#1595: Mantis

MANTIS

DC UNIVERSE CLASSICS (MATTEL)

“Mantis is a servant of Darkseid, ruler of Apokolips, the planet of ultimate evil, and his power may rival that of his master.  When Darkseid sent Mantis to Earth to locate the Anti-Life Equation, the means to control all sentient life throughout the universe, Mantis schemed to conquer the planet himself instead.  Cursed with an insatiable lust for power, Mantis would be just as happy to see Darkseid defeated as he would to see Apokolips triumph.”

In addition to being very much focused on the odd-ball characters of the DC Universe, DC Universe Classics was also committed to being a recreation of Kenner’s Super Powers line from the ‘80s.  Initially, it was just thematically and somewhat stylistically, but eventually, sub-text became full text, and each assortment was given one direct Super Powers recreation.  Today’s figure is one of those.

THE FIGURE ITSELF

Mantis was released in Series 9 of DC Universe Classics.  As he was a pre-existing New Gods character who just got a hefty redesign for Super Powers, there were actually two variants of Mantis in this assortment.  The one seen here is, as mentioned above, the Super Powers design, which traded in the somewhat goofy spandex for a cool sci-fi robot thing.  The figure stands 6 3/4 inches tall and he has 23 points of articulation.  Despite what you might think, being a variant and all, the only parts shared between this and the classic Mantis are the upper arms, upper torso (albeit completely covered by an overlay), and knees, all of which are just the standard medium body pieces.  Everything else was brand-new to this guy, as it well should be.  It’s definitely one of the most impressive sculpts the line had to offer.   It captures the ‘80s figure’s design very well, but also scales it up, adds some extra details, and just generally modernizes the whole thing.  The only real problem I have is actually the re-use; the shoulders just end up looking a little bit out of place with the rest of the figure.  Still, not at all bad for a Mantis figure.  Paintwork on Mantis is pretty impressive as well.  There’s a lot of very bright, very bold color work, so he’ll definitely jump out on the shelf.  He’s also got a whole ton of accent work, including some slight airbrushing to keep things from getting too bland.  He really does represent the line at its peak.  Mantis was packed with the arm of Chemo, the Collect-N-Connect for this particular series, and nothing else.  Not sure there’s really much else you could have given him, though.

THE ME HALF OF THE EQUATION

Mantis is another recent addition.  Series 9 suffered from some pretty fierce distribution problems, so I never found a lot of them at retail.  Fortunately, Cosmic Comix recently bought someone’s DCUC collection, so I’ve been able to pick up a lot of the figures I’ve missed.  I actually grabbed this figure back on Small Business Saturday, in an effort to be supportive.  Mantis is definitely a fun figure, and I’m certainly happy to have finally gotten him!

#1594: Boromir & Merry

BOROMIR & MERRY

LORD OF THE RINGS MINIMATES

“One does not simply review a Boromir Minimate without referencing a Boromir meme”

Boromir (probably)

After the success of Marvel Minimates, the brand had big dreams.  In conjunction with Play Along Toys, they were able to snag the rights to Marvel’s distinguished competition (well, in a loop-hole-y sort of a way), as well as the rights to one of the hugest hits of the early ’00s, the Lord of the Rings trilogy.  Unfortunately, the line didn’t launch until after Return of the King‘s exit from theatres, meaning we only got two series of two packs before the line ultimately failed.  A lot of this had to do with the somewhat baffling decision to double release one half of each series two-pack.  Fortunately, by the second series, we were finally starting to get all-new packs, including today’s focus, Boromir and Merry!

THE FIGURES THEMSELVES

Boromir and Merry were one of the five two-packs in Series 2 of the Lord of the Rings Minimates line.

BOROMIR

You know Sean Bean had to have a good laugh when he got cast as Boromir, the only member of the Fellowship that dies over the course of the story.  I mean, Bean’s sort of the quintessential dead guy of Hollywood, so it’s really perfect casting.  Boromir and Faramir were two of my favorite characters from Lord of the Rings, and since Faramir never got a Minimate, I guess Boromir’s my guy.  As with all of the human sized characters, Boromir was built on LotR‘s new medium-sized base body, meaning he’s closer to the 3-inch mark than the standard ‘mate.  He’s still got the usual 14 points of articulation, albeit somewhat restricted by some of his add-ons.  Speaking of add-ons, Boromir has five of them for his hair, cloak, wrist bracers, and the bottom of his tunic.  All of these were unique to this particular ‘mate.  They display a simpler era of ‘mates, being without the texture work and dynamicism that newer ‘mates tend to have.  It certainly gets all of the important details, though, and Boromir is well-captured.  The paint follows the sculpt’s trend, erring on the side of simplicity.  I don’t know that his face looks all that much like Sean Bean, but it’s not as if it looks unlike him, either.  Boromir is quite well accessorized, including his sword (with scabbard), shield, horn, and a display stand.

MERRY

Its a little weird to be looking at only one half of a duo, especially since it’s a two-pack based line and all, but here we are.  At least they were good enough to put Merry and Pippin both in the same series.  As a Hobbit, Merry was built just on the standard Marvel-style body.  He had add-one for his hair, cloak, and jacket.  His pieces are obviously more in line with Boromir, but the lessened detailing isn’t quite as noticeable at the smaller scale. I quite like how they’ve gotten the proper shaping to his hair; Frodo didn’t really look like the real person, but Merry is definitely closer, albeit in a cartoonish fashion.  The paint on Merry is pretty solid stuff, and I like the likeness on the face a lot, as well as the very slight way they’ve livened up his color scheme.  He definitely pops.  Merry is packed with his own sword (technically a dagger) and a sheath for it, as well as a clear display stand.

