#0863: Batman & Phantasm

BATMAN & PHANTASM

BATMAN: ANIMATED (DCC)

Batman&Phantasm1

Batman definitely holds the record for number of theatrical films based on a single superhero. It’s not a huge surprise, given the character’s mass appeal. There have been a whole lot of tries at doing the character justice on the big screen, and exactly which one is the “best” is very much up for debate. I must admit, I cheat a bit when asked what my favorite theatrical Batman movie is, my answer is always Batman: Mask of the Phantasm. A lot of people forget about this one (due to lots of people writing it off based solely on its animated nature), but for me it’s the best Batman movie by far. Seriously, if you haven’t seen it, you really should. Like right now. Go watch it. No seriously, Imma spoil stuff and I don’t wanna ruin it for you. I’ll wait. Anyway, as an extension of Batman: The Animated Series, the film’s been privy to a few figures here and there, including getting a two-pack courtesy of DC Collectibles’ current line.

THE FIGURES THEMSELVES

Batman and the Phantasm were released as part of the Batman: Animated line in mid-December of last year. Both figures are exclusive to this particular set.

BATMAN

Batman&Phantasm2Faithful readers will no doubt find this figure somewhat familiar. Yep, I’ve taken a look at most of this figure before, back when I looked at the single-packed Batman from Series 4 of the main line. Since Batman’s design from the movie is identical to that of the show, it’s a sensible re-use, though it’s a bit frustrating to people who picked up the earlier figure and still want the Phantasm (like me). From the neck down, this figure is 100% the same as that figure. The proportions are still more or less spot-on, but he’s greatly hindered by the lack of swivel joints at the tops of his boots. The main difference between the two figures is the head. This version is a bit more expressive, with gritted teeth and eyes opened wider. It’s also a much better attempt at the design. The head’s a little wider, the eyes are bigger, and the jaw’s squarer, which all results in a generally better looking end-product. The paint is more or less the same. I did find the general application to be a bit cleaner this time around, but your mileage may vary. Another change between the two figures is the accessory complement. This figure only gets the batarang, a pair of hands for holding the batarang, a pair of fists, and a display stand. The stand is mostly the same as the prior one, but trades the B:TAS logo for a Mask of the Phantasm one.

PHANTASM

Batman&Phantasm3Now we get to the real draw of the set. The Phantasm was actually not a wholly original creation of the film, but was instead a retooled version of the villain Reaper from the “Batman: Year Two” storyline from the comics. The less said about the original story the better. The figure stands just over 6 ½ inches tall and has 23 points of articulation. This marks only the second time the Phantasm has appeared in plastic form. The first time, the figure was given a removable hood and scythe, allowing for (20 YEAR OLD SPOILER!!!!!!) her to double as an Andrea Beaumont figure. Since the two designs in the film are purposefully dissimilar, this meant compromising the appearance of the Phantasm in order to have a decent Andrea. This figure foregoes any sort of Andrea connection, and instead opts to present the Phantasm in as screen accurate a manner as possible. Well, in theory, anyway. The end result is pretty good but a bit shy of perfect. Let’s talk about what works first. The underlying head is great, are both hands/gloves. The body is generally decent. It’s not a perfect match, but Phantasm’s proportions changed a bit in the movie, so it’s forgivable. Even the base of the cape isn’t too bad. What hold’s this figure back is the hood. In the film, it has a very distinct, very sharp look about it. Here, it’s a soft rubber piece, attached to the rest of the cape. It ends up being kind of shapeless and too soft. I think it would have looked much better had it been separate from the cape and attached to the head, ala the smaller scale Kylo Rens that Hasbro’s released. As it stands, this doesn’t look atrocious (especially if viewed from a slight angle) but it could have been a lot better. Also, the quality of the rubber used for the cape/hood is a bit questionable, and it feels like it’s already starting to deteriorate, which isn’t super comforting. The paint on the Phantasm is pretty simple, but not bad. The various details are all pretty clean, and she’s appropriately mono-chromatic, so that’s good. The figure includes two hands, one in a fist and one in an open gesture, as well as a display stand. That seems a little light, and I certainly wouldn’t have minded some sort of piece to show off her ghostly gas cloud thingy.

