#1040: Wonder Woman

WONDER WOMAN

DC UNIVERSE CLASSICS (MATTEL)

WonderWomanDCUC1

Oh, DC Universe Classics, how you confuse me.  The line had a lot of promise. Heck, it had a lot of success. After all, 20 series at retail is nothing to sneeze at. Unfortunately, the whole line was plagued with issues with distribution, strange character choices, and the latter half was really hit by odd design choices for long-awaited characters. Still, early on, the figures really seemed to be really on point. If nothing else, the line gave us some pretty definitive versions of DC’s biggest characters, including today’s focus figure, Wonder Woman.

THE FIGURE ITSELF

WonderWomanDCUC2Wonder Woman was released in Series 4 of DC Universe Classics. She served as the series’ “anchor figure,” which seems pretty sensible, what with her being one of DC’s top three characters and all. The figure stands a little over 6 inches tall and she has 25 points of articulation. Wonder Woman is based on the look introduced in the late ‘70s-early ‘80s. It’s the look that the character had for a good 20 years or so, so it’s definitely a good choice. It’s also the same costume used by the Super Powers figure, which fits with DCUC’s theme of recreating SP. The figure had a new sculpt at the time, which was meant to serve as a starting point for future female figures. It’s not bad, though it hasn’t aged quite as well as some of the other sculpts from the time. Like the male bucks from the line, there’s the whole shoulder thing, where they just sort of…jut out. At least the line is internally consistent, I guess. The shoulders wouldn’t quite so much of an issue if her arms weren’t as skinny as they are. They aren’t horrid, but they really should be a bit thicker, especially for an Amazon. The waist is also pretty tiny, especially when compared to later figures in the line. On the plus side, the head sculpt is really strong on this particular figure, especially the hair, which has a nice weight and flow about it. Wonder Woman’s paintwork is pretty decent. While she’s not breaking any records or setting the bar, she’s pretty solid. The colors are nice and bold, and everything’s pretty clean. As far as accessories go, Wonder Woman’s a little. The obvious choice is the lasso, but that’s permanently attached. Instead, she gets an axe and a shield, which are fine, but they mean that her hands are in this odd loose grip, instead of a more preferable fist pose. She also included the left leg of Despero, the Collect-N-Connect for Series 4.

THE ME HALF OF THE EQUATION

Series 4 of DCUC was the first series that I didn’t have much trouble finding at retail. I actually found all but one of the figures at KB Toys just before they went out of business. Which was cool, since they were 60% off and all, but also really sad, since, you know, KB Toys was closing and all. Ultimately, Wonder Woman isn’t one of the strongest figures in the line, she’s still a pretty solid figure, and a pretty good rendition of the character.

#1036: Batman

BATMAN

DC COMICS DESIGNER SERIES (DCC)

BatmanCooke1

Earlier this year, we lost Darwyn Cooke, one of my favorite artists in comics. As fate would have it, this was also the year that DC Collectibles decided to devote a sub-set of their Designer Series to Cooke’s work, with the figures arriving just over a month after his passing. The figures are nothing if not a very nice tribute to all the awesome things Darwyn did during his career. Today, I’ll be looking at Batman, a character Cooke illustrated quite frequently. DC Direct did a Cooke Batman back when they did their New Frontier line, but that one was one of the line’s weaker figures, and it was also based on Batman’s ‘50s design, so this figure, based on a more timeless design is far overdue.

THE FIGURE ITSELF

BatmanCooke2Batman is figure 1 in the Darwyn Cooke sub-set of DCC’s DC Comics Designer Series, released alongside Supergirl and Harley Quinn. The figure stands about 6 ½ inches tall and he has 14 points of articulation. The articulation count isn’t super high, but very similar to what the New Frontier figures had (with some of the range increased a bit), which helps this guy to still fit in with those figures. For the most part, he’s just going to be doing basic standing poses, but he can get a nice variety of nuanced changes, and you can even get some slightly more dynamic poses if you work at it. This Batman is based on the character’s look from the early-to-mid-40s, after his appearance had settled a bit, but before he had become his more jovial self. It’s Batman as he appears in a lot of Cooke’s work, such as Batman: Ego and the first half of New Frontier, so it’s definitely a good choice. The sculpt is very much in line with what I looked at with Doctor Fate. It’s probably one of the best sculpts I’ve gotten from DCC. They’ve done a very good job of capturing Cooke’s Batman, down to all the little creases in his costume. And, unlike the last Cooke Batman, this one doesn’t have an odd, unworkable sculpted pose, so he doesn’t look super awkward. That’s a definite plus in my book. Batman’s paintwork is all very sharp and clean. He’s certainly got a striking color scheme, and I especially like the use of glossy paint for his gloves, boots, and logo. The only slightly odd part of the paint is his mouth, or more specifically, his lower lip. It’s oddly defined and makes him look a bit pouty. Batman included no accessories, which is a bit of a bummer given the price, but certainly not the worst thing.