THE ME HALF OF THE EQUATION

Series 2 of this line was pretty scarce, so I didn’t get any of them new.  I was able to finally secure this set just this past November, via Luke’s Toy Store’s special buy collection.  I’ve really picked up an appreciation for Boromir, and Merry was my favorite hobbit, so this set was a pretty cool find.  It’s reminded me of how much I loved those earlier ‘mates, as well.  Now, I just need to find myself a Pippin!

The Blaster In Question #0046: Dauntless

BlasterInQuestion1

DAUNTLESS

REBELLE (CHARMED)

dauntless1For those who are familiar with the typical catalog of Nerf blasters over the years, it’s clear that they aren’t strangers to the idea of repackaging old ideas. Oftentimes this becomes pretty tiresome after seeing the same design rehashed with countless iterations (I’m looking at you, Jolt), but every so often, the redesign is significant enough that it warrants buying the new blaster. This week’s case in point is the Rebelle Dauntless pistol. Let’s see what makes this blaster so special.

THE BLASTER ITSELF

dauntless2The Dauntless was released in 2015 as part of the Charmed set of Rebelle blasters. It uses a 3-shot inline smart AR system, just like the Lumanate or Messenger blasters, also from the Rebelle line. Nothing new with the mechanics of the blaster, but what really stands out is the design. Using a lot of the same elements as the Fair Fortune Crossbow, the Dauntless has a slightly regal but also vaguely piratical feel to it. The profile is definitely evocative of an old flintlock, albeit far more streamlined. The gold filigree pattern on the side lends itself to the highly decorative nature of the blaster and is echoed in the truss along the underside of the barrel. This truss also contains a hook by which you can attach the included charm bracelet, connecting the other end to the butt of the grip. I raved just a little bit in my review of the Fair Fortune Crossbow about how much I dauntless4enjoyed the inclusion of the charm bracelet and the same is true here. While it’s far too small for adult wrists, it is a satisfying little accessory to have hanging from the blaster. Paired with the décor of the blaster itself, when combined, the full kit feels like it was pulled right out of one of the Bayonetta games. I’ve not seen it, but I really hope someone else noticed this and made a pair of heels out of a couple Dauntlesses. While the aesthetics are certainly very strong, ergonomics take a bit of a hit. The grip is quite wide and the way it curves forward, while very elegant looking, makes it rather hard to get a firm grip. It’s also pretty short for a pistol grip which isn’t unheard of, especially in Rebelle blasters, but it does raise another issue. In order to try and get better purchase on the grip, I tend to place my hand further up toward the rear of the blaster. The problem is that there’s no scoop or beavertail to catch the webbing of your hand between your thumb and forefinger, so it’s pretty easy to get pinched if your skin is in contact with the priming bar when you fire the blaster. There are sights along the top of the blaster, I guess to make you think it’ll help with aim. As much as sights can ever be useful on a Nerf blaster, these ones are especially no good as the Dauntless doesn’t have the same power that many other Nerf blasters have. It’s certainly usable, but shots definitely hit softer and don’t travel as far. You do feel pretty cool looking down the sights at your younger dauntless3sibling after you’ve just burst into their room announcing that ye be takin’ none o’ them landlubbers as prisoners, rather ye be here to demand this week’s allowance. So I suppose there’s that. The Dauntless comes packaged with 3 of the collectible Rebelle darts and the charm bracelet in an old bronze kind of finish.

THE ME HALF OF THE EQUATION

After initially buying the Fair Fortune Crossbow, I was pretty much sold on the Charmed series of blasters. Not long after that, I found the Dauntless at a local Target. It may not be the most effective blaster out there, but as a prop for playing pretend that actually shoots, I’d say it’s way ahead of the other blasters on the market.

 

#1593: Luke Skywalker – Ceremonial Outfit

LUKE SKYWALKER – CEREMONIAL OUTFIT

STAR WARS: POWER OF THE FORCE II (KENNER)

“In the main throne room of a Massassi temple, Luke Skywalker receives an honorary medal for his part in the destruction of the Imperial Death Star.”

There’s a lot of potential Luke Skywalker variants out there.  He got one distinct design for each movie, plus his pilot gear, and at least one other major look for each film.  For A New Hope, he actually has four distinct looks.  My personal favorite is one that doesn’t actually appear for all that long; it’s the snazzy dress outfit he wears during the film’s final scene, set during an award ceremony.  It’s had less figures than other looks, but as a variant of Luke Skywalker, it’s still had its fair share.

