#2166: Cyclops

CYCLOPS

MARVEL LEGENDS (HASBRO)

“He has protected Earth against it, now, Cyclops wields the Power of The Phoenix Force!”

There was a time, believe it or not, when Marvel Legends wasn’t the toy power house it is now.  In fact, the Infinite Series re-branding of the line came about because retailers had no interest in carrying Marvel Legends in its then-current state.  In 2013, Hasbro dipped their feet into the waters of comic assortments that tied in with the movies out in theatres.  While the Iron Man 3 tie-in was able to get its six figures out, the assortment meant to tie-in with The Wolverine wouldn’t prove quite so lucky.  Despite the figures starting to go into production, mass retail interest was too small to support the line.  Ultimately, the line-up was reduced from six to four and distributed via Diamond Distributors, making it one of the rarest Legends assortments ever (really rivaled only by the Toys R Us-exclusive X-Men assortment from the following year).  Today, I’m looking at the Cyclops from that line-up.

THE FIGURE ITSELF

Cyclops was released in the fall of 2013, in the aforementioned Wolverine assortment of Marvel Legends, which would end up being the final set of figures released in the Return of Marvel Legends-style packaging.  The bio may have clued you in to the fact that Cyclops was originally one half of a pair of swap figures, the other half being the cancelled Phoenix Force Cyclops figure.  This Cyclops represented his most current design at the time of its release, based on the Chris Bachallo reworking of his Astonishing X-Men design.  It stuck around for a fair chunk of time, making it a solid choice for toy treatment.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Cyclops is built on the Bucky Cap body.  Though not all that groundbreaking now, what with five other Cyclops on this exact body, this figure is notable for being the very first figure to place Cyclops on this base body.  He gets a new head and left hand; the head would see re-use on the ANAD Cyclops from the following year, and the hand’s been re-used on all but one Cyclops since.  They’re both pretty nice pieces, and I can dig the head’s slightly older look for Scott than other releases. He also avoids the dreaded Hasbro face, which is always a plus with these early run figures.  Cyclops’ paintwork is a bit of a mess; Hasbro hadn’t yet made their strides to correct that.  It’s not *awful*, but there’s some noticeably slop around the edges of his visor.  Additionally, some of the yellow application is a bit inconsistent, which makes for a slightly sub-par appearance.  Like I said, it’s not awful, but it’s not as good as some more recent figures.  Cyclops had no accessories for himself, but was originally packed with the arms for the Build-A-Figure Puck.

THE ME HALF OF THE EQUATION

I was still not fully invested in Legends when this line-up dropped, and I was certainly not into it enough to bother tracking down hard to find figures.  By the time I was back into Legends full time, he was rather pricey on the aftermarket.  He’s been on the back burner for me, especially with so many different options for Cyclops at the moment.  That said, when one got traded into All Time Toys loose a couple of months back, I seized my opportunity and picked him up for a reasonable price.  Compared to the figures that would come later, he’s perhaps not as technically impressive, but I definitely dig him for what he is, and I’m always happy to add another Cyclops to my collection.

Like I mentioned above, Cyclops came from my friends All Time Toys.  If you’re looking for cool toys both old and new, please check out their website and their eBay Store.

#2165: Hulk vs. Wolverine

HULK VS. WOLVERINE

MARVEL LEGENDS (HASBRO)

First debuting on the final page of The Incredible Hulk 180, and then making his proper first appearance in the following issue, Wolverine was designed from the very beginning with the intent of spinning him out of the Hulk’s series, though the decision to join him up with the X-Men would come a bit later.  Though Wolverine and the Hulk have largely become separate entities entirely, they still do have the occasional run-in as a throw-back, and their first battle has definitely become one of Marvel’s most memorable moments.  Fitting then that Hasbro would commemorate the meeting in their “80 years of Marvel” sub-line of Marvel Legends.

THE FIGURE ITSELF

Hulk and Wolverine are one of the two comic-based “80 Years” two-packs, each of which pairs off one smaller figure with one Build-A-Figure sized figure.  The two figures here are more or less patterned on their appearnces in Hulk #181, albeit filtered through the line’s already established style.  Interestingly, while this is hardly our first time getting a first appearance Wolverine, this *is* the first time he’s been packed with a Hulk.  Kinda crazy.

HULK

“Powered by gamma radiation, the incredible, rage-filled Hulk smashes his way through any challenge and clobbers any enemy.”

