#2573: Mountain Trooper

MOUNTAIN TROOPER

STAR WARS: THE BLACK SERIES (HASBRO)

“Like all First Order Stormtroopers, specialized units of Batuu Mountain Troopers are trained from birth, growing up with unit designations instead of names and fed a steady diet of First Order propaganda to ensure absolute loyalty.”

There were no shortage of new Trooper variants introduced into Star Wars with the latest trilogy of films, and as such there’s also been no shortage of Trooper variant toys.  I’ve looked at a fair number of them here on the site, be they prominent in the films, or exceedingly minor.  What makes today’s particular Trooper different?  Near as anyone can tell, today’s focus the Mountain Trooper exists nowhere but in the toys, and only in a very exclusive set of them at that.  That’s actually pretty out there for a Star Wars concept, if you can believe it.

THE FIGURE ITSELF

The Mountain Trooper was originally added to the Black Series line in the Disney Parks-exclusive “The First Order” boxed set with Kylo Ren, Commander Pyre, and a Mouse Droid.  Like DJ R3X, he was given an outside of the parks release this year courtesy of Target’s exclusive “Trading Outpost” sub-line.  The figure stands about 6 inches tall and he has 27 points of articulation.  From a design stand point, there’s a lot of similar lineage here as we saw on the Scarif Troopers, as well as a little bit of Biker Scout thrown in, albeit with all of the elements somewhat updated to the slightly tweaked First Order aesthetic.  Ultimately, he ends up feeling like the First Order answer to the Biker Scouts, and I am totally on board with that.  Structurally, the figure uses the legs and hands of the Scarif-based troopers as a starting point.  Everything else is new, but it definitely all has a similar feel about it as the other Scarif figures in terms of how the construction is set-up.  The articulation scheme in particular sticks out as being pretty much the same.  This ultimately makes the figure a touch more restricted than some more recent troopers, especially when it comes to the elbow movement.  It’s really the only flaw with the figure.  Beyond that, the sculpt is a pretty impressive one, with a lot impressive and clean detail work.  The figure’s paint work is pretty solid.  The base colors are nice and strong, and the application is clean.  The figure also takes advantage of the printing technique to give the Trooper some pretty solid looking weathering.  The Mountain Trooper is packed with a single accessory: an all-new blaster rifle, which also sports some impressive weathering.

THE ME HALF OF THE EQUATION

My love of the Biker Scout and Scarif Trooper designs is no secret, so it’s probably not a terrible surprise that this guy intrigued me as soon as he was shown off. I hadn’t had the opportunity to procure the three pack, for obvious reasons, so when the Trading Outpost figures were announced, I was hopeful to find him.  Life’s been pretty jam-packed and hectic for me recently, so a few weeks ago Christian and Cheyenne forced me to take some time for myself and took me to Target to pick up a few things just for me.  I just so happened to walk back to the toy aisle right as the Outpost figures were going out, and boom, there this guy was.  He’s not anything amazingly special or anything like that, but he’s pretty fun, and I’m glad I was able to get a hold of him.

#2572: Red Ninja

RED NINJA

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Oh, we’re just out of the frying pan and into the fire on G.I. Joe elements that Ethan’s not too big on, aren’t we?  That’s right, Ethan doesn’t really care for the Red Ninjas.  Let’s discuss.  The Red Ninjas were introduced in issue #21 of Marvel’s G.I. Joe comic, which is the famous “Silent Interlude,” the story that also introduced Storm Shadow, solidified Snake Eyes as a fan favorite, and hinted at a possible connection between the two.  Storm Shadow was, of course, introduced into the toy line the same year as “Silent Interlude’s” publication, but the Red Ninjas were not part of the line, since they were initially just rather generic looking ninjas meant to serve as Storm Shadow’s back-up.  They wouldn’t join the toy line proper until 1993, under the Ninja Force banner, and with a rather different look.  It wouldn’t be until the 2000s that we would get the more classic attire in toy form.  They then went on the be a key piece of one of the most infuriatingly repetitive sequences in G.I. Joe: Retaliation, and also got some more toys along the way.  And now they’re in the Classified Series line-up, which I guess isn’t unreasonable.  I guess.

