#3021: Batman Earth -32 & Green Lantern Hal Jordan

BATMAN EARTH -32 & GREEN LANTERN HAL JORDAN

DC MULTIVERSE (MCFARLANE)

“Hal Jordan’s life was changed twice by crashing aircraft. The first time was when he witnessed the death of his father, pilot Martin Jordan. The second was when, as an adult and trained pilot himself, he was summoned to the crashed wreckage of a spaceship belonging to Abin Sur. Abin explained that he was a member of the Green Lantern Corps, an organization of beings from across the cosmos, armed with power rings fueled by the green energy of all the willpower in the universe. Upon his death, Abin entrusted his ring and duties as the Green Lantern of Earth’s space sector to Hal Jordan.

In DC’s Dark Multiverse, on Earth -32, the green light of will has twisted an angry Bruce Wayne into something very dark and sinister. After the murder of his parents in Crime Alley, young Bruce is gifted with a Green Lantern ring, which allows him to fly and to generate deadly hard-light energy constructs. With no Alfred Pennyworth™ to guide him, he soon swallows his fear and pain and lets the void that remains corrupt him and the ring, unleashing a wave of darkness across his world, and now ours, as The Dawnbreaker.”

Hoo boy, it sure has been a lot of Marvel-centric Hasbro reviews around here lately.  I’m gonna be honest, that’s burning me out ever so slightly, so I’m voting to mix things up just a tad this week.  Don’t get too excited, though, because that doesn’t mean it’s all butterflies and rainbows.  No, in fact, I’m jumping over to the McFarlane side of things.  Oh boy, won’t that be fun and thrilling?  Well, this one’s at least half not-Batman.  So, there’s that, right?  Sure.  Without further ado, here’s some Green Lantern stuff, with a bit of Batman mixed in!

THE FIGURES THEMSELVES

Batman of Earth -32 and Green Lantern Hal Jordan are the second DC Multiverse two-pack of 2021, hitting retail last fall.  They’re based on Dark Knights Metal, and follows up on the Superman vs Devastator and Flash vs Red Death packs previously released from the same cross-over.  Dawnbreaker is identical to his single release from 2020, for better or for worse, while Hal is a new release to this pack.

GREEN LANTERN HAL JORDAN

We’ve gotten one of Earth’s other Green Lanterns from McFarlane already (twice over, in fact, since there were both Comic and Animated versions of John produced), we hadn’t yet gotten Hal Jordan.  Instead, he’s exclusively available in a two-pack with a figure that you inevitably already bought when it was released as a single, over a year before the two-pack was released.  But I’m not bitter about that or anything.  The figure whose release scheme I’m not at all bitter about stands 7 1/4 inches tall and has 32 points of articulation.  From the neck down, this figure’s sculpt is the same as the John Stewart figure.  I was less than enthused by the sculpt when it was used for John.  I’m still not incredibly enthused by it here.  It’s still over-designed, which is a real bummer when it comes to a GL design.  As I brought up the last time I discussed the mold, it was clearly designed with both uses in mind from the start, so there are elements of both costume designs worked it.  The John costume elements are a bit less of an issue on Hal’s costume, generally, so it works a *little* bit better, but it’s still really cluttered.  The one new piece to the sculpt is the head, which is admittedly a much better offering than the one we got for John.  It’s actually kind of a decent rendition of Hal, and probably one of McFarlane’s best human heads, so that’s certainly an accomplishment.  Hal’s paint work is alright; the colors match those used for John, which is at least consistent, I suppose.  I still think the green is maybe a bit too dark, but at least there’s more of it to sort of offset that this time.  At least the application is pretty clean.  Hal is packed with two construct pieces, a boxing glove and a jetpack, as well as a large construct stand meant for both Hal and Dawnbreaker.  After the kind of uninspired minigun piece from John, it’s actually really refreshing to get the boxing glove construct, which not only actually clips over his whole hand, but also is just appropriately true to the character.  The jetpack isn’t quite as much his speed, but it’s still a little more inventive, as is the larger display stand.

THE ME HALF OF THE EQUATION

I do like GL-related stuff, and had generally found the early McFarlane stuff lacking in that regard.  The John Stewart really let me down, I won’t lie.  And, while I liked Dawnbreaker decently the first time around, I’m also not super enthused about having to buy him a second time around to get Hal.  I mean, Hal’s a decent figure and all, and certainly a better figure than John, but saddling him with a complete re-pack just generally sucks.  Additionally, as nice as he his, he’s at best a lateral move from the DC Essentials figure, much like Superman and Nightwing were.  Honestly, I kind of wish Hal and John were reversed in terms of quality, because I don’t really *need* another decent Hal figure, but I’m still waiting on an okay John.  Well, at least Hal’s a nice figure.

Thanks to my sponsors over at All Time Toys for setting me up with this set to review.  If you’re looking for cool toys both old and new, please check out their website.

#3006: Kalibak

KALIBAK

SUPER POWERS (KENNER)

“Kalibak, The Cruel Crusher! This massive warrior is incredibly powerful and nearly indestructible. A savage fighter, Kalibak wields the deadly Beta-Club, which can fire nerve beams powerful enough to fell an entire army.  Despite his size and strength, Kalibak is not too intelligent. He can be bested by an opponent like Superman, who combines his strength with a sense of strategy.”

When I last discussed Kenner’s Super Powers line from the ’80s, I was getting pretty deep into the Fourth World component of the line, which hit during its second and third years.  Thus far, I’ve looked at three of Darkseid’s lieutenants, as well as one of his sons.  Today, I look at the figure that combines those two epithets, Kalibak, half brother to Orion, and the brutish son of Darkseid.

