#2087: Scorpion

SCORPION

MARVEL LEGENDS (HASBRO)

“In order to track down Spider-Man, Mac Gargan undergoes an experimental procedure to fuse his body with an animal, becoming the super-powered criminal, Scorpion.”

Contrary to popular belief (i.e. Tim), this guy is *not* a Mortal Kombat character, nor does he have a chain, or a skeleton face, and at no point does Ed Boon lean in and say “that’s toasty” when he does that thing.  I can’t stress enough, that’s not this guy.  He’s a different guy.  The Mortal Kombat guy, for instance, wears yellow, where as this guy favors green.  There are other differences as well, but that’s the big one.  Anyway, here’s a look at this decidedly not MK-based Scorpion figure.

THE FIGURE ITSELF

Scorpion is figure 6 in the Molten Man Series of Marvel Legends.  He is the final figure needed to complete the Molten Man Build-A-Figure, and is Scorpion’s very first time as a Legend proper, since his Toy Biz figure was part of Spider-Man Classics.  It was also released quite a long time ago, and Scorpion’s a prominent enough character that an update was definitely in order.  The figure stands 6 1/2 inches tall and he has 32 points of articulation, plus a bendable tail.  Scorpion is technically built on the Spider-UK body, but only technically; the only actual UK parts used here are the boots and the pelvis.  Everything else is all-new.  The build is a little skinnier than I tend to think of for Scorpion, but given the generally classic nature of this figure, it’s not all that off.  I definitely appreciate that the sculpted nature of the bands, much like I enjoyed the quilted pattern on last year’s Mysterio.  These are details that could be left off, and previously have been, but they took the extra effort, and that’s defintiely cool.  The only part I’m not super crazy about is the tail, and in Hasbro’s defense, apart from going through the very expensive process of segmenting the whole tail, there’s not much they could do.  I just find the bendable nature to be tricky to work with, as it’s not quite as mobile as I might like.  I suppose it’s an improvement to the static arms like we got with Doc Ock.  Scorpion’s color work is pretty decent, but it does have one issue that a lot of fans aren’t liking.  They’ve gone with the first appearance look for the mask, meaning the bottom of his face is painted green, rather than giving him the cowl-like appearance he would end up sporting later.  While I don’t mind it so much myself, I do feel like an extra head, even just the same head with the second color-styling, would have been the best option.  As it stands, Scorpion has no actual accessories of his own, though he does get the right leg of Molten Man.

THE ME HALF OF THE EQUATION

I don’t know why, but I’ve really never had a huge affinity for Scorpion, so I don’t actually have all than many of his figures from over the years.  I didn’t pick up the old Classics figure, so there’s been this Scorpion-shaped hole in my 6-inch Spider-Man collection.  Since I was picking up the rest of the set, he was sort of along for the ride.  He’s a decent enough figure, though I can’t say he’s changed my opinion on the character all that much.

#2086: Spider-Woman

SPIDER-WOMAN

MARVEL LEGENDS (HASBRO)

“Julia Carpenter becomes an ally of Spider-Man and the Avengers after she is given spider-powered abilities by a secret government experiment.”

So, last year, I returned from my fourth of July review to a set of Spider-Man-themed Marvel Legends with a review of a Spider-Woman figure…and I’m doing that again.  What are the odds?  To be fair, while the codename’s the same, this is a distinct character from last year, specifically the Spider-Woman of the ’80s and ’90s, Julia Carpenter!  Though she’s faded into relative obscurity these days, Julia was a somewhat prominent character for a while there, and even became a member of the Avengers before her predecessor, as well as netting a pretty sweet supporting role in the ’90s Iron Man cartoon, where she was for all intents and purposes merged with Pepper Potts.  After the ’90s, her toy luck wasn’t so great, though, and she’s mostly been relagated to being a quick variant whenever Jessica Drew gets a figure.  Not the case today, though.