Batman&Phantasm4

THE ME HALF OF THE EQUATION

I picked this set up from my local comic book store, Cosmic Comix, in early January. I had actually seen it at another store in December, but passed on it for a number of reasons. While I don’t feel the set is as strong as it could have been, I’m glad I have it. Batman’s a definite improvement over the single-release, and the Phantasm is a sound addition to the line. Now, how about a follow up set with an unmasked Phantasm and a battle-damaged Joker?

#0858: Green Lantern

GREEN LANTERN

DC ICONS (DCC)

GLIcon1

After the success of Barry Allen as the second iteration of the Flash, DC got to work on re-imagining as many of their old superheroes as they could. In the years since super hero comics had faded away, the magic and mysticism had fallen out of favor. When the heroes returned, science fiction was all the rage, so, when the new Green Lantern, Hal Jordan, debuted in 1959, his origin was tailored to fit that new sci-fi mold. It was a pretty successful idea, so successful, in fact, that years later, the original Green Lantern’s powers were re-tooled to be more in line with his successor’s. Anyway, I’m a pretty big fan of the second incarnation of GL, and I was happy to see him added to DC Collectibles’ new DC Icons line.

THE FIGURE ITSELF

GLIcon2Green Lantern is a deluxe figure in the DC Icons line, released to coincide with the release of Series 2. He’s #09 in the line, placing him just after Series 2 chronologically. He was designed by Ivan Reis and sculpted by Sam Greenwell and Erick Sosa. GL’s based on his appearance during the “Dark Days” storyline, which is a fancy way of saying he’s a New 52 figure. The figure stands just over 6 inches tall and has 31 points of articulation. Like Barry, he’s a bit taller than Mr. Miracle, but I find he doesn’t scale as well with other lines (such as ML) due to his head being slightly smaller than Barry’s. Also like Barry, he has lateral movement on his shins, which is much appreciated. He’s also got cut joints at the tops of his gloves, which are a bit redundant, but serve a purpose I’ll get to in a sec. Structurally, Hal is fairly similar to Barry (and by extension, the rest of the line). Despite being a New 52 design, this sculpt doesn’t feel over burdened with unnecessary details. The extra lines that are there feel well placed, and make the figure as a whole very appealing to look at. The head is a pretty sharp piece of work too, though perhaps not as sharp as the rest of the sculpt. Like the Flash, I feel the face is lacking a bit in expression, but it’s not quite as bad here. Hal’s paint is very nicely done; the greens are all a nice metallic shade, and the whites of the gloves have a nice white finish. The application is a little thick on the face, but not terribly so, and there’s a bit of chipping at the wrist joints. Aside from those issues, it’s pretty solid, though. Now, so far I haven’t outlined anything that’s all that different from a normal release. Why’s this guy a deluxe figure? Accessories, that’s why. He comes with hands in fists and gripping positions, a power batter, a giant green construct fist, and a full set of construct armor, made up of a helmet/wingpack, shoulder pads, two big gun hands, thigh armor, and big stompy boots. This is how you adequately showcase Green Lantern’s powers! The extra joints on the figure’s forearms are there to allow for them to be swapped for the construct gun-hands, which is a pretty good way of handling things. However, the giant fist is still a slip over piece, which is a bit of an issue, since Hal’s right forearm has some trouble staying in place. Had the fist been handled the same way as the gun-hands this wouldn’t have been a problem.

