#2826: Ultra Boy

ULTRA BOY

LEGION OF SUPER HEROES (DC DIRECT)

In the early days of the Legion of Superheroes, one of their by-laws for new recruits was that there could be no duplication of powers.  Today’s focus, Jo Nah of the planet Rimbor (who also got his powers after being swallowed by a space whale, in a reference to the biblical Jonah), aka Ultra Boy, got by on the technicality that, while his powers technically duplicated powers already covered by other members of the team (super strength, speed, flight, flash vision, and pentra-vision), he could only use one of them at a time, which is at least a different gimmick, I guess?  Of course, let’s not get into how they still managed to keep Superboy, Supergirl, and Mon-El on the team at the same time or anything….honestly, there was probably more than a little bit of prejudice and personal bias going into exactly when those by-laws came into effect; early Legionnaires were all kind of bastard people.  They got better.  Sort of.  Anyway, I was talking about Ultra Boy, so I should probably continue that, and not keep discussing how genuinely awful the Legionnaires are as people.  Even though they really are.

THE FIGURE ITSELF

Ultra Boy was released in Series 3 of DC Direct’s Legion of Superheroes line, which marked when the line starting spreading a little more into the depths of the team.  Not terribly, so, of course, since it’s not like Ultra Boy is that crazy obscure, but he’s the sort of character that doesn’t tend to get picked for the more paired down team line-ups for, like, guest spots and other media appearances.  The figure stands just shy of 6 inches tall and he has 11 points of articulation.  Ultra Boy has quite a few parts in common with the Brainiac 5 figure, as by this point DC Direct had decided to institute more of a base body for this line.  The torso and legs are the same, as is the right hand.  The head and belt pieces were all-new, and the arms were a set designed to be a tighter fit than those used on Brainy and Mon-El, and were shared between this guy and Star Boy in this particular series.  All in all, I still think the base body works pretty well, and it certainly looks good here.  The new head is also one of my favorites, as it really seems to capture the ’60s Ultra Boy appearance, and just feels a little more unique than some of the others in the set.  Ultra Boy’s paint work is nicely applied, very clean, and very bold.  As with Brainy, he’s entirely painted, with no molded colors showing through.  It does aid in him looking clean, but there was always more potential for scuffing on this line of figures.  Fortunately, my Ultra Boy’s not so bad.  Ultra Boy was not packed with any accessories.

THE ME HALF OF THE EQUATION

Fair warning: I’m going to be getting into some more post-Jess discussion here.

Ultra Boy is a figure that I always wanted when he was new, but who is actually one of my more recent acquisitions, because he just doesn’t show up nearly as often as the rest of the figures in this set, for whatever reason.  I actually quite vividly remember the exact day I got him, though perhaps not for the most happiest of reasons.  This figure came into All Time Toys, along with a whole ton of other DC Direct figures, on June 19th of last year.  It was the Friday before Father’s day, almost exactly a year from when I’m writing this review.  I know this because while I was at work that day, I got a call from Jess, who had just recently had a small surgical procedure done, and had just been told she would need to be moved into observation at the hospital.  She spent the next three days in the hospital, and I spent them right next to her, missing out on my family’s small plans for Father’s Day.  We didn’t know it was cancer yet, and wouldn’t find out for another two weeks, but it was the first indication that things were more serious than we realized.  So, I suppose, looking back, a year removed now, with Jess having been gone for 13 days by my time, this figure carries a rather odd weight, as the very last figure I purchased before my world changed.  It’s quite a bit of weight to place on one item, but my life in the last two weeks has seen me placing a lot of weight on seemingly small things.  And, I imagine, that’s where I’ll be for a little while longer.  And maybe that’s not the worst thing in the world.  As it stands, Ultra Boy’s at least a nice figure, so maybe not a bad choice for one that remains a token of how things were.