THE FIGURE ITSELF

Spider-Woman is figure 5 in the Molten Man Series of Marvel Legends, and is the penultimate figure needed to complete the Build-A-Figure.  She’s the most loosely Spider-Man-related of the figures included, bit is still a slightly better fit than Jessica Drew was last year.  She’s wearing her classic costume, which is really the only way to go, as it’s by far her most striking.  The figure stands 6 inches tall and she has 27 points of articulation.  Spider-Woman’s built on the Phoenix body, which is a solid choice for the character, especially since the two characters even shared parts back in the 5-inch line in the ’90s.  She gets a new head sculpt, which isn’t a bad match for her ’80s appearances.  It’s also distinctly different from both Jessica Drews, which is more than can be said for a lot of Julia’s figures.  Julia’s paintwork is actually some quite solid work.  The costume is a nice, stark black and white, which has very sharply defined lines that all work very well.  On the flipside, the hair actually has a lot of accent work going on, which was something of a surprise to see, but definitely a pleasant one.  Spider-Woman is packed with an extra hand with a web attached to it.  The actual web is slightly purple and iridescent, which is a nice change from the basic Spidey webs.  Spider-Woman also includes the torso of the Molten Man Build-A-Figure.

THE ME HALF OF THE EQUATION

Pretty much everything I know about this character comes from the Iron Man cartoon.  In the comics, I’ve never had a huge attachment, so I’ve not really gotten many of her prior figures.  I can certainly appreciate her design, though, and after two versions of Jessica, finally getting an update to Julia is definitely nice.  This is a solid figure, and probably the best the character’s ever gotten.

I purchased Spider-Woman from All Time Toys, who set me up with this whole set to review.  If your looking for other Legends or other toys both old and new, please check out their website and their eBay storefront.

#2084: Spider-Man Doppleganger

SPIDER-MAN DOPPLEGANGER

MARVEL LEGENDS (HASBRO)

Man, can you believe we’re still getting Infinity War tie-ins?  What’s that?  Wrong Infinity War?  Right.  Yes, believe it or not, the title “Infinity War” was not originally attached to Thanos’ quest to gain the Infinity Gauntlet (that was, wait for it, “Infinity Gauntlet”), but was instead a follow-up story centered on Magus, Adam Warlock’s evil alternate persona.  Over the course of the story, Magus created evil duplicates for most of Marvel’s major heroes, including good ol’ Spidey.  Spidey’s Doppleganger stuck around longer than the others (because they didn’t have enough evil Spider-Man equivalents) and actually found his way into a few other stories from around the time, including “Maximum Carnage.”  He’s not the most prevalent character to show up as a toy, but he’s got a few under his belt, and now he’s got a Marvel Legend.

THE FIGURE ITSELF

The Spider-Man Doppleganger is figure four in the Molten Man Series of Marvel Legends.  He’s the second comic figure, and Doppleganger’s third figure overall*.  The figure stands 6 1/4 inches tall and has 58 points of articulation.  He’s constructed pretty heavily out of re-used parts, primarily being made from the body of the Kingpin Series’ 6-Armed Spider-Man.  He inherits that figure’s articulation issues on the torso, since no changes have been made to the mold, but at this point I’ve made my piece with it.  He gets a new head, two sets of new hands, and new feet, as well as swapping out the bare secondary arms of the Spidey for the fully sleeved main arms.  The final creation is a decent offering, but definitely comes in a lot smaller and scrawnier than Doppleganger is usually depicted.  There’s a degree of artistic license I suppose, and obviously Hasbro wanted to quickly get a second use out of the new molds.  Also, a slight oddity is that the new head, hands, and feet all have raised weblines (like last year’s Spider-Ham), in contrast to the rest of the body.  It doesn’t stand out terribly in person, but the lighting for the photos really brings it out.  Doppleganger gets a noticeably darker colorscheme than Spidey did, which actually does him some favors when it comes to those unpainted weblines.  I’d still really prefer they were painted, but I’ve made my piece with it.  Everything else is pretty decent, and I particularly like the pearlescent finish on the eyes.  Doppleganger has no character-specific extras (I’m not really sure what he could have gotten), but he does include the right arm of the Molten Man Build-a-Figure.

THE ME HALF OF THE EQUATION

There was speculation of Doppleganger as soon as 6-Armed Spidey showed up, but I was really surprised by this guy’s presence just one assortment later.  For all of the prior figure’s flaws, I ultimately was quite happy with him, and marked him as a pleasant surprise in his assortment.  Doppleganger I’m not so sure about.  He’s not awful, but he’s really tiny, and still has all the issues from the last figure.  Ultimately, I think he may have been better served as a Build-A-Figure with a unique sculpt, but that’s not how it played out.  As it stands, he’s one of the two weakest entries in a generally pretty strong line-up, so he makes out alright.

