#2968: Kro



“A powerful Deviant unlike any other the Eternals have faced over the millennia, Kro’s appearance is the harbinger for a global threat.”

So, the Eternals reviews aren’t done quite yet.  I know.  There’s perhaps some fear of things dragging out here, especially as I enter into my second month of Marvel Legends reviews, with at least another month on the docket.  Look, just bear with me here, guys.  It’s not my fault that Hasbro decided to just drop literally all of the Marvel Legends at once.  There will be a reprieve.  Eventually.  I mean, there has to be, right?  Oh dear, I think the review’s getting dragged out.  That’s not good.  I really just need to get this one done with.

If there’s one character that suffered from how over-packed Eternals was with characters more than any of the others, it’s almost certainly Kro.  The only named member of the Deviants, and the film’s primary antagonist at its start, the shifts that occur in the film’s narrative kind of cause poor Kro to get lost in the shuffle.  There’s a chance for a good story, and he’s got an interesting angle, but there’s ultimately not enough time for him in an already quite jam-packed movie.  As such, he’s really just there.  He got a toy, and I guess I’m taking a look at that today?  As you can tell, I’m very enthused.


Kro is a deluxe Marvel Legends release, coinciding with the main Eternals assortment, as well as the two exclusive tie-ins.  The figure stands 8 1/4 inches tall and he has either 27 or 31 points of articulation, depending on which set of arms you’re using for him.  Kro’s construction and articulation scheme feel rather similar to the Groot Build-A-Figure, but there are not any parts actually shared between them.  Kro’s sculpt is instead an all-new offering, based, at least in theory, on his design from the film.  Kro evolves slowly over the film’s first half, starting out monstrous, and becoming more humanoid.  The figure is arguably aiming for something close to his final form, since he’s got the more proper facial features and includes a set of actual hands, but the body sculpt is ultimately a bit of a mix of the designs seen throughout the film.  As far as purely technical quality, it’s not a bad looking sculpt, and honestly the amalgamated design isn’t the worst thing in the world, since it does offer a little more representation and coverage of more of the movie’s run-time that way.  It’s just more broad strokes.  It’s also possible that he’s working from an unfinished design for the character, which is further supported by the figure’s visible pins at the elbows and knees, showcasing that this is a mold that was completed before the figures were shelved in 2020 to accommodate the delay in the film’s release.  Kro’s paint work is generally alright.  It seems to match up with what we see on screen, and the gold has some nice fade in and out.  It’s not the most thrilling color scheme, but it’s accurate.  Kro is packed with two sets of forearms, more human ones (with full articulation), and big tendrilly ones.  It’s a shame that they didn’t also give him an extra, more monstrous head, as that would match better with the tendrils, and would also give his more amalgamated appearance just a little more purpose here.


I bought Kro because I was buying everything else.  That was really it.  The design didn’t really speak to me, and I didn’t know the character.  As with the rest of the figures, I was really banking on the movie to sell me on a figure I already owned.  While the movie did that for the other ten, it didn’t really do that for Kro, so he remains, for me, the weakest of this bunch, and a figure that, ultimately, I think I might have been a bit happier passing on.  He’s not *bad*, but he’s not great either.

Thanks to my sponsors over at All Time Toys for setting me up with the set that built this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

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