#2819: Brainiac 5

BRAINIAC 5

LEGION OF SUPER HEROES (DC DIRECT)

The beauty of DC Direct in its early years was a wonderful haven for toys of characters that had literally never had them before.  Without the ability to do Superman or Batman, they had to rely on other characters, allowing for a great focus on fan favorites, such as the Legion of Superheroes, to whom they were able to dedicate an entire line of figures.  They tried to focus on the team’s heavy hitters from the earliest days, and that included the heroic descendent of one of Superman’s greatest foes, Brainiac 5, who I’m taking a look at today.

THE FIGURE ITSELF

Brainiac 5 was one of the two figures in the second series of DCD’s Legion of Superheroes line, with the other one being Mon-El.  After the original three were covered in series 1, Brainy was by far the most natural choice for inclusion.  The figure stands just shy of 6 inches tall and he has 11 points of articulation.  After the weird articulation choices on the first series figures (where someone had the bright idea of “what if we gave them knees but not hips?”), Brainy is a much more straight forward set-up.  Apart from lacking the ball-jointed shoulders that would become more or less standard later, he’s got a decent set-up.  He’s still very stiff, of course, but for DC figures at this time, he was quite good.  Brainy’s sculpt was largely shared with Mon-El, and it was one that would serve as the influence for the rest of the Legion line from DCD.  It’s a pretty nice sculpt, matching up fairly well with the early silver age appearances for the character.  His head and belt were the two pieces that remained unique to him, and they’re both fairly well-rendered.  The head’s maybe not my favorite, but neither is it a bad offering in the slightest.  The slightly looser sleeves are a very cool touch, and one I’m glad they didn’t leave out.  In terms of paint, Brainy is pretty basic, butt gets all of the important things, I suppose.  Like most DCD figures of the era, he’s completely painted, rather than being molded in any of the proper colors.  It means that he does suffer from a slight tendency to scuff in some parts, especially the purple sections, but for the most part it looks alright.  Brainy included no accessories, which was not surprising, I suppose, but was also a shame.  I don’t know what you’d give him, but still.

THE ME HALF OF THE EQUATION

As I’ve brought up previously, a lot of the early DCD stuff fell into sort of “shared” collection of figures between me and my dad.  Initially, all the Legion figures were officially his, but I was allowed to borrow them whenever I wanted to.  I didn’t start collecting them for myself until the line’s final series, thanks to Ferro Lad’s inclusion.  After that, I started going back and filling in the earlier figures for myself.  Brainiac 5 was a little trickier to find by that point, but I wound up getting him from Baltimore Comic Con a few years later.  He’s fairly basic and not much to write home about these days, but he was fantastic for the time, just because we’d never gotten one before.

#2784: Mantis

MANTIS

SUPER POWERS (KENNER)

To fill out Super Powers during its second and third years, Kenner fell back on Jack Kirby’s cast of Fourth World characters as an expansion to the otherwise heavy-hitter focused line.  Rather than adapting, say, the Legion of Doom, and continuing the first year’s Super Friends inspiration, the Justice League and their allies faced down Darkside and his forces from Apokolips, which was actually a fairly unique idea at the time (less so these days, I suppose).  In addition to bringing the characters into the line, DC and Kenner also brought in the King himself, Jack Kirby, to provide some new designs for the characters.  Some of the designs were more minor reworks, but some of them were pretty major.  On the “almost entirely different” side of things, we had Mantis, todays focus.  Let’s have a look!

THE FIGURE ITSELF

Mantis was added to Kenner’s Super Powers line in 1985, as part of the line’s second year.  He was one of the six Fourth World characters featured in ’85, and is probably the most minor of them, which is usually Mantis’ lot in life.  The figure stands 4 1/2 inches tall and he has 9 points of articulation.  Mantis was unique in the line, gaining extra articulation at the wrists, which none of the others got.  Why he got these extra joints is anyone’s guess, but they’re cool, and I’m certainly not going to complain.  Mantis’s all-new sculpt depicted an all-new design for the time.  Rather than the spandex-clad design from his comics appearances, he got a robotic armored design, which also played up his bug-like nature a fair bit more.  It’s a more visually interesting appearance, and so drastically different from his usual look that it might as well be an all-new character (something the line would explore a bit further the following year).  Whatever the case, it’s a cool design, and it results in a pretty nifty looking figure, with a lot of really fun little design elements worked in.  He’s got a very clean, futuristic feel about him.  His paint work follows the standard for the line, with bright and bold color work.  The green and yellow’s a really appealing set-up, and it works well with the sculpt.  Mantis’s action feature is a “Power Action Pincer Thrust.”  When his legs are squeezed, his arms move opposite directions, which is kinda nifty.

