best work is definitely on the insignias on his shoulders, both of which are nice and sharp, as is Buck’s name tag.  Buck is packed with a Hydra Launcher and a standard issue Magnum.

THE ME HALF OF THE EQUATION

While out and about, I stopped at an out-of-the-way Walgreens, which netted me not only the Walgreens-exclusive Yellow Daredevil, but also this guy.  When Buck was absent from the first series of Halo 5 figures, I was a little bummed, since he’s by far my favorite design from the new game.  I was quite happy to see him show up in the second assortment, but now that he’s out, his arrival is a bit bittersweet.  He’s not a perfect figure, but he’s good enough to make me sad that we won’t be getting the rest of the teams.  Now, I guess all I can do is wait and see what Mattel does with the license.  Yay.

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#0895: Spartan Vale

SPARTAN VALE

HALO HEROES (MEGA BLOKS)

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One of the main dynamics of Halo 5 is the presence of two distinct teams of Spartans, whom the player alternates between as they progress through the level. Series lead Master Chief was given a team made up of previously established characters from expanded universe stories. However, excepting fan-favorite Edward Buck, Spartan Locke’s team was made up of newcomers, including today’s focus, Spartan Olympia Vale. Vale had the misfortune of being the only member of Spartan Locke’s team not to make it into McFarlane’s line of figures, but she did manage to get a figure in the Mega Bloks line, so she wasn’t totally overlooked.

THE FIGURE ITSELF

Vale2Spartan Vale was released in Series 1 of Mega Bloks’ new blister-packed line of single figures, Halo Heroes. The figure stands about 2 inches tall and has 16 points of articulation. She’s based on her appearance in Halo 5, which I do believe is her only official appearance to date. In the game, Vale wears the Copperhead armor, though it was actually designed for her, and she’s the first Mega Bloks figure to sport it. As such, she’s got a lot of new parts. The sculpt does a pretty nice job of translating her look into the Mega Bloks style. She’s even more stylized than the last two figures; in the game, her design is fairly sleek and streamlined, but here it’s a bit more clunky, due to the nature of how these figures are constructed. It’s still pretty clear who this is supposed to be (if you’re familiar with the game, anyway) and the design looks pretty cool. Vale has a removable chest piece and thigh armor, like her compatriots, but she foregoes clip-on shoulder pads in favor of painted on parts, which aid in streamlining her just the tiniest bit. Vale’s paint is probably the least exciting of the three Halo Heroes figures I’ve looked at so far, mostly due to her in-game design just not having as many necessary details. Still, what’s there is pretty nicely handled, and she looks like a good match to her game counterpart. Vale is packed with an SMG, a plasma pistol, and a three-piece display stand. I love that the SMG is painted, but I wish the plasma pistol had gotten a few details too.

THE ME HALF OF THE EQUATION

Vale is third and final figure I picked up on the trip that netted me Buck and Thorne. I don’t have quite the same attachment to her that I do to the others (due to not having played Halo 5 and her not having any other figures), but I think her design is a pretty cool one. I would have loved to get a full-scale version of her, but this figure is certainly an acceptable consolation prize.

#0894: Spartan Thorne

SPARTAN THORNE

HALO HEROES (MEGA BLOKS)

ThorneMB1

The main character of the Halo series is John-117, aka Master Chief. Well, he’s the main character in the main games in the series, anyway. However, the series has spawned a few off-shoot games, each with their own protagonist. Halo 3: ODST had the Rookie and Halo Reach had Noble 6. While the Spartan Ops levels in Halo 4 just had the player using their basic multiplayer appearance, the animated shorts that went along with said levels needed a unique protagonist, so they created Spartan Gabriel Thorne. He just found his way to Mega Bloks form, and I’ll be reviewing that figure today.

THE FIGURE ITSELF

ThorneMB2Like ODST Buck, Spartan Thorne is part of the first series of Halo Heroes, Mega Bloks’ new blister-packed line of single figures. The figure is roughly 2 inches in height and he has 16 points of articulation. He’s based on Thorne’s only appearance, Halo 4: Spartan Ops, where he was wearing a modified version of the Rookie armor. Since he just uses the basic armor, he shares his sculpt with all the prior Rookie armored figures. The design is a little more noticeably stylized than the ODSTs, but it’s translated pretty well, and there’s a ton of great texturing and small detail work. The chest, shoulder, and thigh armor is all removable, but stays in place very securely. The underlying body is a bit different that the ODST body; the musculature is a little more defined, and there’s some extra “tech-y” detailing. Technically, as a Spartan, Thorne should stand a bit taller than the ODSTs, but here he’s the same height. However, this is kind of forgivable, since one of Mega Bloks’ big things in interchangeability, and they wouldn’t be quite as interchangeable if they were different sizes. Continuing what we saw with Buck, Thorne is a bit more detailed than the usual Mega Bloks figure. He’s mostly just cast in the appropriate colors, but he’s got some nice accent lines to spice him up a bit, as well a cool insignia on his left shoulder. Thorne includes a three-piece display stand and a Promethean Suppressor. The gun gets extra painted details, which are pretty cool, but it’s also got a big nub where it was originally attached to a Promethean Knight, which is kind of annoying.

