#2076: Cog

COG

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Siege‘s (admittedly lax) gimmick of cross compatible pieces from one figure to the next is best manifested in the line’s “Weaponizer” figures, who are figures designed to be broken down and used to augment the other figures in the line.  I took a look at the second Weaponizer, Six-Gun, back at the beginning of May, and I’ll be following up with the third, Brunt, soon enough, but in-between the two I’m playing a catch-up and looking at the first of the Weaponizers, Cog!

THE FIGURE ITSELF

Cog was another piece of the first deluxe assortment of Siege, and is the second to last figure contained therein.  The original Cog was included as an accessory with the large-scale Fortress Maximus figure, but he was absent from Fort Max’s update in 2016.  This one is designed to make up for that.  In his robot mode, Cog stands 5 1/2 inches tall and he has 20 points of articulation.  Cog’s original bot-mode was certainly more refined than Six-Gun’s, meaning that there’s a little bit less reworking necessary to make him into a standalone figure.  So, he’s a more straightforward recreation of the vintage figure.  Like Six-Gun, Cog is more robotic and inhuman than you tend to see for an Autobot, which is certainly a different set-up.  I was a little bit disappointed to find out how much of Cog’s construction was hollowed out, especially when compared to the other Deluxes I’ve looked at from this assortment.  It’s mostly confined to the back of the figure, so it’s not terrible, but I guess after Six-Gun, I just wasn’t expecting it to be that expansive.  The original Cog’s transformation split him into two different vehicles, Grommet and Gasket, and this update follows suit, although it also gives the two separate vehicles one combined form as an option.  As with Six-Gun the transformation is a fair bit different from your average Transformer conversion.  It’s more a reconfiguration, which counts on the figure being disassembled and put back together in a brand new form.  Additionally, in that disassembling, you have the option to use Cog to weaponize his fellow Autobots.  While I didn’t fall in love with any of Cog’s configurations the same way I did Six-Gun’s giant fighting fist, there are still a lot of fun layouts to mess with, and his color scheme pairs well with both Optimus and Ultra Magnus.  Generally, though, I find Cog works best in figure mode.

THE ME HALF OF THE EQUATION

Like Hound, Cog is a figure that I passed on a number of times, and didn’t really know I wanted until he was gone.  But, just like Hound, Cog was traded into All Time loose, as part of the same collection, in fact.  Mostly, I picked him up because I had Six-Gun and was already planning to pick up Brunt, so I sort of wanted the full set.  He’s okay, but I don’t like him as much as I thought I would.  He’s still cool, but he’s the weakest Siege figure I’ve picked up to date.

#2075: Autobot Hound

AUTOBOT HOUND

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

It’s possible that most of my readers know this, but in addition to being super into action figures, I’m also quite into Jeeps.  I mean, as much as I can be into any car, really.  It all kind of stems back to my parents getting a Jeep Cheroke back in 1995, a car which was passed onto me when I graduated high school, and which I still drive several times a week.  I have a definite attachment to that car, and I’ve subsequently found myself drawn to all manner of toy Jeeps.  So, it kind of goes without saying that a Transformer that turns into a Jeep is kind of up my alley.

THE FIGURE ITSELF

Autobot Hound was released in the first deluxe assortment of War For Cybertron: Siege, alongside the previously reviewed Sideswipe.  He follows that figure’s lead of being rather G1-inspired in design, though it’s worth noting that Hound usually tends to be.  In robot mode, the figure stands about 5 inches tall and he has 20 workable points of articulation.  In contrast to the sleek and smooth Sideswipe, Hound is comparatively blocky and bricky, as one would expect from a robot that turns into a Jeep.  He’s still a very cleanly sculpted figure, even if he’s not sleek, and his design is well-rendered here.  Despite being a lower-price-point figure, there’s not actually much hollowness in Hound’s construction, which is certainly something that I appreciate.  He’s also pretty decently articulated, and has less of the limitations on his movements that Sideswipe had (and even Sideswipe wasn’t really that bad).  Hound’s got minimal back kibble, likely due to the blocky nature of the design making it easier to hide.  Whatever the case, it works out in his favor.  Hound’s alt-mode, is…well, it’s not strictly a Jeep, but it’s certainly Jeep-inspired.  His original alt-mode was a straight Jeep J59.  As canonically a pre-Earth version of the character, the Jeep takes on a number of more Cybertronian traits.  It’s close enough to the standard Jeep stylings to be identifiable as such, but is removed enough that it makes sense as an alien design.  It’s also, like the figure, really solid.  Like, packed in there. Great for home defense.  The transformation between the two is actually not too bad, and my novice-level understanding was enough to get me through it even without the instructions.  Hound is packed with a “W-5 Holo-Beam Refraction Blaster,” “RT-10 IR Electro-Scope Launcher,” and ammo clip all of which combine to form the “HD Vector-Beam Mega-Blaster.”  It’s a nice assortment of parts, and I definitely like the fully assembled gun, and I really appreciate how well it integrates into the alt-mode.