THE FIGURE ITSELF

Kalibak was released in 1985, as part of Kenner’s second year of Super Powers figures.  As with the rest of the Fourth World figures in the line, this would be his debut action figure, and it would remain his only figure until Mattel got back around to him in 2009 as part of their DC Universe Classics line.  Heck of a gap there, huh?  There was definitely a preferred son of Darkseid in the toy world is all I’m saying.  The figure stands just shy of 5 inches tall (he’s got a bit of a hunch, which would place him at closer to Darkseid’s height were he standing straight up) and he’s got 5 points of articulation.  Kalibak lacks the knee joints sported by most of the line, presumably to give him a slightly more stable stance with the hunch and everything.  He still has a bit of trouble remaining standing even so, due to his hip joints being a little loose from how the action feature works.  Most of the Fourth World characters got rather changed-up designs for the line, still courtesy of Jack Kirby, of course.  Kalibak’s design was new, but he actually had a rather evolving design throughout Kirby’s actual run on New Gods, so this was really just the next step in that evolution.  It’s honestly one of the best of the updated designs, and the one that really has the most lasting influence on the character’s main look going forward.  The sculpt does a pretty nice job of capturing Kalibak’s larger build, and while he’s a little bit goofy looking, that’s on-brand for Kalibak, so it works out better here than it does for, say, Steppenwolf.  Kalibak’s paint work is pretty straight forward.  A lot of the Fourth World designs were heavy on green in the comics, and Kalibak was included in that.  For the Super Powers designs, they leaned a little more into browns and warmer colors, since there was kind of a shortage of those colors in the DC roster.  Kalibak is largely brown and yellow, with a bit of blue.  It’s not a bad look, and the application is generally pretty clean.  Kalibak is packed with his Beta-Club, which is convenient for use with his “Power Action Beta-Club Swing.”  When is legs are squeezed together, the left arm swings in and out, which is actually a pretty cool feature.

THE ME HALF OF THE EQUATION

Kalibak is the newest addition to my Super Powers collection, in the continuing tradition of my Dad getting me a Super Powers figure at Christmas.  He’s slowly but surely helping me make my way through the figures that remain between me and a complete run of the line.  Kalibak is one of those figures I wasn’t in a rush to get or anything, but I actually like him a lot more than I’d expected now that I actually own him.  And with that, I’m down to just 6 more figures!

#3003: The Batman Who Laughs – Sky Tyrant Wings

THE BATMAN WHO LAUGHS — SKY TYRANT WINGS

DC MULTIVERSE (MCFARLANE)

“Born from the nightmares of the Dark Multiverse, The Batman Who Laughs is a hybrid version of the Batman and The Joker from Earth -22. This twisted version of Batman was created when nanotoxins from The Joker’s heart were released into Bruce Wayne’s bloodstream, causing the Dark Knight’s perfect mind to merge with the warped psyche of the Clown Prince of Crime. He soon became part of an attempt to plunge the entire Multiverse into ultraviolence, chaos, and utter darkness. After being initially defeated, The Batman Who Laughs managed to survive and remains a threat to the greatest heroes of the Multiverse.”

For Day 3 of the post-Christmas, we’re going back to more of my usual territory, specifically the realm of super hero comics.  Even more specifically, DC Comics.  They’re pretty busy doing nothing but Batman these days, and, well, umm, here’s some more of that, I suppose.  The last few years, DC’s bread and butter (and, by extension, their main licensee McFarlane’s bread and butter) has been Dark Knights Metal, a multiversal story where everyone is Batman.  Except for Batman.  Sometimes Batman is Joker.  And here we are with that.

THE FIGURE ITSELF

The Batman Who Laughs with Sky Tyrant Wings is the second version of the Batman Who Laughs to be released in McFarlane’s DC Multiverse line, as part of the Merciless Collect-To-Build assortment, which was released at the tail end of 2020, at least in some quantities, and made it out more fully last year.  The figure stands 7 inches tall and he has 40 points of articulation, thanks to the extra joints present in the wings.  In terms of articulation scheme, he generally follows the usual McFarlane set-up, for better or for worse.  The notable change-up is to the hips, which don’t have the same full range of mobility that we usually see, being far more restricted to just forward and back.  Given the long jacket, it’s not a huge surprise or hinderance, but it’s still noteworthy.  This Batman Who Laughs is based on the character’s later appearance after he steals the wings from the Sky Tyrant, the Dark Knights Metal version of Hawkman.  To give McFarlane some credit, as far as I can tell, there are no shared parts between the two versions of BWL they released.  There are certainly similarities, but this sculpt just generally improves upon the shared elements between the two, making for a generally more well put-together offering, at least to my eyes.  The crazier, more exaggerated facial expression works a lot better for the character, especially in toy-form, and the texture work on the outfit is pretty solid.  McFarlane certainly does torn-up and gritty well.  I also feel that the more posed hands work a lot better for the character than the more generic gripping hands of the prior release.  The most obvious change here, of course, are the wings.  They actually work quite nicely, as they’re well-articulated, well-detailed, and not terribly balanced considering.  It would be nice to see such work on a proper Hawkman, but this is McFarlane, so a Batman variant is really the best we can hope for, I suppose.  The paint work on this figure is generally pretty good.  It’s largely rather basic work, but I think that’s for the best, especially after the weirdness surrounding the accent work on the last figure’s mouth.  It just looked odd, so going a little more straight forward here is probably the right call.  The Batman Who Laughs includes a display stand and a collector’s card for the figure proper, as well as the head, shoulder pads, and sword of the Merciless Build-A-Figure.

