#3388: Orko

ORKO

MASTERS OF THE UNIVERSE (MATTEL)

He-Man’s goofy floating sidekick wasn’t an immediate addition to Masters of the Universe, but he was certainly an early one.  He officially debuted during the franchises first few years, with toy coverage and regular appearances on the animated adaptation.  Orko’s break from the line’s usual design aesthetics made him a memorable and distinctive looking character amongst the rest of the rank and file.  That said, it also has had the tendency to work against him, since it makes it a heck of a lot harder to share molds between him and other figures.  As such, he’s usually locked in at one figure per iteration of the line.  At least they usually wind up being pretty good, though.  Today, I’m going back to the character’s start, with his very first figure.

THE FIGURE ITSELF

Orko was added to the Masters of the Universe line in 1984.  He’s one of the year’s most notable additions, though it’s generally a good year for the franchise.  The figure is about 3 3/4 inches tall and he has 2 points of articulation, with one joint at each of his shoulders.  The height of articulation, he is not, but there’s really only so much you can do with the design.  I suppose a neck joint might have been nice, but it is what it is.  Orko’s sculpt was a completely unique one.  He’s a bit stiff and stilted in posing, and he’s certainly rather large when compared to other figures in the line (a common issue with Orko figures), but he’s certainly got something of a charm about him.  The robes also do have a nice bit of flow to them, which is a nice touch.  Orko’s hat is a separate piece, which you can *technically* remove, but there’s not really much to see beneath it.  It does at least give him a bit more depth.  Orko’s color work is pretty standard for the line, with molded colors and basic paint application.  The robes wind up with two different shades for the magenta, thanks to the varying plastics on the arms and torso, but it’s minor.  The actual application of paint is a little fuzzy at the edges, and it’s a bit worn on mine, but the colors are bright and he’s got a lot of pop.  Orko was originally packed with a ripcord, which could be used in conjunction with his internal mechanisms to give him a “hovering” effect.

THE ME HALF OF THE EQUATION

When I got into Masters in ’02, the then-current line was quite tricky to get, so I tended to fill in with vintage figures here and there.  Orko was one such case.  Since his 200x figure was rare, I got this one instead, at a small toy show I attended with my dad back in the early ’00s.  This guy is goofy and hokey and I honestly love that.

#3378: Mekaneck

MEKANECK

MASTERS OF THE UNIVERSE (MATTEL)

Introduced to the Heroic Warriors in 1984, during Masters of the Universe‘s third year, Mekaneck was dubbed the “Heroic Human Periscope!”  He was originally titled “Spy Man”, a name that would survive long enough to be listed for the character in Filmation’s series bible for their animated adaption.  This was, presumably, ruled out for being too basic, though in a line where the lead character is “He-Man,” you can only get too clever before you don’t actually fit in anymore.  Mekaneck splits the difference a bit, I suppose.  Though hardly one of the franchise’s heavy hitters, Mekaneck is nevertheless a fairly memorable member of the Heroic Warriors, and a solid second tier character that no line really feels complete without.  Today, I’m jumping back to the very beginning for the character.

THE FIGURE ITSELF

Mekaneck was included in the third main assortment of Heroic Warriors for Mattel’s Masters of the Universe.  The 1984 line-up introduced some pretty prominent figures to the line, including the Battle Armor versions of the two main characters He-Man and Skeletor, as well as the first figures for both Orko and Fisto.  But Mekaneck is today’s focus, and I’m certainly not gonna let the others take away from that.  Mekaneck stands about 5 1/2 inches tall and he has 5 points of articulation.  Due to the nature of his action feature, Mekaneck lacked an actual neck joint.  Additionally, his waist only turns one direction, and only about halfway at that.  Mekaneck made use of the standard barbarian arms, pelvis, and legs, as well as a new head/neck, a tweaked torso, and an all-new chest armor piece (which would see re-use the next year for Stinkor).  His sculpting is pretty standard for the line.  He’s got the usual rather goofy proportions, as expected, and minimal levels of detailing over most of the sculpt.  His head is the most distinctive piece, sporting a rather unique helmet and goggles.  The detailing is a touch soft, but not terrible.  I do quite like the mechanical details on the neck.  The color work on this guy is generally basic, and not super sharp or anything, but it gets the job done.  Obviously, this particular figure has seen better days, but he’s not incredibly bad given how old he is.  He’s still got faint traces of the chrome goggles, which are still fun.  Mekaneck was packed with a club-like sort of weapon, which would become a staple for the character.  It was somewhat prone to warping, given how soft the material was, but it’s a decent side-arm for him.  He also featured an action; twisting his toros to his left extends the neck.  It’s only about an inch and a half, since it’s got to fit in the torso, and he has to have his legs off to the side to use it, but it’s still fun.  Basic, but fun.

