#0790: Penguin

PENGUIN

BATMAN: ANIMATED (DCC)

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While the majority of character designs from Batman: The Animated Series stuck pretty close to the classic designs for the characters, there’s no denying that the series in general took some lead from the live action Batman films of the late ‘80s/early ‘90s. While the characterization of the Penguin was definitely his classic stuck-up, high-society, aristocratic personality of his classic comic appearances, his design was a mid-way point between the classic look and the Danny Devito version of the character from Batman Returns.

THE FIGURE ITSELF

PenguinAnimated2Penguin is the 15th figure in DCC’s Batman: Animated line, which technically makes him a part of Series 4 of the line, though the actual layout of releases doesn’t really seem to following any actual order or anything. The figure is a little over 4 inches tall and he has 15 points of articulation. While he’s only got 15 points of articulation, the range of movement on this figure is pretty impressive, given his build. According to the packaging materials, he’s based on the character’s appearance in “The Strange Secret of Bruce Wayne.” That’s kind of an odd choice, seeing as Hugo Strange is that episodes primary antagonist and Penguin’s role is little more than a glorified cameo, but whatever. Penguin’s appearance in The Animated Series is rather fluid; the guy looks fairly different from various angles. That makes rendering him in three dimensions no easy feat. The figure’s sculpt does make an honest attempt at properly translating. The results aren’t half bad, but he still looks a bit odd from certain angles. And the hair is PenguinAnimated4pretty off, which I think is one of the things throwing the whole figure off. Still, the overall result is nice and clean, and sums up the character quite nicely. The figure’s paintwork is probably some of the best I’ve seen from this line, which definitely does a lot for the figure. The monocle being actually see-through is technically not accurate, since it was always opaque on the show, but it looks cool enough that I definitely won’t be complaining. Penguin’s accessory complement is actually pretty awesome. He gets his signature umbrella in both open and closed looks, a teacup, a spoon, three pairs of hands (fists, gripping, and open), and a display stand, which is amusing because he’s too wide at the waist to actually use it.

THE ME HALF OF THE EQUATION

Like the last two Batman: Animated figures I’ve reviewed, Penguin was purchased from Cosmic Comix during their Biggest Sale of the YearTM. I’m not the biggest fan of the Penguin, so I wasn’t really sure I’d be getting this figure, especially since the prototype shots weren’t the greatest. But, the reduced price, coupled with him looking a fair bit better in person, led me to pick him up. I’m glad I did, because I think he’s one of the nicer figures from the line. Let’s hope more figures in the line end up like him.

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#0789: Poison Ivy

POISON IVY

BATMAN: ANIMATED (DCC)

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When DC Collectibles launched their Batman: Animated line, they ran into a number of quality control issues, which left the first series of figures with a number of flaws. The most glaring issue was the exposed joints on the fronts of all the figures’ hip joints. However, a number of the figures also suffered from issues with brittle joints, especially on the ankles. This wasn’t a huge issue for the more robust designs of those characters. When it came time for the second series, DCC did their best to get all of the issues sorted out. However, they didn’t want to risk the more slight design of Poison Ivy being manufactured with brittle joints, so the choice was made to push her back a ways in the production schedule. Now she’s finally made it out! Let’s see how she turned out.

THE FIGURE ITSELF

PoisonIvyAnimated2Poison Ivy was originally part of the second series of the Batman: Animated line, but ended up being released around the same time as the Series 3 and 4 figures. She’s figure 08 in the line, as she kept her original number in spite of the delay in her release. The figure is just shy of 6 inches tall and she has 27 points of articulation. Ivy is based on her New Batman Adventures design, specifically from the episode “Chemistry.” While Ivy had a few other appearances in the show, I do believe that was the only one where she was the lone antagonist, so it’s a fitting choice. Ivy’s one of the few characters where I don’t have a definitive preference of one design over the other, so I don’t mind the decision to go with the later look. The sculpt does a pretty good job of translating her design into three dimensions, which is quite impressive, since the female designs from the later show were pretty stylized. The proportions are a pretty good match overall for the show. It may just be me, but the head does seem just a tad too large. Also, my figure has a pretty obvious seam on the hair, and even has excess glue around it, which is really annoying. There was another figure that didn’t have the seam issue, but had much lower quality paint application, PoisonIvyAnimated3so I had to choose the lesser evil. Apart from that, I do quite like the sculpt on this figure; she really sums up Ivy’s look quite well. The paintwork on this figure is pretty much on par with the rest of the recent releases. The colors are good matches for the source material, and the application is mostly pretty good. There’s a bit of bleed over at the bottom of her leotard, but that’s really the only issue. Ivy is packed with three containers of chemicals (which are much better handled than the ones included with yesterday’s Two-Face), three pairs of hands (open, gripping, and fists), and a display stand.