THE FIGURE ITSELF

Luke Skywalker in his Ceremonial Outfit was released as part of the 1997 assortment of Star Wars: Power of the Force II.  He was the seventh of the eleven Lukes in the line, and the second-to-last unique outfit, prior to the line switching over to variations of Farmboy Luke.  It was actually one of two Ceremonial Lukes released in 1997, the other being part of the Princess Leia Collection.  It was a good year for a look that hadn’t yet seen an action figure release.  The figure stands 3 3/4 inches tall and has 6 points of articulation.  This Luke marked the debut of Kenner’s second POTF2 Luke head sculpt.  As noted in the past, it’s not really much closer than the first attempt at a Hamill likeness, but I do tend to prefer this one.  The rest of the sculpt is unique to this particular figure.  As far as this line goes, it was pretty solid.  Sharp detailing, reasonable proportions, and a fairly neutral stance, all of which add up to an above average figure from this particular line.  The paintwork on Luke is pretty standard stuff, which is to say the colors are a good match for the film and the application is all sharp.  There’s no slop to speak of, and everything stays within its appropriate lines.  Luke was packed with a blaster pistol and his medal from the ceremony, which are both missing from my figure, sadly.

THE ME HALF OF THE EQUATION

This was a fairly early Luke in my collection, and is probably one of the Power of the Force figures I purchased closest to his initial release.  I got him from KB Toys, during a trip to the mall with my Grandmother.  He was purchased alongside a whole bunch of others, but the others were all meant to stay at her house, with this guy being the one who would be going home with me.  He’s remained a favorite of mine, and served as my go-to Luke for a good chunk of time.

#1592: X-23

X-23

MARVEL LEGENDS (HASBRO)

“A female Wolverine clone, X-23 slashes out uncontrollably when exposed to a deadly ‘trigger scent.’”

I have an extensive enough knowledge of the Marvel universe that these days it’s unlikely for Hasbro to stump me with one of their line-up choices.  That hasn’t always been the case, though, and especially during the Toy Biz days, there were a few times where the announcement of a Marvel Legend was my first introduction to the character depicted.  Perhaps the most extreme case of this was X-23, who joined the line in Toy Biz’s twelfth series, to the chagrin of most of the fanbase, myself included.  She was, at the time, a rather untested character, but Laura’s stuck around over the years and now that she’s gotten her latest Legends release, she seams to be living more up to that Legend-ary status.

THE FIGURE ITSELF

X-23 is part of the Sasquatch Series of Marvel Legends, which is a series loosely themed around Deadpool.  As with Deathlok yesterday, X-23’s ties to Deadpool are somewhat tenuous.  They were both on the covert-ops incarnation of X-Force, but not actually at the same time.  But, as counterpoints for Wolverine, it’s not like the two have never interacted.  This is only the second time X-23’s gotten a Legends release, following her Toy Biz variant from all the way back in 2006, meaning this is the first Legends X-23 we’ve ever gotten from Hasbro.  That genuinely surprises me, given how many Wolverine and X-Force-themed assortments we’ve gotten over the years.  This X-23 is based on her X-Force costume, which is a decent enough choice.  For one, Hasbro’s released a lot of the other members of the team in their matching costumes, and as her first proper costume, it certainly got a lot of recognition.  I’d say only her Wolverine costume even comes close to this one in terms of definitiveness.  The figure stands about 5 1/2 inches tall and she has 29 points of articulation.  She’s built on the Spider-Girl body, with a new head, hands, and boots, as well as an add-on belt piece.  The Spider-Girl body is one I’ve always liked; it’s well-proportioned and moves really nicely.  Definitely a good starting point for any figure.  The new pieces are all really top-notch as well.  Her head is definitely the star piece here, sporting a teeth-bared, grimacing visage that much more fits the character than Toy Biz’s expression of boredom form their X-23.  The hair is done in a dynamic fashion, which doesn’t always work (Hasbro’s own Ultimate Spider-Woman figure is a good example of it holding back an otherwise pretty great figure), but I think it looks really good here, especially in conjunction with the expression on the face.  I also appreciate that it’s sculpted in such a way as to impede neck movement as little as possible.  X-23’s new boots are definitely a lot of fun as well; all those buckles make for some intriguing detail work, and there’s just a nice uniqueness that’s added to the figure by these boots.  The hands work in pretty much the same way as the most recent Wolverines, which is to say they continue the trend of being much better than earlier Wolverine claws.  The belt is a decent enough piece, but I definitely wish it were a little less free-floating.  In terms of paint, X-23 is another solid figure.  The application is all very clean and crisp, and the contrast between the black and grey looks quite nice.  While the color scheme is definitely monochromatic, I admire that Hasbro kept her from looking too washed out.  Perhaps the only downside to this figure is the lack of any real accessories.  She comes with the torso of Sasquatch, but that’s it.  No extra hands without the claws, no extra feet *with* claws, and not even an unmasked head.  Surely there was something they could have thrown in there?

THE ME HALF OF THE EQUATION

I didn’t intend to buy X-23.  She’s never been a character I’ve had a ton of interest in, and I don’t have any of the other black and grey X-Force members.  So, why do I have her?  When I found Deathlok, Toys R Us was running a “Buy one, get one 50% off” sale.  The only new Legends they had were the Sasquatch series, and they only had half of them at that.  Ultimately, it came down to either Paladin or X-23 at half price, and X-23 just looked to be the better of the two figures.  She’s a pleasant surprise, to be sure.  I went in expecting nothing, and I got a downright cool figure.  Hasbro definitely put in the effort on this one, and, apart from the slight issue with the lack of accessories, this is a top-notch offering.

#1591: Deathlok

DEATHLOK

MARVEL LEGENDS (HASBRO)

“Reanimated into super-powered dominance, Deathlok is a cyborg hero bent on demolition.”