THE ME HALF OF THE EQUATION

When the pilot movie for the 200x tie-in cartoon ran in 2002, I watched it with quite a bit of excitement.  Mekaneck, as minor as he may have been, really stuck out to me.  I knew there was one coming in the 200x line, but he wasn’t out when the cartoon hit.  I made due with just having the basic He-Man to start, but I wanted more.  As luck would have it, we had a power-outage at my parents home that weekend, and, so as to not keep me stuck in a house with no power for a long stretch of time, my dad took me out for the day, which included stopping by a comic book store that had a decent selection of vintage toys, which just so happened to have this guy, meaning I was able to add a Mekaneck to my collection months earlier than the 200x figure’s release.  This one got a lot of use before the update came along, at which point, I believe I retconned this one into being a relative of some sort.  But this one was still the first, and that’s honestly pretty cool.

#3265: Mister Miracle

MISTER MIRACLE

SUPER POWERS (KENNER)

 

Mister Miracle is an incredible escape artist who can free himself from any trap or ambush. By calling upon a multitude of advanced scientific gadgets, and his remarkable dexterity and agility, Mister Miracle is able to make any impossible stunt look easy.”

It’s that post-Christmas review time of year, and the best way for me to really, truly feel that post-Christmas-y sort of vibe is, quite frankly, Kenner’s Super Powers.  From a rather early age, they’ve kind of been a key piece of the stuff I get for holidays, and that’s become especially cemented in the last few years.  In my last four Super Powers reviews, (the most recent of which was almost an entire year ago; for shame!) I’ve stuck with the line’s Fourth World component, which really influenced the last two years of the run.  I’m continuing that trend with today’s review, which looks at perhaps my favorite Fourth World character, Scott Free, aka Mister Miracle!

THE FIGURE ITSELF

Mister Miracle was released in 1986, as part of the final year of Kenner’s Super Powers line.  As with a lot of characters in this line, this release was Scott’s first figure, and would remain his only figure until DC Direct put one out in the early ’00s.  Of course, he was still ahead of all of the other New Gods barring Darkseid there, so I suppose it’s not all that bad.  He and his assortment-mate Orion made up the entirety of the heroic New Gods portion of the line, which was otherwise much heavier on the Apokolipsian bad guys.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  Mister Miracle’s sculpt is a unique one based on his standard comics design, which was honestly a pretty notable thing for a New Gods character.  Only he and Darkseid got that treatment.  Admittedly, when you’ve got a design as spot-on and cool as Mister Miracle’s, what exactly is there to change?  It translates well to the style of the line, and he’s got a pretty solid set of proportions, as well as a nicely defined selection of costume details.  As with all the caped characters in the line, Scott’s cape is a soft-goods piece, though it does get a rather unique clasp piece, which is quite a bit of fun.  Mister Miracle’s paint work is pretty decent, although it’s rather prone to wear.  Mine’s in pretty decent shape, but that’s no small feat.  Scott is packed with a set of shackles, which are a trick set-up.  They’re on a joint at the middle, and squeezing his legs moves his arms outward, as if he’s escaping from the locks.  It’s a little iffy on this 35 year old figure, of course, but it’s otherwise a good gimmick.