THE FIGURE ITSELF

The Red Ninja is figure 08 in the Classified Series line-up, capping off the second main release series of figures.  Given how “core cast” the figures have been so far, he’s slightly obscure by comparison, but if you factor in that the Snake Eyes movie was supposed to be hitting this year, likely right around when this particular assortment would have arrived on shelves, it makes a bit more sense.  The figure stands just over 6 inches tall and he has 37 points of articulation.  The original Red Ninja design in the comics was a rather basic one, essentially being standard ninja garb, but in red.  Nothing thrilling or anything, but it’s a pretty straight forward look.  When it comes to toy designs, they’ve always been a little inconsistent.  The v1 figure’s a garish ’90s monstrosity, and subsequent releases have generally stuck to just being repaints of whatever Storm Shadow mold is available at the moment.  This one opts to take the basic Ninja look and inject it with, like, steroids, or something.  Remember how I was bringing up the whole “over designing” thing on Cobra Commander?  Yeah, I think it’s worse here.  There’s just too much going on with this guy.  He’s got a hood.  He’s got a collar.  He’s got a faceplate.  He’s got shoulder pads. He’s got gear strapped onto gear.  Where the Cobra Trooper took a lot of piece meal elements and made them flow into something that felt cohesive, and added a bit of customization, there is neither customization nor cohesiveness with this guy.  He’s just got…stuff everywhere.  At his core, this figure uses the same body as Snake Eyes, and boy did I love that Snake Eyes mold.  Unfortunately, one of the strengths of the Snake Eyes mold was its sleekness and posablitity.  This figure throws a bunch of stuff on top of the body, which ruins both the sleekness and the posability, and I don’t really feel that the appearance of the stuff they threw on top of him really justified the sacrifices they made.  Posing the figure for the photos was a bit of a chore, if I’m honest, and that’s not what you want out of a toy.  The paint’s not too terrible, I suppose.  There’s a few different shades of red going on, but I think they come together all right, and the pupil-less white eyes are appropriately eerie.  In terms of accessories, he’s at least well-armed, with two swords, two Sais, two Kama, and two axes, all borrowed from the Pulse-exclusive Snake Eyes figure.

THE ME HALF OF THE EQUATION

My enthusiasm for the Red Ninja has never been all that high.  Honestly, I think armies of faceless ninjas are a little over done as a whole, and it’s hard to dissuade me of that.  However, I am still a fan of a good action figure, and figures such as the Articulated Icons Basic Red Ninja did just that.  And perhaps that figure did things a little too well, I suppose, because this guy just really doesn’t click with me.  He’s one of those figures that feels lesser than the sum of his parts, because there are certainly elements that I like, but I just don’t enjoy the final product all that much.  In fact, I so don’t like the final product that I didn’t even opt to keep this one I’m reviewing, which is actually now in Max’s possession.  That’s just how it is some times, I guess.  With this guy out of the way, here’s to some slightly more exciting army builders.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2571: Gung-Ho

GUNG-HO

G.I. JOE: CLASSIFIED SERIES (HASBRO)

♫Ooooooooh, every party has a pooper, that’s why we invited Gung-Ho!♫…..Sorry, does that seem harsh?  ‘Cause, I’m about to be real with y’all, I…uh…I don’t really care for Gung-Ho.  I get that he’s one of the core characters to a lot of people, I do, really, but I’ve just really never liked him.  I began my dislike of him in 2002, when I was first discovering 3 3/4 inch Joes, and I was forced to buy a Gung-Ho to get the Destro figure that I actually wanted…and then it pretty much stopped there, because I didn’t really like Gung-Ho, so I just never bought one again.  Well, until now, that is.  Look, I want to support this new G.I. Joe line, and I suppose I don’t have the seething hatred of the guy that my 10-year-old self did.