THE ME HALF OF THE EQUATION

I’ve never had much of an attachment to Mantis in the comics, and I blame that squarely on this figure.  Why?  Because in my youth, spending time staring at all the Super Powers figures I didn’t yet own on the Super Powers Archive, I really grew to like this guy.  When I really got into reading the Fourth World stuff, I was honestly a little let-down by Mantis’s less unique design.  Mantis represents the last Super Powers figure I actively sought out in my youth, before taking a break from the line.  I got him at Baltimore Comic Con, as part of a haul that also included a Kenner Aliens Bishop, a ReSaurus Pops Racer, and a Mummies Alive Hunter Jakal.  It was a weird haul, but a very me haul.  Despite my general lack of care for Mantis himself as a character, I still really like this particular figure, and I think he’s one of the most inventive figures in the line.

#2777: Lex Luthor

LEX LUTHOR

SUPER POWERS (KENNER)

“Lex Luthor The Sinister Scientist, Possesses Warsuit, a battle outfit designated by an ancient super-scientific alien civilization, and modified with Luthor’s own genius. Luthor is capable of designing incredible weaponry for use against Superman.”

What good are super heroes without some enemies to fight?  Generally, kind of bored, I guess.  Like, it gives them some time to catch up on their chores around the house, and such, I’d imagine.  But most kids aren’t looking to have their Superman figure sweeping up and doing his laundry.  No, they want action!  Let’s give that Superman a rich bald guy to beat up on!  Fortunately, Kenner had our backs, with resident DC rich bald guy, Lex Luthor!

THE FIGURE ITSELF

Lex Luthor was released in the first series of Kenner’s Super Powers line, where he was one of the four villainous characters included in the debut line-up.  Luthor had been rocking the green and purple jumpsuit look for several years up to this point, but he’d just swapped out for the powered armor Warsuit seen here a year prior to the figure’s release.  The figure stands 4 1/2 inches tall and he has 7 points of articulation.  His sculpt is another unique piece, and made for a quite nice recreation of the armor as seen in the comics.  The detail work on the technical elements of the suit is pretty well-rendered, and makes him a slightly more visually interesting figure than he might be were he sporting the old jump-suit.  The upper portion of the armor is actually designed to be removed (though on my figure it’s a little too fragile for me to want to chance actually taking it off), which adds an extra level of depth, as well as an extra look for the figure, should you want a less armored version of Lex.  The paint work on Luthor follows his usual green and purple, although the purple does err a bit more on the side of magenta, perhaps to help him be a bit more distinct from the Joker figure included in the same assortment.  The paint work is, like most of the line, very bold and bright, which is always a plus.  I also quite like the little insignia on the front of his armor.  Lex’s included action feature is his “Power Action Nuclear Punch,” which, like a lot of the features for the line, translates to “when you squeeze his legs, his arms move up and down.”  It’s not quite as good for him as other features in the line, but it’s unobtrusive, so it’s not much of a complaint.

THE ME HALF OF THE EQUATION

After being pretty invested in the line for a few years, I fell out of collecting Super Powers for several years, right around my late teens, going into my college years.  I was brought back to them when I went through a couple rough months early in my college career, and, after a particularly bad night, my dad dug my figures out of the box they’d been in out in the garage, and brought them to me, bringing up that collecting them was something that had made me rather happy.  So, I jumped back into picking them up, and Luthor wound up as my first purchase after my return to collecting them, largely due to him being more on the affordable side.  Ultimately, the figure itself isn’t one of my favorites or anything, but he does hold some significance at least.

