#1323: Talia

TALIA

BATMAN: THE ANIMATED SERIES (HASBRO)

“Talia is the ‘Daughter of the Demon,’ trained by her father Ra’s Al Ghul to reach the height of her mental and physical capabilities.  Quick witted and lethally skilled, she is a faithful soldier in her father’s mission to save the Earth from environmental destruction–even at the cost of all human life!”

A few years after Kenner’s Batman: The Animated Series line had run its course, Hasbro (who had acquired Kenner in the early ’90s, and officially abandoned the Kenner name in 2000) decided to fill in a few of the line’s holes, offering up an all-new line of boxed sets.  These sets offered up a few repaints of old figures, alongside one or two original figures, generally of characters that would have been hard sells on their own.  Today’s subject, Talia, is one of those figures.

THE FIGURE ITSELF

Talia was actually available two different ways.  She was first offered in the “Shadows of Gotham City” set, alongside her father and variants of Batman and Robin.  She was released again not long after as part of the “Girls of Gotham City” set, alongside Batgirl, Poison Ivy, and Catwoman.  My figure comes from the second set, but the two are essentially identical.  The figure stands about 4 1/2 inches tall and she has 4 points of articulation. Her articulation scheme is kind of odd; she has no movement in her legs, which makes getting her to stand a real pain.  Her sculpt was unique to her, and based on her earlier The Animated Series appearance.  It’s not a bad sculpt.  There are a few inaccuracies; the hair shouldn’t really have the curl at the front of her hair, and the boots should have flat soles, not heels.  That being said, those are pretty minor issues, and about on par with the earlier Kenner figures.  In fact, she fits in with those figures pretty seamlessly, which is the most important thing.  As far as paint goes, she’s got some issues.  The basic application is fine, but most of the colors are just flat out wrong.  The biggest one is the jumpsuit; in the show it’s a very, very dark purple.  Here it’s some sort of lavender shade, which removes some of the menace of her design.  It’s also not particularly striking.  There are some additional inaccuracies, such as the black boots instead of the proper grey, and the really pale color that’s been used for the skin tone.  It all adds up to a figure that doesn’t have much in the way of “pop.”  Talia originally included a pair of pistols, which I lost long ago.

THE ME HALF OF THE EQUATION

These sets were mostly given to me as Christmas and birthday presents.  I didn’t get the “Shadows” set for either of those events the year it was released, meaning I missed out on Talia the first time around.  Due to that, the “Girls” set was at the top of my list the next year.  As much as I wanted the Talia figure, I can’t really say she was ever one of my favorites.  The sculpt’s alright, but the articulation is lackluster and the paint is as bland as plain white toast.

#1319: Joker

THE JOKER

DC UNIVERSE CLASSICS

“The Clown Prince of Crime is Batman’s deadliest and most unpredictable foe. Rumored to be a failed stand-up comedian turned petty criminal who fell into a vat of chemical waste while escaping from the scene of a crime – that incident turned his skin white and his hair green. Batman knows the Joker is certifiably insane, which makes the end result of his action  that much more deadly.”

A common complaint of DC Universe Classics was about its over-reliance on oddball, C and D-list characters that most of the general public hadn’t heard of, and the subsequent delaying of heavy hitter characters until too far into the line’s run.  Case in point: the Joker.  Batman’s greatest foe, and we had to wait more than a year to get him (made especially egregious by Harley Quinn’s presence in Series freaking 2).  Obviously, in a line like this, you want to hold some heavy hitters back, but 10 series seems like a bit much.  But, with the line wrapped and gone, at least he got a figure.  I’ll be looking at that figure today.

THE FIGURE ITSELF

Joker was released in Series 10 of DC Universe Classics.  I’ve been reviewing a lot of this particular series lately.  Not for any particular reason, or anything; just luck of the draw I suppose.  As I’ve noted in prior reviews, the series was the line’s second Walmart-exclusive series.  While it was far less scarce than the first, it still seems a little odd that DC’s most recognizable villain was relegated to a store-exclusive release.  There’s a reason this guy has one of the heftier aftermarket prices in the line.  Anyway, the figure stands about 6 1/2 inches tall and he has 23 points of articulation.  Joker is seen here in an appearance that’s about as classic as he can get (specifically, he’s modeled after his Super Powers figure as this was really when the line was leaning hard into the recreation of Super Powers).  He’s built on the body that was introduced with Gentleman Ghost, which was designed with Joker in mind.  In that effect, the cut of the suit matches up pretty well with classic depictions of Joker.  The body showcases a lot of Mattel’s troubles with working articulation into a sculpt naturally.  It’s nowhere near as bad as some of their more recent work, but it’s definitely not the strongest showing from DCUC.  On the plus side, it’s not awful to look at, especially if you chose a decent pose.  He had a unique head and neck, which are definitely the star pieces of this figure.  He also has a tweaked jacket, which removes the cape from Gentleman Ghost and adds a flower to his lapel.  It’s an okay piece, but slightly marred by the weird panel in the back where the cape was originally attached.  Why does Mattel insist on attaching capes with that huge rectangular peg?  I don’t think I’ll ever know.  The paint work on the figure’s actually pretty good.  The colors are nice and bold, and there’s some really well-executed accenting, especially on the hair and the vest.  The pinstripes on the legs could probably stand to be a little straighter, but they look decent enough.  Joker was actually pretty well accessorized.  He includes a joker-head cane, some playing card, a laughing fish, and a large green mallet (deliberately pattered after the one included with the Super Powers figure).  They were all pretty solid extras, among the best in the line.  He also included the right leg of Imperiex, the Series’ CnC.

