#1156: Justice Guild

THE STREAK, TOM TURBINE, BLACK SIREN, & GREEN GUARDSMAN

JUSTICE LEAGUE UNLIMITED (MATTEL)

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Some of the best characters are the ones that come about because creative teams aren’t allowed to use a pre-existing character.  One of the most famous examples of this is Watchmen, which was originally meant to make use of DC’s recently acquired Charlton characters.  DC seems to do this to their creators rather frequently, as this also cropped up a few times during the course of the DC Animated Universe.  My particular favorite of these was The Justice Guild of America, from the Justice League episode “Legends.”  The episode was originally drafted with the Justice Society in mind, but was ultimately changed when DC decided the direction of the story didn’t fit how they wanted the JSA portrayed.  Fortunately, this worked out pretty well, as it gave the creators more free reign with the characters, and resulted in one of the most entertaining entries in Justice League.

THE FIGURES THEMSELVES

These four were released as one of Matty Collector-exclusive four-packs from Mattel’s Justice League Unlimited line.  Now, it’s a Mattel review, so you’re probably already expecting a bit of Mattel hate.  Well, here it is:  Who in their right mind releases a four-pack based on a five member team?  On top of that, one of the four members released here is Black Siren, who is part of a duo with the unreleased member Catman.  The back of her box even has Catman in both of the screen shots of her!  Were they just rubbing it in our faces?  Seeing as the four-packs were actually just four single-carded figures packed together, and thus there wasn’t an issue of needing to redo the packaging, couldn’t they just have made this a five-pack?  Or, if they really felt the need to go with arbitrary number schemes, couldn’t they have just made it a six-pack and just thrown in a Green Lantern figure to round the set out?  No, that would be sensible.  Can’t have that, especially not on a Matty Collector-exclusive.  It wouldn’t be right!  Okay, I vented, let’s actually look at the figures.

THE STREAK

justiceguild2The Streak possessed super speed and was the leader of the Justice Guild of America, a team of Super Heroes from a simpler time.  Things got complicated when a group of strange heroes calling themselves the Justice League visited their home town of Seaboard City.” The Streak is the Guild’s answer to Jay Garrick, the Golden Age Flash.  As such, he takes a lot of design cues from Garrick, but trades out Jay’s more unique helmet for an old-school racing helmet. The figure stands about 4 1/2 inches tall and has 5 points of articulation.  He’s built on the mid-sized body (patterned on Green Lantern’s sculpt), which is a good fit for him.  He has an all-new head, as well as new legs to add in his boot cuffs.  The new pieces do a pretty good job of capturing his look on the show, and the head in particular is a very good rendition of the Streak’s look.  The paint on the Streak is bright, clean, and bold, which are all good things.  The red is noticeably brighter than the JLU version of the Flash (as it should be).  As a whole, this is a design that looks really good as an action figure.

TOM TURBINE

justiceguild4A power belt allowed Tom Turbine to generate energy as needed.  He and The Justice Guild protected Seaboard City for years, though between missions he continued to work on his pet project: a gateway capable of piercing the dimensional barriers between multiple earths!” Tom Turbine actually has a couple of analogues in the JSA.  While he actually replaced Al Pratt’s the Atom in “Legends,” and borrows from the Atom in a few areas of design, as well as stature, he also has a similar power set and limitations to Hourman, as well as the general demeanor of Mr. Terrific.  This results in him being by far the most unique of the five Justice Guilders, as well as the most rounded.  He’s built on the same medium body as the Streak, but the only piece that’s actually shared is the torso.  The head, arms, and legs are all unique to this figure, and he’s also got an add-on for his belt.  These new pieces are alright, though I can’t say any of them are as spot-on as the Streak.  The legs make him a little shorter, but it’s not actually enough to be all that noticeable.  I do like that the arms have two fists, since that’s sort of key to the character, but I can’t help but sort of wish they’d just sculpted them into the hands on the hips pose he sported a few times in the episode, since it’s not like the articulation’s good for anything anyway.  The head’s really where the accuracy slips up a bit.  It’s close, but just too squared off for Tom, who was slightly rounder in the face.  Tom’s paintwork is pretty solid.  The colors match up with those seen on the show, and everything’s pretty clean.  The change between the neck and the yellow of his shirt isn’t quite as overt as I’d like, but it’s hard to say what they could have done to fix that.

BLACK SIREN

justiceguild5A nuclear blast destroyed the world Black Siren fought to protect, along with the other members of the Justice Guild.  Then the world and the Guild were back, returned to life by the mental powers of Ray Thompson.  When the truth was revealed, the Guild has to destroy everything again – including themselves.”  Okay, seriously?  That’s Black Siren’s bio?  It’s not even about Black Siren!  It’s just a synopsis of “Legends” (and not even a particularly good one, at that).  I’m guessing Siren got the short end of the stick on bios, since any actual bio for her would have to mention Catman, and we wouldn’t want to remind everyone we left him out.  Of course, this bio mentions Ray, who was also never released, so zero points there.  Second round of venting done.  Okay, so Black Siren was based on Black Canary, who would eventually be properly brought into the show when the roster was expanded.  Her partnership with Catman is patterned on Black Canary’s frequent partnering with Wildcat (another thing that would be properly brought into the show later down the line).  Ultimately, Black Siren is kind of the shallowest character introduced in “Legends,” with her main purpose being to showcase the casual sexism of a bygone era.  Anyway, her figure is built on the standard female body, which wasn’t really one of the stronger bases they had at their disposal.  The legs are oddly spaced, causing the arms to bash into them, and pretty much all of the articulation is useless.  For her part, Black Siren got a unique head sculpt, which is a reasonable enough piece, I suppose.  The jawline seems a bit solid for Siren, but it’s not the worst.  Now, she really should also have a unique set of legs to properly replicate the boots, since those bands should be three-dimensional, but she just get’s the normal legs.  It seems odd that everyone else got all the pieces they needed and she didn’t.  The paintwork on Siren is pretty good overall.  The application is pretty solid and crisp.  Most of the colors match, but the lavender sections should be a more straight grey to be totally show accurate.  Siren is the only figure in the set to get an accessory: a display stand.  It’s good, because she can’t stand without it.  Of course, this is really the sort of thing that should have been standard for all of the figures.