While we’ve had a decent number of Legends Hulks in recent years, but they’ve mostly been movie-based.  Overlooking 2015’s Indestructible Hulk (which was a repainted movie figure), our last proper comics Hulk was the Ed McGuinness Hulk from the fan’s choice packs in 2010.  It’s about time for some updating.  The figure stands 8 inches tall and has 30 points of articulation.  This Hulk uses a newly-implemented body, which has already technically seen use on two exclusive Hulks, but was designed for this figure.  Given the various larger bodies we’ve gotten for some recent Build-a-Figures, I was expecting to see some sort of reuse, but I’m not unhappy to get the new body, especially since it gives Hulk butterfly shoulders, something you don’t usually see on larger figures, and definitely a huge plus when it comes to posing.  The general design of this figure’s sculpt is very reminiscent of Hulk’s ’70s design aesthetic, rather than more recent roided out takes on the character.  The figure includes a torn up shirt as an add-on; while he didn’t sport this while fighting Wolverine, it was a common place item for him to be wearing.  It’s held in place only by gravity and perhaps the back of his head, depending on how you have him posed, meaning that it’s also very easily removed if it’s not your speed.  The paint on Hulk is fairly nuanced in its application, with the skin in particular showing some really solid work on the accenting.  There’s a slightly lighter green hue which shows itself throughout all of the exposed skin.  Hulk is packed with two sets of hands, one in fists, one in open gesture.

WOLVERINE

“A super-powered agent of the Canadian government, the Wolverine is a skilled fighter with razor sharp claws and a fierce temper.”

In his first appearance, Wolverine was sporting a wildly different mask than the one he would have for the rest of his career.  He was meant to keep it, but Gil Kane accidentally changed it for the cover of Giant-Size X-Men #1, and interior artist Dave Cockrum decided he liked it enough to keep as the character’s permanent look, thereby making this particular design more of a novelty then anything.  It’s gotten one Legends release before, courtesy of Toy Biz’s Face Off sub-line, but it was due for an update.  The figure stands 6 inches tall and has 32 points of articulation. This Wolverine is built on the same upgraded body as he last few, with a new head and shoulderpads to more properly capture the earlier design.  They’re sufficiently different enough from the normal pieces to make him stand out as his own variant, which is always a good thing.  For his color scheme, Wolverine very closely matches the brighter colors of his initial appearance, again giving him a nice standout appearance from other Wolverine figures, especially the tiger-stripe Wolverine.  The figure is packed with hands with and without his claws, which weren’t 100% retractable at the time of his first appearance, but are still a nice extra to have.

THE ME HALF OF THE EQUATION

With all the announcements for the 80 Years sub-line floating about, this one got a little buried for me.  I knew it was coming, but I never really had the chance to focus in on it.  Its arrival was also jammed in alongside several other Legends releases, but I was happy enough to get it.  The Hulk is the definite star here, and will serve as the definitive version of the character for most collectors, myself included.  They really brought their A-game for him.  Wolverine’s more of a place holder to justify the larger set, but I can’t complain about getting him, nor can I say he’s not a good figure.  He’s formula, but it’s a good formula.

I grabbed this pair from my friends at All Time Toys.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2164: Jabba’s Skiff Guards

KLAATU, BARADA, & NIKTO

STAR WARS: POWER OF THE FORCE II (KENNER)

“Jabba the Hutt always enjoyed the thrill of using the lives of others as tokens in his games of peril and doom. Years ago he presided over the dangerous Tatooine Podraces where dozens of pilots put their lives on the line as crowds screamed and cheered. He now hoped to surpass that drama by escorting his prisoners Luke Skywalker, Han Solo, and Chewbacca to their end in the Great Pit of Carkoon. But the captives quickly overcame the skiff guards Klaatu, Nikto and Barada, and brought Jabba himself to a fitting end.”

The denizens of Jabba’s palace in Return of the Jedi give Mos Eisley Cantina a good run for its money in terms of their unique and strange alien designs..  Fitting, I suppose, since the two locations are on the same planet and all.  The characters in Jabba’s company are divided into three separate groups.  There are the ones in the palace proper, the ones on his sail barge, and the ones on the skiffs over the Sarlac Pit.  Today’s figures, Klaatu, Barada, and Nikto (a sci-fi callback referencing the words spoken to Gort in The Day The Earth Stood Still) fall into that third category.

THE FIGURES THEMSELVES

Released in 1999, these three were part of the third year of Cinema Scenes for the Power of the Force II line.  They were designed to coincide with the release of the Skiff proper that same year, which just seems downright sensible, doesn’t it?