THE ME HALF OF THE EQUATION

Mister Miracle is the latest addition to my ever growing Super Powers collection, given to me as a Christmas gift by my ever supportive parents.  He’s actually been pretty high on my list of the remaining figures I needed, barred only by the difficulty of finding him in complete condition.  Getting one in this shape is honestly astounding, and he’s just so much fun.  Truly one of the line’s star pieces.  And with that, I only need 5 more.  Crazy.

#3006: Kalibak

KALIBAK

SUPER POWERS (KENNER)

“Kalibak, The Cruel Crusher! This massive warrior is incredibly powerful and nearly indestructible. A savage fighter, Kalibak wields the deadly Beta-Club, which can fire nerve beams powerful enough to fell an entire army.  Despite his size and strength, Kalibak is not too intelligent. He can be bested by an opponent like Superman, who combines his strength with a sense of strategy.”

When I last discussed Kenner’s Super Powers line from the ’80s, I was getting pretty deep into the Fourth World component of the line, which hit during its second and third years.  Thus far, I’ve looked at three of Darkseid’s lieutenants, as well as one of his sons.  Today, I look at the figure that combines those two epithets, Kalibak, half brother to Orion, and the brutish son of Darkseid.

THE FIGURE ITSELF

Kalibak was released in 1985, as part of Kenner’s second year of Super Powers figures.  As with the rest of the Fourth World figures in the line, this would be his debut action figure, and it would remain his only figure until Mattel got back around to him in 2009 as part of their DC Universe Classics line.  Heck of a gap there, huh?  There was definitely a preferred son of Darkseid in the toy world is all I’m saying.  The figure stands just shy of 5 inches tall (he’s got a bit of a hunch, which would place him at closer to Darkseid’s height were he standing straight up) and he’s got 5 points of articulation.  Kalibak lacks the knee joints sported by most of the line, presumably to give him a slightly more stable stance with the hunch and everything.  He still has a bit of trouble remaining standing even so, due to his hip joints being a little loose from how the action feature works.  Most of the Fourth World characters got rather changed-up designs for the line, still courtesy of Jack Kirby, of course.  Kalibak’s design was new, but he actually had a rather evolving design throughout Kirby’s actual run on New Gods, so this was really just the next step in that evolution.  It’s honestly one of the best of the updated designs, and the one that really has the most lasting influence on the character’s main look going forward.  The sculpt does a pretty nice job of capturing Kalibak’s larger build, and while he’s a little bit goofy looking, that’s on-brand for Kalibak, so it works out better here than it does for, say, Steppenwolf.  Kalibak’s paint work is pretty straight forward.  A lot of the Fourth World designs were heavy on green in the comics, and Kalibak was included in that.  For the Super Powers designs, they leaned a little more into browns and warmer colors, since there was kind of a shortage of those colors in the DC roster.  Kalibak is largely brown and yellow, with a bit of blue.  It’s not a bad look, and the application is generally pretty clean.  Kalibak is packed with his Beta-Club, which is convenient for use with his “Power Action Beta-Club Swing.”  When is legs are squeezed together, the left arm swings in and out, which is actually a pretty cool feature.

THE ME HALF OF THE EQUATION

Kalibak is the newest addition to my Super Powers collection, in the continuing tradition of my Dad getting me a Super Powers figure at Christmas.  He’s slowly but surely helping me make my way through the figures that remain between me and a complete run of the line.  Kalibak is one of those figures I wasn’t in a rush to get or anything, but I actually like him a lot more than I’d expected now that I actually own him.  And with that, I’m down to just 6 more figures!

#2903: Steppenwolf

STEPPENWOLF

SUPER POWERS (KENNER)

As one of Darkseid’s most trusted agents, Steppenwolf commands the every action of the huge, vicious, canine army known as the Hounds of Hades.  In addition, Steppenwolf carries the Electro-Axe, a universally dreaded device that fires deadly Radion Bolts.”