GREEN GUARDSMAN

justiceguild3Powerless against anything aluminum, the Green Guardsman used his power ring to protect Seaboard City as a member of the Justice Guild.  A young John Stewart, who would grow up to become Green Lantern, read comic books of his adventures!” That’s a better bio, I suppose, but the bit about John seems really tacked on.  John doesn’t really interact with Green Guardsman at all.  So, in case it wasn’t obvious, Green Guardsman takes the place of Alan Scott, the Golden Age Green Lantern.  Like the other male figures in the set, Guardsman is built on the medium male body, with a unique head and an add-on piece for the cape.  The head’s okay, but probably the weakest of those included in the set.  It’s looks a little smooshed at the front.  The cape would actually go on to be shared with Alan Scott himself later on the line.  It’s a decent enough piece, but it makes him really difficult to keep standing.  The paintwork on Green Guardsman is about on par with the rest of the set.  It’s bright and bold, and the lifework is all pretty clean.  The only real nit is that the ring gets kind of lost on the hand.  Maybe an outline or something would have made it stand out?  Guardsman includes no accessories.  While that’s somewhat more forgivable with the others, this guy would have really benefited from some constructs or something.

THE ME HALF OF THE EQUATION

When this set hit Matty Collector, I had pretty much completely checked out of the JLU line, and Matty Collector too.  Turns out, a pretty large portion of the collector-base had done the same thing, which meant this, and a lot of the other sets from the same time period ended up being marked down on Matty Collector and later closed out and made available at a number of other retailers.  I ended up finding these four at Power Comics on small business Saturday, for a rather good price.  I’m still not happy about Catman being left out, especially since he’s never, ever going to get a figure at this point.  That being said, the rest if the figures are pretty cool, and I guess some are better then none.

#1154: Firefly

FIREFLY

BATMAN: ANIMATED (DC COLLECTIBLES)

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Batman has perhaps the most memorable rogue’s gallery in comics.  It’s colorful, diverse, and has produced several of comics’ greatest villains.  But, when you’ve got a 75+ year old character with two to three appearances a month, you need a lot of villains, and they aren’t always going to be the most thrilling.  When it came to Batman: The Animated Series, the creators rather quickly realized that there were only so many top tier villains that could be used, so they started picking up some of the more minor foes and trying to inject a bit more life into them.  One of their less successful attempts was Firefly.  Oh, they gave it their best try, believe me.  He got a pretty sweet design and he was even voiced by Mark Rolston (Drake from Aliens), but he amounted to little more than a villain of the week.  He was also one of the characters totally left out of Kenner’s The New Batman Adventures line.  But, it seems DCC is determined to cover just about everyone they can, so he’s got a figure now!

THE FIGURE ITSELF

firefly2Firefly is part of DCC’s Batman: Animated line.  He’s figure 28, which places his in Series 7 of the line.  The figure stands about 6 1/2 inches tall and he has 24 points of articulation.  Firefly was a TNBA-exclusive character, so there’s just the one design to choose from.  This figure is listed as specifically being based on Firefly’s first appearance “Torchsong,” but he could just as easily be based on “Legends of the Dark Knight” or even his brief Justice League appearance.  As I noted in the intro, it’s a design I quite like.  It’s fairly simple, but that gives it a sort of sleekness, which makes it really fit with the rest of the animated series designs.  The sculpt on this figure does a pretty reasonable job of capturing the design and translating it into three dimensions.  There are some liberties here and there.  The most obvious is the antenna on the right side of his head, which is about ten times larger than it should be, presumably so it would be less likely to break.  Apart from that, he stays pretty close.  One area where he takes a bit of a hit accuracy wise is the paint.  In every appearance, Firefly’s suit was depicted as having a definite metallic sheen.  Here, it’s just flat grey.  It sort of robs him of any sort of pop, since grey isn’t the most exciting color.  Even if silver was too much, at leas a slightly shinier finish to the grey would have gone a long way, making him not only more visually interesting, but also much more accurate.  Also, in the show, his lenses were black with a red highlight, which they still are here, but the highlights aren’t angled the same way, which makes them look less like highlights and more like really askew pupils. It’s mostly the left sense; if it were just a smidgen to the right, the whole thing would look much better.  Firefly is packed with four sets of hands (fists, relaxed, gripping, and trigger finger), his flamethrower gun, and a display stand.  It would have been nice to also get his flame sword that he uses in both of his TNBA appearances, but I guess what we got here is nice.

THE ME HALF OF THE EQUATION

Firefly came from Cosmic Comix, specifically their Biggest Sale of the Year (TM).  I wasn’t actually able to be there in person this year, so he was picked up by proxy (i.e. my dad).  The figure is decent enough, but for a line that initially prided itself on remaining accurate to the source material, I’m finding more and more of the figures have had severe liberties taken, which can get a little frustrating.