KLAATU

This is Klaatu, who is apparently a male Kadas’sa’Nikto, at least according to his Wookiepedia entry, which is pretty much my only source for info on this guy.  He’s green, reptilian, and looks like he’s wearing his pajamas.  That’s pretty much all I got.  Oh, right, the figure!  Yeah, so he’s 3 3/4 inches tall and has 6 points of articulation.  All pretty standard there.  His sculpt was unique to him and would remain so.  Klaatu’s stance is the least pre-posed of this bunch, and honestly his actual sculpt is also the least detailed, which leads one to wonder if he may have originally been slated for some sort of a single release earlier on, before being moved here.  Klaatu’s paintwork is decent enough, if not incredibly eye-catching.  It’s got some weathering going on, so that’s pretty cool.  Klaatu is armed with a pike, which he has a little bit of difficulty properly holding with his pose.

BARADA

This is Barada, who is a Klatooinian, something that may have caused some confusion around his buddy Klaatu.  Barada actually has a whole backstory, not that any of it’s remotely touched on in the movie.  His sculpt would actually be re-used again years later for a single release in slightly different colors.  While still not incredibly pre-posed, he’s still a little more so than Klaatu.  His sculpt is also far more detailed, especially in regards to texturing, which is how he was able to be re-used much later on without much issue.  Barada’s vintage figure actually used the wrong color scheme for the character, meaning this figure was the first time he would receive his proper colors.  The paintwork is fairly strong, especially when it comes to his skin tone.  Barada was packed with a blaster pistol.

NIKTO

This is Nikto…wait, no, it’s actually not!  Despite what the box may claim, the character’s actual name is Vizam, and he’s a member of the Kajain’sa’Nikto, a separate race of Nikto from Klaatu up above.  Additionally, Vizam isn’t even present on the skiff in the movie; he’s part of Jabba’s sail barge crew (he’s seen manning one of the blaster cannons).  But, there was no sail barge set, so here he is.  Of the three sculpts in this set, Nikto/Vizam is actually my personal favorite.  The posing on him is well executed, and I particularly appreciate how he’s sculpted to properly hold his weapon.  I also dig all the work on the various layers of his outfit; it gives this figure a little more depth than his pack-mates.  His paint work is again pretty decent.  They were definitely starting to try out accenting here, which works well for this particular set of characters.  Nikto/Vizam is packed with another pike, but this one is actually unique from the one given to Klaatu.

THE ME HALF OF THE EQUATION

The Jabba’s palace group has never been super high on my list of interests, so I didn’t have these growing up (though I did have one of the reissues of Barada). I ended up getting these guys from All Time during one of my Potf2 splurges back in December.  Ultimately, they’re one of the intersting cases of figures that don’t do a whole lot on their, but as part of a greater set, they’re pretty nice.

#2163: Batcave (w/ Batman)

BATCAVE (w/ BATMAN)

BATMAN ’66 (MATTEL)

So, it’s apparently Batman Day, a fact I know because pretty much everyone keeps saying “hey did you know it’s Batman Day?”  I didn’t realize fictional characters were getting days now, but if anyone’s gonna get one, I guess it makes sense for it to be Batman.  He’s does have like one of everything; it’s only sensible he’d eventually have a day as well.  In the spirit of the day, I figured I’d take a look at one of the very many Batman items I have in my collection, courtesy of Mattel’s ill-fated run with the Batman ’66 license.  Let’s have a look at Batman and Mattel’s go at the Batcave!

