The Blaster In Question #0040: Helios XVIII-700

BlasterInQuestion1

HELIOS XVIII-700

RIVAL (PHANTOM CORPS)

helios1Alright, I know it would have been thematically more appropriate to do this review last week what with the whole Christmas thing that happened, but this is my (subsection on someone else’s) review site and I will do what I like.  Besides, Ethan is still working through his annual haul, so it’s fine.  Now that that’s out of the way, let’s have a look at the first Nerf blaster I’ve received for Christmas in, like, 8ish years.  That would be the Rival Helios XVIII-700.

THE BLASTER ITSELF

helios2The Helios was officially slated for release in 2018 but as you may have figured out, they slipped into circulation just a little early.  So far it is only available in the Target exclusive Phantom Corps subset which means white is your only color option for the blaster itself.  At first glance, it looks like just a revised design of Apollo and I suppose that’s not far off, functionally, but it’s certainly not just a reskin.  Only the Jolt can get away with that.  Like the Apollo, it is a spring powered blaster that uses standard Rival tube magazines loaded through the pistol grip.  What’s different about the Helios is the addition of proper fore-grip and stock pieces, a jam door, and a new style of priming handle.  Instead of being a vertical pull and push bolt handle like on the Apollo, the Helios has a side-mounted bolt handle with a spring return, so you just pull it back and let it snap forward again on its own.  The whole motion is very satisfying and makes the Helios feel like an SMG or machine pistol. The fun doesn’t stop there, though, because those crafty folks at Hasbro worked out how to make the bolt handle removable and reversible, making the blaster helios3completely ambidextrous for all you sinister people out there. Either that or if you’re one of those Ghost Recon/Sam Fisher Ubisoft properties who might need to switch hands at a moments notice. Besides the obvious benefit of just a better priming action, the orientation of the bolt handle means there’s an actually usable line of sight as well as a bunch more rail space for attachments. As with all Rival blasters, it should be noted that it’s not an N-Strike style rail, so only Rival accessories will work.  They’ve also changed the style of safety from a push button on the Apollo to a switch on both sides of the blaster, sticking with the ambidextrous theme.  All put together, you have a very compact, solid blaster that is just a joy to operate and feels good in hand.  The blaster runs very smooth, like how you would expect an improved Apollo to run.  The power of the blaster is right on par with other Rival blasters, flying straight and hitting hard, definitely not something to use lightly when busting into your younger sibling’s room.  Maybe save it for when they’ve actually earned it.  The Helios comes packaged with a 7 round magazine, 7 Rival rounds, and, specific to the Phantom Corps line, two colored team flags, one red, one blue.  I believe the purpose is for them to be attached to your person or your blaster to denote your team when playing competitively, but I just like putting them on my bag so everyone knows I’m a huge nerd who plays with Nerf blasters.helios4

THE ME HALF OF THE EQUATION

The Helios was a present from my parents this past Christmas.  Before that, it was the Dart Tag Furyfire 2-pack when it was new.  That should give you an idea of how long it’s been since I’ve found a blaster under the tree.  Ordinarily I would have already purchased a blaster like this myself and so ruling Nerf out as a potential gift, but recent financial constraints have somewhat slowed my consumption of Nerf lately, but I fully intend to pick up the slack eventually, just have to see when that is.

#1537: Finn – FN-2187

FINN — FN-2187

STAR WARS: TITAN HEROES (HASBRO)

“After his first taste of combat during a brutal First Order night assault on a Jakku village, Stormtrooper FN-2187 defects from Kylo Ren’s forces, becoming a fugitive.”

For my sixth post-Christmas review, I’m ducking back into the world of Star Wars, with another figure from the sequel trilogy.  This one specifically comes from The Force Awakens, which feels so long ago now, doesn’t it?  Prior to the movie’s release, we got a whole slew of Finn figures wearing his more civilian get-up, which, while accurate to the film and certainly the look he was sporting for the majority of its runtime, was perhaps a little less than exciting.  Slightly more exciting was his Stormtrooper-armored look from the opening of the film, which we had to wait until after the film’s release to get.  Thanks to weird distribution, I never actually picked up a single figure of Stormtrooper Finn, but now I have one, and I’m reviewing him today!