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#1146: Todd Rice

TODD RICE

DC UNIVERSE CLASSICS (MATTEL)

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It’s rare for something’s greatest strength to also be its greatest weakness, but that’s really the case with Mattel’s DC Universe Classics.  One of the most endearing and memorable things about the line was the sheer reach of character selection.  Not only did we get definitive versions of major characters, but we also got lots of characters that pretty much no one ever thought would get action figures.  Unfortunately, while is is great for hardcore fans, it doesn’t result in the greatest sales in a retail line.  Still, the line did give a lot of DC characters their very first action figures.  Interestingly enough, today’s focus Todd Rice, better known as Obsidian, is not an example of this.  Oh sure, he’s obscure, but he actually had already gotten a figure courtesy of the Justice League Unlimited toyline.  For those of you less familiar with Todd, he’s the son of the Golden Age Green Lantern Alan Scott.  He was a member of the JSA-spin-off team Infinity Inc in the ‘80s, and has been on-again-off-again affiliated with the Justice Society themselves.  Most recently, he was played by Lance Hendrickson in an episode of DC’s Legends of Tomorrow, which is easily the most coverage Obsidian’s ever gotten!

THE FIGURE ITSELF

obsidian2Todd Rice was released in Series 14 of DC Universe Classics, which was the third (and final) Walmart-exclusive series from the line.  Given the presence of both his father and fellow JSAer Hourman in the line-up, as well as frequent JSA foe Ultra Humanite being the CnC for this particular series, Todd was right at home.  It’s worth noting that Todd’s official codename is Obsidian, and has always been Obsidian, but for whatever reason (more than likely it’s the fact that Obsidian, as a rock, can’t be trademarked), he’s called “Todd Rice” on the box.  Whatever gets us the figures, I suppose.  The figure stands about 6 1/2 inches tall and has 23 points of articulation.  Todd was built on the mid-sized male buck, with unique head and hands, as well as add-ons for the cape and belt.  The base body is starting to show its age a bit more with every figure I review from this line, but it’s still a pretty solid piece.  The mid-sized body is actually a pretty perfect fit for Todd.  In fact, he’s the sort of character who really works in a line of this nature.  The new pieces all work pretty well with the established body.  The hands are nice and expressive, and certainly a nice change of pace compared to the basic gripping hands so many of the figures got stuck with.  The cape is one of the better capes from the line, and the belt does a decent job of capturing the design from the comics, as silly as it is.  The head is…well, I guess it’s okay, but I’m not sure it’s one of the better DCUC sculpts.  What’s weird is that is seems almost too detailed on the face.  Like, it’s as if no one told the Four Horsemen that Todd’s wearing a mask and that’s not just his face.  Usually, the black part of the mask was mostly featureless, with just the eyes and his open mouth showing, which makes him look pretty sleek.  Here, they clearly tried to replicate that, but they also tried to add this realistic touch to his face, which just seems…odd.  Also, he seems to have had his lips removed or something, because they appear to be absent.  Obsidian’s paintwork did a pretty decent job of replicating his color scheme from the comics.  It’s a good scheme, and it looks really nice on the figure.  Obsidian was packed with the left arm of Ultra Humanite.  Not really specific to him, but I guess it’s better than nothing.

THE ME HALF OF THE EQUATION

Obsidian was one of the last figures I found from this particular set (but not THE last; that was Gold).  I’m not insanely familiar with the character, but I’ve always liked his costume quite a bit, and I obviously have at least some appreciation for him due to being the son of a Green Lantern and all.  I was actually pretty excited to get this guy, and he’s really not a bad figure.  Sure, there are a few oddities, but the good definitely outweighs the bad.

#1124: Throne Room Battle (w/ Superman & Darkseid)

THRONE ROOM BATTLE (W/ SUPERMAN & DARKSEID)

DC C3 CONSTRUCTION

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DC Minimates are kind of a tale of woe and misfortune.  Despite the best efforts of a good number of people, the concept has never really taken off the way other Minimates properties have.  There have been some strong attempts, but there always seems to be something a little off with the execution.  Back in 2004, thanks to some tricky legal mumbo-jumbo, DC Minimates couldn’t be released in a straight forward fashion.  The only way to get them made was to make them the included figures in a line of Lego-style construction sets, dubbed “C3” (for “Create, Construct, Customize”).  I’ve looked at a couple of the ‘mates from those sets, but haven’t looked at a whole set as of yet.  That changes today, with this here review of the Throne Room Battle and included ‘mates Superman & Darkseid.

THE SET ITSELF

The Throne Room Battle set was one of the first seven sets in the DC C3 Construction line.  It’s noteworthy for being the only of those seven sets not to be Batman-themed, and also for being one of the two sets in the first assortment to be based on the then running Justice League cartoon, albeit somewhat loosely.