THE SET ITSELF

The “To The Batcave” set was one of the last two items to come out of Mattel’s Batman ’66 line, released (initially, at least) as a Toys R Us-exclusive item, alongside the Triumphant Trio three-pack, in the late summer of 2015.  While billed as a playset, what it more works out to is a figure with a larger than average selection of accessories, because that’s just how Mattel do, I suppose.  The figure included here is a standard Batman, who would receive five separate releases by the time the line was done.  He stands right at 6 inches tall (quite under-scaling him when compared to pretty much any other 1:12 lines, since they tend to punch up a bit on size) and he has 23 points of articulation. Despite how many times it would end up re-issued, the Batman sculpt was probably the weakest of the line’s selection of very weak sculpts.  Firstly, let’s discuss the articulation.  DC Universe Classics was never on par with Legends, but it at least offered a workable selection of joints; not so with this line.  In addition to the general lack of joints, the joints included aren’t particularly useful.  The ab-crunch, the knees, and the elbows in particular have extremely reduced range, making even rather basic poses very difficult.  The quality of the sculpt proper’s not great either. While Adam West may not have been a body builder or anything during his time under the cowl, the extraordinarily skinny build on this figure goes way too far, building a figure that really doesn’t look like a real person at all.  Coupled with the already small scale on the figures, it makes Batman downright silly looking when compared to his contemporaries from lines running at the same time.  Additionally, despite being based on a real person, and not a comic book creation, this figure’s level of detailing marked a major step down when compared to prior Mattel output, as the majority of the costume is devoid of any sculpted textures.  About the best that can be said of the sculpt is that the masked head doesn’t have a terrible likeness.  So, that’s the old figure that they threw into the box to take up space.  What about all the new stuff they added that was supposed to actually sell this thing?  Well, the box proudly proclaims that the set includes 15 accessories…which is true, albeit not quite as impressive as the box might lead you to believe.  To go on the figure proper, we get an unmasked Bruce Wayne head.  Kind of an interesting choice, since I don’t believe we actually ever saw Bruce unmasked in the costume on the show.  However, it’s got a decent likeness of West, and it actually looks a little better on the body than the standard head.  The largest piece is definitely the Batcomputer, which is a decent set piece, even if it is pretty simplistic.  At least it’s got its proper label, showcasing 60s Batman’s love of labels.  The piece is hollow, and the back pops off to reveal the “Secret Equipment Storage,” which is where you can stow all of the other parts when you aren’t using them.  The back that pops off is designed to look like the inside of stately Wayne manor, allowing for two different display options, and two different sets of accessories to go along with them.  On the cave side, we get three batarangs (all identical), four cans of Batman Spray Repellent (again all identical), the Batzooka, Bat megaphone, and Bat communicator.  The duplication of the batarangs and repellent is kind of odd, since obviously he can’t use them all at once, nor is there really anywhere to display the extras, making it really seem like Mattel included as many as they did to bump that accessory count up.  Additionally, there’s the ongoing issue with Batman generally just being unable to really hold any of the included extras. The Batzooka in particular is notable, as its size and weight mean that the figure will fall over if its held in any fashion other than at his side.  On the Wayne Manor side, we get the Shakespeare bust with the hidden button for cave access and the red Bat-phone.  The bust is definitely my favorite extra included here, because the sculpt’s really clean, and the hinge works quite nicely.  To complete the two different set-ups, there’s a card with a Batcave illustration on one side and Wayne manor on the other, as well as a stand to hold the card.

THE ME HALF OF THE EQUATION

By the time this set hit, my enthusiasm for the line was completely dead.  I picked up everything from the initial run, but only ended up picking up the three-pack when I was disappointed at not getting anything Star Wars-y during the first Force Friday event.  This set, as interesting a concept as it may be, just didn’t excite me enough to drop $35 on it.  However, a friend of mine had gotten one a while ago, and decided they no longer wanted it, and thus it made its way into my collection.  As with so much Mattel did, it fills me with mixed emotions.  There are some cool things in here, and in general it’s a fun concept, but the core Batman’s kind of rotten, and this being the fifth time we got him really hinders the set.  I think if it had been in that first wave of product, rather than pushed all the way to the end of the line, it might have been a bigger hit, but quite frankly there’s a lot of things that could have been done differently to make this line worth while.

#2162: Tomax & Xamot

TOMAX & XAMOT

G.I. JOE: A REAL AMERICAN HERO

“Spell on the name TOMAX in capitals and and hold it up to a mirror. It reads XAMOT. The same holds true for the actual brothers. Each is the mirror image of the other except for a scar on Xamot’s face. Both twins served with the Foreign Legion paras in Algeria before the officers Putsch. They honed their mercenary skills in the bush wars of Africa and South America. They were too smart to be soldiers forever. Went to Zurich and became bankers.

They quickly found the ins and outs of international finance to be too haphazard for their tastes. They preferred a situation they could control. COBRA was willing to give them access to that control. Now they command legions. But their legions wear three-piece suits and fight their battles in executive board rooms. These then are the most fearsome of the COBRA adversaries. They don’t fight with steel and claw, backed with muscle and honest sweat…The chase you with paper, wound you with your own laws and kill you with the money you loaned them.”