#2770: Robin

ROBIN

SUPER POWERS (KENNER)

What good’s Batman without his trusty sidekick?  Well, classically, a very lonely, lonely hero indeed.  So, in an effort to not let him be too lonely, toy companies do tend to produce at least one Robin to go along with most Batmen.  Such was the case with Kenner’s Super Powers, which took advantage of Robin’s placement amongst the pseudo Justice League line-up of the Super Friends in order to include him early on in the line’s run, with a figure I’m taking a look at today!

THE FIGURE ITSELF

Robin was part of the first series of Super Powers in 1984.  Dick Grayson had given up the mantle in the comics at this point, and with his successor Jason Todd taking up the title the prior year.  Dick even took on his Nightwing name the same year as this figure’s release.  However, all of this was still a recent enough development that Dick was still more clearly associated with the identity, hence the figure’s bio still identifying him as Dick, and him very clearly being based on a slightly later career Grayson.  The figure stands just under 4 1/2 inches tall and he has 7 points of articulation.  He’s got that same articulation set-up as the other figures; if it ain’t broke, don’t fix it.  Like last week’s Flash figure, Robin marks another really noticeable change in build, being demonstrably smaller and less built up than the other heroes featured in the first series.  It actually makes him look a bit more like a teenager (albeit a very athletic one), which is definitely a plus.  The overall design for the character looks pretty decent; the face definitely follows the Super Friends look for him, which certainly works well for the character.  His outfit is nicely detailed as well, with some rather nice work on the scaled shorts in particular.  Robin’s cape is, like the rest of the line, cloth, though he’s also got the collar to his cape sculpted onto his torso.  It makes him look  a little bit goofy, I suppose, with the plastic clip in the cape sitting above it, but it’s not terrible.  Robin’s paint work is pretty straight forward for Robin.  All of the basics are covered, and he’s bright and eye-catching.  The hair and the tips of the feet are definitely the most prone to wear on this guy, but not quite as bad as, say, Flash’s nose.  Robin’s action feature is his “Power Action Karate Chop.”  Squeezing his legs brings his right arm down.  It works well with the sculpted pose on the hand, and feels pretty well-matched to the character.

THE ME HALF OF THE EQUATION

Robin, like Flash and Superman before him, was a character who went through an upgrade in my Super Powers collection, since my first one was actually the Toy Biz release, which is probably one of the closest matches, honestly.  That one, which I got from a Balticon dealer’s table during a trip with my dad, was ultimately replaced by the proper Kenner release I reviewed here, when I fished him out of a loose figure bin at Baltimore Comic Con a few years later.  Whichever figure you’re looking at, this is really the best Dick Grayson Robin figure out there, and fits with Super Powers’ overall quintessential feel once again.

#2763: The Flash

THE FLASH

SUPER POWERS (KENNER)

“Flash is the fastest man alive. Can run at super-speed. Can vibrate his body so quickly as to be immaterial, so that bullets pass through him, or can go through walls. Can also move so fast he becomes invisible. Can run on water.”

Despite the namesake being one of DC’s earliest heroes, and this particular iteration being the character that ushered in the Silver Age at DC, The Flash was nevertheless, rather conspicuously missing from DC’s earliest forays into the world of action figures.  He wouldn’t get his toy due until Kenner’s Super Powers, where he at least was not only finally included into toy form, but was also in the line’s inaugural year.  Way to go Kenner!  Let’s look at that figure today!