THE ME HALF OF THE EQUATION

While I’ve gotten away from it in recent years (in no small part due to DC doing a whole lot of sucking), at my core, I’m a huge Green Lantern geek. So, I was pretty thrilled to hear he’d be in this line. I was a little less thrilled when I found out he was a New 52 figure, but, I gotta be honest, in hand, I don’t care all that much. This is a really awesome Green Lantern, regardless of which incarnation he is. Undoubtedly the coolest figure I’ve picked up from this line. I am content to have this as my default GL. Of course, if they wanted to do a Neal Adams version of Hal later on, I certainly wouldn’t say no…

GLIcon3

#0857: The Flash

THE FLASH

DC ICONS (DCC)

FlashIcon1

In 1956, Barry Allen became the second version of the Flash, and officially brought about the Silver Age of comics, for DC anyway (though, if you want to get technical, the first real Silver Age character was Martian Manhunter, who appeared one year prior. And if you want to get REALLY technical, the first Silver Age character was Superboy, who appeared a decade before that. I feel I may have lost some people on that one…). Barry was a brand-new take on an already established hero, and in one fell-swoop showcased DC’s penchant for both reboots and legacies. Barry is a pretty important character for DC, so it’s not a huge shock to see him show up as one of the figures in DC Collectibles’ DC Icons line.

THE FIGURE ITSELF

FlashIcon2The Flash is part of the second series of the DC Icons line. He’s figure #05 in the line, placing him right after Mr. Miracle in the numbering, and making him the “first” figure in Series 2. Flash’s figure was designed by Ivan Reis (one of DC’s top artists) and sculpted Amos Hemsley. He’s officially based on Barry’s appearance in “Chain Lightning,” which was a five-issue arc during Mark Waid’s tenure on the book, which brought back a pre-Crisis Barry through time travel. Of course, all that’s just a very specific way of saying he’s a classic, pre-Crisis Barry Allen Flash. The figure stands 6 inches tall and has 29 points of articulation. He’s just a bit taller than the Mr. Miracle figure; he still totally out of scale with other DCC lines, but you can sort of fudge it a bit if you want to put him with, say, some Marvel Legends. Also, he’s got lateral movement on his legs! Yay! I was afraid DCC had totally abandoned such joints. Barry gets an all-new sculpt, but it’s worth noting that he, like many others in the line, is built on a base prototype body, which gives everyone a unified look. Overall, I really love this sculpt. It’s nice and clean, and full of classic comics goodness. The details of his costume are all sculpted elements, which is certainly a nice change of pace. The detailing on his boots is definitely a stand-out. The arms do seem just a touch small, and I really wish his facial expression was a little less bland, but aside from that, the sculpt is very nice. Barry’s paint is generally pretty nice. The colors are bright and vibrant, and there’s a nice glossy finish on the boots and his logo. His eyes are a tad wonky, but not terrible for the scale. The Flash is packed with two pairs of hands: one set of fist/gripping combo, and one set of flat palms, perfect for running. However, the coolest accessory by far is the Cosmic Treadmill. It’s a slightly more modernized design than I’m used to, but it’s exquisitely sculpted, and a fantastic companion piece to the figure.

THE ME HALF OF THE EQUATION

This is actually the figure that sold me on the whole DC Icons concept. It’s funny, because it isn’t like I don’t have classically-inspired Barry figures, but I just really liked the look of this one, and was happy to see more pre-New 52 stuff. I ended up using a giftcard I got for Christmas to order him from Amazon. While he isn’t perfect (the expression still kinda bugs me), I do like him a lot, and he’s one of my favorite Flash figures I own. He’s definitely a good indicator of how cool this line can be!

#0855: Capture Net Superman

CAPTURE NET SUPERMAN

SUPERMAN: THE ANIMATED SERIES (KENNER)

SupermanCN1

In the 1990s, the vast majority of Kenner’s DC Comics output was TV and movie based. They struck veritable gold with the Batman franchise, which included the incredibly popular Batman: The Animated Series. When Superman got his own cartoon, Kenner tried to recapture the success of Batman’s toyline, but never quite hit that same spot, for a number of reasons. There were plenty of wacky Super-variants to be had. Today, we’ll be looking at Capture Net Superman, who, like Combat Belt Batman before him, was a standard version of the main character masquerading as a wacky variant.

