#0205: Hal Jordan, Sinestro, & Abin Sur

HAL JORDAN, SINESTRO & ABIN SUR

JUSTICE LEAGUE UNLIMITED

IMG_1737

It’s no secret that I’m a pretty big Green Lantern fan. Due to this, I own a metric ton of Green Lantern crap. Good or bad, I own it. There is, however, one Green Lantern item that I will never, ever, own. That is the Hal Jordan Green Lantern figure based on the character’s brief cameo in the Justice League Unlimited episode “Once and Future Thing.” Mattel decided to give this figure out as a gift to a number of Warner Brothers executives one year. I believe the number of figures in existence is in the low three-figures. Unsurprisingly, the figure rarely shows up on the aftermarket, and when one does, they go for prices far beyond what someone like me can reasonably pay.

So, I was bummed. I mean, Hal Jordan was one of my favorite characters of all time, and I would be unable to own him in the primary DC scale of the time. What a bummer! Then came the set I am reviewing today, offering me another chance at the character. No, it’s not the same, but it’s something, so I’ll take it.

THE FIGURES THEMSELVES

Hal Jordan, Abin Sur, and Sinestro were released as part of a San Diego Comic Con exclusive three pack, meant to sort-of promote Justice League: New Frontier. Hal and Abin are based loosely on their appearances there, and Sinestro is based on his GL look in the comics. All three feature swappable heads, to allow Hal to be displayed in either of his GL uniforms. It’s debatable as to whether it works or not.

HAL JORDAN

Hal is presented here in his Ferris Aircraft-issued test pilot gear. He stands just shy of 5 inches tall and has 5 points of articulation. He features a brand new head and legs, along with the basic medium build torso and arms and a coat add-on previously used on Mr. Terrific. The head looks pretty accurate to what Hal looks like in New Frontier, so that works. The re-use all works appropriately as well. The paint work is okay, though there are some fuzzy lines in a few spots.  Hal has no accessories, unless you want to count Abin and Sinestro…

ABIN SUR

Abin Sur is presented here in the GL uniform he wore in his original appearance. This was a bit of a contentious point amongst fans, because it’s not the design he sported in his appearance in the Animated universe. It was done to facilitate the Hal Jordan thing, but I guess I can see the annoyance. Abin is built on the medium build body with a brand new head. The head is a bit big for the body, but overall it looks nice, and the medium body was the best of the bucks Mattel used for this line. The paint is serviceable, though it also still has a few fuzzy lines.

SINESTRO

Sinestro is shown here in his GL uniform, which he never actually sported in any of the animated material, but they wanted to do the interchangeable heads thing, so there it is. Sinestro is a complete re-use. He’s built on the same medium body as Abin, and shares a head with the previous Sinestro figure. If it ain’t broke, don’t fix it. The paint is nice and clean, cleaner than the other two, in fact, which is something I suppose.

THE ME HALF OF THE EQUATION

I picked this set up off of Matty Collector following SDCC. It was mostly painless. It’s not the same as the super rare Hal, but this set isn’t too bad. It provides a perfectly fine version of Hal, and Abin and Sinestro are pretty cool too. It’s not a thrilling set, but it is cool for someone who’s a fan of Green Lantern, which is a bill I fit. Yay.

#0200: Selina Kyle/Catwoman

SELINA KYLE/CATWOMAN

DARK KNIGHT RISES (HOT TOYS)

Wow, looks like I’ve made it to 200 reviews! It seems like just yesterday I was writing my last Hot Toys review for my 150th review. Since this is another milestone review, I’ll be doing another “Deluxe Review.”

It’s another figure produced by Hot Toys, a Hong Kong based toy company known for their very high-end action figures. They have a tendency to pick up the licenses for the various Super Hero movies, and this time around, I’ll be taking a look at Catwoman from their subset of Dark Knight Rises figures.

THE FIGURE ITSELF

Selina was released in HT’s Movie Masterpiece line, designated as figure MMS 188. She’s a little under 12 inches tall and features 28 points of articulation (At least, according to Hot Toys. I haven’t undressed the figure to check this, because that seems weird.). She’s based on Selina’s Catwoman look from the film.