THE ME HALF OF THE EQUATION

Ivy hit at the same time as the BTAS version of Batman, but I only had the money for Batman at the time. I ended up getting Ivy from my local comic book store, Cosmic Comix, during their Biggest Sale of the YearTM. I’m definitely glad I got her, because issue with the hair aside, she’s a pretty great figure.

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#0788: Two-Face

TWO-FACE

BATMAN: ANIMATED (DCC)

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When the characters on Batman: the Animated Series were redesigned for the New Batman Adventures revival, there was kind of a wide spectrum of just how far the changes went. Some characters received pretty radical departures from their previous looks, while others just had their old designs sharpened-up a bit. Two-Face more or less fell into the latter category of characters. He had a few changes, but mostly minor ones. If it ain’t broke, don’t fix it, right?

THE FIGURE ITSELF

TwoFaceAnimated2Two-Face was part of the first series of DC Collectibles’ Batman: Animated line, though he ended up only being released alongside Mr. Freeze, as Batman and Catwoman received solo releases in the preceding weeks. He is, appropriately, figure 02 in the line. This figure is based on the character’s appearance in the episode “Sins of the Father,” which is Two-Face’s first appearance in The New Batman Adventures, so it’s a good choice. The figure stands a little over 6 ½ inches tall and has 20 points of articulation. His sculpt is unique to him, though the suit is generic enough that it could possibly see some re-use down the road. The sculpt is okay overall, but it has a few small inaccuracies. The biggest is that he’s just a lot softer angled than he should be, especially on the shoulders. Presumably, this is in part about facilitating the movement of the joints, which is just one of the compromises of this style of figure. Also, as a first series figure, he has exposed joints at the front of his legs, which is a bit frustrating. His pelvis in general seems a tad low set as well. And, this is less an accuracy thing and more an aesthetic issue, the front tuft of the white side of his hair is a separate piece, and quite obviously so. There’s a pretty large seam, and it doesn’t really seat properly, which makes it prone to falling off (which mine has done a few times now). Aside from those issues, the sculpt is pretty well handled, and it does a fair job of translating his design into three dimensions. Two-Face’s paintwork is okay, but not without its drawbacks. There’s a little bit of bleed over at TwoFaceAnimated3the changeover from white to black on the suit, and the white paint gets kind of gloppy in a few places. But, the colors are pretty good matches, and he looks perfectly fine when viewed from a small ways back. Two-Face is packed with a handgun, a tommy gun, a pocket watch, a bag, two vials of chemicals in red and blue, a gas mask, three pairs of hands (trigger finger, fists, and open palm), and a display stand. Several of these (the mask, bag, chemicals, and watch) are specific to “Sins of the Father,” which is cool. I do wish the chemicals were more than solid colors, but oh well. Also, the relaxed right hand has a sculpted coin, since you can’t very well have Two-Face without it!

THE ME HALF OF THE EQUATION

My local comic book store sold out of Two-Face when he was initially released, so I didn’t get him. I kept thinking about ordering him online, but I just never got around to it. Then, said comic book store got a few more in stock, just in time for their Biggest Sale of the Year TM. So, I not only got the figure, but I also got him at a reduced price. Which is probably for the best. He’s an alright figure, but he’s not as good as some of the other entries in the line.