THE ME HALF OF THE EQUATION

Hound is the figure I just kept passing on.  I’m not really sure why.  I looked at him countless times while at All Time Toys, and just never pulled the trigger.  When I finally decided I wanted one, the last one sold, so I figured he just wasn’t meant for me.  As luck would have it, a loose one was traded into the store, and I was able to grab him for even less than the original retail, which worked out pretty well for me.  I like this guy a lot, and he’s a nice cross-section of two things I like.

#2070: Optimus Prime – Galaxy Upgrade

OPTIMUS PRIME — GALAXY UPGRADE

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

A major selling point of War For Cybertron: Siege is its throwbacks to the franchise’s older incarnations.  The vast majority of the line is very definitely very G1-inspired (sensible, since that’s the incarnation most people know and for which they have the greatest nostalgia), but there are some throwbacks to more modern incarnations.  Perhaps one of the most modern is the latest incarnation of Autobot Leader Optimus Prime.  The first Optimus went back to the original design, where as the latest, dubbed “Galaxy Upgrade,” is pattered after Optimus from 2005’s Transformers: Cybertron (Galaxy Force in Japan).  That’s the figure I’m taking a look at today!

THE FIGURE ITSELF

Galaxy Upgrade Optimus Prime is one half of the second wave of Leader Class figures from Siege, with the other half being a re-issue of last wave’s Shockwave.  Its our second (and as far as we know last) Optimus for Siege, serving as something of a mid-season-upgrade (or “Magical Girl Power-up” according to Super Awesome Fiancee, and then she said “Auto-Girls, roll out!” accompanied by an assortment of whooshing sounds).  In his initial robot mode, he stands 7 1/4 inches tall and he has 22 points of articulation.  As pretty much everyone had expected as soon as Ultra Magnus showed up with an all-new mold, this Optimus is built on the same base body.  For the purposes of his fully armored up mode, there aren’t quite as many shared parts, with the only truly lifted parts being the “boots”, and even then they’re slightly modified, in order to streamline them a bit more from what Magnus was sporting.  As a whole, streamlined is a good description for the armored up appearance.  It’s fitting, seeing as it’s clearly meant for flight, what with the wings and all.  The wings have been scaled down a bit from their prior appearance, likely in an effort to keep him within the new Leader Class scaling, but they’re still sizable enough to make the proper impression.  The large cannons are permanently affixed to the wing pack, and I was initially expecting them to be a little bit restricting, but they actually have a decent range and fold up rather nicely on his back when they’re not in use.

In terms of alt modes, Optimus follows the trend set by Ultra Magnus, with three distinct ones.  The first is the core bot mode, and this is the one where the Magnus re-use becomes the most evident, as they’re virtually the same.  The only sculptural (but not functional) difference is the tooling on the front of his torso, as well as a swapped out front to is pelvis piece.  Neither are overly different; the pelvis in particular is easily missed, but the new torso is slightly more pointed and, following the trend of the outer armor, more streamlined when compared to Magnus.  It’s a subtle change, but one that really sells the differences between the characters.  A less subtle change is the color scheme, which swaps out the monochromatic look of Magnus for something more in line with Optimus’ usual primary colors.  This, coupled with the change in sculpt, makes the figure undeniably Optimus Prime, rather than Prime-inspired like it was before.