THE FIGURE ITSELF

SupermanCN2Capture Net Superman was part of the first series of Kenner’s Superman: The Animated Series line. Of the seven Superman variants released in the first series, he was one of two that could be classified as a “normal” Superman, and since the other one was saddled with a quick-change feature, this was the one most people considered the “default.” The figure stands 5 inches tall and has 6 points of articulation. The S:TAS figures were all about that waist movement! Of all the figures offered in this line, this Superman has the virtue of being the most on-model. Of course, that only makes him the closest of the off-model figures, which isn’t saying a whole lot. The figure’s upper half isn’t too far off. The head is a little more elongated than it should be, and is certainly not as nice as a few of the later offerings, but it’s not terrible. The torso and arms are a bit more muscular than the show design, but once again, not terrible. The cape is a fairly decent match for the show, so that’s good. The design kind of goes off the rails on the legs; one of the staples of the Bruce Timm aesthetic is the streamlined nature of the legs. That’s definitely not shown here. They’re a perfectly fine sculpt, but they’re just not accurate. As a whole, the sculpt is nice and clean, and is certainly pleasing to look at, but it falls short of the show design. Superman’s paint work is generally pretty good, apart from one small issue. See, my figure is one of the initial wave of figures, which were rushed into production to be in stores by the time of the cartoon’s premier. Instead of proper eye detailing, corners were cut, and he instead has a solid black blob in place of his eye. Later waves would correct this issue, but no such luck on my figure. It’s a little odd, but honestly not that bad once you move past it. The rest of the paint is nice and bright, and makes him stand out quite nicely. The blue’s probably a little too bright to be show accurate, but why start being accurate now? The figure’s name comes from his one accessory, which is a big missile launcher thing, which fires two missiles with a net attached. As goofy as it is, it’s actually kinda cool, especially since the net is shaped and painted like his logo.

 THE ME HALF OF THE EQUATION

Despite being a fan of the cartoon and having several of the figures growing up, I only got this figure last summer (Quick Change was always my default Superman). I found him in the dealer’s room at Shore Leave and kind of impulse bought him. He doesn’t exactly offer anything new or groundbreaking, but he’s a fun figure.

#0846: Black Lightning

BLACK LIGHTNING

DC UNIVERSE CLASSICS

BlackLightingDCUC1

As much as I loved DC Universe Classics, the problems with the line (which were mainly distribution-based) cropped up pretty early in its run. While the first series received fairly even distribution, series 2 and 3 were fairly spotty in coverage (possibly due to slow sales on Series 1). By the time Series 4 came along, it seemed things had mostly been sorted (apart from the odd instance of several variants being easier to find than their regular counterparts). Then came Series 5. See, Walmart is notoriously difficult to work with, especially if you’re a toy maker. In order to carry a line, they’ll frequently demand an exclusive series. Because of this, they did not carry the first four series of the line. To ensure their support of future series, Series 5 was given to Walmart as an exclusive. Walmart under-ordered and ended up sending no more than a single case of figures to many of its stores, with some receiving none at all. The end result was one of the hardest to find series in the line, with individual figures commanding extraordinarily high prices on the aftermarket. Black Lightning, who was having a bit of a career revival at the time, had the misfortune of being one of the figures in this set.