THE ME HALF OF THE EQUATION

Cosmic Comix got this set of figures in dribs and drabs. My dad picked up Supergirl at the end of June, but she was the only figure in stock. About a month later, they got this guy, and I picked him up as soon as I saw him. This is a figure I’ve been waiting for since the second series of New Frontier figures all those years ago, which makes me very happy. Now, if I could just figure out what the heck happened to that Adam Strange figure…

#1032: Deadshot

DEADSHOT – SUICIDE SQUAD

DC COMICS MULTIVERSE (MATTEL)

DeadshotSS1

“…Mama, just killed a man. Put a gun up to his head. Pulled the trigger, now he’s dead!”

Hey, didn’t I start out this week with lyrics from “Bohemian Rhapsody”? Indeed I did! Since Suicide Squad used the song rather prominently in the trailers (and also totally randomly and out of place in the movie), I thought it might be appropriate. It also reminds me of happier times, back when I was reviewing something that had nothing to do with Suicide Squad. Yes, against my better judgement, I went and saw Suicide Squad in the theatre. I wanted to like it. I really did. It had its moments, most of which were while Will Smith’s Deadshot was on the screen, but it was otherwise rather disappointing. Since he was one of the few worthwhile parts of the movie, I’ve picked up a Deadshot figure, from Mattel’s latest round of tie-in products.

THE FIGURE ITSELF

DeadshotSS2Deadshot is part of the first half-wave of Mattel’s Suicide Squad-themed DC Comics Multiverse series. Why Mattel insists on shipping these out three figures at a time is beyond me, since the whole B-a-F concept loses a lot of the selling power if the figures that come with the pieces arrive in stores months apart… I’m getting distracted from the figure. Sorry! Deadshot stands about 6 ½ inches tall and he has 25 points of articulation. Several of the joints are severely lacking in range of movement: the head is a ball joint that moves like a cut joint, neither the knees or the elbows can get a full 90 degrees of movement, and the ab-crunch is so limited that it might as well not be there. Sure, he fares better than yesterday’s Grey Fox, but that figure is almost 20 years old, and this one came out last month. Compared to what Hasbro’s been doing with Marvel Legends, this guy feels very behind the times. At the very least, the sculpt is pretty decent. The overall look of the design has been translated pretty well into figure form. The detailing on the clothes is a little on the basic side, but it’s about what you’d expect from a Mattel figure. The wrist guns could stand to be a little more pronounced, but that’s minor. The proportions are pretty decent; no weirdly elongated or widened bits here. The figure features both a masked and an unmasked heads. The masked head is the stronger of the two. The details are nice and sharp, and there’s even a bit of texture work. The unmasked head is a little on the softer side, especially on the beard. It’s a decent enough Will Smith likeness, though he seems a little more gaunt here than he is in the film. Deadshot’s paint is a bit of a mixed bag. The overall look isn’t terrible (I don’t even mind the slightly brighter palette), and there are even a few cool little details, such as the little phrase written on his collar. That said, there are a few spots that are just missing paint apps all together, like the straps for his shoulder pads, the ankle knife, and the guns at the back of his belt. And, as cool as the collar is, I feel like the graffiti on the costume should be an all or nothing sort of deal. Of the two heads, the masked one once again pulls ahead, with some nice small detail work. The unmasked isn’t awful, but the beard looks beyond fake. In addition to the extra head, Deadshot includes a small handgun. For a guy whose whole shtick is guns and shooting, that’s very underwhelming, especially since we didn’t even get the rifle that he’s seen carrying in just about every promotional image. Would one more piece really have killed them? He also has the right arm of the Killer Croc Build-A-Figure. If I let it sit long enough, do you think I can grow a whole Croc figure?