THE ME HALF OF THE EQUATION

Joker came from the same assortment of trips to Walmart with my Dad that netted me the previously reviewed Beast Boy.  I don’t recall the exact circumstances, but he was definitely a later find, since he was the most sought after initially.  He’s not one of my favorite DCUC figures, but that’s hardly because he’s bad.  He’s actually very well executed, apart from the slightly lackluster handling of the articulation.  For me, he just suffered from being “yet another Joker” in a series full of brand-new characters, but I suppose I’m a bit counter to most fans in that respect.

#1314: Nightwing

NIGHTWING

BATMAN: KNIGHTFALL (DC DIRECT)

“As Batman’s former ward, Nightwing returns to Gotham City to fight crime during the absence of his mentor.”

I’ve touched very briefly on “Knightfall,” the huge cross-over series that introduced Bane, broke Batman’s back, and gave us the new Batman Jean Paul Valley (formerly Azrael).  It’s actually one of the better regarded big cross-over stories of the ‘90s, largely due to DC consciously using common story elements for the time, and addressing some of the issues behind them. The story got some figures as part of the then running Legends of Batman line from Kenner, but no truly devoted line, until 2005, when the story was given a dedicated line of figures, courtesy of DC Direct.  I’ll be looking at one of those figures, Nightwing, today.

THE FIGURE ITSELF

Nightwing was released as one of the five figures in DCD’s Batman: Knightfall series, which, as I noted above, hit comic stores in 2005.  The figure stands 6 3/4 inches tall (he’s from the period where the DCD scale creep was really kicking into overdrive, so he was a good half an inch taller then the two prior Nightwings) and he has 11 points of articulation.  He’s sporting his early ’90s costume, which generally isn’t one of my favorites.  It’s largely to do with the particularly egregious mullet that always accompanied it, but also due to the way he tended to be depicted as super bulky in this outfit.  I really have to commend this figure’s sculpt, because it  makes a lot of those issues less present.  In particular, his build is more svelte and similar to DCD’s prior Nightwings, and they’ve also gone with what’s probably the least dated interpretation of the mullet.  The sculpt isn’t perfect, mind you.  There are some slight oddities to the posing; his feet seem a bit wide spread, and I’m not entirely sure what’s going on with the left hand.  Also, his thighs seem oddly…flat.  Still, it’s remarkably well done, given how badly it could have turned out, depending on the iteration of the source material they followed.  One of the coolest things about this guy is the paint work.  The application is all pretty clean, and the colors just really pop.  I particularly love the metallic blue color that makes up the majority of the bodysuit.  It’s a good base color, and it really helps accentuate the brighter colors that have been placed on top of it.  Nightwing included a little…disc thing?  I guess it’s some sort of throwing weapon or something?  Mine’s missing his, but he could hold it in his right hand.  He also had a circular display stand with the “Knightfall” logo printed on it.

THE ME HALF OF THE EQUATION

I’m hard-pressed to come up with all that much interesting about this guy.  I know I bought him from Cosmic Comix, because that’s where I was getting all of my DC Direct figures at the time, but the exact nature of when or why I got him doesn’t seem to be coming to me.  I know I haven’t traditionally been a fan of this look, but this figure changed my mind on that.  While he’s not my favorite DCD Nightwing, but he’s still a very solid entry.  Also, one of only two figure versions of this particular design, for what it’s worth.

#1309: Beast Boy

BEAST BOY

DC UNIVERSE CLASSICS

“While traveling to Africa with his scientist parents, Garfield Logan fell victim to a deadly virus and was saved via an experimental treatment that tuned his skin and hair green, in addition to granting him the ability to transform into any animal he imagined. After his parents died in a boating accident, Gar was taken in by the Doom Patrol, a team of misfit heroes that helped him to master his powers.”

It’s kind of odd that his bio mentions the Doom Patrol, but not the Teen Titans.  I’m not complaining, just noting that that’s the way they went.  In regards to DC Universe Classics, I’ve looked at Negative Man, Elasti-Girl, and Robotman.  The only Doom Patrol member they released that I haven’t yet looked at is the aforementioned Beast Boy, adopted son of Elasti-Girl (but we don’t seem to talk about that anymore), and, more prominently, member of the New Teen Titans.