The next mode is the basic truck mode.  Unsurprisingly, it’s pretty similar to Magnus, but with the expected changes to the front of the cab.  There’s some slight partsforming that goes on for this mode, with the forearm pieces from the armored up mode becoming the front grill of the truck, which I actually think works out a little better than the permanently attached piece from Magnus.  This base mode is the starting point for his final mode, which adds back in his armor from his super mode, to make a more involved truck.  There’s even more partsforming going on here, moreso than we saw on Magnus, and by and large I found this transformation a little more complicated, though it certainly picked up as I moved through the process.  Like Magnus, Prime is packed with two “W-30 Magnetic Inducer Launchers” (the pistols), and also gets a “JF-15 Gravity Force Laser” (the rifle).

THE ME HALF OF THE EQUATION

After becoming thoroughly hooked on the line and starting to survey the upcoming releases, there was one figure I felt I could pass with utmost certainty: this guy.  I already had the Voyager Optimus, I already had the Leader Ultra Magnus, so why would I need this?  To add to that, I’m really not *that* much of an Optimus fan, so I’d rationalized that this guy was definitely non-essential.  And then I saw him in-person, and well, I kind of caved.  Yeah.  I’m weak.  I’ve got no excuse.  Ultimately, Voyager Optimus is still going to be my go-to Optimus, and Magnus is still my favorite Leader, but I can’t deny that this guy is a lot of fun.

I grabbed my Galaxy Upgrade Optimus from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2069: Rebel Trooper

REBEL TROOPER

STAR WARS: THE BLACK SERIES (HASBRO)

“Drawn from many homeworlds and species, Rebel troopers were the Alliance’s front-line soldiers in the war against the Empire. They defended the Alliance’s leaders on countless worlds and during many operations, changing uniforms and tactics to meet each challenge.”

We’ve gotten all manner of Imperial Troops and variants thereof in Hasbro’s Star Wars: The Black Series, but surprisingly few of the Rebellion’s equivalents.  In fact, the figure I’m looking at today is the first and so far only Rebel Trooper to grace this particular line.  Fittingly, he’s one of the very first Rebel Troopers we ever see, as one of the poor souls who stand-off against Vader and his Imperial Stormtroopers in A New Hope‘s opening minutes.  Though overlooked by the vintage line, these Rebel Fleet Troopers have been a fixture of the line since the ’90s, and continue to be so here.

THE FIGURE ITSELF

The Rebel Trooper is figure 69 in The Black Series, and shipped to stores alongside Bespin Han and Tobias Beckett.  The thing about Rebel Troopers is that they aren’t quite as straight-forward army builders as Stormtroopers or Clone Troopers, since their faces are pretty much always visible.  The options laid before toy makers are either to create some sort of amalgamated set of features for a more generic figure, or settle on one particular face in the crowd.  This figure goes for the latter option, and is directly patterned on Lt. Pello Scrambas, as played by extra Eddie Eddon in the film.  Scrambas is the Fleet Trooper who we actually get a nice, static shot of head-on in the film, and is subsequently the one who’s usually picked to be the go-to Rebel Fleet Trooper when the merch comes around, and, of course, the Star Wars fanbase being what he is, he’s got a name and a whole backstory that most people will never know.  Whatever the case, basing the figure on him is definitely a good choice.  The figure stands 6 1/4 inches tall and he has 27 points of articulation.  It’s an all-new sculpt, as is the usual trend for Black Series releases.  Unlike the last Rebel Fleet Trooper I looked at, this one doesn’t look like he’s been hitting the steroids hardcore, and actually matches the rather average looking guys from the movie.  The detailing on his uniform is quite accurate, and his vest is a removable piece, as it tends to be.  What doesn’t tend to be a removable piece is the helmet, but it is here.  I takes a little work to get it seated just right on his head, but once in place it stays there, and it’s nicely scaled to the head.  The head is sporting a solid likeness of Eddon as we see him in the movie, with a fully formed, and very 70s-looking hair style.  This is definitely another very strong likeness, and probably one of their best in the line (though they’ve been getting pretty solid in general lately). The Trooper’s paintwork is fairly solid.  There’s not a whole lot going on, but it’s a clean translation of how he looks in the film.  The face, of course, uses the printed technique, which makes him suitably lifelike.  The Rebel Fleet Trooper is packed with his standard blaster (which can be stowed in his holster) as well as a non-A New Hope accessory, the data file containing the Death Star plans as seen in Rogue One.   Sure, this specific Rebel didn’t have it, but it’s a fun extra nonetheless.

