#2614: Dr. Doom

DR DOOM

MARVEL LEGENDS RETRO COLLECTION (HASBRO)

“Victor Von Doom is bent on complete world domination. As Doctor Doom, he applies unlimited resources to square off against his arch nemeses, the Fantastic Four!”

A few times on this site, I’ve discussed Victor Von Doom, who under the monicker of Doctor Doom, is the truly the greatest villain in comics.  He’s well-rounded, intriguing, knows how to monologue, and is just thoroughly evil, through and through.  He’s also a fantastic choice for an action figure, but thanks to the wonkiness surrounding the rights on both he and his greatest foes the Fantastic Four, he was rather absent from such things for a few years.  He returned to Marvel Legends in style earlier this year with a really strong figure as part of a wider FF assortment this year.  But, that apparently wasn’t enough for Doom.  No, he needed to outdo the cursed FF in raw numbers, so he snuck in a second figure, as part of Hasbro’s ongoing Retro Collection initiative.  I’m taking a look at that figure today!

THE FIGRUE ITSELF

Dr. Doom is a standalone Retro Collection offering for Marvel Legends, no doubt as a pre-cursor to a proper FF assortment.  Like Deadpool and Grey Hulk last year, he comes in a white shipper that goes around the retro-style card, suggesting he was at one point intended for some sort of convention release.  Given how those two were dropped even without a global pandemic going on, though, it’s also possible that Hasbro just planned him as a Fan Channel offering from the start.  The figure stands 6 1/2 inches tall and he has 32 points of articulation.  Structurally, he’s pretty much identical to the standard release Doom from early this year.  It was a pretty spot-on sculpt, and my favorite by far from that assortment, so I’m certainly not complaining.  He ditches the more modern of the two head sculpts, sticking only with the more retro one (my favorite of the two anyway), and also adds a soft goods collar to the mix to change things up just a little bit.  Also aiding in changing things up a bit is the new paint scheme.  The standard release had a more subdued palette, more in keeping with modern appearances.  This one pumps up the saturation and makes him a much brighter figure, more in line with the old ‘90s figure, which this one is of course looking to emulate.  It really works, and while I certainly didn’t dislike the prior colors, I do really think that this scheme gives the figure an extra pop, and gives him some new life.  It really works for me.  The other change-up for this guy is the accessory selection.  Obviously, he drops the head and the Build-A-Figure piece, and keeps the alternate hands and the pistol.  He gains a pair of books (using the same mold as was included with the Retro Beast figure), the Ultimate Nullifier, two magic effects, and two blast effects (which can be used on the jets on his back).   It’s a pretty killer accessories set-up.

THE ME HALF OF THE EQUATION

I was really happy with the prior Doom figure, and I didn’t really see myself as being in the market for another one this quickly.  When this one was shown off, I wasn’t sure if I was going to go for him.  Upon seeing him in person, though, I really couldn’t turn him down.  The changes made to this figure are really strong, and make him a sufficiently unique variation of the character.  Now I’m going to have a really hard time choosing between the two variants…

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2613: Mandalorian Super Commando

MANDALORIAN SUPER COMMANDO

STAR WARS: THE BLACK SERIES (HASBRO)

“Darth Maul’s Mandalorians modified their armor to reflect allegiance to the Dark Lord. These super commandos wore red and black, and some even fashioned horns atop their helmet.”

The Mandalorian side of the Star Wars universe has been getting a good deal of focus these days, thanks to a show of the same name being kind of a big deal and all.  While this is certainly the most prominent focus the culture has gotten, their background has been in place for a while.  It was originally a strictly EU thing, but made its first foray into more main stream culture via The Clone Wars, whose saga of Mandalore’s fall mad up the back bone of the show’s second half, and playing a large part in the show’s multi-part finale.  Said finale serves as the inspiration for the first fully-Clone Wars-inspired assortment of Hasbro’s Black Series, with the Mandos themselves making up half of the set, one from each side of the Mando Civil War.  Today, I’m looking at one of the Mandos on Darth Maul’s side of the conflict.