THE FIGURE ITSELF

Finn, or FN-2187 as he’s known when he’s still a Stormtrooper, is from the third main assortment of Force Awakens-themed Star Wars: Titan Heroes.  He hit around May of 2016 and was released alongside the Fifth Brother from Rebels.  The figure stands about 12 inches tall and has 7 points of articulation.  He’s built very much like one of the smaller basic-line figures, but, like the previously reviewed Titan Heroes Rey, he’s molded in a much harder plastic, and he’s largely hollow.  This figure is largely a re-use of pieces from the First Order Stormtrooper, which is sensible enough, I suppose.  It’s rather on the skinny side, given how bulky these particular troopers tend to be, but the overall detail work is generally pretty decent.  It’s not any worse than the smaller figures in that regard, though compared to Rey, the only other Titan Heroes figure I own, he seems a little lower in quality.  On the plus side, his head sculpt was an all-new piece to this figure, and it was certainly one of Hasbro’s best Boyega sculpts, certainly on par with the Ridley likeness on Rey.  The paintwork on Finn is okay, but noting to really write home about.  The head gets the cleanest work, and manages to look pretty lifelike.  The body’s a bit on the sloppy side, especially on the hands, but it’s not atrocious.  Finn is packed with a standard Stormtrooper blaster, which is a decent replica of the real pos and can be stowed on his thigh when he’s not holding it.  It’s a shame he does’t get a helmet or anything, but at this scale and price-point, it’s not a huge shock.

THE ME HALF OF THE EQUATION

Finn was a gift from Super Awesome Girlfriend’s parents.  He’s more of a companion piece to a larger gift they got for the two of us (a Sphero BB-8 was the main gift, with a Finn figure for me and a Rey for Jess).  I’ve never really devoted much of my time to this particular line, but I did really like the Rey figure I picked up a while back, and Finn makes for a decent enough companion piece to her.  He’s not the most thrilling figure in the world, but he’s still a pretty solid toy.

#1536: Ultraman Ace Suit

ULTRAMAN ACE SUIT

S.H. FIGUARTS X ULTRA-ACT (BANDAI)

It’s Day 5 of my post-Christmas reviews, and today I’ll be returning to one of my very favorite franchises, Ultraman.  My Ultraman reviews have gotten few and far between.  That’s the sort of thing that happens when they end the main line you collect of something, I suppose.  Without a steady stream of new Ultra-Act offerings, there’s a bit less regularity to my Ultra-collecting habits.  The Figuarts offerings are very cool, but there’s also a bit of overlap between the two collections, so I haven’t really picked up anything from that line.  Well, until now, anyway.  Today’s figure is based on the currently running Ultraman manga, which is a sort of soft reboot of the franchise, taking only the original show as canon, and following the adventures of Hayata’s son Shinjiro as he takes up the mantle of Ultraman.  The series has also introduced some of the later Ultras as recurring characters, though they aren’t proper Ultramen like they were before.  So, without further ado, here’s the Ultraman Ace Suit, piloted by Seiji Hokuto, a reimagining of one of Ace’s two hosts!

THE FIGURE ITSELF

The Ace Suit is the third offering in the SHFiguarts X Ultra-Act line, following the standard manga Ultraman and the Ver7.2 Suit.  As the Ace Suit is the third suit to appear in the manga, it’s a sensible release order.  The figure stands about 5 3/4 inches tall and he has 40 points of articulation.  Ace is the shortest of the three manga Ultras, and the figure reflects that.  I will admit, after messing around with CaRB for a few days, Ace’s articulation felt a little bit restricted, but compared to the average Figuarts offering, he’s not too bad.  The shoulders are the most  difficult thing, because they have to be configured just right for any given move.  But, once you get a feel for the figure, it’s not too hard to get him posed how you’d like him.  Ace’s sculpt is unique to him, and it does a pretty respectable job of translating the manga design into three dimensions.  It certainly helps that Ace is my favorite so far of the manga Ultras.  I definitely appreciate the common elements between this design and the classic Ace design, especially filtered through the manga’s more tactical design aesthetic.  His suit is pretty sleek and clean, and I quite like the more squared off nature.  It really goes well with the classic Ace elements, such as the pseudo Greco-Roman style helmet.  The sculpt gets all of these design elements worked in quite nicely, and doesn’t skimp in the smaller details.  I like that you can tell what’s actually armor and what’s a more flexible undersuit, just through the shaping of the materials.  In terms of paint, this guy’s pretty much on par with the various Ultra-Act figures I reviewed.  Everything is pretty clean and sharp, and the metallics look top-notch.  I particularly like that his lenses are translucent yellow; they look amazing when the light hits them the right way.  The Ace Suit is quite well accessorized.  He includes three sets of hands (in fists, open gesture, and flat poses), extra gauntlets, his specium blade, a slightly longer set of wrists (for use with the blade), and an alternate unmasked head with two different facial expressions.  The blade can be a little tricky to get set-up the right way, since it requires swapping out the wrists and getting the hands and bracers swapped over to the new ones, as well as getting the blade properly seated between the arms.  It took a few tries to get my figure to hold the blade the right way.  The extra head is certainly a nice touch, especially after a similar piece was left out of the first release of the main Ultraman.  The separate expressions work much the same as they do with the DBZ figures, and add a nice bit of character to the figure, though I hardly see myself displaying him unmasked.