THE ME HALF OF THE EQUATION

Dark Knights Metal really isn’t my sort of thing.  It’s honestly a lot of the stuff I don’t like about DC’s current obsession with Batman and the need to constantly place him above all of the other heroes rolled into one big event.  The Batman Who Laughs himself is a concept that I don’t think is terrible, but like the whole cross-over, I kind of feel like he got played out a lot quicker than he went away, and he just sort of keeps resurfacing.  So, I wasn’t seeking this figure out on my own.  That said, I received this one from Jess’s parents for Christmas, and I can certainly appreciate the thought, the gesture, and ultimately the figure proper.  The story that spawned him may not be my main thing, but the figure did turn out pretty nicely, so I can’t really knock it.

#2994: Batman, Robin, Alfred, & Clayface

BATMAN, ROBIN, ALFRED, & CLAYFACE

THE NEW BATMAN ADVENTURES (HASBRO)

Criminals beware…these relentless Caped Crusaders are ready to fight the forces of evil anytime, anywhere, and stop even the most devious villains in their tracks!

Gotham City’s Dark Knight Detective, Batman never shirks his duty to defend the city against its many bizarre criminals, no matter how powerful.  Even if it means facing the awesome might of Matt Hagan, aka Clayface.  Empowered by strange chemicals, Clayface is stronger, bulkier and meaner than ever!  Of course, Batman is far from alone in his crusade for justice.  Tim Drake, as Robin, is the newest member of Gotham’s crime-fighting elite.  Along with Alfred Pennyworth, Bruce Wayne’s ever-faithful butler and confidante, Batman is ready to continue his battle against evil!”

It’s Christmas Day, a day that I usually devote to something a little more festive and Christmas-y.  For a number of reasons, I’m not feeling that one quite as much this year, so I’ve opted to instead continue my look into Hasbro’s late-game Animated Batman sets.  I suppose it’s not the oddest connection.  This one in particular does really push the surrogate family angle, which feels a little bit Christmas-y, I guess.  So, in the spirit of a little bit Christmas-y, let’s look at this here set of figures.

THE FIGURES THEMSELVES

Batman, Robin, Alfred, and Clayface were released as a TRU-exclusive boxed set, released in late 1999 to expand the New Adventures of Batman line under the Hasbro banner.

BATMAN

Have I mentioned the need for a Batman variant in these sets?  Because they totally needed one, in each and every one of these. For this one, they went for a rather nifty little tweak for the variant.  He’s not animation accurate, but he’s a classic blue Batman, which is rather fun.  The figure stands 5 inches tall and he has 5 points of articulation.  Structurally, he’s another re-use of Detective Batman, which is really always a nice starting point.  It’s a good sculpt, and it still worked well here.  The change up to this one comes in the from of paint, mainly the cape, cowl, gloves, and boots are all bright blue instead of the usual black.  It’s a good look, and simulates the classic look quite nicely.  Batman was originally packed with a big missile launcher.  It was goofy, and I didn’t hang onto it.

ROBIN

Since Dick Grayson was Nightwing, TNBA replaced him in the role of Robin with Tim Drake.  Tim had previously been released in the  Bat-family set, and became the first of said family to get another go in the boxed sets.  The figure stands just shy of 4 inches tall and he has 5 points of articulation.  This figure used the same mold as the two single-carded versions of the same character.  It’s generally pretty on-model for the show design.  I suppose he’s a touch tall and lanky, but not overly so.  The cape is a separate piece.  It’s a little bulky at the collar, but otherwise a rather nice piece.  His paint work is bright, colorful, and fairly cleanly applied, which is cool.  Robin was packed with a weird sled thing, which I’m missing, of course.

ALFRED

The undoubted selling point of this here set, Alfred, much like Gordon and Lois, was granted his very first action figure here.  The figure stands just shy of 5 inches tall and he has 5 points of articulation.  He was constructed from a mix of unique and re-used parts.  His arms and legs came from Wildcard Joker, while his head and torso were all-new.  The head was quite a nice in-model Alfred from the show, and it’s certainly one of their stronger ones.  The Joker parts don’t technically match the show design, especially with the gloves that he never wore, but they approximate well enough that the re-use is understandable.  Alfred’s paint work is rather basic, mostly just black and white.  At least, unlike Gordon, the eyes are painted.  Always a plus.  The hair’s not the right color, at least not for a present day Alfred, but it’s admittedly a relatively minor thing.  Alfred was packed with a serving tray, which I actually still have, thanks to it being actually relevant to the character.

CLAYFACE

Clayface hadn’t had a toy release since the BTAS days, and that one was rather scarce by this point, so I guess a re-release wasn’t the worst idea.  The figure stands just over 5 inches tall and he has movement at his shoulders, and that’s it.  The set’s definitely very New Adventures-themed, and the shaping of that design was quite different, but this figure nevertheless uses his BTAS mold, largely unchanged.  The only actual adjustment is to the left arm, which rather than ending in a shooting spike formation like the original, is now just an arm with a fist.  The whole thing isn’t the worst sculpt, but much like Batgirl and Poison Ivy, it suffers from rather plainly not being accurate to what it’s supposed to be representing.  Also, this release has some major issues with a sticky residue building up on the figure’s surface over time.  You can clean it off, but it comes back, and it’s just generally not so pleasant.  The paint work on this figure, or at least the coloring, marked a change, since he was now a much paler tan.  No idea why, but he was.  Clayface was packed with a safe and a bomb to go inside it.  He couldn’t really do anything with it, of course, and I lost mine, so there we are.

THE ME HALF OF THE EQUATION

This set does hold a bit of significance to this particular date, as the year it was released, it was very definitely the item highest on my Christmas list.  I’d gotten the Bat-family pack the year prior, and I desperately wanted this set to expand my roster.  How could you not want an Alfred?  Well, and I also didn’t have a Clayface, and the blue Batman did rather excite me too, so it was really just Robin I didn’t need.  Even he was a solid release of his own, and wound up becoming my go-to figure for him.  In retrospect, it’s maybe not the most thrilling set, but I’m still very glad I got it, and I remember it quite fondly.