THE FIGURE ITSELF

The Mandalorian Super Commando is figure #05 in the Clone Wars subset of the latest relaunch of Star Wars: The Black Series.  He’s the highest numbered of his four figure assortment, which is, as of right now a Walmart-exclusive set.  However, the marketing on this particular set has been very vague about the actual exclusivity of this set, and all signs point to it just being an early exclusivity deal, much like Ectotron and Gigawatt were.  Time will tell, of course.  This guy is based on one of Maul’s Super Commandos, specifically the most ornate of the bunch.  It’s armor that was initially seen on Maul-faithful leader Gar Saxon earlier in the show’s run, prior to being adopted by a few of the other Mandos in the show’s final season.  It’s a cool design to be sure, combining all of the cool elements of Maul and the Mandos into one.  The figure stands 6 inches tall and he has 27 points of articulation.  The Super Commando is built on the Jango Fett body, which is…I mean, I guess it’s not the worst, but it’s not the best either.  It comes from a period when the line wasn’t at its best articulation wise, so it’s a bit stiffer than more recent offerings.  On top of that, Jango was a little chunkier than how the Mandos have been portrayed elsewhere.  Now, obviously some of the difference comes from the move from animation to realistic, but it still makes the guy seem just a touch schlubier than he should.  Overall, though, it’s still not a bad sculpt, and the detailing on the armor is pretty darn sharp.  The Super Commando gets a new head, wearing the horned helmet mentioned in the bio.  By far, it’s the best piece of the figure, and is a really clean, really sharp recreation of the design from the show.  He also gets a new belt and upper legs with new holster pieces, which are now separate parts without the straps.  This does at least aid in the posability of the figure at the hips.  Lastly, there are new shoulder pads on the upper arms, with some spikes to match the helmet.  It helps to make the figure sufficiently different from Jango, so he does at least feel a little bit new.  The Super Commando also gets a brand new paint scheme to match the new parts.  It’s pretty solid, although if I have one complaint, it’s that the grey used for the body suit seems a little lighter than it should be.  Other than that, it’s a pretty striking design.  The Super Commando is packed with the same rocket pack that came with Jango, as well as a pair of the standard Mandalorian pistols, borrowed from Sabine.  It’s not a lot, but it’s enough to be workable.

THE ME HALF OF THE EQUATION

While watching the last few seasons of Clone Wars, I was really hoping to get some more figures from the show’s later seasons.  When this assortment was shown off, I was super excited…until the whole “Walmart” bit got mentioned, which thoroughly killed my buzz.  Fortunately, Max was able to help me out on this guy here at the very least.  He’s definitely cool.  Not without his flaws, but cool.  Hopefully the rest of the assortment ends up showing back up in a more easily acquired fashion so that I can get the rest of them.

#2608: Hubcap & Bug Bite

HUBCAP & BUG BITE

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

No, neither of these guys are Bumblebee.  I know.  I’m just as shocked as all of you.  Remember Cliffjumper, who is also not Bumblebee?  Well, he wasn’t the only not-Bumblebee.  Not by a long shot!  There’s so many different not-Bumblebees to choose from!  So, with that in mind, the not-Bumblebees I’m choosing are Hubcap and Bug Bite, two of Hasbro’s more recent additions to their War For Cybertron trilogy.  Marvel at their not-Bumblebee-ness!

THE FIGURES THEMSELVES

Hubcap (aka the yellow-not-Bumblebee) and Bug Bite (aka the white-not-Bumblebee) are both part of the Generations Select component for Earthrise, and are both Deluxe Class releases.  Hubcap hit in the August time-frame, and Bug Bite followed later in the fall.  In robot mode, they’re 4 inches tall and have 22 workable points of articulation.  Both figures are built on the Cliffjumper body, and as such have the same sizing and articulation set-up as that figure.  It’s a good base body, to be sure, and definitely my favorite to come out of Earthrise.  It’s worth noting that both of these guys do get new head sculpts.  Hubcap’s is the slightly more unique of the two, matching up well with his vintage counterpart’s head.  It’s got an interesting, squared off appearance.  Bug Bite’s head is already going to be shared with Bumblebee, which makes sense, since he’s previously just been a straight Bee repaint.  Whatever the case, the new heads certainly do help them stand out.

Both of these guys share Cliffjumper’s generic sportscar alt-mode.  It makes sense for Hubcap, who has always had the same alt-mode, but for Bug Bite, it’s technically off, since he should share Bumblebee’s VW Bug alt-mode.  However, word has it that Volkswagon requires a separate license for each product, so it’s no doubt a cost-saving move here.  It’s a good alt-mode whatever the case, and the transformation’s still a pretty good one.  These two are both packed with re-decos of Cliffjumper’s modular weapon piece, in differing color schemes for both.  They could have easily kept the same one as Cliffjumper, but I dig the new colors.  That purple in particular is pretty spiffy.  And, just like Cliffjumper, it allows for that cool ski mode.  I dig it.