THE ME HALF OF THE EQUATION

The assortment this guy came from wasn’t super plentiful around me, and this guy, as an army builder, was even less plentiful.  I wasn’t thrilled about that, and never did end up finding him at regular retail.  Fortunately, one got traded into All Time Toys a few weeks ago, and I was able to add him to my collection.  I’m glad I did, because he’s a very nice addition to the line.  Here’s to hoping for the Hoth and Endor Troopers done with the same level of quality.

#2066: A-Wing Pilot

A-WING PILOT

STAR WARS: POWER OF THE FORCE II (KENNER)

Our first glimpse of the Rebel pilots in A New Hope had them all wearing the same uniform, be they X-Wing or Y-Wing pilots.  Empire continued the trend for the snowspeeders as well.  It wasn’t until Return of the Jedi that the idea of fighter-specific pilot uniforms really came into play, with the A-Wing and B-Wing pilots being granted brand-new designs.  The toyline took advantage of these new looks and they were introduced into the vintage line pretty quickly.  The B-Wing pilot would end up being absent from Power of the Force II, but the A-Wing pilot got his due, and that’s the figure I’m looking at today.

THE FIGURE ITSELF

The A-Wing Pilot was included with the A-Wing proper, released in 1997, during the third year of Power of the Force II.  While a lot of the PotF2 vehicles came sans-pilot, I guess they decided the A-Wing pilot just wasn’t exciting enough to sell on his own.  The figure stands 3 3/4 inches tall and he has 6 points of articulation.  The A-Wing Pilot’s sculpt was unique to him, and it’s fairly decent, if maybe not all that thrilling.  He fits the general aesthetic of the line three years in, meaning that the worst of the stylization is gone, and he’s not pre-posed to speak of, but he’s still not quite at the high point of the line.  He’s a little bulkier than pilots tend to be, but not ridiculously so.  I do like that his face isn’t just a complete blank slate; there’s a bit of character there.  Curiously, this figure lacks peg-holes on his feet, something that’s unique to him.  They’ve been a standard feature of the line for quite some time, but for some reason this guy got skipped.  It’s strange to say the least.  His paintwork is as straightforward as anyone else from the line, meaning he’s clean, and pretty much accurate to the source material, but very definitely basic.  The A-Wing Pilot included no accessories of his own, being an accessory himself.

THE ME HALF OF THE EQUATION

I don’t own the A-Wing, and I never did.  But, I kind of like pilots, so I picked this guy up loose from All Time, because why not.  I had store credit, and I was on one of my PotF binges.  He’s not a terribly impressive figure, but then he was never really meant to be; his purpose is to fill a cockpit, and in that regard, I guess he’s alright.

As noted above, I grabbed this guy from All Time Toys.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2065: Hawk

HAWK

G.I. JOE: A REAL AMERICAN HERO (HASBRO)

“Hawk comes from a well established (real loaded) family. He’s a West Point graduate, top of class and has seen action in a number of trouble spots. Graduated: Advanced Infanty Training; Covert Ops School. Served on Cadre, North Atlantic Training; Covert Ops School. Served on Cadre, North Atlantic Range Command and USA ENG COM EVR Missile and Radar Training; (classified). Qualified Expert: M-16; M-1911A1 auto-pistol.”

When Hasbro relaunched G.I. Joe under the “Real American Hero” banner in 1982, they did so with a team of thirteen Joes, built from a share pool of parts.  Since Duke, the team’s field leader, wouldn’t be introduced until 1983 (and as a mail-away at that), the team’s leader was instead Clayton “Hawk” Abernathy, the original blond leader guy…who would eventually become the brunette leader guy to avoid confusion.  Today’s figure, however, predates that change.