THE FIGURE ITSELF

BlackLightningDCUC2Black Lightning was, as noted in the intro, released in the Walmart-exclusive fifth series of DC Universe Classics. The figure stands 6 ½ inches tall and has 25 points of articulation. Lightning uses his Ed Benes redesign from the relaunch of Justice League of America. It was his current look at the time, and it happens to be far less dated than his original and 90s looks. It also had the added benefit of not requiring much new tooling. He uses the mid-sized male buck, with a unique head sculpt. The buck is a decent match for Black Lightning’s build from the comics and it allows him to fit in seamlessly with the rest of the line. While it was top-notch at the time of its release, it’s starting to show its age a bit, especially at the shoulders. Also, the poor quality of the plastic on this particular series makes Lightning’s body prone to warping, and some tearing at the joints, which is a definite negative. The head sculpt is fairly decent; it does a fairly good job of capturing Lightning. It’s not super distinctive, but neither was Lightning at this point. Unfortunately, it’s got some pretty obvious mold scarring, which is made worse by the fact that he’s bald. He looks like he’s taken some damage. The paint work is okay but not great. The base colors are nice and vibrant, which is good, but some of the lines, particularly the yellow for the belt, are really fuzzy. Also, while the prototype for this figure had clear goggles, allowing his eyes to be seen, their totally opaque on the final figure. Lightning included no accessories of his own, but he did include a piece of the C-n-C for this series, Metallo.

THE ME HALF OF THE EQUATION

I had no luck finding any of Series 5 in stores when they were released, so I ended up having to buy this guy second-hand, without his Metallo piece. I was quite enjoying him in Justice League at the time, so I was glad to find him at a semi-reasonable price. The final figure is sadly a bit lacking, mostly due to the lower quality of the materials used for this figure. I’m happy I have him, but his lower quality contributed to me not going out of my way to find any of the others from this series.

#0845: Batmen

BATMEN

THE DARK KNIGHT RISES (MATTEL)

DKRBats1

Batman’s had his fair share of wacky variants over the years. Some are actually pretty cool, and some are really far out there. And then some are just super lazy. Today, I’m going to be looking at one of the super lazy ones (alongside a fairly standard one), courtesy of Mattel’s tie-in line for The Dark Knight Rises.

THE FIGURES THEMSELVES

DKRBats2Batman (and Batman) were part of the “Basic Series” of Mattel’s small-scale The Dark Knight Rises line. These were the cheapest figures available, as they were mostly just recolors of the basic Batman figure. The figures stand 3 ¾ inches tall and have 7 points of articulation. The articulation is kind of odd; the figures lack any sort of elbow movement, which is incredibly limiting. The knees, hips, and shoulders are rather simplistic, but the neck joint is inexplicably a ball joint. Moving past the articulation, the sculpt actually isn’t that bad. It does a pretty good job of capturing the design of the bat-suit from TDK and TDKR, and it actually features a pretty great depth of fine detail work. The head, specifically his exposed mouth, does look a bit weird, like the mask doesn’t fit right, but that’s the only real “down” to the sculpt. The capes are both cloth; they’re just simple scraps of black cloth, cut into vaguely the right shape. Cloth very rarely works well at this scale, and these two show why. The capes are fairly rigid looking, and don’t do anything but hang there awkwardly. The paint is the dividing point for these two. The black one is a fairly standard Batman, looking more or less as he does in the film. He’s not really painted as much as he is molded in the proper colors. The parts that actually use paint are fairly basic, but well applied. The other one has a strange aqua sort of coloring to him, which is, of course, totally made up for the toy. It looks a bit more vibrant than the black one, and it has a few more paint apps, but some areas, such as the face, are a bit sloppier on this one. Neither of these two includes any sort of accessories.

THE ME HALF OF THE EQUATION

Dark Knight Rises came out well after I’d stopped buying weird Batman re-colors (well…mostly), so I didn’t get either of these figures new. Instead, I actually got these from my girlfriend’s dad, who found them at the super market and thought of me. How kind of him! Can’t say I would have ever gotten them for myself, and one really has to wonder who the heck Mattel was hoping would be buying these, but they actually aren’t that bad.

#0840: Bumble Bee & Hot Spot

BUMBLE BEE & HOT SPOT

TEEN TITANS (BANDAI)

Bee&HotSpot1

You know, I hate on Mattel a lot, especially in regards to their DC Comics-related output. Believe it or not, there was a time I didn’t consider them the worst company in possession of the DC license, thanks to good ol’ Bandai America. For reasons no one was ever really able to explain, Bandai picked up the license for the Teen Titans cartoon of the early 2000s, and they put out a selection of figures that were….less than stellar. That said, some of their figures remain the only figures to date of certain characters, including both of the characters I’ll be looking at today, Bumble Bee and Hot Spot!