THRONE ROOM

The main bulk of the box is taken up by the Throne Room for which this set is named.  While the Batman sets were themed around a number of his distinctive vehicles and the always popular Batcave, the Throne Room seems a little bit out of left field, since it’s hardly something that most people would consider a signature Superman locale.  I guess it’s a good way to give us Superman and Darkseid, and it’s certainly a better use of the building set theme than some of the later entries in this line, but this is probably the furthest stretch in the first series.  The Throne room is constructed from 41 pieces (the box lists 67, but that’s counting the parts used for Superman and Darkseid), and the final product is based on Darkseid’s throne room as seen in the Justice League episode “Twilight”.  It’s not an overly complicated set to build, nor is it anything particularly astonishing supermanvsdarkseid2once completed.  The bulk of the work goes into the actual throne, which is decent enough.  It’s designed to be removed from the base (on purpose, not just in the “well, they’re all Legos” sort of fashion), which makes for an interesting feature, I suppose.  The base is made from four smaller flats, and doesn’t really offer much in the way of sturdiness.  This isn’t something you can really pick up and carry around.  One of the cooler parts of the set is the tower behind the throne.  While the tower itself is just a simple two piece construction, on the other side of it there’s a little cell, with Kryptonite chains on the wall for holding Superman.  It’s a cool little touch, and it adds a lot to the set.  There’s also a flight stand for Superman included, which is certainly a welcome addition, even if it can be a little difficult to find a good spot for it on the base platform.

SUPERMAN

supermanvsdarkseid3Okay, let’s be honest, no one was really buying this set for the building blocks.  The main draw was this guy right here.  This was Superman’s first ‘mate, but he would later get a few more courtesy of DC Direct’s DC Minimates line.  This one’s more clearly based on his animated design, with an all-around sleeker style to the detail work and such, which was admittedly a good fit for the slightly less detailed Minimates of the time.  He’s built on the basic Minimate body (of note, he’s one of the first ‘mates to sport the C3 feet, but also one of the last to have a hair piece without a peg), so he’s about 2 1/4 inches tall and he has 14 points of articulation.  He has add-ons for his hair and cape.  Both pieces would later be used in the Marvel line.  They aren’t super detailed, but the work well enough, and are about standard for the time.  The cape is actually one of my favorite Minimate capes, just for its simplicity and the way it sits.  Superman’s paintwork may not be super detailed, but it is pretty solid work nonetheless.  The lines are all nice and sharp, and he looks very well put together as a whole.  I wouldn’t have minded the colors being a touch brighter, but late Supermen fixed that, so I can’t complain much.

DARKSEID

supermanvsdarkseid4In contrast to his pack mate Superman, this is the only Darkseid Minimate we ever got.  Like Superman, he’s patterned on his animated design, which is admittedly less noticeable on him, since Bruce Timm and Jack Kirby’s styles are pretty similar.  The figure is also built on the basic ‘mate body, so he has the same basic height.  He does get one extra point of articulation courtesy of his sculpted chestpiece, which has an articulated skirt so that he can sit a bit better.  He also gets sculpted add-ons for his headpiece and gloves.  In general, the pieces show their age a lot more than those seen on Superman, which is something of a shame.  Also, the use of the smaller body, without any real attempt to bulk him up (apart from the chest piece) robs him of a lot of the character’s presence, and ends up making him look rather goofy.  The paintwork on Darkseid is decent enough.  The line work is all pretty sharp, and makes use of the space well, and I quite like the slight metallic finish of the purple bits.  It doesn’t really line up with his animated design, of course, but whatever.

THE ME HALF OF THE EQUATION

Back in the day, this was the second C3 set I grabbed.  I’ve always liked Superman, so I certainly wasn’t going to miss out on a Minimate version of him.  Over the years, I managed to lose most of the pieces to this set (including the two ‘mates included with it).  This past summer, I found a replacement at Gidget’s Gadgets in Rehoboth Beach.  It’s a fun set, if a little out there.  It’s certainly not going to beat something like a true Lego set or anything, but it was a decent enough attempt, and I do really like the Superman included here.

#1123: Bola Trap Robin

BOLA TRAP ROBIN

BATMAN: THE ANIMATED SERIES (KENNER)

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Growing up, there were a handful of characters that I was pretty much guaranteed to by in action figure form every time I saw them (it’s not a practice I’ve completely abandoned.  Note my Havok, Wonder Man, and Poe Dameron collections).  One of these characters was Robin (specifically Dick Grayson.  When he switched to Nightwing, those were the figures I wanted), resulting in my collection tending to have more Robins than Batmen at any given point.  A good portion of the Robins in my collection are goofy variants, including today’s entry, “Bola Trap Robin.”

THE FIGURE ITSELF

bolatraprobin2Bola Trap Robin was released in the fifth series of Kenner’s Batman: The Animated Series line.  He would also see a rerelease later on when the line was re-formatted under the Adventures of Batman & Robin banner, but mine’s the original.  The figure is about 4 1/2 inches tall and he has 5 points of articulation that were standard for the line.  At this point in the line, Kenner had moved away from focussing on show accurate stuff and had instead delved headfirst into the wacky variants that would define the Dynamic Duo’s toy presence for the next two decades.  That being the case, Robin is seen here in a costume he never sported in the cartoon, its tie-in comic, or any of the comics it was based on.  The design isn’t really in keeping with the designs on the show, mostly due to being a bit busier than they tended to be.  That being said, it’s not a bad design, per se, especially in regards to being on a toy, where business isn’t the worst thing.  It has some of the typical Robin costume elements, but also mixes in a little bit of the 1989 Batman design, and even a little bit of the ‘90s Nightwing look around the tops of the boots and gloves.  The quilted elements are interesting.  They’re well sculpted, but I do sort of wonder why he’s got them.  Are they to protect him from the titular “Bola Trap”?  Robin has a sort of a preposed nature to him, and is probably one of the earliest examples of this trend occurring in Kenner/Hasbro’s DC figures.  Fortunately, he’s nowhere near the level of something like Total Justice.  Rather, I’d guess that the pose on this guy is so that the figure can still stand while holding the big gimmicky weapon.  Robin’s head is the same basic piece that Kenner used on pretty much all of their animated Robins.  It’s hardly on the level of the DCC version in terms of accuracy, but it’s still a decent enough piece, and it fits with the slightly off styling of the whole Kenner line.  The cape, like all of the capes at this point in the line, is cloth.  This means it doesn’t get the proper yellow lining, but other than that, it’s not terrible.  Robin’s paintwork is decent enough.  There’s a clear effort to making him different from the basic Robin, giving him a yellow and black color scheme.  I’d say he was more of a stealth Robin, were it not for all the bright yellow.  Maybe he’s trying to blend into the same place where Night Hunter Batman’s hiding?  The application’s pretty clean overall.  There are a few fuzzy edges, and some slop here and there, but he’s more or less pretty good.  The main gimmick of this guy is, of course, the bola trap, which seems to translate to big…spinny…thingy.  I’m not sure what it is.  I don’t know that bola is an apt descriptor.  At least it’s not a missile launcher, right?

