#0942: Batman

BATMAN

BATMAN: THE ANIMATED SERIES (McDONALD’S)

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I’ve looked a number of different types of action figures over the course of my over-900 reviews for this site, but the one type of figure I haven’t looked at so far is the “Happy Meal” figure. More often than not (and increasingly in recent years), toys included with happy meals and the like are kind of lame and in no way compare to anything you might actually buy in a store. However, every so often, there’s one or two of these guys that doesn’t totally suck. Today, I’ll be looking one of the ones that doesn’t suck: Batman!

THE FIGURE ITSELF

BatmanMcD2Batman was part of a set of 1993 McDonald’s Happy Meal toys, which were used as a promotion for Batman: The Animated Series. There were 8 toys offered; half were proper figures and half were weird car things. The figure is roughly 3 inches tall and he has 4 points of articulation. He had a unique sculpt, technically based on the appearance of Batman in the initial seasons of Batman: The Animated Series, though a few liberties have been taken. Mostly, it’s proportional stuff. For instance, his arms are about the same length as his legs, which is, you know, a bit off. His head is also a bit on the large side, and rather oddly shaped. Honestly, he looks more like a weirdly shaped child in a Batman costume than he does the actual Batman. He’s definitely sporting a slightly off build. As far as details go, Batman’s fairly simple, but that’s not far off from the show design, so that’s good, I guess. Also, the cape is a separate piece, and it’s worth noting that it doesn’t have the usual scallops. His paintwork is actually not bad, especially given the source of the figure. The colors are a decent enough match to the show, and all of the appropriate details are there (which is better than can be said of some much more expensive figures). Batman had no accessories, but that’s not hugely surprising, given the figure himself is more or less an accessory for fast food.

THE ME HALF OF THE EQUATION

I actually didn’t get this guy from a Happy Meal (well, not one of my own, anyway). My dad brought this guy home with him one day. Presumably, he got one during lunch that day. Anyway, I know he got him for me and I’ve held onto him for all this time. He’s not a super great figure, but he’s also not bad, especially given his origins.

#0908: Bruce Wayne & Pilot Batman

BRUCE WAYNE & PILOT BATMAN

DC C3 CONSTRUCTION

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After the rousing success of the Marvel characters in the Minimates format, other comicbook companies wanted in on the action, including their main competition DC Comics. However, thanks to all sorts of licensing mumbo jumbo, Diamond Select and Art Asylum couldn’t directly produce DC products. Fortunately, Play Along, who also worked with Art Asylum on the Lord of the Rings Minimates line, had the rights to produce DC-based construction sets, which they were able to leverage into a way to produce Minimate versions of DC characters as part of the sets. The line was only moderately successful, but it did manage to produce a nice handful of prominent DC mainstays. Today, I’ll be looking at two of the figures the line offered, Bruce Wayne and Pilot Batman.

THE FIGURES THEMSELVES

Bruce and Pilot Batman were included with the SDCC 2004 Stealth Batwing set. The set was a re-deco of the main line’s regular Batwing set. Batman was similarly a re-deco of that set’s Pilot Batman, but Bruce Wayne is wholly exclusive to this set.

BRUCE WAYNE

Bruce&PilotBat3This was one of the two Bruce Wayne Minimates offered by the C3 line. The figure is a little under 2 ½ inches tall and has 14 points of articulation. While the more widely released version (included with the Batcave set) opted for a more traditional Bruce, this figure is based on Bruce’s more modernized design from 2004’s The Batman. Bruce has add-on pieces for his hair and jacket, both re-used from prior ‘mates. The jacket is the same piece used on the Batcave Bruce and the hair comes from Marvel Minimates Series 1’s Hulk. The pieces are pretty close matches (if you want to get really picky, Bruce’s jacket was always buttoned on the show, but that’s pretty minor). They’re far less detailed than most modern pieces, and have a much more squared-off appearance, but that actually works well in the context of his cartoon-based design. Paint is used fairly sparsely on Bruce, but what’s there is both clean and sharp, and he makes for a good translation of the animated design. I like the decision to give him a grin, as it gives us a Bruce that truly sells the whole millionaire playboy charade. Bruce included a cowl, cape/torso cover, and gloves, which allow him to be quick-changed into a pretty decent Batman Minimate (though he’s smiling, which is slightly odd).