THE HEAD IN QUESTION

The head is a very nice sculpt. HT’s strong suit is usually how close to the actors they look. I’m not sure if Catwoman’s head is a spot on Hatheway likeness, but it’s very close. The paint may also be a contributing factor to the somewhat off likeness. Typically, HT excels at paint, but in Selina’s case, they seem to have done something wrong with the eyes. Maybe the pupils are too small. The hair is not sculpted, but instead is rooted, in a similar fashion to a Barbie doll. Yeah, I know, it even further blurs the line between doll and action figure. However, it was the right call here, because sculpted hair would have severely limited the neck pose-ability and made the removable goggles impossible. Speaking of the goggles: yes, I’m sorry about the lack of sans-goggles pictures. I forgot to take them before putting the goggles on, and I certainly wasn’t going to try to take them back off.

THE COSTUME IN QUESTION

The costume is made up of six pieces: a jumpsuit, a belt, gloves, and boots. The jumpsuit is made of a nice textured cloth, and looks overall accurate to the one from the movie. My one complaint would be that the zipper seems a bit too bulky to be in proper scale. This is unfortunately one of the downfalls of attempting to work in this scale, but I feel it would be better served if they hadn’t actually made it a working zipper. The belt is a nice sculpted piece, and sits appropriately for the character. The gloves are simple slip-over pieces, held in place by the hands. The seam is cleverly hidden in the folds, which helps with making the figure more convincing. The boots are an impressive piece of work, being made of a leather like material, with a set of feet in the bottom, and plastic soles placed to keep the whole thing together. One issue I do have is that the costume does seem to look rather bulky around the torso. It’s not a huge issue, and it can be alleviated with a good pose, but I wish it was a little better.

THE ACCESSORIES IN QUESTION

Selina features a decent assortment of accessories, but not quite as many as some of the previous HT figures I’ve reviewed. They are:

  • Goggles
  • 7 interchangeable hands
  • Hand gun
  • Batman Cowl
  • Display Stand

The goggles are the most important accessory, as they complete Selina’s costumed look. They are a bit difficult to get on the figure, and quite fragile, so take care. Once they’re on the figure, they fit pretty snuggly, and look accurate to the source material. The arms allow you to flip them up out of her face, re-creating her “cat-ear” look from the film. It’s a nice feature, but it does mean that the piece is quite prone to breaking if you aren’t careful.

There are seven hands: two fists, two open gesture, one with a trigger finger, and two gripping. The fists and open gesture allow for a nice selection of basic poses. The trigger finger holds the hand gun pretty tightly, which is nice. The gripping hands were meant to work with the Bat Pod released around the same time. I don’t have it, so they aren’t of much use to me, but they are a nice inclusion nonetheless.

The hand gun is the usual HT fair. Moving parts, removable clip, and crisp details. Not much new here.

The empty Batman cowl was the item included with the release of this figure available exclusively through Sideshow Toy’s website. It’s based on The DKR Batman figure released around the same time. It’s a nice piece, and it is surprisingly sturdy. Not really of much use to Selina, but a great add-in if you have the complimentary Batman.

Lastly, Selina includes a display stand with her name on it. It’s a pretty cool stand, designed to vaguely emulate the early teaser posters featuring the character smashing a batarang under her heel on a rainy surface.

THE ME HALF OF THE EQUATION

Selina was ordered from Sideshow’s website pretty much as soon as she was up for pre-order. I knew I wanted the figure as soon as I saw the movie, and I definitely wanted the extra Batman cowl to display with my Batman figure. Overall, the figure isn’t perfect, but it’s a good figure overall, and she really looks great when displayed with Batman and Bane.

#0189: The Demon, Etrigan

THE DEMON, ETRIGAN

DC UNIVERSE CLASSICS

Ah, yes, DC Universe Classics. A line I loved and hated. I love most of the figures, but I grew to hate Mattel, the producers of the line, more and more as every series went by. This figure goes back to the happier times, way back in Series 1, before things went to crap.

The character in question is The Demon, Etrigan, a character created by Jack Kirby in 1972. He was originally Sir Jason Blood, a knight in King Arthur’s court, who was bound with the demon by Merlin. Jason became immortal, and had the ability to summon the Demon’s form by reciting “Gone, gone the form of man. Rise the demon, Etrigan!” The character had prominent appearances in Batman: The Animated Series and Justice League, if you want to check those out.