#2987: Arkham Asylum Escape

BATMAN, TWO-FACE, POISON IVY, & HARLEY QUINN

THE NEW ADVENTURES OF BATMAN (HASBRO)

“They’re on the loose!  Those sinister, diabolical misfits of society, Two-Face, Poison Ivy, and Harley Quinn have broken the boundaries of incarceration and once again hit the streets on a path of destruction.  But Batman is ready to put them behind bars once and for all…where they belong!”

Hey, we’re heading down this late-game Hasbro DC rabbit-hole, so I guess we might as well just, you know, do that.  I sure do like themes, right?  And at least this theme is definitively not a Marvel Legends one, which is a nice change of pace these days.  I might be suffering from a bit of Legends burn out here, you guys.  But I’m not talking about them today!  No!  I’m talking about DC!  Yeah!  Let’s do it!

THE FIGURES THEMSELVES

Arkham Asylum Escape, a set made up of Batman, Two-Face, Poison Ivy, and Harley Quinn, was released by Hasbro in early 2000 as a Toys R Us exclusive.  The set has the four figures, as well as a selection of accessories, some character specific, some less so.  The least specific is the Arkham Asylum sign, which actually should have two additional supports not seen in my photo.  It’s a cool piece that makes for a fun backdrop, which isn’t the sort of thing we tended to get for this line.  There’s also a straightjacket, which is listed as being Two-Faces, but which can easily be used for either him or Batman, and I honestly like it more with Batman.

BATMAN

“The people of Gotham City see Batman as an almost mythological figure, able to tame any adversary, no matter how powerful.  But now, with so many bizarre criminals running amok in Gotham City, Batman turns to his trusted allies to aid him in his battle against evil.  The Dark Knight has evened the odds by creating more amazing weapons, gadgets, and vehicles, all of which are available to his crime fighting team.”

You gotta have a Batman, so here’s the Batman.  He’s all Batman-y.  The figure stands 4 1/2 inches tall and has 6 points of articulation.  Amazingly, he gets a whole extra point of articulation, thanks to the swivel at the waist.  This Batman re-uses the mold of the Batman originally packed in the “Batman Vs Two-Face Battle Pack,” which is a rather basic Batman, but running.  Or lunging.  For some reason.  I guess it’s more dynamic.  It’s honestly not a bad sculpt, apart from being a little hard to keep standing.  It’s rather clean, and internally consistent with the standard Detective Batman sculpt.  To match his more dynamic pose, his cape is also more dynamic, with a whole arc and flow to it, which is really cool.  Though this set generally goes for TNBA designs, and the figure’s sculpt is clearly TNBA-based, the paint scheme on this guy is decidedly BTAS-based.  It’s not a terrible look.  The only downside is that it doesn’t really hold up so well to wear and tear.  Batman was originally packed with a grappling hook, but it was lost by foolish child Ethan.

TWO-FACE

“Two-Face (Harvey Dent), well-entrenched as an underworld crime boss, continues to be a major threat to Batman and Gotham City.  However, Two-Face is always finding himself at odds with his dual nature, torn between his own good and evil sides.”

Though prominent early in the show’s run, Two-Face’s only toy release during TNBA‘s actual run was in a two-pack with a Batman variant.  This one upgrades that to a four pack, so I guess it’s sort of a lateral move.  The figure stands 5 inches tall and he has 5 points of articulation.  His sculpt is shared with the two-pack release, and is based on his updated appearance from TNBA.  It’s a good look, and the figure does a good job of capturing the design and translating it into three dimensions.  Given how basic a suited body this is, it’s genuinely a bit surprising that no other uses came from this figure.  It seems like it would be kind of natural.  It was certainly a popular piece amongst customizers at the time.  The paint work was ever so slightly changed here.  Instead of off-white, the lighter parts are a true white, and the lip on the scarred side is red, rather than black.  Technically, the original release was the more accurate scheme, but this one I think maybe presents a bit better in figure form.  Two-Face was originally packed with a machine gun and a pistol, both of which I have been missing since shortly after getting the figure.

POISON IVY

“Villainous vixen of vines, Poison Ivy (Pamela Isley) returns to continue her crusade for botanical supremacy.  While essentially a loner, Ivy is not above ‘hanging with the girls,’ as she occasionally teams up with Harley Quinn.”

Ivy was completely absent from the TNBA tie-ins, at least for the main line.  So, this figure was the first of hers under that specific branding.  It’s a bit of a cheat, of course, since she’s actually not TNBA at all, but I’ll get to that.  The figure stands about 4 1/2 inches tall and she has 5 points of articulation…technically.  The neck joint doesn’t really do anything, honestly.  Since there was no TNBA Ivy sculpt from Kenner, this figure re-uses the BTAS sculpt.  It’s not a great sculpt, but it’s not a terrible sculpt either.  It’s biggest issue is that it’s rather squat and a bit pre-posed.  Of course, it’s biggest issue here in particular is that Ivy’s design changed pretty drastically between the two iterations of the show, so she doesn’t match the theme here all that well.  The paint is also kind of suspect.  Technically, they’re following her TNBA scheme…sort of.  I mean, she doesn’t have leggings, which is the main thing.  Her skin tone is still peach, rather than a greenish white, and her outfit is a far brighter green than it really should be.  Ivy is packed with a crossbow and a plant capture weapon.  Astoundingly, I’ve actually still got both of them.

HARLEY QUINN

“Harley Quinn (Harleen Quinzel) continues to be Gotham City’s deadly wild card.  Her lethal toys come in handy whether she’s working out her aggressions with her ‘puddin,’ The Joker, best gal-pal Poison Ivy, or taking on Batman solo.  While she masks her dark and unpredictable nature with playfulness, her hatred of Batman is never far from the surface.”