THE ME HALF OF THE EQUATION

I got this guy on my birthday, as part of the expedition to various toy stores that made up the better part of the evening. It was a week prior to the release of the movie, but I figured that I liked Will Smith and I liked Deadshot, so, even if the movie was bad, I could still enjoy the figure. That’s pretty much exactly how it turned out. I know the review’s a little down on the guy (in my defense, I got him the same day as the Marvel Legends Black Panther. That guy set a really high bar), but I actually don’t think he’s awful. Yes, he has his flaws, but the good outweighs the bad. Plus, he’s a Will Smith Deadshot figure. That forgives a lot of sins.

DeadshotSS3

#1029: Green Arrow

GREEN ARROW

DC ICONS (DCC)

GreenArrowLBH1

Green Arrow can be a tricky character to handle. He sort of walks that fine line between being an intriguing modern day take on Robin Hood and just being Batman with a bow and arrows. If I’m honest, I think he works best when he’s sort of a mix of the two, as odd as that may seem. He’s a character that I used to really like, but as of late his characterization has kind of stuck with grim and depressed, which doesn’t tend to be my thing. But, I can still enjoy older interpretations of the character, which translates to more than a few action figures in my collection.

THE FIGURE ITSELF

GreenArrowLBH2Green Arrow was released in the first series of DC Icons, as figure 03. Like all of the early figures in the line, Ollie was designed by Ivan Reis, based on Mike Grell’s illustrations of Green Arrow from The Longbow Hunters. It’s a good choice because, while it isn’t a straight classic Green Arrow, it’s from a rather definitive point in the character’s history, and it also has the hood, for those more familiar with more modern takes on the character. The figure is a little over 6 inches tall (making him thus far the tallest figure I’ve looked at) and he has 29 points of articulation. Green Arrow has a sculpt that is technically unique to him, but is aesthetically very similar to the likes of Green Lantern, Flash, and Mister Miracle. Arrow’s is more unique than most in the line, though, since he’s wearing a lot of looser fit clothing. The general quality of the sculpt is quite good, though there are a few issues that hold him back a bit. His limbs definitely feel a bit on the skinny side, especially the arms, which are doubly small, since he’s supposed to be wearing something with flowing sleeves. Also, like the other figures I’ve looked at from the line, his facial expression feels a bit bland. In general, his face feels a bit smooth, which is especially out of place given that Grell’s Ollie from Longbow Hunters is supposed to be a good ways into his career. Still, the overall look is pretty good, and he definitely feels like a Green Arrow figure. The paintwork on Ollie is nice and clean. In fact, despite it’s somewhat subdued qualities, I think it might be my favorite of the Icons figures I have. The paint on the hair/beard is particularly good, with a slight metallic sheen to it, which helps make it look like actual hair.  Ollie is packed with a bow, hands in both fist and gripping poses, two single arrows, and two pairs of arrows to fill the quiver.

THE ME HALF OF THE EQUATION

I kept meaning to pick up Green Arrow. I really did. He was actually the figure I wanted the most from the first series. Of course, when the first series arrived at my comic book store, this guy was the first to sell out, so I didn’t get him and I just never got around to ordering him. I ended up getting this guy from my parents as a birthday present this year. He’s not perfect (a common issue with the Icons figures), but he’s certainly fun, and I’m happy to have him.

#1010: Armored Batman

ARMORED BATMAN

DC COMICS MULTIVERSE (MATTEL)

ArmoredBatman1

You know how I’m always hating on Mattel? And you know how I just reviewed a whole week of Mattel figures? What’s the best thing for me to review the day after an over-a-week run of Mattel figures? Another Mattel figure, of course! Boy do I looooove me some Mattel…

So, today, I’m jumping back over to the DC side of things, with a Batman figure. I know, that’s a very rare occurrence. But this Batman’s special. This one’s a puffy Batman! Okay, actually, he’s from Dark Knight Returns, the Batman story that forever changed the face of comics, whether we like it or not. Now, this isn’t just a generic Batman from the story, but one from his climactic showdown with Superman, making it the perfect accent piece for this guy. Despite there being a number of toys based on DKR and this being both a distinctive and unique look from the story, this is its first appearance in three-dimensional form. Let’s see how it turned out!