THE ME HALF OF THE EQUATION

Remember in the intro, where I talked about collecting every figure of certain characters?  Well, I didn’t get this guy growing up.  Instead, in an event similar to the acquisition of the Talking Cyclops figure from earlier this summer, my family found this guy in an antique store about a month ago, and got me this on the pretense of there only being so many chances for them to pick me up a Robin that I didn’t have.  They gave me Robin, alongside a whole bag of things they’d gotten me, when I went up to visit over Halloween.  Also in the bag?  The complete soundtrack to Batman: The Animated Series, which served as my motivational music during this review!  Alright!

#1118: Rorschach

RORSCHACH

WATCHMEN (DC DIRECT)

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Hey, remember back when Zack Snyder wasn’t totally divisive, especially in regards to comic book fans?  Yeah, me neither.  It’s worth noting, though, that there was actually a time when I was on the opposite side of the divided fans (that is, those siding with Zack).  Back in 2009, when he directed the film adaptation of Watchmen, I was actually pretty happy.  I went through a phase of being super, super into Watchmen, and the movie hit sort of at the crux of all that.  In retrospect, I can still enjoy the movie, but I certainly see it’s flaws, as well as the early warning signs of what he’d end up doing with the rest of the DC movies he’s directed.  One of the definite plusses about the movie (and one of the few things everyone can agree was a positive) was that it meant we finally got Watchmen action figures, after having them cruelly snatched away from us just a few years before.  Today, I’ll be looking at perhaps the most popular character to be spawned by the franchise, the Question Rorschach!

THE FIGURE ITSELF

rorshach2The Watchmen figures from DC Direct were divided into two series of four figures each.  Rorschach was released in the first series, alongside Nite Owl, Silk Spectre II, and Ozymandias.  The figures were all based on their movie designs, but fortunately in the case of Rorschach, his movie design was a pretty direct lift from the comics.  The figure stands about 6 inches tall and has 9 points of articulation.  At this point in their run, DCD was mostly producing plastic statues, so the articulation doesn’t really amount to much.  You can sort of move his arms up and down a little, his head can rotate maybe 45 degrees (and even then, it really only looks good in the one pose), and there are swivels at the tops of his legs to aid a bit in keeping him standing.  There’s really one pose for this figure, and that’s all you’re gonna get.  At the very least, it’s not an awful pose, so there’s that.  In addition, the sculpt on the body is actually pretty solid.  The coat in particular is really nice, and looks appropriately broken in.  Rorschach was available with three different heads: masked, unmasked, and unmasked prisoner.  Masked was the standard figure, available pretty much everywhere.  Specialty stores with qualifying orders of Series 1 got the unmasked figure, and the prisoner version was a TRU exclusive.  The masked head was clearly the best way to go.  It’s pretty straightforward.  The actually head lacks any real details, but that’s pretty accurate, and the hat definitely makes up for it.  Both exclusives had the same head rorshachunmasked2sculpt, with slight tweaks in paint (the prisoner version has taken a bit of a beating).  It’s a decent head, and captures Jackie Earl Haley’s likeness pretty well.  In a perfect world, the normal version probably would have just included the extras from the other two.  I myself skipped the basic unmasked version.  The paintwork on Rorschach is pretty decent.  The base work is clean, and he matches up with the source material.  The jacket makes out the best again with some nice weathering.  The masked head seems a bit too clean.  In the movie, the mask was never really pure black and white, but rather grey around the edges, since the black was always in motion.  Also, that one face was all we got.  He was originally solicited to include different face plates with different “expressions” but those never materialized.  The prisoner head is alright.  It’s clean, but really too clean when you get down to it.  He also looks a bit too friendly, if I’m honest.  He’s not awful, though, certainly on par with the rest of DCD’s output from the time.  All of the Rorschach figures included his grappling hook gun, a hand to hold it, and one of the interlocking display stands all of the figures had. The TRU version also included a plate with his name and prisoner ID, which hung from a chain around his neck, but the chain broke on mine, and I’ve since lost it.

THE ME HALF OF THE EQUATION

Believe it or not, I was ecstatic beyond belief to buy the basic Rorschach when he was released.  He was the very first Watchmen figure I got (picked up from Cosmic Comix, of course), on the very first day they were released.  I picked up the TRU version about a month later, and figured I didn’t really need the basic unmasked version (since he’s never actually seen unmasked in costume without the injuries in either the movie or the comics, and I’d already bought two figures).  As an action figure, Rorschach kinda sucks.  I mean, the sculpt’s great, and the paint’s not bad, but all he’s good for is just standing there.  He’s certainly not a bad investment, and I don’t regret getting him at all, but if you want something you can actually play with, there’s far better options out there.