I purchased Doppleganger from All Time Toys, who set me up with this whole set to review.  If your looking for other Legends or other toys both old and new, please check out their website and their eBay storefront.

*Interestingly enough, this isn’t the first time that Doppleganger and Hydro-Man have been part of the same assortment.  They both made their toy debuts in the “Spider Wars” series of Toy Biz’s ’90s Spider-Man line.

#2083: Hydro-Man

HYDRO-MAN

MARVEL LEGENDS (HASBRO)

The last time I reviewed a Hydro-Man figure, I discussed his nature as sort of a poor-man’s Sandman.  He wasn’t necessarily meant to be one, but that’s definitely where he tends to find himself, especially when it comes to other forms of media outside of the comics.  His biggest claim to fame was definitely courtesy of his stint on Spider-Man: The Animated Series, where he was really only featured because Sandman was off-limits.  By the time lines like Marvel Legends came along, Sandman found his way back into the spotlight, and poor Hydro-Man was back to playing second fiddle.  Fortunately things seem to be turning around, especially depending on how Far From Home plays out for him.

THE FIGURE ITSELF

Hydro-Man is figure 3 in the Molten Man Series of Marvel Legends.  He’s the first comic-based figure from the set, though he was undoubtedly chosen due to the character’s presence in the upcoming movie.  Unlike his last 6-inch figure (from more than a decade ago), this figure actually puts Hydro-Man in his classic black t-shirt and jeans combo, which is a good start.  He stands 6 1/2 inches tall and he has 30 points of articulation.  The arms are a little restricted, especially at the elbows, but he’s otherwise quite posable and nowhere near as badly restricted as prior Hydro-Men.  The arms are actually some of the small handful of new pieces this guy gets, along with his head.  The rest of the figure is re-used from last year’s Netflix Luke Cage.  It was heavily rumored that those parts would be making their way onto a Hydro-Man, so nobody is super shocked to see that pay off here.  It’s worth noting that it’s a good fit for Hydro-Man, who is classically depicted as large, but not supernaturally so.  I was a little worried that there might be an attempt to re-use some Sandman pieces for him, which would not have worked at all.  The new parts jibe pretty well with the old, with the arms doing a pretty convincing job of the whole water thing and the head doing a pretty convincing job of the whole smarmy douchebag thing.  Hydro-Man’s paintwork is pretty straightforward, but definitely well-rendered.  It’s clean, and certainly hits all the major points.  He’s packed with two water effects pieces, which clip over his feet in much the same way as the parts included with the comics-styled Mysterio last year, and are a slightly better solution than the immobile lower half we tend to see.  Hydro-Man is also packed with the head to the BaF Molten Man.

THE ME HALF OF THE EQUATION

I have an unabashed love for Hydro-Man, so I’ve been waiting for him to get decent Legends treatment for quite a while.  I was never big on his more “costumed” appearance, and was definitely happy to see this figure show up when this line-up was announce.  I think this figure turned out very well, and he’s easily the best Hydro-Man figure ever released.  He’s maybe not the most essential Spidey foe, but he’s still a very good figure.

I purchased Hydro-Man from my friends at All Time Toys.  If you’re interested in buying Marvel Legends figures, or are looking for other cool toys both old and new, please check out their website and their eBay Store.

#2082: Spider-Man

SPIDER-MAN

MARVEL LEGENDS (HASBRO)

What’s a Spider-Man movie without at least one variant on the main character’s costume?  Well, Spider-Man 2, I guess.  That doesn’t really sell my point very well, though does it?  Let me come in again.  What’s an MCU film without at least one variant on the main character’s costume?  Poor marketing synergy, that’s what.  For Homecoming, we got both Peter’s Stark-designed suit and his personal prototype suit, both of which got their appropriate due in the film proper.  For the follow-up, we get another two (at least, though there may be more), with an update on his main design, and a more stealthy option, presumably given to him by his new friends at SHIELD.

