#1381: Spider-Man & Vulture

SPIDER-MAN & VULTURE

MARVEL LEGENDS – 3.75 INCH (HASBRO)

“When Vulture sets out on a nefarious mission to steal the world’s most powerful technology, it’s up to Spider-Man to shut down the bad guy and save the day.”

You know what was a good movie?  Spider-Man: Homecoming.  Oddly, the merchandise associated with it mostly didn’t go out until after the film premiered, and now, less than a month later, it’s completely disappeared from most store shelves.  Which has been rather frustrating for me, let me tell you.  I did manage to pick up the 3 3/4 inch Legends pack, which gives us the film’s protagonist and antagonist in one fell swoop!

THE FIGURES THEMSELVES

Spider-Man and Vulture were released as one of pair of two-packs released in the lead-up to Homecoming’s release.  This pair is the movie-based set, with the Shocker and Spidey set being comic-based.

SPIDER-MAN

Can’t have enough Spider-Men, right?  I suppose this one’s fair.  It is his movie and all.  Peter is seen here in the suit he got from Tony Stark during the course of Civil War, which is also his primary look in Homecoming.  It’s a decent enough recreation of Spidey’s comic roots (there’s a lot of Romita Spidey in there), with a little extra flair to help it fit in a bit better with the other MCU designs.  The figure stands about 3 3/4 inches tall and he has 21 points of articulation.  The articulation is generally pretty good, but he’s really hindered by the lack of wrist joints.  Just two swivels would have gone a long way.  The figure’s sculpt is wholly unique to this release, and it has its ups and its downs.  The head is really strong, and definitely nails the design from the movie.  The upper torso and arms are also pretty decent as well.  Really, it’s the lower torso where it starts to fall apart; the two parts of the torso don’t match up at all.  And then the hips don’t really meet the waist very well.  And the upper legs don’t meet the knees all that well either.  It’s a bit of a mess.  It’s definitely not helped by the odd shape of the upper legs, which look almost like they’re upside down or something.  With the right pose, you can hide most of the issues, and the sculpt is decent enough as a whole, but I really feel like they could have workshop-ed this a little bit better.  The paint on this guy is passable; it’s about what you’d expect from a Spider-Man.  He’s red, blue, and black.  The application’s mostly pretty clean.  There’s some slop in a few spots (the arms seem to get the worst of it), but it’s okay overall.  This figure includes no accessories, which feels a bit off.  Not even an extra head, or a webline?  Something would have been nice.

VULTURE

Vulture was a nice choice for the film’s main villain.  He’s got some general public recognition, but his characterization’s not quite as set in stone as some of the other Spider-Rogues.  Plus, he hasn’t been overdone, and his less earth-shattering persona allows for a slightly smaller-scale story.  He also has one of my favorite MCU re-designs, so that’s cool.  This figure is based on that design…in theory.  He stands about 4 inches tall and he has 20 points of articulation (21 with the wings).  He’s a bit less hindered by missing joints than Peter, but I might have liked some form of joint around his mid-torso.  Like Peter, he’s an all-new sculpt.  On it’s own, it’s an okay piece of work, I guess.  The pieces line up better than they did on Spidey, and his overall proportions seem a little better.  The big issue here is that he’s not particularly faithful to the source material.  He’s got the most basic elements, but they all seem to veer off slightly.  The helmet’s the most noticeable for me.  It’s way too boxy, especially in the mouth/chin area.  Everything is super boxy, which isn’t what he looked like in the film at all.  His visor is also a solid piece, attached to the rest of the head, thus removing the eery illuminated eyes from the movie design, which is one of the cooler elements.  The wings are also pretty far off.  They’re under-sized, which is somewhat understandable, given the price point, but they’re also just the wring shape.  Where the helmet when too boxy, these go the opposite direction; they’re too sleek for movie Vulture.  They seem more like Falcon’s wing pack than Vulture’s.  His body is a little more accurate; the only real issue is the gloves going over his coat sleeves, which is relatively minor.  The paint is similar to the sculpt, in that it’s fine removed from the source, but rather inaccurate.  In general, the colors are far too light.  Areas that were a dark, gunmetal grey in the film are a pale, largely flat grey here.  This is most obvious on the head, which is made to look even larger than it is thanks to the lighter color.  The visor has been made an opaque metallic green for some reason; even if they couldn’t afford to make the visor a separate piece, couldn’t they have at least tried to replicate the eyes via some clever paint work?  Vulture’s only real extra is the wings, which still puts him above Peter, but I wouldn’t have minded getting an unmasked head or something.