THE ME HALF OF THE EQUATION

Ace is Tim’s fault indirectly, and I suppose my parents fault directly.  It’s Tim’s fault I know this figure exists.  Which is a bit weird, when you get down to it, since I’m the Ultraman fan, but somehow this one slipped past me.  Once I saw him, I knew I wanted one, and my parents were nice enough to get me him for Christmas.  It’s kind of funny, because, while I like the original Ace, he’s never been one of my favorites.  This figure, on the other hand, very definitely is.  He’s a ton of fun, and just really cool looking to boot.

#1535: Inferno Squad Agent

INFERNO SQUAD AGENT

STAR WARS: THE BLACK SERIES

“In the wake of the Death Star’s destruction, the Empire created the Inferno Squad to ensure that Imperial secrets would remain safe.  Their fierce loyalty to the Empire and exceptional skills in both aerial and ground combat set this squad apart from the rank and file troopers.”

It’s Day 4 of my post-Christmas reviews.  Today, I’ll be turning my sites on that galaxy far, far away, and looking at a figure based on the *other* highly divisive Star Wars sequel released this year, Star Wars: Battlefront II.  I myself haven’t yet played Battlefront II, but that certainly doesn’t mean I can’t partake in any of the cool figures that have come out of it, right?  The game has reintroduced an actual campaign to the gameplay, but rather than playing as the 501st (like in the original Battlefront II), you now play as members of the Inferno Squad.  Which apparently translates to TIE Fighter pilots with a little bit of extra detailing.  Cool by me.

THE FIGURE ITSELF

The Inferno Squad Agent is one of three GameStop-exclusive Star Wars: The Black Series offerings from 2017.  This one was released to somewhat coincide with the release of the game he’s based on, which seems sensible enough.  This figure stands 6 inches tall and has 28 points of articulation.  There’s not actually anything new to his sculpt.  For the most part, he’s a pretty straight re-hash of the first Black Series TIE Pilot.  That was an incredibly strong sculpt the first time around, and it still holds up very well three years later.  In place of the original belt, this figure has the spare Stormtrooper belt from Han.  It’s a nice, yet simple, way of differentiating him a little bit more from the original release, and matches up with at least a few of the Agents from the game.  Paint marks where most of the changes are from the original TIE Pilot.  He’s still not crazy different or anything, but different enough to matter.  He’s got the same basic detail work as his predecessor, but now he’s also got some extra red accent work to help denote his Inferno Squad status.  I found the edges of said accenting to be a little fuzzy on my figure, but I was otherwise pretty happy with them.  The bright red contrasts well with the rest of the figure, and helps him stand out when placed next to the original.  The Inferno Squad Agent is packed with the standard E-11 blaster.  Thankfully, this one continues Hasbro’s trend of including accent work on the accessories, which is a pleasant change from the last TIE Pilot’s straight black blaster.

THE ME HALF OF THE EQUATION

This guy came to me courtesy of Super Awesome Girlfriend.  She’s been working at GameStop for the last couple of months, and was able to score this exclusive for me for Christmas.  He’s not wildly different from the standard TIE Pilot, but I dig the red accents a lot, and I was enough of a fan of the first one that I don’t mind getting a lot of that figure again.  A good toy is a good toy.

#1534: C.a.R.B. – Collared and Reprogrammed Body

C.a.R.B. – COLLARED AND REPROGRAMMED BODY

TOA HEAVY INDUSTRIES (1000TOYS)

“The Collared and Reporgrammed Body is an unauthorized experimental body with erratic A.I. installed to the head of a captured Synthetic Human. An imperative cleanup order for the CaRB has been issued by TOA Heavy Industries, and the 4 members of the Anti-CaRB Squad is out to hunt it down.”

For day 3 of the post-Christmas reviews, let’s mix things up.  I mean, not drastically, or anything.  I’m still looking at an action figure here because…I mean…what else is there, right?  Getting more to my original point, today I’m moving away from the realm of licensed toys.  Sure, I love me some licensed toys (as most of this site’s reviews will attest), but I also really love toys that are just fun completely on their own merits.  There’s not a ton of that out there these days, but every so often a little gem will break through.  One of my very favorite recent discoveries was Assemble Borg, which was a whole ton of fun, but it’s sadly a rather small line and most of its figures carry hefty aftermarket values.  So, if I want more like that, I have to be more adventurous with what I add to my collection.  In the spirit of that, let’s have a look at today’s focus, the Collared and Reprogramed Body, also known as CaRB!