THE FIGURE ITSELF

This version of Spider-Man (which gets no notation of his varation in his name proper; he’s just “Spider-Man”) is figure 2 in the Molten Man Series of Marvel Legends.  He’s the third, and final, movie-based single release in this assortment.  The figure stands 6 inches tall and he has 32 points of articulation.  Peter’s had a number of stealth suits in the comics, but this one seems to actually take a lot of influence from the Spider-Man Noir design (the comics one, that is, which is a little different from the one seen last year in Into the Spider-Verse), which kind of works if this is in fact a SHIELD design, and is therefore from an entirely different source than his usual costume.  It’s not a bad look all things considered.  That being said, it doesn’t seem to have made the transition to figure all that well.  It’s not terrible, but I don’t think it’s nearly as strong as the basic Spidey. The biggest issue, no doubt, is the neck, which is way too long.  Clearly, this is a production error of some sort, but it’s a pretty bad one, and throws the whole figure sort of into disarray.  Beyond that, the rest of the sculpt is a little better, but really feels devoid of detail when compared to the other figure.  There’s a lot of smooth surface, and a lot of very flat areas, making him look particularly toy-etic.  It’s possible this costume is just less texture heavy than the standard costume, but it seems kind of lackluster here.  There’s not a ton going on with the paint work on this figure; mostly, he’s just molded in black plastic.  There’s some slight variance in finish, which breaks up the monotony a bit, plus the silver for the eyes and peach-tone for the hands.  It’s accurate, so I can’t fault them there.  He’s packed with two sets of hands (fists and thwipping) and an extra head with the goggles flipped up.  The second head seems to sit a little better on the neck, but it’s still a bit high for my taste.  Spidey is also packed with the left arm of the BaF Molten Man.

THE ME HALF OF THE EQUATION

This guy is kind of the reverse of the previous Spidey.  I was kind looking forward to him, and hoping he’d be new and different.  In hand, I was rather let down.  The neck issue is the biggest thing for me, because it’s hard to overlook it, even with posing.  Were that not present, I think I’d like him a lot more.  Ultimately, he’s probably not going to be a huge part of the film, so it’s not the end of the world, but that doesn’t make the figure magically better.

I got this figure from All Time Toys, and he can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2080: Spider-Man

SPIDER-MAN

MARVEL LEGENDS (HASBRO)

Going into Avengers: Endgame, the only MCU film we knew would be following was Spider-Man: Far From Home, the follow-up to 2017’s Homecoming.  We didn’t even know for sure whether it was pre or post-Infinity War (though we all had a pretty solid hunch), but the first trailer post-Endgame made it very clear, as well as follow-up comments that have confirmed that Far From Home will be serving as Phase 3’s proper send-off.  The movie’s set to hit theaters next week, and to get us all in the Spider-Man spirit, Hasbro is particularly on-the-ball with their Legends tie-ins.  I’ll be kicking my reviews of those off today with the Friendly Neighborhood hero himself!

THE FIGURE ITSELF

Spider-Man is part of the “Molten Man Series” of Marvel Legends, which is the second Spidey-themed assortment of the year.  This guy is the extra sans-BaF-piece figure for the assortment, which has been the running trend for the movie line-ups (and Spider-Man line-ups, for that matter).  The figure stands 6 inches tall and he has 30 points of articulation.  As we’ve seen from all the promo material, Peter’s got yet another new suit this time around.  It’s got a fair bit in common with his Homecoming look, but switches the blue out for black (ala his earliest comics appearances) and streamlines a few more elements.  It also looks to have picked up a few elements from the first Superior costume, as well as his appearance from the PS4 game.  Despite all the little changes, it still reads as undeniably Spider-Man.  As with the Iron Spider figure from Infinity War, while this figure has a lot in common with the main Homecoming release aesthetically, he’s actually an all-new sculpt.  I’ll admit, I was actually quite surprised to discover this, and it wasn’t until I compared the two releases in hand that I realized there were no parts at all shared between them.  This figure takes a design that’s closer to the Homecoming figure and applies it to an articulation scheme and base body layout that’s much closer to Iron Spider, and it really works out well.  As much as I liked the Homecoming figure, he was definitely working with some slight iffy pieces he’d inherited from his Civil War predecessor.  The fact that this one starts from scratch removes all those issues outright, rather than trying to work around them, and the end result is a very playable figure.  The attention to detail on the smaller elements of his costume is also quite impressive, with elements such as the mechanics surrounding his eyes standing out, especially given their absence from prior figures.  On the flipside, the paint’s a bit of a step down.  It’s not terrible; all of the basic elements are there, and they’re reasonably well applied.  There’s some slop on the edges, but nothing terrible.  For me, the biggest loss is the outlining for the weblines.  This detail was also missing on the Infinity War release, but seemed less glaring there.  Here, especially when compared to the Homecoming figure, it really seems to stand out.  Spidey is packed with two sets of hands, one set thwipping and the other gripping.  The choice of gripping instead of fists is interesting, since he doesn’t have anything to hold or anything, but hey, at least he got extra hands, right?

