#2997: High Evolutionary

HIGH EVOLUTIONARY

MARVEL LEGENDS (HASBRO)

“With a highly advanced intelligence and a cybernetic exoskeleton, the High Evolutionary challenges the Fantastic Four.”

First appearing in the pages of Thor, Herbert Edgar Wyndham, aka the Higher Evolutionary, is kind of one of those grander scope sort of villains.  He’s not really straight-forward evil, but more invested in a larger advancement of humanity and life as a whole.  Some times these goals put him at odds with our heroes, some times less so.  And, more often than not, he’s really just off on his own.  Interestingly, despite what the bio says outright and the presence of the figure in the assortment may suggest, he’s only had fleeting contact with the FF, and very rarely as an adversary for the team.  But, if it gets me a High Evolutionary, it gets me a High Evolutionary.  I won’t be picky.

THE FIGURE ITSELF

The High Evolutionary is the final figure in the FF-themed Retro Collection assortment of Marvel Legends.  This marks his very first time in action figure form, which is pretty darn cool.  The figure stands about 6 1/4 inches tall and he has 28 points of articulation.  High Evolutionary’s movement scheme is pretty standard for the line.  He’s a little bit on the restricted side, especially on the torso and hips, but given the character’s tendency to mostly just stand around menacingly, it honestly isn’t too bad.  He’s also got the pinless construction on the elbows and knees, which continues to be a nice upgrade for all of the figures that have it.  High Evolutionary’s sculpt is an all-new piece, and it’s honestly got a lot going on.  It’s clearly classically inspired at its base, but uses some of the more modern interpretations of the character to add a little bit more detailing, especially on the face.  It makes for a figure that’s a little more visually stimulating than he might be if he were just a straight classic look.  Generally, I quite like it.  The figure’s color work is almost entirely reliant on molded plastic, which is all metallic and swirly.  I’d prefer that the maroon sections were maybe a touch darker, but otherwise it looks pretty solid.  He’s got minor paint work for a few of the smaller accents, which works out pretty well.  They’re cleanly applied and they get the job done.  The High Evolutionary is packed with two sets of hands, one set in fists and the other in open gesture.  It’s not a ton, but he is a completely new sculpt, and I’m not really sure what else there is to give him.

THE ME HALF OF THE EQUATION

My primary knowledge of this guy came from his one episode of X-Men: The Animated Series.  He’s a weird guy, but he’s got a cool look, and it’s definitely been one I’ve wanted for a while in toy form.  His inclusion in this particular assortment may be a little weird, but I’m honestly just glad to have gotten him, and it’s especially nice that Hasbro really put the effort into making as much of a one-off as possible.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2996: Psycho-Man

PSYCHO-MAN

MARVEL LEGENDS (HASBRO)

“Highly intelligent, Psycho-Man uses advanced technology to manipulate emotions and threaten the Fantastic Four.”

And we’re back to the Marvel Legends.  We’re staying on the FF path for the next two days, resuming today with Psycho-Man, a Stan Lee and Jack Kirby creation the title’s fifth Annual.  He appeared only a few times in the ’60s, before his connection to the Microverse was used to tie the Micronauts into the mainstream Marvel universe in the ’80s.  His connection back to the FF was brought back around during John Byrne’s run on the book, who used the character to, amongst other things, get Sue to accept that she was a bit old to be going by “Invisible Girl” and that she was also the team’s strongest member.  Good story for her, though perhaps not an astounding showcase for Psycho-Man himself.  He does have a pretty killer look, though, and that always makes for a good figure.

THE FIGURE ITSELF

Psycho-Man is part of the FF-themed Retro Collection assortment of Marvel Legends.  He fits in pretty perfectly, since his only other figure was during Toy Biz’s original FF line, which these figures are homaging.  The figure stands 6 1/2 inches tall and sports 28 points of articulation.  His articulation scheme is actually quite impressive given his overall bulk.  The use of ball joints at the neck and mid-torso really give him a nice range, as do the double joints at the elbows and knees.  He’s also using the pinless construction again, which looks nice and sleek.  Psycho-Man’s sculpt is a completely new offering, and it’s a pretty nice one at that.  It’s definitely going more for the Byrne take on Psycho-Man, which is fitting with the theme, and also just the better take on the character, I feel.  It’s a clean, sleek, and very technically impressive.  He’s only got the one set of hands, which has become a rarity these days.  They’re a decent combo as well, at least in terms of posing options and the like.  Psycho-Man’s paint work is pretty straight forward, with the colors being largely reliant on molded plastic.  It all works very well, and I really love the metallic green.  He’s packed with only one accessory: his Control Box, the thing that allows him to control other people’s emotions.  It’s a rather basic piece, but still a rather fun one.  At least he got something, and this does work quit well with his right hand pose, allowing it to be carried under his arm.