THE FIGURE ITSELF

The Flash was included in Kenner’s first assortment of Super Powers in 1984, debuting alongside most of the rest of the core Justice League line-up.  Since Barry was still the current Flash at the time, the figure was very definitely based on him, in his look that more or less remained unchanged from his very first appearance in Showcase.  The figure was one of the shortest in the line, at a little under 4 1/2 inches tall, and he sported the standard 7 points of articulation.  Barry was typically depicted as a little bit on the shorter side compared to some of the other members of the team, so this slightly smaller stature fit the character, and also helped to keep the slightly more diverse physical characteristics of the line’s take on the heroes.  His sculpt also depicts as being much more lithe than his teammates, with notably narrower shoulders than the other male heroes.  It definitely helped to place emphasis on his legs and his build as a runner, which is very appropriate for the character.  His face has a nice, friendly smile on it; most of the heroes had a generally friendly expression, but Flash’s is very definitely a smile.  And it’s not one of Wally’s more sly grin’s, either; this is very definitely Barry’s goofy scientist type of smile.  I really like it.  Flash’s costume elements are largely sculpted, which is certainly impressive.  Perhaps the coolest little touch is the inclusion of the treads on the bottoms of his feet.  That’s an area that usually gets left smooth, but not on this guy.  It’s a very nice attention to detail.  The figure’s paint was pretty basic.  There’s not exactly a ton of details to be had, but he was, like the rest of the line, bold and colorful.  I like that.  Unfortunately, Flash is also a figure very prone to paint wear over time, specifically on his nose and chin, as can be seen on my figure.  I’ve actually had three of this guy over the years, and every one of them had the exact same wear.  Flash had no accessories, but he did include his own action feature, dubbed “Power Action Lightning Legs”.  When you squeeze his arms, his legs kick back and forth, in a sort of a reversal of the other figures.

THE ME HALF OF THE EQUATION

A proper Kenner Flash was actually one of the later additions to my early Super Powers figures, which is amusing, because it’s actually Flash’s fault I was introduced to Super Powers in the first place.  When I was first getting into collecting in the ’90s, Flash figures were hard to come by (the Total Justice one had just dried up at retail, and the JLA rerelease wasn’t quite out yet), so my dad bought me one online.  It was the Toy Biz DC Super Heroes one, but had be incorrectly identified as the Super Powers one.  That ultimately led to me stumbling upon the Super Powers Archive and low-key falling in love with the line, but for the first few years, my “Super Powers” Flash was actually the Toy Biz one.  It wasn’t until my dad got me a batch of various figures for Christmas one year that I actually got to upgrade to the one seen in this review.  Despite not being my first Flash, he’s still a very cool Flash, and definitely one of my favorite Flashes, and he really shows that Kenner was very committed to not phoning these figures in.

#2756: Firestorm

FIRESTORM

SUPER POWERS (KENNER)

“Firestorm has the ability to alter the atomic structure of all things. He uses this power to fly, cause nuclear blasts, and transform objects into other things.  Firestorm is not invulnerable. He loses all his powers when he switches to his civilian identities. Firestorm is actually TWO people – teenager Robbie Raymond, and Professor Martin Stein. Firestorm was created when their two bodies were atomically fused during an explosion in a nuclear power plant.”

Super Powers‘ fixation on both Super Friends and the Satellite Era of the Justice League line-up made it a good time to be Firestorm, a member of both teams in at least some capacity.  A relatively new character, being introduced only six years prior to the line’s launch, he nevertheless found himself a home in the line, netting him his first, and for a very long time only, action figure, which I’m going to be taking a look at today!

THE FIGURE ITSELF

Firestorm was included in the 1985 line-up for Kenner’s Super Powers line, during it’s second year at retail.  He was one of the four Justice Leaguers added in the second year, and was definitely the most eclectic choice of that bunch (though, in a year that included Desaad, Mantis, & Steppenwolf, he was certainly far from the most obscure character included).  The figure stands almost 5 inches tall (thanks to that really tall bit of fire hair) and he has 7 points of articulation.  His movement scheme is pretty much the same one that the entire line sported; it’s not bad for the era, and is certainly a step up from where Kenner tended to be.  Firestorm had a totally unique sculpt (which would have seen some re-use had the planned Power Plus subline launched in 1987 as planned), patterned on Jose Garcia-Lopez’s style guide illustration for the character.  He’s based on his original Raymond/Stein fusion design, which was at this point still the only one he had, so I guess it made sense.  It’s a distinctive look, and one that certainly translates nicely into figure form.  The only slightly awkward part, I guess, is the hair, but honestly even that doesn’t look so bad here.  There’s also a really nice flow on the puffy sleeves, which could look way sillier than they ultimately do.  Firestorm’s paint work continued the line’s trend of being bright, clean, and colorful.  He actually had a little more going on than some of the other figures, and in particular they’ve made the hair look pretty good again, even if the design necessitates it being totally opaque.  Firestorm included no accessories, but he did get the requisite super power action feature.  His is a “Power Action Atomic Punch”; squeeze his legs and he moves his arms back and forth.  Wooooooo.