THE FIGURE ITSELF

CaRB is the second 1/12-scale figure in 1000Toys’s (pronounced “Sen Toys”) TOA Heavy Industries line, following their debut Synthetic Human figure.  This figure and his Synthetic Human predecessor are based on designs by artist Tsutomu Nihei, whose work I was not familiar with prior to discovering the line.  I’ll be looking into more of it, I’m sure.  The figure stands 6 inches tall and has 41 points of articulation.  The posablilty on this figure is one of its strongest aspects.  The range of motion on just about every joint is insane, and a lot higher than I’m used to seeing on even some of the best figures out there posablily-wise.  This guy can pretty realistically pull of actual Cirque du Soleil moves (as tested by Tim), and, perhaps more amazingly, he can hold them all.  His joints are all tight enough to keep him in most poses, but he doesn’t have the ratchet joints that are usually used for such things, resulting in a very smooth posing process.  It’s really nice.  So, I’ve talked about the amazing posablity, but what about the sculpt its attached to?  Does all the motion make him into little more than an artist’s mannequin?  No, it actually doesn’t, really.  There are certainly some allowances as far as proportions go, and he’s not a pitch perfect recreation of the human anatomy, but he’s still surprisingly well put together.  While all of the joints are un-hindered, they’re still quite nicely worked into the sculpt, so his overall silhouette isn’t too negatively affected by them.  As you may have guessed from the bio, CaRB makes use of a lot of pieces from the Synthetic Human, which had a very sleek, balanced balanced design, meant to look like a real person.  This guy swaps out the more human face for a smooth, almost featureless faceplate, designed to play up his intimidation and artificialness.  It sort of reminds me of Kroenen from Hellboy, and that’s definitely a good thing.  He also swaps out the original left arm and lower right leg for more boxy, robotic components.  While the faceplate seems to have more of a desire to continue the design aesthetic of the body (albeit with a slightly different end goal), these replacement limbs look sort of slap-dash, just quick replacements for the prior parts, designed by someone with slightly less technical know-how than the originator of the Synthetic Human.  It paints an interesting back story, and also gives the figure an asymmetrical, Frankenstein’s Monster sort of look to him.  Another consistent element to the new pieces is offensive capability.  While the Synthetic Human is without any built-in weaponry, CaRB has clearly been built for fighting.  His right hand and fool both have blades that flip out, but most impressively, his left forearm has two lengthy blades that slide out.  One of the two blades is a little looser than the other, and has trouble staying extended, but that’s literally the only complaint I have about this figure.  CaRB’s paintwork is subtle, but definitely solid work.  I love the finish on this guy; he’s got this very sleek polished look.  All of the application is pretty sharp on my figure, and he just generally looks cool.  CaRB includes no accessories, which is slightly surprising for a figure that carries this sort of price tag, but there’s enough built into the figure that I didn’t really find myself upset by the lack of extras.

THE ME HALF OF THE EQUATION

Surprisingly for a cool import figure based on nothing I’m particularly familiar with, this figure is actually *not* Tim’s fault.  It’s actually my parents’ fault.  Well, their fault, via me.  I saw a review of this guy on The Fwoosh, and he looked really cool, so I added him to my Amazon wishlist with the intent to pick him up at some point.  My parents were ahead of me on that front, and he was amongst my gifts Christmas morning.  Hands down, this is one of the coolest figures in my collection.  I like him.  I like him a lot.

#1533: Daredevil

DAREDEVIL

LEGENDARY MARVEL SUPER HEROES (DST)

For my second day of post-Christmas reviews, I get to look back on things I’ve forgotten.  Namely, the line today’s figure came from, Legendary Marvel Super Heroes.  The line is Diamond Select Toys’ continuation of the Mego-stylings seen in the World’s Greatest Super Heroes toy line of the 1970s, launched back in 2015.  I looked that the first two figures, Spider-Man and Captain America, back when they were new, and I was quite supportive of the line, and very much looking forward to its future offerings.  And then…I sort of forgot about it.  I feel a bit bad about that.  I blame Hasbro releasing 3 million Marvel Legends that I have to buy every year.  It takes up a lot of my time.  Anyway, today, I’m finally returning to Legendary Marvel Super Heroes, with a look at a character who never got a proper Mego back in the day, Daredevil!