PILOT BATMAN

Bruce&PilotBat2The C3 line ended up doing what most Batman-based lines do, and included a bunch of non-canon Bat-variants. On the plus side, Pilot Batman is actually a pretty sensible idea, especially when the Batwing is in question. Pilot Batman has add-ons for his helmet (with hinged visor), torso, and gloves, and at one point there was also a cape attachment for the back of the torso, but mine’s gone missing. All of these pieces (aside from the cape) were shared with the normal release version of Pilot Batman, but aside from that they were all-new. They aren’t based on anything in particular, but they fit pretty well with the line, and they look pretty cool. They also feature a lot more sculpted detail than most Minimate pieces of the time, meaning that this figure doesn’t look too out of place, even with current ‘mates. The difference between this figure and the regular release version is the paintwork. Mostly it’s just swapping out yellow accents for the blue ones, but there are also some slightly different details on the legs. Under the helmet, there’s a pretty Bruce Wayne face, clearly meant to be comics based, and under the torso piece, there’s a bat symbol, which could have easily been left out. Pilot Batman included no accessories, though I suppose an argument could be made that the normal Batman parts are for him, since they were also included with the regular Batwing.

THE ME HALF OF THE EQUATION

Well after the C3 line had ended, Cosmic Comix, who had not carried any of the sets up to that point, received a case of this set, and was selling them for well under their original price. I bought one, mostly for these two figures. Over the years, I lost most of the parts to the actual Batwing portion of the set, but I still have these guys. They’re both pretty solid ‘mates, though neither of them is exactly a necessity for anyone’s collection.

#0863: Batman & Phantasm

BATMAN & PHANTASM

BATMAN: ANIMATED (DCC)

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Batman definitely holds the record for number of theatrical films based on a single superhero. It’s not a huge surprise, given the character’s mass appeal. There have been a whole lot of tries at doing the character justice on the big screen, and exactly which one is the “best” is very much up for debate. I must admit, I cheat a bit when asked what my favorite theatrical Batman movie is, my answer is always Batman: Mask of the Phantasm. A lot of people forget about this one (due to lots of people writing it off based solely on its animated nature), but for me it’s the best Batman movie by far. Seriously, if you haven’t seen it, you really should. Like right now. Go watch it. No seriously, Imma spoil stuff and I don’t wanna ruin it for you. I’ll wait. Anyway, as an extension of Batman: The Animated Series, the film’s been privy to a few figures here and there, including getting a two-pack courtesy of DC Collectibles’ current line.

THE FIGURES THEMSELVES

Batman and the Phantasm were released as part of the Batman: Animated line in mid-December of last year. Both figures are exclusive to this particular set.

BATMAN

Batman&Phantasm2Faithful readers will no doubt find this figure somewhat familiar. Yep, I’ve taken a look at most of this figure before, back when I looked at the single-packed Batman from Series 4 of the main line. Since Batman’s design from the movie is identical to that of the show, it’s a sensible re-use, though it’s a bit frustrating to people who picked up the earlier figure and still want the Phantasm (like me). From the neck down, this figure is 100% the same as that figure. The proportions are still more or less spot-on, but he’s greatly hindered by the lack of swivel joints at the tops of his boots. The main difference between the two figures is the head. This version is a bit more expressive, with gritted teeth and eyes opened wider. It’s also a much better attempt at the design. The head’s a little wider, the eyes are bigger, and the jaw’s squarer, which all results in a generally better looking end-product. The paint is more or less the same. I did find the general application to be a bit cleaner this time around, but your mileage may vary. Another change between the two figures is the accessory complement. This figure only gets the batarang, a pair of hands for holding the batarang, a pair of fists, and a display stand. The stand is mostly the same as the prior one, but trades the B:TAS logo for a Mask of the Phantasm one.