THE FIGURE ITSELF

Beast Boy hit in the Walmart-exclusive Series 10 of DC Universe Classics, alongside fellow Doom Patroller Robotman.  The figure stands about 5 1/2 inches tall and has 25 points of articulation.  The sizing on this guy is confusing to say the least.  He’s effectively wearing his costume from the Teen Titans cartoon, which was worked into the comics when Gar rejoined the Doom Patrol after “One Year Later.”  When Gar was wearing this costume in the comics, he was a full-grown adult, but this figure builds him on the small teen male body (introduced on the Series 3 Robin figure), as if he were just the version of BB from the cartoon.  This wouldn’t be a huge issue if the BB-specific parts weren’t clearly meant to be emulating the older Gar from the “One Year Later” storyline, and built with the proportions of an adult.  So, the end result is a Beast Boy that just sort of seems out of scale with just about everything.  I’m fine with Gar being a little smaller than the rest of the Patrol, but a full inch difference seems a little excessive, and he’s actually just flat-out in the wrong scale.  What’s really frustrating is that the actual sculpt really isn’t that bad.  He’s a pretty solid recreation of Gar from this period in the comics, and has a lot of nice little small details, such as the arm hair on his forearms, and even the really sharp work on his shoes.  The hair is a separate piece, which makes its contrast really sharp, and the ears even have the point they gained in later designs.  It’s clear a lot of effort went into this sculpt; he’s simply too small.  The figure’s paint is pretty solid, at least; the colors are a good match for both the comic and the cartoon, and everything is applied pretty cleanly.  There’s not a lot to mess up here, and Mattel succeeded in not messing it up.  Good for them.  Beast Boy included a green falcon (re-used from the MotUC line), meant to emulate his shape-shifting abilities, as well as the right arm of the series’ Collect-N-Connect, Imperiex.  Woo.

THE ME HALF OF THE EQUATION

Beast Boy is one of the earlier figures I got from this series.  Just after it started hitting Walmart, my dad and I had a few trips just checking our local stores, and he was one of the ones we found.  I’ve always liked Beast Boy, and at the time I was super pumped about getting the Doom Patrol as action figures.  I can acknowledge some of this figure’s merit, and I certainly don’t hate him, but he disappoints me greatly.  He’s kind of a perfect example of DCUC in a nutshell; great in theory, and in 95% of the execution, but there was just enough leeway for Mattel to find a way to screw him up.  They were so close, and yet still so far.

#1304: Hal Jordan – Classic

HAL JORDAN — CLASSIC

GREEN LANTERN CORPS (DC DIRECT)

“Armed with the miraculous Power Ring that makes his every thought a reality, Hal Jordan left behind a heroic legacy that will never be forgotten.”

Every so often, I like to remind my faithful readers that I was, at least at one point in time, a really, really big Green Lantern fan.  It’s rare that you get to be a fan of something both before AND after it was cool, you know?  Amongst Green Lantern fans, everyone’s got their personal favorite Lantern, be they human or alien.  A lot of people rag on Hal Jordan, but he’s still my favorite, which is why I own 54 action figures of him.  Today, I’ll be looking at one of my earlier Jordan figures, who hails from DC Direct’s long run of DC figures!

THE FIGURE ITSELF

Classic Hal Jordan was released in the third series of DC Direct’s Green Lantern Corps line, alongside Guy Gardner and…Effigy?  Yeah, okay.  This was the fourth Hal Jordan figure DCD offered, and the first not to just be a straight repaint of the “Hard Traveling Heroes” figure.  The figure stands 6 1/4 inches tall and he has 11 points of articulation. This figure hit just as DCD started experimenting with articulation.  It’s basic, but it works, and doesn’t impede the quality of the sculpt.  Hal sported an all-new sculpt, based on the artwork of Gil Kane, who designed Hal and drew his very first appearance in Showcase #22, as well as handling the art on 69 of the first 75 issues of Hal’s solo title.  Kane had a rather distinctive take on Hal, and I believe this is the only time we’ve gotten a figure based directly on Kane’s work, in general.  The sculpt does a decent enough job of translating Kane’s renditions of Hal into three dimensions; he’s definitely been cleaned up a little bit, but I like to think of this as a “cover” Hal, as opposed to an “interior” Hal.  The body’s a little stiff, but thankfully predates DCD’s move to odd pre-posing, so it’s pretty exceptible.  The head sports some really nice work, and I like that they really nailed the shape of Hal’s hair.  It’s all flippy in the front, just as it should be.  Hal’s paint is pretty decent.  It’s pretty simple, but that’s appropriate for this style of figure.  The application’s all pretty clean, and I particularly like that they got the appropriate version of his insignia, as it was a bit different when Kane was drawing him.  When Kane drew him, Hal was frequently shown with visible pupils, which aren’t seen here.  Admittedly, it’s hard to get the pupils to not look really goofy, and it was about 50/50 as to whether they’d be there or not, so it’s hardly like they’re inaccurate.  Maybe an extra head would have been cool, but that was hardly a common-place idea when this figure was released.  Hal was packed with his lantern-shaped Power Battery, which, like his insignia, replicates the more unique shaping seen in Kane’s illustrations.  Also, here’s a fun fact: Hal was released during the brief period of time that DCD was doing their resealable clamshell packaging idea.  I always really liked it, but I guess it wasn’t cost effective, since it was worked out by the end of 2003.