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#0782: Robin

ROBIN

SON OF BATMAN (DC COLLECTIBLES)

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Pretty much since his inception, Robin has served as a stand-in for Batman’s son. It adds to the whole surrogate family aspect that the creators built over the years. And, in classic TV Sitcom fashion, when said son grows up and starts to grow up and become less cute and adorable, they just bring in a younger model. Hey, those dark-haired, similarly built, already athletically trained orphans all need a home, right? Eventually, there came a point where they dropped the “stand-in” bit entirely and just gave Batman an actual, biological son to serve as the next Robin. Okay, it was more convoluted than that, but just trust me here. Anyway, his son was named Damian and also had the notoriety of being the grandson of Batman villain Ra’s Al Ghul. Damian’s whole story was adapted into one of the more recent DC animated movies, titled Son of Batman, and said movie got action figures, which included the Damian figure I’ll be looking at today.

THE FIGURE ITSELF

Damian2Robin was released as part of DC Collectibles’ four figure assortment for Son of Batman. Said assortment was actually part of DCC’s larger DC Animated line of figures, which includes Justice League: War, Justice League: Throne of Atlantis, and Batman vs. Robin. Damian is figure #08 in the overall line, making him the third figure in the Son of Batman assortment. Which is weird, what with him being the title character and all. Oh well. The figure is about 4 ¾ inches tall and has 13 points of articulation. The articulation is rather on the stiff side here.  You can get some decent poses out of the arms and legs, but the neck (despite being a ball joint) isn’t good for anything more than side to side movement, leaving him perpetually staring down. While the rest of the animated figures are built from mostly shared body parts, Damian gets his own unique sculpt. Not terribly surprising, since his build is so notably different from the others. What’s interesting to me is that this sculpt doesn’t seem to have been sculpted with any real re-use in mind, since just about every piece has a character specific element to it. What’s more interesting is the amount of details not present in the sculpt. Despite it clearly being a unique piece, things such as the straps holding his arm and shin guards in place and his belt buckle are just painted on. Maybe they wanted him to look like the rest of the figures in the line? Slight oddities aside, the sculpt is fairly well handled. The proportions are nice, and what sculpted details are there are sharply defined. One frustrating thing is the figure’s copyright information, which is stamped onto the interior of his cape. While the figure hides in from most angles, thee fairly obvious lettering does jump out at you occasionally. As noted above, a certain degree of Damian’s costume details are handled via paint. The paint here is a marked improvement over the prior animated figures I’ve looked at. The lines aren’t fuzzy, he doesn’t have any obvious scuffing, and bleed over is minimal. There’s still room for improvement, but he doesn’t look half bad. Damian is packed with one accessory: a Katana. It’s reasonably well-sculpted, and he can hold it alright, though it’s not particularly imposing.

THE ME HALF OF THE EQUATION

I got this figure from my local comic book store, Cosmic Comix, during the annual “Biggest Sale of theYear” event. I picked him up in part because he was reasonably cheap, but also because I kind of like Damian, and I didn’t yet own a figure of him. Despite being the son of Batman, and serving as Robin for a few years, the figures of Damian Wayne are rather limited. To date, he’s had five, counting this one. DC Direct made two: one was from before he was Robin, and the other, while a nice figure, had a hefty aftermarket price. The next figure was from Mattel, and was….how do I put this? Abysmal. Like, they gave him bulging muscles and stuff. That left me two options: the super cartoony Lil’ Gotham version, or this one. I think I chose well. This figure’s got a handful of drawbacks, but the overall result is pretty good.

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#0778: Supergirl

SUPERGIRL

DC NEW 52

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Ah, the DC New 52, how I’ve missed thee. Well, okay, no. No, I haven’t. In part because it’s still kinda here, but also because of that whole “generally not very good” thing. When the whole ordeal started, I did give more than a few titles a try. Among them was Supergirl, which, while not terrible, wasn’t particularly exciting either, so I dropped it after issue 2. But hey, even if the series wasn’t the greatest, I can still enjoy associated action figures, right? Right! So, yeah, let’s look at this here Supergirl figure.