THE ME HALF OF THE EQUATION

I really liked Cliffjumper, and I really liked the Cliffjumper mold, so I was really okay with picking that up in a few more colors.  That made both of these guys a pretty easy sell, and it was made even easier when they came into All time, removing any real work I would have had to do.  Neither of them is anything radically new or different, but they’re still certainly fun.

Thanks to my sponsors at All Time Toys for setting me up with these guys for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2607: Rotorstorm

ROTORSTORM

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Oh, we are just keeping these Transformers hits coming, aren’t we?  Well, if you guys were hoping things might angle back into slightly more known characters as we got further into the week, you were sadly mistaken.  It’s just the oddballs from here.  A while back, I brought up the concept of region-exclusive characters, and specifically talked about Impactor, a UK-comics-exclusive Transformer who led the UK-comics-exclusive Wreckers, who also incorporated some non-exclusive characters into their ranks.  The Wreckers have subsequently become not so region-exclusive, and in 2010 IDW published “Last Stand of the Wreckers,” a mini-series focused on them.  They were envisioned as a team on a suicide mission, so they needed a lot of expendable fodder.  And wouldn’t you know it, there was old Rotorstorm, just sitting there doing nothing.

THE FIGURE ITSELF

Rotorstorm is Generations Select release for Earthrise.  He started showing up towards the tail end of July/beginning of August.  He’s patterned on the character’s G1 design, but also takes some very definite influence from his appearance in “Last Stand of the Wreckers.”  In his robot mode, the figure stands about 6 inches tall and he has 26 workable points of articulation.  Structually, he’s mostly the same as the Siege Spinister figure.  That said, I never got a Siege Spinister, so he’s all-new to me.  The articulation on this mold in robot mode is pretty impressive, and certainly among the best I’ve gotten from this line.  Beyond that, it’s just a pretty impressive piece, albeit one that doesn’t *quite* line up with the character’s true G1 design, at least as far as the body is concerned.  His head, on the other hand, is all-new, something that Hasbro proudly advertised…before showing off a prototype that inexplicably had a repainted Spinister head.  It’s alright, though, because the final product has the proper head, and it’s a nice recreation of Nick Roche’s illustrations of the character from “Last Stand”.

With a name like “Rotorstorm”, it’s not all that hard to piece together the guy’s alt-mode.  Just like his mold-mate Spinister, he turns into a Cybertronian helicopter.  The transformation process is slightly more complicated on this guy, and definitely more than a little bit fiddly.  It’s not really one of my favorites. On the plus side, the end result is still a pretty cool helicopter mode, with a spinning rotor and everything.  Rotorstorm’s color scheme is a bit on the garish side, but it’s faithful to the original colors; what else would you expect from an early ’90s Transformer?  Rotorstorm includes two guns, which can be held in robot mode or mounted to his sides in helicopter mode.  They’re the same ones included with Spinister, which also means the layout of the molds makes them two different base colors.  They aren’t drastically different, but it’s still, you know, different.

THE ME HALF OF THE EQUATION

I never made up my mind as to whether I actually wanted Spinister or not.  I didn’t really care for his renders, but seeing a figure in-hand has changed my mind about such things before.  Then I never actually did see him in-hand, and that kind of took the decision out of my hands, I suppose.  When All Time got in this guy, Max was nice enough to let me take a look at him and make the decision for myself.  Ultimately, I’m happy to have missed out on Spinister, because it means I was a bit more open to getting this guy, and I actually think I like his overall design just a bit better.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2606: Greasepit

GREASEPIT

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Siege‘s main big gimmick was cross line compatibility, a concept best exemplified in its Weaponizers sub-set of figures, a whole type of figure designed with augmenting other figures in mind.  For the follow up in Earthrise, the Weaponizers haven’t been kept, but their general modular nature has been, and has been funneled into a new sub-set of modular figures called “Modulators.”  I know, crazy naming scheme there.   I have as of yet avoided the Modulators here, but I’m jumping into the concept today with Greasepit.