PHANTASM

Batman&Phantasm3Now we get to the real draw of the set. The Phantasm was actually not a wholly original creation of the film, but was instead a retooled version of the villain Reaper from the “Batman: Year Two” storyline from the comics. The less said about the original story the better. The figure stands just over 6 ½ inches tall and has 23 points of articulation. This marks only the second time the Phantasm has appeared in plastic form. The first time, the figure was given a removable hood and scythe, allowing for (20 YEAR OLD SPOILER!!!!!!) her to double as an Andrea Beaumont figure. Since the two designs in the film are purposefully dissimilar, this meant compromising the appearance of the Phantasm in order to have a decent Andrea. This figure foregoes any sort of Andrea connection, and instead opts to present the Phantasm in as screen accurate a manner as possible. Well, in theory, anyway. The end result is pretty good but a bit shy of perfect. Let’s talk about what works first. The underlying head is great, are both hands/gloves. The body is generally decent. It’s not a perfect match, but Phantasm’s proportions changed a bit in the movie, so it’s forgivable. Even the base of the cape isn’t too bad. What hold’s this figure back is the hood. In the film, it has a very distinct, very sharp look about it. Here, it’s a soft rubber piece, attached to the rest of the cape. It ends up being kind of shapeless and too soft. I think it would have looked much better had it been separate from the cape and attached to the head, ala the smaller scale Kylo Rens that Hasbro’s released. As it stands, this doesn’t look atrocious (especially if viewed from a slight angle) but it could have been a lot better. Also, the quality of the rubber used for the cape/hood is a bit questionable, and it feels like it’s already starting to deteriorate, which isn’t super comforting. The paint on the Phantasm is pretty simple, but not bad. The various details are all pretty clean, and she’s appropriately mono-chromatic, so that’s good. The figure includes two hands, one in a fist and one in an open gesture, as well as a display stand. That seems a little light, and I certainly wouldn’t have minded some sort of piece to show off her ghostly gas cloud thingy.

Batman&Phantasm4

THE ME HALF OF THE EQUATION

I picked this set up from my local comic book store, Cosmic Comix, in early January. I had actually seen it at another store in December, but passed on it for a number of reasons. While I don’t feel the set is as strong as it could have been, I’m glad I have it. Batman’s a definite improvement over the single-release, and the Phantasm is a sound addition to the line. Now, how about a follow up set with an unmasked Phantasm and a battle-damaged Joker?

#0845: Batmen

BATMEN

THE DARK KNIGHT RISES (MATTEL)

DKRBats1

Batman’s had his fair share of wacky variants over the years. Some are actually pretty cool, and some are really far out there. And then some are just super lazy. Today, I’m going to be looking at one of the super lazy ones (alongside a fairly standard one), courtesy of Mattel’s tie-in line for The Dark Knight Rises.

THE FIGURES THEMSELVES

DKRBats2Batman (and Batman) were part of the “Basic Series” of Mattel’s small-scale The Dark Knight Rises line. These were the cheapest figures available, as they were mostly just recolors of the basic Batman figure. The figures stand 3 ¾ inches tall and have 7 points of articulation. The articulation is kind of odd; the figures lack any sort of elbow movement, which is incredibly limiting. The knees, hips, and shoulders are rather simplistic, but the neck joint is inexplicably a ball joint. Moving past the articulation, the sculpt actually isn’t that bad. It does a pretty good job of capturing the design of the bat-suit from TDK and TDKR, and it actually features a pretty great depth of fine detail work. The head, specifically his exposed mouth, does look a bit weird, like the mask doesn’t fit right, but that’s the only real “down” to the sculpt. The capes are both cloth; they’re just simple scraps of black cloth, cut into vaguely the right shape. Cloth very rarely works well at this scale, and these two show why. The capes are fairly rigid looking, and don’t do anything but hang there awkwardly. The paint is the dividing point for these two. The black one is a fairly standard Batman, looking more or less as he does in the film. He’s not really painted as much as he is molded in the proper colors. The parts that actually use paint are fairly basic, but well applied. The other one has a strange aqua sort of coloring to him, which is, of course, totally made up for the toy. It looks a bit more vibrant than the black one, and it has a few more paint apps, but some areas, such as the face, are a bit sloppier on this one. Neither of these two includes any sort of accessories.