THE ME HALF OF THE EQUATION

Though Psycho-Man’s not really a prominent player in much of anything, I do rather fondly remember his one appearance on the FF cartoon, as well as the figure from the toy line that accompanied, which did get a good amount of use by me on the basis of him just being a pretty great chunky bad-guy toy.  I wasn’t really sure we’d ever see an update on that one, but I sure am glad we did.  This figure is just a pretty solid offering from start to finish, and I can’t imagine there being a better take on the character in figure form.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2993: Human Torch

HUMAN TORCH

MARVEL LEGENDS (HASBRO)

“Fiery and hot-headed, the Human Torch can burn through just about any adversity with a smile.”

What a shock!  Four days into–wait a second, I feel like I just did this.  This is the Retro Collection Human Torch review, right?  I mean, the name’s the same, and the bio’s the same…but the figure’s different?  I’m sure this won’t get confusing at all.  There’s always this sort of dilemma when it comes to Human Torch on how exactly to handle his figures.  He’s got the two rather distinct looks, but it’s tricky to justify doing an extra of just one member of the team every time you do them.  The last two times Hasbro tackled the FF, they took two different approaches, with a fully flamed-on for the classic suits, and a powered-down for the modern.  This latest round gets the fancy treatment, though, with both versions in play for the same line-up.  That’s crazy!

THE FIGURE ITSELF

Human Torch is a Pulse-Exclusive Retro Collection release, timed to coincide with the FF-themed assortment of Marvel Legends.  Like the others, he’s patterned not only on Toy Biz’s ’90s toy line, but also on the Byrne-era design for the character, specifically his non-flamed-on look.  This marks the first time since the 10-inch Toy Biz line that this design’s gotten the fully powered-down treatment, and the only time there’s been one that matches with a full set of the other three.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  As with the flamed-on release, he’s on the ANAD 2099 body, and re-uses the head from the Super Skrull Series Johnny.  I’m iffy on the head, less for why I was the first time, when it looked a little malformed.  It looks better here, so I think there may have just been some mold issues the first time around.  What bugs me on this particular release is that the hair is just plainly wrong for any version of this costume.  This fits neither Byrne’s depiction, nor the animation model.  The face would have been fine with a new hair piece, I think, but re-using the whole thing comes off as a bit lazy.  Otherwise, the parts selection isn’t terrible.  The body has become the standard for Johnny, and I don’t mind that too much.  The paint work matches pretty closely to both Reed and Sue, so there’s some good consistency there.  The head is again a little better this time around than the Super Skrull release had been, so that’s a nice improvement.  The flame effect hands even actually paint the gloved parts white, which looks a little nicer than just the straight orange from last time.  Human Torch includes a spare set of hands in fists, as well as the swirly flame effects for the arms, and the shoulder flames from the other Torch release, which actually sit a little more securely this time.

THE ME HALF OF THE EQUATION

I won’t lie, I was a little disappointed by this figure when he was first shown off.  The fact that he was exclusive was annoying enough, because I do really like having a flamed-of Johnny, but I was also really bummed about the re-used head.  I still ordered him, though, because these are my favorite FF costumes, and I wasn’t going to miss out on actually having a Johnny that matched.  In-hand, I gotta say, I’m pleasantly surprised by this figure.  I’d still have preferred a new head, but I can appreciate this one for what it is.  And boy, do they all look really good together.

#2992: Human Torch

HUMAN TORCH

MARVEL LEGENDS (HASBRO)

“Fiery and hot-headed, the Human Torch can burn through just about any adversity with a smile.”

