The Blaster in Question #0045: Battlescout ECS-10

BlasterInQuestion1

BATTLESCOUT ICS-10

MODULUS

battlescout1Sometimes Nerf will announce or unveil a blaster with a particular gimmick to it and all you can do is nod in acknowledgment and hope it at least shoots well. Sometimes it does, but sometimes it really doesn’t. Not to give anything away prematurely, but this week’s blaster is the latter of the two. I’m talking about the Modulus Battlescout. Let’s scope it out.

THE BLASTER ITSELF

battlescout3The Battlescout ICS-10 was released in 2016 under the Modulus line and was intended to bring 2 cool new features to the brand. The first was the use of a new horizontally-feeding clip as opposed to the more traditional Nerf magazines (despite Nerf themselves referring to them as “clip systems”). The clip holds 10 rounds and automatically advances one position when the blaster is primed via the angled front grip. This means the clip starts by sticking out the right side of the blaster and eventually ends up sticking out the right side or potentially even just fully ejecting from the blaster itself if you’re a little too vigorous with the pump action. I was reasonably interested in having a Nerf blaster with this style of feeding mechanism when I first heard about it, and I still think it has potential, it just seems like the execution left a little to be desired. The clip is just too bulky for only holding 10 rounds, and the ratcheting mechanism in the blaster doesn’t hold onto the clip very securely so it’s possible for it to get bumped out of position. The second feature the Battlescout was meant to showcase was the included attachable Nerf “action cam” that could clip onto a Nerf accessory rail. I’m pretty sure no one was excited about this. After the Elite Cam ECS-12 blaster, everyone was familiar with the quality of cameras Nerf was working with and they weren’t great. At least the Cam blaster had a screen so you could pretend the camera was just a scope instead of a dedicated recording device. Not so with the Battlescout. I only took a couple test videos just to see what it was like, but the picture quality was dark and grainy, the sound was tinny and sounded like it was being recorded through several blankets, that is, until you tried shooting the blaster while recording upon which you were treated to one of the most battlescout4horrific sounds I’ve experienced as the noise from all the blaster’s mechanical parts moving was transferred through the plastic to the mic. There also seemed to be some discrepancy between the video and audio recording, as every time I played back a recording on the computer, the longer the video went on, the further and further out of sync the audio got. Long story short, the camera was just bad. What was worse, though, was the fact that its inclusion jacked up the price of the Battlescout to almost $70. Yikes, indeed. “But does it shoot well, at least?” I hear you ask. Well, dear reader, no. No it doesn’t. I can’t quite tell where the problem is, but it’s one of the weakest shooting blasters I can recall from recently. Flaccid is a generous term. More than once, I’ve had shots just tumble out of the barrel followed by the slab of orange plastic getting spat out the side of the blaster, sometimes travelling further than the dart. Not great. I can’t say I’d recommend this one for attacking your siblings unless you’ve got enough of a presence that you don’t have to actually shoot to get your point across, because at the very least, the Battlescout looks cool, and with places to attach a barrel, a stock and anything else besides that camera onto the top rail, you can really dress it up. The Battlescout ICS-10 comes packaged with the Camera, a 10-round clip, and 10 Elite Modulus darts.

THE ME HALF OF THE EQUATION

I wanted to like the Battlescout, I really did. It looked so cool and interesting in the pictures. Sadly, it just couldn’t live up to my expectations. Although, I will say, since its initial release, there’s been a Walmart exclusive “battle camo” version with no camera, a stock, and what seems to be reasonable performance. Sure, it doesn’t really match any other blasters, but at least it works, so if you’re determined to get a Battlescout, I’d say go for that one.

 

#1586: Winston Zeddemore

WINSTON ZEDDEMORE

REAL GHOSTBUSTERS RETRO ACTION HEROES (MATTEL)

 

When it comes to the original Ghostbusters, I’ve always felt that Winston Zeddemore, the team’s fourth member, doesn’t get all of the credit he deserves.  Though he may be a later addition to the team, he’s a very important element in their success.  As the only non-scientist in the bunch, he’s also the only of the four with any real common sense, and it’s always been my firm belief that without him the other three would have been more ghost than buster before the credits rolled.  Fortunately, by virtue of them being a four-man band, Winston is just as lucky as the others when it comes to action figures.  Today, I’ll be looking at his Mego-inspired Retro Action Heroes figure from a few years back.