THE ME HALF OF THE EQUATION

Dark Knight Rises came out well after I’d stopped buying weird Batman re-colors (well…mostly), so I didn’t get either of these figures new. Instead, I actually got these from my girlfriend’s dad, who found them at the super market and thought of me. How kind of him! Can’t say I would have ever gotten them for myself, and one really has to wonder who the heck Mattel was hoping would be buying these, but they actually aren’t that bad.

#0818: Batman

BATMAN

JUSTICE LEAGUE: GODS & MONSTERS

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And here we are with day 17 of the Post-Christmas reviews, the final day of this round (I’ve still got a couple more gift-based reviews, but I’ll cover them later). I’ll be going back to the DC animated branch one more time, but it’s not the same universe as before. This time, the figure comes from Bruce Timm’s newest animated venture, Justice League: Gods & Monsters, launched by a movie of the same name back in mid-2015. In this new universe, the Justice League are just the main trinity of Batman, Superman, and Wonder Woman. DC Collectibles has produced figures of the three, and today I’ll be looking at Batman, who in this universe is not Bruce Wayne, but a vampiric Kirk Langstrom*.

THE FIGURE ITSELF

BatmanJLGM2Batman is figure 01 in DCC’s Justice League: Gods & Monsters line. The figure stands about 6 ½ inches tall and has 24 points of articulation. Like a lot of DCC’s more recent offerings, he would really benefit from some lateral movement on his legs, but other than that, the movement is pretty decent. The figure is, of course, based on his animated design from the film. Batman’s look is a nice throwback to the classic sci-if pulp hero look; it’s somewhat basic, but it definitely has a bold look. I had actually expected for Batman to built similarly to Batman: Animated’s Nightwing, but he’s actually a fair bit bigger than Nightwing. That doesn’t bug me too much, since I actually felt Nightwing was generally too small. The sculpt does a good job of translating his design into three dimensions. It’s not perfect, and the torso in particular feels a little flat, but the overall quality is pretty great. The head is a good match for the film, but the long ears, while cool, are susceptible to warping in the packaging, which has left my Batman with one slightly droopy ear. Batman’s paintwork is fairly straightforward. Like the overall design, his color scheme is BatmanJLGM3fairly basic; it’s just black and off-white, with some red thrown in for good measure. The overall application is pretty good; some of the edges are a little fuzzy, and there’s some bleed over here and there, but it’s mostly pretty clean. Batman is packed with an extra unmasked head, two pairs of hands (in fists and… some sort of weird, pseudo-grip sort of pose?), and a display stand with his control art on it. He’s a bit on the light side when compared to other animated releases, but it’s a decent enough selection, I suppose.

THE ME HALF OF THE EQUATION

Batman was given to me by my oh-so-awesome parents. He wasn’t actually among the presents I opened Christmas morning, as he hadn’t quite arrived yet, but he got here just a few days after. I was pretty happy to get him, as Batman was my favorite of the three designs (if perhaps not my favorite of the three characters after seeing the film). The figure does a pretty admirable job of translating him to figure form, and he fits in nicely with my Batman: Animated figures. I don’t know that he’s quite convinced me to pick up the rest of the set, but I could definitely see myself tracking down a Wonder Woman at some point.

*For those of you who don’t know, in the mainstream universe, Kirk Langstrom is the Batman villain Man-Bat.