THE FIGURE ITSELF

Greasepit was released as part of the Generations Select component of the Earthrise line this year.  He hit right at the same time as Decepticon Exhaust, right around July (unless, of course, you got one earlier from overseas).  As with all of the Modulators so far, Greasepit takes the name of a G1 Micromaster, and makes a deluxe class figure out of the Micromaster Station that said Micromaster came included with.  In this case, it’s Decepticon Micromaster Greasepit and his gas station base.  In his robot mode, Greasepit stands 5 1/2 inches tall and he has 19 workable points of articulation.  The Greasepit base never had a robot mode, much like the rest of the modulators, and some of the Weaponizers as well.  This means that the robot mode here is all-new…ish.  Okay, it’s not all-new at all, because he’s actually mostly a repaint of the main line’s Ironworks release.  But, I never got that one, so it’s new to me, and it’s also new to Greasepit, so I wasn’t entirely wrong. It’s overall a pretty decent sculpt; the only thing I’m not big on is the lack of a proper waist joint, though it’s worth noting this was also an issue on Weaponizer Cog.  I do like that this guy doesn’t have as many visible gaps as Cog did, and I also just generally like how his robot mode worked out.  It’s rather boxy and utilitarian.

Greasepit has a handful of possible alt-modes, and like the Weaponizers, the way you arrive at them isn’t through the typical transformation process, but rather through some serious parts forming.  By this point, it’s expected, and it does certainly allow for some more out there alt-modes.  The primary one for this guy is his more squared off gas station mode.  This replicates the original G1 base configuration the most closely of the ones offered up by Hasbro.  It’s not a perfect match, since it’s got to contend with a sculpt that was original meant for Ironworks’ oil rig set-up, but it’s still pretty close, and it gets the idea across.  The other two listed modes are a sort of a tower thing, and a longer stretch of road sort of thing…I don’t really know what that second one’s supposed to be.  The tower looks a bit like the G1 toy’s alt-mode, so that’s a cool touch, but ultimately, neither of these two modes is gonna bet much use from me.  The color scheme on this guy is rather on the bright and colorful side, which I definitely dig.  He’s actually got some decals for a few of his more intricate details, which is something that’s been absent from the line for a bit.  They look fine, but you always have to wonder about long term viability with such things.

THE ME HALF OF THE EQUATION

The Modulators are a far enough reach from core Transformers that I didn’t really have much draw to them, but I did think the Ironworks mold looked kind of cool.  He ended up being the only Wave 1 Deluxe not to show up at All Time, so I didn’t end up snagging him, but in contrast Greasepit came in before most other places, allowing me another chance at the mold.  He’s a lot of fun, and I certainly dig that first alt-mode.  I may not know much about these bases, but this one’s cool.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2605: Smokescreen

SMOKESCREEN

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

The Earthrise component of the War For Cybertron trilogy has had a healthy helping of retreading, adjusting a handful of characters over from their Cybertronian Siege designs into more proper Earth modes.  For the most part, it’s made Earthrise a bit lighter for me, because I don’t really feel the need to re-buy everyone.  In today’s particular case, however, it gives me an excuse to buy a character I didn’t get the first time around.  In the original G1 Transformers line, there were three different bots who turned into the Datsun 280ZX Turbo, Prowl, Bluestreak, and Smokescreen.  Siege did all three of them, and added in a G1-ized Barricade on the same base, but Smokescreen was the only one not to get a proper retail release, instead being a Generation Selects figure.  For Earthrise, they’ve decided to once again do all four Datsuns, but this time only one’s going to mass retail, and they’ve given that spot to our boy Smokescreen.

THE FIGURE ITSELF

Smokescreen joins yesterday’s Arcee figure as part of the second Deluxe Class assortment of the Earthrise line.  He’s another very G1 cartoon-inspired figure, and takes things even closer than the prior Datsun bodies did.  In his robot mode, Smokescreen stands 5 1/4 inches tall and he has 22 usable points of articulation.  Smokescreen’s mold is all-new, but is of course going to be shared with the other three Datsuns, who are all more or less hitting right on top of each other (thanks 2020).  Though it’s all-new, it’s still quite similar to the Prowl mold from last year.  I quite liked that one, and I quite like this one too.  It changes things up to be more Earth-mode-y, of course, as well as also changing things up to be more Smokescreen specific, such as adding the extra bit of helmet under his chin.  The robot mold also has less gaps, particularly on the lower legs, than the prior mold, which was honestly my only complaint about the older figure.  It makes Smokescreen feel just a bit more solid than his predecessors.