THE ME HALF OF THE EQUATION

I wasn’t sure what to expect from this figure, since I initially thought it would be a pretty heavy re-use of the Homecoming parts.  When I brought this set home, I didn’t really think much of this guy, but was pleasantly surprised by him when I opened the box.  I think this is probably my favorite of the three MCU Spidey designs, and the figure, while not perfect, is the best basic MCU Spidey you can get.

I got my Spidey from All Time Toys, and he can still be purchased here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2079: Motorized Battle Tank – MOBAT (w/ Steeler)

MOTORIZED BATTLE TANK — MOBAT (W/ STEELER)

GI JOE: A REAL AMERICAN HERO (HASBRO)

“Steeler comes from a blue collar middle-class background. He put himself through college on an ROTC scholarship and work as a heavy equipment operator. Familiar and proficient with all NATO and Warsaw Pact AFV’s. Graduated Armor School, top of class. Special Training: Cadre-XAFV Project; Artillery School; AFV Desert Exercise; Covert Ops School. Qualified Expert: M-16; M-1911A1; MAX-10; Uzi.”

The first year of G.I. Joe: A Real American Hero didn’t just serve up its original 13 Joes and their two enemies, it also took a page out of the Star Wars and Micronauts playbook and went hogwild on giving them some vehicles with which to play around.  There were eight vehicles and playsets that first year, but perhaps the most impressive was the Motorized Battle Tank, or MOBAT for short.  Though lacking in some of the fancities of later vehicles, the MOBAT gave the Joes some serious offensive power, and definitively gave us the sort of vehicle to which the old 12-inch line could never really do proper justice.  And, of course, it had one of the cooler launch-Joes driving it, which is always a good point in its favor.

THE VEHICLE ITSELF

The MOBAT is definitely the main focus here (well…for most people; at my heart, I’m still a figure guy), and is a pretty straightforward “tank.”  It’s specifically patterned after the MBT-70, which was a scrapped US/German tank design from the 60s.  It’s fitting that it would get repurposed here, and really fits that experimental angle that the Joes were getting into, while tying them more to the real world than they would be later.  It’s also a fittingly “all-American” design that just looks like the average US tank to most people who don’t spend their time researching these sorts of things for toy review sites.  What an uninformed life that must be…with so much free time!  Though it would be dwarfed fairly quickly as the line progressed, the MOBAT was the largest vehicle in the line at the time of its release, measuring about 10 inches at its longest length, and sitting about 5 inches tall.  Its mold was brand new at the time, but has subsequently been re-used for both re-releases of the MOBAT, as well as both versions of the Crimson Attack Tank, Cobra’s equivalent.  While not a high-quality scale model, the sculpt on the MOBAT is still pretty solid for the time, and certainly looks a bit less dated than the figures it was meant to accompany (which is why it was still able to be used 25 years later, when the figure molds had been long since retired).  The details are all clearly defined, and there are lots of great little bits, with all the panelling and grates and rivets.  It’s mostly a hard plastic construction, but uses a more rubbery material for the treads, as vehicles tend to do.  There’s only space for a single figure (probably this vehicle’s main drawback), in the turret at the top, and the rest is a solid construction.  And I do mean solid; this thing’s got some definite heft on it, with a potential for even more.  The name’s inclusion of “Motorized” isn’t just a fancy naming scheme, it actually refers to the tank’s special feature, which was a full working motor that could run off of two D Batteries.  Sadly, my MOBAT doesn’t move, a common problem with most vintage MOBATs these days.  I’ll have to tinker with it to see what’s up.  Still, I bet that was pretty cool when it worked.  Paint’s not really a thing on the MOBAT, which instead has a whole ton of decals.  They haven’t held up super well over the years, but they do offer up some nice extra details to give it more of a finish.