THE ME HALF OF THE EQUATION

I bought this set for two reasons.  First, to tide me over until I can finish finding the 6-inch Legends Homecoming assortment.  Second, because for reasons I can’t begin to fathom, Target started clearancing this set a week before the film’s release, so I was able to get it for $10.  It’s not a fantastic set.  There’s some very frustrating choices here.  But, for $5 a figure, it feels like an okay deal.  I’ve gotten worse figures.

#1378: IG97 & Rom Mohc

IG97 & ROM MOHC

STAR WARS: LEGACY COLLECTION COMIC PACKS (HASBRO)

“Rom Mohc is an Imperial general involved in the testing of advanced battle droids known as Dark Troopers. One of these droids ends up on Tatooine and becomes activated by scavenging Jawas. The Dark Trooper attacks three friends camping in the desert. But things change when the prototype encounters a clumsy IG97 Battle Droid on Tatooine, and the machines battle each other.”

The Star Wars Expanded Universe may not be as “official” as it once was, but when it was in full swing, it encompassed a whole lot of stuff.  TV, video games, novels, and of course, comic books.  There are many, many unique characters there-in, with many of them remaining exclusive to one medium or the other.  Only a handful of characters have made appearances in multiple forms of media.  The set I’m looking at today includes one of those cross-over characters, as well as a character that only has one appearance to date.  Without further ado, let’s take a look at IG97 and Rom Mohc.

THE FIGURES THEMSELVES

This pair was released in 2010, during the Star Wars: Legacy Collection line.  They were part of the Comic Packs sub-line, and were offered as a Walmart-exclusive set.  The two are based on the Star Wars Tales #4 story “Sand Blasted,” in theory at least…

IG97

IG97, or IG-97 as he would be if he followed the usual droid naming conventions, is the less frequently appearing of the two figures included in this set.  In fact, his only appearance is in Star Wars Tales #4.  While he’s not the most major player in the story, he’s a fairly sensible choice.  The figure stands about 3 3/4 inches tall and he has 12 points of articulation.  He’s surprisingly posable for a figure of his scale, and definitely a lot of fun to play with.  IG-97 is built using the body of the 2009 Legacy Collection version of the Battle Droids from the prequels.  It’s a pretty close match for the design of the  droid from the comic, and it was one of the best droid bodies Hasbro had at the time (and even now, it really hasn’t been topped).  He gets a new head, which is based on the art from the book.  This is a point of contention for some, who find him to be too cartoony and goofy to truly fit in with the rest of the figures of this era.  Personally, I rather like him, and enjoy the character and expression present in the head sculpt.  I certainly prefer this look to the basic Battle Droid head.  For a figure that’s largely a pale tan color, the paint on this guy is surprisingly well-done.  He’s molded in the base tan, and then has a darker brown wash, which brings out the details of his sculpt very nicely, and also helps to replicate the line-art from the comic.  IG-97 included a standard Battle Droid blaster, as well as both the standard and commander back-packs from the Battle Droid.

ROM MOHC

Rom Mohc is a character with a decent chunk of appearances, in a number of differing mediums.  He first appeared as the antagonist of the Dark Forces video game.  Subsequent appearances have been related to that, by and large.  Him getting a figure isn’t that odd, but it being part of a set based on “Sand Blasted” is somewhat strange, given that he only appears in about 3 panels of the story at the very beginning, and he’s almost completely divorced from everything else that’s going on.  But, he’s here nonetheless.  The figure stands about 3 3/4 inches tall and he has 14 paint of articulation.  Despite technically having more articulation than his pack-mate, he’s much stiffer, and way more limited in posability.  The figure is largely re-used, with his upper torso and arms coming from the Revenge of the Sith Tarkin (which also served as the basis for the previously reviewed Comic Pack Tarkin) and his legs coming from Janek Sunber.  He gets a new head to top it all off.  While the actual quality of the pieces used isn’t bad, they don’t add up to a figure that looks much of anything like any of Mohc’s appearances; certainly not the comic that this guy was actually supposed to be based on.  A lot of it comes from the re-used body, which just doesn’t have the right build for Mohc.  All of the available Imperial officer bodies were on the skinny side, so there’s not much Hasbro could have done, I guess.  The paint on Mohc is decent enough.  It’s not terribly exciting, being mostly drab colors, but it gets the job done.  He’s packed with a SE-14C blaster, which he has a little bit of trouble holding.