If you’re looking for an easy shortcut to the whole creepy villain thing, identical twins are a good way to go, all things considered.  And, when you’re running a broad strokes, everybody’s got a gimmick toy-line, even better.  There’s your gimmick right there.  Such went the creation of Cobra’s own creepy twins, Tomax and Xamot!

THE FIGURES THEMSELVES

Tomax and Xamot were released in 1985 as a special two-pack; rather than forcing you to track down both individually, Hasbro was actually kind enough to give them both in one go, a practice that they would hang onto for all future releases of the characters.  The figures stands 3 3/4 inches tall and they have 14 points of articulation.  Despite their very similar appearances, the fact that one is a reflection of the other and all the asymmetry that brings means that Tomax and Xamot actually share very few pieces.  The pelvis and the lower arms are the only parts that are actually the same, with everything else being a mirror image of the other figure.  For clarification, Tomax is the one on the left up there, with his armor an his right shoulder, while Xamot is the one on the right, with his armor on his left shoulder, and a scar on his left cheek.  Interestingly, both the cartoon and the comics of the time would mirror the figures, with the armor and Xamot’s scar switching sides on their respective characters.  The two sculpts are pretty decently handled.  The Cobra designs were quickly becoming more fantastical at this point, and it starts to show here.  There’s not a practical reason for these two to dress in this particular fashion.  It does give the opportunity to show off some decent texture work, though.  As far as the actual mirroring goes, given the pre-digital nature of the sculpting, they didn’t do a half bad job of matching these two.  The roughest bit is definitely the hair-part change-over on the heads; it appears Tomax was sculpted first, as his feels the more natural of the two, while Xamot’s is not quite identical in its angling.  Still, really strong work given the time and the scale.  The paint on these two follows the established Cobra norms: dark blue, red, a dash of silver, and some black.  It’s all pretty straight forward stuff, and it makes it pretty easy to tell which side they’re on.  The twins were each packed with a laser pistol, as well as a skyhook and zipline to share.

THE ME HALF OF THE EQUATION

I’ve wanted to get Tomax and Xamot for quite some time, in some form or another.  They weren’t *completely* absent from the 2002 re-launch, but they were packed in with a kind of pricey larger vehicle, which was a little bit prohibitive for me as a child.  I remember eyeing up their Real American Hero Collection re-issues at the time, but never got them, and the same was true of their 25th Anniversary figures.  When these two came in in the large Joe collection that came into All Time several months ago, they were some of the earliest figures I set aside.  I don’t know why they’re so cool to me, but I just really dig the implementation of the concept, and I’m happy to finally have a set of them in my collection.

Like I noted above, the Twins came from All Time Toys, who got in a rather sizable vintage Joe collection, the remnants of which can be checked out the Joe section of their eBay page here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2161: Kid Flash

KID FLASH

DC COMICS MULTIVERSE (MATTEL)

“Cousin of Wally West, this super-powered speedster joins the Teen Titans as Kid Flash”

I think my favorite thing about this figure’s bio is how they avoided giving the actual character’s name in order to avoid confusing the casual audience.  Why would it be confusing?  Because the name of the new Kid Flash who’s cousin of Wally West?  Wally West.  It’s like in Smallville when they revealed at Jimmy Olsen’s funeral that he had cousin also named Jimmy who was also into photography.  Of course, in the mainstream universe’s defense, there were some cosmic forces at play, and also people didn’t receive the new Wally so well.  Now that both Wallys are running around, it’s not so bad, though.  Perfect time for the new one to get his own action figure!

THE FIGURE ITSELF

Kid Flash is part of the Lobo Series of DC Comics Multiverse figures, where he fills the quotient of relevant modern character.  This marks the first time that this incarnation of the character has ever gotten a toy, though Mattel’s already given us a few variants of the original Wally (with one more supposedly on the way).  The figure stands about 6 inches tall and he has 29 points of articulation.  Wally shares his base body with the previously reviewed Ray figure, which is hardly a bad thing.  Honestly, it’s probably the best base body Mattel ever produced; the proportions are fairly realistic and balanced, and there’s very little aesthetic sacrificed for articulation.  At the same time, the articulation is still very strong.  Those rocker ankles in particular are really handy when posing the figure; the running pose seen above was actually captured without any sort of trickery.  He’s standing on his own.  Now, I can’t say he’d have stayed that way for long, but it’s still impressive.  Kid Flash gets a new head and feet to round him out.  The head’s quite nice; it’s cartoony but not as goofy or odd looking as prior Mattel figures.  The new feet give Kid Flash a distinctive set of treads for his boots and also increase his footprint a bit in order to offer slightly more stability.  Kid Flash’s paintwork is probably the sharpest of the three I got from this assortment.   Everything is clean, and the colors are bold and eye-catching.  They did make the cardinal sin of painting yellow over red, but it’s actually not terrible looking, so I’ll give them a pass on this one.  Wally is packed with two sets of hands: one in a fist/grip combo, and the other in a flat running pose.

