Back around Christmas time, I took a look at my first Ultraman Mego, which was, ironically, not the first Ultraman, but rather his immediate follow-up, Ultraseven. It felt a bit inappropriate to just have Ultraseven, so I’ll be making things right, so to speak, with today’s review, which shifts the focus back to the original Ultraman, as well as also checking off that Mego box that can wind up being pretty rare around these parts. How about that?
THE FIGURE ITSELF
Ultraman was released in the 10th assortment of the revamped Mego’s line-up, under the Sci-Fi banner, and officially branded Ultraman, which is, you know, pretty sensible and all. He was the first of the Ultramen, with Ultraseven following in the assortment just after this one. The figure stands just over 8 inches tall and has 16 points of articulation. Ultraman is built on the standard male Type 2 body, which is a serviceable choice for a good number of characters. This guy is no different on that front. While Seven got a new head and hands, Hayata just got the new head. Given that subsequent Ultras have gotten the new hands, this was clearly something decided after this particular release. The new head is a really solid piece; the classic Ultraman helmet really fits well with the Mego style, and it translates really well here. The paint work is confined to the head, and it’s pretty decent. It’s basic application stuff, but it works well. Ultraman’s outfit is made up of a jumpsuit and a pair of standard boots. The jumpsuit’s actually really nice. The silver details are done with a pseudo-chrome feature, which is really spiffy, and I really dig how the color timer is actually a raised element. I do slightly worry about how well it’ll stay attached over time, but for now it’s cool. The boots are just a normal pair of silver boots, and, if I’m honest, they feel extraneous. The design doesn’t actually feature boots proper, and there’s a fully detailed section of suit under the boots, so it feels almost more authentic without them. But, hey, who am I to complain about extra stuff.
THE ME HALF OF THE EQUATION
I missed this guy during his initial run at retail, for a good number of reasons. Max was kind enough to set me up with Seven, but that only made me want this guy more. Thankfully, Max once again came through with the save on this one, setting me up with one that was traded into All Time while I was out. He’s nice like that. Ultraman is a really great fit for this style, and the resulting figure is really solid. He’s easily one of the best of the modern era Megos, and I’m glad I was able to finally snag one.