THE FIGURE ITSELF

Daredevil was the sixth figure in DST’s Legendary Marvel Super Heroes, released in mid-2016, between Deadpool and Punisher.  As with the rest of the figures in this line, he was built on the same standard body, which a slight re-fitting of Mego’s Type II body, with minor adjustments by Paul “Dr. Mego” Clarke.  The figure stands about 8 inches tall and he has 16 points of articulation.  Like the other figures in this line, Daredevil is essentially three figures in one, with only the base body shared between the three.  If you have any standard Mego bodies lying around, or even prior figures from this line, you can display all three looks as separate figures.  For the purposes of my review, I’ve supplied two extras from my own collection.

The first of the three included looks is DD’s “vintage” design.  This is the one that’s meant to come as close to a legit Mego figure as possible.  The difference between DD and the last two I looked at is that, as a character with no actual vintage counterpart, DST and crew have had to come up with a figure that mimics the stylings of the old figures, a task at which they’ve very much succeeded.  By far the best part of this look is the head sculpt, which captures the classic DD design perfectly, while also preserving that Mego charm.  By modern standards, he looks a bit dated, but that’s sort of the idea, now isn’t it?  This is a head that will look completely at home next to the likes of Cap and Spidey.  The paint on the head is fairly simple, but it’s bold and the application is very clean, which looks pretty fantastic.  DD has a red bodysuit, which has been tailored to match the classic Mego one piece suits.  It’s got some pleather cuffs for the gloves, which feels appropriately vintage.  My only real complaint here is about the logo, which is very hard to see.  A higher contrast would have looked nicer, I think.  There’s a separate pair of red shorts overtop, which are definitely goofy, but also totally true to the ’70s version of the character.  As far as molded pieces go, he’s got a fairly standard set of red boots, as well as belt with a pleather holder for his billy club.  Said billy club is molded in bright red and can be popped apart at the middle.  He also includes an extra right hand with a more formed grip.  It’s nice to have the option, but it sort of doesn’t feel right to me, since it goes against the vintage Mego look where they all had the same hands.

The second costumed look for both Cap and Spidey was an updated version of the classic costume, but for DD they’ve opted to go for a totally different look, since just another version of the red costume might be a little bit drab.  So, instead, he gets a slightly modernized take on his original yellow costume.  As an unabashed fan of the Yellow Daredevil design, I’m definitely happy this costume made it into the set.  Where both Cap and Spidey got an all-new masked head for their second costume, DD’s is the same head, just painted in the appropriate colors.  The sculpt is strong enough that I don’t mind, and in fact I think it’d just be frustrating if they gave us a different head sculpt here, since the two would then never match.  This costume also gets the same belt and holster as the first one, just in a darker brown this time.  The actual costume is far more involved.  There’s a yellow body suit, which is slightly tighter to the body and also includes more of a collar to better hide the underlying body at the neck.  There’s an additional pleather unitard that goes overtop, which is also tightly tailored to the body, and features a much more obvious insignia.  He gets a set of far more detailed boots, modeled after those worn by a boxer (fitting, given his background) as well as new hands in fists.  He also gets the gripping right hand, as well as a billy club in brown.

The last look in the set is Daredevil’s alter-ego, Matt Murdock.  He gets an unmasked head sculpt, which looks to use the same starting point as the masked heads.  It’s okay, but I’m not sure it works quite as well as just the basic masked head.  It’s got some very clean paintwork, so that’s nice.  Matt’s seen here wearing a suit, which was patterned off the classic Mego suits seen on Clark Kent and the like.  It’s rather baggy and more than a little goofy, but it fits the style and, if nothing else, it’s easy to get on the body.  He also includes a set of sunglasses (which stay on much better than the glasses included in the Spider-Man set), as well as standard flesh tone hands, an extra gripping right hand, his briefcase, and his cane.

Also included in this set is a booklet detailing the process of getting this figure made, as well as giving a detailed account of DD’s history in both toys and comics.  It was certainly an entertaining read, just like the other two I’ve gotten.

THE ME HALF OF THE EQUATION

Daredevil was given to me by my parents as a Christmas gift this year.  He’s a figure I kept meaning to get, but I just kept getting side-tracked.  When playing with my Dad’s Mego collection as a kid, Daredevil’s absence definitely bugged me, so getting this figure definitely feels nice.  The standard look is definitely my favorite of the three, but I like them all.  Given his uniqueness, I think this set offers a bit more value than the last two I looked at, but I’m still a little bit frustrated that only one body is included, especially since one of my spares broke while I was shooting the photos for this set.  Nevertheless, this is a fun set for sure, and essential for any Mego fan’s collection.