THE FIGURES THEMSELVES

Bumble Bee and Hot Spot were released as a two-pack in the fourth series of Bandai’s Teen Titans line. As far as I know, the pair never interacted on the actual show, so it’s an odd pairing, but Bandai seemed to pick the pairings at random for just about every set in the line.

BUMBLE BEE

Bee&HotSpot2Bumble Bee is probably the more prominent of these two, being the de-facto leader of the Titans’ East Coast branch, and getting a prominent role in several episodes over the show’s run. The figure is a little over 3 ½ inches tall and she has 5 points of articulation, due to Bandai deciding to cut articulation on later series of the line. Because the figures didn’t have enough stacked against them! Bumble Bee had a unique sculpt, which actually isn’t too bad. The proportions are a tad off in some spots (especially the arms), but the figure does a decent job of capturing her design in the show. She’s certainly a lot better than other figures from the line. Bumble Bee’s paint work is actually not terrible. She’s got all the proper colors, and none of her sculpted work has been left unpainted. Her paint has also stood the test of time pretty well, which is a nice change of pace for this line. BB’s prototype showed her holding one of her stinger weapons, but the final figure is sadly lacking them. She does, however, get a set of removable wings. It would have been cool if they’d been articulated, but I guess it’s just good they were actually there.

HOT SPOT

Bee&HotSpot3Hot Spot was never much more than a minor character on the show. Of his four appearances on the show, only one of them actually had him do anything of substance. Still, the dude had a pretty cool look, so you couldn’t leave him out of the toyline! He’s right at 3 ½ inches tall, which makes him a little shorter than BB. Since they never interacted on the show, I can’t really say if it’s accurate of not. He seems to be in a slightly different scale going by the size of his head, but it’s hard to say. Like BB, his sculpt is unique, and it’s a pretty good approximation of his look on the show. The bent elbows are kind of an odd touch, since most of the other figures avoided such posing. The slight pre-posing of the legs can also make him a bit difficult to stand. Hot Spot’s paint is a bit of a letdown. The biggest thing is that he’s flat out missing painted details to match up to the sculpted ones on his legs, which is annoying. Also, it’s more of a personal preference thing, but the decision to go with solid yellows and reds on the head and hands robs the figure of a lot of the character’s visual interest. Hot Spot was packed with…ummm… I’m actually not sure what it’s supposed to be. Maybe it’s a flame blast or something? I don’t know, I lost mine. But hey, at least he’s got a permanent gripping pose on his right hand! That’s totally accurate to the character…

THE ME HALF OF THE EQUATION

I picked this pair up from Target back when they were still new. I was still pretty excited for the line at the time, what with the show still being on the air. These were two of my favorite characters on the show, so I was happy to get them. I have to admit, they aren’t as bad as I had feared, at least based on the others I’ve reviewed from this line. They aren’t the greatest figures of all time, but they’re still pretty fun, and they’ve managed to age pretty alright!

#0818: Batman

BATMAN

JUSTICE LEAGUE: GODS & MONSTERS

BatmanJLGM1

And here we are with day 17 of the Post-Christmas reviews, the final day of this round (I’ve still got a couple more gift-based reviews, but I’ll cover them later). I’ll be going back to the DC animated branch one more time, but it’s not the same universe as before. This time, the figure comes from Bruce Timm’s newest animated venture, Justice League: Gods & Monsters, launched by a movie of the same name back in mid-2015. In this new universe, the Justice League are just the main trinity of Batman, Superman, and Wonder Woman. DC Collectibles has produced figures of the three, and today I’ll be looking at Batman, who in this universe is not Bruce Wayne, but a vampiric Kirk Langstrom*.