Smokescreen’s new Earth-based alt-mode is an approximation of the Datsun he originally turned into in the ’80s.  It’s not an exact match, due to licensing and such, but it’s very close.  The transformation process is pretty easy, and more or less identical to the one on Prowl.  Getting the legs into place is a touch trickier on mine, probably due to the extra material that fills in those gaps, but it’s not like it terribly over complicates things or anything like that.  The car mode holds together well, and is certainly a lot of fun to mess with.  A part of me misses the sleek Cybertronian stylings of the old one, but this is still cool.  Smokescreen gets a blaster rifle and two shoulder cannons, much like Bluestreak did for Siege, though these ones are an all-new mold, which will be cropping up with the other Earth mode Datsuns.  I appreciate their versatility, and the fact that they’ve actually got spots to be stored in both modes.

THE ME HALF OF THE EQUATION

I have a weird relationship with Smokescreen as a character, and it’s really not his fault.  It’s just that I ended up with the Alternators Smokescreen back in the day when Sideswipe was the one I actually wanted.  Not his fault, right?  Now that I’ve actually got a Sideswipe, and a much better one at that, I guess it’s time for Smokescreen to get a second chance, huh?  Siege Smokescreen was one of the few Gen Selects that we didn’t get at All Time, at least not first hand, so I just didn’t end up grabbing that one.  That, coupled with doubling down for Earthmodes in Earthrise and Smokescreen being the standard release, and thereby easiest to acquire of the new Datsuns, just made this guy kind of perfect for adding to my collection.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2604: Arcee

ARCEE

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

The cast of 1986’s Transformers: The Movie is a rather memorable bunch.  I guess being the central characters in what amounted to a rather expensive commercial for a very merchandise driven franchise will do that for you.  Absent from the merchandising side of things at the time was the film’s lone female Autobot, Arcee, who’s had a bit of trouble actually getting toys out of this toy-based franchise.  She was supposed to have a proper transforming release with the rest of the movie crew in ’86, but was scrapped, then was intended to get a Headmaster release, which was also scrapped, then an Action Master, which was again scrapped.  There was also supposed to be a Titanium Series release, but that went about as well as the others.  Transformers Animated finally gave her an actual release (even if it wound up being a TRU-exclusive; store shelves are store shelves), but was, of course not true G1.  That said, in the last few years, there have actually been a number of options for G1-inspired Arcees, with the latest one coming as courtesy of Earthrise.  Perhaps things are finally doing a little better by Arcee…or are they?  Yeah, let’s talk about that.

THE FIGURE ITSELF

Arcee is part of the second Deluxe Class assortment for Earthrise.  It was supposed to hit much closer to the release of the first Deluxe Class assortment, but, well, 2020 just wasn’t having any of that, so they sort of trickled their way out until we got into the fall, at which point they seemed to hit in more full force.  As noted in the intro, this Arcee is very much inspired by her G1 animation model.  In her robot mode, Arcee stands about 5 1/2 inches tall and she has 24 usable points of articulation.  Arcee’s mold is new to her, but will be serving as the launching point for both the upcoming Lifeline and Elite-One figures.  It’s quite divergent from the last fembot I looked at from the War for Cybertron line, Chromia, whose mold focussed more on facilitating her alt-mode, thereby crafting a somewhat compromised robot mode that was much stockier and had a lot more kibble than the character was usually depicted with.  For Arcee, they somewhat took a page out of Cliffjumper’s book, and decided that the easiest way to control the kibble on the back for a character with a much more svelte robot mode was to just give people the option of removing said kibble entirely.  So, you have the option of cutting down Arcee’s backpack by about half, which honestly works pretty well.  You can then turn said extra kibble into a sort of a hoverboard thing, which is fine, I guess.  It’s not quite as well formed as Cliff’s extra bit turning into a shield, but it’s not terrible either.  On the plus side, the robot mode’s quite nice on this figure.  I think they did a really solid job of capturing her animation model, and is just a rather fun action figure to boot.  The articulation definitely works well, and she’s just overall got a nice sleek feel about her.

