#1254: Catwoman

CATWOMAN

BATMAN: LEGACY (MATTEL)

Okay, I’ve really been ragging on Mattel recently.  While they’ve probably earned it, I still like to at least attempt to be even handed with my reviews here.  And, for a while there, Mattel was actually my favorite toy company.    I know, that seems like blasphemy, but when they were really in the swing of things with DC Universe Classics, they were kind of my jam.  As with Toy Biz on Marvel Legends, it’s not a line that’s aged super well, but they were top-notch at the time.  The line was even successful enough to get a few off-shoots, including Batman: Legacy, which gave us a few of the Caped Crusader’s allies and foes, all in that DCUC style.  Today, I’ll be looking at that line’s Catwoman figure.

THE FIGURE ITSELF

Catwoman was released in the third and final series of Batman: Legacy.  While the first two series each offered a Batman and two supporting players, for some reason Series 3 only gave us Selina and 1st Appearance Batman.  Catwoman was officially dubbed a Golden Age figure, and is seen here in what most would consider her “classic” costume.  It was her first official costume (though it showed up seven years after her first appearance), worn until well into the ‘60s, and it even made a brief comeback in the ‘80s, which means it also works for the silver/bronze age incarnation of the character as well.  The point is, it was one of her longer-lived looks, and it was a pretty solid choice.  The figure stands about 6 inches tall and has 23 points of articulation.  Due to the long hair, the cape, and the skirt, her movement’s rather restricted, but you can still manage to get a few decent poses out of her.  Structurally, she’s built on Mattel’s second attempt at the female base body.  It was definitely a marked improvement over their first one (seen on Katma Tui), and is about on par with he base male body.  It looks more or less like an actual human, which I suppose is pretty good.  She got her own unique head, lower arms, and hands, and made use of Donna Troy’s boots.  She also had a new add-on for her cape, and re-used the skirt piece from Raven.  She was just stealing all of the Teen Titans’ stuff.  Which is probably in character, when you get down to it.  Clever move Mattel.  The new pieces all matched up pretty well with the pre-existing parts, which is good, and they add-up to a nice recreation of the classic Catwoman appearance.  The head is one of the stronger ones from this era, although I really do wish she’d gotten maybe a more sly facial expression.  She looks a little bit dead inside as it is.  As far as the paint goes, this figure’s pretty solid.  An argument could probably be made for he being a tad less magenta, but she doesn’t look awful in that respect.  The base application is all pretty cleanly applied, and there’s even some halfway decent accent work on the face and the skirt.  Catwoman’s only extra was a display stand, which was the same one included with all of the Legacy figures.  It had a label with her name on it, which I guess was nice.  The fact that she didn’t include her whip seems a bit silly, since Mattel already had one on hand from the last Catwoman and this one’s right hand is very clearly sculpted to be gripping that piece.  I feel that would have been a more exciting extra than the stand.

THE ME HALF OF THE EQUATION

After skipping the entirety of Series 1, and then grabbing all of the figures in Series 2, I decided to split the difference on Series 3 and just get Catwoman.  Of course, that may have been slightly motivated by the fact that Batman: Legacy Series 3 were the first figures to hit the $20 mark at retail, which killed my buying buzz a bit.  Still, I was pretty pumped when I found this figure on the pegs at my local Target.  She’s not perfect, but I do think she’s faired a bit better over the years than some of her compatriots.  This was kind of the last hurrah for Mattel’s DC stuff when you get down to it, which is sort of sad.

#1251: Kilowog

KILOWOG

GREEN LANTERN: MOVIE (MATTEL)

You know how I rag on Mattel a lot, but sometimes they still do things right, and I can give them props?  This isn’t one of those times.

2011’s Green Lantern isn’t a particularly well-regarded film.  In a lot of ways, I don’t think it deserves a lot of the hate it gets.  It had the misfortune of being released in a summer already pretty jam-packed with super hero movies, three of which hailed from Marvel and were generally above expectations.  Marvel fans wanted another Iron Man (which, in their defense, is what DC was promoting the film as; not their smartest move) and DC fan’s wanted The Dark Knight.  The end result is really more in line with Tim Burton’s Batman movies.  It definitely could have been better, but it was far from awful.  One of the movie’s better aspects was its cast.  The late Michael Clarke Duncan made his second turn in super hero flick (his first being the similarly maligned Daredevil; I ain’t defending that one!), playing the GL drill sergeant Kilowog.  He got a few figures courtesy of Mattel’s tie-in line.  I’ll be looking at the standard version today.