THE FIGURE ITSELF

BatmanJLGM2Batman is figure 01 in DCC’s Justice League: Gods & Monsters line. The figure stands about 6 ½ inches tall and has 24 points of articulation. Like a lot of DCC’s more recent offerings, he would really benefit from some lateral movement on his legs, but other than that, the movement is pretty decent. The figure is, of course, based on his animated design from the film. Batman’s look is a nice throwback to the classic sci-if pulp hero look; it’s somewhat basic, but it definitely has a bold look. I had actually expected for Batman to built similarly to Batman: Animated’s Nightwing, but he’s actually a fair bit bigger than Nightwing. That doesn’t bug me too much, since I actually felt Nightwing was generally too small. The sculpt does a good job of translating his design into three dimensions. It’s not perfect, and the torso in particular feels a little flat, but the overall quality is pretty great. The head is a good match for the film, but the long ears, while cool, are susceptible to warping in the packaging, which has left my Batman with one slightly droopy ear. Batman’s paintwork is fairly straightforward. Like the overall design, his color scheme is BatmanJLGM3fairly basic; it’s just black and off-white, with some red thrown in for good measure. The overall application is pretty good; some of the edges are a little fuzzy, and there’s some bleed over here and there, but it’s mostly pretty clean. Batman is packed with an extra unmasked head, two pairs of hands (in fists and… some sort of weird, pseudo-grip sort of pose?), and a display stand with his control art on it. He’s a bit on the light side when compared to other animated releases, but it’s a decent enough selection, I suppose.

THE ME HALF OF THE EQUATION

Batman was given to me by my oh-so-awesome parents. He wasn’t actually among the presents I opened Christmas morning, as he hadn’t quite arrived yet, but he got here just a few days after. I was pretty happy to get him, as Batman was my favorite of the three designs (if perhaps not my favorite of the three characters after seeing the film). The figure does a pretty admirable job of translating him to figure form, and he fits in nicely with my Batman: Animated figures. I don’t know that he’s quite convinced me to pick up the rest of the set, but I could definitely see myself tracking down a Wonder Woman at some point.

*For those of you who don’t know, in the mainstream universe, Kirk Langstrom is the Batman villain Man-Bat.

#0816: Batman & Two-Face

BATMAN & TWO-FACE

BATMAN (MATTEL)

BatsTwoFaceMatt1

For day 15 of the Post-Christmas reviews, I’ll be taking a step back to a few years, and actually looking at a Mattel product. Weird, right? In 2002, the DC license moved to Mattel from Hasbro (who had inherited it via their buyout of former holder Kenner), marking the first time in over a decade that the license had formally changed hands. It was something of a quick change, resulting in Hasbro being unable to release some of the product they had designed beforehand. When Mattel took over, they ended up making use of some of these already existing designs (which were all Batman-related), releasing them as a quick, one and done line of two-packs, each containing Batman and a supporting player. That wasn’t enough, apparently, as they also occasionally trotted the figures out for re-release over the years, usually single-packed and with wonky color schemes. Today, I’ll be looking at a pair of figures from one of those re-releases.

THE FIGURES THEMSELVES

Batman and Two-Face were released in 2008, in a line simply branded Batman. I should specify here that they were both single releases, which I’m just reviewing as a pair here for my own convenience. There was also a Joker figure in the set, which I don’t have.

BATMAN

BatsTwoFaceMatt3First up is Batman. Not just any Batman, though! No, this here is a wacky variant Batman! The figure stands just shy of 5 inches tall and has 5 points of articulation. The sculpt is based on the New Batman Adventures version of Batman. It’s not a terrible recreation of the design, but I don’t think it’s quite as good as the prior Kenner version of the design, and it’s definitely not as good as the recent DCC version. However, it’s still a pretty decent sculpt, and it’s clear which version of Batman this is supposed to be. Plus, it’s got a much more natural pose than the Kenner version, which is a nice change. Wait, didn’t I say this was a wacky variant Batman? Why, yes I did! That all comes from the paint. Instead of the traditional grey for the body, he has this odd orange/silver thing. It’s not based on any particular look or anything, just random orange and silver Batman. How ‘bout that? The paint is decently applied, for what it’s worth, so there’s that. Batman included no accessories, just like all of the other Batmen who used this same exact mold.