Hey, how about something new and different?  Like Marvel Legends.  I hardly ever review those, riiiiiiight?  Frequency of reviews of Marvel Legends aside, there’s no denying that this line is a force to be reckoned with at retail.  Hasbro had a whole slew of new Legends for this upcoming year to show off at Toy Fair, and even before that, they have no less than four series of figures showing up at retail this month.  I’ve already completed my Okoye Series, but of course, the next three are just out there waiting for me.  Today, I’ll be looking at Deathlok!  He’s the death-lock-iest cyborg around!

THE FIGURE ITSELF

Deathlok is figure 6 in the Sasquatch Series of Marvel Legends.  This assortment is supposedly Deadpool-themed (in an effort to tie-in with the movie), but Deathlok is definitely the figure in the set that is the least Deadpool-y.  I mean, they both have that “death” thing going on, and they were both on the X-Force at the same time (I think), but it’s definitely a loose connection.  I’m not really going to complain, though, if it gets me a Deathlok.  This is actually Deathlok’s second time as a Marvel Legend; he first showed up in Series 9 of Toy Biz’s run on the line.  It’s been a good long while since that figure, so I’d say the update was much needed.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  There have been several incarnations of Deathlok over the years, with a few varying looks.  This figure goes with the most classic Deathlok appearance, meaning he’s either Luther Manning (Deathlok I) or Michael Collins (Deathlok III). Given the size of his build, I’m gonna guess it’s Collins, but it could really be either in a pinch.  Deathlok’s sculpt is all-new, which rather surprised me.  Obviously, I expected the cybernetics to be new, but the costumed parts also being unique was certainly unexpected.  I’m definitely not complaining.  Deathlok’s sculpt is definitely top-notch.  His decaying visage is well depicted, and I quite like the slight folds and wrinkles on the torso.  They add a nice bit of character.  In terms of paint, Deathlok is pretty solid.  The base work is all pretty cleanly applied, apart from one or two small areas of slop.  I appreciate the use of drybrushing on the head to bring out some of the details; the smaller Deathlok didn’t get that, and he looked slightly doughy.  This one definitely looks a lot better.  Deathlok is packed with two different guns: a smaller pistol, and a mini gun.  The mini gun is particularly fun, sporting a removable ammo belt and a rotating barrel.  The figure also includes the left arm of the Build-A-Figure Sasquatch.

THE ME HALF OF THE EQUATION

Admittedly, I wasn’t really sure I’d be picking up any of this particular assortment, what with all the other sets that are hitting at the same time and my only moderate interest in things pertaining to Deadpool.  However, I was always pretty sure I wanted a Deathlok.  So, when I came across the series at Toys R Us, this guy was the first one I grabbed.  He’s a cool character with a cool design, and this figure does a really great job of translating him into plastic.

*Want a Deathlok figure of your own?  He’s currently in stock with our sponsors at All Time Toys!  Click here to check him out!

#1590: Shuri

SHURI

BLACK PANTHER (HASBRO)

“The sister of T’Challa, Shuri designs and wears vibranium-powered combat gear.

You know what was a good movie?  Black Panther.  Really just a solid picture all-around.  I gotta admit, I was a little worried at first that it might not live up to all of the hype surrounding it (especially since I’m apparently one of the few people on the planet who didn’t like Wonder Woman), but it really delivered, and I think it’s one of the MCU’s strongest entries.  T’Challa had already made a pretty solid impression with his appearance in Civil War, and he lived up to that here, but what really made the movie for me was his supporting cast.  I’d picked up the Marvel Legends offerings prior to the movie, and I’m happy to have the figures offered there, but sadly two of my favorite characters from the movie haven’t yet been granted Legends releases.  One of those two was Shuri, who was at least lucky enough to find her way into the movie’s basic figure line.

THE FIGURE ITSELF

Shuri is part of the first (and so far only) series of basic Black Panther figures.  In an assortment of variations on the panther suit, she certainly stands out, and, as the only character included here that’s not in the Legends assortment, she tends to be the first figure to disappear.  The figure stands right at 6 inches tall and she has 11 points of articulation.  She’s a bit shorter than your average Marvel Legend, but given Shuri’s slightly smaller stature, she blends in pretty well.  The articulation is a little disappointing, especially after the Homecoming figures got actual knee joints, but what she’s got is certainly passable.  Shuri’s design is based on her fully geared up look from the film’s final battle sequence.  It’s definitely her coolest look, and it matches up with the version of Nakia they released, so I can certainly get behind it.  The sculpt is all-new to her, and it’s decent, but not without a few glaring issues.  The biggest problem is the hair, which is just inaccurate.  The tight braids she has here almost make it look like there’s an extra piece to her hair that’s missing from the final figure.  She should definitely have more hair than this, and it really ends up throwing off the figure’s whole look.  The face has a rather generic look about it as well, making me think this figure was put together based on design sketches rather than actual footage from the film.  I’m also not a huge fan of how the head connects at the neck; it just looks very unnatural and odd.  Fortunately, below the neck, the sculpt is actually pretty solid.  The proportions are pretty balanced, and there’s a lot of really great texture work on her armor.  Her skirt piece is a free-floating add-on, which helps to maximize posablity, and looks pretty solid to boot.  The paint on Shuri is passable, but definitely a bit rudimentary when compared to something like Marvel Legends.  She could definitely use a little more detailing on the armored parts, but she generally looks pretty good.  Shuri includes her pair of arm gauntlets, which can be slipped over her forearms.  The detail work on them is surprisingly sharp, and the energy effects look pretty awesome.  Definitely better than some gimmicky missile launcher or something.