THE FIGURE ITSELF

Kilowog was released in the first series of Green Lantern figures, which hit about a month or so before the movie’s release.  The figure stands about 4 1/2 inches tall and has 8 points of articulation.  The articulation scheme on these figures was really strange; it’s not totally out of the ordinary to see lesser articulated figures in the 3 3/4-inch scale, but these figures randomly had extra shoulder joints, which tend to come after elbows and knees in the articulation hierarchy.  Also, while Hasbro’s started offering more lower POA figures as of late, their competing figures from 2011’s Thor and Captain America lines were fully articulated.  Heck, even Mattel’s own DC Infinite Heroes line was fairly decently articulation.  I’m not really sure why these figures were so out of sync with everything around them.  I’m getting distracted.  Sorry.  Kilowog had a unique sculpt initially, but it would eventually be reused for a number of variants as the line progressed.  It’s a reasonable translation of Kilowog’s movie design.  Of course, the problem with that is that his movie design wasn’t really their strongest.  I mean, it’s nice that he didn’t have the same muscle striation thing that Hal did, but he’s just for of lumpy looking.  Also, they seriously tweaked the shape of his head, which always bugged me; he looks more like Shrek than Kilowog.  Objectively speaking, the head on this figure was definitely the best part.  It’s actually so detailed that it looks rather out of place on the smooth and mostly featureless body.  They almost look like they belong to different figures.  Also, note that once again Mattel has made no attempt to work the articulation into the sculpt.  It’s especially bad at the waist, where there’s really no good reason to have a joint that obvious.  Like many of this line’s figures, Kilowog’s feet are bent back a little too far, which results in a lot of falling on his back.  Getting the two photos for this review was no small feat.  As far as paint, Kilowog was okay, but suffers from a very similar issue as with the sculpt.  The head has some very nice, very subtle work, which makes him look really lifelike.  Then the body seems to just let the paint go where it goes.  One thing that really frustrated me with this whole line was the inconsistency of the greens.  Pretty much ever lantern had their own shade, which was really odd, since that wasn’t true onscreen.  Was it really that hard to pick on pantone number and stick with it?  Each figure in the line included their own construct piece to slip over their ring hand.  Kilowog actually didn’t get a proper construct, but instead got the larger hand adapter piece, which allowed for him (and other larger figures) to make use of the constructs included with smaller figures.

THE ME HALF OF THE EQUATION

I picked up a handful of the GL movie figures when they were first released, during my pre-movie excitement, and Kilowog was one of those figures.  No figure in this line is particularly noteworthy, but Kilowog was probably the best the line had to offer.  He’s got his issues, but he’s also got some saving graces, which is more than can be said about a lot of the line.

Flashback Figure Friday #0008: Robin

Hey, look at that, I missed another Friday.  Last week was pretty jam-packed, and I barely had the time to right Friday’s main review, much less a second feature.  Nevertheless, I apologize to all of you who were expecting one of these last week!

This week’s Flashback Friday Figure Addendum is actually less an addendum, and more me going back and finally writing a proper review for #0166: Robin.  Why?  You’ll see in a second.

Okay guys and gals, hang on tight. The site is about to go off! No, not like “off” off. It’s still gonna be here. It’s going off in a metaphorical sense, because today, we’ll be looking at one of the greatest entries into the world of action figures ever.

This figure hails from the very first Batman line released once Mattel had picked up the DC license. I know I’ve been hard on Mattel in the past, but it’s only because I’ve been trying to hold them to the standards they set for themselves so early into their run. You see, this Batman line was important, but not for the ways you think. Oh, sure the Batmen were cool and all (especially those sweet neon colored gun-toting variants!), but the real star of this line was Robin! So, let’s have a look at the greatest toy to ever grace shelves!

THE FIGURE ITSELF

Robin was the flagship figure of the first series of Batman. He was the real heavy hitter of the wave, there so that Mattel could take chances on the Joker and Martial Arts Batman. He stands about 5 inches tall, and has 10 points of articulation, which may seem like a low number, but they had to take that awesome sculpt into account. Speaking of that awesome sculpt: has Robin ever looked this cool before? I mean, they really out did themselves. I’ve always found that a bad head sculpt can ruin a great figure. In this case, Mattel has wisely chosen to leave off the head so as to avoid any potential issue. This is the first time I’ve ever truly believed that Robin could make people think he’s anyone other than Tim Drake. I mean, Tim Drake has a head and Robin doesn’t. Can’t be the same guy! I’d also love to commend Mattel on the body sculpt, which perfectly captures Robin’s physique. I mean, those muscles are so realistic! And the torso’s straight posture coupled with the relaxed muscles everywhere else? Perfection. I’m heartbroken to say that I lost the accessories included with Robin. He had his ever present Blade-Shield thingy with his logo on it, which was such an important staple of the character at the time. It even launched discs! Who doesn’t need one of those?