TWO-FACE

BatsTwoFaceMatt2So, Batman was a wacky variant, but Two-Face is an actual adapted design, right? Not really, no. But that’s okay! Because toys! Like Batman, this figure stands about 5 inches tall and has 5 points of articulation. It’s worth noting that this guy feels like he’s just a bit smaller-scaled than Batman, which is especially notable when you compare head sizes. The sculpt is also based on his New Batman Adventures design, and it’s not quite as strong as Batman’s. It’s not terrible, and the body in particular is a pretty decent Timm-style suit sculpt (which is probably why Mattel ended up using a tweaked version of it several times in their JLU line). The head is pretty off, and it has a really obvious mold line running along the chin, which looks pretty bad. The paintwork is kind of interesting. It’s definitely not show-accurate, but it’s also not quite as out there as Batman, since it isn’t all that far-removed from some of his classic color-schemes from the comics. That actual application is reasonable enough. The colors are pretty vibrant, and most of the paint stays in the lines, which is nice. Two-Face also doesn’t include any accessories, but he does have his coin sculpted in his hand, so at least he isn’t totally lacking.

THE ME HALF OF THE EQUATION

Batman and Two-Face were given to me for Christmas by my Super Awesome Girlfriend. And where did she find these 8 year old action figures? Some second hand store? Nope, it was CVS of all places. I was genuinely shocked by that. Neither of them are particularly standout figures, but they kind of a nifty throwback to the wacky variants of old, and I was happy to receive them.

#0814: The Riddler

THE RIDDLER

BATMAN: ANIMATED (DCC)

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Well, we’re steadily making our way through the Post-Christmas gift reviews. Today marks day 13, which means we’re the majority of the way through the stuff I got this year. I’ll be going back the super hero pool again today, with another figure from the current Batman: Animated line by DC Collectibles. Last time, I looked at one of Batman’s allies; this time, I’ll be looking at one of his more recurrent foes, the Riddler!

THE FIGURE ITSELF

RiddlerAn2Riddler is figure #14 in the Batman: Animated line. This places him with the Series 4 figures, though his actual release was during the onslaught of series 3, 4, and 5 figures, so the whole numbering thing is rather arbitrary. Riddler is based on his original series look (a totally sensible choice, given that The Riddler never got more than a cameo appearance in TNA, and the design wasn’t very well received), specifically from the episode “Riddler’s Reform,” which is probably his best appearance in the show. The figure is 6 ½ inches tall and has 20 points of articulation. He’s somewhat similar in construction to Two-Face, though the styling of the suit is obviously a bit different. The sculpt does a pretty reasonable job of translating his design from the show. It’s better from some angles than others, but there are a few things that are just off. The pelvis is a bit too low-set (a recurring problem with these figures), and the neck is just a touch on the long side. Other than that, the figure makes for a pretty great translation from 2D to 3D. The head in particular is a fantastic piece, and I love getting a figure with such a unique expression. Riddler’s paint is nice and clean, probably some of the cleanest the line has exhibited. There’s a little bit of bleed over on the pocket square, but that’s really the only notable issue, which is pretty fantastic for a figure in this day and age. Riddler includes his cane, a Wacko Toys display, three pairs of hands (fists, gripping, and relaxed), and a display stand with his control art. The toy display is the only piece that is really “Riddler’s Reform”-specific, but it also happens to be the coolest extra included (at least by my standards).

THE ME HALF OF THE EQUATION

Despite getting most of the other figures in this line, my local comic book store never got Riddler in stock. Fortunately for me, my parents picked him up for me and gave him to me for Christmas, which made me quite happy. Riddler turned out very well, even surprisingly well for this line. He has no glaring issues, and he comes with some pretty awesome extras. I think he’s probably the second best figure I’ve gotten from the line, after the surprisingly impressive Bane.

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