THE ME HALF OF THE EQUATION

This Hal hit during a time when getting any Green Lantern at all was a pretty big deal, so I was pretty pumped for his release.  He’s I think my second or third proper Hal Jordan GL.  I got him from Phoenix Comics, which was a really neat little comic store that I’m not even sure is still around.  He was still a relatively new figure at the time and they were even selling him for a little below the going rate for DCD figures at the time.  He’s a pretty solid figure, even 14 years after his release, and a really great recreation of the early Hal Jordan appearances.

#1295: Egyptian Catwoman & Batman

EGYPTIAN CATWOMAN & BATMAN

LEGENDS OF BATMAN (KENNER)

In an effort to prevent this site from becoming all Marvel Legends all the time, and risking becoming too monotonous, today I’m going to be looking at a DC-related item.  Just to add a bit of variety.  Now, yesterday, I looked at a caped vigilante of the night with a bit of an Egyptian flair.  Today, I’ll be looking at…a caped vigilante of the night with a bit of an Egyptian flair.  The more things, the more they stay the same, right?  Today’s review takes us once more to Kenner’s Legends of Batman line from the ‘90s.  While prior reviews have focused primarily on the line’s pirate-sub-line, this time we’re looking at another of the goofy reimaginings, with Egyptian Batman and his foe Egyptian Catwoman!

THE FIGURES THEMSELVES

Egyptian Catwoman and Batman were released in 1996 as one of a pair of two-packs in the Legends of Batman line (the other two-pack was the previously reviewed Pirate Two-Face & Pirate Batman).  Like most of the goofy variants from this line, these two were original creations of Kenner, and had no ties to the comics beyond being Batman and Catwoman.

CATWOMAN

Ancient Egypt revered the cat—with the exception of Egyptian Catwoman.  The mightiest woman pharaoh ever to rule, Egyptian Catwoman tainted the royal throne through her misuse of her immense power.  Forcing whole nations into slavery to build her lavish palace, pyramids, and towering monoliths, Egyptian Catwoman was despised and feared throughout the land.  Only her sworn enemy, Egyptian Batman, could stand up to her evil-doings and massive cat-claw battle staff to release her unfortunate subjects from her iron rule.”

Unlike Two-Face, it would seem Egyptian Catwoman is a markedly different character from her main universe character.  With that said, despite what her bio may insist, she doesn’t seem to be all that different from the average Pharaoh, apart from her willingness to fight her own battles.  Guess the cat-claw battle staff helps.  Also, can we address how silly it is that the bio has to call her “Egyptian Catwoman” every time she’s mentioned?  It just sounds kind of silly, especially since those living in ancient Egypt would be very unlikely to throw “Egyptian” in front of their name.  It’d be like me referring to myself as “American Ethan H Wilson” all the time.  Wouldn’t “Pharaoh Catwoman” have been a better choice?  Oh well.  The figure stands about 4 1/2 inches tall and has 6 points of articulation (counting the tail, which turns at its base).  Most of the articulation isn’t of much use, since she’s rather preposed; it’s really only there to let you fine tune things so that she doesn’t fall over so much (whether it actually helps with that issue is debatable).  The sculpt is okay, I guess.  It’s not as good as Pirate Two-Face, but also not as bad as Pirate Batman.  It’s somewhere in between.  The pre-posing is at least a pretty decent pose, which is clearly designed to interact with the Egyptian Batman figure.  In terms of design, she seems to take a good deal of influence from her then current Jim Balent-designed outfit, mostly in terms of color and general layout of the various elements.  There are, of course, the Egyptian-styled elements, which are all pretty decently rendered, if perhaps a bit on the soft side.  The Wolverine claws seem a bit overkill, but there are worse things.  The paint work on Catwoman is acceptable, but far from perfect.  There’s a lot of fuzz around the edges, and the gold paint doesn’t seem to have held up particularly well.  Catwoman includes a headdress (meant to evoke her exposed hair in the comics), as well as the previously mentioned cat-claw battle staff.