What a shock!  Four days into Fantastic Four reviews, I’m reviewing, would you believe it, the fourth member of the team?  Crazy how that works.  I mean, nobody let Toy Biz know.  They don’t tend to go for that sort of thing.  Or, you know, that whole “still being in business” sort of thing, I suppose.  Since taking over the license, Hasbro has been pretty good about doing the FF in proper batches of all four team members, and this latest round is no exception.  So, let’s look at that fourth member, the Human Torch, in his all flame-on-y form!

THE FIGURE ITSELF

Human Torch is another figure from the FF-themed Retro Collection assortment of Hasbro’s Marvel Legends.  While the last three are definitively in their Byrne-era costumes, Torch is a little more multi-purpose, as he’s in fully flamed-on form.  Stylistically, he still follows how Byrne illustrated him, but he can also work with other variants of the FF, especially since there are no specific costume details visible.  The figure stands 6 1/4 inches tall and he has 34 points of articulation.  Structurally, he follows the lead of the Super Skrull Series Torch, who moved Johnny over to the ANAD 2099 body, which does generally feel like a better fit for the character than the Bucky Cap had been.  He gets the head, hands, and forearms from the Walgreens release, which are certainly the best parts of that one.  He also gets the flames add-on for the shoulders, though it’s been tweaked to remove the back peg.  This unfortunately makes it a lot trickier to keep the piece in place, which is definitely the most frustrating thing about this figure.  In general, the sculpt’s not bad, but I will say he’s the one that feels the most far-removed from a proper classic illustration.  The paint work does at least do its part to help with that classic look.  He’s largely relying on the translucent plastic he cast in to sell the effect, but they’ve also painted on the scorch line effects commonly used in the comics to show that he’s fully ablaze.  It works surprisingly well in three dimensions.  He’s packed with a spare set of standard fists, as well as two flame effects.  The effects are a bit tricky to use, given there are already sculpted flames on the forearms, but I’m glad they at least threw in something.

THE ME HALF OF THE EQUATION

Johnny is always tricky to handle in toy form, going all the way back to Mego.  Of the Walgreens figures, he was definitely the weakest, and the Super Skrull release was better, but still not quite there.  I was a little iffy on this one going back to fully flamed-on, but it did work out better than I’d expected.  All things considered, this one is pretty good, and has the added benefit of being able to serve multiple purposes within the display.  It’s not a huge shock he’s usually the first to sell out.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2991: The Thing

THE THING

MARVEL LEGENDS (HASBRO)

“With his nearly indestructible body and incredible strength and stamina, the Thing possesses the ability to crush evil.”

Benjamin J Grimm tends to get simplified down to just dumb muscle, but he’s actually quite a nuanced character, perhaps the most nuanced of the core team.  He’s quite literally the rock that grounds the team, as well as the most practically-minded member of the team, making him the perfect counterpoint to Reed’s lofty theoretical concepts.  And, in case you couldn’t tell, he’s also my favorite member of the team.  So, I’m always happy to see him get more proper appreciation.  I’m also happy to see him get solid toy coverage, which is, admittedly, rather frequent.  That works out, I guess!

THE FIGURE ITSELF

The Thing is part of the FF-themed assortment of the Retro Collection sub-line of Hasbro’s Marvel Legends.  As with the rest of the team, he’s patterned on his old ’90s Toy Biz figure, in terms of both the packaging and the figure packed within it.  That means that, like the others, he’s wearing his Byrne-era costume, specifically the more classic speedo-wearing look.  The figure stands 7 inches tall and he has 28 points of articulation.  He’s largely the same as the last two Thing figures, which is understandable.  It’s a really good starting point, and I’m sure Hasbro would like to get as much traction out of it as possible.  Three years later, it still remains a very strong sculpt, and it’s still the best version of the Thing out there, so you’ll hear no notable complaints from me.  This time around, he gets two new head sculpts, as well as a new set of hips to actually give him the short-shorts look.  I didn’t hate the briefs look for the last two figures, but it would have definitely been out of place for this design in particular.  The two new heads cover two different expressions, one angry and teeth gritting, and one more calm.  Both sculpts take some rather clear inspiration from the character’s second season animation model from the ’90s cartoon, which I am totally on board with.  It’s a little sharper on the edges to fit with the pre-existing body sculpt, but it really works.  The angry expression is really great from every angle.  The calm one is a little dopey looking in some angles, but even so I kind of find myself a little more drawn to it, just do to my own want to always have a not as angry option for any given Ben Grimm figure.  Ben’s paint on this release more follows how the Super Skrull Series version did things, providing some highlights to a few areas of the sculpt.  I don’t know that it works out quite as well on this particular release.  In some spots, especially the feet, it feels a little bit slap dash.  It’s ultimately not terribly noticeable in person, but it stands out a bit more in the photos than I’d prefer.  It could certainly be worse, but I find myself almost wishing they’d foregone the accenting entirely, to really capture that ’90s figure feel a bit more.  In addition to the previously mentioned extra head, Ben gets two sets of hands, one in fists and the other in open gesture.  In contrast to the other figures, Ben and his accessories literally take up every available spot in the blister, so he definitely doesn’t feel like he’s lacking anything.