THE FIGURE ITSELF

Winston was part of the four figure basic assortment of Real Ghostbusters Retro Action Heroes figures released by Mattel in 2011.  As with all of the others in this line, Winston is patterned on his appearance from the Real Ghostbusters cartoon.  For Winston, it wasn’t really too far from Ernie Hudson’s look in the second film, albeit a little more colorful.  The figure stands 8 inches tall and has 18 points of articulation.  He’s built on Mattel’s in-house Mego-styled body, which I’ve never liked quite as much as the original, but it’s what they used for the others.  It could be worse.  Winston got a new head sculpt, which was a pretty decent match for his animated counterpart.  The cartoon designs really did lend themselves to the retro style of these figures, so Mattel certain made a good decision there.  Winston has a cloth jumpsuit, which is the same one seen on both Ray and Egon, just in different colors, obviously.  He’s also got a pair of rubber boots, and his proton pack and neutrino wand.  As I’ve mentioned in prior reviews, the proton pack is definitely a highlight of these figures.   The colors on Winston are definitely nice and bright, and the little bit of paint on his face and proton pack is certainly nice and sharp.  In addition to the proton pack, Winston comes with one more piece of ghost hunting equipment: the ghost trap!  This was actually my favorite of the extra equipment included with these guys; it does a really great job of capturing the design from the movies and cartoons.

THE ME HALF OF THE EQUATION

I picked up the retro Ghostbusters figures one at a time as I found them at Toys R Us.  Winston was the third one I picked up, and, as luck would have it, he’s also the third one I’ve reviewed on the site.  Nifty coincidence, right?  Winston’s a solid figure, though, obviously it’s a style you have to have an appreciation for in order to get the figure.  I definitely love him, though!

FIQ Friday Fab Five at 5 #0002: Top 5 Spider-Man Figures

What’s up FiQ-fans!  It’s the last Friday of the month, so that means it’s time for another FiQ Friday Fab Five at 5!  For my inaugural FFFF@5, I looked at the top five figures of DC’s number one hero, Batman.  Today, I’m flipping over to Marvel and their top hero, Spider-Man, and taking a look at the top 5 Spider-Men.  Obviously, this list is just confined to Peter’s classic red and blue number; the symbiote really deserves a list all its own!

#5:      Battle-Ravaged Spider-Man — Spider-Man Classics (Toy Biz)

Okay, admittedly, this guy’s not *technically* a standard Spidey.  But, let’s be honest with ourselves, Peter takes damage often enough that this might as well be as standard look.  2002’s Marvel Legends-prototype Spider-Man Classics gave us a handful of awesome Spider-Men in its short two series run, but I always felt this Battle-Ravaged variant really stood out from the pack.  In fact, up until very recently, he was the only Classics Spider-Man in my collection.

#4:      Spider-Man — Marvel Minimates (Diamond Select Toys)

Sometimes you get things right on your first try.  The first Spider-Man Minimate is definitely one of those times.  While later Spider-Mates have offered more accessories and greater detailing, it’s hard to beat this guy and all his simplistic glory.

#3:      Super-Poseable Spider-Man — Spider-Man: The Animated Series (Toy Biz)

Spider-Man’s a character that needs to be super-poseable to fully do him justice.  Early offerings from Toy Biz were decidedly more restricted in their mobility, so this Series 3 addition to the line put them all to shame.  Even two decades later, he’s still a pretty solid contender.  And, bonus points: he was my first Spider-Man figure!

#2:      Pizza Spider-Man — Marvel Legends Infinite Series (Hasbro)

There’s no shortage of really great Spider-Men in this particular scale, but there’s just something about Hasbro’s most recent update, affectionately called Pizza Spidey based on his rather amusing accessory slice of pizza, that just seems to get the character down pat.  The poseablity, the bright colors, and a selection of expressive interchangeable hands all make for a really fun figure that feels very true to the character.

#1:      18-inch Spider-Man — Spider-Man 2 (Toy Biz)

At 18 inches tall, this is definitely a monster of a figure.  He had the misfortune of hitting at a time when there weren’t many other figures available in this scale, but even as a standalone figure, he’s downright amazing.  Toy Biz took advantage of the larger scale to make him the most detailed and by far the most articulated version of the character ever made in figure form.  He carries a hefty after-market price tag for a very good reason.