BATMAN

“Many years ago, the son of a high-ranking Egyptian official disguised himself as Egyptian Batman and made it his life’s mission to out an end to evil-doers.  He didn’t have to look far for his main target: his own father’s sponsor, Egyptian Catwoman.  Battling the evil, feline pharaoh with only his powerful bat-shield staff and keen intellect as weapons, Egyptian Batman strived to make his homeland a prosperous, peaceful place once again.”

Okay, so here’s my question here: why a bat?  Like, it makes sense for Bruce Wayne, but random Egyptian dude?  Cats work into the whole Egyptian mythology thing, but bats?  I don’t know.  Anyway, the figure stands about 5 inches tall and he has 5 points of articulation.  The articulation works a little better here, since the figure’s a little less preposed, which is a definite plus.  I think Egyptian Batman may well sport my favorite sculpt of the five Legends of Batman figures I’ve looked at so far.  Sure, he’s still got slightly exaggerated proportions and kind of insane muscles, but there’s a sort of balance to it.  I definitely get a Neal Adams sort of vibe from this figure.  The general design is also one of the stronger ones.  It maintains the basics of the classic Batman design, but also perseveres the whole Egyptian aesthetic, in a way that I feel works better than his pack-mate.  I particularly dig the morphing of his traditional bat-ears into more of a jackal sort of design.  It preserves the basic silhouette, but offers something new and different for the figure.  The paint work is pretty straightforward.  It’s mostly pretty clean, and the colors suit the character.  There’s still an issue with the gold paint one this figure, but it seems less present on this guy.  Like Catwoman, Batman includes a headdress, as well as his previously mentioned shield staff, which he has a little trouble holding properly.

THE ME HALF OF THE EQUATION

Like the prior two-pack, I don’t actually remember seeing this set in stores when it was released.  This one I do recall seeing a few times elsewhere over the years, but I just never got around to getting one.  Super Awesome Girlfriend picked this set up for me at the same time as the Pirate set.  I was actually more interested in the pirate set at first (since they go with my other figures), but after opening them both up, this set was actually my favorite of the two, largely due to the pretty awesome Egyptian Batman figure.  If you’re looking for a good jumping on point for this line, you could do a lot worse than this set.

#1277: Pirate Two-Face & Pirate Batman

PIRATE TWO-FACE & PIRATE BATMAN

LEGENDS OF BATMAN (KENNER)

Remember when I reviewed Buccaneer Batman, the inexplicable pirate-themed Batman variant from super wacky ‘90s Legends of Batman line?  Well, he wasn’t the only inexplicable pirate-themed variant in the line.  Not by a long shot!  Today, I’m looking at the *other* pirate-themed Batman from the line, dubbed “Pirate Batman” (real original on that one, guys), alongside one of his pirate-themed foes, Pirate Two-Face (again, great job on the name, guys…).  Let’s have a look!

THE FIGURES THEMSELVES

Pirate Two-Face and Pirate Batman were released in 1996 as one of the two two-packs from Kenner’s Legends of Batman.  These two wrapped up the Pirate subset that was started in Series 3 of the main line.

TWO-FACE

“After a tragic accident left half his body hideously scarred and half his mind horribly insane, the once promising ship’s captain Pirate Two-Face sailed the seven seas as the most ruthless pirate leader in the annals of history.  Upon boarding captured ships laden with treasures, Pirate Two-Face would decide the fate of the crew and passengers with the flip of a coin.  His unpredictability, unchecked greed, and sword fighting skills could be challenged by just one man, Pirate Batman, who he eluded at every port of call.”

So, in this pirate scenario, Two-Face is more or less unchanged, it seems.  Mostly, they just threw the word “pirate” in there a lot.  Fair enough.  It’s worth noting that this was Two-Face’s only figure in this line; Joker, Catwoman, and Riddler all had standard comic figures, but Harvey was stuck as a pirate all the time.  I mean, at least he got a figure at all, right?  The figure stands about 5 inches tall and he has 7 points of articulation.  Pirate Two-Face was a unique sculpt, and it’s actually a pretty solid one.  His design plays up the “good vs evil” dichotomy, but in true pirate style.  Rather than his usual suit, Pirate Two-Face is half naval officer, half dastardly pirate captain.  His naval officer side is clean and pressed while the pirate side is disheveled and wrinkled like crazy.  His collar on the pirate side is even slightly popped, before settling back down on the “good” side.  The pirate side gets the usual facial scarring (which is surprisingly gruesome for a kid’s toyline), and he also seems to have lost an arm and a leg along the way, replacing them with a peg-leg and some sort of swiss army knife-sword-hook combo replacing them.  As a whole, he really sells the pirate angle pretty well, while still sticking close to the Two-Face side of things as well.  For paint, Pirate Two-Face is generally pretty good for the time; his colors are obviously split down the middle, with blue on the right and red on the left.  The changeover works pretty well, though there’s a bit of slop right on the line, where some of the primer coat under the red shows through.  Most annoyingly, the paint for his belt doesn’t continue all the way around, so it’s just flat blue and red back there.  It looks kind of sloppy.  Pirate Two-Face included no accessories, which is slightly odd, since his hand seems to be begging for something to hold.  He does have a “sword-fighting action”; when you turn the wheel in his back, his sword hand spins.  Woooooooooo!