THE FIGURE ITSELF

Gung-Ho is figure 07 in Hasbro’s G.I. Joe Classified Series, the second figure numerically in the second main release assortment of the line.  The figure stands 6 1/2 inches tall and he has 36 points of articulation.  Design-wise, Gung-Ho’s not a terribly radical departure from his original v1 design…at least as a whole.  He’s got the same basic look to him, but some of the more real-world military elements are a bit different this time.  Notably, his hat isn’t quite shaped the same way as a proper Marine cap would be, which has some caused a bit of a stir amongst the purists in the audience.  As someone who’s first introduction to the character was the 2002 version, who also had a more generic hat, I didn’t realize it was that big an issue.  Ultimately, the rest of his get-up’s never been much for regulation anyway, but different strokes and all that.  The other notable adjustment is giving his vest a more sci-fi make-over, which matches with the adjustments made to other characters.  In terms of construction, Gung-Ho marks another bit of parts re-use for the line.  In a similar fashion to Beach Head making use of some of Duke’s parts, Gung-Ho is built on the same core body as Roadblock.  He gets a new head, of course, as well as a new left knee (sans knee pad), and new add-ons for his hat, vest, wrist and shoulder guards, and a thigh piece.  The wrist and thigh add-ons previously were seen on the Cobra Island Roadblock variant, though they were designed for this guy.  The head and hat pieces are definitely the best work on the figure.  Gung-Ho’s got a pretty distinctive look, and it’s well translated to this figure.  The hat sits tight on the head, and you could be forgiven for not realizing it’s actually a separate piece.  Removing it reveals an adorable little patch of hair at the very top of Gung-Ho’s head, which is actually a really fun little touch.  Gung-Ho’s paint work is pretty decent.  It’s fairly subdued, in keeping a bit more with the more recent renditions of his design.  It’s certainly not the turquoise of his original figure.  Another notable change-up to his design occurs under this section; Gung-Ho’s tattoo has classically been a slight take off of the Marine insignia (although not an exact match, since that’s trademarked), but for this release, it goes a bit further away from that source, presumably to further avoid any trademark issues.  Gung-Ho continues the line’s trend towards impressive accessory selections, with a backpack and three different guns: a shotgun, an assault rifle, and a grenade launcher looking thing.  The back pack can carry two of the guns at a time, which is pretty fun, though they do have a tendency to pop out of place somewhat easily.

THE ME HALF OF THE EQUATION

As I noted in my intro, I’m not much of a Gung-Ho fan.  In fact, I dislike him so much that when I drew up a series of G.I. Joe parody strips while I was in middle school, I ever so eloquently named his parody match “Dung-Ho”.  I know, I’m very clever.  All of this is to say that I wasn’t super thrilled by the prospect of this guy in the new line, but once I saw the prototype, I was actually somewhat intrigued.  He changes up some design elements, much like many of the figures in this line, but I think it works for the overall figure, and he’s got a lot of cool stuff going on.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2570: Cobra Commander

COBRA COMMANDER

G.I. JOE: CLASSIFIED SERIES (HASBRO)

Since it was re-branded in the ’80s, G.I. Joe has been as much about the evil forces of Cobra as it has about the titular team of heroes.  The very first year of the line saw (as a mail away, anyway), the introduction of one of the most distinctive faces of the franchise…despite his lack of, you know, an actual face, Cobra Commander, the faceless leader to the faceless goons!  It’s really not much of a Joe line without him at this point, so it comes as little shock that he’s a pretty early addition to Hasbro’s recent relaunch…with three separate versions, no less.  Today, I’m looking at the only version I have so far, the most standard-est of the bunch!

THE FIGURE ITSELF

Cobra Commander is figure 06 in the G.I. Joe: Classified Series line-up, and heads up the second main release assortment of the line, which wound up being the third assortment at retail if you count the Target stuff…look, let’s not think about it too much, okay?  The figure stands 6 inches tall and he has 31 points of articulation.  He’s a little bit more restricted than some of the other figures in the line, missing out on the drop hips and the ball jointed waist in particular.  While it’s a little bit of a bummer, it’s not the end of the world, since the Commander’s rarely as agile as a lot of the other characters in the franchise, and what he has still allows him to pull of a lot of really good poses for the character.  Cobra Commander’s design is definitely a take on his original V1 battle-helmeted design, which has always been my preferred lineage for redesigns of the Commander.  This figure follows in the footsteps of both the Valor Vs Venom and Resolute takes on this particular look, taking the slightly more utilitarian design of the original figure and injecting some of the regal flair that would become so integral to the character.  On the whole, I think the design works, but I’ll also freely admit that there’s a degree of overdesigning going on with this guy, especially when compared to others in the line.  There are areas where I think simplifying things just a touch would help sell the design.  In particular, I think there’s just a little too much going on with the gloves, and the shoulder pad/half-cape also seems a little bit too involved.  I think this guy’s similarities to the Resolute version might be hurting him in that regard, because that design’s pretty cleanly handled, and is kind of the gold standard for Cobra Commander re-designs.  This one is quite far from being bad, mind you, and I do still really like a lot about it.  The paint work on this guy takes the Commander’s usual color scheme and slightly dials it back, going for an overall more subdued appearance, at least as far as the blues are considered.  As with the overall design on the sculpt, there’s perhaps a little too much going on with some of the color work, but as a whole it works, and it’s certainly got the appropriate vibe behind it.  Cobra Commander is packed with two sets of hands, one pointing/fist combo, and one gripping/open gesture combo, as well as a flintlock-style gun and a small sword.  The hands are definitely great for getting some expressive poses out of him, but I find the weapons once again fall victim to the dreaded over designing.