#1585: Spider-Man – Battle Ravaged

SPIDER-MAN – BATTLE RAVAGED

SPIDER-MAN CLASSICS (TOY BIZ)

“The amazing Spider-Man uses his sensational spider-powers to protect society from the world’s most dangerous super villains.  It takes all of his super-human strength, speed, and agility to fight the forces of evil.  He often faces insurmountable odds and is forced to combat numerous opponents at the same time.  Not even his amazing early warning “spider-sense” can always keep him from being hurt in battle.  However, Spidey’s incredible determination and will to win lets him triumph in battles against impossible odds.  In the process, his world famous red and blue costume is often torn to shreds.  It’s a good thing our hero created his own costume and knows how to sew up a replacement.  Where else can a superhero bring their costume to be mended?”

Man, Toy Biz’s bios sure were in-depth, weren’t they?  I dig that they got all of Spidey’s usual descriptors in there.  Someone was having a good time with that one.

Spider-Man Classics marked Toy Biz’s first move towards the style that would define the industry for the next decade or so.  The first series was a smash success, and happened to feature both the basic and black-costumed variations of Spider-Man.  When it came time for the follow-up, they had to get a little more inventive for the necessary Spider-variants.  Hence, the Battle Ravaged Spider-Man, a figure I’ll be looking at today!

THE FIGURE ITSELF

Battle Ravaged was one of the two Spider-Man variants in Series 2 of Spider-Man Classics (the other was First Appearance Spider-Man).  This would mark Toy Biz’s second Battle-Ravaged Spider-Man, following the one from their 5-inch line years earlier.  This figure stands 6 inches tall and he has 30 points of articulation.  Rather than just going for a sort of generic battle-damaged look, this figure actually goes for a very specific look, namely Spidey’s damaged appearance from the Todd McFarlane-drawn “Torment” storyline.  It was a fairly pivotal storyline at the time of its release, and it helps the figure blend in well with the rest of the Classics figures, which had all followed a decidedly McFarlane Spider-Man aesthetic.  Obviously, this figure made use of a lot of pieces from the Series 1 standard Spidey.  That figure was very good for its time, and while some aspects of it haven’t aged the best, it’s still a solid offering.  He also gets a new head, right hand and forearm, left upper arm, thighs, and left shin.  These new pieces fit in seamlessly with the old parts, and the battle damaged parts look pretty impressive.  The head’s really the star part of the sculpt, being a pretty spot-on recreation of McFarlane’s battered Peter Parker.  The paintwork on this guy is pretty solid overall.  The colors are well chosen, and the black wash used all throughout the figure helps to really accentuate the detail in the sculpt.  There are some issues with some bleed over, especially on the parts showing the damage, but the overall look is good.  Spider-Man was packed with a wall-mountable display stand, depicting Lizard trapped under debris.  It’s actually really well-detailed, and he even has a jointed neck, jaw, and shoulder.  Very impressive.  Also included is a reprint of Spider-Man #5, which is part 5 of “Torment” and features a beaten down Spider-Man battling the Lizard.

THE ME HALF OF THE EQUATION

Battle-Ravaged Spider-Man was actually my first Spider-Man Classics figure.  On a particularly rainy day, my Dad and Grandmother had taken me out.  We stopped by a nearby comic book store (which I, sadly, cannot remember the name of) which had this guy and no one else from the series, so he was kind of my only option.  Nevertheless, I thought he was really cool, so my Grandmother picked him up for me.  It’s a figure that shows its age, but I still really like this guy!

#1584: Red Falcon

RED FALCON

MICRONAUTS (PALISADES)

“The most fantastic and elaborate of the original Micronauts figure line, this winged warrior was dubbed “The Prince of the Micronauts” and – like Emperor – plays a mysterious role in the Microverse.  Red Falcon transforms as occasions or battles require, becoming an avenging angel or transforming into a stellar warbird with Hypersonic Missile Launchers.  The prize of the classic Magna-Powered Micronaut series, he returns to a new century with a new weapon and fantastic new colors.”

I’ve delved into the sad tale of Palisades’ Micronauts line twice before, with one figure from the first series and one from the first and a half series (just go with it).  Today, I jump forward one more series, looking into one of Palisades’ final offerings from the line, Red Falcon.  Red Falcon?  Wait, isn’t that the Marvel comics character?  No, wait, that’s just the Falcon, and he’s mostly red.  This guy’s blue.  Does that make him Blue Falcon?  No, because then Hannah Barbera’s gonna be all mad and poor Dyno-Mutt will be confused.  This is RED FALCON, the Micronauts character.  Who, inexplicably, doesn’t actually have much red going on.  Try not to think about it too much, okay?