So, there, I was very complimentary of the robot mode.  I really like it.  Remember that.  Hold onto that.  It’ll get you through the next section.  What’s that?  Oh yeah, it’s the vehicle mode.  Let’s talk about that, I guess.  Arcee turns into a sci-fi-looking sports car, as she did in the movie…which is rather amusing when you remember that she’s part of Earthrise, a line that was supposed to be devoted to Earth modes…but I’m getting distracted.  The transformation process is, well it’s not the most fun, that’s for sure.  I will give them one bit of credit: in contrast to how things were done with Cliffjumper, you can actually leave the extra kibble attached to the figure during the whole transformation process, so there’s not technically any parts forming this time.  That being said, that might actually be more pleasant than the actual transformation process, which isn’t great.  She’s definitely got some shell forming going on here, which, to be honest, is kind of expected with her design.  So, that much I get.  That said everything ends up being really fiddly, and rather tricky to get to line up right, and getting her to actually fold up properly into the shell isn’t as easy as you might hope.  She winds up in a car mode that is always threatening to pop apart at any second, with her folded up body barely even clearing the wheels of the car mode so that it can actually do car stuff.  It’s also not a mode that makes you feel very confident in your ability to transform things, so I kept having to double check the instructions to make sure I was in fact doing it the right way.  Even then, I remained less than full convinced, and the car mode seems a little lopsided to me.  It’s not great, you guys.  Arcee is packed with one accessory, a small gun, molded in clear plastic.  It’s a cool piece for the robot mode, but doesn’t really have anything to do for the alt-mode, which is kind of a shame.

THE ME HALF OF THE EQUATION

I’ve been waiting on an Arcee update since I got dragged into this by Max during the Siege days.  Earthrise was kind of leaving me a bit cold at first, but they showed Arcee off, and I was all on board for her to be sure.  She was definitely on the top of my list for Earthrise, and I’ve been patiently awaiting her arrival on shelves.  I love the robot mode so much, which makes how little I like the car mode a bit frustrating.  She’s…just so uneven.  Like, I don’t really see myself really using the vehicle mode at all, which is a bit sad.  Still, she’s a stellar robot figure, and that *is* the thing I wanted the most out of her.  Despite how much I may have ripped into the car mode, I can’t help but love the robot part of this figure, and that makes her an overall win in my book.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2601: Iron Man – Silver Centurion

IRON MAN — SILVER CENTURION

MARVEL LEGENDS (HASBRO)

“Tony Stark jets back from obscurity in Silver Centurian armor, a breathtaking technological achievement equipped with a uni-beam, force field, and rapid-fire Pulse Bolts.”

Another Iron Man?  Already?  Look, this one’s worth it, I assure you.  One of Iron Man’s most definitive story lines is “Demon In A Bottle”, which delves into Tony Stark’s troubles with alcoholism, and its affects on his ability to be Iron Man, ultimately culminating in Tony vacating the armor and leaving it to his friend James Rhodes.  Rhodey would remain Iron Man for 30 issues of the main title, as well as being Iron Man during the founding of the West Coast Avengers and the Secret Wars event (something that Mattel’s tie-in toyline got slightly confused about), while Tony built himself back up to the main title.  Tony returned to the identity full-time in issue #200 of the book, sporting a brand-new, all sorts of improved armor, the Silver Centurion armor.  The armor lasted about 30 issues, and it was prominent during “Armor Wars”, another rather definitive story, which has certainly helped to cement its status as one of Tony’s classic designs.

THE FIGURE ITSELF

Silver Centurion Iron Man is a late 2020 Walgreens-exclusive Marvel Legends offering, following Moon Knight, who was sandwiched between two different Iron Man variants it would seem.  This is the first Silver Centurion in Legends form since Toy Biz’s version way back in the original Series 7 line-up. The figure stands 6 1/2 inches tall and he has 30 points of articulation.  Like both Iron Man 2020 and War Machine, Silver Centurion uses the 80th Iron Man as a starting point for his construction.  In a similar fashion to War Machine, the only parts that are exact matches, however, are the upper arms and legs.  Everything else is newly sculpted to match these parts.  It’s sensible, since the basic arms and legs fairly standard, and there’s no point in wasting a strong sculpt like that. The new parts match up quite nicely aesthetically with the 80th figure, but with that much boxier and squared off nature of the Silver Centurion as seen in the comics.  There are also some slight tweaks to the articulation scheme with these new parts, which actually do some pretty cool things.  The neck joint is now a ball joint, which works particularly well with this design, and allows for a lot of range in his posing.  The shoulders are also tweaked a bit to allow for a solid range of motion without impeding the design of the armor.  It’s effectively a mix of the universal joint from the standard 80th body, combined with a cut joint at the base of the shoulder plate.  It works surprisingly well.  The color work on Silver Centurion is pretty basic.  For the most part, its molded plastic colors for the red and silver.  It’s a bright and vibrant look, but it’s also one that unfortunately loses a little bit of the sculpted detailing on the red sections.  A little bit of accenting would go a long way here.  It’s not the worst thing in the world, but it’s just a shame the sculpt isn’t as well shown off as it could be.  Silver Centurion is packed with two sets of hands, one in fists, the other in repulsor pose (sadly missing the wrist joint again), as well as the two different sizes of blast effects included with the 80th Iron Man.  An unmasked head would have been cool, but it’s understandable given everything else included.