#1078: Robin – Dark Knight Returns

ROBIN – DARK KNIGHT RETURNS

DC COMICS MULTIVERSE (MATTEL)

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One of DC’s longest lasting legacy characters is Robin.  It’s fitting, what with Robin being one of the earliest examples of a sidekick in comics.  As many times as legacy characters may be rolled back to prior  incarnations, Robin always seems to keep moving forward.  Since Dick Grayson vacated the role in 1984, there have been many others to take on the title.  The first is, of course, Jason Todd, but a fairly close second (albeit in an alternate future) was Carrie Kelley.  Carrie hails from Frank Miller’s Dark Knight Returns, and is easily one of the most distinctive parts of the story.  So, it’s not a huge surprise that Carrie has just gotten an action figure in commemoration of the story’s 35th anniversary.

THE FIGURE ITSELF

carriekelly1Carrie Kelley was released in the Doomsday series of Mattel’s DC Comics Multiverse line.  It’s the same series that features armored Batman and the Mutant Leader, all of which bear the 35th Anniversary insignia.  This is Carrie’s second figure, with the first coming several years ago courtesy of DC Direct.  The figure is 5 1/4 inches tall and has 24 points of articulation.  As with a lot of Mattel’s output, the articulation count may be high, but the figure’s mobility is just so-so.  The elbows and knees can’t even bend a full 90 degrees, which is really weak.  Surely this is all for the sake of the sculpt, though, right?  Well, sort of, but not really.  The head sculpt is easily the best part, as it’s a pretty spot-on recreation of several panels of Miller’s artwork.  There’s one major issue I have with the head, but I’ll touch on that when I get to paint.  The rest of the sculpt is passable at best and mediocre at worst.  The overall appearance is fine, and she looks decent when in a straight standing pose. That being said, if you move her out of a basic standing pose, the sculpt exhibits a carriekelly3large number of flaws, where the articulation just leaves these odd flat spots on the limbs.  Also, the freaking cape block makes it’s awful appearance once again here, and I think this is probably the worst example of it I’ve seen so far.  I’m really not sure why Mattel has no idea how to attach a cape other than a huge solid brick of plastic sticking out of the figure’s back.  It shouldn’t be this hard.  You should be able to have a caped character without giving them a freaking hunchback.  The paintwork on Carrie is alright, but there are a few pressing issues.  The colors are nice and bright, and match up nicely with the comic colors.  The biggest issue here is the lenses of the glasses.  In the comic, Carrie’s eyes are consistently visible through the lenses, but here, they’re opaque.  Matte’s done clear lenses in the past, so I’m not sure why they were left out here.  Carrie includes a sling shot (which she can’t hold very well, due to her right hand only having a hole drilled halfway through, for reasons beyond me), as well as the leg of the New-52 Doomsday.

THE ME HALF OF THE EQUATION

I found Carrie at Toys R Us a little while ago, while looking for the X-Men Legends figures.  I had been looking forward to this figure to go with the other three figures I’ve got from this set.  I can’t lie, this figure is kinda a letdown.  She’s not a bad figure, but she’s just not up to par with the likes of Hasbro and NECA, or even Funko, all of which are in the same price range.  This figure should have been a home run, but instead she’s just another mediocre figure from Mattel.

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#1073: Etrigan & Klarion

ETRIGAN & KLARION

BATMAN: ANIMATED (DCC)

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For the most part, Batman: The Animated Series stuck to the more…grounded (?) side of the DCU.  Sure, there were some slightly more out there concepts (Man-Bat is in the very first episode, and R’as shows up a few times), but they at least mostly stuck by things with more plausible explanations.  Superman: The Animated Series was really the first to bridge those more out there concepts, so, when Batman came back, I guess the creators were just a little more comfortable with the stranger side of things.  “The Demon Within” doesn’t even try to ease people into it or anything, throwing the viewer right into the thick of things, and just sort of hoping they won’t get too lost in the DCU’s supernatural side.  Today, I’ll be taking a look at that episode’s two focus characters, Etrigan & Klarion.

THE FIGURES THEMSELVES

Etrigan and Klarion collectively are entry 26 in DCC’s Batman: Animated line.  They’re the deluxe item for the latest series of figures, and, along with R’as Al Ghul and Zatanna, make for a rather supernatural-themed series.  Both figures are based on the appearances of the characters in the episode “The Demon Within.”