THE ME HALF OF THE EQUATION

After seeing the movie, I knew I needed at least some version of Shuri in my collection.  Of course, so did everyone else, so she was a little difficult to find.  Fortunately, when I swung by Cosmic Comix to get my comics the next day, they still had a Shuri figure on the rack, and thus I was able to add her to my collection.  She’s not a perfect figure, and I’m still hoping for a proper Legends release down the line, but this one will hold me over until then.

#1589: Cassian Andor, Imperial Deathtrooper Specialist, & Jyn Erso

CASSIAN ANDOR, IMPERIAL DEATHTROOPER SPECIALIST, & JYN ERSO

STAR WARS: THE BLACK SERIES

 

There was one major piece of Rogue One merchandise I haven’t yet gotten around to reviewing.  It was sitting there in the store, staring at me, waiting, watching, and….uh, waiting.  Sorry, didn’t have a third “w” word, there.  Anyway, I finally have said piece of merchandise, so, without further ado, here’s this set with Cassian, Jyn, and a Deathtrooper!

THE FIGURES THEMSELVES

This three pack was a Target-exclusive, and started hitting shelves about a month after the main Rogue One product launch.  Of the three figures included, only Cassian is a truly unique figure.  The Deathtrooper has some minor tweaks as well, but Jyn is exactly the same as both her standard and SDCC-exclusive releases.

CASSIAN ANDOR

“An accomplished Alliance Intelligence officer with combat field experience, Captain Cassian Andor commands respect from his Rebel troops with his ability to keep a cool head under fire and complete his missions with minimal resources.”

Despite his placement in a big exclusive set, the Cassian seen here is the standard version of the character, seen most frequently throughout the movie.  It was oddly scarce in the initial product launch, but by the end of all the Rogue One product, it did end up fairly well represented.  It’s definitely the selling point of this release.  The figure stands 6 inches tall and he has 27 points of articulation.  His head is shared with the Eadu version, which admittedly wasn’t the best Cassian sculpt we got, but it looks a little bit better here than it did on that figure.  The rest of the figure is a unique sculpt, and it’s a definite improvement over the Eadu look.  The details are generally a lot sharper, especially on the jacket, and the overall aesthetics just seem to flow a bit better.  He’s still a little bulky for Luna, but not as bad as the Eadu figure.  The movement is a lot better as well, thanks to the slightly less restrictive design.  Just like the sculpt, the paint on this Cassian is a marked improvement on the last figure.  The face is still a bit off, especially the beard, but it’s definitely a step up.  The eyebrows are less caterpillar-like, and the scruff is a little more reserved, so that’s a plus.  The rest of the body is pretty solid overall.  There’s a little bit of fuzz in a few spots (like the tops of his boots), but generally it’s pretty sharp.  Like his oh-so-awesome small-scale counterpart, this Cassian is packed with his modular blaster rifle, which maintains the oh-so-awesome-ness.

IMPERIAL DEATHTROOPER SPECIALIST

“The elite soldiers of Imperial Intelligence, Death Troopers are encased in specialized stormtrooper armor with a dark, ominous gleam.  These soldiers serve as bodyguards and enforcers for Director Krennic, a highly placed officer within the Advanced Weapons Research division of the Empire.”

For the most part, this is a figure I’ve looked at before, back when it was just the standard Deathtrooper.  But, apparently, as a “Specialist,” this guy is entitled to a whole web gear load out, with a shoulder pauldron, some ammo pouches, and a bunch of grenades.  It’s a cool piece, and totally removable, should you just want the standard Deathtrooper.  Beyond that, his sculpt, paint, and accessories load out is the same as the basic variant.

THE ME HALF OF THE EQUATION

I passed on this set when it was new, because paying the cost of three figures and only getting one I actually wanted seemed a bit much.  Just after the new year, however, Target got around to marking the set down, to about the cost of a standard Black Series figure. That brought into a reasonable range for me, so I finally got it.  I’m glad I finally got this Cassian; he’s definitely my go-to figure of the character.  I’m also not unhappy about the Deathtrooper variant, though I can’t say it’s the sort of figure I would have paid full retail for.  Ultimately, I think bundling Cassian into this three-pack was a mistake, and I think the fact that the set ended up on such deep clearance speaks to that.  I get Hasbro’s desire to get as many Jyns as possible out there, but this exclusive really would have worked much better as a two-pack with Cassian and the Trooper.  Three times was just one time too many for the standard Jyn to get a straight re-release.

