KILOWOG
DC UNIVERSE CLASSICS (MATTEL)
The cool thing about the Green Lantern concept is that it allows for a whole lot of different Green Lanterns. Don’t like Hal Jordan? You don’t have to! Don’t like *any* of the Earth-bound GLs? Well, you’re in luck, because there’s a wonderful assortment of non-human Lanterns to choose from. One of my personal favorites (and a lot of people’s personal favorite, truth be told), is Kilowog, who I’m looking at today!
THE FIGURE ITSELF
Kilowog was the build-a-figure Collect-N-Connect for Series 11 of DC Universe Classics. The series was overall Green Lantern-themed, apart from one or two odds and ends, so Kilowog made sense. It was only his third figure, and only his second in this scale. The figure stands 9 inches tall and he has 23 points of articulation. His mobility is mostly the same as the standard DCUC figures, but he’s missing any sort of lateral motion on his legs, which makes him a little stiff. Nevertheless, it was certainly an improvement on both of his prior figures. Kilowog was built on the bruiser CnC body, which was technically introduced with Brimstone (from the Public Enemies tie-in assortment), but was designed with both of them in mind. It’s a pretty solid fit for Kilowog, apart from some slightly long arms. It’s actually held up a bit better than the standard bodies. It’s a shame that some of the elements, such as the more worked-in joints, never found their way into the smaller base bodies. But, I guess that’s Mattel for you. The character-specific parts, especially the head, are really solid sculpts. The head has a lot of character and really nails Kilowog’s distinctive design, while also including some fantastic texturing on the exposes sections of skin. The paintwork on Kilowog is on par with the rest of the figures from this era of the line, which is to say pretty good. The basic colors are pretty bold, the application is clean, and there’s even some pretty decent accent work. I might have liked a little more accenting on the head and neck, but it’s certainly serviceable as it is. Kilowog included no accessories, but as essentially an accessory himself, it’s not terrible, especially since there’s not a ton to give him.
THE ME HALF OF THE EQUATION
Assembling Kilowog was quite an endeavor. DC Universe Classics were never particularly well distributed, and this series was no exception. Katma Tui was the only figure I actually found at retail. The others I pieced together slowly, over the course of almost a decade. It was only last year that I actually finished him, with some help from both my brother Christian and my friends at Cosmic Comix, who found me the last two figures I needed to finally complete this guy. I’m glad I did, because he’s perhaps the finest Collect-N-Connect this line offered, and just a favorite of mine in general.


























If there’s one staple of Nerf blasters that always comes back, it’s revolvers, ok, revolvers and jolts, but let’s stick with the revolvers for today. All things considered, it’s a good design. There’ve been so many iterations that pretty much any issues have already been ironed out, but if you look at Nerf Revolvers over time, they have this odd trend of steadily getting smaller and smaller cylinders, and in turn, lower capacity. Today’s blaster is the first example of a 4-shot revolver I can think of, but as we’ve seen from Toy Fair last month, it won’t be the last.
Ok, first things first, I know I give Nerf a decent amount of ribbing over the naming conventions for their blasters, but when the other 3 blasters in a line have names containing “falcon”, ”hawk”, and “raptor”, there’s a pretty clear theme that they’re going for. With that in mind, what the double deuce kind of name is Quadrant? I get the name references the 4 barrels in the cylinder, but it throws off the whole bird-of-prey thing they set up. Anyway, the Quadchickadee was released in 2018 as part of the Accustrike series. As mentioned before, it is a 4-shot revolver that works more or less like any other revolver at this point. The construction is all new and pretty solid, like you’d expect from a Nerf blaster of this size, and the ergonomics are good. The proportions are kind of weird, what with the top half of the blaster being rather large and bulky.
At the very least, it’s not terribly top heavy which is a concern I had before it was released. What I don’t quite get is why the barrels are so far apart in the cylinder. Typically, the benefit of lower capacity in a revolver is a lower profile, but the cylinder for the Quadbearded-tit is barely smaller than the one in the Hammershot, which holds 5 rounds normally. But in addition, modders have shown it can handle 7 rounds in the same space quite handily. It just feels needlessly limiting to cap the capacity at 4, especially when it doesn’t even enable some other gimmick or function in the blaster. The performance is on par with other Nerf pistols. It doesn’t have the most power or range ever, but no one expects it to. Being in the Accustrike series, there’s nothing mechanical that separates this from any other blaster, all that means is it’s orange and comes with Accustrike darts as opposed to standard Elites. The darts do actually make it a little easier to hit targets from further away, so they’re good for surprise pot-shots at your younger siblings, with or without busting into their room first. The QuadAndean Cock of the Rock (it’s a real bird, look it up) comes packaged with 4 Accustrike darts.