THE FIGURE ITSELF

SupergirlNu2Supergirl was released as part of the main DC New 52 line from DC Collectibles. She was released in 2014, as a solo release, but the back of the package shows off fellow 2014 figures Batgirl and Orion. The figure stands just shy of 7 inches tall and has 19 points of articulation. Supergirl is a slightly older release from DCC, and they’ve made some leaps and bounds since then, so she’s slightly outmoded. The articulation is a little bit difficult to make use of, so you won’t get much besides a basic standing pose. It’s there, she can do some stuff with her arms, but that’s really it. Supergirl has her own unique sculpt. She is, obviously based on her basic New 52 design. Supergirl’s look is one of the less offensive New 52 looks. Since she’s had so many different looks over the years, another one isn’t all that out of place. The boots with the knees cut out are a little weird, but that’s the only real complaint I can come up with. In general, the sculpt is pretty well handled. The proportions are pretty decently balanced; the legs are a little on the long side, and the waist is a bit thin, but the overall flow of the proportions works. The head is a fairly attractive piece, and I’m kinda getting a bit of an Uma Thurman vibe from her. Also, not something I usually touch on, but the cape on this figure is quite nice. It sits well on her shoulders, and the flow of the material is really nice; to too straight, not too windblown. The paintwork on this figure is pretty decently handled. The colors are generally pretty vibrant, which looks nice, and I really love the metallic colors on the symbol and the boots. The face seems maybe a little over made-up, but not horribly so. Supergirl isn’t the most accessorized figure, but she does have a shard of Kryptonite, which she can hold, though she probably shouldn’t. Cuz, you know, Kryptonite.

THE ME HALF OF THE EQUATION

So, I don’t really care for the New 52, the book this figure is based on didn’t grab me, and I’m just alright on the costume design. Why do I have this figure? Well, my local comic book store strikes again. I had a 40% off coupon, and I saw this figure and figured, why not? She’s not the most exciting figure, but she’s a pretty solid addition to the collection.

#0774: Robin

ROBIN

BATMAN: ANIMATED (DCC)

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When Batman: The Animated Series returned as The New Batman Adventures, virtually every character was given a snazzy new design. Some were very minor updates (such as Harley Quinn), but some were pretty drastic. Robin’s new design was definitely a pretty big change from his old design, but he had a good reason: he was actually a whole new character. Yes, he was now Tim Drake, the current Robin of the comics at the time. So, how about taking a look at one his many action figures?

THE FIGURE ITSELF

TimDrake2Robin is figure #10 in DC Collectibles’ Batman: Animated line, and is technically part of the third series of the line. He’s based on Robin’s appearance in TNBA, specifically the episode “Old Wounds,” which is a little amusing, since that’s actually a Dick Grayson focused episode. I mean, Tim’s got a decent role in that one, but you’d think they’d go for something like “Sins of the Father” especially since that’s the episode Two-Face was based on. But, he doesn’t have much in the way of episode specific stuff, so it doesn’t really matter anyway. The figure is roughly 4 inches tall and he has 26 points of articulation. His sculpt is all new, and it’s a pretty great translation of his 2D show design. The sculpt is nice and cleanly handled, and the details are all pretty sharp. He does seem just a tad bit on the large side, at least compared to the Dick Grayson Robin from Series 2. He looks perfectly fine when placed next to the Series 1 Batman, which is the important thing. Also, there’s an odd, sculpt/paint combo issue. For some reason, the red from his torso continues onto his arms. It’s not noticeable TimDrake4in a straight standing pose, but when his shoulders are moved, it starts to look a bit odd. It feels like just leaving the shoulders straight black would have worked out a lot better. The rest of the paint is pretty decent. The colors are nice and bright, and the details are all nice and clean. Robin has a nice selection of accessories, including a pair of bat-cuffs, a batarang, a grappling hook, three pairs of hands (in batarang grip, loose grip, and…looser grip?), a hand with the grapple sculpted into it, and a display stand with his design sheet printed on it. Like the B:TAS Batman, he skips the extra cape, though it’s less of an issue with this guy.