#1588: Terror-Billy (B.J. Blazkowicz) – The Cold-Blooded Terrorist

TERROR-BILLY (B.J. BLAZKOWICZ) — THE COLD-BLOODED TERRORIST

WOLFENSTEIN II: NEW COLOSSUS (BETHESDA)

“Murderer…Spy…Saboteur…Assassin…only some of the ways to describe the Fiend William Joseph Blazkowicz—the Most Wanted Man in the World.  A Captain of the vanquished U.S. Army Rangers, Blazkowicz was rendered vollig untauglich sum Dienst during a failed assault on a Regime compound. Blazkowicz awoke from his coma fourteen years later as “Terror-Billy”—a mindless killer!—and launched a six month reign of violence across Europe.  After brutally assassinating the esteemed Minister of Advanced Research, Wilhelm Strasse, Blazkowicz vanished.  Some think him dead, others that he went underground and lurks in the American Territories of the Regime. Now it is up to you and Elite Hans to hunt down Terror-Billy and make him face the justice he has so cruelly denied his innocent victims.”

Alright, here we are.  The review I teased a week and a half ago has finally arrived.  Does this mean I sorted out my camera issues?  No it does not.  But, I’ve got a loaner for the time being, and I’m making the best of it.  Wooo.  As today’s guest review of Wolfenstein II by my brother may have clued you in, this review is video game based.  In fact, it’s based on the very same game, albeit I’m not looking at the game itself but rather…

THE FIGURE ITSELF

That was clever, right?  No?  Well, I tried.  BJ Blazkowicz, or Terror-Billy as he’s dubbed by the packaging, is a pack-in figure, included with the deluxe edition of Wolfenstein II: New Colossus.  If you want to get technical, the way the figure is presented, he’s actually the main item, with the game being packed-in with him, but nevertheless, he’s the extra, not the main selling point.  This is something to keep in mind for the purposes of this review.  In the context of the game universe, this figure is supposed to be part of the larger Elite Hans toyline, which is sort of the evil-alternate universe equivalent of G.I. Joe.  Given the ‘60s setting of the last two Wolfenstein games, this is a rather appropriate.  That being said, it’s worth noting that this Blazkowicz figure owes most of his existence to the ‘90s revival of the 12-inch scale than to the vintage G.I. Joe.  It’s a perfectly sensible choice, mind you, and one that I think will resonate a bit better with the fanbase of Wolfenstein II, so I can’t fault Bethesda for going this particular route.  The figure stands 12 1/4 inches tall and has 22 points of articulation. 

The head is the real high point of the main figure.  It’s somewhat generic, but overall is a solid rendition of Blazkowicz’s in-game model.  He should have a few more scars, I think, but he’s got that overall grizzled and determined look down pat.  The paintwork on the head isn’t Hot Toys level or anything, but it’s still pretty sharp, and pretty realistic.  It’s on par with the best of the older Joes and that’s nothing to shrug off. 

Flipping over to the definite weak point of this figure, let’s take a look at his underlying body.  I’m not sure if this is based on an existing mold (it wouldn’t surprise me to find out it was; the molds from defunct toy companies are usually pretty easy to procure), but it’s definitely not quite up to the quality of even Hasbro’s older molds.  It’s hollow and very light, and not particularly lifelike.  Now, none of these things are really a major issue on figures of this nature, since that’s all pretty well hidden by the clothing.  The real letdown of this particular body is the lack of any sort of swivel joint at the biceps or thighs.  The legs I can get over, but no swivel on the arms means he can’t two-hand any of his weapons, which is a bit of a disappointment.  On the plus side, the hands, which are the only visible parts of the body, are actually pretty nicely sculpted, and look not unlike a lot of Hot Toys’ offerings in this respect.

Blazkowicz’s outfit includes a t-shirt, pants, rubber boots, and a two different leather jackets.  The shirt is a little tight, and the pants are a bit shapeless, but they’re decent enough, and would likely look better on a slightly better body.  I like the Rangers emblem on the shirt quite a bit.  The boots are big and a little clunky, however, given the style they were going for, this is accurate.  The two jackets allow for the choice between the main designs of the two games.  I’m partial to the bomber jacket myself, but the motorcycle jacket is certainly a well-put-together piece.  Both of them are well tailored, and help to mask some of the body’s faults.

In addition to previously mentioned extra jacket, the figure is packing “5 Deadly Weapons!” as is so proudly proclaimed by the box.  Included are the Dieselkraftwerk (flamethrower), Schockhammer X (shotgun), Laserkraftwerk (laser), Maschinenpistole (machine pistol), and Kriegsbeil (axe).  All of these weapons are incredibly detailed in terms of both sculpt and paint.  By far the highlight of the figure.  I do wish that in addition to the weapons he came with at least an extra set of hands, or even just an extra left hand with a grip to it.  Blazkowicz can dual wield weapons in the game, so being able to do that here would go a long way, and would also distract from the lack of bicep swivels.

THE ME HALF OF THE EQUATION

As you may have gathered from Christian’s earlier review of the game, Terror-Billy comes from another joint purchase between the two of us.  Christian was quite fond of the last Wolfenstein game, so he was already on board for this one.  When we discovered that the deluxe version had this figure included, we were both pretty pumped.  Funds and time being factors, we didn’t end up getting this set quite as quickly as we’d planned, but Amazon marked it down to a pretty good deal, and neither of us felt we could pass it up.  Blazkowicz isn’t a top of the line figure.  He’s not going to be winning any awards or changing the industry.  But, as something that’s really more of a fun side novelty, he’s the sort of figure I can get behind.  Yeah, I’d have liked it if the base body were slightly better, but that’s honestly the easiest thing to replace on a 12-inch figure, and I can’t deny, I had a ton of fun playing around with this guy when I opened him up.