THE FIGURE ITSELF

ArmoredBatman2Armored Batman is one of the three DKR-based figures from the latest series of Mattel’s larger scale DC Comics Multiverse. The figure stands roughly 7 inches tall and he has 25 points of articulation. Just about all of Mattel’s DKR figures have been built from pieces that structurally similar to the figures from Masters of the Universe Classics. While this Batman is stylistically very similar to the others, the only pieces he shares with the prior Batman and Superman are the upper and lower torso parts, and even those are completely covered by add-ons. The rest of the figure’s sculpt is all-new, and it’s pretty impressively handled. It does a very good job translating the design from the comics into three dimensions. In fact, it’s probably the most comic-faithful figure so far in this particular sub-set, since the large quantity of new pieces means that none of Miller’s tinier details have been left out. Each piece of armor has little wrinkles, and the face depicts an old, grizzled Bruce Wayne, which we didn’t really see on the last two figures that Mattel did. Really, the only complaint I can raise about this figure is that he falls victim to Mattel’s continued insistence on attaching capes with unnecessarily large chunks of plastic that plug into the figures’ backs. Is there absolutely no way they could make that connector any smaller? Oh well. Batman’s paintwork isn’t bad. It’s certainly better than Superman’s was. There’s a bit of slop, especially around the edges of the belt, but the overall appearance is pretty good. Batman is packed with the rifle he uses with this armor in the story. Unfortunately, he can’t really hold it very well, since neither of his hands is sculpted to hold it. He also includes the head and pelvis of the New 52 Doomsday, for those that care about such things.

THE ME HALF OF THE EQUATION

So, as I noted in my review of Superman, I’m only a moderate fan of The Dark Knight Returns. I do, however, love the issue with the fight between Superman and Batman. Since I already had Superman, I was looking forward to getting this guy. That being said, he wasn’t quite at the top of my list for this particular series. So, when I found this series at Target, this wasn’t the figure I intended to buy. No, I really, really wanted to buy the new Supergirl figure, based on the TV series. Target even had two of her, but I just couldn’t bring myself to buy it, because the figure just looked so terrible. I’m getting off topic. I ended up going with this guy because, while he may be ugly, at least he’s supposed to be. This isn’t a perfect figure, but he’s still pretty fun.

#0985: Mr. Freeze

MR. FREEZE

BATMAN: THE ANIMATED SERIES (KENNER)

FreezeBTAS1

There’s no denying that Batman: The Animated Series is probably the greatest comic book adaptation in the history of comic book adaptations, and it’s also one of the greatest things to come out of the ‘90s. While the show as a whole was always very high quality, there are definitely some episodes that stand out above the rest. My two favorite episodes of the show’s run are “On Leather Wings” and “Heart of Ice” (which, no small coincidence, were both animated by Spectrum Animation, a sadly short-lived studio that produced some of the best animation ever seen on Saturday morning TV). “On Leather Wings” was the debut episode, which perfectly set the tone of the show. “Heart of Ice” comes later in the first season, but is just as defining an episode, taking a second-string Batman villain and turning him into one of the mythos’ greatest characters. I speak, of course, of Mr. Freeze, who is the subject of today’s review.

THE FIGURE ITSELF

FreezeBTAS2Mr. Freeze was released in Series 3 of Kenner’s Batman: The Animated Series line, based on his appearance in the above noted episode, “Heart of Ice.” Despite that being the story that elevated Mr. Freeze to the public eye, this is actually the third Mr. Freeze figure to be released, following the Super Powers and DC Super Heroes versions (though, if you want to get technical, those two are almost the same figure). The figure stands 5 inches tall and he has 4 points of articulation (it’s possible there’s an articulated neck, but since the dome isn’t removable, it’s not ever moving). He’s based on Freeze’s initial animated appearance, which, in my opinion, is the superior of the two. Kenner was known for tending to approximate the animated looks, without getting them dead-on. Freeze actually fairs quite a bit better than most of the figures Kenner put out. The head’s a little on the large side, but it’s a pretty much perfect recreation otherwise. Likewise, the body is overall quite solid, with the only real downside being the very skinny arms featured. That being said, they don’t look terrible, and the figure as a whole recreates the look very nicely. Freeze’s paint is pretty straight forward, but that’s to be expected with the animated designs. The colors are a very good match for the show, and the application is generally pretty clean. Freeze was packed with his freeze gun, which was connected to an over-sized version of his cold-tank.  The tank could be filled with water, and when squeezed, the water would shoot out of the freeze gun. Not a perfect effect, but not bad.