THE ME HALF OF THE EQUATION

I knew as soon as I saw the prototype pictures of this figure back in 2003 that it was going to be the figure to own. So, naturally, I spent all my time searching for this figure at every nearby store, day and night. Eventually I found one, and after sucker punching a four year old and his grandmother to get it, finally the figure was in my possession!

Yeah, so this was my first April Fool’s Day post.  It’s almost quaint, isn’t it?  This review was more a joke thing than anything.  Now a days, I’d have written the review both ways, but the figure was quite incomplete at the time.  Since I finally found this guy’s freaking head, I guess I can actually review him now!

The figure, officially titled “Battle Board Robin,” was released in the first series of Mattel’s 2003 Batman line.  Robin stands about 6 inches tall and has 11 points of articulation.  The main hook of this line at the time was that they’d brought in the Four Horsemen (who had just helped Mattel relaunch Masters of the Universe) to sculpt most of the figures, including the Bat-variants.  There was one exception to this in the first series.  Care to guess who it was?  Yep, it was this here Robin figure, which was handled by Mattel’s in-house team.  In their defense, it’s actually a decent enough sculpt.  It doesn’t look quite as good as the  prototype did, but what figure does?  His muscles are sort of impossible, and I’ve always disliked how stiff he was, bit there are some nice things about the sculpt.  The boots in particular look pretty solid.  But how about that head that I finally found after all these years?  Well, full disclosure: the reason it was missing when I found him was because I had fully intended to replace it with another one.  Unfortunately, I wasn’t particularly good at sculpting at 12, so the replacement I made wasn’t much better.  Ultimately, this one’s okay, but not my favorite Robin head.  I think it’s got a lot to do with the hair, which just doesn’t really look like anything Tim ever sported.  Also, still missing from the figure is his cape.  It was just two pieces of fabric glued together, and was too thick and short to actually hang realistically.  It’s kind of exhibit A of why I prefer capes to be sculpted.  In terms of paint, this figure was fairly basic colors.  For some reason the gloves are black.  Don’t know why, never did.  The accents on the muscles and some of the other sculpted work actually weren’t standard to the figure; I added them around the time that I tried replacing the head.  I really wanted to salvage this figure for some reason.  His only accessory was his titular Battle Board, which was really just a disc launcher than he could also stand on.  It was an odd choice.

There’s actually not a particularly exciting figure regarding the acquisition of this figure.  He, Joker, and the basic (Zipline) Batman were all really hard to find when these figures started hitting stores.  I eventually found him at the KB Toys near where my family vacationed (I got him alongside some Star Trek: Nemesis figures.  Oh what a joyous day that was).  He’s not awful, but he’s also not super great.  The saddest thing is that Mattel never actually returned to this design for Robin (apart from an inaccurate repaint of the later DCUC figure), so this is the best there is from them.   

#1243: Mr. Freeze

MR FREEZE

DC COMICS MULTIVERSE (MATTEL)

What am I reviewing today? <checks review docket> Mr. Freeze.  DC Comics Multiverse.  Mattel.  *sigh* Well, I’m sure this’ll be a joyous review.

Okay, so my hate for Mattel is no secret, nor is my general dislike of their current DC line, dubbed DC Comics Multiverse, which, in its small-scale form, never even came close to living up to that name.  Might as well have called it “Batman & Friends: Arkham Style (and also three ‘80s movies that get two figures each).”  Yes, there was more than a small focus on the Arkham games in this line.  And that’s not inherently bad; the Arkham games were a popular series, and a solid source of cool toys; but there’s a whole lot more DC out there, and returning to the days of no one but Batman getting any toys doesn’t exactly thrill me (the larger scale line looks like it’s avoiding this for now, which is good).  Anyway, I don’t hate Batman or his rogue’s gallery, so I’m not completely unwilling to pick up the stray figure here and there.  One of my all time favorite Bat-Villains is Mr. Freeze, who I’ll be looking at today.