THE FIGURE ITSELF

Etrigan was released in the first series of DC Universe Classics. I always have found this to be an interesting choice, given the character’s relative obscurity, but I suppose Mattel wanted to show they intended to go pretty obscure with the line. He has 23 points of articulation is is just shy of 7 inches tall. DCUC was usually heavily dependent on the Buck System, but Etrigan actually had an almost entirely unique sculpt. The only thing I believe was ever reused is the upper torso piece, which I believe was later see on some of the Collect-N-Connect figures such as Atom Smasher. Etrigan’s sculpt is a truly impressive piece of work by Mattel’s oft-used sculpting team The Four Horsemen. The skin has some wonderful texture work, and the sleeves and cape are nicely tattered. Etrigan’s lower arms and hands are a bit rubbery, but nowhere near as bad as some later entries in the line. The paint work on Etrigan looks great. All the basic paintwork is clean, no slop or bleed over. He also features several washes, which really help to bring out the details of the sculpt. Etrigan’s only accessory is the left arm of Metamorpho, the C-N-C of series 1. Etrigan doesn’t really have anything that would work as an accessory, and he’s a bit bigger than the typical figure, so it’s understandable.

THE ME HALF OF THE EQUATION

I had initially not planned on purchasing Etrigan, or really getting into DCUC at all. The line-up was mostly figures I already had in some form or another, and most of Mattel’s previous DC work had been lackluster at best. DC Direct seemed to be killing it with their more expansive offering of DC figures. But then, Mattel announced the next two series of figures. Specifically, they announced Series 3’s Green Lantern, which quickly caught my attention. So, I gave the first series a second look, and found that several of them were actually quite good. I found Etrigan and two of his compatriots at my local Target and picked them up, effectively creating a monster. Yay.

#0177: XLR8

XLR8

BEN 10

Ben 10. Now that’s a name I haven’t heard in quite some time…

Ben 10 was one of those shows I was very interested in at first, but started to drift from after a few episodes. I don’t really know why. It wasn’t a bad show, I just started routinely missing it. Nevertheless, I had the action figures, because those alien designs were pretty cool. Today I’ll be looking at the resident speedster: XLR8. Isn’t that a clever name?

THE FIGURE ITSELF

XLR8 was released as part of the second assortment of Bandai’s Ben 10 line. He has 8 (wow a whole 8!) points of articulation and stands roughly 3 ½ inches tall. He’s a Bandai America figure, so he was in the 3 ½ inch Ben 10 line, meaning every single figure in the line was 3 ½ inches tall, regardless of relative height to each other. Oh the joys of Bandai. The 8 points of articulation allow you to put him in a standing pose and…. Yeah that’s about it. There are no other poses. The figure’s sculpt isn’t terrible, but it’s not quite on model to the animation either. Most noticeably, the upper legs look pretty off, almost like kangaroo legs. The tail has been sculpted in a position that looks good with almost no poses, so there’s that I suppose. The figure’s paint work is okay, but there are a few spots with fuzzy paint masks or bleed over. He also had random black spots various places, even when brand new. The figure includes a removable mask, which actually is pretty cool.

THE ME HALF OF THE EQUATION

This figure was acquired using a gift card I got for Christmas one year, I believe. I remember I quite liked XLR8’s design on the show, and IU was very definitely looking forward to the figure. As with almost all Bandai figures I own, I remember liking the figure when I got it, but now I have no idea why. They just aren’t very good toys, truth be told. It’s a shame too, because some of the Ben 10 designs really would make cool toys if handled properly.

#0166: Robin

ROBIN

BATMAN (MATTEL)

 

This was my April Fool’s Day post for 2014.  The following is a proper review of the figure written March 24, 2017.  If you’d like to read the original post, go here.

The original version of this review was more a joke thing than anything.  Now a days, I’d have written the review both ways, but the figure was quite incomplete at the time.  Since I finally found this guy’s freaking head, I guess I can actually review him now!