THE ME HALF OF THE EQUATION

I wasn’t super familiar with either character in this set prior to acquiring it, but I’m always a sucker for a cool robot toy, meaning this sets been in my sights for a little while.  I spotted the two at Yesterday’s Fun, and Super Awesome Girlfriend insisted on getting them for me as an early birthday present.  I can take or leave Mohc, since he’s not super exciting.  Still, he works as a nice generic Imperial Officer, so that’s something.  IG-97 more than makes up for any of Mohc’s shortcomings, and is easily one of my favorite Star Wars figures I’ve gotten in a while.

The Blaster In Question #0017: Motofury Rapid Rally Set

MOTOFURY RAPID RALLY

NITRO

One of the most prominent trends in Nerf marketing is the considerable groundswell surrounding the release of a new type of ammunition.  It happened with Vortex, it happened with Elite darts, it happened with Accustrike.  This makes the substantial lack of hype for the new Nitro series curious.  Ok, maybe not that curious once you realize that Nitro is doing something completely different from the Nerf dart blaster lines.  That something is cars.  I’ll be honest, I wasn’t really grabbed by the premise of Nitro, but the launchers themselves were similar enough to the dart blasters that I was willing to give it a try, so today I’m looking at the Motofury Rapid Rally set.

THE BLASTER ITSELF

The Motofury Rapid Rally set was released in 2017 as the flagship of the Nerf Nitro line of car launchers.  It uses a flywheel system to fire the foam cars, much like any of the numerous flywheel Nerf blasters, however, it only uses a single wheel as opposed to the pair of wheels seen in blasters.  I guess in a sense, you could say this is the Stryfe of the Nitro line, but the comparisons really stop after the use of flywheel propulsion.  As with all of the Nitro launchers, the underside of the launcher is flat and designed in such a way that prevents a car from being fired if its not on a flat surface.  At least, that’s the idea.  It’s not difficult at all to press in the rev switch on the bottom of the grip with one hand while holding the launcher with the other, although I’m not really sure why you would want to.  It should be pretty obvious that cars handle rolling along the ground much better than being unceremoniously chucked through the air.  Keeping its intended position in mind, the Motofury feels solid in the hand, or rather, on the floor.  This is the only of the Nitro launchers to use a detachable magazine to feed cars into the firing mechanism as well as the only electronic launcher.  It does feel a little weird getting prone on the floor in order to shoulder and aim the launcher as instructed, but there’s nothing stopping you from launching cars from a regular seated position.  Speaking of aiming, the Motofury features a flip up sight for maybe aiming, I guess.  It’s just a single sight with nothing else to align it with so it’s effectively useless, but you do feel a little like a sniper lining up a shot if you bother with the sight at all.  For the most part, launched cars travel pretty straight and at high enough velocity to be fun, but not enough that you’ll hurt anybody or damage anything.  One complaint I have with firing the cars is that there is a considerable delay between when the trigger is pulled and when the car actually exits the launcher.  For someone used to the quick, snappy response of Nerf blasters, this delay can seem like a misfire and pulling the trigger again before the first car has been launched can result in a jam fairly easily.  The MotoFury requires 4 AA batteries to work and comes with 9 cars in 3 styles, and a 9-car magazine.  Now that would be fine and dandy if it were just the launcher, but what makes this a set is the extras that come with it.  Included in the box are 4 red barrels, 4 crates, 4 tire stacks, a high jump ramp, and a long jump ramp.  The random obstacles are pretty plain.  You can set them up and crash cars into them and that’s about it.  The ramps, however, are quite fun as they dramatically affect the trajectory of cars that reach them.  As you can imagine, the long jump ramp makes the cars fly pretty far through the air and the high jump ramp gives them considerable height.