THE ME HALF OF THE EQUATION

Okay, I don’t know for sure, but I’m fairly certain that this Mr. Freeze was the first Batman rogue I ever owned. My dad got him for me not long after I saw “Heart of Ice” for the first time. This figure went a lot of places with me, including a trip to Gettysburg with my dad and Mr. Freeze himself, Michael Ansara. He also got stuck on the roof of my house once, through no fault of my own.  This is probably one of my favorite figures I own, mostly for sentimental value.

#0980: Arkham Origins Boxed Set

BATMAN, JOKER, DEATHSTROKE, & BLACK MASK

ARKHAM ORIGINS (DC COLLECTIBLES)

ArkhamOrigin1

Video game adaptations of comic book characters have a somewhat rocky history. For every — there’s a Superman 64; for every Spider-Man 2, there’s an Aquaman: Battle for Atlantis. The Batman: Arkham series is probably one of the best adaptations out there, though even it hasn’t been totally immune from criticism. Perhaps the most criticized game in the series is Arkham Origins, a prequel game that wasn’t even developed by the same group as the others. Today, I’ll be looking at several figures based on that game.

THE FIGURES THEMSELVES

Batman, Joker, Deathstroke, and Black Mask were all released as a big boxed set as part of DC Collectible’s Batman: Arkham Origins line. They were all also available individually, with Batman, Joker and Black Mask being in Series 1 and Deathstroke being in Series 2. The figures are pretty much identical in both releases.

BATMAN

ArkhamOrigin3Batman manages to get a slight tweak to his design for each Arkham game. Oddly, the Arkham Origins design was even more advanced than the Asylum and City designs, despite this design supposedly predating those looks. Maybe looks are deceiving? The figure is about 7 inches tall and he has 31 points of articulation, which is quite impressive for a DC Direct/Collectibles figure. The sculpt on this figure is pretty solid. It does a pretty great job of capturing Batman’s Origins look. One of my issues with a lot of the Arkham-based Batman figures is that they all seem to be stuck with pinheads, which this figure manages to mostly avoid. I mean, his head is still smaller than his biceps, but it’s fairly true to the game and, it’s also not as drastic as some of the others.  The rest of the sculpt is quite beefy (seriously, this is a beefy, beefy Batman. He has all the beef), but he has very sharp detail work, and just all-around pretty cool looking. I especially appreciate the choice of a straight hanging cape, since Batmen have a tendency to go for absurdly flowy capes. The paintwork on this figure is rather subdued, and very well carried out. Everything is nice and clean, and he’s got some really great accent work, especially on the stubble and the shadows on the grey parts. Batman included a weird gun thing that I feel certain someone more familiar with the game than me could ID. His elbows hinder him from really holding the thingy in any truly believable way, but hey, he’s a cool Batman. Who cares if he can hold some weird gizmo the right way?

JOKER

ArkhamOrigin2Joker serves as a primary antagonist in (most of) the Arkham games. Seeing as he’s Batman’s greatest foe, I guess that’s not too strange a concept. While other Arkham Jokers stuck more closely to the classic Joker design, this one goes for a more subdued “real world” look. Well, for the clothes, anyway. The face is pretty standard, and clearly made to look like a slightly younger version of the guy from the prior games. The figure is about the same height as Batman and has 16 points of articulation. He’s got about half the articulation of Batman, but he’s got even more restricted movement than you’d expect. He’s not going to be doing much more than just stand there. That wouldn’t be terrible, but he’s also got some weird issues, like his arms sticking out at weird angles. Also, while the sculpt looks okay on its own, it doesn’t do a particularly good job of capturing the in-game design. Like, his whole face is just kind of the wrong shape. And his body just feels kind of soft and lumpy, especially when compared to the much sharper Batman sculpt. The paint doesn’t really help matters. The basic work isn’t terribly, but there’s a lot of bleed over. Also, they tried to vary the look of his skin with some grey accents, but it ends up just making him look splotchy and unwell. Joker includes no accessories, making him the only figure in the set not to have any extras.