BATMAN

“Taking it upon himself to make the world’s waterways safe from marauding bands and looters, Pirate Batman relentlessly scoured the seas in pursuit of the most villainous of them all—Pirate Two-Face.  Armed with a razor sharp sword and dagger, Pirate Batman was renowned for his extraordinary dueling ability and courage in the face of danger.  He ceaselessly hunted his evil foe with the split-personality, hoping to rid the seas of his maniacal menace once and for all!”

There was already a Buccaneer Batman in Series 3 of Legends of Batman, but I guess Kenner felt a second one was needed to be made.  The bios for the two indicate they actually might be two different people, which is a somewhat interesting idea.  The figure stands about 4 1/2 inches tall and has 6 points of articulation.  Of course, one of those points is on his right shoulder, which does jack-all in terms of posing, thanks to the outstretched arm.  The figure is actually a complete re-hash of Series 1’s Power Guardian Batman.  Admittedly, the Zorro stylings of that figure lend themselves to a pirate-theme as well, so it’s not a terrible re-use in theory.  Unfortunately, it wasn’t one of the stronger sculpts when it was new, and two years later, it felt even more out of place with the rest of the line, especially the pirate subset it belonged to.  He’s more pre-posed than even the worst of the Total Justice figures, in this really deep lunge.  Remember when I said Buccaneer Batman had the widest stance I’d seen?  Well, this guy’s topped him on that, which has the added bonus of making him virtually impossible to keep standing.  Also, I’m not really sure what’s going on with the left arm; it’s just at an odd angle, and the hand’s doing…something.  Not really sure what.  And it’s at least half an inch too long and isn’t attached to the shoulder in a natural way at all.  In general, the proportions are just super wacky on this guy.  The cape is a removable piece, and while it looks okay, it never really seems to sit right and it falls off a lot.  Pirate Batman’s paint is decent enough.  His scheme is actually somewhat reminiscent of the “Gotham By Gaslight” design, albeit slightly bluer.  I personally find this design to be a bit more exciting than the Power Guardian look, so I guess that’s a plus.  The figure is packed with the sword and dagger mentioned in the bio (they’re the same pieces included with the PG version).  He’s also got his own sword-fighting action, which works fairly similarly to Pirate Two-Face’s.  Honestly, it’s probably the best thing about the figure.

THE ME HALF OF THE EQUATION

I don’t actually recall seeing this set when it was new.  It wasn’t until years later that I even knew that it existed.  When I dug out my Buccaneer Batman to write his review, my interest in completing the set was piqued.  A few months back, while picking up Super Awesome Girlfriend’s comics, I noted that the store had this set in stock.  Super Awesome Girlfriend, being who she is, insisted on getting them for me.  Pirate Two-Face is pretty cool.  Goofy, but cool.  Pirate Batman is…well, he’s the other figure in the set.  And that’s about it for him.  He just feels really tacked on, and almost as if he’s from another line entirely.  Still, the set’s more than worth it for Two-Face!

#1273: Green Lantern

GREEN LANTERN

SUPER FRIENDS (FIGURES TOY COMPANY)

Okay, I just had eight solid days of Marvel, how about something else?  It seems only fair to give DC a shot at a review, right?  DC doesn’t really show up here as often as Marvel.  It’s not that I don’t like DC; in fact, I used to be more of a DC guy than a Marvel guy, largely due to DC’s far superior animation presence.  Back in the day, my very favorite super hero was Green Lantern—Hal Jordan, specifically.  And, if I wanted to see him in animation, my only real option was Challenge of the Superfriends.  Not exactly high art, but it still influenced everything that came after (and I’ll take it over the DCEU any day).  While Super Friends got no direct tie-in toys when the show was still on the air, the old Mego figures were a pretty good substitute.  More recently, someone had the absolutely brilliant idea of tying those two styles together officially, offering some of the show’s characters that never got official Mego figures.  A few months ago, I looked at show-original characters the Wonder Twins, and today I’ll be looking at my main man Hal today!