Even within the Fourth World itself, Steppenwolf has always kind of been the red-headed steppenchild stepchild.  He’s just sort of there, and occasionally they’d send him off to go look imposing at someone and invariably get the snot kicked out of him to prove that the heroes are greater than expected. Even Jack Kirby didn’t know what to do with him, and he created him. He’s low tier in an already low tier bracket.  The choice to use him as Justice League‘s main antagonist was odd to say the least, no matter which version you took in.  But, I guess more people know him now?  Yay?  Well, let’s go back to the beginning, and look at his very first action figure.

THE FIGURE ITSELF

Steppenwolf was added to Super Powers in its second year.  Initially, he was the line’s very first mail-away figure, but he was later added to the line proper with his own carded release.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  Steppenwolf’s design was one of the most changed of the Fourth World Characters.  Up to this point, he’d generally worn a lot of green with more of nobleman hunter sort of a feel, but his Super Powers design really amped up the sci-fi side of things, as well as just generally making him a whole lot spikier.  I mean, not Justice League levels of spikes, or anything, but, still, like, a lot of spikes.  While I’ve generally been okay with the Super Powers redesigns, Steppenwolf is one that I’ve never really jived with.  There was a formality to the original, which just is lacking here.  So, rather than being imposing he’s just…goofy.  I don’t think that’s what they were aiming for.  From a technical standpoint, it’s not a bad sculpt.  As with all of the Super Powers sculpts, it’s got a nice set of balanced proportions, and just enough detailing to keep him interesting, without making him too overcomplicated.  His backpack and axe are all connected to the figure permanently, and the axe is *supposed* to clip onto the backpack for storage.  On my figure, however, that clip has broken, so he’s forced to forever just hold his axe.  Poor guy.  While the character had classically been done up in shades of green and yellow, for this figure he was inexplicably in red and brown, perhaps to further differentiate him from Mantis?  I don’t know, but I’m not sure I like it.  The application’s not bad, though, and he’s even got some vac metalizing on his axe, which is pretty cool.  Steppenwolf’s action was his “Power Action Electro-Axe Chop,” which swung his right arm downward when his legs were squeezed.

THE ME HALF OF THE EQUATION

I’ve never been a huge Steppenwolf fan, and I’m even less of a fan of his redesign here.  So, when it came time to confront buying this figure, I wound up bundling him in with another figure I actually was very excited to get, Brainiac.  Even when he was new to me, he wasn’t my focus.  And that’s probably for the best, because he still doesn’t really wow me, honestly.  He’s hardly a bad figure, but probably on the low end of my list for Super Powers.  That’s the price of being such a strong line in general, I suppose.

#2896: Desaad

DESAAD

SUPER POWERS (KENNER)

“The Tiny Tyrant of Terror! Although DeSaad has no special powers, he is a master at creating devices to torment humans. Among his arsenal are the Fear Machine, which can incite entire cities to panic, Nerve-Beams, which induce instant paralysis, and Vertigo Grenades, which make people lose their sense of balance.  For all his torturous abilities, DeSaad is a coward. Thus, he uses Darkseid’s other minions to fight battles for him. But when cornered, DeSaad will beg for mercy.”

When Darkseid joined the Super Powers line, he brought with him a handful of his faithful servants from the comics.  While Darkseid himself was a hulking figure of great strength, one of his closest devotees was DeSaad, a small, cowardly lackey, whose primary focus was on manipulating his opponents into fearing him through less scrupulous means.  After Darkseid himself, DeSaad is one of the more notable residents of Apokolips, within the grand scheme of things.  Fitting, then, that he was right there with Darkseid getting his first figure in tandem.