DEATHSTROKE

ArkhamOrigin4Do you guys remember when Deathstroke wasn’t over-exposed and annoyingly shoved into tons of stories where he didn’t belong? Because I do. I actually kind of used to like him, even. Somewhere along the way to being overexposed, he also seems to have become inexplicably linked to Batman, which is a little odd, but I guess it isn’t a horrible fit. Deathstroke made his debut Arkham-verse appearance in Arkham Origins, sporting a look that was a pretty decent tactically-based update of his original comics appearance. This figure stands the same height as the other two figures and has 27 points of articulation. His overall movement is comparable to that of Batman, though he does get a different articulation scheme on the hips, which seem a little flimsy by comparison. I think Deathstroke’s sculpt is probably my favorite in the set. Not only is he a great recreation of the in-game look, but the sculpt is also loaded with lots of really cool texture work, which makes him truly look like a battle-worn gun-for-hire. My only real complaint is that the articulation could have probably been worked into the sculpt in a smoother way. The paint on this figure is also pretty solidly handled. He’s by far the most colorful and exciting figure in the lot, and the metallic used for his armored pieces is really sleek. Deathstroke has the most accessories of all the figures in the set, with a katana, a pistol, and a staff.

BLACK MASK

ArkhamOrigin5Oh great. Black Mask. He’s my faaaaaaaaaavrite. Okay, actually I don’t always hate Black Mask, as long as he gets a good story. He just doesn’t tend to get good stories, like, ever. Ah well. So, here’s Black Mask! The figure is 7 inches tall and he has an oh-so-exciting 7 points of articulation. He can like, turn his head and move his elbows less than 45 degrees, and move his legs at the hips, but not at the knees! Awesome, right? Okay, maybe not. This figure’s even worse than Joker on this front, which is just really weak. But his sculpt can still save him, right? Yeah, not so much. The head sculpt is admittedly not bad. I like that he looks like he’s actually wearing a mask, and I like the details of said mask. The rest of the figure is really just lame. The sculpt is incredibly soft and his pinstripes on is suit are so deep that he ends up looking like he’s wearing corduroy or something. Plus, his arms are stuck at a slight enough angle to make the fact that they don’t go back any further incredibly annoying. Black Mask’s paint is mostly off-black and off-white, which could be kind of striking if done right, but…it’s not quite there. I mean, it’s not bad, but it’s also not super interesting. It’s just there. Black Mask includes a pair of pistols, which are oddly chunky. Maybe they’ve been juicing.

THE ME HALF OF THE EQUATION

I’ve never played any of the Arkham games. I’ve gotten a couple of the figures before, but mostly because I liked the characters the figures represented, which isn’t really the true here. That being case, why would I buy this set? Because its box was damaged and Cosmic Comix was selling it for $20. Deathstroke is definitely the best that the set has to offer, and Batman’s no slouch either. Of course, on the flipside, both Joker and Black Mask are very, very weak figures, with little in the way of redeeming qualities. So, half the set’s great, and half the set’s pretty bad. At full price (which is $60-$70), this set is a pretty terrible value. At $20? Sure, Joker and Black Mask may be a waste of plastic, but Batman and Deathstroke are easily worth $10 each.

#0977: Flash

FLASH

JUSTICE LEAGUE (MATTEL)

FlashJLU1

Yeah, so I’m kinda running out of things to say about the DCAU. It was really good. Far better than anything else DC’s done in a very long time. There, I got that out of the way. When the DCAU’s fourth series, Justice League, premiered most of the cast were not household names. While the Flash was decently well-known, the show undoubtedly contributed to character’s current state of popularity. During Hasbro’s run with the DC license, they only released three Flash figures over the course of a decade (and two of them were the same figure with a slight change in paint). Thanks to Justice League , when Mattel took over, Flash was amongst the earliest figures they released. I’ll be looking at that particular figure today.

THE FIGURE ITSELF

FlashJLU2Flash was released in the first half of the first series of Mattel’s Justice League line, alongside Superman, Batman, and Green Lantern. Both he and Green Lantern were short packed to two per case in initial shipments, so they were initially quite scarce. However, this basic Flash figure was released numerous times over the course of Mattel’s later Justice League line with virtually no changes. The figure stands 4 ½ inches tall and has 5 points of articulation. That articulation count was low even in 2002 (heck, ESPECIALLY in 2002, since that’s when Marvel Legends was started), but it both kept the figures somewhat consistent with the Kenner/Hasbro animated figures that preceded, and also preserved the figure’s overall aesthetic. The sculpt for Flash (and all of the other initial Justice League figures) was done not by anyone at Mattel, but rather by DC Direct (prior to Mattel’s holding of the DC license), who down-scaled their larger scale animation maquettes for the first seven figures. The end result is a figure that is quite faithful to Flash’s depiction on the show…mostly. Something’s always bugged me about the head, and I’ve never been quite able to put my finger on it. Other than that, the figure’s spot-on though. Flash’s paint is fairly simple. He’s molded in red, with painted details for the various yellow and white bits, as well as his face. The application is generally pretty clean, though he does have a bit of slop around the edge of his mask. In his initial release, Flash was packed with one of the light blue connecting stands that the first seven figures all came with, as well as a lenticular trading card.