Introduced within the original run of BTAS, Harley, unsurprisingly, got her very first figure in that line.  It was, however, never an exceedingly easy one to find.  So a second release was far from the worst idea.  The figure stands about 4 3/4 inches tall and she has 5 points of articulation.  She makes use of the single-release BTAS Harley’s sculpt.  It’s a good sculpt, which is pretty on model, and unlike Ivy, it actually matches okay with the TNBA set-up of this release, since her overall design wasn’t really that different between the two shows.  Her paint work is generally pretty decent.  The only change between this release and the single release is the color of the lips, which are red here, in contrast to the black on the original.  Harley was packed with a boxing glove launcher, as well as a gun with a “bang” flag.  Curiously, no mallet.  Mine is missing the gun, but still has the glove launcher.

THE ME HALF OF THE EQUATION

I actually got this set at the same time as the set I looked at last week, both of them being given to me for my 8th birthday in 2000.  I was more interested in the Gordon set overall, but this one was a definite sleeper hit for me, because all of the figures in it were actually pretty solid, at least to child me.  Harley and Two-Face are still my go-to versions for this scale, and I definitely dig the Batman.  Ivy only really ranks lower because I wound up with the original BTAS release later down the line, and didn’t need it’s off-color repaint so much.

#2980: Gotham City Enforcement Team

BATMAN, NIGHTWING, COMMISSIONER GORDON, & BATGIRL

THE NEW BATMAN ADVENTURES (HASBRO)

“By day, they are ordinary citizens of Gotham City.  At night, they take on a crime fighting identity known only to a certain few, but respected and feared by all.  This is the Gotham City Enforcement Team, committed to righting the wrongs of society and getting crime off the streets for good!”

Last week, I delved into the late-game Animated Series tie-in sets that Hasbro used to help officially launch their tenure with the DC license.  I’m going to continue down that road today, moving away from Superman, and into the slightly-more-loved-by-Hasbro realm of Batman.  Much like with Superman, Hasbro used these sets to delve into some of Batman’s less toy worthy supporting players, intermixed with some of the more toy worthy ones to keep things more exciting, I suppose.

THE FIGURES THEMSELVES

The Gotham City Enforcement Team, which included Batman, Nightwing, Commissioner Gordon, and Batgirl, was released in the summer of 2000, technically as a Toys R Us-exclusive (although due to their partnership at the time, Amazon also offered them for online ordering).

BATMAN

“The people of Gotham City see Batman as an almost mythical figure, able to tame any adversary, no matter how powerful.  But now, with so many bizarre criminals running amok in Gotham City, Batman turns to his trusted friends and allies to aid him in his battle against evil.  The Dark Knight was evened the odds by creating more amazing weapons, gadgets and vehicles, all of which are available to his crime fighting team.”

You’re really not getting one of these sets without a Batman to go with it.  This one went for the far more basic take on the character, specifically his New Adventures look, since that was the general theme of this set.  With that in mind, this figure is, at his core, a re-issue of Detective Batman from Kenner’s The New Batman Adventures line.  The figure stands 5 inches tall and he has 5 points of articulation.  The Detective Batman sculpt was a pretty strong one, replicating the design from the shown pretty much spot-on.  It’s a little stiffer than the BTAS stuff was in terms of posing, but it still works alright.  It’s a very clean, very bold sculpt, which just really works.  It’s not a shock that Kenner and Hasbro both strove to get a lot out of this one.  His cape can be removed, and had been adjusted to a plastic piece, rather than cloth at this point.  It looks a lot nicer, though I suppose it’s more limiting from a posing standpoint.  The figure’s paint work is pretty basic for a Batman.  The grey is a bit brighter than the single release, and they’ve also adjusted the cape so that it’s two-tone now, with a lighter grey liner, which was a really cool touch.  Batman was originally packed with a weird capture-trap thing, which was super goofy, a theme of the accessories in this set.  I don’t have mine anymore, another theme for this set.

NIGHTWING

“After graduating from college, Dick Grayson — once the young sidekick of Batman known as Robin — traveled the world to study criminology.  While living abroad, Dick realized that he had outgrown his youthful role as Batman’s assistant.  Upon his return to Gotham City, Dick used his trust fund from Haley’s Circus to buy a building and convert its top two floors into a high-tech, urban headquarters.  He developed a new heroic identity called Nightwing, and, with the blessings of his one-time mentor, Batman, joined the battle against evil.”

I’ve actually looked at a Nightwing from this line before, though it was under the “wacky variants” heading, and not just a standard.  This figure is actually just that one, but painted up in the standard colors, since that mold was actually a little more accurate than the initial sculpt had been.  He’s just shy of 5 inches tall and he has 5 points of articulation.  As I noted when I reviewed the sculpt the first time, it’s pretty much spot-on to the show, and I stand by that.  Much like Batman, it just really works.  The paint work is clean and bright, which is nice for this look.  He was packed with the grapple and shield of the single release, now done up to match the standard Nightwing colors.  No grapple for mine, but he does still have the shield.

COMMISSIONER GORDON

One of the few incorruptible cops on the Gotham City Police Department, James Gordon rose to the rank of Police Commissioner.  Commissioner Gordon worked tirelessly to clean up the GCPD and is now loved by Gotham City’s citizens and hated and feared by its criminals.  Though he cannot officially sanction Batman’s methods, he is an unofficial and behind-the-scenes supporter of the Dark Knight and uses his position to support Batman’s crime fighting efforts in any way he can.”