THE FIGURE ITSELF

Mr Freeze was released in the very first series of DC Comics Multiverse figures from Mattel.  He’s based on his appearance in Arkham City, the second Arkham game.  It’s not a terrible Freeze design; it feels a little over  complicated for my taste, but it fits alright with the rest of the Arkham game aesthetic, which I guess is really the main point.  The figure stands a little over 4 inches tall and has 17 points of articulation.  The articulation is like a lot of the other figures in this line, where the lower half has reasonable movement, but the upper half is mostly pretty restricted.  Freeze’s shoulder pads in particular limit when can be done with his arms.  Also, the lack of bicep movement is a real killer on Freeze, since it means he cant hold his freeze gun with both hands.  Freeze’s sculpt was all-new to him, and it’s honestly one of the best sculpts this line had to offer.  There are some slight oddities to the proportions, especially when it comes to the placement of the pelvis.  The feet also are a bit clown shoe-y, which looks pretty goofy.  The head and helmet is a pretty solid implementation; his head is connected to the waist joint, which subverts the usual issues with neck movement on Mr. Freeze figures, so that’s something Mattel actually did right.  The paint on Freeze is decent enough.  It’s pretty straight forward work, with solid color work, and no real accent work to speak of.  The application is all pretty clean, and he has some brighter colors that help him stand out from the pack a bit.  Mr. Freeze is packed with his freeze gun, which as I noted above, he can only hold one handed.  It doesn’t look awful that way, so I guess it’s not the end of the world.

THE ME HALF OF THE EQUATION

As with Knightfall Batman and Detective Mode Bane, Mr. Freeze was given to me by Super Awesome Girlfriend, who purchased him for me during one of her stress-buying sprees.  I gotta say, I came into this review kinda down on this figure, but I’ve come out the other side actually kind of liking this guy.  I mean, he’s still far from perfect, but he’s certainly not as bad as the last few Mattel items I’ve looked at.

#1239: Katana

KATANA

DC COMICS MULTIVERSE (MATTEL)

Hey, remember when I was talking about Suicide Squad yesterday?  Well, I’m gonna do some more talking about it today.  If I’m very lucky, this will be my last bit of talking on the Suicide Squad front.  As noted yesterday, one of the biggest flaws with the movie was just how under-utilized anyone not named “Deadshot” or “Harley Quinn” was.  Boomer at least got some characterization (mostly due to Jai Courtney’s scenery chewing performance), but today’s focus, Katana, gets a whole lot of nothing.  No fancy introduction, no particularly good fights, next to no dialogue, and no anything else that would make her even slightly interesting.  Karen Fukuhara really tried to inject something into the character, but there just wasn’t anything there to work with.  Anyway, she got a figure, which I’m looking at today.

THE FIGURE ITSELF

Like yesterday’s Captain Boomerang, Katana was released in the second Suicide Squad-themed assortment of Mattel’s DC Comics Multiverse, which hit well after the movie’s release, thereby guaranteeing that most audiences would have zero interest in the figure.  You know what might have solved this problem?  Shipping all six figures at the same time! (In Mattel’s defense, the most recent series of Multiverse wasn’t split in two, so maybe they’re learning)  The figure stands about 6 1/2 inches tall and has 25 points of articulation.  The ab crunch can move a little bit this time, but not much more than Deadshot’s.  Of course, the elbows and knees are both unable to make it to a full 90 degree angle (really restricting for a sword wielding character).  Also, the ankles on this figure are essentially useless, which makes it very hard to get her to stand.  How do you screw up ankles this badly?  Okay, the movement’s not good, but it’s all for the sake of the sculpt, right? Well, that wasn’t the case with Boomerang, so it’s probably not a shock to find it’s not the case here.  All of the joints stick out like sore thumbs, her torso is flat and thick, her arms are super spindly, the legs and pelvis continue the trend of not really looking like any human ever, and the head doesn’t really resemble Fukuhara at all. Perhaps the worst piece of this already pretty bad sculpt is the sash which holds the sheaths for her swords.  The sash itself is super thick and juts out really far from the figure’s hip, in a way pretty much no real fabric ever would.  The sheaths are separate pieces, and they are actually too small to properly fit in the proper slots, leading them to shift out of place a lot.  This is particularly bad with the smaller front sheath, which tends to naturally fall so it hands straight down, thereby making Katana look like she has a certain appendage that she shouldn’t really have.  It’s really a mess.  Who looked at that and went “yeah, that’s okay?”   As far as the paint goes, Katana’s alright, I guess.  The colors are all pretty basic, but there’s at least some interesting character work on the left leg and the back of her jacket.  She looks way too clean to be from the movie, but she fits with the other figures in that regard.  Katana includes a long blade and a short blade, neither of which she can actually hold properly, as well as the head and pelvis of Killer Croc, the CnC I’ll never be finishing.