THE ME HALF OF THE EQUATION

I’m all-in on this new Joe line, or at the very least all-in on all of the standard release stuff, so there was no way I was missing out on the Commander.  I was planning to snag him through All Time, but ended up getting him just a bit earlier courtesy of Max, who snagged the standard early and then decided to upgrade to the PulseCon exclusive version.  While I see a few more flaws on this guy than with the prior figures, he’s still a solid figure.  Now I have to debate about whether I want the two repaints.

#2569: Cobra Trooper

COBRA TROOPER

G.I. JOE: CLASSIFIED SERIES (HASBRO)

So, how ’bout that new G.I. Joe line?  Aren’t you all really glad that everything from it’s so easy to get at regular pricing and not getting scalped at the first chance pretty much everywhere?  Oh, right, that’s…that’s just how it is in my dreams.  The real world is far more sad and painful.  What a shame.  Well, despite the relative insanity that is this line and its distribution, here’s another new review, of one of those insanely hard to get items, nonetheless.  Please don’t hurt me.

THE FIGURE ITSELF

The Cobra Trooper is figure 12 in the Classified Series line-up, making him numerically the last of the “Special Missions: Cobra Island” singles.  As with that whole sub-line, he’s a Target exclusive, but as Pulse Con confirmed, there’s a slightly tweaked version of this guy coming out in the main line in a few months.  The figure stands 6 inches tall and he has 37 points of articulation.  Like a lot of the figures coming out of this line, the Cobra Trooper’s design has its roots in the v1 figure design.  That said, this one works in a lot more modernized elements, and even grabs from a few later incarnations (the v3 from ’06 comes to mind, given the full balaclava under the helmet).  The final assembled product feels very v1-esque, but there’s a lot of layers going on there.  As with pretty much everything from the line so far, it’s a truly impressive sculpt, with a ton of detail work and careful thought being put into how it all assembles.  I really dig how much work goes into stuff like the mask, most of which is never going to be seen when it’s under the helmet.  This is definitely one of the line’s most impressive sculpts (though I think Beach Head still edges him out in my book).  The paint work is about what you’d expect from Cobra forces.  There’s a lot of blue and black, with just a hint of red.  This version in particular has more black than usual, which doesn’t look bad, but is certainly different.  This particular version of the Cobra Trooper has quite the accessory selection, with the removable helmet, a set of goggles, a removable arm band to give him a higher rank, standard and sniper rifles, two pistols, and a knife.  Everything can actually be stored on the figure at once, which is quite impressive, especially since it doesn’t require him to be holding one of the rifles like most Joes fall back on.  I dig the customization angle that all of these parts give the figure for sure, though I myself am drawn to a rather “standard” trooper set up.

THE ME HALF OF THE EQUATION

I’ve been able to pull some favors to get the rest of the Target-exclusive stuff for this line, but this Trooper in particular has been pretty much a ghost around here since before these figures dropped.  This one’s actually not mine, and is instead Max’s.  He was able to procure one through some of his connections, and even offered to let me have it outright, but I was content just to get to do the review.  He’s a fun figure, but one that I see a lot of people hyping up way too much and ultimately being let-down by.  I’m planning to wait for the standard release myself, but it was nice to get a little preview of how that version should turn out.

#2558: Rogue & Pyro

ROGUE & PYRO

MARVEL LEGENDS (HASBRO)

“Unpredictable circumstances force Rogue and Pyro away from the Brotherhood of Evil Mutants and into the light.”