THE ME HALF OF THE EQUATION

This was an impulse buy for me.  I was at a local TRU with my boy Ethan looking for any of the newest wave of Nerf blasters.  I didn’t find any of them, but there was a sale specifically for Nitro products.  I was curious about the line and the extra 20% off was enough to get me to pick up the Motofury and I’m glad I did.  It’s not a Nerf blaster, but it’s a lot of fun.  I don’t see myself getting any more Nitro after this, so I don’t mind splurging just a little to get the top of the line.

The Blaster In Question #0016: Deploy CS-6

DEPLOY CS-6

N-STRIKE

This may come as a bit of a surprise to you but I love Nerf blasters.  Shocking, I know.  As such, I like to keep up with the Nerf community of fans, while perhaps not in person, but at least for news and updates.  If I have one problem with the Nerf community (sweeping generalization) it’s the seemingly arbitrary hatred most members have for certain blasters.  If you read my review of the Crossbolt, you probably picked up on some of that.  This week, I’ll be looking at another widely hated blaster, the Deploy CS-6.

THE BLASTER ITSELF

The Deploy CS-6 was released in 2010 in the N-Strike line, not Elite, just regular.  As with most clip-system blasters of that era, the internals are largely identical from one to the next.  The Deploy’s selling point was its unique collapsible design that allowed it to be stored or carried in its more compact “flashlight mode,” a design choice that I suspect was made in response to the growing hype surrounding the real world firearm, the FMG9 from Magpul.  In flashlight mode, there are only 2 controls.  The first is the on/off switch for the single tiny red LED which comprises the flashlight portion of the blaster.  The second control is the deploy button on the top side of the carry handle.  This is where it gets interesting.  Pressing the button causes the flashlight/magazine well portion of the blaster to swing down to the left, and the stock portion to shoot backward, exposing the grip and trigger.  This was very exciting for me the first time I saw it because, at the time, I was deeply invested in the game Mass Effect which features, among many other things, folding/collapsible guns.  Also, things that fold up are just cool.  That’s a fact.  It’s clear that the design of the Deploy was intended to be compact so some dimensions like the length of the stock feel a little small, but still perfectly usable.  The sideways-facing magazine is a little finicky and not quite as smooth to operate as the Raider CS-35 but it just takes a little practice.  The blaster can also still be used with the magazine well facing up although this does block the sights.  I only have 2 real complaints about the function of the blaster, the first being that said magazine well does not lock into the downward position, so running around with a big old drum magazine sticking out the side means it’s going to bounce quite a bit.  Second is just a problem inherent with the material, it creaks an awful lot, but with that many external moving parts, it’s not really surprising and is certainly not the deal breaker I’ve heard it described as.  For its time, the Deploy’s performance was respectable.  Nowadays, particularly since the launch of the Elite series, it doesn’t quite hold up.  Darts hit moderately hard at close range but quickly lose momentum and end up diving into the ground.  This probably isn’t helped by the ammo as clip-system blasters were still using Streamline darts.  Take all my complaints about Elite darts and cut the range back to a third and that’s Streamlines.  To be honest, I doubt you’d get much of a response from busting into your siblings room and blasting away with this.  It’s definitely an indoor blaster.  The Deploy comes packaged with a 6-round magazine, 6 Streamline darts, and a sling.

THE ME HALF OF THE EQUATION

The Deploy has its problems, that’s true.  But none of these are enough to make me say it’s a bad blaster.  In fact, back in my collegiate Humans vs Zombies days, this blaster saved my figurative life a number of times thanks to it’s folding design which meant it could be tucked into a backpack with relative ease.  So no, I don’t agree with the Nerf Community on this one.  If you really don’t like the Deploy, send it to me, don’t chop it up with an axe and blow up the remains.

 

#1360: Invisible Woman

INVISIBLE WOMAN

MARVEL LEGENDS (HASBRO)

“With HERBIE by her side, Sue Storm uses psionic energy to suit up as the incredible hero, Invisible Woman!”

Fantastic Four Marvel Legends?  It’s a Christmas miracle!  Or something.