THE ME HALF OF THE EQUATION

After determining that Boomerang was only $1, I went back and also grabbed a Katana figure.  Not really sure why her, aside from the whole $1 thing.  I was actually in a bit of a hurry, so these were the only two I grabbed, and by the time I made it back to that particular Walmart, they’d been mostly cleaned out.  Alas, no more crappy $1 action figures for me.  I’m not gonna lie, Katana’s a really rough figure.  I’d have a hard time telling you whether she or Boomerang was the worse figure, just due to the large number of issues associated with both of them.  For $1, I feel like I got what I paid for, but I can’t imagine ever being willing to spend even close to full retail on this thing, even if I *had* liked the movie.

#1238: Boomerang

BOOMERANG

DC COMICS MULTIVERSE (MATTEL)

To quote Jack Sparrow, “There should be a captain in there somewhere.”

So, Suicide Squad was DC’s less sucky live action film from last year.  Of course, when your claim to fame is “not as bad as Dawn of Justice,” you may not be on the strongest footing.  As I noted in my review of Mattel’s version of Deadshot from the film, it did have its moments where it didn’t totally suck, or at least hinted at not sucking as much.  It was kind of like watching a clumsy kid on a bike riding up a ramp; there’s promise, and you hope things end well, but it pretty much always ends with a disappointing crash of reality, and leaves all the participants worse than they were at the start.  With a few exceptions, the movie’s cast really did try their best to salvage the film, putting in the best performances they could of the material they were handed.  Outside of Will Smith (who almost manages to save the movie), the performance I was most impressed by was Jai Courtney’s Captain Boomerang.  After seeing him give a number of rather forgettable turns as generic action heroes, Courtney actually did the good captain some justice.  The fact that he was so underused (especially given Boomer’s long history with the Squad) is one of the film’s greatest failings.  He ended up getting a figure from Mattel, which I’ll be looking at today.

THE FIGURE ITSELF

Boomerang was released in the second assortment of the Suicide Squad sub-set of DC Comics Multiverse, which hit stores late last year, well after anyone was actually interested in Suicide Squad figures.  Good move there Mattel.  The figure stands about 6 1/2 inches tall and has 23 points of articulation….in theory.  As I noted in the Deadshot review, a lot of the joints on this figure are significantly limited in range of motion.  The elbows can at least make it to 90 degrees, which is something.  Of course, on the flipside, there’s the torso crunch; remember how Deadshot’s ab-crunch was essentially useless?  Well, Boomerang goes right past “essentially” and straight to “completely.”  Seriously, the joint cannot move.  At all.  What is even the point of including this joint if it literally provides no extra movement.  All it does is stick out like a sore thumb on the sculpt.  All of the articulation sticks out, as a matter of fact; there doesn’t appear to be even the slightest attempt to work any of the joints into the sculpt organically, resulting in a figure that strangely offers the worst of both worlds in regards to sculpt and movement.  I guess the sculpt has some merit.  The head looks passably like Jai Courtney’s Boomer, albeit one who’s been scrubbed and cleaned within an inch of his life.  He’s also got a rather bland expression, which seems rather out of place. The rest of the body is…well its there.  Most of the details are rather on the soft side, and he looks rather clunky and outdated compared to most modern figures.  The worst offender is the torso/pelvis, which isn’t really shaped like any human ever, much less Boomerang from the movie.  The coat is inaccurate, mostly because it’s just a re-use of the Dark Knight Rises Bane coat.  They aren’t really that close in design, and it also doesn’t fit the new body sculpt, so it just looks awkward and poofy.  Under the coat, there’s a holster piece, which is glued in place.  It looks rather weird and tacked on, and it can’t really hold a boomerang all that well, thanks mostly to the ill-fitting jacket.  The paintwork on Boomerang isn’t the worst work I’ve seen, but it’s not particularly great.  Everything is just solid colors, with no real weathering, which is really essential on a figure like this.  There’s several noticeable occurrences of slop, and overspray on the neckline.  Lots of details, such as the zipper on his shirt and the buttons on his jacket are just left completely unpainted.  And, to top it all off, the silver paint they used is already starting to flake off.  Boomerang comes packed with three of his namesake weapon.  They are each stamped with a large “CHINA” branding, but what else is new.  They don’t really resemble any of the boomerangs he uses in the film, and on top of that he can’t actually *hold* them, thanks to his hands being sculpted into weird, generic grip poses.  If you’re already sculpting him new hands, why not at least make it so he can hold his signature weapon?  Boomerang also includes the other arm of Killer Croc, which he, amusingly, can actually hold pretty well.  Maybe Mattel thought they were actually making a figure of Captain Killer Croc Arm?