After the original team had disbanded and otherwise moved onto other things, in the ’80s, recurring Claremont villain Mystique put together her own version of Magneto’s Brotherhood of Evil Mutants.  The line-up debuted in the present day section of the classic “Days of Future Past” story line, and was made up of a mostly new selection of characters, including Pyro.  The team made a handful of appearances there after, and later that same year added Rogue to their roster.  While Pyro would become one of the team’s longer lasting members, Rogue was fairly quickly adopted into the X-Men, and has become one of that team’s most prominent members.  And, now, here they both are!

THE FIGURES THEMSELVES

Rogue and Pyro are a two-pack release for Marvel Legends, and started hitting in the last month or so, though they aren’t officially slated for release until around November.  Character-wise, they’re a perfectly sensible pairing, but unlike some of the other recent two-packs, they aren’t really in compatible costumes.  I’m not complaining too much, of course.

ROGUE

Rogue’s first Legends release since the Juggernaut Series, way back in 2016.  This one gives us her X-Men: Legacy costume.  It’s not the look people were expecting, but it’s at least a new one for the line, rather than just jumping right back into another redo of the ’90s costume.  This release is also notable because this very version of Rogue was *supposed* to join the line in 2013, but when the Puck Series was re-routed to specialty retailers only, she was dropped from the line-up.  Her head actually wound up getting re-used on Sharon Carter back in 2016, but the figure proper was just waiting in the wings until Hasbro pulled it out for re-use here.  The figure stands just over 6 inches tall and she has 27 points of articulation.  Though the design for this figure has been sitting around since 2013, it’s worth noting that the final figure doesn’t actually use any of the parts from the original prototype.  Rather than make use of the original concepts rather dated selection of pieces, the retail version uses the Phoenix body’s upper torso and arms, in conjunction with Ms. Marvel’s scarf, and a whole selection of new pieces.  Aside from a slightly restricted range of motion on the elbows, the Phoenix body is a good starting point, and actually allows for a more faithful rendition of Rogue’s costume.  The new pieces fit well, and further the body’s generally well-balanced proportions.  The new head isn’t too far removed from the original prototype, but has been slightly refined to better fit with the more modern stylings of the line at this point, giving her a slight smile in her expression, and a little more flow to the hair.  The new legs are noteworthy for making use of Hasbro’s new contained pins set-up, which makes them look a lot nicer and more seamless, and also seems to have made the general construction of them just a little more solid.  I also found the posing to be a little smoother, and the tolerancing to be slightly more apt for keeping her standing.  The figure’s paint work is overall fairly decent.  It’s all pretty basic work, but it gets the job done.  There’s a touch of slop on her skirt, however, that appears to really be it.  Rogue is packed with an alternate head with a slightly more intense, teeth-baring expression, as well as hands in both fists and open palm poses.

PYRO

Pyro got in on the Legends game relatively early, back in Toy Biz’s Bring on the Bad Guys assortment, but hasn’t gotten a follow-up figure since then, meaning it’s been 14 years without a single update.  Admittedly, he’s not a character with a lot of looks to produce, but that old figure was a bit dated looking even when he was new.  We saw Rogue at Toy Fair this year, but we didn’t know about Pyro until late in the summer, when the pair were officially shown off.  In contrast to Rogue’s late ’00s design, Pyro’s in his classic attire, and is definitely the more timeless figure of the pair.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  Pyro is built on the 2099 body, with new head(s), forearms, and torso overlay.  The 2099 body feels like a good match for Pyro’s usual build, and the articulation scheme is good, so it’s a solid choice.  There are two heads featured here, both rather similar, apart from the expression.  The first is a rather neutral expression, while the second has Pyro cracking a grin.  Both are solid recreations of his design from the comics, right down to that goofy hair he’s usually drawn with.  I like that they both have him sporting a slightly more jovial expression, in contrast to the rather angry appearance that the Toy Biz Legend went with.  This seems more suited to the character.  I also like the smaller touches, such as the texture of the cloth of his mask stretching over his ears.  The overlay piece does a good job of capturing Pyro’s usual gear, and the tubes for his flamethrower are long enough to not impede posability, and also sturdy enough to not risk breaking.  In general, it’s also just a cleaner looking rendition of it than what we got with the Toy Biz version.  Pyro’s paint work is, like Rogue, more on the basic side, but generally pretty clean.  My figure has a touch of missing paint on the top of his right boot, but is otherwise pretty sharp.  He’s certainly an eye-catching figure.  In addition to the extra head, Pyro is packed with two standard flame effects pieces to go on the hands.  It’s a little tricky to get them on there with the flamethrower attachments, and they’re clearly not *meant* for this figure, so something more tailored would have been nice, but these are far from the worst thing.