The poor FF has fallen out of fashion in recent years, in no small part due to the lackluster-to-atrocious quality of their live-action films and the fact that their film rights aren’t currently with Marvel proper (it also doesn’t help that creative teams who actually know what to do with the characters are a dying breed, meaning their comic hasn’t really been selling well either).  On the plus side, it looks like things are on the upturn for the Fab Four, with a triumphant return to the toy aisles, starting with Sue Richards, aka the Invisible Woman!

THE FIGURE ITSELF

Invisible Woman is the latest Walgreens-exclusive Marvel Legends figure.  This marks only the second time that Sue’s been offered as a single figure in the Legends line. Unlike prior Walgreens exclusives, Sue’s not attached to any other particular series.  Instead, she’s the first of a sub-set of FF figures exclusive to Walgreens, and she’ll be joined by her brother Johnny later this year.  The figure stands about 6 inches tall and she has 27 points of articulation.  She’s built on the new base female body (seen previously on the likes of Phoenix, Kitty Pryde, and Kate-Guy), which is, as always, a welcome choice.  It’s a pretty solid base overall, and serves as a good starting point for Sue.  She also gets a new head, which is just a, pardon the phrase, fantastic piece.  Easily one of my favorite head sculpts from Legends as of late.  Definitely Hasbro’s best female, and that’s saying something, given their recent track record.  Sue’s had a number of hair-dos over the years, and a lot of them have been really period-specific.  The one they’ve gone with is pretty timeless and true to the character.  I like that the face is calm and friendly, as Sue should be, rather than being too bland or intense.  The paint on Sue is pretty decent, but there are a few things that seem a little off.  The overall application is really sharp and bold.  The face is particularly clean, as is the emblem.  The emblem being all in grey is a little different than I was expecting, but I can’t say I dislike it.  The only real issue I have is how they’ve implemented her powers.  The actual work isn’t bad; her right arm starts full color and slowly fades out.  It’s a cool effect, and very well rendered.  The real issue is that there’s no option to swap the arm out, meaning she’s always stuck like that.  Still, that’s a pretty minor issue.  Sue *does* include an extra hand, that’s done up to match the right arm, so that’s cool.  And, since it’s going to be a little while before the rest of her teammates are released, Sue also includes a HERBIE pack-in figure to keep her company.  Believe it or not, this is actually HERBIE’s third time as an action figure, and second as a Marvel Legend.  He’s about 3 inches tall and has a joint as the neck, as well as a removable flight stand to let him hover.  His sculpt is pretty awesome, and his paint is nice and clean.  He’s just an all-around awesome inclusion.

THE ME HALF OF THE EQUATION

Here’s a shock: I got this Walgreens exclusive figure at Walgreens.  I know.  Thrilling.  In all honestly, I’ve been patiently waiting for this figure ever since Toy Biz released Reed back in Series 5 of the original line.  14 years is a lot of waiting.  Ultimately, I’m glad I waited, because this is best Invisible Woman figure ever released.  I can’t wait to get the rest of the team to match!

#1358: Star-Lord

STAR-LORD

GUARDIANS OF THE GALAXY (HASBRO)

“When the fate of the universe hangs in the balance, Peter Quill is ready to defeat interstellar evil!”

With the recent release of Spider-Man: Homecoming just last week, and a whole other slew of summer blockbusters in the last month or so, it’s easy to forget that this year’s summer blockbuster season was kicked off by Guardians of the Galaxy Vol. 2.  That’s a shame, because I really, really loved Guardians 2.  Like a whole lot.  I have yet to find the second assortment of Marvel Legends from the film (I’ve seen remnants at stores, but I’m hoping for a full set), but I’m sort of bridging the gap with some of the non-Legends stuff that’s hit in the mean time.  Much like Spider-Man: Homecoming, there was a slightly smaller, slightly less high-end line of figures based on the Guardians and a few of their supporting players.  Today, I’ll be looking at Star-Lord!