THE FIGURE ITSELF

DeSaad was added to Kenner’s Super Powers line in its second year in 1986, getting the first of his two figures to date.  The figure stands 4 1/2 inches tall and he has 7 points of articulation…sort of.  Depending on how you look at it, it could be a little more, but also a little less.  The shoulders do have some butterfly motion, but it’s totally tied to his action feature.  Moreover, the hips are restricted by the skirt piece, the neck is restricted by the tubes on the head, and the shoulders are restricted by the device on his chest.  Lotta restricting going on there.  This is definitely one more for just kind of standing there.  DeSaad’s design in the comics is pretty basic; he’s a small scrawny guy in a purple cloak.  This one isn’t too far removed from that at its starting point, but then also adds the weird contraption on his chest, which does give him a little more flair, to be fair.  The device, along with the tubes running to it from his head, are unfortunately quite prone to breaking, which is why one of the tubes on mine is in such a state.  Otherwise, it’s not a terrible piece of work.  He looks suitably creepy, and the detailing on the outfit does get pretty involved, which is cool.  His paint work’s not bad.  Fairly nuanced compared to others in the line, with a sickly green skin tone, and some subtle accenting on the legs and cloak.  Generally, it looks pretty solid.  DeSaad’s gimmick is a “Power Action Shock Squeeze.”  Squeezing his legs moves his arms in closer to his center.

THE ME HALF OF THE EQUATION

DeSaad is one of the most recent Super Powers I added to my collection.  He was purchased in the fall of 2019, from Factory Antique Mall, the largest antique mall in America.  They got a lot of stuff there, and that included this guy.  I didn’t have him, and he wasn’t a terrible price, so I bought him.  That’s really the whole story.  He’s cool looking, but definitely a lot less playable than the rest of the line, which is a little bit of a bummer.

#2889: Darkseid

DARKSEID

SUPER POWERS (KENNER)

“Darkseid’s powers are practically unlimited. Along with incredible strength and invulnerability is the bizarre Omega Efect, which he uses either to destroy his oponents or to teleport them to other dimensions.”

Though he’s a household name these days, Darkseid hasn’t always been quite as top tier, initially staying in Kirby’s little corner of the DC universe with the rest of the Fourth World characters, and not generally interacting with the rest of the DC universe.  It wasn’t until the ’80s that he really began to become a more encompassing foe, and it was via Jack Kirby’s own involvement with the Super Powers line as it moved forward that Darkseid and the rest of the New Gods found their place amongst the mainstream heroes and villains.  Darkseid would subsequently find himself worked into Super Friends in its later seasons, beginning the path that would cement him as one of DC’s heaviest hitter villains.  At the beginning of all that is the figure I’m looking at today.

THE FIGURE ITSELF

Darkseid was added to Kenner’s Super Powers during the line’s second year, as one of the six Fourth World foes added that year.  The figure stands 5 1/2 inches tall and he has 7 points of articulation.  Darkseid was by far the tallest figure in the line, which was appropriate to his menacing stature in the comics.  His mold was totally unique to him, based partially on the house style of Jose Garcia-Lopez, and also on Jack Kirby’s own work for the line.  While the Fourth World characters were mostly changed up for the line, Darkseid is one of the few characters to remain effectively the same as his classic counterpart.  He’s got shorts instead of a loin cloth and he adds a cape, but neither of those things really changes up the look that much.  The sculpt is a pretty impressive piece of work, successfully giving Darkseid the presence that the character should have.  There’s some rather nice texturing on the exposed portions of his rocky skin as well, and the facial sculpt in particular seems to really capture Kirby’s take on the character.  Darkseid’s cape is cloth, as was the standard for the line, but it’s notable in its use of a far more elaborate clasp to hold in in place, which features a sculpted pendant piece.  It’s not a classic Darkseid piece, but it does add a nice little extra bit of flair to the design.  Darkseid’s paint is less intensive than most, relying heavily on molded colors, but what’s there is clean and bold, and matches usual depictions of the character.  Like many figures in the line, Darkseid had no accessories, but he still got an action feature, his “Power Action Raging Motion,” which swings his arms up when his legs are squeezed.  Additionally, he’s got light-piping in his head, which allows for his eyes to light up, simulating his “Power Action Omega Beams,” or, as they’re often called in the comics, “Omega Beams.”

THE ME HALF OF THE EQUATION

Darkseid was a figure I wanted from a rather early point in my collecting of the line, because of how fascinated I was with the Kirby characters, and how unique he was compared to the rest of the line.  He was very near the end of my Super Powers collecting as a kid, purchased at the Baltimore Comic-Con the year before I got Mantis.  He was without his cape at the time, but I was able to get ahold of a replacement for him in just the last month, courtesy of All Time Toys.  He’s truly one of the line’s definitive pieces, and just an all around solid figure.

