#3859: Superman – The Silver Age

SUPERMAN — THE SILVER AGE

DC MULTIVERSE (McFARLANE)

As we head into a year that will headline the latest Superman movie, we’re really seeing a turnaround on Superman related product.  After several years of some lackluster offerings, it’s kind of nice to see the new direction.  McFarlane’s run with the DC license started off with a heavy bat-focus, but in its final year, the company is really taking some steps to do some more interesting and exciting things for people who like the non-Bat side of the DC Universe.  We’ve been slowly getting some proper classic variants on the heavy hitters, and really the last hold out on that was the Man of Steel himself!

THE FIGURE ITSELF

Superman — The Silver Age is part of the fourth “Digital” assortment of DC Multiverse figures, alongside Dr. Fate and Two-Face.  Officially, these are all under the “DC Direct” branding, but they’re clearly the same line as what’s coming directly from McFarlane.  So, one thing of note, if I can be a little pedantic for a moment: this figure is billed “The Silver Age,” when in fact he’s clearly meant to based on the artwork of Jose Garcia-Lopez.  That would *actually* make him a Bronze Age Superman, not Silver Age.  I won’t complain about getting a solid classic Superman either way, and in fact I *prefer* a Bronze Age Superman, but you know, call it what it is, right?  Okay, moving on.  The figure stands 7 1/2 inches tall and he has 37 points of articulation.  This Superman is another use of the Earth 2 Superman mold from the Crisis set, which has become McFarlane’s new standard for the Man of Steel.  It’s not hard to understand why; it’s a really solid, balanced, and clean Superman mold, and it’s by far the best version they’ve offered up during their run with the license.  This figure sports a new head sculpt, directly based on Garcia-Lopez’s drawings of the character.  It’s quite a strong sculpt.  Previous sculpts based on specific artists have struggled to really capture the feel, instead kind of forcing a bit of a “Todd” style on them, but this one is just pretty straight Garcia-Lopez, and it works really well, and also fits well on the base body.  The color work is quite bright, as it should be, and the paint work, which is mostly confined to the head and torso, is pretty sharp.  I especially like the slight accenting on the hair; it feels very true to this particular take on the character.  Superman is packed with two sets of hands, in fists and flat (same as the others on this base body), and a display stand.

THE ME HALF OF THE EQUATION

Look, this many McFarlane Superman reviews in, you guys have to get the general gist of where this one is going, right?  When McFarlane started with the license, and they put out that first Action Comics #1000 Superman, and it was just mediocre at best, I sort of wrote it off that we weren’t going to get a good Superman, and that was true for a bit.  But then, all of the sudden, they just kept getting better.  And now I own four of them, and they’re all great.  This one in particular does feel really definitive, though.  Like, I just look at it and think “yeah, that’s just Superman, as he’s meant to be.”  Which is one heck of a recovery from a company that started with the Superman that McFarlane did.  Crazy to see them get it so together *right* before they lose the license, but if nothing else, they gave us this genuinely fantastic Superman figure.

#3855: The Demon

THE DEMON

OTHER WORLDS (DC DIRECT)

If you look closely, dear readers, you may detect, a preference on Tuesdays for DC Direct.  In particular, characters on the supernatural side, who’s offerings in the company’s early days were indeed quite wide.  Etrigan the Demon was introduced in 1972, by Jack Kirby, who wrote him, as well as drew.  Others have since followed on Kirby’s work, and crafted a character full of quirk.  One particular quirk he keeps almost all of the time, is a propensity to speak his words in rhyme.  I’ll be doing the same for this review, because I suppose I’m rather quirky, too.

THE FIGURE ITSELF

The Demon, who here’s not called Etrigan, completes the Other Worlds set that Hal Spectre began.  He’s the last in the series, following the last two, and this is where he made his figure debut.  The figure possesses just over 5 inches in height, because his sculpted hunch brings his total down a might.  He moves in 11 different places, but that movement’s restricted in most of those cases.  His sculpt’s quite pre-posed, but don’t be a grouch, it’s so he can have his signature crouch.  It’s true indeed, I have to be fair, that it gives the character a dynamic flair.  The joints are unfortunately quite prone to breaking, something that sucks, there’s no mistaking.  On mine, in particular, I’ve to to make do, with loosing both knees and an elbow too.  They do at least hold in place tight, so that the figure can still look alright.  The sculpt is unique, and quite impressive, it’s remarkable how they’ve made it so expressive.  It’s quite fun and to the character true, so it seems they really knew what to do.  The cloth cape is something I really enjoy, as that’s something that can be iffy on a toy.  Thankfully the material is quite thick, making its choice a solid pick.  Speaking of thick, it also describes the paint, and these days, I suppose it’s a little quaint.  The colors work well, at the very least, making him a quite bold little beast.  The application is also fairly clean, so at this time I don’t have to be mean.  The Demon doesn’t get to accessorize, which owes to his bulkier build, I’d theorize.