THE FIGURE ITSELF

Star-Lord is from the first series of the smaller Guardians of the Galaxy line of figures, which hit sometime last year, I believe.  The figure stands just a little over 5 inches tall and he has 9 points of articulation.  It’s a bit of a shame that he hasn’t got any knee movement, but I do really like the mobility of the arms.  Now, you’ll recall that in my review of the Homecoming Spider-Man figure, I mentioned that his scale was a little hard to place; that’s less an issue with this guy.  He’s right about in line with the mid-to-late ‘90s figures from Toy Biz in terms of scaling, which is quite cool, since Peter was never privy to a figure from TB.  Obviously, he’ll fit in better with some figures than others, but he’s a nice fit.  In terms of design, he’s based on Peter’s appearance in the Guardians animated series from the last few years.  The show is itself borrowing a lot of its designs from the movies, but the characters are a little more angular and simplistic.  This is another point in favor of compatibility with the older figures, since it means he’s not quite as hyper detailed as more recent figures have become.  Even as an animated sculpt, there’s actually a lot of really sharp detail work, especially on the helmet.  For the price point of this line, I was pleasantly surprised by how clear the details were.  The paintwork is pretty straightforward color work; what’s there is mostly pretty clean, and it’s all pretty bright.  He does look a little washed out to my eyes, but that’s really just a symptom of the design he’s based on.  Peter is packed with his two element guns.  They’re pretty well sculpted, but completely un-painted.  Also, they aren’t compatible with his sculpted holsters in the slightest bit, which is rather perplexing.

THE ME HALF OF THE EQUATION

I really kept meaning to pick this guy up to give the line a try.  I saw him so many times in the store and came so close to buying him, but just never did.  What finally got me to crack was finding him on clearance at Barnes & Noble and also having a gift card, meaning he cost me nothing.  Honestly, at full price, I still would have been very happy with this figure.  Obviously, he’s not on par with a Marvel Legend or anything, but as I noted, he’s a great fit with the old TB stuff, and just a pretty fun figure in general.  This is the style of figure that got me into collecting, and I’m happy to see it back!

#1357: Kit Fisto

KIT FISTO

STAR WARS HERO MASHERS

Hey, look guys!  A Mashers review.  I haven’t done one of these in a good long while.  It’s probably got something to do with me not actually being that into the line, or, more likely, it’s that the whole concept appears to have been abandoned by Hasbro.  That’s a good way of getting me to stop buying something.  Well, in theory.  Less in practice, as you can see, since I still got another one.  Without further ado, here’s Kit Fisto!

THE FIGURE ITSELF

Kit Fisto was part of the first series of the basic line of Star Wars Hero Mashers…which is a little strange, when you consider that this series was released to coincide with all the Force Awakens stuff, and Fisto was barely even relevant during the trilogy that he was actually a part of, but whatever.  The figure stands about 6 inches tall and he has 18 points of articulation.  As with all the Mashers, Kit Fisto’s been stylized a bit.  He’s a little bit less removed from the source, since it appears they followed the design from the 3-D Clone Wars show more than his live-action look.  I have no issues with this, since I’ve always found the animated look to be the superior design.  Anyway, he’s been made extra angular and chunky, which I think works very well for a more alien design such as Kit.  I really dig the open-palmed hand for the left hand; it’s a nice change when compared to the other figures.  Just like every other Mashers release, Kit can be disassembled at the neck, elbows, hips, and knees, allowing for swapping with other figures in the line.  Still can’t say I completely understand the concept in general, but there it is.  He’s also got an assortment of ports and the like, allowing for various accessories to be plugged in, though Kit himself doesn’t include any real parts to do this with.  He does include his lightsaber, which is a pretty awesome piece itself.  On the paint front, Kit’s fairly decent. Not the most exciting color scheme in the world, but it’s clean, and fairly accurate to the character.

THE ME HALF OF THE EQUATION

Why’d you get another Mashers figure, Ethan?  Why’d you do it?  You keep complaining about them, so why do you keep getting more?  In this case?  Price.  Super Awesome Girlfriend and I found him on clearance for like $2 at a Walgreens.  I’ve always had a soft spot for Kit Fisto, so I figured why not, right?  Honestly, he’s one of the best Mashers I’ve gotten, right up there with the basic Vader.

The Blaster In Question #0013: Dual-Strike

DUAL-STRIKE

N-STRIKE ELITE

Variety is the spice of life or something.  It keeps things interesting.  But what if you’re in the middle of a foam conflict and you find yourself thinking, “Something new and/or exciting better happen right now or I’m gonna lose it”?  The answer is simple.  Use the selector switch.  What does that mean?  Well, I’ll tell you.