The primary selling point of this set was Commissioner James Gordon’s very first action figure.  It was kind of a big deal at the time, and it would serve to inspire a handful of others, which is always cool.  As with most of the set, Gordon is TNBA-based.  It’s not my preferred of the two designs, but it’s admittedly the one that’s easier to translate to three dimensions, and it was technically the “current” look at the time.  The figure is just under 5 inches tall and he has 5 points of articulation.  Gordon was an all-new sculpt, and it’s a little bit of a mixed bag.  The head is fantastic; it’s got a lot of great detail work and is generally just a spot-on take on his later animated design.  The body, on the other hand, is a little rougher.  He’s definitely got too much paunch on his stomach, and the slightly odd posing of the upper body as a whole doesn’t really help so much.  Generally, it’s not the worst thing, but it’s not quite there.  The paint is even more not quite there; it’s very basic and drab, and missing key details.  Most notable?  He’s got no eyes.  At all.  It’s kind of creepy, really.  Gordon was packed with two very oversized revolvers, which just generally never felt very right for the character.

BATGIRL

“Barbara Gordon has just graduated from college with a degree in computer science.  She has landed a job on the police force, working elbow to elbow with her father, Commissioner James Gordon.  And each night she fights crime as Batgirl, alongside the greatest crime fighter the world has ever known.  This double life sometimes threatens to put Barbara in a sticky situation, and each time she puts on her costume, she knows she is stepping outside the law that she was raised to respect.  Yet Barbara believes that the good she does as Batgirl outweighs the risk to herself and her father.”

Batgirl technically got a single-carded release in Kenner’s BTAS line, but it was during the Duo-Force era, and it meant that she wasn’t in her standard colors.  That mold would be re-decoed for the first of the box sets under Hasbro (which was just the main four in metallic colors), and then would be further improved upon for this release.  Yay!  The figure stands just under 5 inches tall and she has 4 points of articulation.  Technically, there’s a joint at the neck, but since the head and cape are all one piece, it’s effectively useless.  The sculpt for this figure is pretty clearly meant to be the BTAS version, not the TNBA version like the others  It’s not absurdly far off, but it’s also not nearly as sharp and clean as it should be.  Ultimately, it’s an okay offering, but probably the weakest of the ones included here.  The paint does at least put her into her New Adventures color scheme, to do it’s best to sell the idea.  I prefer that scheme, and it looks good on a toy, so I’ve always liked it here.  Batgirl was packed with a big ol’ missile launcher, which I don’t have anymore.  Not an incredibly loss, since she couldn’t really hold it anyway.

THE ME HALF OF THE EQUATION

For my eighth birthday, this set was quite high on the list of things I wanted.  So high, in fact, that I actually ended up with two of them, in a continuation of a running gag that would go across my birthday for a few years where my grandmother and my aunt would wind up buying me the same gift with an eerie level of frequency.  I only kept one of them, of course, but these days I kind of wish I’d held onto both.  Though not really new to me, Batman, Nightwing, and Batgirl would become my definitive versions of the characters growing up, and while he’s far from perfect, Gordon was the only one I had for a good while. In general, this was a set that got a lot of mileage for me, and it remains one I’m very fond of, even now.

#2966: Eclipso

ECLIPSO

DC UNIVERSE CLASSICS (MATTEL)

“Long ago the Spectre defeated the Spirit of Wrath, exiling its physical manifestation to a black diamond called the Heart of Darkness. And so it remained until Dr. Bruce Gordon found a fragment – and was possessed by Eclipso, the Earthly incarnation of the Spirit of Wrath. During a lunar or solar eclipse, Gordon’s alter ego would grant him superhuman strength, light-powers and use him in its ancient schemes for control over all mortal beings. Since then, Eclipso has possessed others, and is ever ready to tempt and corrupt both superhumans and ordinary people.”

When introduced in House of Secrets #61 in 1963, Eclipso was effectively a superhero comics take on Jekyll and Hyde, two sides of of one man, each struggling for dominance, and ultimately reaching an impasse in all their efforts.  In the ’90s, the character’s history was reworked into what is mentioned above.  Eclipso himself was an ancient entity, a precursor to the Spectre, judged to be too cruel a spirit and banished by the Spectre proper when he finally took his place.  All that’s not terrible for a guy who looks as hokey as this one.  He’s done alright for himself on the toy front, with three whole figures.  Crazy, I know.  I’m looking at the last of those three today.

THE FIGURE ITSELF

Eclipso was released in Series 12 of DC Universe Classics, the first assortment to be released in 2010.  Series 12 would mark perhaps one of the most obscure selections of characters the line ever boasted, so I suppose Eclipso was right at home with them.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  Generally standard articulation, but it’s notable that this marked the first assortment to remove the rocker ankles.  Ultimately, they weren’t blessed with a particularly great range anyway, but it marked the first step towards the sorts of things that lead to the line’s decline.  For this figure directly, it wasn’t that bad.  Eclipso was built on the mid-sized male body, with an all-new head, left hand, collar, and belt, as well as the right hand from the Series 11 Deadman figure.  The new parts were generally pretty impressive.  They’re up to par with the rest of the line at the time.  The head sculpt was certainly an expressive one, definitely on the more cartoony side, but it definitely fits the character.  The new hand holds his black diamond, which is a fun touch.  It’s posed so that he can hold it out to look through it, as he did in the comics.  Beyond the new sculpted parts, Eclipso relies on paint work to sell his design.  Generally, it works pretty well for the look.  The belt even gets a little bit of accenting, which is pretty cool.  Eclipso was packed with no parts of his own, but did include the left leg of the Darkseid Collect-N-Connect.

THE ME HALF OF THE EQUATION

2010 marked a turning point for DCUC in that, in contrast to prior years, the figures actually were generally easy to find, at least with minor searching.  Eclipso wound up was the first figure I got from that year, alongside Dr. Mid-Nite, both of whom were picked up for me by my parents, while I was away on a trip.  He’s not really a star piece for me, but he’s definitely one of those by-the-numbers figures that filled in the DCUC ranks nicely.