THE ME HALF OF THE EQUATION

To my collection, the Demon I did add, with the assistance of my supportive dad.  He wasn’t in any way the only one, as I got him with Hal back in 2001 (I should specify I mean the one that was Spectre, not the one from the movie with Kubrick as director).  Demon had just appeared on the Batman show, which had made him a character of whom I’d know.  The timing was good for him getting this toy, and it was certainly one that a young me did enjoy.  Other Etrigans have been released since, ranging best to worst, but none have displaced this one that’s the first.

#3851: Deadman

DEADMAN

OTHER WORLDS (DC DIRECT)

The early days of DC Direct provided focus on some up to then overlooked characters, all held together by some pretty nifty themes.  There was a particular focus on the supernatural side of things in those early years, which featured the first chance at action figure coverage for Boston Brand, better known as Deadman!  So, let’s look at that very first Deadman figure today, shall we?

THE FIGURE ITSELF

Deadman is the second figure in DC Direct’s Other Worlds series, released in June 2001.  Where Hal Jordan as the Spectre was a very recent addition in the comics at the time, Deadman was actually the oldest of the three characters featured in the line-up.  The figure stands just under 7 inches tall and he has 15 points of articulation.  Deadman is notably on the larger side for the character, given DCD’s relative scaling at the time.  He, coupled with the Martian Manhunter released right around the same time, shows the beginnings of the size creep that would plague DCD to the very end.  The plus side is, I guess, that he fits in well with later figures?  His sculpt is rather on the stylized side of things, with a fair bit of pre-posing.  He does get a decent amount of posability, though, especially for the era of figure from DCD.  Of course, said joints are quite prone to breakage, as is very much true to this era of DCD.  On my figure, his right shoulder’s actually split, so there’s that.  The paint work on Deadman’s basic, but generally works.  Like Spectre, he’s glow-in-the-dark, but *unlike* Hal, he’s painted with glow-in-the-dark paint.  It’s a little closer to actual white when not glowing, and it holds a glow better, which is nice.  It is, however, more prone to scratching and scuffing, which can be a bit frustrating.

THE ME HALF OF THE EQUATION

Deadman’s the only one of these I didn’t get at release, largely because my Dad got that one, and we only got the one set.  The one seen here, I got later, actually courtesy of All Time Toys, almost a decade before my sponsorship, when they were still at their very first location.  He’s actually a pretty good start for the character, and I’d hasten to say that I don’t really think the classic Deadman design’s been done better justice than this one.

#3847: Spectre – Hal Jordan

SPECTRE — HAL JORDAN

OTHER WORLDS (DC DIRECT)

As I anxiously await having more Super Powers to review, I’m going to be getting my DC fix by taking a dive into my back catalogue of DC figures from years gone by.  In the late ’90s/early ’00s, DC Direct started making a splash in the DC toy world by offering up figures of the non-Batman and Superman denizens of the DC universe, especially giving focus to the weirder element of things.  In 1999, after a redemptive death as Parallax, Hal Jordan was chosen as the new host for The Spectre, DC’s spirit of vengeance.  For about 6 years, that was Hal’s main bit, and during that period, he managed to get an action figure of him in the role, courtesy of those oddballs over at DC!