THE FIGURE ITSELF

Green Lantern was released in Series 4 of Figures Toy Company’s Super Friends line, alongside the Super Friends versions of Cheetah, Bizarro, and Toyman.  As with the previously reviewed Wonder Twins, Hal is a merging of his Super Friends design and the ‘70s Mego aesthetic.  The figure stands about 8 inches tall and he has 14 points of articulation.  He’s built on the Type 2 male body, with modified arms to allow for the attachment of gloved hands.  The quality of this body is more or less the same as Zan’s, but with less issues on the shoulder movement, which is a plus.  Hal makes use of a unique head and hands.  The head isn’t quite as accurate as the ones on Zan and Jayna, but it’s still pretty good.  The face is actually pretty accurate; it’s mostly the hair that throws it off.  It seems a little too close to the head; Super Friends Hal’s hair was pretty bouncy.  That being said, it fits in quite nicely with the old Mego stuff, which is really the point.  The hands are very similar to the ones seen on Zan, albeit with the gestures swapped.  They’re not technically the right style of gloves, but they’re close enough to work.  And, they’re very nicely sculpted, and that’s the important thing.  They also stay on better than Zan’s did, a definite plus.  Hal’s costume is made up of a cloth jumpsuit and a pair of rubber boots.  The tailoring on the costume is quite nice, and the velcro is a lot better than it usually is at this scale.  The boots are a little clunky, but not horribly so; it’s mostly just at the tops.   The figure’s got some paintwork on the head, which is pretty decent overall.  There’s a bit of slight bleed over, especially on the edges of the mask, however it’s mostly pretty minor.  Also, it’s not exclusively paint, but the color scheme on this figure is a really good match for Hal’s colors on the show; one of the problems with DC Direct’s (otherwise pretty cool) Super Friends figures was that they largely just painted the figures like their normal comics counterparts.  FTC has given Hal the proper slightly greyed-out green he always had on the show.

THE ME HALF OF THE EQUATION

As a kid, I used to play with my Dad’s old Mego figures when I would spend the day at my grandparents’ house.  It gave me an appreciation of the style that most collectors my age wouldn’t have.  However, the one big hole in the collection for me (and every other DC fan) was Green Lantern.  Back before the whole return of Mego craze, I actually assembled my own custom GL Mego using report parts.  I also picked up Mattel’s Retro Action figure when he was released.  I like both of them, but they’re sort of their own thing, removed from the actual Megos.  My parents picked this guy up for me from Midtown Comics while they were there for a trip a couple of months ago.  He feels a lot more like an authentic Mego than the prior figures, which I really dig.  He’s definitely aimed at a very particular demographic, but if that’s you, this is a pretty nifty figure!

#1258: Robotman

ROBOTMAN

DC UNIVERSE CLASSICS (MATTEL)

Wasn’t I just talking about DC Universe Classics a few days ago?  Okay, technically it was only in passing, since Catwoman was actually from one of the spin-off lines.  The main line is particularly noteworthy due to just how deep into the DC Universe it went (something that may have contributed to its downfall in the end, unfortunately).  One of my personal favorite subsets from the line was the Doom Patrol, who are one of my favorite DC teams.  I’ve looked at Negative Man and Elasti-Girl, but now it’s time for me to take a look at the team’s final founding (and most consistently present) member, Cliff Steele, better known as Robotman!

THE FIGURE ITSELF

Robotman was released in Series 10 of DC Universe Classics, which was the second Walmart-exclusive series in the line.  He was the first member of the Doom Patrol to be released, which was rather sensible, as he’s probably the most popular of the main three.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  There are a few different Robotman looks to choose from, but Mattel went for his classic ‘60s design.  It’s definitely a wise choice; it’s easily his best design, and it’s one he’s returned to a number of times over the years.  Cliff is built on the medium male body, with his own unique head, hands, and upper torso.  The new pieces all fit pretty seamlessly with the pre-existing stuff, and it all does a really great job of capturing Cliff’s retro-sci-fi design.  The head is a pretty decent piece; it’s not quite as streamlined as Cliff frequently was in his classic appearances, but it’s a pretty close match.  That slightly less streamlined appearance is also there due to the removable scalp, which allows us a view at Cliff’s brain.  It’s a pretty fun little touch, which takes this figure from average to awesome.  The upper those isn’t too far removed from the basic piece, but adds a few of Cliff’s extra robotic bits, as well as the video monitor that allowed the Chief to keep in contact with the team when they were on missions.  Also, since the upper torso includes the ridges above each shoulder, some of the shoulder’s size is masked, thus remedying what I find to be the weakest aspect of the basic DCUC body.  Cliff’s paintwork is some of the cleanest DCUC had to offer.  In the comics, he was always just orange, but here he’s more of a copper sort of color, which looks really slick in person.  The black shorts preserve his robot modesty (and also break up the colors a little bit), and there’s some really sharp detailing on the monitor.  The straps for the monitor are a little rough around the edges, but not horribly so.  Robotman’s only extra was the torso of the series Collect-N-Connect figure Imperiex.  It would have been kind of cool to maybe get an extra robotic Chief head from when he replaced Cliff on one of the missions, since poor Niles was never going to get his own figure.  But, that’s honestly pretty issue-specific, and probably a bit much for a character that was already lucky just to be getting a figure at all.