THE ME HALF OF THE EQUATION

I’m quite a fan of this design, but it’s frequently had issues with translation into toy form, so I was waiting for a solid figure version.  I was hoping to see an update when the 80th figure came out, and I was really excited when he was shown off.  Him being a Walgreens exclusive I was a bit iffy on, especially after the whole thing with them cancelling my Moon Knight preorder, but I was able to track him down in person with minimal visits to actual Walgreens locations (i.e. I only had to stop and look when I was grabbing other things).  He’s a pretty strong figure.  Sure, some accent work on the paint front would help, but other than that, he’s aces.  Now, here’s to maybe building a larger West Coast Avengers line-up?

#2600: Evolution of Groot

EVOLUTION OF GROOOT

MARVEL LEGENDS (HASBRO)

“From potted prodigy to towering tree-like humanoid, Groot uses powers of regeneration to become a legendary defender of intergalactic justice.”

Man, some of these reissues are going pretty far back, aren’t they?  Hey, I’m not going to complain.  For today’s Legends review, I’m turning my sights to an area of the MCU that’s been left out a bit for the last few years (by virtue of not getting a third movie just yet), Guardians of the Galaxy.  2017 was a big year for them, with their second film taking the May release on that year’s MCU slate, and two whole assortments of Marvel Legends just for them.  I reviewed all of the standard stuff when it hit, but there’s one item I never did review, mostly because I also never got it.  Today, I’m fixing that with a look at the Evolution of Groot!

THE FIGURE ITSELF

Evolution of Groot was originally released as a Toys R Us-exclusive Marvel Legends offering in 2017, designed to coincide with the first series of Guardians Legends from that year, as well as the release of the movie.  It being a TRU exclusive, distribution was spotty at best, so it was a little hit or miss as to whether people could actually find the set.  Like a lot of the TRU exclusives, Hasbro has gotten it back out there, this time as a wider release through the Fan Channel set-up.  Though sort of sold as a multi-pack, this release is really a figure and two accessories, so I’m going to review them as such.  The core figure, adult Groot from the first film, stands 8 1/2 inches tall and he has 28 points of articulation.  He’s mostly a re-use of the Build-A-Figure Groot from the 2014 assortment, and is in fact so tall that his legs had to be popped off at the knees in order to fit him into the box.  I really liked the BaF Groot sculpt the first time I looked at it, and I still really like it.  The articulation on the legs is a little limited, but otherwise, it’s a great sculpt and a great figure.  He does get a new head sculpt.  The first one was a more neutral expression, whee this one replicates Groot’s goofy smile from after he takes out the Sakaraan’s on Ronan’s ship.  It’s still fairly multipurpose, and I like both sculpts a lot.  I don’t know if I actually prefer one over the other.  The BaF Groot’s paint work has some slight green detailing to help accent the sculpt, but this release dials that up even further, and honestly looks a bit better for it.  Also, thanks to all of his parts being sold in the same package, the shading doesn’t vary from piece to piece, making him feel a little more cohesive.  Groot is packed with two additional Groots, much smaller than the core Groot.  We get potted Groot from the end of the first film, as well as Baby Groot from the second one, this time sans the Ravager jumpsuit that the standard release put on him.  Personally, I liked the jumpsuit look more for Baby Groot, but getting potted Groot is a fantastic addition to the line-up.

THE ME HALF OF THE EQUATION

I saw this set once at TRU.  However, in 2017 I was in a shakier place financially, and just really couldn’t justify buying a figure I effectively already had.  The BaF was good enough for me, and that was the end of it.  However, when Hasbro announced another production run, and that it would be a lot easier to get, I had a hard time saying no.  I quite like this guy.  Sure, he’s not amazingly new or anything, but the changes they made make for a slightly unique figure, and he’s also just a very nice stand alone piece for those that didn’t get the BaF when he was released.