ETRIGAN

klarionetrigan2There’s no denying that Etrigan’s supposed to be this set’s star figure.  He is the episode’s titular character after all.  Etrigan comes from a pretty nice pedigree, being one of Jack Kirby’s early creations for DC.  He’s never been much more than a fringe character, but he’s always pretty cool.  The figure stands about 6 1/2 inches tall and he has 23 points of articulation.  Like Bane, Etrigan features the mid-torso joint, which I really like, and hope we continue to see on future figures.  I do wish he had rocker joints in his ankles, as it can be a little difficult to keep him standing without having his feet flat.  As far as Etrigan’s sculpt goes, I’m of mixed emotions.  Let’s talk about the good first.  Pretty much everything below the neck s pretty much spot on.  The sizing is good, and I really like the overall proportions of the figure.  The legs could maybe stand to be a little less simplistic, and the feet seem a little goofier here than they were on the show, but those are rather minor issues.  Etrigan’s cape is certainly well sculpted, but as with Phantasm, I’m worried about the integrity of the rubber over time.  Mine is already showing some signs of wear, especially on the one painted spot.  That’s concerning.  What really drags this figure down is the head.  Simply put, it’s just wrong.  It’s too big compared to the rest of the body, it’s too wide, the mouth is too small, the ears are too detached from the sides, his  forehead lacks the always present worry lines, and above all his eyes are at least twice as large as they should be and they’re the wrong klarionetrigan4shape to boot.  Any one of these issues would have been okay on its own.  Heck, all them but the eyes could have looked okay too.  But as it stands, the head isn’t even close.  The problems were present on the prototype, and I’d hoped they would fix them prior to release, but it actually looks like they just got worse on the final figure.  I’m really not sure how there was no one at any step of the process to look at this and say “that ain’t right.”  It wouldn’t be so glaring if it weren’t for the rest of the line being so accurate.  Paint is another area where I’m a little iffy.  The prototype showed him with a more vibrant color scheme, which seemed more closely matched to the episode.  The final product is rather dull by comparison.  I suppose that it could be seen as matching the episode’s darker lighting a little better, but it just seems a little bland.  Etrigan includes three sets of hands (fists, gripping, and open) and a display stand with his design sheet on it (which just further showcases how off the sculpt is).  Given Etrigan only appeared in one episode of the show, it would have been nice to get an extra head with the brand on it, since he spends a fair portion of the episode looking that way.  Perhaps they could put that in with another figure down the line and use it as an opportunity to give us a more accurate sculpt…

KLARION

klarionetrigan3Klarion the Witch Boy is a bit less known than Etrigan, but is also a Jack Kirby creation, who’s been Etrigan-related since his creation.  The show made him a little more mundane than his initial incarnation, but maybe teenager from another dimension was a bit too much for a Batman show.  The figure stands 4 3/4 inches tall and he has 20 points of articulation, which is pretty impressive for a figure of his stature, especially in this line.  Klarion’s sculpt is far more consistent than Etrigan’s.  By and large, he’s just a lot closer to his design on the show, which is a definite plus.  His sculpt is nice and sharp, and he gets a lot of the smaller details right.  For a more klarionetrigan5minor character like Klarion, accuracy is really key, and DCC’s really got this guy spot on.  Klarion’s paintwork is pretty straight forward, mostly being blacks and whites.  The application is all nice and clean, and the shades are all a pretty good match for what’s on the show.  Klarion includes three sets of hands (same configurations as Etrigan’s), his cat Teekl (who is fully articulation), a display stand, and the branding iron from “Demon Within”….which I somehow managed to leave out of the photos, and now can’t locate.  Sorry guys, Ethan’s a doofus…

THE ME HALF OF THE EQUATION

“The Demon Within” is the first episode of The New Batman Adventures I remember watching.  At the time, I didn’t know anything about Etrigan, so it was a pretty great introduction, and it’s one of my favorite episodes of the show to this day.  So, I was pretty pumped when this set was announced and snapped it up as soon as it arrived at Cosmic Comix.  There’s no getting around the inaccuracies on Etrigan.  They really hold the figure back, and I was really let down by the final product.  He’s not awful, and I do really hope DCC does that extra head thing somewhere down the line.  On the plus side, Klarion’s pretty awesome, which is good, since he’s far less likely to get re-released.

#1071: Commissioner Gordon

COMMISSIONER GORDON

BATMAN: ANIMATED (DCC)

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Batman: The Animated Series is in many ways a defining take on the Batman mythos, with a particular definitive trait being the voice actors portraying the characters.  Of course, everyone knows and loves Kevin Conroy and Mark Hamill’s Batman and Joker, but it goes beyond the two of them.  I’ve written before about how Lorren Lester is the only voice I hear when I read Dick Grayson’s dialogue in a comic, but beyond him, there’s one actor who epitomized my view on the character he portrayed: the late Bob Hastings* as Commissioner Gordon.  Hastings got down both sides of Gordon perfectly, playing him as a strict and confident leader, who was still capable of being a warm, fatherly figure to his men (and his daughter…and Batman.  He was very fatherly), something Hastings’ predecessors never quite got.  As a rather normal looking guy in a trench coat and tie, Gordon wasn’t privy to many action figures. He got exactly one during the run of the Kenner/Hasbro Batman: The Animated Series lines, and even then it was based on his later New Adventures look, of which I was never a huge fan.  Fortunately, DC Collectibles’ ongoing line of Animated figures is proving to be far more complete than earlier attempts, meaning we finally got a proper B:TAS Gordon figure!