THE FIGURE ITSELF

The MOBAT’s driver was Pennsylvania-native Ralph “Steeler” Pulaski.  Steeler, like a number of the original Joes, sort of fell by the wayside as the line continued, and was never a major focus in the first place.  He did get a pair focus episodes thanks to the cartoon’s alternate-reality-based “Worlds Without End,” which gave a respectable send-off to Steeler, as well as fellow O13-members Grunt and Clutch.  This (and the 1983 swivel-arm re-issue) would be Steeler’s only figure for the entirety of the vintage run.  The figure stands 3 3/4 inches tall and has 12 points of articulation.  Like all of the original ’82 figures, he was available straight-armed or swivel-armed, and mine is the former.  Additionally, there are two different styles of thumb thickness, and mine is the thin-thumbed version, which is something I’ll be touching on a bit later.  Steeler was largely made from shared parts, with the most egregious being his head, which he shares with both the previously reviewed Flash and Hawk, as well as the as of yet un-reviewed Short-Fuse.  It’s generic enough to work, and in Steeler’s case there’s a unique helmet, which further helps in masking it.  Unlike Hawk and Flash, Steeler does actually get one new part on his person: his torso.  He’s got a zippered jacket (instead of the usual sweater) and a shoulder holster that goes across the chest.  It’s a nice, unique look among his companions.  Steeler follows the trend of rather basic, rather drab paint for the original Joes.  He’s a slightly different shade of green than the others and gets a darker hair color than Hawk and Flash.  He also gets gloves, because he’s very special, I guess.  Steeler included a standard helmet, but had a non-standard, and in fact quite distinctive visor.  He also included an uzi, making him the only vehicle driver from the first year to actually be armed, and with a fairly standard weapon at that.

THE ME HALF OF THE EQUATION

Okay, so first of all, I need to throw in a very, very important shout-out to my Super Awesome Fiancee, without whom this review would not have been possible and I might very well still be a quivering mass on the floor of my toy room.  Remember how I mentioned that Steeler was a thin-thumbed figure?  Do you see how he still has both of his thumbs?  Yeah, that’s actually a pretty big deal, and I was pretty excited to have found him that way.  Then I was a big dumbo who decided to stick Steeler’s uzi in his hand, and when I went to take it out, off came the thumb, which went flying into the oblivion that is the floor beneath my photo stage…before I had even gotten a single shot of him.  I was feeling pretty dumb, but Jess was having none of that, and marched upstairs to help he search for the missing piece, which she managed to find in a few short minutes, thereby allowing me to repair this guy, get the photos taken and regain a good deal of my sanity.  Truly she lives up to the “Super Awesome” monicker.

With that out of the way, where the heck did this guy come from?  Well, recent reader’s will likely guess correctly that it came from All Time Toys, who got in a really huge GI Joe collection last month.  I got the pleasure of sorting through all of them to get all the figures, vehicles, and parts matched up, and this was one the somewhat expensive haul of figures I picked up.  I’ve only recently gotten the opportunity to collect the straight-armed Joes, which is a set that’s always fascinated me.  Steeler called out to me due largely to his slightly more distinct look among the basic grunts.  He’s pretty cool for what he is, and the MOBAT is certainly a nice centerpiece to my Joe display.

As I noted, All Time Toys are absolutely swimming in vintage Joes at the moment, so check out the Joe section of their eBay page here.  If you’re looking for other toys both old and new, please check out their website and their eBay storefront.

#2076: Cog

COG

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Siege‘s (admittedly lax) gimmick of cross compatible pieces from one figure to the next is best manifested in the line’s “Weaponizer” figures, who are figures designed to be broken down and used to augment the other figures in the line.  I took a look at the second Weaponizer, Six-Gun, back at the beginning of May, and I’ll be following up with the third, Brunt, soon enough, but in-between the two I’m playing a catch-up and looking at the first of the Weaponizers, Cog!