THE ME HALF OF THE EQUATION

Ethan, you didn’t like the movie, you don’t like Mattel, and you don’t like DC Comics Multiverse.  Why, dear God why, did you buy this figure?  That’s a good question.  Remember how I got the Son of Batman figure for $5 on clearance?  Well, this guy was sitting next to him on the shelf.  He had no price tag, but I was curious, so I took him to the price scanner, to see if he was also $5.  He wasn’t.  No, he, along with all of the other Suicide Squad figures at my local Walmart, was $1.  And for $1, there are few action figures I’d say no to.  This is an awful figure, make no mistake.  Don’t pay full price, ever.  But if you see one for $1?  Well, okay, he’s still awful, but at least he’s cheap, and therefore a little more worth it.  At least this way my Deadshot figure’s less lonely.

#1236: Aztek

AZTEK

JUSTICE LEAGUE UNLIMITED (MATTEL)

As much as I talk down on Mattel, it should be noted that I still hold some of the stuff they’ve done in pretty high esteem.  In particular, their run on the Justice League Unlimited line, while far from perfect, did get us a whole lot of minor DC characters who would have never seen toys any other way.  Such is the case with Aztek, a character from the ‘90s who never really took off, but has always had a pretty steady fanbase.  He made a few brief appearances in JLU, and it was enough to net him a figure, which I’ll be looking at today!

THE FIGURE ITSELF

Aztek was initially released in the second series of three-packs from Mattel’s Justice League Unlimited line, where he was packed with Superman and Sinestro.  Why those two?  Your guess is as good as mine.  It’s worth noting that the packaging for this set incorrectly listed his name as “Aztec,” which is the name of the civilization, not the character.  Good research there Matty.  Aztek was later released single-carded, and his name was correct there, so I guess they learned.  The figure stands about 4 3/4 inches tall and has the usual 5 points of articulation.  He was built on the medium-sized male body (a retooled Green Lantern mold), with a unique head and arms, as well as the legs of Red Tornado and an add-on for his chest piece.  The new pieces were all pretty solid work.  The head’s sort of stuck looking a bit up all the time, but I suppose there are worse things.  The add-on for the torso lines up surprisingly well with the sculpted shoulder pads of the arms, so that’s actually pretty cool, as are the details on the gauntlets.  The paintwork on Aztek is decent.  It was a bit better when he was still brand new, as he’s plagued by the same issue that so many gold-painted figures from this era tend to be plagued by.  At one point, his shoulders matched with the torso, but no longer.  I’m still iffy on the whole concept of metallic colors on the animated figures at all, but I guess it is what it is.  Aztek included no accessories (unless you count the other two figures in the set), as was the norm with figures in the three-packs.

THE ME HALF OF THE EQUATION

I picked up Aztek (and his pack-mates) back when he was new.  I believe I found him at a Walmart outside of Dewey Beach, while on a brief weekend trip with my family.  I was a pretty big collector of the line at the time, so I was pretty pumped to have found the set in stores, especially after the rarity of most of the first series three-packs.  Ultimately, I don’t know much about Aztek or have a ton of attachment to him, but this figure’s decent enough, and is on par with JLU when it was at its best.

#1232: Son of Batman

SON OF BATMAN

DC COMICS MULTIVERSE (MATTEL)

Two Mattel figures in a row?  Uh oh, this can’t be good.  Nah, it’s okay guys, things aren’t ugly (just wait until next week, though; oh boy).  Today, let’s have another look at Mattel’s DC Comics Multiverse line.  It’s been a real mixed bag, to be sure.  It started more than a little rocky, and has been the subject of a lot of changes, the most prominent of them being a jump from 3 3/4-inch scale to 6-inch.  The 6-inch line spent most of its inaugural year devoted to the lackluster Batman V Superman: Dawn of Justice and Suicide Squad lines, but there were some slightly less sucky items in there.  For me, the best stuff was definitely released in the Dark Knight Returns 30th Anniversary sub-set of the line, which more or less returned back to the DC Universe Classic days.  Today, I’ll be looking at another figure from that set, the Son of Batman!