THE FIGURE ITSELF

Red Falcon was part of Series 2 of Palisades’ Micronauts, which, thanks to some rough circumstances surrounding the line, actually ended up as the third assortment of figures to hit retail.  Unlike his vintage counterpart, which only had one color scheme, this Red Falcon was available in three different color schemes: the classic primary colored scheme (seen in this review), a green and bronze scheme, and a translucent red/yellow scheme.  The classic scheme was the heaviest packed, followed by the green, and finally the red.  Yes, that’s right, the red Red Falcon was the chase.  Good times.  The figure stands 6 inches tall and he has 11 points of articulation (you could add two more points to that for the wings, but when plugged into his back, they don’t really move).  Red Falcon was one of the lager Magna-Powered Micronauts, in the same style established by the likes of Baron Karza and Force Commander.  In addition to his larger size, he also featured a magnetically attached head and limbs.  It’s an interesting gimmick, but has the unintended side-effect of causing him to fall apart a lot.  He also had rocket fists, which, while cool, also means his hands pop out a lot.  What I’m getting at here is that he falls apart a lot.  But, the important thing here is that he also goes back together, which was more than could be said about the Series 1 figures.  Palisades made tweaks to their Micronauts to distinguish them from their Mego counterparts, but Red Falcon was probably one of the least changed, I’m sure largely due to how rare the original figure was in the States.  Red Falcon’s sculpt is definitlet one of my favorites from the line.  Though he still keeps much of the Micronauts aesthetic, there’s no denying that Red Falcon showed a lot more Japanese influence than many of the line’s offerings.  His head in particular brings to mind a lot of classic anime, and even a little bit of a super sentai vibe.  This is a guy wouldn’t look out of place fighting the likes of Ultraman or the Power Rangers, or helping out Astro Boy.  As with all Micronauts, this sculpt is definitely a product of the time it came from, but there’s a definite charm to the clean, smooth, line work of this guy.  of course, there are still a lot of small details that are a lot of fun, especially the fully detailed mechanics under his clear torso.  Paint is at a minimum on this guy; he’s mostly just molded in the appropriate colors.  He’s definitely very vibrant, though, and the chrome on the torso does a great job of tying him back to the rest of the line.  In terms of extras, Red Falcon was pretty well-off.  He gets his big-ass sword (which is chrome and oh-so-cool), as well as the new cannon piece that matches it.  Also included are the pieces to turn him into his actual bird form.  Yes, Red Falcon was one of the earliest examples of a transformer.  Of course, it’s really rudimentary.  Essentially, you just pop off the head and limbs and put on the bird pieces in their place.  The only shared piece is the torso, and if you’re clever, you can even assemble the pieces without that, giving Red Falcon a cool companion.

THE ME HALF OF THE EQUATION

Red Falcon was one of my earlier Micronauts.  I was fascinated with the original, but obviously he wasn’t available to me.  So, the re-release was at the top of my list, and he was my second purchase (after a Series 1 Time Traveler, and at the same time as Series 1.5’s Time Medic).  But here’s the thing: remember how I mentioned he fell apart really easily?  Well, I was twelve when I got him, and not quite so careful with my figures as I am now.  Needless to say, my original figure is no doubt scattered throughout various sections of my parents’ house.  During my collecting renaissance the summer after my first year of college, I decided I ordered a replacement, though I assumed I’d be getting the green variant.  Instead, this guy showed up, and I wasn’t even mad.  In fact, I was quite the opposite.  This figure remains one of my favorite Micronauts, challenged only by Battle Acroyear.

#1583: Animal Man & B’wana Beast

ANIMAL MAN & B’WANA BEAST

DC UNIVERSE CLASSICS (MATTEL)

Mattel’s DC Universe Classics was really all about the odd-ball characters.  And it’s hard to get much more oddball than the pair of characters I’m looking at today.  Born out of the ‘60s fascination with animal themed heroes, both Animal Man and B’Wana Beast have picked up their respective fanbases over the years, and, believe it or not, they’ve both manage to gain multiple action figures.  Weird, right?

THE FIGURES THEMSELVES

Animal Man and B’Wanna Beast were part of DC Universe Classics, released in 2009 as the Matty Collector-exclusive “Justice of the Jungle” two-pack.  This was the last of the four such two-packs released this way in 2009, and ultimately the last two-pack in this particular venture for Mattel.