#2882: Brainiac

BRAINIAC

SUPER POWERS (KENNER)

“Brainiac The Living Computer is a brilliant computer mind and evil genius whose schemes are capable of destroying whole civilizations with an insane fear and hatred of Superman and of the being he calls the ‘Master Programmer.'”

The first year of Kenner’s Super Powers was full of the DC Universe’s heaviest hitters, facing off against a handful of villains, of course.  The villains roster was a 50/50 split between Batman and Superman’s rogues galleries.  I’ve already looked at the first of the Superman rogues included, Lex Luthor, and today I’m following up with the second of those, Brainiac.

THE FIGURE ITSELF

Brainiac is part of the first year of Super Powers, as one of the four villains included in the debut line-up.  In a move right on par with the Luthor figure, rather than being based on Brainiac’s classic jumpsuited green-skinned humanoid design, this figure was based on his updated appearance from Action Comics #544, which had debuted the year before this figure’s release.  It was still very new and current, and, admittedly, it’s probably a better toy design, so that’s a plus.  The figure stands 4 3/4 inches tall and he has 5 points of articulation.  Brainiac was a little bit less articulated than most of the figures in the line, since he dropped the knee joints.  This was, presumably, due to the way the vac metalizing process works, and a desire to have less joints to potentially lead to damaging the finish.  Brainiac’s sculpt is a rather impressive piece of work.  There’s a lot of room for smaller detail work in the more robotic design, and Kenner took advantage of it.  Even with the slightly softer detailing caused by the finish, he’s still got quite an intricate appearance.  It makes for a very visually interesting sculpt, which is a lot of fun.  Brainiac’s color work largely relies on the chrome finish, which has a slightly bluish hue to it.  It’s a lot of fun.  He’s also got detailing on his eyes, and some additional accenting on the shoulders, which mixes things up nicely.  It’s all topped off with that clear dome on the head.  Brainiac didn’t get any accessories, but he did get an action feature.  Squeezing his arms activates his “Power Action Computer Kick,” which swings his right leg upward.  It can make him a little unstable at times, but with the right placement on the hip, he’s still okay.

THE ME HALF OF THE EQUATION

After I got back into collecting Super Powers as an adult, I had a small fund of money that I put aside in order to work my way through the rest of the collection.  Luthor was my first purchase after getting back in, and a few months later, I followed up with Brainiac.  He’s a pretty solid figure.  Not classic Brainiac, of course, but still very fun.  A very good, fun robot figure.  And who doesn’t love that?

#2784: Mantis

MANTIS

SUPER POWERS (KENNER)

To fill out Super Powers during its second and third years, Kenner fell back on Jack Kirby’s cast of Fourth World characters as an expansion to the otherwise heavy-hitter focused line.  Rather than adapting, say, the Legion of Doom, and continuing the first year’s Super Friends inspiration, the Justice League and their allies faced down Darkside and his forces from Apokolips, which was actually a fairly unique idea at the time (less so these days, I suppose).  In addition to bringing the characters into the line, DC and Kenner also brought in the King himself, Jack Kirby, to provide some new designs for the characters.  Some of the designs were more minor reworks, but some of them were pretty major.  On the “almost entirely different” side of things, we had Mantis, todays focus.  Let’s have a look!

THE FIGURE ITSELF

Mantis was added to Kenner’s Super Powers line in 1985, as part of the line’s second year.  He was one of the six Fourth World characters featured in ’85, and is probably the most minor of them, which is usually Mantis’ lot in life.  The figure stands 4 1/2 inches tall and he has 9 points of articulation.  Mantis was unique in the line, gaining extra articulation at the wrists, which none of the others got.  Why he got these extra joints is anyone’s guess, but they’re cool, and I’m certainly not going to complain.  Mantis’s all-new sculpt depicted an all-new design for the time.  Rather than the spandex-clad design from his comics appearances, he got a robotic armored design, which also played up his bug-like nature a fair bit more.  It’s a more visually interesting appearance, and so drastically different from his usual look that it might as well be an all-new character (something the line would explore a bit further the following year).  Whatever the case, it’s a cool design, and it results in a pretty nifty looking figure, with a lot of really fun little design elements worked in.  He’s got a very clean, futuristic feel about him.  His paint work follows the standard for the line, with bright and bold color work.  The green and yellow’s a really appealing set-up, and it works well with the sculpt.  Mantis’s action feature is a “Power Action Pincer Thrust.”  When his legs are squeezed, his arms move opposite directions, which is kinda nifty.