THE FIGURE ITSELF

The Son of Batman was part of the three-figure Batman: The Dark Knight Returns series of the DC Comics Multiverse line, which was exclusive to Walmart.  For those not familiar with the story, the Son of Batman isn’t one particular character, but rather one member of the larger Sons of Batman gang, which is formed from the remnants of the Mutant Gang after the Mutant Leader is taken out by Batman.  There are quite a few of them, and they don’t have a completely uniform look, but this one more or less checks all the basic boxes, and can suitably pass for just about any of the members.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  While the majority of the Dark Knight Returns figures were built on a variant of the Masters of the Universe Classics body, the S.O.B. (clever, right?) breaks from the back, making use of the medium-sized DCUC body.  Specifically, he uses the body of the Green Lantern Corps boxed set Guy Gardner figure, along with an all-new head and forearms.  While the DCUC bodies were alright for their time, at the time of this figure’s release, the pieces were eight years old, and very much showing their age.  This is most evident in the articulation, which, in addition to not being very well worked into the sculpt, is also not privy to the best range of motion.  The knees can’t quite make a 90 degree angle, and the elbows barely even make it to 45.  This is kind of ridiculous for a collector-aimed figure from 2016.  Also, some parts of the mold, the hands especially, are showing some serious degradation from over-use.  Those things aside, the body is hardly the worst thing ever, and at least he fits in with the older line, I guess.  As for the decision to re-use the Guy Gardner pieces, they work alright I guess, and he does bear a passing resemblance to the basic S.O.B. look.  There are some inaccuracies (the big belt being the most glaring, but the turtleneck is wrong too), but it’s pretty much a certainty that this figure only got made because of the limited number of new pieces required, so it was slightly off or nothing.  The new pieces are pretty basic stuff, but reasonable enough.  They match up with the pre-existing parts, and the head still retains a little of the Miller flair (albeit a more cleaned up version).  As far as paint, the S.O.B. is pretty basic.  Mostly, he’s molded in the appropriate colors, with some very moderate solid color application here and there.  There’s no real accent work to speak of, and the only paint of note is on the eyes and bat tattoo on the face, which is, admittedly pretty sharp work.  The S.O.B. is packed with a rifle and a torch.  They’re decent enough pieces (aside from the giant “CHINA” stamped into the side of each of them; seriously Mattel, you don’t have to label every single piece; we can figure it out on our own), though he can’t actually hold the rifle the right way, since it was outside of the budget to give him new hands, I guess.

THE ME HALF OF THE EQUATION

As I’ve noted in several of the prior anniversary figure reviews, I’m at best a moderate fan of DKR.  So, the Son of Batman wasn’t incredibly high on my list.  On top of that, he was the short pack of the exclusive assortment, and an army builder to boot, so I didn’t exactly have much cause to run into him.  When I moved down to SC, the closest Walmart actually had one, which I picked up and looked at several times, over the course of several months.  Eventually, I found him moved over to the clearance section, with a tag that read $5.00.  For a quarter of the price, I figured he was worth it.  And honestly, yeah, he’s worth it.  Full price?  That’s iffy.  The fact is, this guy’s made from parts that are at least five years out of date, and for the same price, you could get a Marvel Legends or Black Series figure from Hasbro, or one of the Aliens or Predator figures from NECA, and those offer a much better value.  Still, he’s worth what I paid for him, and that’s good enough for me.

#1229: Bane – Detective Mode

BANE – DETECTIVE MODE

DC COMICS MULTIVERSE (MATTEL)

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Hey look, another DC Comics Multiverse figure.  These figures are always sooooooooooo great, right?  While the line switched over to the 6-inch scale last year, there are still quite a few entries from its earlier, 3 3/4-inch scale, based primarily on Arkham Origins and Arkham Knight.  I watched my brother play through Knight, so I’m familiar with that one, but I don’t really know Origins all that well.  Amusingly enough, I actually own more Origins merch than any of the other games.  There were just a lot of toys from that one, I guess.  Anyway, I’ll be looking at one of the smaller Origins figures, Bane.  Of course, it’s not a basic Bane.  No, no, this is a wacky variant Bane.  Let’s do this.

THE FIGURE ITSELF

banedetvis2Detective Mode Bane was released in Mattel’s small-scale DC Comics Multiverse line.  I couldn’t begin to tell you what series.  I didn’t follow the line super closely, and from what I can tell online, no one else did either.  The back of his box shows Arkham Knight, Arkham Origin Joker, and some sort of Batman derivation.  I’m guessing he hit around the time of Arkham Knight’s release?  The figure stands a little over four inches tall and he has 16 points of articulation.  He’s built on the same mold as the standard Arkham Origin Bane figure.  It’s okay, I guess.  Not the worst thing Mattel’s put out.  I guess he sort of looks like Bane from the game.  It’s hardly the most exciting Bane look, and the figure suffers from the same clumsy articulation issues that plagued pretty much this entire line.  The paint’s what makes this figure “unique.”  As his name denotes, he’s based on how Bane looks when he’s viewed by the player using Batman’s Detective Vision in the game.  In the game, this means the foes are seen through an x-ray filter, showing off their skeletons and what not.  For the figure, it means he’s molded in clear blue plastic, with a skeleton pattern hastily painted on the front of the figure.  He ends up looking like one of the Skeleton Men from Scooby Doo, Where Are You?.  I don’t think that was quite what they were going for, but that’s what they got.  An x-ray figure is really the sort of thing you have to fully commit to, not just a quick repaint  (for instance, every “Emperor’s Wrath” Darth Vader has at the very least an actual skull imbedded in the middle of his helmet), so this ends up looking more like a guy wearing goofy makeup than anything else.  Bane included no accessories, because why offer anything new with this figure, right?