ANIMAL MAN

“When a teenage Buddy Baker went hunting in the Adirondacks, he found more than big game – he found an alien spacecraft! After being exposed to its strange radiation, Buddy found he could take on the powers and characteristics of any nearby animal – down to regenerating severed limbs, like an earthworm. He has faced many surreal menaces, traveled through space, and seen his entire reality torn apart more than once, but he always remains plain old Buddy Baker, family man and occasional hero – an oasis of sanity in the stranger corners of the DC Universe.”

Buddy Baker sort of follows the Ant-Man model of super hero creation.  His initial appearance wasn’t quite of the super heroic variety, instead just following the story of a stuntman who gained animal powers.  It wouldn’t be for another year that he’d get his costume, and even then he was A-Man, not Animal Man.  He was just a fairly run-of the mill forgotten hero, until Grant Morison relaunched the character in the ’80s, bringing the character to critical acclaim and giving him his own unique flavor.  Animal Man’s first figure was via DC Direct’s 52 line, but that one was admittedly less on the whole “action” front, so this one was appreciated.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He’s built on the medium sized male body, which is a decent enough fit for Buddy.  He gets a new head and arms, as well as an add-on piece for his jacket.  The head is possibly the most detailed head sculpt we got out of this line.  There’s a lot going on there, between the fully detailed eyes beneath his goggles and the insane amount of detail that’s gone into his face.  While it certainly helps him to stand out from the pack, I do feel all of those lines on his face do age poor Buddy just a touch more than I’d like.  Obviously, I’m okay with him looking a bit more experienced than some of the DC heroes, but this does feel like it goes a little far.  Still, an impressive piece nonetheless.  The jacket served to mask some of the same-ness that this line was really running into with the base bodies, and was very nice recreation of Buddy’s signature denim jacket.  The texturing and the small detail work on all of the zippers and stuff is really top-notch.  The paintwork on Animal Man is decent enough; he hails from the line’s best period in this regard.  The base application is pretty sharp, and there’s even some pretty nice accent work.  The only real issue is the slight mismatching of the oranges on the legs, but that’s quite minor.  There were no accessories for Animal Man, which, while a slight bummer, wasn’t much of a surprise.

B’WANA BEAST

“While in Tanzania, Mike Maxwell found himself trapped in a cave high atop Mount Kilimanjaro. In his attempt to survive, he drank the cave’s water – which, unknown to him, was infused with a strange elixir that increased his muscle mass, making him much stronger. When Maxwell donned an ancient helmet, he discovered he could merge any two animals together into a new, hybrid form called a chimera. B’wana became a fighter for animal rights as the jungle’s premier hero.”

Despite being definitely the more obscure of the two, B’wana Beast actually has more figures than Animal Man, with this being one of four.  It was his first (though not by much) and is to date his only comics based figure, but still, that’s pretty impressive.  Like his pack-mate, this figure stands 6 1/2 inches tall and has 23 points of articulation.  He too is built on the medium-sized male body, which is fine, except for one small problem: no nipples.  B’wana Beast is supposed to be shirtless, but the sculpt doesn’t quite reflect that.  Mattel had done a shirtless torso prior for Series 6’s Hawkman, but I suppose the wing attachment was too difficult to remove.  Oh well.  On the plus side, B’wana Beast does get a new head and shins, as well as a new add-on piece for his loin cloth.  The pieces are all very nicely sculpted.  The helmet definitely takes its cues from his JLU counterpart, and manages not to look totally dumb, so that’s cool.  Also, despite just looking like the same cuffed shins introduced on Series 1’s Red Tornado, B’wana Beast’s shins are totally new, featuring a pretty nifty fur texturing.  B’wana Beast’s paint is very nice; not only did they manage to pull off the cheat spots on his shorts, boots, and mask without getting messy, but they also did a pretty solid job accenting his skin tone, making him look appropriately tanned for someone who runs around outside in nothing more than a loincloth and boots.  Like Animal Man, B’wana Beast has no accessories.  Still not surprising, but still disappointing.  No cool chimeras? For shame!

THE ME HALF OF THE EQUATION

Despite Mattel’s claim that these sets didn’t perform as well as they’d hoped, this set was sold out in less than two weeks.  Not a lot of time for someone without their own expendable income to get them, so I didn’t.  Instead, I wound up picking them up around Christmastime in 2012, using an Amazon gift card I’d gotten over the holiday.  I paid a bit of a mark-up, but they were worth it to me.  Neither figure is without its flaws (the biggest for both being the complete lack of extras), but both figures are amongst the strongest that Mattel produced for this line.