THE ME HALF OF THE EQUATION

Firestorm is another very early addition to my Super Powers collection.  I got him for my eighth birthday, as a gift from my parents.  I remember being rather excited, especially since it was literally the only Firestorm available at the time, and would stay that way for a few years.  I was still catching the occasional Super Friends reruns, and that included a few of his later series appearances, so I definitely liked the character.  This would actually remain the only Firestorm in my collection until the DCUC version was released.  He’s a pretty solid figure.  I mean, so’s the rest of the line, for the most part, but I do like this one quite a lot.

#2724: John Blake

JOHN BLAKE

THE DARK KNIGHT RISES MOVIE MASTERS (MATTEL)

Man, remember when DC movies weren’t totally divisive and the subject of much ire between fandoms?  Me either.  But I do remember Christopher Nolan’s Dark Knight Trilogy, and there are certainly opinions about that one, aren’t there?  Personally, I break from the few agreed upon ideas about the trilogy, namely that I’ve never been that terribly impressed by The Dark Knight (not that I think it’s a *bad* movie by any stretch), and I actually quite like it’s rather divisive follow-up, The Dark Knight Rises.  Amongst the things that I really enjoy in Rises is Joseph Gordon Levitt’s turn as GCPD Detective John Blake, the closest thing this incarnation of the franchise got to a Robin (and as much as I enjoy the film, even I will admit that reveal was a little bit ham-fisted).  Mattel actually went pretty in-depth for their Movie Masters component to the film’s tie-in toys, covering most of the major players, John included.  I’m taking a look at him today.

THE FIGURE ITSELF

John Blake was released in the third round of Mattel’s Dark Knight Rises Movie Masters figures, technically alongside Ra’s Al-Gul, though that implies that the two of them ever shared any shelf space at retail…or made it to retail at all, for that matter…This line was a little bit mismanaged to say the least.  The figure is just shy of 6 inches tall and he has 23 points of articulation.  As a Mattel product, especially from their movie lines, it’s probably not a huge surprise that his articulation doesn’t have the greatest range of motion.  In particular, the ab-crunch and elbows are quite restricted, not that any of that was surprising for this line.  Blake gets two distinct looks for the movie, his standard GCPD officer’s uniform, and the more dressed down attire he gets after being promoted to detective.  At the time, Mattel was doing pretty much everything they could to put as many of these guys as possible on the standard suit body, but despite that opted for Blake in his GCPD attire.  It’s his slightly more distinctive look, and the one used for most of the promotional stuff for the movie, so that made sense.  It also meant he got a surprising amount of new parts, with only the lower half of the figure using the suit body pieces.  The rest was new, and honestly not bad for Mattel’s usual output from this era.  The head’s got one of Mattel’s better likenesses for Movie Masters, and actually kind of looks like JGL.  He’s still perhaps a little on the cartoony side, but it’s pretty close.  His paint work is all pretty basic, but not bad.  It more or less gets the job done.  The hands are painted, rather than molded with makes them a little thick and devoid of detail, but it’s not terrible.  Blake was originally packed with part of the Bat Signal Collect-N-Connect scene, and that was it.  No character specific extras or anything, which feels kind of lazy.

THE ME HALF OF THE EQUATION

I really wanted this figure when it was released, as I’d really enjoyed the character in the film, and I’m just generally a fan of Joseph Gordon Levitt as an actor.  Unfortunately, I never actually saw one at retail, nor did I even really see him on the secondary market, even for inflated pricing.  He was just rather uncommon.  I resigned myself to not have the figure, and kind of forgot about him.  That was until the same collection the got me yesterday’s BAT, also had this guy.  Huzzah, finally a John Blake!  Ultimately, he’s not really much to write home about, but he’s probably one of the best Movie Masters Mattel did during their tenure.