THE FIGURE ITSELF

The figure, officially titled “Battle Board Robin,” was released in the first series of Mattel’s 2003 Batman line.  Robin stands about 6 inches tall and has 11 points of articulation.  The main hook of this line at the time was that they’d brought in the Four Horsemen (who had just helped Mattel relaunch Masters of the Universe) to sculpt most of the figures, including the Bat-variants.  There was one exception to this in the first series.  Care to guess who it was?  Yep, it was this here Robin figure, which was handled by Mattel’s in-house team.  In their defense, it’s actually a decent enough sculpt.  It doesn’t look quite as good as the  prototype did, but what figure does?  His muscles are sort of impossible, and I’ve always disliked how stiff he was, bit there are some nice things about the sculpt.  The boots in particular look pretty solid.  But how about that head that I finally found after all these years?  Well, full disclosure: the reason it was missing when I found him was because I had fully intended to replace it with another one.  Unfortunately, I wasn’t particularly good at sculpting at 12, so the replacement I made wasn’t much better.  Ultimately, this one’s okay, but not my favorite Robin head.  I think it’s got a lot to do with the hair, which just doesn’t really look like anything Tim ever sported.  Also, still missing from the figure is his cape.  It was just two pieces of fabric glued together, and was too thick and short to actually hang realistically.  It’s kind of exhibit A of why I prefer capes to be sculpted.  In terms of paint, this figure was fairly basic colors.  For some reason the gloves are black.  Don’t know why, never did.  The accents on the muscles and some of the other sculpted work actually weren’t standard to the figure; I added them around the time that I tried replacing the head.  I really wanted to salvage this figure for some reason.  His only accessory was his titular Battle Board, which was really just a disc launcher than he could also stand on.  It was an odd choice.

THE ME HALF OF THE EQUATION

There’s actually not a particularly exciting figure regarding the acquisition of this figure.  He, Joker, and the basic (Zipline) Batman were all really hard to find when these figures started hitting stores.  I eventually found him at the KB Toys near where my family vacationed (I got him alongside some Star Trek: Nemesis figures.  Oh what a joyous day that was).  He’s not awful, but he’s also not super great.  The saddest thing is that Mattel never actually returned to this design for Robin (apart from an inaccurate repaint of the later DCUC figure), so this is the best there is from them. 

 

#0164: Mister Miracle, Oberon, & Big Barda

MISTER MIRACLE, OBERON, & BIG BARDA

DC DIRECT BOXED SETS

MrMiracle&BigBarda

Hey, I’m back after a brief intermission! Hope everybody liked Tim’s guest review. I personally was really glad to get a day off, and I thought the review was pretty great too! Back to business…

Jack Kirby is a name that most casual comics/super hero fans tend to be familiar with. Along with Stan Lee, he helped to create the Fantastic Four, the X-Men, the Incredible Hulk, the Avengers, Marvel’s Thor, and Iron Man. Before that, he and Joe Simon were responsible not only for the creation of Captain America, but also the entire genre of romance comics! That’s quite a list of accomplishments! Anyway, in the 70s, Jack left Marvel and went to DC, where he created The Fourth World, which included New Gods, The Forever People, and Mister Miracle.

Today, I’ll be looking at the titular Mister Miracle, as well as his assistant Oberon and his partner Big Barda. Mister Miracle was Scott Free, who escaped from the prisons of Apokolips as a child and ventured to Earth where he became an escape artist/super hero. Barda was once part of Apokolips’s deadly Female Furies, but was freed by Scott. Oberon was… a short guy.

THE FIGURES THEMSELVES

These three were released as a boxed set by DC Direct in the early 2000s. At the time, DCD was big on the boxed sets, so they released these guys all in one swoop.

MISTER MIRACLE

This is, interestingly enough, not Scott’s first foray into the world of action figures. He was previously part of Kenner’s Super Powers line in the 80s. This figure stands about 6 ½ inches tall and features 13 points of articulation. Scott’s sculpt was all new to him. It’s pretty good, though the proportions aren’t the greatest. The don’t look bad, they just seem off in some places. Mister Miracle comes from a time when DCD’s sculpts were more simplistic, so he doesn’t have much texturing. That’s the style of the line of the time, so that works fine. Scott’s cape is sculpted in a similar style and it looks pretty cool and dynamic. The paint lines up nicely with the sculpt. There’s a decent amount of detail around the eyes, so you can actually see the skin around his eyes, which is a very nice touch. The reset of the paint is basic, with mostly large solid blocks of color, but it looks right for the character, and there’s no slop or bleed over. Scott included a set of hover discs which could plug into his feet, which are a cool item.