#1582: Chief Hopper

CHIEF HOPPER

STRANGER THINGS (McFARLANE)

The central characters of Stranger Things are really the kids, who do a lot of the important things and generally end up moving the plot forward all on their own.  However, they’re still just kids, and they do occasionally need some adult supervision, which frequently comes in the form of the town sheriff, Chief Jim Hopper.  In a world full of stange things, Hopper’s the one who stands back and goes “hey, that thing over there seems a little strange.”  What’s *not* strange is that Hopper got an action figure, which I’ll be looking at today.

THE FIGURE ITSELF

Chief Hopper is the second of the two basic figures in the first series of McFarlane Toys’ Stranger Things line.  Where Eleven was very season specific, Hopper (by virtue of being an adult actor who doesn’t change much from season to season) is more of a catch-all sort of a figure.  The figure stands 7 inches tall and he has 24 points of articulation (though the waist on my figure was fused when he came out of the packaging, so he spent a lot of time at 23).  Hopper’s articulation is definitely an improvement over Eleven and even the Borderlands 2 Jack.  The hips here use the later Walking Dead styled joints, which allow for a lot more mobility.  It is a bit funny, though, that in the last week I’ve looked at three McFarlance figures that are ostensibly in the same style and each of them’s had a completely different hip articulation scheme.  Obviously, you have to tailor a bit to design, but this does seem a little goofy.  The improved mobility of this figure is certainly a plus, but I must admit, the hip joints aren’t exactly easy on the eyes, especially when moved out of their “default” position. If they want to use this style of joint (which I don’t think is a terrible idea), they need to refine it a bit.  The rest of the articulation is a bit better worked in, so they didn’t totally blow it.  I think hips just confuse them a bit.  Hopper’s sculpt is definitely a solid piece of work.  Apart from the hip issue, it’s a very well crafted sculpt.  The detailing on his sheriff’s uniform is quite sharp, and the head’s likeness of actor David Harbour is spot-on.  There’s no confusing who this guy is.  The paint on Hopper isn’t super exciting or anything, but, like the sculpt, it’s pretty decent.  The best work is on the face, which looks pretty lifelike (though it doesn’t photograph the best).  The rest of it’s just pretty standard stuff, but it’s rather cleanly applied, and everything matches up with the show pretty well.  Hopper’s not quite as well accessorized as El, but I’d guess that has to do with his larger stature.  He still gets his revolver, a coffee mug (hey, pair this with the waffle included with Eleven and we’re slowly getting a balanced breakfast!), and a display stand.  His solicits mention his hat being removable, but it’s not, nor does he get the extra un-hatted head that the original packaging renders showed.  That’s a bit of a bummer, as I’d have liked the option to display him without the hat.  I’m guessing McFarlane might be saving that head for a later release.

THE ME HALF OF THE EQUATION

As with yesterday’s Eleven, this figure was purchased based on a request by FiQ-Fan Hubert from Poland.  Hopper actually proved to be what pushed me over into McFarlane’s camp on these offerings.  As cool as Funko’s set was, I really wanted a figure of Hopper.  Initially, I was only going to grab him, but I am weak, and I ended up with both figures.  I really like this figure a lot.  Issues with lessened accessories aside, Hopper’s really the stronger of the two figures.  Here’s to hoping the rest of the line follows his example.

#1581: Eleven

ELEVEN

STRANGER THINGS (McFARLANE)

As far as Netflix original product goes, I think Stranger Things caught a lot of people by surprise.  Most caught by surprise?  Toy makers, who had no idea that this little online show would gather such a demand for product.  Funko were the first on the scene, by virtue of picking up every license under the sun, but McFarlane Toys has been pretty quick with their follow up.  They’re moving at a slightly slower pace than Funko, but producing a slightly higher-end product.  I’ll be taking a look at their first version of central character Eleven today.