THE FIGURE ITSELF

comgordon2Commissioner Gordon is figure 23 in DCC’s Batman: Animated line.  The numbering places him in Series 6, I believe, alongside Zatanna, Ra’s Al Ghul, and the Etrigan/Klarion two-pack.  It’s a little hard to keep track, especially since DCC doesn’t solicit them with Series numbers.  He’s new.  That’s the point.  The figure stands 6 1/4 inches tall and has 22 points of articulation.  One of the more notable features of the early Batman: The Animated Series designs is the certain level of fluidity they all possessed.  Sure, Batman was fairly consistent, but a lot of the other characters would have little changes in design from one shot to the next.  This was especially true of Gordon, which makes this figure sort of an amalgam of his best looks so to speak.  His body was always pretty consistent, so the sculpt has a pretty easy time capturing it.  He’s appropriately stocky, which is a nice  change of pace when compared to the others in the line.  Gordon actually looks like a pretty normal dude (well, by Bruce Timm standards, anyway).  The area with the most artistic license is definitely the head.  While the face is a pretty good recreation (it varies depending on the angle you’re viewing from), the hair is where things are really off.  In the show, Gordon had this pretty crazy cowlick at the front of his hair, which had a tendency to move around in relation to the rest of his face depending on how he was angled in any given shot (it was allegedly hard to work with, which is why his redesign removed it entirely).  Here, rather than pick a definite side for the hair, they just kind of put it roughly center and scaled it down.  It’s alright, but it means that no matter the angle, he never looks quite right.  The glasses are also a bit off, mostly due to the scale of the figure, and them needing to be permanently attached to his face.  That being said, on comgordon3the show the lenses were very definitely rectangular, and they aren’t at all rectangular here.  How did that happen?  The paintwork on Gordon isn’t anything spectacular or amazing.  It’s actually rather drab, truth be told, but that’s accurate, so kudos to them on that one.  There is one issue in regards to the chosen colors: his pants are sort of a pale beige here, when they really should be a slightly darker warm tan.  The prototype actually had a much more accurate coloring, so I’m not really sure what happened.  It’s hardly enough to ruin the figure (and, quite frankly, it’s the sort of thing that 99% of people will never, ever notice), but it’s just a little weird. Gordon is packed with three sets of hands (fists, trigger  finger, and normal grip), a revolver, a megaphone, and a display stand with his design sheet on it.  It would have been nice to get something specific to one of his episodes, but what’s there is pretty reasonable. 

THE ME HALF OF THE EQUATION

Gordon was purchased from Cosmic Comix, making use of a pretty nice coupon.  Of the three regular figures in this set, Gordon was the one that jumped out at me, which is kind of a bit surprising, since he’s really rather average looking.  As it stands, he’s really one of my favorite figures from this line, even with his slight inaccuracies.  Here’s to more figures like this!

*Fun fact: back in the 60s, one of Hastings’ earliest roles was as Superboy on Filmation’s cartoon of the same name, so he was with DC for the long-haul.

#1068: Green Lantern

GREEN LANTERN

MINI HYBRID METAL FIGURATION

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It hasn’t really come up a whole lot lately, but I am (or at least I was for a good long while) a pretty big Green Lantern fan.  Seeing as I’m also a pretty big action figure fan, this entails owning a whole lot of  Green Lantern figures, of all sorts of shapes and sizes.  This means occasionally branching out and discovering new lines that I don’t really collect, all for the sake of getting something GL-related.  Such is the case with Hybrid Metal Figuration, a line of super-deformed action figures based on various geeky properties.  The figures are made of a mix of metal and plastic pieces, and make use of magnets and light-up features.  Gimmicky?  Very much so, but GL looked cool, so I picked him up.

THE FIGURE ITSELF

glhybrid2Green Lantern is figure #05 in the Mini Hybrid Metal Figuration line from Hero Cross.  MHMF figures are all based on full-sized Hybrid Metal Figuration figures, but at about 2/3rds the scale and a fraction of the price.  The first five figures in the Mini line are all Justice League-themed.  This figure is about 3 1/2 inches tall and he has 21 points of articulation.  There are also a few mock joints (at the waist and the ankles) which are pretty much just there to keep him aesthetically as his larger counterpart.  Sculpturally, GL’s pretty cool, provided you’re alright with him looking more like Mickey Mouse than usual.  He’s pretty simple when it comes to detail, but that’s a very conscious choice, and there’s definitely a certain sleekness to him.  There’s also an abundance of cuteness to him.  Look at this little guy, he’s so adoreable—uhhh, I mean manly.  He’s very manly.  That’s the right descriptor, right?  Seriously, he’s a quite cutesy take on GL, but at the same time, he still seems to capture the essence of the character, which is more than can be said for some Hal Jordan figures.  as far as construction goes, the main body of the figure is metal, but the rest of him appears to just be the usual PVC.  The torso is a little hard on his joints, especially on the biceps and thighs.  The figure has a tendency to pop apart at those cut joints.  He goes right back together, of course, but it’s worth noting.  Also, the looseness of those joints means that the magnets in the figure’s feet aren’t as effective as you might hope.  He’ll stick to a horizontal surface just fine (provided he’s atop it.  No hanging upside down for him), but you can’t really stick him to the side of a fridge or something, lest he disconnects from his legs.  The figure also has a light-up feature in his eyes.  You need to remove his hair (which is a totally separate piece), and remove the back half of his head to turn it on.  It’s an interesting feature, I guess.  I’m not really sure why his eyes light up, but they’re cool.  GL’s paintwork is pretty decent.  Everything’s pretty clean (there’s some slight slop at the edge of the green, but it’s pretty minor), and I really dig the metallic green.  GL includes hands in fist and relaxed positions.  There’s also a gripping left hand, which on the larger GL was meant to hold his power battery, but since this guy doesn’t have that, is ultimately a little pointless.  Nice of the them to include it anyway, though.

THE ME HALF OF THE EQUATION

Why do I have this guy?  Well, I had actually thought about buying the larger figure when it was announced, but it’s $80 price tag was enough to discourage me.  I ended up finding this guy in a Barnes & Noble.  Given that he was $15 and I had a gift card from a friend, I figured he was worth the purchase.  I’m not 100% sure who these are being marketed to, and some of the features included seem a bit off the wall, but he’s ultimately a pretty fun figure, very definitely worth the purchase!