THE ME HALF OF THE EQUATION

Boy were the Justice League figures a long wait. Even after they finally made it to shelves (a year after the show’s premier), getting a hold of them, especially the short-packed Flash and Green Lantern, was no easy feat. I ended up lucking into Flash: there was a comic book store near the church where my aunt was getting married. My dad and I went there to kill some time and the store had just gotten in their case of these figures and had one each of the short-packs. He’s not a perfect figure, but he was the figure I wanted, and he was one of my favorite Flash figures for a few years. Even with the lessened articulation, he still looks pretty good.

#0966: Buccaneer Batman

BATMAN – BUCCANEER

LEGENDS OF BATMAN (KENNER)

In Super Hero toylines, it’s rarely a shock to see wacky, non-cannon variants of the main heroes . After releasing a basic version of the heroes, variants are the easiest way to get them into every assortment. They’re kind of one of those necessary evils (and honestly, they aren’t even that evil). Oddly enough, in the mid-90s, Kenner released the Legends of Batman line, which was a line of figures pretty much exclusively devoted to weird variants of Batman and his supporting cast. Today, I’ll be looking at one of those Batmen, specifically Buccaneer Batman, because who doesn’t love pirates?

THE FIGURE ITSELF
Buccaneer Batman was released in the third series of Legends of Batman. He was part of the “Pirate” sub-line that Series 3 introduced, alongside First Mate Robin, Laughing Man Joker, and … Pirate Two-Face. Yeah, they kind of gave up on the names after “Buccaneer Batman.” The figure stands a little over 5 inches tall and has the standard 5 points of articulation for a figure of the time. There’s a slight bit of limited motion on the right shoulder, thanks to his “Slamming Mace Action,” which would swing his arm downward when the button the figure’s back was pressed. As far as I know, this figure (and all the other Pirate figures) is not based on any particular comicbook appearance of Batman, but rather comes from the minds of Kenner. The design takes the classic Batman design, and makes a few tweaks here and there, to play up the whole pirate angle. His mask is no longer a cowl, but is instead a bandana tied into shape (though, how he got it to duplicate the bat ears is anyone’s guess). Gone is the utility belt, replaced by a simple sash, albeit one where he can still stow a batarang. He’s also got a belt running along his chest, which has a bat-logo affixed to it, just in case you didn’t know who this was. What’s slightly odd about the logo, though, is that it’s oriented parallel to the belt on his waist, despite the belt it’s attached to being diagonal. It almost feels like the logo was meant to be diagonal too, but then someone in DC’s merchandising insisted it be oriented flat, so as to not cause any brand confusion or something. Anyway, the design’s interesting enough. The actual sculpt isn’t bad, but it definitely has some oddities. For one thing, Batman’s really beefy, more so than he usually is depicted. Despite the fact that the costume is clearly meant to be loose and flowing, his muscles are still bulging through in every spot that they can. Also, he’s in a very strange pose, with one of the widest stances I’ve ever seen on an action figure. It’s not that this sculpt is bad, but rather that it seems uncertain of what it’s trying to do. Also, he did have a cape at one point, but I seem to have lost mine. Batman’s paint is fairly standard, but still pretty cool. He predominately uses the basic Batman colors, but they’ve given him red in place of the usual yellow. It makes it so this is clearly Batman, but he’s just different enough that you’re given pause. Plus, red seems more pirate-y anyway. Batman included a sword and a mace, both of which had been given slight bat-makeovers. He could only hold one at a time, and, if I’m honest, the sword was a lot cooler.

THE ME HALF OF THE EQUATION

I received Batman (and his corresponding Robin) for my fourth birthday. I definitely recall seeing the commercials for this particular set of figures and being rather excited to get them. Which is odd, since I’ve never been much of a pirates guy, but whatever. The figure took quite a beating over the years, and as goofy as he is, I still have something of a soft spot for him. This figure, like the rest of the Legends of Batman line, goes to show that wacky variants aren’t inherently a bad thing, provided you’re having fun with them.