THE ME HALF OF THE EQUATION

Any good FF set needs a good Ben Grimm for me, and I’m especially attached to that ’90s animated look.  The fact that this guy is not only in the Byrne costume, but also leans more heavily into the actual animation style is pretty much exactly what I need.  The accent paint’s a bit wonky, but certainly not enough to ruin the figure at all, and the sculpt still really shines.  I’d love to see a variant in the tank top gear, but I can wait on that.  This one is more than enough to hold me over until then.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2990: Mr. Fantastic

MR. FANTASTIC

MARVEL LEGENDS (HASBRO)

“As Mr. Fantastic, Reed Richards utilizes his scientific brilliance and pliable form to make a difference in the world.”

In contrast to what Reed’s bio may say above, when the Fantastic Four first debuted, Stan Lee intended for them to have no direct impact on the world around them.  In particular, Reed’s inventions and jumps forward would be mostly self-contained within the team’s own adventures, and not so much affecting the world around him.  This was the status quo for some time, but slowly it was shed, to the point that Reed became a major architect for advancement within the Marvel universe, as kind of a touch stone for the other heroes.  What’s all of this got to do with the toy?  Not a ton, but I was running out of ways to start FF reviews, so here you go.  Let’s look at this new Reed Richards figure.

THE FIGURE ITSELF

Mr. Fantastic is part of the FF-themed assortment of the Retro Collection sub-line of Marvel Legends.  Like Sue, he’s based on his ’90s figure, to match with the packaging style, which places him in his John Byrne-designed costume.  He’s also a separate throwback to his Toy Biz Legends boxed-set counterpart, making him a two-fer.  Nifty!  The figure stands 6 1/4 inches tall and he has 30 points of articulation.  Like Sue, Reed is making use of the same basic construction as his Walgreens counterpart.  This time around he keeps the same head sculpt, since it’s just a pretty solid classic Reed sculpt.  He swaps out the standard arms from the last figure for a pair of suit jacket arms, as well as an all-new lab coat piece, allowing him to do the lab look like the Toy Biz ML figure had, which is a fun touch.  And, thanks to the way the Mr. Fantastic body is constructed, they jacket is easily swapped around to the other Reed figures, so it’s got even more use to it.  Reed’s paint work is generally pretty solid.  He matches Sue in terms of coloration, and the application is generally pretty cleanly handled.  The streaks in his hair now use the printing technique, rather than straight paint, which makes them a little subtler, and generally just a bit nicer looking.  Reed is packed with a standard set of arms done up to match his uniform for that non-coated look, as well as the stretched out hands from the Super Skrull Series release, for just a little bit of stretch-y look.  Compared to Sue, this feels a little less light, and it’s a nice selection of extras.  I would have loved to get the fully stretched out arms too, but at this point it’s sort of a running gag that the Legends versions of this costume don’t ever get both normal and stretched out arms ever.

THE ME HALF OF THE EQUATION

I have a definite soft spot for the Toy Biz Legends version of this guy, so it was a high bar to clear.  The inclusion of the lab coat certainly helped him on that front, as did not really changing too much from the Walgreens version, since that was also just a very good figure.  Reed’s a figure that maybe gets a little lost in the shuffle of this whole assortment, but he’s no less a cool figure, and he’s my favorite Legends Reed to date, as well as a worthy update to two of my favorite Reed figures in general.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2989: Invisible Woman

INVISIBLE WOMAN

MARVEL LEGENDS (HASBRO)

“After receiving superpowers, Sue Storm Richards co-founds the Fantastic Four and emerges as the single-most powerful member of the group.”