THE FIGURE ITSELF

Spectre — Hal Jordan was released in DC Direct’s Other Worlds line-up, which hit in June of 2001.  A roughly year and a half turnaround time was actually quite quick for such a line, so that was quite a cool bit for Hal.  This was Hal’s second figure under DCD, following up on his Hard Traveling Heroes release from the year prior.  It is, to date, the only figure of Hal from his time as the Spectre.  The figure stands just under 6 1/2 inches tall and he has 9 points of articulation.  Hal’s presence in this set owes to two things: firstly, the Jim Corrigan version of Spectre had been released the year prior, so they needed a different one for this spirit-based line-up, and secondly they needed a parts re-use heavy figure to offset costs.  As such, he’s an almost complete re-use of the Hard Traveling Heroes Hal.  Given that Hal’s Spectre design intentionally referenced his GL design, it’s far from the worst choice.  It helps that it’s just a pretty strong sculpt in the first place, and really holds up as one of DCD’s best from their early days.  It’s not terribly posable, I suppose (the v-hips in particular are tricky to work with), but it’s got a good balance to the proportions and there’s a cool Neal Adams vibe to it that’s just always super cool.  The only new sculpted part is the left lower arm, which is now an open gesture, rather than a grip.  What’s interesting is that they chose to replace his left hand, not his right, meaning the figure still has a sculpted right on his right hand, which is kind of funny.  It’s all topped off with a cloth cloak piece, which is a really nice piece, with an inner lining, and a wire on the edge for posing.  Hal’s color work is generally basic, but by far the coolest thing about it is the glow-in-the-dark plastic used for the bulk of it.  I’m a real sucker for glow-in-the-dark stuff.

THE ME HALF OF THE EQUATION

The Hasbro 9-inch Hal was my first Hal Jordan figure in general, but this one was my first Hal in a more conventional scale.  My dad had a friend who worked at Diamond, and he would get us DC Direct figures, and my dad made sure he ordered me this one.  Even though he wasn’t a GL, this guy got a ton of play time as my primary Hal Jordan.  The fact that he has a generally green palette allowed me to fudge things a bit as to which identity he was using.  I remember in particular him accompanying me to our attempt to go see the Fourth of July fireworks in 2001, which got rained out, and holding him up to the window as we passed road lights trying to get his glow feature to charge.  He remains one of my favorites to this day.  Looking back on him, I’m still impressed by just how good a sculpt he’s got, and it’s neat that we got this look at all, given how scarce it’s become overall.

#3843: Green Lantern

GREEN LANTERN

DC UNIVERSE CLASSICS (MATTEL)

For the first time since the middle of February, I don’t have a Super Powers figure set for review today.  I know, I’m sad too.  Alas.  Back in January, I had a pretty solid run of DC Universe Classics reviews, with a pretty good focus in particular on the many Hal Jordan Green Lantern variants Mattel did during the line’s run.  I had one that was *not* featured in January, for rather a good reason: I didn’t own in.  But, well, as the photo above this intro may have clued you in, that’s changed in the months since then.  It was inevitable, I feel.  Anyway, here’s another Hal Jordan Green Lantern.

THE FIGURE ITSELF

Green Lantern was added to Mattel’s DC Universe Classics line in 2010, as part of a larger Toys R Us-exclusive line of repaints.  He was the second of four figures offered quarterly throughout the year, following Batman, and preceding Flash and Nightwing.  This figure was also functionally re-released the following year as part of a DC Universe vs Masters of the Universe Classics two-pack with Zodac, with only the included accessory changing.  The figure stands 6 1/2 inches tall and he has 23 points of articulation.  He uses the same assembly as all the other GL Hals from the line, so medium body, standard Hal head sculpt, and the right hand with the ring on it.  It’s a sculpt I continue to like, but I will say that, as nice as the head is, it’s maybe not quite on the mark for a more modern Hal, which is what this one’s aiming for.  Still, it’s not bad by any stretch of the imagination.  That said, there’s some issues with some of the green plastics from around this time getting brittle, and that happened with mine, resulting in a small chunk of his neck breaking off.  The joint still works and it’s not super visible, but it’s annoying.  Hal’s paint work is the main change-up.  He’s using a similar approach to the one from the 2-pack, with a glossy, metallic finish for his suit.  However, instead of a Super Friends inspiration, Hal’s using his post-Rebirth costume.  So, he loses the “trunks” element of the costume, as well as the other figure’s visible pupils.  I still really like the overall look of the color scheme, but I’d be lying if I said the classic design didn’t still land a bit better for me.  But, at least this one gives other people who didn’t like the last one’s “creepy eyes” a version of the head without them.  Hal’s single-packed release included a power battery, while the two-pack release got a recolor of John Stewart’s gun construct.  Because we certainly wouldn’t want Hal to have the fist construct.  That would be wrong.