THE FIGURE ITSELF

Hawk was released as part of the very first assortment of G.I. Joe: A Real American Hero in 1982, and came packaged with the Mobile Missile System (MMS for short).  Like all of the ’82 figures, he was available in ’82 with straight-arms (i.e. no bicep swivel) and again in ’83, this time with swivel arms.  Furthermore, the ’82 releases had either thin or thick thumbs, depending on production date. As you can no-doubt tell from my Hawk’s broken (and therefore thin) thumb, he’s the earliest release.  The figure stands 3 3/4 inches tall and he has 12 points of articulation (because of the missing bicep swivels).  As I noted in the intro, the original thirteen were built from the same pool of parts.  Nothing about Hawk is actually unique to him.  The head was shared between him, Flash, Shortfuse, and Steeler, with only the hair color differentiating them.  As I noted in my Flash review, it’s a generic enough sculpt that the small changes do actually work pretty well to sell them as different characters, much in the same vein as the original 12-inch figures.  The torso he shared with Snake Eyes and Stalker, the arms with Grunt, Shortfuse, Stalker, Snake Eyes, and Zap, and the legs with Breaker, Clutch, Grunt, Rock and Roll, Shortfuse, Steeler, Stalker, and Zap.  Since the original Joes were a little more about the uniformed appearance, the mix and match approach actually works out pretty well.  The original Joes were very basic in their paintwork, with a drab color set and sparse applications.  Hawk’s is reasonable enough, though there’s definitely some wear on mine.  Hawk had no weapons (apart from the MMS), but he was packed with a helmet and visor, which is the same as Flash’s.

THE ME HALF OF THE EQUATION

I’ve been a fan of Hawk since early on in my Joe collecting, but the vintage Hawk is a rather recent addition to my collection.  I found him in rather ratty shape in a collection that was traded into All Time Toys, and decided to bring him home and rehabilitate him a bit. There’s not a lot going on with him as a figure purely on his own, but as the very first version of the character and one of the first Joes, he’s pretty sweet to add to the collection.

As I noted, I got they guy from All Time Toys, who are absolutely swimming in vintage Joes at the moment, so check out the Joe section of their eBay page here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2063: Dutch & Linn

DUTCH & LINN

ALIEN VS. PREDATOR (NECA)

“Terror grips the city of San Drad as it is overwhelmed by a mysterious outbreak of aliens.  The cybernetically-enhanced Major Dutch Schaefer and Lt. Linn Kurosawa of the USCMC are surrounded by a swarm of Xenomorph drones when a pair of unlikely allies – Predators – appear and offer a temporary alliance.  Now it’s a battle to end them all as human and Predator join forces against unending waves of deadly Xenomorphs!”

In 1994, with the golden years of both franchises firmly behind them, Aliens and Predator decided to meet in the middle, and dive headlong into the world of Alien Vs. Predator, in all its shapes and forms.  While it would take us another decade to actually get a movie made out of that concept, one was in the works, and a script was drafted for a mid-90s release.  Capcom was contacted to make an arcade game to tie-in with the film, and when the film fell through, decided to go ahead and release the game anyway.  Players could choose between four playable characters on their trek to mow down Xenos.  There were two variants of Predator, and then there were Dutch and Linn, who I’m taking a look at today.

THE FIGURES THEMSELVES

Dutch and Linn are a two-pack release as part of NECA’s game-based Alien Vs. Predator line.  They hit shelves between the Predators and the Aliens, which I guess makes some sense.  Both follow NECA’s trend of video game figures filtered through the lens of pseudo realism.

DUTCH

Major Alan “Dutch” Schaefer was no stranger to that whole Predator thing, being the main protagonist of the first movie and all.  He’s also no stranger to the NECA thing….being the protagonist of the first movie and all.  And, given Arnold Schwarzenegger’s ’90s stardom, it’s no surprise that there were plans to include him in the film crossover.  Whether he would have actually been cybernetically-enhanced in the movie is anyone’s guess, but it was a cool game concept.  The figure stands 7 inches tall and he has 26 points of articulation.  Unsurprisingly, this Dutch figure makes use of the molds from NECA’s previous Dutch figures.  As I noted when I reviewed the Contra figures that were also built on this body, it’s a strong starting point, and still remains one of NECA’s best bodies.  Dutch gets a new, slightly less Schwarzenegger-looking head, plus a new belt and knee/elbow pads.  And, of course, most notably, he gets a new right arm, replicating his big robot arm from the game.  Boy is this a thing of beauty.  It’s a clean sculpt, and it’s got working pistons and joints in all the proper spots.  It could have easily been badly articulated or overly fragile, but it’s neither one of those things, and it even manages to be pretty well balanced on the figure, so he won’t fall over as much as you might expect.  Man, is that a cool arm.  Dutch’s paintwork follows the usual NECA classic video-game trend, with actual painted shading and lighting, simulating the way the sprites in the game are painted.  It’s surprisingly subtle on Dutch, and adds a pop to the figure without making him look weird from non-highlighted angles.  Dutch is packed with an extra, slightly more relaxed hand for his robot arm, as well as a fire-effect piece to plug onto the end.