THE BLASTER ITSELF

The Nerf Dual-Strike was released in 2016 as part of the N-Strike Elite series.  The mechanics present in the Dual-Strike are mostly reused with one big exception that I will get into later.  The blaster fires from one of two sets of three barrels linked via a smart AR system.  The interesting part is that one set of barrels fires standard Elite darts while the other fires Mega dartsOn top of that, you can manually control which type of ammo you want to use via the previously mentioned selector switch on the right side of the blaster.  The switch is quite clearly labeled so you know which setting it’s on.  It’s actually pretty impressive that the switch works as well as it does since it’s not uncommon for more complex smart AR setups to want to eject darts prematurely if there’s even the slightest increase in air pressure.  Since I’ve had the DS, I haven’t experienced any air interference from one barrel group to the other, so kudos to Nerf on the engineering behind that.  Now on the other hand, I do have a few mostly subjective complaints about the exterior of the blaster.  I’m not a fan of the style of priming handle on the DS.  I realize it’s simple and just works, but I really don’t like how it sticks way out the back of the blaster when it’s primed.  There are other Nerf blasters that use this same method of priming and I don’t like it on any of them either, all the way back to the Nitefinder.  I just wish there had been a more elegant solution because I know it’s possible.  Also, while the grip is mostly fine, the notch just below the trigger where your middle finger is supposed to sit is way too narrow for my hand, so instead of my finger getting a secure, comfortable hold on the blaster, I have one finger sitting on a random raised edge.  It would have been better if this had either been moved down slightly or just removed entirely.  Again, mostly just my personal preferences, but I figure you must at least slightly value my opinions since you’re most of the way through this post, and if you are, I appreciate that.  There’s also a single attachment rail on the top of the blaster.  As far as functionality is concerned, at it’s most basic, the DS is a more complicated than usual 6-shot pistol which is pretty oddly proportioned to boot.   The Elite darts fly reasonably far and hit as hard as you’d expect a blaster in the Elite series to hit.  The Mega darts, however, don’t have the power behind them that they would have in a dedicated Mega blaster, so shots leave just a little to be desired.  Overall, I’d say the DS is best suited to indoor use for those times when you can’t decide just how mean you want to be to your younger siblings.  The Dual-Strike comes packaged with 3 Elite darts and 3 Mega darts.

THE ME HALF OF THE EQUATION

The Dual-Strike is one of those kind of hard to place blasters.  It felt more like a proof of concept rather than a product made to fill a niche in the market.  That being said, it’s plenty of fun for just messing around.  I just see the idea behind it having more potential than the final product we got in the end.  Add that to all this switch and DS talk and I feel like I’m writing up a Nintendo press release.

#1343: Imperial Death Trooper

IMPERIAL DEATH TROOPER

STAR WARS: THE BLACK SERIES (HASBRO)

“The elite soldiers of Imperial Intelligence, Death Troopers are encased in specialized stormtrooper armor with a dark, ominous gleam and serve as bodyguards and enforcers for Director Krennic.”

Man, for being so elite, these guys didn’t exactly amount to much, did they?  Well, it’a not really their fault, I guess.  At their core, they’re still just Imperial Stormtroopers, aren’t they?  And these guys do manage to hit at least a few of their targets.  Good for them.  Like any good faceless Star Wars troop, they also make for really great toy fodder, so hey, here’s another Imperial Death Trooper figure!

THE FIGURE ITSELF

The Imperial Death Trooper is part of the small, four figure assortment of Rogue One-themed small scale Star Wars: The Black Series figures, which were released exclusively at Walmart back at the end of last year.  This is one of the two troop builders in the assortment, which makes it slightly more difficult to find (though not as difficult as the Shoretrooper, let me tell you).  The figure stands just over 4 inches tall and has 26 points of articulation.  As with all of the figures in this assortment, the articulation is a marked improvement over the Force Awakens figures from the prior year, especially on the legs.  That being said, I did find the Death Trooper to be the most difficult to pose of the three I’ve got.  It’s possible that’s due to the character design, though.  The sculpt is all-new to this particular figure, and it’s a pretty great rendition of the unique Death Trooper armor from the movie.  The lankiness of the character is a little more down-played here, which I think is for the best.  There’s an add-on with a pauldron and web gear, denoting that this guy’s a slightly different variation of the Death Trooper than I’ve looked at before.  I believe this makes him a squad leader.  Anyway, the extra gear is pretty cool, and adds something new to this guy.  It’s also easily removable, should you just want a basic Death Trooper, which makes him really great for army building.  The paint on this guy is pretty straight forward; for the most part, he’s just molded in black, but there’s some slight detailing here and there to help break things up a bit.  The application is all pretty clean, and he looks like he does in the movie.  The Death Trooper includes his standard larger blaster, as well as the smaller blaster pistol we saw with the larger Black Series figure as well.  Both are pretty well sculpted pieces, though he does have a little trouble holding the rifle (though it’s nowhere near as bad as the First Order Stormtrooper from Series 2).