THE ME HALF OF THE EQUATION

I picked up this guy at the same time as Buck. Thorne has the notoriety of being my first ever McFarlane Toys Halo figure, so I have a bit of a soft spot for the guy. While I’m not sure he’s as much of a standout as Buck was, I do really like this figure, and he’s a whole lot of fun!

#0893: Buck (ODST)

BUCK (ODST)

HALO HEROES (MEGA BLOKS)

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A little over a year ago, I wrote my very first Halo-themed toy. It was an ODST, which, as anyone who has followed my Halo reviews can tell you, is one of my very favorite designs/concepts from the games.  That particular toy came from the Mega Bloks Halo line, possibly the cheapest and most expansive collection of Halo figures on the market. The figures are offered with larger building sets, as well as in blind packaging, but very recently, they started offering them in more conventional blister-style packaging, under the new heading Halo Heroes. Characters from throughout the franchise are being offered. Today, I’ll be looking at one of the older characters in the set, ODST Buck.

THE FIGURE ITSELF

BuckODST2Buck was released in Series 1 of the Halo Heroes line. The figure is about 2 inches tall and has 16 points of articulation. In case the name didn’t clue you in, this particular Buck is based on his appearance in Halo 3: ODST, where he serves as the commanding officer (well, until ONI Dare butts in) of the group of ODSTs that serve as the story’s protagonists. Buck’s design is a slight variation of the basic ODST design, and as such, this figure uses a lot of the same pieces as the previously reviewed copper ODST from the Drop Pods series. He has a slightly tweaked head (which adds an antenna to the side of the helmet) and his chest armor also has an extra nub so that his knife can be mounted there. The rest of the figure is sculpturally identical to the other ODSTs. The basic sculpt is pretty nicely done; the proportions are a fair bit less skewed than other minifigures. That can look really strange for some characters, but it doesn’t look bad on a mostly armored character. His torso, shoulder, and thigh armor is all removable, should you feel the need to do that, but the figure definitely looks better all armored up. Buck’s paint is more detailed than a lot of the Halo Mega Bloks; it’s an accurate depiction of his look from the game, and he matches up quite nicely with the previously released Rookie minifigure. The actual application isn’t super clean, but it’s certainly passable. Buck includes an assault rifle, a knife, and a three-piece display stand. The rifle is fully painted, which is an awesome change, and the new stand is definitely an improvement on the standard block prior figures have had.

THE ME HALF OF THE EQUATION

Buck was a rare surprise find. I was at Walmart, picking up some stuff (after being snowed-in for four days in January), and just happened to see the small display with these figures. Obviously, I wasn’t going to turn down another ODST, right? Buck’s not super different from the prior ODSTs I’ve gotten (in fact, he’s nearly identical to the Rookie), but I like the character, and the few small changes and extra details really make this guy feel worth it.

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#0866: Spartan Athlon

SPARTAN ATHLON

HALO 5: GUARDIANS (MCFARLANE)

AthlonWal1

One of the things that makes the Halo license so appealing to toy companies is that, thanks to armor customizableity, you can generally get several different figures out of one Spartan Armor mold via repaints. McFarlane Toys in particular exploited this during their tenure with the license, while at the same time using these repaints to give their most supportive retailers exclusive figures. The Halo 5 line was pretty egregious about it, with half of the Spartans in the first series being offered in two distinct paint schemes. I’ve already looked at one variation of the Athlon, but why not look at another?

THE FIGURE ITSELF

AthlonWal2Like the prior Athlon, this figure was released as part of the first series of Halo 5 figures from McFarlane. This particular version was exclusive to Walgreens. The figure is roughly 5 inches in height and he’s got 32 points of articulation. The sculpt is the same one used on the prior Athlon figure. I liked it there, and I like it here. It’s nice and clean, has plenty of details, and sums up the design from the game pretty well. The main selling point of this figure is his paint job. Instead of the bumblebee-like yellow and black, this figure is blue and off-white. It’s definitely a more appealing color combo, if I do say so myself. Also, instead of a dark blue visor, this one gets a more standard gold visor. If I’m honest, that part doesn’t look quite as clean. It’s not bad, but it’s a little flatter than I’d like. In general, I like the color choices on this figure better, but the actual application of the paint seems to be a slight step down. There’s a fair amount of slop and bleed over, which is just a bit more noticeable on a cleaner Spartan design such as the Athlon. It’s not terrible, but it’s a noticeable step down from the other Athlon. Another area of difference between the two figures is the accessories selection. He includes the same basic Magnum (included with all the first series Spartans), but he’s traded out the assault rifle for an SMG, which is a change I’m definitely okay with!

THE ME HALF OF THE EQUATION

None of the Walgreens near me had this particular figure in stock, so I didn’t get him until I was on vacation with my family over the winter holiday. I was actually pretty excited to find him, as this color scheme is definitely my preferred of the two available. Ultimately, the quality of this figure isn’t quite as high as the normal release, which is a bit of a bummer. However, this is still a pretty solid figure, and he adds enough new to make him worth the purchase.