OBERON

Contrasting Mister Miracle, this is the only figure of Oberon ever made. He stands about 3 ½ inches tall and has a whopping 3, count ‘em 3, points of articulation. The sculpt isn’t bad. It’s a bit more detailed than Mister Miracle. Unfortunately, the legs are in some kind of an odd running pose, which makes him really hard to stand. As far as proportions, his shoulders are a bit too broad, his neck is too short and his head is a bit on the small side. None of the figures in the set are really styled after Kirby’s drawings, and this hurts Oberon the most. The paint is cleanly applied on Oberon, but it’s also really sparse. This figure really could have used some kind of a wash or something to bring out some of the details.

BIG BARDA

Barda got her first toy release with this figure, which was kinda a big deal at the time. The figure stands about 7 inches tall, and has 9 points of articulation. 3 of these points are effectively useless, thanks to her hair limiting the neck, and the cut joints on the hips being useless. The height is an interesting point, as I do believe this is the only figure of Barda to tower appropriately over Scott. Barda’s sculpt is more detailed than Scott’s, but not really any less simplistic. The proportions are also on the strange side. She had very broad shoulders and big hands. I’m not sure what shape her hips are supposed to be, but it’s not the right one, that’s for sure. The removable helmet is good in theory, but not so great in implementation. It ends up being really bulky, and it sits up too high on the head, which makes the whole thing look a bit goofy. Like the other two figures in the set, she has basic paint apps, but they’re still cleanly applied. Barda includes a set of hover discs, and a staff (which I lost. Sorry!)

THE ME HALF OF THE EQUATION

I received this set as a birthday present from my friends Renfield and June. I had mentioned to them that I had seen it marked down at their local comicbook store, and if it was still there, I’d like to have it. I later found out that the store didn’t have the set and Renfield had spent a fair bit of time calling around to various comic stores asking if they had the set. I certainly appreciate it. While they may not be the greatest figures, or even the best versions of the characters available, it was a good set for the time, and it’s still a pretty great set over all.

#0163: Plastic Man

PLASTIC MAN

JLA (KENNER)

Plasticman

If there’s one super power that has a tendency to be underestimated, it’s shape-shifting, particularly of the stretching type. Mister Fantastic, arguably the most famous “stretchy” character out there often has that part of his talents down played to focus on his high-level intellect. I’ve always felt that was a shame. I love stretchy characters because I think they have a lot of potential for creativity on the part of the writer/artist. They’re just a whole lot of fun! In fact, one of my favorite characters of all time is the Elongated Man. He’s not the character I’m looking at today, but he almost would have been, had it not been for the fact that Julie Schwartz, one of the guys behind the creation of Elongated Man (and so many other Silver Age DC characters, but that’s more for a later time), didn’t remember that DC owned the name Plastic Man. Granted, EM would have still be the same character, just with Plastic Man’s name, similar to the Hal Jordan Green Lantern and the Barry Allen Flash. I’m getting a bit off topic, aren’t I?

For those of you who don’t know, Plastic Man is Eel O’Brien, a one-time crook who gets doused by a strange chemical and left behind by his gang during a heist. When he awakes, he discovers he has the ability to stretch his body into impossible shapes. He decides to use this power to bring his old partners to justice and creates the identity of Plastic Man. He was big in the 40s, but faded into obscurity until around the 80s, where he saw a bit of a resurgence in popularity, eventually leading to him joining the Justice League of America during Grant Morison’s run on the series in the 90s. But, what of the figure?

THE FIGURE ITSELF

Plas was released in the 3rd series of Kenner’s JLA series. JLA was a line of figures exclusive to KB toys in the late 90s. They were made using retooled molds from Kenner’s Total Justice line from a few years previous. Plas’s inclusion in the line makes sense given his place on the titular team at the time. Plas has 5 points of articulation and stands about 7 inches tall with his neck fully extended. The line was in 5 inch scale, so he fits right in. The line used a few common pieces for certain figures, and Plas features the generic male torso, used by a few of the figures. The rest of the figure’s sculpt is unique. It all works together pretty well, though I can’t help but feel that the re-used torso looks a bit too stubby in comparison to the rest of the figure. The head and arms are cast in rubber with wires running through them, allowing you to pose the arms and neck in a variety of ways. The paint is passable. It’s fairly basic, but that fits with the rest of the line. The biggest issue with the paint is that it had some peeling issues on the rubber pieces, particularly the white on his goggles and teeth, which is almost gone on my figure. The hands have also suffered from some noticeable yellowing. Sadly, these are both issues of working with rubbery materials. I don’t know that anything could have been done to prevent them. Plas included a JLA logo stand, in red I believe.