THE ME HALF OF THE EQUATION

As I noted in my reviews of Jyn and Cassian, when I didn’t find any of these guys back in December/January, I had resigned myself to never getting them.  When I found the other two, I still resigned myself to never getting either of the troopers, since the army builders would have no doubt cleaned out all of the supplies long ago.  But, while in Seattle with Super Awesome Girlfriend and her family, I found this guy at one of the nearby Walmarts.  He’s pretty cool, and like the other two, I think he’s the best version of the character out there.  Now, if I could just find the Shoretrooper….

The Blaster In Question #0012: Rey Jakku Blaster

REY JAKKU BLASTER

STAR WARS

Why does everyone want to go back to Jakku?  It does’t make sense to me, especially in regards to today’s review.  Yes, Rey is from Jakku, and yes, she uses this blaster, but she never has the blaster ON Jakku.  Why is it named the Rey Jakku Blaster, then?  Beats me, but let’s get past that and take a look at the thing.

THE BLASTER ITSELF

The Rey Jakku Blaster was released in 2016 as a tie-in to the release of Star Wars Episode VII: The Force Awakens.  The shell of the blaster is completely original but the internals are identical to the Han Solo Blaster which was released at the same time.  Both of these blaster, in turn, are largely the same as the Mega series Magnus, just chambered for standard Elite darts and holding 4 rounds instead of 3.  Due to it being a licensed product, it is entirely devoid of any Nerf branding aside from a mention on the box, opting for the Star Wars logo as well as the crest of the rebel alliance.  The blaster is based off of the NN-14 blaster that Rey receives from Han on Takodana, AFTER they have fled Jakku.  The toy is substantially larger than the blaster in the film and, sadly, is not chrome but simply white.  Additionally, there is a sizable grey boxy part that sticks out the back of the Nerf blaster that is not present on the original from the film.  I understand that it needs to be there in order to house the internal mechanism, but it does alter the form factor quite a bit from that of its inspiration.  It seems like the proportions as a whole had a rough time being translated to a functional Nerf blaster.  Even the grip feels oddly oversized.  It’s not terrible, but it definitely doesn’t help, especially with such pronounced edges along the profile.  I’m also not sure why, but there’s an attachment rail on the underside of the blaster if you really wanted to accessorize, I guess.  Functionally, the blaster works just fine.  In fact, I might say it feels better to operate than the Magnus because the loading port on the RJB is long enough to fit a dart without having to bend it or load it at an angle.  The prime is also a good bit smoother than that of the Magnus, but this may be because of the severely weaker spring.  As such, operation is fine, but performance is pretty flaccid.  This shouldn’t be surprising since Nerf needs to keep its core products competitive, but it’s still a little disappointing.  The range from the RJB is laughably short if you see it fired outside, but even indoors, it’ll hit the floor about 10 feet short of a target across the room.  It’s fun for plinking and playing pretend, but unfortunately not much beyond that.  The RJB comes packaged with 4 blue Star Wars branded Elite darts that have transparent tips which is kinda cool.

THE ME HALF OF THE EQUATION

I don’t know if this has come across, but I have quite an interest in weapon design.  After seeing The Force Awakens, I do remember liking the little silver pistol that Rey has and thinking it would be easy to throw together my own prop version.  Then Nerf came along and handled it for me.  Sure, it’s not perfect, but I enjoy it, mainly for the novelty of having a Star Wars gun that actually shoots, and sometimes that’s all you need.