Thanks to my sponsors over at All Time Toys for setting me up with this guy to review.  If you’re looking for Marvel Legends, or other toys both old and new, please check out their website and their eBay storefront.

#2599: Joe Fixit

JOE FIXIT

MARVEL LEGENDS (HASBRO)

In my review of the most recent Marvel Legends Grey Hulk (which was *a year* ago; boy how time flies), I discussed the printing process issues that led to Hulk’s coloring being changed from its intended grey into the traditional green that the character’s become so tied to.  In the ‘80s, thanks to improvements in the comics printing process, the Grey Hulk was brought back by writer Peter David, who established that he was a separate entity from Banner and Green Hulk, expanding on his less beastly characterization in Hulk #1 to create a unique personality, and attaching to him a name, “Joe Fixit.”  Fixit was not the brute that Green Hulk was , but was instead a morally ambiguous Las Vegas enforcer.  It was certainly different, and it’s become a fan favorite incarnation of the character.  Fixit serves as an alternate appearance for the Hulk in Square Enix’s Avengers game, which serves as a solid reason to give him the Legends treatment.

THE FIGURE ITSELF

Joe Fixit is the Build-A-Figure for the second Avengers-themed Marvel Legends assortment of 2020, and serves as a nice bridging of the comics and game aspects of the assortment, seeing as he’s a figure that technically counts for both.  Fixit’s never actually gotten a proper Legends release before, but did get a release in the Toy Biz days as part of their short-lived Hulk Classics line.  The figure stands about 8 inches tall and he has 27 points of articulation.  Fixit is an all-new sculpt, something that was a little surprising to me, as I’d expected him to at least borrow a few parts from Kingpin.  I guess Hasbro decided that just wouldn’t do.  It would have probably made the figure a little shorter, which I can see being the main issue.  There are a couple of different Fixit designs to go with, but this figure opts for the full suit and hat appearance, which is also what the game is using.  It results in a figure that’s a bit more restricted on the posability side of things, but ultimately not terrible for what he needs to do.  It’s a pretty decent sculpt, and certainly gets the size of him down.  I do like some of the little touches, such as only one of his suit jack buttons being done.  I’m not super crazy about the tie and collar, which are free-floating pieces, and have a tendency to pop up during posing.  That can get a bit frustrating.  Also, my figure’s jacket has a few imperfections, two on the front and one on the back.  They’re all minor, but still a little annoying.  In terms of paint, he’s pretty straight forward, with most of the work  being molded plastic.  The skin tone is a little bit greener than I’d like; it would have been cool if had matched the last Grey Hulk.  It’s still plenty grey, though, so it’s not the end of the world.  I just prefer some consistency.  I do quite like the pattern on his tie; it could have just as easily been a straight red, but Hasbro went the extra mile here, and it helps.  Fixit’s an accessory himself, and subsequently gets no accessories of his own.  After getting extras with a few recent BaFs, it’s a shame we could’t get maybe an extra head without the hat, but given Hasbro’s track record, I have to wonder if there might be another Fixit in the works down the line.

THE ME HALF OF THE EQUATION

While I’ve personally never had a notable attachment to Fixit as a character, he’s nevertheless a cool concept, and the kind of thing I don’t mind having a figure of.  I was a fan of the old Toy Biz figure, so getting an update was certainly on the list.  Ultimately, this guy’s okay.  Nothing special or amazing, but certainly nothing bad.  If you don’t have the Toy Biz one, or just really want an update, this one’s solid.

In contrast to the rather middling nature of the first Gamerverse Avengers assortment, and also the unfortunately middling nature of the last small batch of figures from it, this assortment actually is a pretty strong one.  Sure, Cap and Iron Man are a bit unnecessary, but both offer something a little more exciting than the prior Gamerverse releases.  Fixit is a serviceable Build-A-Figure, and there’s nothing wrong with that.  The real gem of this assortment is the comics side, which is pretty much all win.  Kang, Jocasta, and an updated Falcon have all been on my list for a while, and they’re some of my favorite Legends from the last year.  Thunderstrike may not be my personal cup of tea, but that doesn’t mean he’s a bad figure at all, and he’s another character that definitely needed to be added to the line.  Definitely a strong line-up here.