Wolfenstein II: New Colossus – A Video Game Review

In an industry just over 40 years old, we have finally reached the point in gaming where character models actually resemble people and game controllers feature more buttons than the number friends I have, it would make sense that we could focus on developing story and gameplay beyond our wildest imaginations. Games today could have branching stories and invest us in the character’s background and with the leg up on film or TV through the interactivity. Or they could innovate with new types of gameplay and create new genres to really make the general public treat video games with the same respect as they treat movies. Or a literal cup and mug could make a pact with the ACTUAL DEVIL and then have to gangster-snap a carrot to death to take its soul back.

*despair intensifies*

Fear not, though, as Wolfenstein: The New Colossus seeks to remedy my despair. With amazing cinematography and thrilling gameplay, this sequel to The New Order keeps up appearances for the game’s inevitable conclusion via the third game obviously going to be named Wolfenstein: The New Shadowcat. Who knew Fox would make a Wolfenstein game? Does that mean Disney owns it? Does that mean B.J. Blazkowicz is a Disney Princess?

This is a SPOILER WARNING.

 

The Story In Summary

As always, you are still William Joseph Blazkowicz. You have survived what was thought to be your death(again) via severe surgery and some good sleep(again). You awake a few months after the last game ended and start your journey wheelchair bound with pistol in hand. Eventually you gain a power suit from your ex-friend Caroline who has suffered a fresh King Louis and your bomber jacket has these big ole holes in it. (Like, from the power suit. Obviously a jacket has holes in it. How else would you put it on?) You may think Terror-Billy is perfectly fine, but your health only goes up to 50 for the first half of the game. You suffer through the pain just enough to go through a 1950s dream town Roswell to plant a nuke to blow up, you guessed it, Nazis. You drive away just in time, but the you get caught by the main antagonist of the game, Frau Engel. You are put on trial for war crimes and immediately sentenced to join eating cake with King Louis. You legit get beheaded and think you’re dead, but obviously SCIENCE occurs and your head is saved. Your melon is attached to a Chris Evans pottery class project and now B.J. is back to 100 health. The rest of the game increases the Nazi killing Zehn-fold and B.J. eventually knifes the heck out of Frau Engel. It ends patriotically and lovingly as you propose to Anya, your long time steady. That’s the story in a nutshell. Plenty more happens in this game and some might consider it too much. One of those some is me!

The Me Half of the Story Equation

This game has a story that is really really really trying to be good. I want it to succeed, but can’t help but say that the story of this game is its weakest area. While much caries over from The New Order, it almost feels like the writers wanted you to be able to play TNC without playing TNO which you shouldn’t do. These are supposed to be episodic and I don’t get why they felt the need to introduce so many plot lines in this game as if they were always there because they weren’t. I feel like the lack of J in this campaign really spelled out what was wrong with the side characters(aside from Fergus and Wyatt): none of them had really any personality. I especially noticed the side plot between Sigrund and Bombate pointing out as my biggest “Wait where did that come from?” The subplot concerning B.J.’s parents was really weak and introduced a lot of filler and bland storytelling aspects that only kept me from actually playing the game. The ending to the father storyline is completely underwhelming and trivializes what could’ve been a non-Nazi struggle in B.J.’s life into another “it’s all the Nazi’s fault” trope. The subplots really make this game look thematically weak which is unfortunate. The main story between Frau Engel, Fergus/Wyatt, B.J., and Anya* is enjoyable and moving. When this game focused on why it was fighting the Nazis instead of how it really shined and made me have fun being happy and happy to have fun. I hope the third game fixes these short changed plot lines because underneath all that mess is a game with a whole mess of heart.

*Anya gets the most badass moment in the whole game. Prepare.

Sorry to beat up on the game, but the praise is coming.

The Design In Question

Many said when The New Colossus was released that Bethesda didn’t shake anything up and that the setting formula was no different. I can’t outright disagree. Yeah, you travel across the map underground, on a train, and even to other celestial objects and shoot stuff and plant bombs and steal papers: it’s the same schtick. They’re right. However, where the word “Order” in the first game’s title is fitting to its universal grim aesthetic, The New Colossus plays around with the venir and creates a different essence in each level. A character like J in The New Order wouldn’t work in The New Colossus because TNC fully embraces the 1960s vibe or haze, if you will. First off, the sheer amount of collectibles in each level is stunning. Like the last game you can collect records you can actually listen to in the game, but you can also collect toys and gold as well as star cards which are drawings of famous entertainers and other German elite. These kinds of collectibles would be out of place and easy to spot in the dark and gloomy film tape of The New Order, but blend into the scenery in The New Colossus.  When you go to Roswell, it’s a 1950s dream town (if the dreams featured the literal KKK) wherein you act as a friendly firefighter carrying an extinguisher encasing a nuclear warhead. This scenery is bright and happy, despite your weaponry and their white supremacy. This deeply contrasts with your trip to Mesquite, Texas just after you blow Roswell the hell up. Mesquite is dusty and tan and rundown. Then you get back to the industrial but very personalized submarine you call home, the Eva’s Hammer to be told you have to fly to Venus to audition in front of Adolf Hitler for the lead role in a movie about you since they think you’re dead. Venus is, obviously, hot and blazing, but the insides are reminiscent of 1950s and 1960s science fiction bases. Each of these settings is a different flavor. TL;DR: The New Order is like passion-suppressing corn flakes in water where The New Colossus is like those cereal value packs where each cereal gets its own box.