THE ME HALF OF THE EQUATION

I got Plas from the KB Toy outlet in the town where my family vacationed. I know I had seen the figure before, and had been interested in getting it, but I never did. My parents bought him and another JLA figure (I believe it was Impulse) for me, which was pretty cool. It’s actually not a bad figure, though it sadly did suffer from a few issues over time. I’d be curious if a Plas who had less playtime might have come out unscathed.

#0157: Nightwing & Starfire

NIGHTWING & STARFIRE

DC MINIMATES

Hey, let’s take another look at some Minimates, shall we?

For a fourth time, I’m taking a look at the far too shortly lived DC Minimates.  This time around, it’s a set from closer towards the end of the line.  This set comes from the Teen Titans side of the DCU, which was sadly never completed.  But, let’s not get stuck on what we didn’t get, let’s look at what we did: Nightwing and Starfire.

THE FIGURES THEMSELVES

This two pack was released in the 7th wave of DC Minimates, just one wave before the end of the line.

NIGHTWING

Dick Grayson actually lucked out quite a bit with DC Minimates, receiving a whole two figures.  This one depicts him in his most recent Nightwing costume at the time.  Nightwing is built on the basic Minimate body, which means he has the standard 14 points of articulation and stands about 2 ½ inches tall.  He features one sculpted piece: his hair.  It’s a very nice piece, and has been reused a few times in the Marvel line, like on the recent Winter Soldier.  The rest of the figure’s detail is done with paint work.  All of the paint is excellent, with lots of sharp lines, and pretty much no slop of any kind.  Nightwing included two silver fighting sticks, though I misplaced mine at the time I took the photo.

STARFIRE

Starfire was not quite as blessed as Mr. Grayson, but she still was lucky enough to make it into the line, which is better than many prominent DC characters.  Star is based on her original Perez design, which is the look she’s sported for most of her career.  Like Nightwing, she’s built on the typical body, so she has all the usual stats.  She also only features a single sculpted piece: her hair.  It’s a bit more of a substantial piece than Nightwing’s, though also a bit more character specific.  It’s a nice piece, with plenty of nice details, and it’s pretty spot on to what Star’s hair looked like in the comics.  Star’s paint is more impressive than Nightwing’s, with lots of great little details, particularly on her torso an boots, which have some really great texture work.  Star included no accessories, but I can’t think of many they could have given her.

THE ME HALF OF THE EQUATION

Like the rest of the DC Minimates line, I picked up this two pack as soon as it was available at my local comic book store.  I recall being fairly excited for this set, as I was a fan of both characters at the time.  Looking at this set in comparison to the two second series sets I’ve looked at previously is quite neat, as it really shows how far the line advanced in its short run.  This set wouldn’t look the slightest bit out of place with the most recent wave of Marvel Minimates, and that’s quite astonishing.

#0148: Green Lantern

GREEN LANTERN

DC TOTAL HEROES

 

For someone who tries not to talk about the current state of DC Comics, I sure do seem to review a lot of modern DC lines, don’t I?

I’ve talked before about DC Universe Classics and how much of a success it was, for a while.  Then, for a number of reasons, it was pulled from retail and ultimately died.  Since then, Mattel has been attempting to find a new DC line to succeed with the general public.  Total Heroes is the most recent attempt.

It’s a line of fairly stylized versions of DC’s heavy hitters, in a roughly 6 inch scale.  The line just started hitting stores recently, and being the addict I am, I had to buy the Green Lantern figure.  So, let’s see what I think of the new line.