#2959: The Flash

THE FLASH

DC UNIVERSE CLASSICS (MATTEL)

You do have to give Mattel a little bit of credit, and I can’t believe I’m saying that, on how they handled the early line planning on DC Universe Classics.  There was some serious effort not to just front load the whole thing with all of the hitters right away, instead using them to anchor assortments of otherwise more minor characters.  Their first year saw them struggling to reach full retail distribution, but going into their second, things were starting to seem a little more solid.  They kicked off the year with an assortment loosely centered on today’s focus, the Flash, specifically of the Barry Allen variety, since he had just returned to life after a lengthy period of deadness just a few months prior.

THE FIGURE ITSELF

Flash was part of the seventh series of DC Universe Classics, the series that built the Atom Smasher figure I reviewed last year.  This marked Mattel’s first of many assortments where the heavy hitter of the set would be sold sans Collect-N-Connect part, something Hasbro would end up co-opting into their Legends line when it returned a few years later.  Flash was, unsurprisingly, the heavy hitter for this assortment.  The figure stands about 6 1/2 inches tall and he has 25 points of articulation.  At this point in the line, the rockers are still present on the ankles, for all the good they do.  Okay, that’s a little unfair, because they do wind up being somewhat useful on Flash, at least for some slightly better running poses.  He’s still not gonna balance very well in those poses, but let’s take what we can get.  Flash was built on the medium male body, originally introduced in Series 3 for Nightwing and Green Lantern.  It was the slightest build they had available for an adult male body at the time, and would remain that way for quite a while.  Ultimately, it’s just too bulky for any iteration of the Flash.  Barry can be a little bulkier than the average speedster, but this goes to excess.  I honestly think that it’s really the shoulders that throw things off; the DCUC bucks always had very prominent shoulders, and for a character like Flash, this stands out even more.  Generally speaking, however, it’s not the worst it could be, and in light of a line that was built upon such things across the board, it’s ultimately a minor issue.  Flash got a new head, shins, and feet.  The head is decent, if a bit devoid of personality for Barry.  A slightly warmer expression would go a long way.  The lower legs gave him proper boot sculpts, which are actually quite nice.  The feet even get treads on the bottoms, just like Flash always had.  It’s certainly a nice touch.  His paint work is generally pretty basic, but it’s also generally pretty clean in its application.  He also gets a little bit of accenting on the reds and yellows, just to keep things a little more visually interesting.  It actually works pretty nicely.  Flash was the one figure in the set not to get a CnC piece, but he did get one of Mattel’s patented crappy blue display stands.  They were great for…umm…being not so good at helping the figures stand?  They sure were blue and translucent, though.  They did that part well.

THE ME HALF OF THE EQUATION

By the seventh series, the line was starting to get a little easier to get, so it wasn’t quite the nightmare of other sets to get these figures.  That said, I didn’t actually get Flash until after the line was essentially dead.  At the time he hit, I was still mixing these guys in with my DC Directs, and I had a couple of other Barry Allen Flash figures I liked well enough, so I didn’t go after this one.  When the line ended, I realized how close I was to having the Satellite Era League, so I filled in a few gaps, and picked this one up for a decent price loose.  He’s not my favorite figure from the line, but he does an okay job, and he does look cool with the rest of the League.

#2952: Atom Smasher

ATOM SMASHER

DC UNIVERSE CLASSICS (MATTEL)

DC’s handling of the Justice Society from the ’60s forward marked an important change in how they handled story telling as a whole, at least for a while.  With the dawn of the Silver Age, they had rebooted most of their popular titles, but “Flash of Two Worlds” confirmed that the original DC heroes existed in a universe all their own, where time had progressed since we last saw them.  It created a universe where the heroes were allowed to age, which, in tandem, created a universe where the heroes were allowed to retire or otherwise pass their mantles onto a new generation.  Roy Thomas’s All Star Squadron was a series dedicated to the exploits of the JSA after we stopped seeing them regularly, and through it we were introduced to a whole collection of legacy heroes, who would eventually become Infinity Incorporated.  Amongst those heroes was the original Atom’s god-son Albert Rothstein, also known as Nuklon.  Al would later move up to the JSA proper, and would take on a new identity, Atom Smasher, whose second figure I’m looking at today.

THE FIGURE ITSELF

Atom Smasher was the Collect-N-Connect for Series 7 of Mattel’s DC Universe Classics.  Atom Smasher would mark the first proper JSA offering within the line, but he would be the first of quite a few, including a whole JSA-themed series by the time the line ended.  Atom Smasher’s status as a CnC allowed him to be a little taller than is compatriots, standing about 8 1/4 inches tall.  His base body was really just patterned on the standard male body, so he kept the same basic 25 points of articulation.  In terms of height, Al had the ability to vary his, much like Giant-Man, but this figure still seemed a little bit on the small side; he felt more like a kind of tall guy, and less like an actual giant.  Still, it was at least a better representation of his size than *some* of the figures in this line…heck, in this very same assortment (looking at you Little Barda).  In terms of sculpt, the sized up base body worked pretty well for the character’s design at least, and the figure specific elements on the neck, belt, forearms, and boots all look pretty good.  The head was a pretty nice piece as well, and would wind up scaled down to normal figure size for use on Mattel’s version of the Al Pratt Atom a few years later.  Atom Smasher’s paint work is pretty good, showing the slightly more involved work from earlier in this line.  The base work is generally pretty cleanly applied, and he also gets some pretty nice accent work, especially on the larger stretches of the same colors on his mask and torso.  Atom Smasher had no accessories, but as an accessory himself, and without any major extras that warranted inclusion, that’s really not a big deal.