THE FIGURE ITSELF

Cog was another piece of the first deluxe assortment of Siege, and is the second to last figure contained therein.  The original Cog was included as an accessory with the large-scale Fortress Maximus figure, but he was absent from Fort Max’s update in 2016.  This one is designed to make up for that.  In his robot mode, Cog stands 5 1/2 inches tall and he has 20 points of articulation.  Cog’s original bot-mode was certainly more refined than Six-Gun’s, meaning that there’s a little bit less reworking necessary to make him into a standalone figure.  So, he’s a more straightforward recreation of the vintage figure.  Like Six-Gun, Cog is more robotic and inhuman than you tend to see for an Autobot, which is certainly a different set-up.  I was a little bit disappointed to find out how much of Cog’s construction was hollowed out, especially when compared to the other Deluxes I’ve looked at from this assortment.  It’s mostly confined to the back of the figure, so it’s not terrible, but I guess after Six-Gun, I just wasn’t expecting it to be that expansive.  The original Cog’s transformation split him into two different vehicles, Grommet and Gasket, and this update follows suit, although it also gives the two separate vehicles one combined form as an option.  As with Six-Gun the transformation is a fair bit different from your average Transformer conversion.  It’s more a reconfiguration, which counts on the figure being disassembled and put back together in a brand new form.  Additionally, in that disassembling, you have the option to use Cog to weaponize his fellow Autobots.  While I didn’t fall in love with any of Cog’s configurations the same way I did Six-Gun’s giant fighting fist, there are still a lot of fun layouts to mess with, and his color scheme pairs well with both Optimus and Ultra Magnus.  Generally, though, I find Cog works best in figure mode.

THE ME HALF OF THE EQUATION

Like Hound, Cog is a figure that I passed on a number of times, and didn’t really know I wanted until he was gone.  But, just like Hound, Cog was traded into All Time loose, as part of the same collection, in fact.  Mostly, I picked him up because I had Six-Gun and was already planning to pick up Brunt, so I sort of wanted the full set.  He’s okay, but I don’t like him as much as I thought I would.  He’s still cool, but he’s the weakest Siege figure I’ve picked up to date.

#2075: Autobot Hound

AUTOBOT HOUND

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

It’s possible that most of my readers know this, but in addition to being super into action figures, I’m also quite into Jeeps.  I mean, as much as I can be into any car, really.  It all kind of stems back to my parents getting a Jeep Cheroke back in 1995, a car which was passed onto me when I graduated high school, and which I still drive several times a week.  I have a definite attachment to that car, and I’ve subsequently found myself drawn to all manner of toy Jeeps.  So, it kind of goes without saying that a Transformer that turns into a Jeep is kind of up my alley.

THE FIGURE ITSELF

Autobot Hound was released in the first deluxe assortment of War For Cybertron: Siege, alongside the previously reviewed Sideswipe.  He follows that figure’s lead of being rather G1-inspired in design, though it’s worth noting that Hound usually tends to be.  In robot mode, the figure stands about 5 inches tall and he has 20 workable points of articulation.  In contrast to the sleek and smooth Sideswipe, Hound is comparatively blocky and bricky, as one would expect from a robot that turns into a Jeep.  He’s still a very cleanly sculpted figure, even if he’s not sleek, and his design is well-rendered here.  Despite being a lower-price-point figure, there’s not actually much hollowness in Hound’s construction, which is certainly something that I appreciate.  He’s also pretty decently articulated, and has less of the limitations on his movements that Sideswipe had (and even Sideswipe wasn’t really that bad).  Hound’s got minimal back kibble, likely due to the blocky nature of the design making it easier to hide.  Whatever the case, it works out in his favor.  Hound’s alt-mode, is…well, it’s not strictly a Jeep, but it’s certainly Jeep-inspired.  His original alt-mode was a straight Jeep J59.  As canonically a pre-Earth version of the character, the Jeep takes on a number of more Cybertronian traits.  It’s close enough to the standard Jeep stylings to be identifiable as such, but is removed enough that it makes sense as an alien design.  It’s also, like the figure, really solid.  Like, packed in there. Great for home defense.  The transformation between the two is actually not too bad, and my novice-level understanding was enough to get me through it even without the instructions.  Hound is packed with a “W-5 Holo-Beam Refraction Blaster,” “RT-10 IR Electro-Scope Launcher,” and ammo clip all of which combine to form the “HD Vector-Beam Mega-Blaster.”  It’s a nice assortment of parts, and I definitely like the fully assembled gun, and I really appreciate how well it integrates into the alt-mode.