THE FIGURE ITSELF

Eleven is one of the two figures (three of you count the deluxe Demogorgon) in the first series of McFarlane’s Stranger Things line.  This is a Season 1 Eleven, specifically depicting her after she’s taken in by the boys.  The figure stands 5 3/4 inches tall and she has 18 points of articulation.  The articulation on Eleven is a bit more restricted than Handsome Jack, mostly in regards to the hips, which are just swivel cuts here.  It makes her a little hard to keep standing, but ultimately she’s still pretty mobile.  Eleven’s sculpt is generally pretty solid.  The body has fairly realistic proportions, and the texture work and depth on her clothing is decent.  I particularly like the work on the shoes, right down to the slight disheveled nature of the laces.  I think some areas, the skirt of her dress in particular, do end up a touch soft, but it’s not awful.  I’d also prefer if said skirt piece had been made from a softer material, as well, since the thick hard plastic sort of looks off.  There’s even a clear cut at the waist where the new material could have been swapped in.  Her head sports an okay likeness of Millie Bobby Brown, but not quite a spot-on one.  There’s just something slightly odd about it.  I think her face may be too wide.  It certainly looks better from some angles than from others, though, and if you can get the head into a good downward tilted death-glare sort of look, I think the likeness greatly improves.  In terms of paintwork, this figure definitely has its plusses and minuses.  The face is pretty decent, especially the eyes and mouth, which are pretty lifelike.  However, the decision to go for the bloodied nose look seems a little strange, especially if there’s no alternate head or anything.  As far as the clothing, the wash on the jacket and the shoes looks good, and adds some necessary wear to them.  That said, the same effect doesn’t work so well on the skirt, which just looks like someone smeared spaghetti sauce along the bottom of it.  I think a cleaner look for that particular article of clothing probably would have looked better.  Eleven is packed with a wig, an Eggo waffle, a radio (with an extra hand to hold it), and a display stand.  Not a bad assortment of extras at all.  The wig sits a lot better than I’d expected it to, though it just makes the issue of the permanent stream of blood from the nose even more prominent.  The waffle is fun, but I don’t know that we ever see her with just a single waffle; I think the box would have hold the idea a bit better.  The radio’s an important piece, and I’m glad that got included.  The stand is also important, since, as noted above, she can have a little difficulty standing on her own.

THE ME HALF OF THE EQUATION

Eleven marks my first reader requested review.  Hubert, a FiQ-fan from over in Poland, contacted me a little while back asking if I might be taking a look at any of these guys.  I like the show and knew I’d pick up some of the figures at some point, but I hadn’t made up my mind as to whether I wanted to try Funko or McFarlane’s line.  After picking up Handsome Jack and being a real fan of that figure, I ended up coming across both Eleven and Hopper at Target, so I figured I’d be a nice reviewer and give them a chance.  There are some definite flaws with Eleven, but I generally like her, and I’m happy I grabbed her.  Thanks for the suggestion Hubert!

#1580: Storm

STORM

X-MEN (TOY BIZ)

“Super-villains have learned that this co-leader of the X-Men is perhaps the most dangerous X-Man of all because Storm has the amazing mutant power to control weather! With a quick mental command, Storm can create anything from a simple summer shower to a raging hurricane. By raising her arms she can command the winds to carry her anywhere. She is a master of unarmed combat, though she prefers to use lightning bolts and wind to stun and disarm super-villains.”

When launching their X-Men line in the ‘90s, Toy Biz jumped right into the thick of it, covering some of the most popular team members right off the bat.  Naturally, Storm, one of the very best known X-Men for quite some time now, found her way into that initial set, for better or for worse.  I’ll be looking at that figure today.

THE FIGURE ITSELF

This particular Storm figure had a handful of releases.  She was originally released in Series 1 of Toy Biz’s X-Men line, wearing the black costume from the top of this review.   She was then part of the 1993 re-paint assortment, where she was done up in silver.  Then, in 95, she got another release, this time in white, as part of the X-Men: Classics assortment designed to tie-in with the Animated Series.  Regardless of color scheme, all three versions of Storm stand just shy of 5 inches tall and have 8 points of articulation.  Storm’s not really all that posable, thanks to the slightly wonky layout of the articulation.  Not only does she have the dreaded v-hips, she’s also got a rather similar scheme to her shoulders, plus her neck is rendered motionless by her light-up feature.  The actual quality of the sculpt is rather on the rudimentary side, as was the case with all of the Series 1 X-Men figures.  She’s wearing her Jim Lee-designed leather outfit, which was current for the time, and has the benefit of being rather stiff and squared off by its very nature.  This masks some of the stiffness of the sculpt, I suppose.  Still, it’s hardly the best Storm that Toy Biz put out.  As this figure was re-released, she slowly acquired more and more cape.  The original release has no cape (which would make Edna happy).  The silver gets a more wispy sort of a thing, and the last release finally gets a proper cape, much more true to her comics design.  There were three different paint schemes for this figure, with pretty much the same application across the board, apart from the main base color of the plastic.  The application is generally pretty simplistic on all three of them, but it works.  The white and silver ones both have an extra bit of yellow detailing, which offers some more pop, I suppose.  All three figures include the same light-up feature, which illuminates the lighting bolt on her chest.  They also all three include a lightning bolt piece that can be held in her hand.