#0816: Batman & Two-Face

BATMAN & TWO-FACE

BATMAN (MATTEL)

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For day 15 of the Post-Christmas reviews, I’ll be taking a step back to a few years, and actually looking at a Mattel product. Weird, right? In 2002, the DC license moved to Mattel from Hasbro (who had inherited it via their buyout of former holder Kenner), marking the first time in over a decade that the license had formally changed hands. It was something of a quick change, resulting in Hasbro being unable to release some of the product they had designed beforehand. When Mattel took over, they ended up making use of some of these already existing designs (which were all Batman-related), releasing them as a quick, one and done line of two-packs, each containing Batman and a supporting player. That wasn’t enough, apparently, as they also occasionally trotted the figures out for re-release over the years, usually single-packed and with wonky color schemes. Today, I’ll be looking at a pair of figures from one of those re-releases.

THE FIGURES THEMSELVES

Batman and Two-Face were released in 2008, in a line simply branded Batman. I should specify here that they were both single releases, which I’m just reviewing as a pair here for my own convenience. There was also a Joker figure in the set, which I don’t have.

BATMAN

BatsTwoFaceMatt3First up is Batman. Not just any Batman, though! No, this here is a wacky variant Batman! The figure stands just shy of 5 inches tall and has 5 points of articulation. The sculpt is based on the New Batman Adventures version of Batman. It’s not a terrible recreation of the design, but I don’t think it’s quite as good as the prior Kenner version of the design, and it’s definitely not as good as the recent DCC version. However, it’s still a pretty decent sculpt, and it’s clear which version of Batman this is supposed to be. Plus, it’s got a much more natural pose than the Kenner version, which is a nice change. Wait, didn’t I say this was a wacky variant Batman? Why, yes I did! That all comes from the paint. Instead of the traditional grey for the body, he has this odd orange/silver thing. It’s not based on any particular look or anything, just random orange and silver Batman. How ‘bout that? The paint is decently applied, for what it’s worth, so there’s that. Batman included no accessories, just like all of the other Batmen who used this same exact mold.

TWO-FACE

BatsTwoFaceMatt2So, Batman was a wacky variant, but Two-Face is an actual adapted design, right? Not really, no. But that’s okay! Because toys! Like Batman, this figure stands about 5 inches tall and has 5 points of articulation. It’s worth noting that this guy feels like he’s just a bit smaller-scaled than Batman, which is especially notable when you compare head sizes. The sculpt is also based on his New Batman Adventures design, and it’s not quite as strong as Batman’s. It’s not terrible, and the body in particular is a pretty decent Timm-style suit sculpt (which is probably why Mattel ended up using a tweaked version of it several times in their JLU line). The head is pretty off, and it has a really obvious mold line running along the chin, which looks pretty bad. The paintwork is kind of interesting. It’s definitely not show-accurate, but it’s also not quite as out there as Batman, since it isn’t all that far-removed from some of his classic color-schemes from the comics. That actual application is reasonable enough. The colors are pretty vibrant, and most of the paint stays in the lines, which is nice. Two-Face also doesn’t include any accessories, but he does have his coin sculpted in his hand, so at least he isn’t totally lacking.

THE ME HALF OF THE EQUATION

Batman and Two-Face were given to me for Christmas by my Super Awesome Girlfriend. And where did she find these 8 year old action figures? Some second hand store? Nope, it was CVS of all places. I was genuinely shocked by that. Neither of them are particularly standout figures, but they kind of a nifty throwback to the wacky variants of old, and I was happy to receive them.

#0770: Batman

BATMAN

BATMAN: CLASSIC TV SERIES (NECA)

Batman66a

So, can we just have it put down in writing that NECA are just the most successful bunch of miracle workers of all time? Because these dudes continue to do the seemingly impossible. Between Mattel and DC Collectibles, the DC license is pretty well tied up for most conventional scales. The best NECA could do was grab the ¼ scale license. That’s cool and their sculpts were always really well handled, but 18 inch figures can be a bit unwieldy for the average collector. NECA’s usual 7 inch scale works much better. Last year, through some crazy loopholery, they were able to get a Michael Keaton Batman released at the smaller scale, thanks to some help from Warner Brothers. This year, they’ve decided to top even themselves, offering three more DC figures, including today’s focus figure, Adam West as Batman.