THE ME HALF OF THE EQUATION

Hound is the figure I just kept passing on.  I’m not really sure why.  I looked at him countless times while at All Time Toys, and just never pulled the trigger.  When I finally decided I wanted one, the last one sold, so I figured he just wasn’t meant for me.  As luck would have it, a loose one was traded into the store, and I was able to grab him for even less than the original retail, which worked out pretty well for me.  I like this guy a lot, and he’s a nice cross-section of two things I like.

#2071: Death’s Head II

DEATH’S HEAD II

MARVEL LEGENDS (HASBRO)

A cyborg hero with a repertoire of super abilities, Death’s Head II has incredible physical strength, and an even stronger personality.”

Remember when I talked about Death’s Head, the character that proves that TransformersDoctor Who, and the entirety of the Marvel Universe are all in the same canon?  Well, did you know there was another?  Yeah.  After the cult success of the first Death’s Head, there were plans to make the character a central part of a push to gain a wider audience for Marvel’s UK line.  There were, however, some editorial disagreements, which resulted in the original character being dropped, and being replaced by a new iteration, dubbed “Death’s Head II.”  He never caught on the same way the original did, but he did get a Marvel Legends figure first.  So, I guess he’s got that going for him?

THE FIGURE ITSELF

Death’s Head II–sorry, *Marvel’s* Death’s Head II, because those double possessives are still at work–was part of the Mantis Series of Marvel Legends, which was the second Guardians of the Galaxy assortment of 2017.  You may have noted that I already reviewed a completed Mantis figure back when the series was new, and there was nary a Death’s Head in sight.  That’s because he was the one figure not necessary to finish Mantis (though he wasn’t the double-pack; that was Rocket), so I (and a lot of other people) didn’t pick him up with the rest of the set. The figure stands just shy of 8 inches tall and he has 28 points of articulation.  Death’s Head II was the first figure to make use of the Colossus body after Piotr introduced it, and still the only other figure to make use of the bulk of it, surprisingly.  That’ll change later this year with the Classic Colossus, but still, I’d expected to see it crop up more.  Justifying the (then) new tooling seems like the primary reason for this guy’s existence, though it’s worth noting that he ends up with quite a number of new pieces.  The head, lower arms, shins, and feet are all new to this particular, as is the add-on for his belt.  The new parts mesh well with the old, and they seem to make for a decent recreation of his comics design, for better or for worse.  The head in particular has some really sharp detail work, which I think really gives the figure a striking look.  One of the abilities of Death’s Head II was morphing his limbs into weapons, because that’s just how things were in the ’90s.  Yes, even I could morph my limbs into weapons in the ’90s, and it’s a feat I truly miss….Sorry, got distracted.  DH2’s right arm is demonstrating this ability of his, and I guess it’s kind of cool in an entirely overboard sort of way.  DH2’s paintwork is actually quite eye-catching, and while the transitions between metallic and non-metallic blue on the main body aren’t always very smooth, I do think the figure has a rather clean, very bold appearance.  Though he had no BaF piece, DH2 wasn’t without accessories.  No, he has an extra left hand…which is…pointing?  Gripping?  Point-gripping?  I got nothing.  It’s a weird extra.

THE ME HALF OF THE EQUATION

I’ve got no attachment to the second Death’s Head.  The first is cool, but the second has pretty much none of the things I like about the first, and since he had no Mantis piece, this figure was a very easy skip for me, at least at full price.  However, this assortment wound up at Five Below late last year, and at a quarter of his original value, the figure became a little more appealing.  He’s still not great, and I feel like they could have made the original with about the same amount of effort, but then I guess I wouldn’t have gotten him for cheap.  He’s honestly not a bad figure, but I just don’t care about the character or the design he’s replicating, which is probably part of why he’s been sitting on my desk waiting to be reviewed for almost a year.