THE ME HALF OF THE EQUATION

I got these three at various different times, none of them during my childhood.  The white one was the first one, picked up during my 5-inch renaissance back in 2011.  As the latest, I think that’s the best of the three.  The other two were both picked up in the last year, as I set out on my quest to complete my 5-inch X-Men collection.  They’re not terribly different, and unless you’re crazy like me, I don’t suppose there’s much reason to own all three.

The Blaster In Question #0044: Mediator Barrel

BlasterInQuestion1MEDIATOR BARREL

MODULUS

Wow, it sure is interesting how earth-shattering personal events can affect your ability to blog about toy guns.  I almost didn’t make it to this week’s deadline, but here I am, so let’s move on and try to stay positive.  I feel like every time I start to review a Nerf blaster that resembles a shotgun in any way, I want to reference White Wedding by Billy Idol but I don’t think I have thus far, so let’s give it a crack.  Hey, this week’s blaster, who is it you’re with?  It’s with the Modulus Mediator.  Hey, this week’s blaster, who’s your only one?  It’s uhh… oh god… No, NO!  Staying positive, Tim, POSITIVE!  Alright, maybe enough of that, let’s have a look at the blaster.

THE BLASTER ITSELF

Hey, this week’s blaster: SHOTGUN!  Ok, now that’s out of the way.  The Mediator Barrel blaster/accessory thingy was released in 2018 under the Modulus line as one of the three components that make up the Mediator XL blaster, each sold separately.  We’ve already seen the Mediator core blaster, so what’s so special about the barrel?  It’s actually a convertible blaster that can switch between a standalone shotgun kind of blaster or an underbarrel shotgun attachment to any Nerf blaster with a barrel attachment lug.  This isn’t the first time we’ve seen this concept, especially in the Modulus line, but what is interesting about the Mediator Barrel blaster is the firing mechanism.  Normally with stuff like this, it’s used either a standard plunger and trigger setup or a manually actuated plunger, but this time, it seems like the people at Nerf decided to use an older system where the pump builds air pressure inside the system and a button on the blaster releases it in a blast, firing all of the darts at once.  It was certainly an unexpected choice, but I can’t say I have any problems with it.  It seems to work just fine.  I will say I’m a little bummed they couldn’t find a way to put the firing button on the actual grip, but I suppose it’s still functional.  The shell work is completely new to the blaster and features the female end of the barrel attachment setup as well as a big grey button that allows you to pivot the pistol grip in line with the blaster, turning it into a barrel extension piece.  I’m also kind of disappointed in the aesthetics of the barrel/pistol grip.  I would have preferred something that looks more cohesive with the rest of the blaster, especially when folded flat, but as it stands, it’s just a grey tube with some minor contouring.  As a standalone blaster, the Mediator Barrel is just a mediocre, one-shot shotgun with the trigger on the side of the blaster.  As an attachment to another blaster, it’s actually pretty alright.  When paired with the Mediator, the lines and colors flow together reasonably well which helps solidify the notion that they are parts of the same blaster.  The attachment lug that connects the two isn’t the tightest fit, and so there is a little bit of wobble, but stuff like that happens, especially with the bigger, heavier barrel extension pieces, so I’m not super mad about it.  As far as range and power are concerned, neither are the best, but I don’t think that was ever expected.  It shoots reasonably hard up close, but with this blaster more than others, it feels like the shots lose power over distance quicker.  If you’re planning on using it against your younger siblings, it’s best as either a sneaky ambush shotgun blast as a standalone, or as a coup de grâce  after a volley of shots from a primary blaster.  The Mediator Barrel comes packaged with 3 Modulus Elite darts.

THE ME HALF OF THE EQUATION

It’s a nice day to start again.  It’s a nice day for a white blaster.  Well, it’s really more of an accessory with a gimmick.  That’s what I’ve taken away from this.  It’s not that great of a blaster because it’s not meant to be just a blaster, but as far as attachments go, it’s pretty cool.  What I’m getting at is that it doesn’t like to be alone, it’s meant to be with another blaster to really reach its full potential.  Sure it said some things that didn’t come out right, but it’s really trying to- wait, no, that’s something else.  Stay positive, Tim.  It’s a cool blaster.  I like it for what it is.  Happy thoughts.