THE ME HALF OF THE EQUATION

I remember this figure being released, but, as much as I love Hal, I was getting a bit worn thin on him in 2010.  So, I didn’t track this one down when it was new.  But, as I’ve gotten more of the others I missed, I felt the need to go back and get him.  Thankfully, in my line of work, these sorts of things tend to just land in front of me, which is exactly what happened with this guy.  He’s cool.  Kind of a lot of the same stuff as others, and it’s a bummer mine’s got a slight break, but that’s the cost of DC Universe Classics.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3839: Red Tornado

RED TORNADO

SUPER POWERS (KENNER)

You know, the last time I broke from McFarlane Super Powers coverage to go back to the vintage Kenner stuff, it was for a spinny sort of robot guy.  So, this time around, as I break from the McFarlane Super Powers coverage, it’s to look at a vintage Kenner figure of a….spinny sort of robot guy?  What are the odds?  Well, actually 1 in 17, because there’s the 2 of them in the original 34 figure run and all.  So, you know, simple math and all that.  Last time, however, it was Cyclotron, a character made up by Kenner for the line, but this time it’s DC’s original spinny sort of robot guy, Red Tornado!

THE FIGURE ITSELF

Red Tornado was released in 1985 as part of the second series of Kenner’s Super Powers line.  This was Red Tornado’s first action figure, and would remain so until Hasbro added him to their JLA line in 2000.  The figure stands 4 1/2 inches tall and he has 8 points of articulation.  He’s got all the standard articulation, plus movement at the waist, which is tied into his action feature, though it does still actually hold a little bit of posing.  Red Tornado got a totally unique sculpt for the line.  He’s sporting his second, and by far best known design, which he’d had for almost two decades at this point, so it was a sensible choice.  It’s a solid recreation of things.  The design elements are all raised, which is actually quite a nice way of handling it, and gives the design quite a bit of pop.  He gets a cloth cape, as was the usual for the line.  It’s a fairly nice cape, with the collar, and printed striping on the sides.  His paint work’s rather simple, largely just being the yellow detailing.  It does what it needs to, which is the important thing.  Red Tornado’s action feature is “Power Action Tornado Twist;” squeezing his arm spins his lower torso at the lower half.  It’s a little finicky, but not a bad recreation of his comics power.

THE ME HALF OF THE EQUATION

Red Tornado is actually one my earliest Super Powers…possibly even my first?  It was either him or Aquaman.  I got him at a Farpoint, and I was exploring the dealers room with my Grandmother, and I wanted either this or the ToyFare-exclusive Reverse Flash, both of which were kind of expensive.  This wound up being the one, even though he didn’t have his cape.  He went over 20 years sans-cape, but I finally got one thanks to Jason at All Time.  He’s a neat figure, and a highlight to a line that’s already itself a highlight.

#3834: Lobo

LOBO

SUPER POWERS (McFARLANE)

“Lobo is crude, rude and nearly impossible to kill. The super-tough bounty hunter wanders the cosmos on his space bike, flying from one assignment to another, with plenty of pit stops at local alien bars along the way!”

When I find myself in times of trouble, Todd McFarlane comes to me, speaking words of wisdom, “Super Powers”…. No?  Not working for you guys?  Yeah, I was iffy on it myself.  But, I decided to go with it, and here we are.  Congrats on getting here with me.  Today’s Super Powers focus goes a bit more modern…sort of.  Well, post-original run…sort of.  It’s a bit of a wibbly-wobbly thing.  See, it’s Lobo, who, in the form most people know, didn’t exist until the end of the ’80s.  But, he was introduced, albeit in a rather different form, in 1983.  So, you know, there’s something there, I guess.  Anyway, here’s Lobo.

THE FIGURE ITSELF

Lobo is the final of the “standard” release figures from Series 10 of McFarlane’s Super Powers.  He’s another new character for the style, and honestly, on the rather short list of proper Lobo figures.  The figure stands 6 1/4 inches tall and he has 7 points of articulation.  First and foremost, this figure is *huge*.  Like, the largest Super Powers figure thus far.  Lobo is traditionally a larger character, but not usually to this level.  I mean, he towers over Darkseid.  That feels a bit off.  But, hardly terrible.  Lobo re-uses the torso from Kilowog, along with an all-new head, arms, and legs.  It’s not a bad sculpt, and it certainly looks the part, but it doesn’t really feel like it matches the usual Super Powers aesthetic.  So, he sort of just exists a bit as his own thing.  I don’t hate it, but it’s different.  The vest is cloth, which is a nifty touch, and is the one thing that definitely feels like it’s trying for the Super Powers aesthetic.  Lobo’s color work is respectable enough.  He’s definitely got some DCAU vibes on the palette, which I definitely don’t mind.  The paint application’s basic and clean, and does generally what it needs to. 