THE ME HALF OF THE EQUATION

Atom Smasher was a slow burn figure for me.  I picked up the figures I most wanted from this assortment right away, so I had their parts for him floating about for a bit.  I even wound up with the Barda figure as well, so I had her part too, but I was so unimpressed with her, and so disenchanted with the possibility of finding the rest of the parts, that I actually wound up trading off the part that came with her before completing this guy.  It wasn’t until the end of the line, when I really started to go back and fill in some holes that I finally brought myself to finish him.   I’m glad I did, because even at his slightly smaller size, he’s a cool figure, and it’s unlikely we’re ever going to get a better Atom Smasher.

#2945: Hawk & Dove

HAWK & DOVE

DC UNIVERSE CLASSICS (MATTEL)

“The yin and yang of the superhero world, Hank and Don Hall were complete opposites, working together as powerful vigilante champions for justice. Opinionated and reactionary, Hank always butted heads with his reasonable, yet indecisive, brother. The Lords of Chaos bestowed upon Hank powers that came about when he uttered the word, ‘hawk,’ and his brother was imbued with the same powers from the Lords of Order. Working together, ‘Hawk’ and “Dove” balanced each other out and battled evil.

Dawn Granger was given powers by the Lords of Order, effectively stripping them from Don Hall (the original Dove). Needing the “Hawk” to balance her new role as ‘Dove,’ Granger joined forces with Hank Hall. Lured to Druspa Tau, they were forced to battle each other in a war between the Lords of Chaos and the Lords of Order and their devotees. At the conclusion, Hawk and Dove absorbed the powers of their creators; leaving Dove with a new ability: flight.”

Created by Steve Ditko and Steve Skeates in 1968, Hawk and Dove were originally brothers Hank and Don Hall.  Hank was an aggressive and forceful personality, while his brother Don took on a role of pacifism.  In their super-heroic personas, they were assigned powers that complemented their personalities, all while complementing each other.  The duo first appeared in DC’s Showcase book, before getting a brief run on their own, and then moving into sporadic appearances in various DC books.  Don would wind up as one of the casualties of Crisis on Infinite Earths, and two years later, Hank would gain a new partner in Dawn Granger, the second Dove.  These two would become quite the distinctive pair themselves, but would have their own rather storied history as well.  Amongst other things, they figured rather prominently into Brightest Day, an event that would put them into the public eye long enough to at least get them a little bit of toy coverage.

THE FIGURES THEMSELVES

Hawk and Dove were released separately in Series 20 of Mattel’s DC Universe Classics line.  The entire assortment was based on Brightest Day, which was a rather current story at the time.  It was also the last proper assortment of the line, due to the ending of the mainstream DC Universe and the launching of the New 52.  Boy, that sure stuck, huh?

HAWK

In the comics at the time of this figure’s release, Hawk had just come back from the dead, and was also the only male member of the Birds of Prey, presumable because when you’ve got a team named “Birds of Prey”, you might be willing to amend some of the by-laws for a guy named “Hawk.”  Hawk’s design has essentially remained unchanged over the years, so this figure had an easy choice.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  By this point in the line, the ankle rockers had been completely removed from all of the base bodies, which was on one and a shame, but on the other not really that big of a deal, since they were kind of useless joints anyway.  Otherwise, the articulation remained standard for the line.  In light of modern articulation standards, it’s not fantastic, but compared to early Legends, he’s at least not a floppy mess.  Hawk was built on the larger male body, which was a reasonable fit for the character.  He got a new head and “cape.”  Both pieces fit well on the body and meshed with the pre-existing parts.  The head in particular feels like it’s a good fit for Hawk, especially with that teeth baring expression.  Hawk’s paint work is generally quite straight forward, though it’s worth noting that they adjusted the white sections of his costume to be a light grey.  Maybe to prevent yellowing?  Hawk’s only extra was the torso to the Nekron Build-A-Figure.

DOVE

Believe it or not, Dawn Granger is actually a Rob Liefeld creation.  Well, like half a Rob Liefeld creation.  Barbra and Karl Kessel were also involved, which I’m certain helped her to be a lot less ridiculous than, well, Leifeld’s other body of work.  Like Hawk, Dove’s design has remained essentially unchanged over the years, apart from the whole switching from it being Don to it being Dawn.  Man, that name change sure was convenient, though, right?  The figure stands 6 inches tall and she has 23 points of articulation.  Her articulation scheme is the same as Hawk’s, but there are some pluses and minuses on the ranges of the joints.  The neck joint works very well, but the elbow and mid-torso joints are definitely very restricted.  Dove is based on Mattel’s second attempt at a base body.  It’s definitely the stronger of the two, and it worked well for the character.  She got a new head, as well as a new collar piece.  I quite like the head sculpt, and I think it fits her nicely.  There’s some good dynamic flow to the pony tail, which is cool.  The collar piece is perhaps a touch bulky at this scale, but overall it looks pretty decent, and it actually doesn’t really impede her movement at all.  Dove’s paint work is generally alright.  Like Hawk, the white portions are now a light grey.  Unfortunately, since the hair and collar are softer plastic, they’re also more prone to paint transfer, which has happened on my figure.  Dove was packed with the waist piece for Nekron.

THE ME HALF OF THE EQUATION

Series 20 of DCUC was one that wasn’t amazingly well received by fans.  It being the end of the line probably didn’t help it.  That said, Christian and I had really gotten into the line together, so we split a full set of figures that we ordered from Big Bad Toy Store.  I took these two, as I had really enjoyed what was being done with them just before the New 52 hit.  Honestly, they’re pretty straight forward, by the numbers figures, but that’s absolutely the right approach for the characters, and they turned out really well.  The only downside is that they didn’t do any variants for the last set, so we never got a Don Hall Dove to round things out.