LINN

Lt. Linn Kurosawa was a brand new addition for the game, though given that she was given the Aliens connection, one has to wonder if at some point in the process she was meant to be a returning Aliens franchise character.  Whatever the case, she’s just as prominent in the game as Dutch, and a natural choice here.  The figure is 6 1/2 inches tall and has 25 points of articulation (including a balljoint on her pony tail; that’s pretty darn cool).  Though she’s a new character, she’s not all-new pieces.  She’s instead built on some of Pvt Vasquez’s parts.  Given they’re both USCMC, it’s s pretty sensible bit of re-use.  Like Dutch, there are still plenty of new parts, including a new head and torso, as well as new dressing for the arms and legs.  If Dutch is NECA’s best male body, Vasquez is their best female, so Linn’s got another good starting point.  The new parts are all pretty good, though she doesn’t have anything that immediately stands out the way Dutch’s robot arm did.  Still, a pretty solid sculpt all around.  The paint on Linn is certainly bright and eye-catching, though I did notice that it seemed a little more prone to slop and bleed over than Dutch’s.  You might want to keep an eye on that.  Linn is packed with a katana, and a handgun, with right hands to match each of them.

THE ME HALF OF THE EQUATION

I’ve not played the game these two are based on, but I’ve always liked the designs, especially Dutch.  While I passed on the rest of the game figures, I liked these two enough in-person that I didn’t want to pass on them.  Dutch is probably one of my favorite NECA figures, truth be told.  That robot arm is just so much fun!  Linn may not have the wow factor that Dutch is, but I didn’t feel like I was gipped by having to buy her as well.  All-in-all a very fun set.

I picked this set up from All Time Toys, where it can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2062: Superman – The Dark Side

SUPERMAN – DARK

ELSEWORLDS (DC DIRECT)

After landing on the planet Apokolips instead of Earth, Kal-El is raised to be a merciless soldier, becoming Darkseid’s ultimate weapon in the war with New Genesis”

I’ve spoken once before of DC’s “Elseworlds” line, which they launched in 1989 as a throwback to their “Imaginary Stories” of the Silver Age.  It was actually a pretty big success throughout the ’90s, before being put on a hiatus in 2003.  While it was on hold, there was still some recognition of its importance in DC’s history, in the form of a line of dedicated figures, courtesy of DC Direct.  Numerous stories were given coverage, including 1998’s Superman: The Dark Side, a tale which, as the bio so notes, re-imagines Kal-El as landing on Apokolips and becoming a villainous New God.

THE FIGURE ITSELF

Superman was released in 2007 as part of the fourth (and final) series of DC Direct’s Elseworlds line.  He was available in both “Good” and “Dark” variations.  This would be the “Dark” one.  Of the two, it’s certainly the less classically Superman-styled, and hits a lot of the same beats as the brainwashed Superman’s design from Superman: The Animated Series‘ “Legacy.”  The figure stands 6 3/4 inches tall and he has 13 points of articulation.  DCD was still kind of figuring out the whole articulation thing at this point, so Superman’s not an overly poseable figure.  I suppose he should consider himself lucky that he didn’t get stuck in an uncomfortable pre-pose, like that poor New Frontier Batman.  Instead, he’s just got a fairly basic standing pose, which isn’t that bad looking.  His sculpt was definitely a strong one, even for this line.  It’s sharply defined, and quite clean-looking.  It appears to be fairly faithful to Kieron Dwyer’s illustrations from the book (I haven’t read it myself, so I’m going off what I can find online), and nicely maintains the imposing nature of this armor’s design, as well as capturing that pseudo-Kirby styling. It’s not super detailed, erring more on the side of cleaner, bolder lines, which is again true to the source.  His paintwork is fairly standard from DCD for the time, which is to say it’s pretty solid.  The base work is clean, and sporting a real cool gunmetal grey over most of the figure.  The reds really pop from that, and there’s some really nice accenting, which brings out the details well.  The visor on the helmet is done up in a translucent red, which doesn’t quite catch the light as well as I’d hope, but is otherwise a decent break from the other reds throughout the armor.  Superman was originally packed with an alternate un-helmeted head, a sword, and a display stand.  My figure only has the sword, which, if I’m being honest, is the coolest bit anyway.