The Gameplay In Question

On the subject of gameplay which is this game’s strongest aspect, I couldn’t put the controller down. I had a lot of trouble with The New Order when it came to the mesh between stealth and combat. I died non-stop and felt cheated nearly every time because the stealth mechanics were terrible. In this game, they’ve intertwined much better and make both stealth and combat seem like viable options at all times in the game. B.J. feels faster and leaner in this game once you get your new body. I would replay missions just for the heck of it because I love how Terror-Billy feels when he runs and shoots. This game lets the player decide when it goes from slow to fast and I adore being given that choice. This game fixed my biggest problem with TNO and I’m very grateful. This game features new tech for B.J. to strap to himself including ram shackles, which allow B.J. to run into people to kill them,  a battle walker, which allows you to double your height to gain a vantage point, and a compression harness, which allows you to compress your body under tight spaces. These all make the gameplay feel even fresher when the game is halfway done and come with their own upgrades that allow stuff like regenerative health and armor. This game when its about killing Nazis is 110% fun and I can’t get enough.

The Guns In Question

I’ll walk through each of the guns included with the figure and talk about how they were in the game.

The Machinepistole is a 9mm fully-automatic submachine gun. It’s the first gun B.J. gets in the game whilst battling à la wheel-chariot. This gun is your typical shooter submachine gun with three possible upgrades: a compressor, a nail gun attachment, and a drum magazine. I found this gun very easy to use in those areas where stealth could turn to combat as the compressor made headshotting enemies easy. I’d say this gun isn’t really worth much until you upgrade it, but I never stopped using it. I’d say I never ran out of ammo for this gun so you can trust it as a fallback gun above anything else.

The Schockhammer X is a buckshot automatic shotgun. I think this is the most “run and gun” weapon in the whole game. Someone peers out of the corner two feet in front of you and *BANG.* From distances more than ten feet, this gun is some weaksauce. But, that’s fine seeing as it’s a shotgun and you’re carrying a plethora of other such things. When B.J. is in the trains or any other tight squeeze, equip this gun. Even up against a heavy, this gun is fantastic at mowing any Nazi down in just a few shots. This gun has three upgrades: ricochet, which sends shrapnel flying all around after a shot, rotor, which allows for three shots to be fired with one trigger pull, and and extended magazine. Unlike the machinepistole, the schockhammer’s upgrades, to me, are really pointless and don’t help the gun do any more than it already does. I enjoy this gun a lot, but it is what it is: a dual-wieldable shotgun. Your mileage may vary.

The Laserkraftwerk is only available in the Reid Timeline. It’s very similar to the gun of the same name from the last game, but this is much more compact and powerful. This gun is a laser. It’s a laser. It takes a second to warm up, but it does some serious damage. Expect constant rumbling in your controller when firing this gun. The laserkraftwerk also works to melt metal plates in B.J’s way at various parts in the game. This gun works fine and is certainly cool looking, but functionally I didn’t really enjoy my time with it. There are three upgrades: enhanced scope, battery upgrade, and supercharge which kills a heavy in one shot. These upgrades do more than the schockhammer’s do, but not very much to make this gun fun. I much prefer the next and final gun in this package…

The Dieselkraftwerk is only available in the Wyatt Timeline. I think this is the most interesting and innovative gun in a series of extremely standard selections. It fires diesel-powered grenades that you can stick to just about anywhere and blow up anytime. I think this is a great weapon in both stealth and heavy fire as the ability to hold the detonator button down as you fire so the grenades explode on impact can essentially clear your screen. It is dope shooting a grenade on the back of a heavy causing his firepack to explode instantly killing him. If you detonate a regular Nazi they will go flying and actually get stuck about ten feet in the air, clipped into the wall. The Dieslekraftwek also helps B.J. traverse through metal plates and blast through holes in infrastructure. This gun comes with three upgrades: an ignition muzzle, which detonates the grenades as soon as they leave the barrel, supercharge, which fires five grenades in a row, and an extended barrel. The only thing  “bad” about this gun is that ammo can be incredibly scarce. Like with the Laserkraftwerk, there are charging stations placed randomly in the missions, but when you’re in a pinch they seem to disappear for a good half hour. Either way, this gun is my all-time favorite and I think this gun makes it worth playing the Wyatt storyline over the Fergus story. (Though you should still play both. They’re great stories that I won’t spoil here.)

The Overall

Overall, this game could’ve been better. It continues a great story of rebellion against Nazis and though topical right now, this game doesn’t get caught up in current politics. It remains true to the run and gun Nazi killing spree fans have loved for years while branching out and evolving extremely well and maturing for today’s audience. The story could use some work and maybe some of the guns could be a little more interesting, but like I said; I couldn’t put the controller down. This game is absolute fun from start to finish and a real-looker at that. This game hopefully seems to be the beginning of a new era in video game storytelling and I’m very behind Bethesda’s ultimate goal. I’d give this game a 7.5/10 only because I feel it banks too heavily on the success of the last game and feels a little closed in its world. Otherwise, please go buy this game and have as much fun as I did.

…. I’m still waiting for Wolverine and The Fastball Special DLC