THE FIGURE ITSELF

Batman66bBatman was released alongside Superman and Joker, but there isn’t really one overarching name for the line. He was produced by NECA and distributed as part of a DVD-based promotion by Warner Brothers. The figure stands just over 7 inches tall and has 28 points of articulation. He is, of course, based on Adam West’s performance as the character in the 1960s Batman show. The other 7-inch figures are all more or less just scaled down versions of the 18 inch figures, but Batman’s been tweaked ever so slightly. It’s really just been done to change the articulation scheme. The 18 inch West had a few extra joints, which may not have translated quite as well to the smaller scale. It’s not a huge loss, though, since he’s still on par with the average NECA release, so he’s plenty posable. As far as the actual sculpt goes,this guy’s just fantastic. The likeness on the head is definitely West, and the cowl piece over top is a near perfect replica of that from the show. The body sculpt captures West’s build really nicely (something I felt the Hot Toys version was unable to do), and the level of detail and texturing on the costume is great. The only real drawback to this figure is the cape, which is just a simple piece of shiny blue fabric. Still, it hangs decently enough and looks alright, so it hardly ruins the figure. It seems impossible to talk about this figure without at least mentioning the Mattel version. I’ve included a comparison shot, because the level of difference between these two Batman66dhas to be seen to be believed. Absolutely night and day. Topping off this fantastic sculpt is a pretty awesome paint job. It’s not perfect, mind you. There’s a little bit of slop here and there, and I had to choose the better of the two available paint jobs. However, the overall look of this guy is just spot on, and there are several bits that sport some really great detail work. The 18 inch version of this guy came pretty well packed with extras. This guy understandably notches that back a bit, but he still has a spare set of hands in gripping/relaxed poses, a batarang, and a bat-radio transmitter. That’s a pretty good selection.

THE ME HALF OF THE EQUATION

Somewhat unusually for someone my age, I love the 60s Batman show. I was really excited when Mattel announced their line of 6 inch figures, but was ultimately a bit let down by the final product. So, when word broke about NECA’s version hitting Toys R Us, I ran right out to get this guy, and lucked into one on my first stop. Little did I know he’d be such a hot commodity. It’s understandable, because this is easily the best figure of West as Batman available.

Batman66f

#0767: Batman Beyond

BATMAN BEYOND

DC COMICS MULTIVERSE (MATTEL)

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Uh oh. It’s a Mattel figure. This can’t be good. Okay, that’s not entirely true or fair. Mattel figures have the potential to be good, or even on the rare occasion great. In fact, most are at least passable, but some aren’t. And also, I don’t like Mattel as a company, for a whole slew of reasons, chief among them being that a whole lot of their products just feel so lazy. In fact, in the last year, I believe I’ve bought a whole four Mattel figures, mostly due to the vast majority of their output being rather dull. One of those four figures is today’s entry, Batman Beyond. Let’s see how he turned out.