THE ME HALF OF THE EQUATION

Having not read the story, I didn’t pick this figure up when he was new.  Instead, I decided to wait until he was super expensive on the aftermarket, because I’m way smart like that.  Okay, not quite.  This guy was traded-in to All Time Toys in a large lot back in December, and while I’ve never read the story, I quite liked his look, and was able to get him for a very good deal.  He’s a cool-looking based on a cool-looking design,  He’s not super-poseable or anything, but he’s certainly a cool display piece.

#2058: Ofelia

OFELIA

GUILLERMO DEL TORO SIGNATURE SERIES (NECA)

As one of Guillermo del Toro’s most successful films both commercially and critically, as well as good number of movie-goers’ first exposure to del Toro’s work, Pan’s Labyrinth, unsurprisingly, makes up the backbone of NECA’s spotlight on the director’s work.  In addition to getting two of the film’s most distinctive creatures, we also get the film’s protagonist (a real rarity when it comes to toys from horror properties), Ofelia, whose reality and fantasy blending quest drives the film.

THE FIGURE ITSELF

Ofelia is figure 3 in the Guillermo del Toro Signature Series from NECA, following Santi from The Devil’s Backbone and the Pale Man, also from Pan’s Labyrinth.  She’s the middle of the three Pan’s Labyrinth figures, and actually works as a pretty solid bridge from Pale Man to Faun.  Ofelia is seen her in her green and white party dress, which she wears on her way to the first of the three challenges from the Faun.  It’s not a particularly long-lived outfit, but it’s somewhat important to the plot, and definitely her most distinctive look from the movie.  The figure stands 5 inches tall and she has 28 points of articulation.  The articulation on the upper half of the figure is definitely well-implemented, but the legs, especially the hips, are rather restricted by the thick plastic dress.  There’s no easy solution to that, though, and I can’t really fault NECA for choosing aesthetics over performance on this one.  It’s not like Ofelia’s going to need to get into a ton of action poses, so this should do.  Ofelia’s is a pretty decent recreation of her appearance in the movie, though perhaps not quite as strong as the Faun was.  She overall seems a little too stretched out and lanky for actress Ivana Baquero in the film.  I had a similar complaint about the Newt figure from the Aliens line.  I think it’s just something that comes with the translation from real person to articulated figure.  The likeness on the head also isn’t the best we’ve seen from NECA.  It’s not bad, but it’s not quite right.  The hair is definitely throwing it off somewhat, as is the slightly blander expression than Ofelia tended to have in the film, but the face also seems a little too rounded for Baquero, especially at the jawline.  The prototype looked a little closer, so it’s possible it could be a paint thing.  Speaking of paint, Ofelia’s paint is a little more basic than we tend to see on NECA offerings, since the dress is, by it’s very nature, meant to be a much cleaner looking piece.  There’s a little bit of slop on the edges of the transitions from white to green, as well as the edges of her socks.  The facial likeness is again impacted here, I think mostly by the eyebrows, which are just the wrong shape.  It’s minor, but it definitely throws some things off.  On the plus side, NECA’s usual knack for subtle accent work shows up on the green section of her outfit, which have some very nice depth work going on.  Ofelia’s smaller than the average figure, but is at the same price-point as the Faun.  She makes up the difference via accessories.  She’s packed with the key retrieved from her first task, her storybook, three differently colored fairies, and the stone sculpture from the beginning of the film.  The sculpture is made from polystone, and is a very impressive backdrop, but by far my favorite of the extras included here is the story book, which has a hinge, allowing for it to be opened to view two fully detailed pages.