THE ME HALF OF THE EQUATION

Like pretty much the entirety of this line, Robin was purchased from my local comic store, Cosmic Comix. Truth be told, I’ve always been more of a Grayson fan, but I did like a lot of what they did with Drake in the show. Plus, I’ve got both Batmen, I sort of need to have both Robins. This guy’s definitely well done, and a solid entry to the line. Definitely a step up after being somewhat let down by the second Batman!

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#0770: Batman

BATMAN

BATMAN: CLASSIC TV SERIES (NECA)

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So, can we just have it put down in writing that NECA are just the most successful bunch of miracle workers of all time? Because these dudes continue to do the seemingly impossible. Between Mattel and DC Collectibles, the DC license is pretty well tied up for most conventional scales. The best NECA could do was grab the ¼ scale license. That’s cool and their sculpts were always really well handled, but 18 inch figures can be a bit unwieldy for the average collector. NECA’s usual 7 inch scale works much better. Last year, through some crazy loopholery, they were able to get a Michael Keaton Batman released at the smaller scale, thanks to some help from Warner Brothers. This year, they’ve decided to top even themselves, offering three more DC figures, including today’s focus figure, Adam West as Batman.

THE FIGURE ITSELF

Batman66bBatman was released alongside Superman and Joker, but there isn’t really one overarching name for the line. He was produced by NECA and distributed as part of a DVD-based promotion by Warner Brothers. The figure stands just over 7 inches tall and has 28 points of articulation. He is, of course, based on Adam West’s performance as the character in the 1960s Batman show. The other 7-inch figures are all more or less just scaled down versions of the 18 inch figures, but Batman’s been tweaked ever so slightly. It’s really just been done to change the articulation scheme. The 18 inch West had a few extra joints, which may not have translated quite as well to the smaller scale. It’s not a huge loss, though, since he’s still on par with the average NECA release, so he’s plenty posable. As far as the actual sculpt goes,this guy’s just fantastic. The likeness on the head is definitely West, and the cowl piece over top is a near perfect replica of that from the show. The body sculpt captures West’s build really nicely (something I felt the Hot Toys version was unable to do), and the level of detail and texturing on the costume is great. The only real drawback to this figure is the cape, which is just a simple piece of shiny blue fabric. Still, it hangs decently enough and looks alright, so it hardly ruins the figure. It seems impossible to talk about this figure without at least mentioning the Mattel version. I’ve included a comparison shot, because the level of difference between these two Batman66dhas to be seen to be believed. Absolutely night and day. Topping off this fantastic sculpt is a pretty awesome paint job. It’s not perfect, mind you. There’s a little bit of slop here and there, and I had to choose the better of the two available paint jobs. However, the overall look of this guy is just spot on, and there are several bits that sport some really great detail work. The 18 inch version of this guy came pretty well packed with extras. This guy understandably notches that back a bit, but he still has a spare set of hands in gripping/relaxed poses, a batarang, and a bat-radio transmitter. That’s a pretty good selection.

THE ME HALF OF THE EQUATION

Somewhat unusually for someone my age, I love the 60s Batman show. I was really excited when Mattel announced their line of 6 inch figures, but was ultimately a bit let down by the final product. So, when word broke about NECA’s version hitting Toys R Us, I ran right out to get this guy, and lucked into one on my first stop. Little did I know he’d be such a hot commodity. It’s understandable, because this is easily the best figure of West as Batman available.

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#0768: Captain Cold

CAPTAIN COLD

THE FLASH (DC COLLECTIBLES)

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Well, CW’s The Flash successfully made its way all the way through its first season and is now halfway through its second. It’s not a perfect show (few shows are), but it’s been a lot of fun, just all throughout. The series’ cast of regular characters have a lot to do with that, but they don’t do it all on their own; they get by with a little help from their… guest stars, who, more often than not, are playing members of the Flash’s oh so awesome rogues gallery. One of the most prominent, most recurring of those rogues is Captain Cold, who’s proved to be quite the popular character. He’s even getting an expanded role on the upcoming Legends of Tomorrow spin-off. So, what better to celebrate that than an awesome action figure?