THE FIGURE ITSELF

BatBeyondDCM2Batman Beyond is part of Mattel’s DC Comics Multiverse line. The line doesn’t really have traditional series to speak of, but BB was released in the last year of the line. He’s part of the Arkham City sub-set, and is based on one of the alt looks for Batman from the game, rather than being an actual Terry McGuinness Batman Beyond. The figure stands 3 ¾ inches tall and has 18 points of articulation. The layout of the articulation is the same as both the Christopher Reeve Superman and Arkham Knight Robin figures. It’s not the worst articulation ever, but it could really, really use some sort of upper arm swivel and a mid-torso joint. The current layout leaves him a little stiff looking. In general, the sculpt of this figure feels pretty stiff and somewhat oddly proportioned. Some of that, such as the small head and larger hands, are at least partly present in the game design, but some of it’s just weird sculpting. Like Robin and Superman before him, the figure’s waist just sits too low, which looks really odd. Also, it looks like BB’s got at least a few parts in common with several of the previous Batmen. Because of this, he still has the usual Batman boots, which aren’t accurate to the design, as well as a weird shoulder piece that looks like it should have a cape or something attached, but it doesn’t, which is reasonable, since BB’s not supposed to have a cape anyway. Since one of the draws of Batman Beyond is his sleek design, these issues with the re-used pieces jump out a lot more than they would otherwise. BB does get his own head, belt, and forearms, which all do a pretty great job of capturing those parts of his design, and blend pretty decently with the rest of the sculpt. BB’s paint is one of his stronger suits. Everything is pretty cleanly handled, and his emblem in particular is nice and crisp, and really stands out well from the rest of the figure. BB has no accessories, which isn’t out of the ordinary for a Multiverse figure, but remains annoying given the price of the figure and the fact that he re-uses quite a few pieces.

THE ME HALF OF THE EQUATION

Remember how I was done with DC Comics Multiverse? Yeah, that seems increasingly incorrect. When I was down in North Carolina visiting family, I ended up finding this guy on a grocery run. I’ve always had a soft spot for the Batman Beyond design, and Super Awesome Girlfriend was there with me, so there really wasn’t a chance I was saying no to this one. He’s a flawed figure to be sure, and definitely reminds me of why I don’t really do Mattel figures anymore, but he’s Batman Beyond, which does a lot to outweigh some of the cons.

#0751: Batman

BATMAN

BATMAN: ANIMATED (DC COLLECTIBLES)

BatmanTAS4

Hey, do you guys remember how last year DC Collectibles debuted their line of super awesome figures based on Batman: The Animated Series? And do you remember when I reviewed the first figure in the line, which was Batman? And how I noted that he was actually Batman from the second incarnation of the show? And then I pointed out that the original design was slated for release later on in the line? Are you getting tired of these questions? Me too. So, yeah, the original Batman: The Animated Series Batman figure is finally here. Let’s see how it turned out!

THE FIGURE ITSELF

BatmanTAS6Batman is figure #13 in DC Collectibles’ Batman: Animated line. Technically, this makes him the first figure in Series 4 of the line, but it seems DCC has completely given up on releasing these in actual assortments, so Batman shipped out on his own, though a few other figures arrived in the surrounding weeks. The figure is just shy of 6 ½ inches tall and has 24 points of articulation. The figure lacks the usual swivel joint on the lower leg, which is quite a pain when it comes to posing or even just trying to get him to stand, and also leaves him eternally pigeon-toed. The boots are even separate from the rest of the leg, so it looks like there should be movement, but there’s not. Batman’s sculpt has the task of translating a 2D character model into 3D, which is certainly not easy. From the neck down, the figure works pretty well. Everything seems proportioned right, and he’s more or less identical to the guy we saw on the screen. He seems a little on the small side compared to some of the other figures, but not terribly so. What about the head? Well, it’s hard to say. The prototype looked pretty dead on, but this doesn’t seem to have made it to the final figure. The shape of the eyes in particular seems off, and they feel way too small. It’s possible it’s a paint issue, so it’s hard to judge the accuracy of the sculpt. This figure only gets one cape, in contrast to the two included with the last Batman; all we get is the swept back look. To be fair, this is the preferred of the two looks, and the cape is accurate to the source material, but the option BatmanTAS7would have been nice. This figure makes out okay paint-wise. There’s the previously mentioned issue with the eyes, but other than that, the paint is pretty clean, and they seem to have done a pretty good job matching the colors from the show. Batman is packed with a B:TAS accurate batarang, a grappling hook, 7 hands (a pair of fists, a pair of basic grip, a pair for holding the batarang, and one with the grappling hook sculpted in place), and a display stand with his character design sheet printed on it. It’s not quite as much as was included with the last Batman, but it’s still a pretty impressive allotment.