#1532: Masked Rider 2 & Cyclone

MASKED RIDER 2 & CYCLONE

S.H. FIGUARTS (BANDAI)

And let the Post-Christmas reviews officially begin!

Okay, so it’s my first day of Post-Christmas reviews, and for three years running, I’ve kicked things off with a figure of the Alien Queen.  That’s…not the case this year.  Sorry guys, there’s a limited number of Alien Queen figures out there for my family and friends to gift to me.  It was beyond all of our control.  You’re just going to have to make due with a Kamen Rider review.  I’m sure you’ll all manage.  Without further ado, let’s have a look at Masked Rider 2 and the Cyclone!

THE FIGURE ITSELF

So, what’s all this “Masked Rider 2” business, you’re probably asking.  I’ll tell ya.  During the production of the first Kamen Rider series, lead actor Hiroshi Fujioka injured himself performing a stunt.  The producers of the show had a few options.  They could replace Fujioka with another actor and hope no one noticed, they could have him get some sort of plastic surgery, or they could come up with a reason for Fujioka’s Hongo to leave the show and introduce an interim replacement.  They opted for the last choice, and introduced the franchise’s first secondary rider, Hayato Ichimonji.  Ichimonji took over as the main protagonist of the show for about half a season, until Fujioka was able to return, at which point Ichimonji and Hongo shared the title.  And now you know all about Masked Rider 2!  There have been a few prior versions of Kamen/Masked Rider 2 from SHFiguarts, but it would appear that this set is the most recent, hitting in 2015.  He’s based on Ichimonji’s first main design, which was fairly similar to the original Kamen Rider’s in a lot of ways.  The figure stands about 5 1/2 inches tall and he has 32 points of articulation.  He’s very similar in construction to prior Figuarts offerings, especially the Power Rangers and the like.  His sculpt is unique to him, and it’s actually pretty solid.  It does a nice job of translating his design into figure form, all while allowing for articulation and maximum posability.  His proportions are a little bit optimized, of course, as is the style of the line, but it certainly works for this guy.  The level of detail, especially on his helmet, but also on his belt, is incredibly impressive.  The paint on Ichimonji is all pretty sharp and clean, and the colors match up pretty well to his screen counterpart.  He includes several different sets of hands in a variety of poses.  There’s fists, two different flat palms, an open grip and a bike grip.  It’s nice to have the variety, but I’m pretty much only ever going to use the bike grip ones.  He also includes two different tail attachments for his scarf.  One is flat and one is dynamic.  But honestly, who’s ever going to use anything but the dynamic version?

THE VEHICLE ITSELF

He can’t very well be “Kamen Rider” without a bike to ride, now can he?  Of course not.  Previously, Figuarts Kamen Riders and bikes were sold individually, but not this time, and that’s definitely a good thing for me.  The Cyclone measures about 5 1/2 inches long by about 4 inches tall.  It’s got actual moving wheels, and even a working kickstand, which I always count as a plus, and is generally just constructed like an actual bike.  That means it looks really, really good.  Just fantastically sharp construction and everything.  Hands down my favorite part of the whole thing is the back wheel, which is actually on shocks, with working pistons and everything.  That’s an insane attentiveness to detail, that by no means needed to be there, but by god they wanted it to be accurate, so there it is.  The average consumer won’t likely even notice it, but I will, so it matters to me.  The bike comes with two different attachment pieces to keep it standing,  One is pretty basic; it just hooks over the back wheel and keeps it standing, which is decent enough.  The more exciting piece is the one that requires some extra gear not included in this set  There’s a port that plugs into the base of the bike, allowing you to connect one of the standard Figuarts display stands to it.  It’s a pretty awesome option, and allows for some kick-ass set-ups.   It’s a shame no stand was included in the set, but it’s not like there aren’t already a ton of extras included here.

THE ME HALF OF THE EQUATION

This here set was a gift from my boi Tim, who shares with me a love of Kamen Rider, despite the fact that neither one of us has ever really sat down and watched any iteration of the show.  A good design aesthetic is a good design aesthetic.  I’ve been wanting to get one of the classic Riders for a while, so when I opened this set up I was pretty pumped.  And, as luck would have it, I even had a spare display stand that came with the K-2 Tim got me for my birthday.  It’s almost as if he planned it that way (he really didn’t, though).  This is a fantastic set, which has been so much fun to mess around with.  The only downside is now I need more Kamen Riders…

#1531: Mr. Meeseeks

MR. MEESEEKS

POP! ANIMATION (FUNKO)

I’m Mr. Meeseeks!  Look at meeeeee!”