Is it weird that it’s become so passé to review Fantastic Four Marvel Legends these days?  I mean, it was the astronomically huge deal back in 2017 when the Walgreens-exclusive Sue kicked off that line, and now they’re sort of a yearly thing.  I mean, I’m certainly not complaining.  I love the FF, and my truest love of them comes from the ’90s cartoon and its corresponding toy line, which served to really introduce me to the team.  I get very nostalgic, and Hasbro’s really gaming to tap into my era of nostalgia these days, I suppose.  They’ve been doing the retro-card thing for a bit, and the FF is finally getting in on it.  I’m thrilled you guys.  Thrilled.  So, let’s kick this off with our latest version of Sue Storm, the Invisible Woman!

THE FIGURE ITSELF

Invisible Woman is part of the FF-themed Retro Collection assortment of Hasbro’s Marvel Legends.  They’re all patterned on the packaging for Toy Biz’s own Fantastic Four line from the ’90s, which makes them a little more removed from the other Retro Collection figures, apart from the Fan Channel Dr. Doom from last year, who officially debuted the packaging style.  To match the style of the package, Sue is wearing her John Byne-designed costume from the ’80s/’90s.  These are by far my favorite costumes for the team, so I’m pretty psyched to see them show up.  The figure stands about 6 inches tall and she has 27 points of articulation.  Like the last two Sue figures, she’s built on the Phoenix body.  It’s a good match for how Sue is usually depicted, and is just generally a pretty nice body, so it makes sense to use it again here.  The main change up is that she gets a new head sculpt.  It’s based on earlier in Byrne’s run/the cartoon run, which makes sense, since it’s a far less dated appearance than the mullet.  It’s…well, okay, it’s better than I’d expected.  I’ll say that from the start.  When the first pictures were shown off, it looked pretty bad.  In hand, it looks a lot less bad.  I don’t know that I’d venture into calling it good, but it’s less bad.  It’s not the hair; that actually works well.  It’s definitely the face, which just has to be viewed from exactly the right angle to really work, and it’s very hard to find that sweet spot.  There have been some pretty great customs that have swapped out one of the other two Sue faces under the hair, and it honestly looks pretty good, so I might be trying that myself.  Sue’s paint work is generally pretty good.  Rather basic, as you’d expect, but the application’s pretty clean.  As is usually the case with the Byrne costumes, they’ve gone for a darker blue, rather than an almost black like Byrne intended, but that’s just the name of the game at this point.  I actually quite like the color, so I’m really okay with it.  Sue is packed with two sets of hands, as well as the invisible shield effect we saw on the last release.  As with most Retro releases, it’s a little lighter than the standard, but it’s not terrible.

THE ME HALF OF THE EQUATION

Did I mention that these costumes are my favorites for the team?  I don’t know if I’ve brought that up enough yet.  Well, they are, and I’ve been wanting a good set of them since the FF came back into modern Legends.  I was elated by the announcement of this set, and I’ve been eager to get them since.  Sue wound up being the first one I got, since she got traded into All Time loose a couple of weeks before the wholesale stock arrived.  I’m kind of glad it worked out that way, because it allowed me to appreciate her on her own before the rest of them arrived, which was to her benefit.  She’s the weakest figure in the set, there’s no doubt of that, but that’s less because she’s a bad figure, and more because she just doesn’t quite stick the landing the way the others do.  I’m still very happy to have her, and I still think she’s a good figure.  Sue’s certainly had worse.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2986: M.O.D.O.K. World Domination Tour

M.O.D.O.K. & THE CAPTAIN

MARVEL LEGENDS (HASBRO)

Stuart Immomen and Warren Ellis’s Nextwave: Agents of Hate, which ran from 2006 to 2007, is, simply put, an experience.  An experience I very much enjoyed, but one that’s very definitely of an offbeat notion.  As such, it’s maybe not the most easily merchandised thing.  While the characters within the story were helped back into prominence by its existence, and have subsequently had an easier time getting toy coverage as an extension, purely Nextwave-based merch has been effectively non-existence.  Clearly, Hasbro’s Marvel Legends team are fans of it, since they’ve been sneaking in little references wherever they can.  Most recently, they actually bit the bullet and made an honest-to-god Nextwave-inspired item, the M.O.D.O.K. World Domination Tour Collection, which I’m taking a look at today!