THE ME HALF OF THE EQUATION

Kid Flash is the other of two figures I agreed to take in order to get Kyle.  Like Superman, I had absolutely no expectations of this figure, possibly even less than none, if I’m honest, since I’ve got no actual attachment to this version of Wally.  Ultimately, I was really pleasantly surprised by the quality of this guy.  He’s genuinely one of the nicest figures Mattel’s put out, pretty much ever.  It’s kind of sad we never got a classic Wally of this quality.

#2160: Kingdome Come Superman

KINGDOM COME SUPERMAN

DC COMICS MULTIVERSE (MATTEL)

Having spent ten years in solitude, Superman returns to fight for justice in a new disinterested and indecent planet.”

In the mid-90s, after several years of totally un-ironic “X-Treme” comics, the industry was starting to get at least a little bit introspective.  Not a lot, mind you, because they’re only rated for so much self awareness, but there was definitely a move by some of the older fans who found themselves within the industry to try and reign things in, and throw back to the good old days, with maybe a jab or two at modern comics’ expense thrown in for good measure.  Rather than making statements about these “not being your daddy’s comics,” there was a push to actually start treating things a little bit more seriously and add just a touch of prestige to things.  Marvel hired the up-and-coming writer and artist team or Kurt Busiek and Alex Ross to create Marvels, a four-part mini-series that told picturesque real-world stories from throughout Marvel history.  It was enough of a success that DC decided to bring on Ross for a series of their own, pairing him off with writer Mark Waid for Kingdom Come, an alternate DC future rife with references to the days gone by, and deeply critical not just of modern comics, but also of people who didn’t like change or compromise in their comics.  The star of the series was an aged and despair-ridden Superman, who was desperate to regain some of his old-fashioned hope.  It’s gone on to become a rather defining take on the character, with its fair share of toy goodness.  Most recently, he’s received a figure from Mattel, which I’ll be taking a look at today.

THE FIGURE ITSELF

Kingdom Come Superman is part of the Lobo Series of DC Comics Multiverse figures.  He’s our second Superman following the reworking of the bodies, and our third 6-inch KC figure under Mattel’s tenure (though a good argument can be made that Red Robin and Magog are really just main universe figures…of course, technically the same can be said of Superman, so the whole thing’s a wash.)  The figure stands 6 1/2 inches tall and has 25 points of articulation.  KC Superman is built largely from the same bank of pieces as the Clayface Series’ Rebirth Superman (which in turn means a lot of those pieces are also shared with Bizarro), for better or for worse.  It means he’s more articulated than a DCUC figure, but also means the balance between pieces is still a little bit whack.  Not terrible, but not quite Ross’s ultra-realistic anatomy.  The figure gets a brand-new head and forearms.  The forearms are fairly basic; all they really do is remove the pointed ends on the outside of each wrist, which is accurate, but also minor enough that I imagine most people are going to miss it.  The head’s really the star piece here.  While certainly a more generic take on the character than other, more Ross faithful releases, the head is nevertheless a quite nicely detailed piece.  The details are sharply defined, capturing the very slight aging seen on Ross’s version of the character; it’s definitely one of Mattel’s best goes at a Superman portrait. The paint on Superman is mostly pretty basic, at least on the body, which is actually fairly accurate to the source, since Superman’s costume is very classically inspired in the book.  The head gets a bit more work, with some pretty solid accenting.  I particularly like that they did more for his greying temples than just solid white streaks, as is usually the case with this design.  KC Superman includes two sets of hands in fist and flat poses, as well as piece to the Lobo CnC.

THE ME HALF OF THE EQUATION

Part of the agreement that got me yesterday’s Kyle figure was me agreeing to take the figures from the line-up that Max didn’t really want.  Superman was one such figure.  I wasn’t inherently opposed to getting the figure, but I can’t say that he was super high on my list.  Going in with essentially no expectations, I’m pretty pleased with this figure.  He’s not as strong as some of the other recent offerings, but he’s certainly one of Mattel’s best Supermen they’ve ever made.