THE FIGURE ITSELF

CapCold2Captain Cold was released earlier this year as figure 02 in DC Collectibles’ The Flash line. He follows the Flash, and precedes his frequent partner in crime, Heatwave. The figures stands about 6 ¾ inches tall (he’s just a little taller than Flash) and has 30 points of articulation. The range of motion on the joints is a little restricted, but I found Cold to be easier to pose than Flash, so that’s good. Captain Cold is based on his most frequent appearance from the show, which is his fur-lined blue parka look. It’s a pretty nice callback to his comics design, while still being reasonably practical in a real world setting. This figure’s sculpt is all-new, and it’s pretty reasonably handled, though it isn’t without its drawbacks. The articulation is mostly worked in well, but the ankle joints are a little rough, and his feet almost look like they belong on another figure. Also, there’s no way that this guy can get his arms close enough to his chest for a two-handed hold on his gun, so you’ll just have to pick one side or another. The hood is probably my least favorite aspect of the figure. It’s permanently up, for one thing. You can sort of pull it back behind his head, but it’ll want to go back into place. I feel the figure might have been helped by a separate hood piece that could be swapped for one that was folded down. Plus, the fur lining looks more like a poor CGI rendering of a fur lining than the real thing. The rest of the sculpt is actually pretty good. The texturing on the clothing is very nicely handled, and there’s a fully detailed shirt under the coat. The head gives us a pretty spot-on likeness of Cold’s actor, Wentworth Miller. He doesn’t quite have Miller’s intense stare, but I think that’s more a result of the goggles. Cold’s paintwork isn’t the most exciting paint ever, but it’s quite nicely done. Everything’s pretty clean, and there’s lots of nice accent work for the sculpt’s finer details. Captain Cold is packed with his trusty cold gun, as well as two pairs of hands (gripping and fists).

THE ME HALF OF THE EQUATION

I actually wasn’t sure I was going to get Captain Cold when he was announced, and even less sure after not being wowed by The Flash figure DCC put out, but I really found myself liking the character on the show a whole lot. So, when he showed up at my local comic book store, I happily picked him up. I’m glad I stuck with the line. Cold still isn’t a perfect figure, but he’s a definite step up from Flash, and shows that the line is definitely going in the right direction. I can’t wait to see who else we get!

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#0767: Batman Beyond

BATMAN BEYOND

DC COMICS MULTIVERSE (MATTEL)

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Uh oh. It’s a Mattel figure. This can’t be good. Okay, that’s not entirely true or fair. Mattel figures have the potential to be good, or even on the rare occasion great. In fact, most are at least passable, but some aren’t. And also, I don’t like Mattel as a company, for a whole slew of reasons, chief among them being that a whole lot of their products just feel so lazy. In fact, in the last year, I believe I’ve bought a whole four Mattel figures, mostly due to the vast majority of their output being rather dull. One of those four figures is today’s entry, Batman Beyond. Let’s see how he turned out.

THE FIGURE ITSELF

BatBeyondDCM2Batman Beyond is part of Mattel’s DC Comics Multiverse line. The line doesn’t really have traditional series to speak of, but BB was released in the last year of the line. He’s part of the Arkham City sub-set, and is based on one of the alt looks for Batman from the game, rather than being an actual Terry McGuinness Batman Beyond. The figure stands 3 ¾ inches tall and has 18 points of articulation. The layout of the articulation is the same as both the Christopher Reeve Superman and Arkham Knight Robin figures. It’s not the worst articulation ever, but it could really, really use some sort of upper arm swivel and a mid-torso joint. The current layout leaves him a little stiff looking. In general, the sculpt of this figure feels pretty stiff and somewhat oddly proportioned. Some of that, such as the small head and larger hands, are at least partly present in the game design, but some of it’s just weird sculpting. Like Robin and Superman before him, the figure’s waist just sits too low, which looks really odd. Also, it looks like BB’s got at least a few parts in common with several of the previous Batmen. Because of this, he still has the usual Batman boots, which aren’t accurate to the design, as well as a weird shoulder piece that looks like it should have a cape or something attached, but it doesn’t, which is reasonable, since BB’s not supposed to have a cape anyway. Since one of the draws of Batman Beyond is his sleek design, these issues with the re-used pieces jump out a lot more than they would otherwise. BB does get his own head, belt, and forearms, which all do a pretty great job of capturing those parts of his design, and blend pretty decently with the rest of the sculpt. BB’s paint is one of his stronger suits. Everything is pretty cleanly handled, and his emblem in particular is nice and crisp, and really stands out well from the rest of the figure. BB has no accessories, which isn’t out of the ordinary for a Multiverse figure, but remains annoying given the price of the figure and the fact that he re-uses quite a few pieces.