#2721: Hawkman

HAWKMAN

FIRST APPEARANCE (DC DIRECT)

“Archaeologist Carter Hall discovered that he was the reincarnation of ancient Egyptian Prince Khufu in 1940’s Flash Comics #1!Using an experimental antigravity metal, Hall took flight as Hawkman!”

In the Golden Age, comic books were still very much periodicals in the vain of the pulp magazines that inspired them, with multiple features in each book.  For the most part, the earliest appearances of the heavy hitters only got one notable stand out per book; no one’s really talking much about the characters that were backing up Superman and Batman in Action and Detective.  However, there were a few instances, especially as they get into that slightly lower tier selection, where multiple characters might share their first appearance.  For instance, while Jay Garrick’s The Flash headlined the first issue of Flash Comics, also debuting in that same issue was fellow JSA member, Hawkman, who I’m taking a look at today!

THE FIGURE ITSELF

Hawkman was part of the second series of DC Direct’s First Appearance line.  We’d gotten just one Hawkman from DCD previously at this point, and he was specifically the Silver Age version of the character (albeit one that happened to included a second, Golden Age-inspired helmet), as had all prior versions of the character in toy form.  The figure is approximately 6 1/2 inches tall and he has 13 points of articulation.  Like Alan, he got to keep those extra wrist joints that the Series 1 figures had been lacking, plus he had the extra added joints of the wings.  Hawkman’s sculpt was technically all-new to him, though I’ve actually looked at a lot of it previously, when it was re-used for the ReActivated! Hawkman.  Of course, that being a review from my first month of reviewing, I didn’t actually, you know, really review it.  It’s a rather nice sculpt. It’s got nice, balanced proportions, and does a respectable job of capturing Dennis Neville’s illustrations of the character from the interiors.  The head and wings are the notable changes between the two releases of the mold.  This one’s been designed to include a removable helmet, which is quite nicely handled.  Both the helmet and the underlying head work well together, with neither being too oddly scaled.  Additionally, the wings on this version are designed for more easy removal, and to also more resemble the original intent, where they were more of a glider set-up.  As such, they’re a little flatter, lack the more overt feather detailing, and have a connection via pegs, rather than the ball joint set-up of later figures.  It’s not going to be getting many killer poses or anything, but it does mean you can have a much more dressed down Carter Hall.  Following in Flash’s footsteps from the first series, Hawkman is the one figure in his set that doesn’t feature any cloth parts, mostly because, exactly what would you use them for?  He’s not exactly overly clothed.  Hawkman’s paint work is bright, colorful, and clean, and he’s got some nice variation, especially on the yellows and reds, which have two differing sheens, depending on where they are.  Hawkman’s definitely the best accessorized of the line up to this point, with the previously mentioned removable helmet and wings, as well as a dagger, shield, stand, and reprint of his portion of Flash Comics #1.  Compared to the others, his assortment definitely feels more all-inclusive.

THE ME HALF OF THE EQUATION

At this point in my collecting, my dad and I were still kind of sharing a DC Direct collection, so we’d usually split any given assortment of figures.  When Series 2 was released, we got a full set, but Hawkman wasn’t one of the two I got out of that.  I wound up getting one of my own later down the line, under the same circumstances as the Flash figure I looked at earlier this month.  I actually do quite like this figure, even if Hawkman himself has never really been one of my favorites.

#2720: Bat-Tech Batman & The Joker

BAT-TECH BATMAN & THE JOKER

BATMAN: THE CAPED CRUSADER (SPIN MASTER)

So, did you guys here about that exciting new DC-related thing that dropped last week?  It was pretty big.  It had Batman and Joker, and some others as well from what I hear.  Lot of time in the making.  I am, of course, referring to the latest assortment of Spin Master’s Batman: The Caped Crusader, dubbed “Bat-Tech,” which gives us some new, teched-out variants of the main players.  What else could I possibly be talking about?  Amongst these teched-out variants are, unsurprisingly, Batman and Joker, who are sort of headlining this whole thing.  I’ll be taking a look at the two of them today!