THE FIGURE ITSELF

Green Lantern was released as part of the second assortment of Total Heroes figures as far as I can tell.  They don’t have defined waves anymore, and I know he wasn’t amongst the very first set of figures, so I think he and Sinestro are both later releases.  He’s the Hal Jordan version of the character, and he’s sporting Hal’s New 52 look.  Of all the New 52 redesigns, I find Hal’s redesign least offensive.  Still not my favorite, but it could be worse.  The figure stands about 6 inches tall and features 20 points of articulation.  Most of the articulation is pretty good, but some sort of swivel somewhere on the legs would be appreciated.  As it is, the leg articulation is a bit limited.  The sculpt is done to match the angular style of the rest of the line.  Not having any of the other figures, I’m not sure how much of the figure is reused from others, but I imagine that all of the more generic bits are.  I do really like the ring hand’s slightly angled sculpt.  It allows for some cool poses and really adds a bit of personality to the figure.  I’m iffy on the head sculpt.  It’s certainly not bad, and I really do like the face, but the hair seems off.  They’ve given Hal a very close-cropped cut, which doesn’t really fit the character, who is often depicted with a more loose hair style.  It looks okay, it’s probably just more of a personal preference thing.  The paint work is basic, but pretty good.  There’s a spot or two of misapplied paint, and mine has a black spot on his right glove, but nothing too noticeable.  GL includes one accessory: a clear green axe construct.  It looks fine, though the double blade thing is a bit weird.  I would have preferred if he had something that could clip onto his ring hand.

THE ME HALF OF THE EQUATION

I found this figure while killing time at a local Toys R Us during my brother’s chorus practice.  I decided to give the line a try.  The figure is a pretty fun figure, but I can’t really say that it’s swayed me on buying any of the other figures in the line.  I think it will continue to be a figure by figure basis with these guys.

#0144: The Creeper

CREEPER

DC UNIVERSE CLASSICS

Hey, look!  Something that’s not Minimates!  Yeah, don’t get used to it.  There’s another Minimate review scheduled for tomorrow.  You can’t escape the Minimates!

This figure comes from DC Universe Classics, a line I’ve looked at a few times before.  I feel I’ve said my piece on the line as a whole, so I’ll just jump straight into the figure itself.

Today’s review focuses on the Creeper.  For those of you who don’t know:  The Creeper was a character created by comics legend Steve Ditko (of Spider-Man fame) in 1968.  The Creeper was talk show host Jack Ryder, who got fired and took a job in security.  He’s sent to rescue a scientist being held hostage at a costume party, so he improvises the costume seen above.  Ryder is injured in the rescue, so the scientist injects him with a healing serum, and plants a device that allows the costume to disappear in the wound.  So, now he had enhanced physical abilities, but he’d be cursed to look like this whenever he used them.  How ‘bout that?  The character’s origin was revised numerous times, most prominently in the “Beware the Creeper” episode of Batman: The New Adventures, where he was given a connection to the Joker.

THE FIGURE ITSELF

Creeper was released as part of the 16th wave of DCUC.  He’s obviously based on the character’s comic book appearance overall, but it appears that the figure took a few cues from the animated version.  He stands just shy of 6 ½ inches and features 27 points of articulation.  Creeper was based on the tall-skinny buck, which was released in the line a bit later.  I don’t remember for sure whether Creeper was the first figure to use this body or not.  I have to say, it’s a bit of an odd choice for him in my opinion.  I’m not saying Jack Ryder was a huge guy or anything, but he was usually depicted being a bit stockier than this.  He’s got character specific lower arms and lower legs to show off his distinctive feather trimmed boots and gloves, which look pretty good.  Mattel opted to sculpt Creeper’s feather boa, which is a fair choice I think, but does end up being the slightest bit restrictive.  The head is probably my least favorite part of the figure, which has a lot to do with the animated influence, I feel.  I would have preferred to have a more Ditko inspired sculpt, Beatles hair and all.  It also doesn’t help that the sculpt doesn’t look to have translated very well from the prototype stage, making Creeper look more like a yellow Joker, and less like his own character.  A lot of this has to do with the paint.  The paint work on the body is up to the usual standards of the line, but the head is just a bit off, particularly on the eyes and very definitely on the teeth.  Creeper’s only accessory was a piece of the wave C-n-C figure, Bane.

THE ME HALF OF THE EQUATION

I actually kind of like the Creeper, and I was looking forward to this figure when it was announced.  It’s not a perfect figure, and I remember being a bit disappointed at the time, but I’ve grown to really like the figure over time.  Wave 16 was actually one of the few waves that I found almost all in one shot, except for one figure that I eventually paid too much for.  Fortunately, Creeper was not that figure, so I can enjoy he him for what he is.