-Mr. Meeseeks

Oooooooo.  It’s that time of the year.  Time for the holiday gift reviews!  Caaaaan doooooo!  As with prior years, I’ll be kicking things off with my one non-Christmas gift of the season, as sort of a prologue to the main items.

My introduction to Rick and Morty was really just in the last year, and it wasn’t actually something from the show at all, but rather a gag animation done by the same crew featuring Rick and Morty reciting, verbatim, the record of an actual court case, which was somehow weirder than the actual show.  It piqued my interest enough to give the show as a whole a try, and I’ve enjoyed what I’ve seen.  In particular, I liked “Meeseeks and Destroy”, the episode that introduced the Meeseeks, a goofy disposable workforce.  Today, I’ll be following the advise of Mr. Meeseeks’ catchphrase, and taking a look at him!

THE FIGURE ITSELF

Mr. Meeseeks is #174 in Funko’s Pop! Animation line, falling into their first assortment of Rick and Morty Pops.  The figure stands about 4 inches tall and has a basic swivel joint at his neck as his only articulation.  This Meeseeks appears to be based on Jerry’s first Meeseeks from the episode.  Since it’s the one we spend the most time with, that’s pretty sensible.  This guy merges the typical Pop aesthetic with the simplistic animation style of the show, though he leans a little bit more towards the show side of things.  Really, the only thing that denotes this as a Pop is the larger, squarer shaping of the head.  Everything else is pretty standard for Meeseeks.  He’s got the round, blank eyes, but that’s really not a change for Meeseeks.  He even ends up getting a mouth.  Technically, Pops are supposed to omit that detail, but it’s probably one of the most overlooked rules, and I believe all of the Rick and Morty figures got mouths, so Meeseeks is far from the only figure in this category.  His pose is appropriate for Meeseeks, and certainly breaks from some of the more generic Pop poses, so I can definitely get behind it.  Paint on Meeseeks is fairly sparse, with him mostly being molded in the appropriate shade of blue.  There’s a little bit of paint for his face and hair, and that’s all fairly decent.  Nothing amazing, but certainly passable work.  Meeseeks actually does include an accessory, which is outside the norm for a Pop.  He gets a display stand to help keep him upright.  I didn’t have too much trouble keeping him standing on his own, but I appreciate the option of the stand.

THE ME HALF OF THE EQUATION

Mr. Meeseeks was given to me as an anniversary gift by Super Awesome Girlfriend.  She’s not really a fan of Rick and Morty herself, but she knows I like the Meeseeks, and she’s also a pretty huge fan of the “I’m Mr. Meeseeks” music video (which I definitely recommend giving a watch; it’s quite amusing), so she got me this guy.  Pops aren’t always my thing, but this is definitely a case where the source material really fits the style well, resulting in a pretty solid final product.

#1530: Avalanche

AVALANCHE

X-FORCE (TOY BIZ)

“A mutant with the ability to control earth and rock, Avalanche’s powers earned him a place in the Brotherhood of Evil Mutants! Now operating largely on his own, or in the company of his allies, the Blob and Pyro, Avalanche strikes not so much out of hatred for normal humans, but from a desire to make a profit!”

Back in the ‘90s, the X-Men were super hot, and by, extension, the various X-Men spin-offs were super hot.  X-Force, the spawn of everyone’s favorite artist Rob Liefeld, was inexplicably successful, but only the actual team seemed to get real notoriety.  The villains were mostly forgettable, however, so for the toyline Toy Biz borrowed a few classic X-Men baddies, including today’s focus character, Avalanche!

THE FIGURE ITSELF

Avalanche was released in Series 5 of Toy Biz’s X-Force toyline.  He was the second of the Brotherhood of Evil Mutants figures featured in this particular line, following Pyro.  Seeing how the two of them were a semi-recurrent pair on X-Men: The Animated Series, it was a pretty sensible inclusion, I suppose.  The figure stands 5 1/2 inches tall and he has 11 points of articulation.  He got extra disk joints on his hips, which I guess was kind of nice.  It does seem a little bit odd that Avalanche of all people got extra special articulation, but I’m not gonna fight it.  HIs sculpt was all new to this particular figure, and it was fairly decent for the era.  The proportions are a little exaggerated, obviously, but given that he was in the X-Force line, it’s actually fairly balanced.  There articulation could perhaps be worked in a bit better, but it’s not awful.  The details of the costume are pretty clean, and I do like the intensity of the expression on what we can see of his face.  It’s a bit of a shame that his helmet is permanently affixed, since he had it off rather frequently on the cartoon, but it looks good, and that’s ultimately the most important thing.  Avalanche’s paintwork is fairly standard, mostly silver and blue.  It looks decent enough, though it’s perhaps not the most thrilling color scheme.  Avalanche was originally packed with an “Exploding Rock Platform” which demonstrated his powers via action feature.  My figure was purchased loose, however, so he doesn’t include this piece. [EDIT 02/2026 — Now he does! Check out this figure’s Flashback Friday Figure Addendum, here!]