THE ME HALF OF THE EQUATION

I’ve never had much attachment to the Legacy Rogue design, and had no real drive to get the original release even before it was cancelled.  With the Lee version already on-hand, I wasn’t missing this one, but I do quite like how she turned out, even if she’s not going to be my standard Rogue.  The old TB Pyro, as goofy as he was, was still one I quite liked at the time, and he’s a character I’ve always enjoyed.  I was glad to see him get an update, and his design is quite well translated here.  All in all, this is a set I kind of slept on, and I actually didn’t realize quite how much I enjoyed it until I sat down to write this review.

Thanks to my sponsors at All Time Toys for setting me up with these guys for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2557: Domino

DOMINO

MARVEL LEGENDS (HASBRO)

 

“With the mutant power to manipulate probabilities, the odds are always in Domino’s favor.”

Luck?  That’s her power?  Pretty sure luck’s not a super power.  I mean, what could luck as a power possibly do for you?  I mean, what’s gonna happen, is a character that’s B-list at best get a mass-release single-packaged figure from a movie where the title character and the arguable deuteragonist wound up in a two-pack and as a store exclusive respectively?  Wait, that’s…that’s exactly what happened.  Maybe luck’s a pretty good super power…which is my roundabout way of saying “let’s look at this Domino” figure.

THE FIGURE ITSELF

Domino is a single-release in the X-Men movie sub-line of Hasbro’s Marvel Legends.  She’s one of three standard release single figures in the line-up so far, the other two being Mystique and Wolverine, both of whom seem much further up the list than Domino, who completes the main Deadpool trio whose other two pieces are currently not quite as readily available.  What a weird set-up, right?  Hey, I’m really not going to complain too much myself.  The figure stands 6 1/2 inches tall and she has 27 points of articulation.  The articulation scheme is really solid here.  It’s not terribly far removed from prior Legends female base bodies, but the range on the joints is generally a lot better, and they’re very well toleranced, meaning she keeps the poses without too much trouble.  She also stands pretty well, which is always a plus in my book.  The sculpt is an all-new affair, patterned on Domino’s main action-oriented appearance in Deadpool 2.  She’s got two different head sculpts,  one standard and one with goggles.  Both have a pretty solid likeness of Zazie Beetz, but I personally find the one with the goggles has just a touch more personality to it, and is subsequently my preferred of the two.  The body sculpt is fairly realistic and well-balanced in terms of proportions, and the detail work is nice and sharp.  Her costume details all look to be fairly spot on, and the articulation is well integrated.  In terms of paint work, I find Domino has a bit of a leg up on Cable, whose paint was a little uneven.  Here it’s pretty strong from start to finish, with clean work on both faces, as well as all of the important details being covered on her costume.  In particular, I really like the hair, which has been molded in a semi-translucent plastic and then been given some accent work on top of that.  It really helps to prevent the usual unnatural thickness that occurs with fuller hair styles, and allows light to pass through in a quasi-realistic way.  In addition to the previously mentioned extra head, Domino includes two sets of hands (gripping and fists), two MAC 10s, and a pistol.

THE ME HALF OF THE EQUATION

When Domino’s look was first shown off back before the movie’s release, I was a little iffy on some of the design choices they’d made, as I felt there were definitely some shortcuts taken that made her less of a comic-accurate creation than Deadpool himself had been in the prior film.  Because of this, I wasn’t sure what I’d think of this take on the character.  Then I saw the movie, and I was really impressed with Beetz’s take on the character, and she was ultimately one of my favorite aspects of the final product.  I was definitely happy to see her show up among the earliest X-Men movie stuff, and I’m even happier that the figure’s as solid a final product as it is.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2556: Cable

CABLE

MARVEL LEGENDS (HASBRO)

“A powerful mercenary, Cable uses telekinetic abilities and combat expertise to get the job done.”