THE ME HALF OF THE EQUATION

I’ve never been a *huge* Lobo fan.  To date, the only figure I’ve ever owned of him was the Minimate, and that was largely because he came with Ambush Bug.  I do like his DCAU appearances well enough, so I don’t hate him outright.  I wasn’t sure I was gonna get this guy when he was announced, because he doesn’t quite feel like he fits the general vibe of the line.  But, I ultimately decided I’d rather get him and not potentially regret missing him later.  He’s decidedly a different vibe than the rest of the line, but I think it works okay, and he’s still a very fun figure.

#3831: Superman – Classic Animation (1940)

SUPERMAN — CLASSIC ANIMATION (1940)

DC MULTIVERSE (McFARLANE)

Back to DC?  So soon?  Well, I regret to inform you that it’s *not* Super Powers today.  But, I do think it’s still pretty cool, and it concerns one of my other areas of interest, animation!  I’ve touched only briefly on Fleischer Studios here on the site.  They were a pioneer in the field of animation, rivaling Disney during the golden age, and in many ways beating them to the punch on a lot of things.  They had a great deal of success with their in-house properties, but also got into the adaptation game in 1933, when they began a run of shorts starring Popeye.  In 1941, their main financial backer Paramount had purchased the rights to Superman, and proposed a series of animated theatrical shorts.  Not initially wanting to take on the gig, Fleischer asked for an insane $100,000 a short, but when Paramount countered at $50,000, they accepted.  The result was not only one of the finest pieces of animation to come out of the golden age, but also an incredibly influential take on the title character, inspiring the likes of Alex Ross and Bruce Timm, as well as adding the power of flight to the character’s roster of abilities.  The rights for the shorts have been all over the place, and they ultimately went into the public domain back in the ’60s. Toy coverage for the shorts has been generally scarce. Mezco did a 5Points set a few years ago, and there was a statue from DC Direct. It’s McFarlane that finally gave us some figure coverage, first as a Super Powers redeco, and now as a proper 7-inch figure.

THE FIGURE ITSELF

Superman is a standard-sized release from McFarlane’s DC Multiverse line.  He’s not a single, instead being rolled into a larger assortment with a couple of unrelated characters.  Though referred to by *everyone* as “Fleischer Superman,” he’s officially titled “Classic Animation (1940),” with no specific studio mention.  In a way, this actually makes him more accurate than you might think, as only 9 of the 17 shorts were actually produced by Fleischer, with the other 8 being done by their successors at Famous Studios after Fleischer dissolved.  On the flipside, though, it specifies 1940, when the cartoons didn’t start their run until 1940.  Also, all the illustrations are specifically comic-based, so the whole thing is likely some sort of legal thing.  The figure stands 7 1/2 inches tall and he has 37 points of articulation.  Superman is built on the Earth-2 Superman mold from the Crisis set.  He was originally shown on the Action Comics #1000 mold, which isn’t great, but Todd actually listened to fan feedback and moved him to the more recent set-up.  I gotta say, I really like it.  It’s quite clean and the proportions are pretty well balanced.  It also especially works for this era of the character.  He gets a new head sculpt, which is quite solid.  It’s a good match for the animation, not being too simple or too detailed, and it sits really well on the body.  He gets a cloth cape, which is fairly similar to the one on the Reeve Superman.  It’s a solid work, and the wires are quite strong, which is great for posing.  His color work does a pretty respectable job matching up to the colors from the cartoons.  The paint’s a bit minimal, but it does what it needs to.  I particularly like the squinty eyes.  Superman is packed with two sets of hands, in fists and flat, as well as a display stand and a card with decidedly not Fleischer Superman on it.

THE ME HALF OF THE EQUATION

I’m a huge Fleischer fan, because, as noted above, I’m something of an animation geek.  The Superman cartoons are really their finest work, and remain favorites of mine.  I almost went for the Mezco figures, but they were out of my price range at the time they jumped.  I got the Super Powers figure, and he’s fine, but not really on the mark.  This one was one I knew I wanted immediately.  He’s genuinely the best Superman McFarlane’s put on the market, though that’s admittedly a more loaded statement than it used to be, because suddenly they figured out to make a Superman right before the end?  I don’t know, but I’m loving it.