THE ME HALF OF THE EQUATION

Avalanche is a rather recent addition to my ‘90s Marvel collection, picked up over the summer from Yesterday’s Fun.  They had a number of old X-Men figures, and this was one I kept meaning to grab, but never got around to.  He’s a pretty decent figure of a character I admittedly don’t have a ton of attachment to.  Nevertheless, I’m happy to have him, and he brings me one step closer to completing this collection.

The Blaster In Question #0039: BarrelStrike

BlasterInQuestion1

BARRELSTRIKE

MODULUS

The great thing about the Modulus series, since its inception (BWAAAAHHHH) has been the increased variety of accessory pieces and attachments with which you can equip your blaster. Oftentimes these attachments come with and serve to compliment a larger blaster, but what about attachments that ARE the blaster? That, dear reader, is how we got the Modulus BarrelStrike. How exactly does that work? To find out, we have to go deeper (BWAAAAAHHHH).

THE BLASTER ITSELF

The BarrelStrike was released in 2017 as part of a wave of standalone Modulus accessory products, meaning they weren’t packaged in with a bigger blaster but could be purchased in a more a la carte manner. As a blaster in its own right, the BarrelStrike is a 4-shot muzzle loaded blaster with the standard style of Jolt-esque prime and a staged smart AR setup, like the Triad but with an additional barrel. The outer shell of the blaster is all original and features a hinged stock with a barrel tube running through it. Pressing a button on the right side of the blaster releases the stock which can then be folded up over the top of the blaster, revealing the barrel attachment ring that gives the BarrelStrike its titular feature. When folded up, the stock of the blaster can act like a standard Nerf barrel attachment for any other blaster with the corresponding lug. In this way, the BarrelStrike can act like an under-barrel alternate fire weapon, providing 4 additional shots to whatever you chose to mount it to, and in a way that is far more secure than simply using a rail attachment. The BarrelStrike does have a single attachment rail on the top of the blaster but this is only usable when the stock is deployed. Personally, I prefer to leave the BarrelStrike on its own with the stock down as I don’t think the boxy shape of the stock fits particularly well with the aesthetics of any current blaster, but the functionality of it is hard to deny. I suppose you could argue that it should use a different ammo type like the MEGA darts or even the Demolisher missiles, and you mustn’t be afraid to dream a little bigger, darling (BWAAAAAAHHHHH), but as far as back-up blasters, you can do a lot worse. Being so compact, the construction is solid. The grip is a good size, granted it has to accommodate an air cylinder and plunger. The stock, when deployed, is a bit short, but I’m not mad at it. It’s a small blaster with a small stock, what do you want? It still locks into place pretty securely and doesn’t flex or bend when you put pressure on it, so I’d say it’s still functional. As a barrel attachment, the distance from the bore to the grip means that its fairly easy to accidentally twist the whole thing off the attachment lug of another blaster if you’re not paying attention, but as I stated before, I don’t tend to bother with this configuration so it’s less of a problem for me. The BarrelStrike has a considerable prime length which contributes to its actually pretty respectable performance. Shots fly far and hit hard, just so long as you don’t leave darts in the barrels for more than a day or so as they can get crimped and lose pressure when fired. Also, with such a lengthy priming stroke, if you don’t fully prime the blaster and release the plunger, it has a tendency to spit out one or two darts with a pitiful amount of force. Just make sure you know how to run the blaster reliably before busting into any younger sibling’s rooms otherwise you may end up getting a defiant chuckle instead of the shrieks of terror you’re going for. The BarrelStrike comes packaged with 4 white Modulus Elite darts.

THE ME HALF OF THE EQUATION

When it was announced, I was less excited about the BarrelStrike’s ability to attach to another blaster than I was to have a blaster with a folding stock akin to that of the vz.61 Skorpion machine pistol, especially given the relative size of the blaster, it just seemed so fitting. Yes, the stock could stand to be a little longer but it definitely serves its purpose, and I can’t speak for anyone else, but snapping it into place before busting into one of my siblings’ rooms makes me feel like a SWAT trooper.

P.S. The Inception jokes have nothing to do with the blaster, if you were curious. I’ve just had Inception on my mind, that’s all.