THE ME HALF OF THE EQUATION

Remember how I hadn’t seen Pan’s Labyrinth when I bought the Faun?  And then I sat down and watched the movie before writing his review?  Yeah, well, I really liked the movie, and I knew as soon as I finished watching it that I was going to need an Ofelia to go with my Faun, so I grabbed her the next day.  While she’s not as technically impressive a figure as the Faun, she’s definitely a solid accent piece, and the extras included really make her worthwhile.  Plus, she’s kind of the main character, so…

Ofelia was purchased from my friends at All Time Toys, and she can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2051: Red Skull

RED SKULL

ONE:12 COLLECTIVE (MEZCO)

As prominent a fixture as he may be in the Captain America mythos, Red Skull isn’t a character that’s been particularly blessed when it comes to the world of action figures.  He hasn’t been particularly scarce, or anything.  In fact, he’s gotten a pretty decent amount of coverage.  What he *hasn’t* gotten is particularly good coverage.  This has been especially true of his 6-inch scale figures.  Of his six Legends-branded releases, two were movie figures, one was just a re-skinned Iron Man, another placed him on one of the modern line’s weakest bodies, one wore something decidedly un-Red-Skull like, and the first may well be the worst Legends figure Toy Biz ever released.  Not the greatest selection pool.  There are, however, some other offerings on the market, one of which I’m taking a look at today!

THE FIGURE ITSELF

Red Skull was a late 2017 release from Mezco’s One:12 Collective, obviously meant as an accent piece to the previous year’s Captain America.  There were two variants of the Skull produced; the one I’m looking at today is the standard release, which has him in an all-black leather-jacketed number.  There was also an SDCC-exclusive that had him in his green jumpsuit from the Kirby days.  The figure stands 6 inches tall and has over 30 points of articulation.

Red Skull includes two different headsculpts.  Both of them are modeled pretty heavily on Jack Kirby’s original Red Skull design, which never seems to really get its due in action figure form.  It’s refreshing to see a more faithful rendition appear here, especially given Mezco’s tendency to modernize a lot of the time.  The figure comes wearing the more expressive of the two heads, which has Skull arching his brow and bearing his teeth in a lop-sided grimace.  It’s a very classic expression for him, and is especially well-suited to this styling of the Skull.  There are a number a small little cracks running throughout, keeping things from being too devoid of detail.  The second head isn’t too different, but gives him a closed mouth, more leveled brow appearance.  He’s still not a happy looking guy, but this is a more pensive, perhaps later in his career version of the Skull.  The details of this head line up with the first, really selling it as just a change of expression.  The paintwork on both is fairly similar.  The red is molded, with a black wash to bring out the details.  They’ve also correctly captured his bright blue eyes, a definitive feature of the character.

Red Skull is built on the mid-sized male body, a suitable choice for the character.  His uniform is a mixed media offering, as is usually the case for this line (though it wasn’t for the last figure I reviewed from it), made up of an underlying jumpsuit, with a leather duster on top of it, plus a shoulder-strap and belt to hold it in place, and a pair of sculpted boots.  The jumpsuit is fairly loose fitting, and has some printed on elements to keep it from being just a straight black affair.  The boots hold it in place at the base of the legs, and are actually two pieces so as to allow for movement at the ankles.  The leather duster is fake leather (not a shock at this scale) but is reasonably detailed, and nicely tailored to the body.  It also is stiff enough to hold some decent dynamic poses, which I quite like.  The strap and belt is a plastic element, and snaps in place to keep the jacket secure.  It features a working holster for his gun, as well as a very impressive Hydra logo on the buckle.  It can also be adjusted for use without the jacket, if you so desire.

In addition to the previously mentioned extra head, Red Skull is packed with three pairs of hands (in fists (L&R), trigger finger (R), open grasp (R), closed grip (L), and loose grip (L)), a Luger, the Cosmic Cube, and a display stand with the Hydra logo printed on it.  The Cube is my favorite of the included extras, and is a little different than the ML renditions we’ve gotten, being a more opaque piece.

THE ME HALF OF THE EQUATION

I didn’t get this guy when he came out mostly because I hadn’t yet gotten any of the other Marvel releases, and, more specifically, hadn’t been able to get the classic version of Cap.  I also didn’t work at a toy store where I had easy access to such things.  This guy got traded in to All Time Toys a few weeks back, and I’d been commenting to the store owner Jason that I didn’t have a good Red Skull in my collection, so he kindly set it aside for me, and gave me a solid deal for it too.  I like this guy a lot, and he’s definitely the best Skull at this scale.  Heck, he’s probably the best Skull at any scale.

As noted above, I got this guy from All Time Toys.  He was a trade-in, so they don’t have him in stock anymore, but they do have a variety of other One:12 collective figures still available. If you’re looking for those, or other cool toys both old and new, please check out their website and their eBay Store.