The X-Men movies and Marvel Legends have never had the best relationship.  The first film predated Legends, and the second was its own removed thing.  The production schedule of the third film was fast tracked, so Toy Biz had to produce a vaguely film-inspired side line at the time.  When Hasbro took over the license, they included X3 figures in a few of their early assortments…and the less said about those, the better.  X-Men Origins: Wolverine hit right as Hasbro was taking a break from Legends for a bit, so it got a Universe-compatible line instead.  Then the relationship between Fox and Marvel really blew up, and we got absolutely nothing for the next several years.  Now, with Fox under Disney, things are starting to smooth out, and we’re actually getting a whole little sub-line of Legends figures just for the X-Men movies.  Among the earliest offerings are some figures based on the most successful branch of the X-Men films in recent years, Deadpool and Deadpool 2, including today’s focus, Cable!

THE FIGURE ITSELF

Cable is a Walmart-exclusive Marvel Legends offering, released to coincide with the main line releases of Domino and the Deadpool/Negasonic two-pack.  Another Walmart-exclusive wasn’t something that got anyone excited, but so far this particular release doesn’t seem like it’s been quite as hard to acquire.  Your mileage may vary, of course.  The figure stands 6 3/4 inches tall and he has 32 points of articulation.  He’s sporting an all-new sculpt based on Josh Brolin’s appearance as the character in the second film.  If you’ve messed with any of the post-movie MCU figures, then he’s pretty much the same story.  The articulation’s pretty solid for the design, and he’s more or less built like a real person.  The likeness on the head is a really good match for Brolin, and the detail work on his body is all quite sharp.  They even included his daughter’s bear on his belt, which is a cool touch.  The only thing I’m not super crazy about is how long the neck ends up looking when the cloak piece is removed, but getting the right pose helps with this.  Cable’s paint work is largely monochromatic, as it was in the film.  The face is suitably lifelike, thanks to the face printing technique, and they manage to get the hairline down okay.  The cybernetics on the neck are a bit sloppy, and almost seem to be just slightly misaligned to the sculpt.  The cybernetic arm showcases some decent accent work, but that more or less marks the end of any accenting.  The rest of the figure is just really basic work.  It’s not bad, but it kind of lacks that gritty feel that Cable has in the movie, and it means that some of the sharpness of the sculpt ends up getting lost.  A solid repaint could definitely really help the sculpt.  Cable’s accessory selection is rather decent.  He gets his larger rifle (which is a hodgepodge of a Kriss Vector with a Thompson stock and two barrels on the fore end), with two separate under barrel grenade launcher attachments, plus a pistol, and two sets of hands (one gripping, one in fists).

THE ME HALF OF THE EQUATION

I went against the grain a bit and was not really as big on the first Deadpool movie as a lot of people were, so I wasn’t exactly lining up for its sequel.  That said, my brother Christian wanted to see it opening weekend, and didn’t want to see it alone, so I went along, and I was honestly pleasantly surprised.  Brolin’s Cable was definitely a solid addition, and I was a little bummed when he was announced as a Walmart-exclusive.  Fortunately, Max was able to score me one on one of his Walmart runs, so I was good to go.  Cable’s a decent figure overall.  The likeness is strong, and the accessories are fun.  If they could slightly up the paint quality, he’d be top notch.

#2555: Mysterio

MYSTERIO

MARVEL LEGENDS RETRO COLLECTION (HASBRO)

“A cloud of smoke heralds the arrival of the villainous mastermind who uses the art of illusion against Spider-Man — Marvel’s Mysterio!”

Man, remember when the Lizard Series Mysterio was so easy to get and not stupid expensive and really illusive?  No?  Oh, that’s right, because that was never really the case.  From the moment he was released, that figure was always the first one pulled from any case and remained well above regular retail pricing for pretty much his entire shelf life, if you can really call it that.  I eventually got one, but it certainly wasn’t easy.  Since it was so darn hard to get him, it’s probably not a huge surprise that Hasbro’s already got a repaint of him out, just two years later.  I’m taking a look at that figure today.