#2159: Kyle Rayner – Green Lantern

KYLE RAYNER — GREEN LANTERN

DC COMICS MULTIVERSE (MATTEL)

Once a White Lantern and the bearer of seven rings, Kyle Rayner is back to basics under a new Corps as a Green Lantern.”

What do you get when you put together two things that Ethan didn’t used to like?  That’s right, a Mattel Kyle Rayner figure.  My rocky history with Mattel is of course no secret around these parts, but then again most people’s rocky history isn’t much of a secret, I suppose.  What’s slightly more downplayed is my dislike of Kyle.  I mean, he’s a Green Lantern, and he was active during the ’90s; he’s even the star of my favorite episode of Superman: The Animated Series, which is my favorite DC animated property.  What’s not to like?  Well, admittedly, I got a little caught up in the “he replaced Hal Jordan” rage.  As a kid, my first exposure to GL was in Challenge of the Superfriends, where it was Hal, and I was quite confused by this Rayner guy running around in the comics.  Over the years, though, I’ve actually grown to like Kyle quite a bit, which means I’m actually quite excited to get his latest figure!

THE FIGURE ITSELF

Kyle Rayner is part of the Lobo Series of DC Comics Multiverse, which is the third assortment following the change to the blue packaging.  This marks the second Kyle we got during Mattel’s tenure.  The first was a fine figure, but fell victim to the late-line tendency for DCUC figures to be in their most recent costume, rather than their most-wanted.  This one goes for Kyle’s classic ’90s costume, or at least the Rebirth recreation of it, which is a solid choice.  The figure stands 6 1/2 inches tall and he has 29 points of articulation.  Kyle uses the relaunched line’s equivalent of the old line’s mid-sized male body.  Like the Bizarro figure (who used the larger male body equivalent), this means the Kyle’s a little bit outdated when compared to the line’s more advanced figures.  That said, it’s still a marked improvement over what Mattel was doing a year ago, and makes for a serviceable base body.  Kyle gets a new head, forearms, hands, and knees.  The new parts are fairly decent; nothing amazing or anything, but they recreate his look pretty well, and he’ll fit in with DCUC stuff, as well as Multiverse stuff, so he’s a decent bridge figure.  The paintwork on Kyle is pretty basic, but gets all the important points down.  There’s a touch of fuzz on the edge of the white section on his chest, but aside from that it’s all pretty clean.  Kyle is packed with his power battery and a blast effect piece that goes over his hand.  Standard stuff for a GL, but honestly that’s a step-up from how Mattel’s been handling up to this point.  He also included a piece to the Lobo CnC, but I didn’t get that for reasons I’ll touch on in just a moment.

THE ME HALF OF THE EQUATION

Despite the issues I may have had with Kyle as a character, in the ’90s a figure in this costume was the only way you were getting a Green Lantern figure, meaning I have quite a soft spot for this design.  Despite my general reservations about Mattel products, I was intrigued by this figure when he was shown off.  Of course, I’ve not once seen a single one of the figures from this assortment at retail, so I didn’t have a chance to buy one.  However, Max really wanted the Batman Beyond figure, as well as having a passing interest in the Lobo, so he and I decided to split a set of the figures from Big Bad Toy Store.  I got the one figure I really wanted, and I’m really quite happy.

#2158: Goldar

GOLDAR

POWER RANGERS: THE LIGHTING COLLECTION (HASBRO)

Though not as unfortunate as the completely American creation Lord Zedd, as a villain, Goldar, originally named Grifforzer in Japan, wasn’t exactly rolling in action figures.  In particular, he was absent from all of the higher end offerings, which mostly meant there was no Goldar to go alongside Bandai Japan’s Figuarts version of the Mighty Morphin’ team.  Fortunately, he was pretty high on Hasbro’s radar when they took over the property.