THE ME HALF OF THE EQUATION

Batman was purchased from my local comic store, Cosmic Comix. They had just gotten him and Poison Ivy in and I only had the money for one, so I went with him (I went back for Ivy later). I was pretty eager to get this figure when it was announced, what with it being my Batman and all, but I have to say, I was…disappointed with the final product. It really sucks to have to say that, to be totally honest, but it’s true. He’s not a bad figure, but the issues with the head and lack of movement in the legs hold him back. On any other figure, this might be forgivable, but on the definitive Batman, it’s a pretty big letdown. This figure is supposed to be repackaged with a new head in a two-pack with Phantasm early next year. It would be nice if DCC could fix the issues for that release. Until then, this guy’s certainly serviceable.

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#0581: Batman – Zero Year

BATMAN – ZERO YEAR

DC COMICS DESIGNER SERIES (DC COLLECTIBLES)

BatmanZero1

When DC’s The New 52 began, I gave it a try. I picked up quite a few titles in that first month. I stuck with a very small handful of them, but after a few cancellations and creative team changes, I quickly found myself reading absolutely no DC Comics for quite a stretch of time. Whenever a discussion of the New 52’s quality begins, people will inevitably bring up the fact that the Batman titles have stayed pretty good. I gotta be honest, I like Batman, but I’ve never been a faithful reader of the comics. That being said, I love me some cool toys, and Batman sure does have a knack of having some wonderful toys. So, let’s look at this Batman figure, shall we?

THE FIGURE ITSELF

BatmanZero2Batman is from the 3rd Series of the DC Comics Designer Series, which is the second series of the line to be based on the work of DC artist Greg Capullo. The figure is based on Batman’s design from Zero Year, which was the New 52 retelling of Batman’s early career. This a more modernized take on Batman’s first appearance costume from the original Detective Comics #27. It’s close to the original design, but the original’s black shorts have been ditched (cuz DC thinks they’re lame), and some textured bits of black padding have been added to the arms and legs. The figure stands roughly 6 ½ inches tall and has 29 points of articulation. The figure has what appears to be a completely unique sculpt. With a Batman variant, you sort of assume that some parts might be re-used, but he doesn’t look to have any pieces in common with the regular Capullo Batman. It’s a pretty strong sculpt. The proportions are all pretty great, the articulation is worked in pretty smoothly, and the details are all well-defined. The head is a little flat when viewed from the side, but nothing too bad, and it looks pretty fantastic head-on or in three-quarter view. The only real issues seem to be mostly related to the “add-on” parts. The belt seems like it’s meant to be fragmented, as permanent part of the costume, but it stands out from the figure. When double-checking whether it was supposed to look like that, I discovered that the shape of it is actually quite off. The two yellow pouches should be closer to the center and the buckle should be bigger. It seems odd that these were changed, but they were. The holster could also stand to be a little closer to the body, though that’s minor, and the cape, well, I’m not sure about the cape. It’s not terrible, but it flares out in weird ways, and it’s split in the middle for some reason I’m not sure of. Batman’s paintwork is pretty decent all-around. It’s nothing super exciting or anything, but the colors are all good and there isn’t any bleed over or slop to speak of. The figure includes a gun (I’m gonna assume it’s a grappling gun of some sort), an alternate hand for said gun, and two teeny, tiny, little batarangs, which look kind of silly in his hands.

THE ME HALF OF THE EQUATION

I avoided DCC at first after they did their whole re-branding thing, mostly due to the fact that I’d moved away from DCD not long before that, and the New 52 designs certainly weren’t going to draw me back in. When this figure was solicited, I thought he looked kind of cool, but I ultimately didn’t pick him up. Then, I broke into DCC’s New 52 stuff with Orion, who I quite liked. That made me take another look at some of the other DCC stuff.  I had an Amazon Gift Card from my parents, so I decided to use it on this guy and the Capullo Nightwing. While I certainly don’t see this being my default Batman, it’s a really fun version of the character, and it’s probably one of the best that DCD/DCC has produced!

BatmanZero3