THE ME HALF OF THE EQUATION

Like the Knightfall Batman I reviewed two weeks ago, this guy was another figure given to me by my Super Awesome Girlfriend, picked up during one of her stress buys.  The fact that he was a gift from her is probably the best that can be said about him.  I mean, I’ve still owned worse figures, but this one’s not offering a whole lot of positives.  The gimmick is cool in theory, but as usual, Mattel was lazy about it, and that makes him kind of a pointless figure.  I can’t really imagine what the market for this figure is supposed to be.  People who like failed concepts?

#1226: Wonder Woman

WONDER WOMAN

DC SUPER POWERS (KENNER)

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No matter how great they may be, pretty much every DC Comics toyline from now until the end of time will always be measured to the standard set by one of the earliest DC lines out there, Kenner’s DC Super Powers.  There’s something about the line that just made for the perfect mix of fun, character, and faithfulness to the comics.  Sure, not every figure in the line was top-grade, but it gave us some of the greatest plastic versions of all of the mainstay members of the Justice League of America.  Perhaps the one major drawback of the line was its notable lack of female characters.  In a line of 34, only one of them was female (though, designs discovered in 2004 show that there were another two planned, had the line continued).  That figure was Wonder Woman, and it’s the figure I’m looking at today!

THE FIGURE ITSELF

wonderwomansp2Wonder Woman was released in Series 1 of DC Super Powers.  She was based on Wonder Woman’s then-current Bronze Age era look, as seen in the 1982 DC Style Guide.  The figure stands about 4 1/2 inches tall and has 7 points of articulation (although her hair restricts most of the movement on the neck joint).  Super Powers is notable in that every figure in the line had their own unique sculpt (which wouldn’t have been the case had the line continued).  Wonder Woman’s sculpt is pretty good, especially for the time.  She’s not as rail-thin as she tended to be portrayed in the comics and Super Friends, but that’s actually not totally out of place for the line, which gave more realistic proportions to most of the figures.  She’s definitely a good depiction of what someone with Diana’s powers should look like, all things considered.   Her costume captures all of the important elements from the comics and while she’s still sporting heels, they look to be a slightly more sensible design than those seen on a lot of female action figures (and she can actually stand!  Hooray!).  There are some slight issues that crop up due to assembly, with the lines on her thighs being one of the more standout issues.  That being said, they actually don’t look quite as bad in person as they do in the photos; you won’t really notice them.  Diana’s paint work is nice, clean, and bright, all the things it should be.  There’s a bit of slop here and there, particularly around the edges of the white parts of the boots.  That being said, the stars on her shorts are impeccably detailed, and done with an amazing consistency, which you likely wouldn’t see these days.  Wonder Woman was originally packed with her lasso of truth, which was really just a bit of golden thread, and easy to lose, so mine didn’t have it when I got her.  Like every Super Powers figure, Wonder Woman has a special “power” of her own.  Her’s is actually one of the more cleaver ones: when you squeeze her legs, both arms raise and cross in front of her face, replicating her oft used maneuver of deflecting bullets with her bracelets.

THE ME HALF OF THE EQUATION

Wonder Woman comes from right around the mid-point of my Super Powers collecting.  At that point,  it was pretty much an assumed thing that I’d get a pair of Super Powers figures every year for Christmas from my parents.  I’d gotten Green Lantern the year before, so I knew I wanted a Green Arrow to go with him.  As it turns out, the most economical way of getting me GA was to buy me a big lot of figures, which ended up giving my collection quite the jumpstart.  Wonder Woman was amongst those figures, and I have to say, she’s one of those figures that you have to see in person to truly appreciate.  She’s the figure that set the standard for female action figures, and rightfully so.  As someone who started collecting in the ‘90s, a female figure like this was a serious breath of fresh air as a kid, and she remains my favorite Wonder Woman figure to date.