THE FIGURE ITSELF

Mysterio is his own standalone release for the Retro Collection sub-line of Marvel Legends, released to coincide with the recent Spider-Man-themed assortment.  Given how popular the last release was, singling him out was definitely the right call.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Structurally, he’s *almost* identical to the prior comics Mysterio.  It was a pretty decent sculpt, and also a largely unique sculpt, so seeing Hasbro get some more mileage out of it makes sense.  It certainly looks impressive.  I’m still not overly fond of quite how the cape/helmet piece attaches, but I’ve had time to make my piece with that.  The only change to this figure’s sculpt is one that’s not evident at an outward glance: the head under the dome, which on the original figure was a skull/tentacle-illusion thing, has now been replaced by a sort of holographic Quentin Beck head (a repurposed Multiple Man head, for those that are curious).  I can dig both ideas, but I think I personally prefer the Beck head.  Beyond the un-helmeted head, the major change-up for this release is the paint work, which is, simply put, just a lot better this time around.  The helmet is now mostly opaque, allowing it to more properly capture the classic Mysterio look, and the jumpsuit’s impressive quilted sculpt is now much better showcased by the more intense accent work going on it.  Also, the gloves, boots, and clasps on the cape are all gold instead of light green, which is a slightly later look for the character but one that I think works better in toy form, as they add some extra pop to the figure.  Additionally, this figure avoids the clashing plastic colors of the last release, which again help him to just look a bit cleaner. Mysterio includes the two effects pieces for his feet, which are essentially the same between the two releases.

THE ME HALF OF THE EQUATION

After the difficulty of getting the last release, this one was, comparatively, much easier to acquire.  I wasn’t sure I was even going to get him at first, but I really liked the new look in person, and I definitely wanted that Beck head.  Ultimately, both figures have their merits, but this release is definitely the superior offering, and I’m glad to have it.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2554: Iron Man 2020

IRON MAN 2020

MARVEL LEGENDS (HASBRO)

Arno Stark wields powerful weapons and a superior armor suit as Iron Man 2020.”

2020’s been such an onslaught of a year, it needs to have its own dedicated Iron Man.  Simply having the standard just wasn’t enough.  Introduced in 1984, Arno Stark was the distant first cousin of Tony, and was from a far off future, that none of us dared to even think of.  Man, remember when 2020 was far off and it couldn’t hurt us? Those were the days.  Arno, rather unsurprisingly, got a bit of a revival this year, this time as Tony’s previously unmentioned half brother, who takes over the Iron Man identity for a bit.  He also got an action figure, again rather unsurprisingly, although this one’s based on his classic design.

THE FIGURE ITSELF

Iron Man 2020 is a Walgreens-exclusive Marvel Legends release, and was the first for this year.  He was shown off at Toy Fair, and started arrived in late spring/early summer.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  He uses the 80th Anniversary Iron Man figure as his starting point, which, given the similarities between the armors, and the general quality of the body, is a very sensible choice on Hasbro’s part.  He gets a new head and belt, as well as an all-new overlay for his chest piece.  It translates to a figure that does a pretty solid job of replicating the character’s comic appearance.  The head’s not too far removed from the standard classic Iron Man in design, but it does mix things up by making the faceplate a separate (albeit unremovable) piece, allowing for at least a glimpse at Arno’s eyes.  It’s a goofy look, but also an entirely accurate look for Iron Man 2020, who is admittedly pretty goofy looking.  With the overlay piece, I was definitely a little bit worried that it might be too free floating, but it actually stays in place pretty well, thanks to seating in place over the original sculpt’s unibeam.  The figure’s paintwork is pretty similar to the prior release as well, with the obvious changes for the new design elements, as well as the newly visible eyes.  Also, for some reason, they’ve molded the unibeam in a transparent yellow, a cool touch that will literally never be seen, since it’s completely covered by the overlay piece.  I shouldn’t even know it’s there, but somehow I do.  Iron Man 2020 includes the same two sets of hands as the 80th release, as well as the standard repulsor effects for his hands, and an all-new (well, at the time of the release, anyway) set of blast effects for his boot thrusters, which can work as single boosts, clipped into a supporting stand for each side, or all be joined together into one stand.  Sadly, there’s no unmasked head, so we don’t get to see Arno’s fabulous Snidley Whiplash mustache, but I guess he’s still got an okay selection of extras.

THE ME HALF OF THE EQUATION

I’ve never really clicked much with the whole Iron Man 2020 thing, which is probably why I didn’t snag either of his previous figures, despite actively collecting both of the lines he was included in at the time of release.  Honestly, I wasn’t in much of a hurry to get this figure either, but I managed to find him on a quick stop-off for some other supplies at Walgreens, and he looked nice enough in person to be worth it.  Of course, I still couldn’t get excited enough to review him all that quickly, which is why it took my like five months to get this thing up here.  Hey, at least I got it up before the end of the year, right?