THE FIGURE ITSELF

Goldar is his own solo offering in the Lightning Collection line-up, offered up as GameStop-exclusive figure.  Though he ended up being the second proper exclusive to hit, he was the first to be announced and offered up for pre-order.  He was initially supposed to ship in October, but ended up arriving a bit ahead of schedule.  The figure stands 6 1/2 inches tall and he has 42 points of articulation, which includes a fully articulated set of wings.  Goldar’s sculpt is a unique affair, and follows pretty closely with what Hasbro’s done so far stylistically.  He’s got a combination of solid construction on the body with some overlay pieces to properly get his full armored appearance, which allows for some pretty solid mobility.  Compared to Zedd, the overlays work out a bit better, holding to the figure more solidly than Zedd’s, resulting in a figure that feels less flimsy for the most part, especially when posing.  The sculpted work is pretty nicely detailed, with the best work being on his face and his wings, but even his armor exhibits some decent texture work.  If there’s one slight downfall to this figure, it’s the paintwork, or rather the general lack thereof.  In the figure’s defense, the end product is much better than I’d anticipated.  The big thing is that a good portion of his gold armor is molded plastic.  The thing about molded plastic is that colors like gold and silver don’t tend to look quite as good as painted plastic.  That said, a number of sections are actually painted, which helps maintain the illusion of proper gold.  Additionally, the gold plastic used isn’t quite as disappointing as I’d expected, especially when compared to the Legacy Collection Gold Ranger.  Goldar is packed with two different sets of hands, a sword, and a lightning effect to go over it.

THE ME HALF OF THE EQUATION

While Goldar isn’t my favorite Power Rangers foe, but I still think he’s a cool enough dude that I wanted him as a toy, so I was on board for this figure as soon as he was announced.  Fortunately, Super Awesome Fiancee was kind enough to order one for me, originally as a birthday present, although it did end up being ever so slighlty delayed.  I wasn’t sure how I’d like him at first, but having gotten him in hand and played around with him for a bit, I have so say, I’m quite pleased with the final product.  Here’s to more releases like this!

#2157: Faker

FAKER

MASTERS OF THE UNIVERSE CLASSICS (MATTEL)

Originally built by Man-At-Arms to cover for He-Man when Prince Adam is needed, Faker was abandoned in the royal junkyard after his first mission and salvaged by the evil warrior Tri-Klops. At the request of Skeletor, Faker was reprogrammed to replace He-Man and convince the people of Eternia that He-Man had betrayed King Randor and turned evil.”

They say imitation is the sincerest form of flattery, so I guess someone should be flattered by the existence of Faker.  Maybe it could be He-Man, whom Faker is based upon, or maybe it could be Bizarro, whose schtick Faker totally stole.  Of course, it’s not like “evil-clone of the main hero” is a wholly unique concept, having made its way into all sorts of super hero fiction over the years.  It’s even more sensible in the world of toys where it’s quite the suitable excuse to do a recolor of a prexisting mold, which is exactly where Faker really hits his stride.   Additionally, Faker continually falls into that odd niche of characters who are nothing more than cheap repaints, who still for some reason have a ton of fan demand.  I guess we’re an easily amused lot.

THE FIGURE ITSELF

Faker was an early offering from the Master of the Universe Classics line, available as an NYCC-exclusive in 2009, and then briefly on Matty Collector a month later.  As with the vast majority of the line, he’s designed to closely emulate Faker’s vintage toy.  The figure stands 7 inches tall and he has 23 points of articulation.  This Faker figure follows the tried and true construction of all Faker figures.  He’s the line’s standard He-Man body with Skeletor’s armor atop it.  It’s not anything revolutionary, but it’s not like you can say it’s not true to the character.  The base body for MotUC wasn’t a bad one, but I have to admit I was never a huge fan of the standard He-Man head.  By extension, I’m not a huge fan of this figure’s head.  It’s not awful, but something about it just never seemed quite as imposing as prior takes on the character.  He just looks a bit slack-jawed.  Faker’s main selling point is, of course, his paint.  He’s got that distinctive orange and blue combo, which is…well, it’s certainly something.  The paintwork on the figure is actually pretty solid.  At this point in the line, Mattel was still splurging for things like accenting, which shows most nicely on his boots, loincloth, and armor piece.  The nature of the details on the bracers and belt are actually quite striking, especially when compared to the same details on the He-Man figure.  He also keeps the robotic detailing on the torso, which is not quite hiding under his armor, just like on his vintage figure.  Faker was packed with his version of the Power Sword, as well as his half of the split sword, which is the same as the standard, but with the back half missing.  It’s a slightly light pack-out, given that He-Man got a shield and axe as well, but hey, it’s Mattel, right?

THE ME HALF OF THE EQUATION

I’ve always liked Faker as a concept, but the price points on his figures have always been too high for me.  For whatever reason, the price on this particular figure dropped to a reasonable range for a hot minute back in 2012, and my parents managed to get me one as a birthday present in that time.  My relationship with MotUC was always something of a love-hate one, and Faker fits right into that.  There are nice aspects of this figure, and there are annoying aspects of this figure, which is kind of the classic Mattel bit, isn’t it?