THE ME HALF OF THE EQUATION

I’ve never had much of an attachment to Mantis in the comics, and I blame that squarely on this figure.  Why?  Because in my youth, spending time staring at all the Super Powers figures I didn’t yet own on the Super Powers Archive, I really grew to like this guy.  When I really got into reading the Fourth World stuff, I was honestly a little let-down by Mantis’s less unique design.  Mantis represents the last Super Powers figure I actively sought out in my youth, before taking a break from the line.  I got him at Baltimore Comic Con, as part of a haul that also included a Kenner Aliens Bishop, a ReSaurus Pops Racer, and a Mummies Alive Hunter Jakal.  It was a weird haul, but a very me haul.  Despite my general lack of care for Mantis himself as a character, I still really like this particular figure, and I think he’s one of the most inventive figures in the line.

#2777: Lex Luthor

LEX LUTHOR

SUPER POWERS (KENNER)

“Lex Luthor The Sinister Scientist, Possesses Warsuit, a battle outfit designated by an ancient super-scientific alien civilization, and modified with Luthor’s own genius. Luthor is capable of designing incredible weaponry for use against Superman.”

What good are super heroes without some enemies to fight?  Generally, kind of bored, I guess.  Like, it gives them some time to catch up on their chores around the house, and such, I’d imagine.  But most kids aren’t looking to have their Superman figure sweeping up and doing his laundry.  No, they want action!  Let’s give that Superman a rich bald guy to beat up on!  Fortunately, Kenner had our backs, with resident DC rich bald guy, Lex Luthor!

THE FIGURE ITSELF

Lex Luthor was released in the first series of Kenner’s Super Powers line, where he was one of the four villainous characters included in the debut line-up.  Luthor had been rocking the green and purple jumpsuit look for several years up to this point, but he’d just swapped out for the powered armor Warsuit seen here a year prior to the figure’s release.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  His sculpt is another unique piece, and made for a quite nice recreation of the armor as seen in the comics.  The detail work on the technical elements of the suit is pretty well-rendered, and makes him a slightly more visually interesting figure than he might be were he sporting the old jump-suit.  The upper portion of the armor is actually designed to be removed (though on my figure it’s a little too fragile for me to want to chance actually taking it off), which adds an extra level of depth, as well as an extra look for the figure, should you want a less armored version of Lex.  The paint work on Luthor follows his usual green and purple, although the purple does err a bit more on the side of magenta, perhaps to help him be a bit more distinct from the Joker figure included in the same assortment.  The paint work is, like most of the line, very bold and bright, which is always a plus.  I also quite like the little insignia on the front of his armor.  Lex’s included action feature is his “Power Action Nuclear Punch,” which, like a lot of the features for the line, translates to “when you squeeze his legs, his arms move up and down.”  It’s not quite as good for him as other features in the line, but it’s unobtrusive, so it’s not much of a complaint.

THE ME HALF OF THE EQUATION

After being pretty invested in the line for a few years, I fell out of collecting Super Powers for several years, right around my late teens, going into my college years.  I was brought back to them when I went through a couple rough months early in my college career, and, after a particularly bad night, my dad dug my figures out of the box they’d been in out in the garage, and brought them to me, bringing up that collecting them was something that had made me rather happy.  So, I jumped back into picking them up, and Luthor wound up as my first purchase after my return to collecting them, largely due to him being more on the affordable side.  Ultimately, the figure itself isn’t one of my favorites or anything, but he does hold some significance at least.