#3829: Robin – Jason Todd

ROBIN — JASON TODD

SUPER POWERS (McFARLANE)

“Jason Todd was the second Robin and easily the most troubled. Angry and with a desperate need to prove himself, Jason’s impulsive behavior led to his death at the hands of The Joker.”

Hey, we’re back in the Super Powers realm again!  Back when I reviewed the original Kenner Robin, I discussed how, even though it was clearly Dick Grayson Robin, Dick had actually given up the mantle in the comics, with Jason Todd having stepped in as Dick’s successor the very year the figure was released.  Despite all that, Jason didn’t get a figure in the vintage line, nor was he slated to in the abandoned series.  In fact, Jason’s never even gotten a proper figure from his time as Robin.  McFarlane to the rescue, I guess.

THE FIGURE ITSELF

Robin – Jason Todd is part of Series 10 of McFarlane’s Super Powers continuation.  He’s the third Robin in this continuation, the other two having been Tim Drake variants.  He’s also part of the generally new character heavy Series 10, which is generally pretty cool.  The figure stands 4 1/4 inches tall and he has 7 points of articulation.  His mold is largely new; he’s re-using the torso from Tim Drake, but is otherwise new.  The new mold is clearly patterned on the vintage Robin, but with a few minor tweaks, just to keep things a little more diverse.  He’s got a unique head, and it’s honestly a rather nice piece.  It gives Jason his proper spit curls, as well as a generally more sullen expression than the other two.  Honestly, I think it’s the best of the three Robin heads.  He’s got a cloth cape, which is notably longer than Dick’s; generally, that was the case in the comics, though it was rarely as pronounced as seen here.  Still, I don’t mind the larger separation in sizes, since it further differentiates a bit more.  Jason’s color work is generally decent.  He’s a little shifted from the vintage colors, but not especially so, and it fits in well with the rest of the line.  It’s very clean in its application at the very least.

THE ME HALF OF THE EQUATION

With the addition of Nightwing early in the McFarlane line, I sort of informally considered just repurposing the vintage Robin as Jason, but there’s enough differences there that it doesn’t quite work.  So, the announcement of a proper Jason was pretty cool.  I gotta say, it’s not a drastically different figure, but it’s a good one, and dare I say a better figure than the vintage Robin?  Blasphemy? Perhaps, but that’s the vibe I’m hitting.

#3824: Jay Garrick Flash

JAY GARRICK FLASH

SUPER POWERS (McFARLANE)

The vintage Kenner Super Powers line had exactly one JSA member in its entire run, Doctor Fate, who was left all by his lonesome for 40 some years.  McFarlane’s revival line has greatly expanded the roster in quite a short span of time, first with a whole three-pack of guys, and now with Jay Garrick, the original Flash!  Let’s check out this guy and his very shiny hat!

THE FIGURE ITSELF

Jay Garrick Flash is part of Series 10 of McFarlane’s Super Powers continuation line.  He’s the fifth JSA-er in the style, and is based on his post-“Flash of Two Worlds” look, complete with the white streaks in his hair.  The figure stands just shy of 4 1/2 inches tall and he has 7 points of articulation.  Jay is built on the updated skinny body, patterned on the original Barry Allen Flash, which I suppose does make it a fair but of sense.  He gets a new head, which is a rather nice piece, probably the nicest of the four McFarlane JSA sculpts.  It definitely feels very Jay in its characteristics.  He’s also got a belt add-on, as well as modified boots with the flaps and the ankle wings.  All in all, it’s a pretty good set-up, and its quite a nice recreation of his comics design.  His paint work is generally pretty good too.  The details are crisp, clean, and sharp.  I do feel like for proper authenticity, he really should have a chromed helmet, but the silver paint works okay on its own.

THE ME HALF OF THE EQUATION

I love Super Powers and I love the JSA.  I also loved the three-pack, even with its slight flaws, so I’m game for pretty much as many of these guys as I can get.  Jay’s the biggest missing member, and kind of an essential counterpart to Alan, so you gotta have him.  He’s pretty much as on the mark as you can get with these figures, and a fantastic addition to the quickly growing line-up.