THE ME HALF OF THE EQUATION

I found most of Series 10 at retail when it was released, but I never had any luck with Robotman.  It was made worse by the fact that I really needed to find a pair of them, since my Dad’s a huge Doom Patrol fan too.  Fortunately, my good friends at All Time Toys came through for me, and I was able to find two Cliff figures for a reasonable price.  Robotman is a great example of the sort of awesome stuff this line could do when they actually put in the effort.  He’s a lower tier character with exceptional execution, and just a really fun figure all around.  As much as I rag on Mattel, this guy is really one of my favorites, and the whole Doom Patrol set is just really fantastic.

Flashback Friday Figure Addendum #0009: Power Armor Batman

Hey guys!  It’s Friday, and you know what that means!  It’s time for another Flashback Friday Figure Addendum!  Today, I set my sites back on DC, specially Power Armor Batman from Kenner’s Batman Beyond tie-in line!

In the 90s, the DC Animated Universe was in its prime. Kenner held the license for the toys, and they were doing some pretty great stuff too. Batman: The Animated Series got a great line, with the majority of the characters seeing release. Sure, it wasn’t all winners, but it was a decent line.  Superman: The Animated Series came along, and while Kenner didn’t quite have the nice selection that B:TAS had gotten, most of the key characters had been released in their basic looks. And then, there was Batman Beyond. Oh, boy was there Batman Beyond. The show was great, but the toyline released along with it was… strange to say the least. For starters, they never actually released a proper normal Batman, and the supporting cast and villains were pretty much non-existent. They weren’t bad toys per say, but they didn’t do the cartoon justice. Case in point, today I’ll be looking at the line’s release of BB’s alter ego, Terry McGuinness, wearing that red and gray power armor he was so known to wear…

THE FIGURE ITSELF

Okay, officially, this wasn’t a Terry McGuinness figure. He was actually labeled “Power Armor Batman” on the box. Let’s be real here: people didn’t buy this figure because it was “Power Armor Batman,” they wanted the Terry McGuinness head. Anyway, the figure was released in one of the later assortments of the first series of Kenner’s Batman Beyond line. The figure stands a little over 5 inches tall and features 5 points of articulation. Kenner were big fans of the 5 and 5 set-up. From a purely technical standpoint, the sculpted work on the figure is pretty top notch. The circuits in his underlying suit look great, and the head is the spitting image of Terry’s appearance on the show. Stylistically, the figure’s body sculpt is completely wrong for the designs of the show, but it was in keeping with the rest of the line, so at least Kenner was consistent. The paint work is passable, with no real slop or bleed over (though mine has suffered some minor wear). For some reason, they’ve gone with a bright red and gray color scheme. Terry’s Batsuit on the show had red circuitry, so I suppose that’s what they were going for, but the light gray armor is just plain weird. The figure was accessorized with several snap-on armor pieces, a removable helmet, and a robotic bird. It’s red, green and yellow, so maybe they were going for a Robin thing? Yep, according to the package, it’s a strike R.O.B.I.N. Okay then.

THE ME HALF OF THE EQUATION

Odd variants aside, I was very excited for the Batman Beyond line at the time of its release. I actually recall seeing this figure at the store several months before I actually got one. I saw the figure on a trip to the store with my parents, who told me I’d have to get it some other time. Little did they know that it would end up being one of the harder to find figures in the line. So, months went by, and I just assumed I’d missed my chance at the figure. Then, on another routine trip to the store, I wandered to the toy aisle, where I found this figure, as well as Blight. My parents were more than happy to get them for me this time around. As strange as this line was, I still have a major soft spot for those two figures in particular. Plus, they actually are pretty good toys!

This review was after I’d passed 200, so  for all intents and purposes it’s effectively a modern review.  It remains the only figure I’ve looked at from this line, a whole 1000 reviews later, which means I’ve yet to get a chance to really touch on how odd this toyline was.  I mean, this guy was actually one of the more faithful figures, and he’s still really off.  Maybe Kenner was wanting to keep these figures consistent with Total Justice and JLA?  It’s odd, because they were still running the TNBA line at this point, so you’d think they’d have wanted the two lines to be compatible, right?  I don’t know.

During The Find, I uncovered that damned R.O.B.I.N. sidekick animal thing.  It makes about as much sense as the rest of the line, I suppose.  I also found one piece of the clip-on armor, but sadly the rest of it’s still missing.  Maybe it’ll turn up one day!  At least it was the other arm piece, so he looks a little more symmetrical now.

Oh, and there’s another piece of the Me Half of the Equation that I left out initially.  I noted that I found Blight at the same time as this figure, after looking for both of them for several months?  Well, I actually found Blight first, and eagerly ran back to my parents with him in tow.  When I showed him to them, they, in their wisdom that is far beyond mine, suggested that this guy might be there too.  So, I went back to the aisle, and, sure enough, someone had cleverly hidden him behind the other, goofier Batman variants.  This figure still makes me pretty happy, truth be told, as goofy as he may be!