THE FIGURES THEMSELVES

Bat-Tech Batman and Joker are both part of fifth series of Spin Master’s The Caped Crusader line, which is the first official assortment of 2021.  The two of them both key into the whole “Bat-Tech” theme of this assortment, and the whole line has been slightly rebranded, with a new packaging set-up.  They’ve kept the same general look and feel, including the blind boxed accessories, but the whole thing is slightly more refined, and just generally different.

There are three different Batmen in the main assortment, but this one’s the one that officially carries the “Bat-Tech” name, and is really the one that most clearly evokes that wacky variant feel.  This particular Batman design doesn’t really have any direct ties to the comics that I know of, but instead does sort of a Tron-esque tech suit thing, which is mostly black, with some bright blue mixed in.  I dig it.  I dig it a lot.  The figure stands about 3 3/4 inches tall and he has 17 points of articulation.  I’ve had some issues with stuck joints on some of these guys previously, but I had no such issues for this guy, which I definitely appreciated.  He’s an all-new sculpt, rather than borrowing from one of the previous Batmen.  He’s slightly armored up, but in a different fashion than the two prior armored Batman designs.  This one’s definitely more streamlined, which fits well with the overall design.  Like the other caped figures in the line so far, Batman’s is cloth.  It seems to be a slightly sturdier material than prior capes, and generally hangs a little better than the slightly more paper-like material from previous releases.  He’s still got the hole in it, to keep with the line’s overall playability set-up.  Batman’s paint work is pretty basic and straight forward, but also his strongest asset.  It’s quite eye catching, and the application is generally pretty clean, without any notable slop or bleed over. Batman’s blind packed accessories consist of a winged back pack, an oversized batarang, and what looks to be a grenade launcher of some sort.  Mine are all in a clear blue; I don’t know if they have varied potential colors like prior releases, but the all blue certainly works for me; it looks kind of like they’re hard light constructs or something.

Joker has been a consistent fixture of the Caped Crusader line so far, turning up in just about every assortment.  It makes sense, him being Joker and all.  Like Batman, he gets wacky-variant-ized here, taking the classic Joker design of earlier figures, and sort of disheveling it a bit.  He’s 3 3/4 inches tall with 17 points of articulation, and like with Batman, I had no issues with stuck joints this time around.  Joker’s sculpt is a mostly new offering, although he does make use of the head from the prior Joker.  It’s sensible from a consistency stand point, so I can’t really knock it.  This Joker sculpt takes the prior, more classic and clean Joker, and sort of makes him look like he’s been in the midst of the action, picking things up as he goes.  He’s ditched his tie, and lost one of his shoes, replacing it with a stray boot.  He’s also added a few straps of pouches, as well as adding his own utility belt.  It’s a cool, sort of wasteland-looking Joker design, and definitely a lot of fun.  His paint work mostly keeps with the classic Joker color scheme, with the added details getting their own paint work…for the most part.  One of the straps goes unpainted, but the others are good to go.  The application gets a little fuzzy on a few of the edges, but generally looks pretty solid.  Joker’s secret weapons are a boxing-glove arm attachment (which is totally getting used with my GL figure), a laughing fish, and a little wind up chattering teeth bomb.  They’re all in a clear green, which makes a nice contrast for the blue with Batman, and I love how they’re all so well tied to the character.

THE ME HALF OF THE EQUATION

Full disclosure: the two figures reviewed here were sent to me in exchange for a review courtesy of Spin Master, in order to help promote their figures in conjunction with the release of Zack Snyder’s Justice League.  Per Spin Master, The Bat-Tech collection features exciting, high-tech styles of figures to collect featuring a variety of 4-inch and 12-inch figures from the Batman universe, and they are available in stores now.

I’ve been supporting Spin Master’s DC stuff pretty much since day 1, and I have definitely been pulling for them to really succeed with this line, because everything I’ve gotten from them has been so fun.  With the Bat-Tech set-up, it really feels like they’re starting to find their footing with the brand, and are making it more their own thing.  Both of these figures are a lot of fun, and give us two pretty solid new designs for characters that we’re undoubtedly going to see crop up again and again.  The new play pattern really works, and I’m definitely going to be snagging other figures from this set as I find them.