THE ME HALF OF THE EQUATION

Remember how I was done with DC Comics Multiverse? Yeah, that seems increasingly incorrect. When I was down in North Carolina visiting family, I ended up finding this guy on a grocery run. I’ve always had a soft spot for the Batman Beyond design, and Super Awesome Girlfriend was there with me, so there really wasn’t a chance I was saying no to this one. He’s a flawed figure to be sure, and definitely reminds me of why I don’t really do Mattel figures anymore, but he’s Batman Beyond, which does a lot to outweigh some of the cons.

#0762: Arkham Knight

ARKHAM KNIGHT

BATMAN: ARKHAM KNIGHT (PLAY ARTS KAI)

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When I was first starting to duck my head into the whole video game thing, I tended to stick to games based on properties with which I was already familiar. That meant I stuck with comic books and super heroes a lot of the time. Comic book-based video games have a reputation in the past of not always being the best they could. That being said, in the last few years, a few have been a bit better received, such as the Batman: Arkham games. The third (main) installment in that series, Arkham Knight was released earlier this year, and received a number of toy tie-ins. Today, I’ll be looking at one of the figures of the titular antagonist, the Arkham Knight.

THE FIGURE ITSELF

ArkKnight4Arkham Knight is the third figure in Play Arts Kai’s Batman: Arkham Knight line. He was released in September of 2015. The figure stands about 10 inches tall and has 49 points of articulation. The posablity on the figure is generally pretty great, though it’s worth noting that the joints are ratcheted, which can make moving them a little bit tough at first. He gets an all-new sculpt, based on the character’s appearance in the game. Well, more or less, anyway. Play Arts Kai has added their usual dash of stylization, in order to keep him consistent with their other figures, but the design is pretty much unchanged. It’s a pretty solid design, overall, and it’s got a cool “anti-Batman” vibe to it. The sculpt does a good job of translating the design into a real, physical object. There’s plenty of detailing, especially on the armored parts, and everything’s nice and sharp. He’s got softer rubber pieces for his upper torso, shoulder pads, and belt, all of which are very well sculpted and add a nice level of depth to the figure. The folds in the fabric portions of his costume (mostly the pants) are sculpted very dynamically, which definitely gives the figure ArkKnight3a sharp look, if not a super realistic one. The sculpt does a good job overall of integrating the articulation, though some areas, such as the wrists, are a little more obviously joints, and other joints will leave odd parts of the underlying sculpt exposed. Arkham Knight’s paint work is very nicely executed. Everything is pretty cleanly applied, and there are a lot of nice subtleties that add a lot to the figure. The faceplate of the helmet is definitely my favorite part; it’s cast in a semi-translucent dark blue plastic. The eyes on the helmet are set just a slight bit lower than they would be on a normal person (since they’re actually just HUD representations of eyes, not the real thing), which gives AK this weirdly unnerving quality. The figure is packed with a pair of handguns, a larger gun (which, I believe is meant to be a combined version of the two smaller ones, in-game), an extra folded up front grip for the larger gun, an extra head without the clear faceplate and HUD eyes, four pairs of hands (fists, trigger finger, relaxed, and open), and an articulated display stand.

THE ME HALF OF THE EQUATION

I haven’t actually played any of the Arkham games, but I’ve picked up a few of the figures here and there. I though Arkham Knight had a pretty cool design, so I was looking to pick up one of his figures. I had originally intended to get the DC Collectibles version, but I ended up deciding to pick up this guy when I found him at Baltimore Comic-Con (in no small part due to some pushing by Tim). He’s my first Play Arts Kai figure, and he’s a lot of fun. I’m definitely glad I decided to get him.

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