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#0959: Guy Gardner & Kilowog

GUY GARDNER & KILOWOG

DC MINIMATES

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Today, I’ll be taking another look at the somewhat sad tale of DC Minimates. The line was amazing when it was new, and showed a ton of promise. And then, after eight series, it ended, and despite lots and lots (I mean LOTS) of requests, there’s been no return in the eight years since its demise. As amazing as it seemed at the time, the failure of DC Minimates seems pretty obvious looking back. In a desperate attempt to play catch-up with Marvel (who had a 15 series lead at this point), DC Direct frontloaded the line, by putting just about every heavy hitter in the first three series. This presented a bit of a problem for later series, as finding anchor figures was no simple task. As such, Series 4 and 5 went more or less anchor-less, instead relying on characters who were stand-ins for the heavy hitters. One such example is today’s set, which features the original stand-in Green Lantern, Guy Gardner, along with everyone’s favorite Poozer trainer, Kilowog!

THE FIGURES THEMSELVES

Guy and Kilowog were released in Series 5 of DC Minimates. Due to the prominence of the Green Lantern books at the time, they were probably the best known pair in Series 5. That’s probably a first for either of them.

GUY GARDNER

Guy&Kilowog2Guy Gardner was originally introduced as the “back-up” Green Lantern of sector 2814, who was supposed to take over for Hal Jordan, should anything bad happen to him. Presumably, this was only if Hal was incapacitated in some way other than death, though, since the comics have established that there’s a different process in place for replacing a dead Lantern. When he first appeared, Guy really wasn’t much different than Hal. Which kinda makes sense when you think about it. However, when they decided to have Guy be more than a one-shot wonder, his personality was changed, to make him a bit more unique. Also a bit more surly, cocky, and all-around less friendly. It was at this point that Guy got a new, more ‘80s vintage design, which is the basis of this Minimate. The figure is a little shy of 2 ½ inches tall and has 12 points of articulation. He has 7 add-on pieces for is hair, vest, belt, boots, and the edges of his gloves. The wristbands, belt, and boots were re-used from a number of earlier figures, but the hair and vest are unique to Guy. They’re a pretty good approximation of Guy’s look in the comics, though the hair feels like it could use a touch more detail work. Guy’s paintwork is fairly straight forward. His colors are pretty well chosen, and the details are all nice and sharp. His face does seem just a touch high on the head, causing the eyebrows to be covered by the hair. Guy was packed with a smaller lantern power battery, the same as Hal’s.

KILOWOG

Guy&Kilowog3Kilowog is a surprisingly recent addition to the Green Lantern mythos, first showing up in the late ‘80s. He was around for less than a decade, before being killed by Hal Jordan during the horribly written Emerald Twilight. He then spent another decade or so being dead, but was brought back to life a few years before Green Lantern: Rebirth restored the GL Corps to its former glory. Despite being out of the game for quite a while, Kilowog is still one of the most prominent Green Lanterns. Kilowog uses his post-Rebirth design, which was mostly based on his DCAU look. The figure is built on the larger 2 ½ inch base body, since he was a pretty sizeable guy. It’s a little odd to see this body nowadays, but it’s not too bad for Kilowog. He has a unique head, which, aside from seeming a little squat, is a pretty good fit. He also has a bulkier add-on piece for his torso, which makes him a bit more imposing than some of the others to use the larger body. Though it has no character specific details, Kilowog was the only figure to use it. Kilowog’s paint isn’t too far removed from what Guy has. He uses all the same shades and such, which is good for consistency’s sake. His logo is slightly different than the ones seen on Guy and Hal, which is nice, since Kilowog sports his modern design. Kilowog was packed with a larger power battery (re-used from DCD’s Pocket Heroes line).

THE ME HALF OF THE EQUATION

Like every set in the DC Minimates line, I picked these two up from Cosmic Comix the week they were released. As both a Green Lantern geek and a Minimates geek, I was pretty excited for these two. That being said, neither of them is super stand out. I mean, they’re solid ‘mates, especially for the time, but they don’t do anything particularly noteworthy…which is probably why the pegwarmed pretty hard. Not bad little figures, though.