THE FIGURES THEMSELVES

The M.O.D.O.K. World Domination Tour Collection is a Hasbro Pulse-exclusive Marvel Legends offering, released as part of Hasbro’s second PulseCon event, in the fall of this year.  The set is made up of a M.O.D.O.K. variant and The Captain, two direct lifts from the pages of the aforementioned Nextwave.  The set’s focus on M.O.D.O.K. in particular seems to be an attempt to tie-in with the show on Hulu, though there are, of course, no direct ties, and M.O.D.O.K. himself is a very minor player in Nextwave proper.

M.O.D.O.K.

Certainly, M.O.D.O.K. feels like he’s what got the set made.  The show gave him some extra notoriety, and Hasbro just put the money into getting an all-new M.O.D.O.K. mold out there, so they undoubtedly wanted to get a second use out of it as quickly as possible.  So, they opted to give us the Elvis-looking M.O.D.O.K. variant seen in Nextwave #11’s “You must buy six copies of this comic now” splash page.  It’s a rather distinctive design, and one that even found its way into Marvel Vs Capcom 3, so it’s got some reach on it.  Like his standard counterpart, the figure stands about 8 1/2 inches tall and he has 25 points of articulation.  He’s mostly the same figure as we saw earlier in the year.  Not a bad call, really, because it was a nice sculpt the first time around, and was also very unique, so I get Hasbro’s desire to get more out of it.  This release gets a new face plate and hair piece, complete with the proper pompadour and side burns, as well as an alternate control stick, tweaked to look like a microphone.  In contrast to the last one, this figure only gets the one faceplate (though you can also swap for the other two, if you’re so inclined), but it’s at least a distinctly different one from the two we’d already seen.  The paint on this guy looks rather similar the other version, but there are definitely some small changes that are easy to miss.  The purples are now metallic, and a few of the smaller details have been changed up a little.  It’s still pretty clean, and also quite eye catching.  Elvis M.O.D.O.K. is packed with the two sets of hands included with the standard, as well as a pair of removable shades, his hamburger beam effect, and a corresponding display stand for the hamburgers.  Because why not?

THE CAPTAIN

Nextwave’s five-member line-up was mostly pre-existing characters, but there was one notable exception.  The Captain, formerly known as Captain ☠☠☠☠ until Captain America objected, was an all-new creation, designed to fill-in for all of the lame, terrible, or otherwise forgettable characters with the moniker of “Captain” over the years.  Unlike the other members, who have other notable appearances to draw from for their figures, the Captain has no such luck, making it quite an accomplishment that he got a figure at all.  The figure stands 6 1/2 inches tall and he has 34 points of articulation.  I was quite pleasantly surprised to find a set of butterfly joints hiding under his jacket, as well as cut joints at the tops of his shoes, both of which make him a little more agile than I’d expected.  The Captain makes use of the arms and jacket from the Netflix Punisher figure, but is otherwise an all-new sculpt.  That’s honestly surprising for such a minor character, but I’m certainly not complaining.  The Captain has largely been drawn by his co-creator Stuart Immomen, who has his own rather unique style, which isn’t quite the same as the usual Legends fare, so this figure sort of splits the difference between Immomen’s usual depictions and the line’s standing aesthetic.  It works out pretty well overall.  To my eye, his head seems to scale a bit larger compared to the body, and boy is he not a looker, but it generally feels proper to the character as we know him.  He gets two different heads, one goofy, and one serious.  I prefer the goofy myself, but they’re both good sculpts, and I appreciate the options.  It makes for better variety when posing.  The Captain’s paint work is overall pretty basic, but it does what it needs to, and it does it well.  There’s quite a bit of detailing on both faces, and they’ve also done a solid job on the camo pattern of the pants.  The star on his shirt is a little inconsistent in coverage, but it’s otherwise good.  The Captain’s only accessory is the previously mentioned extra head, but it’s honestly all I can really think to give him.

THE ME HALF OF THE EQUATION

I’ve been a big Nextwave fan since my college years, and I honestly never expected any dedicated figures for it.  I’ve been glad to get the few crossover characters we’ve seen so far, but I certainly didn’t think we’d ever get The Captain, much less a MODOK variant that appeared on one page.  I was honestly pretty hyped for this pack when they were shown off, and Max was kind enough to help me secure a set during Pulse Con.  I like this set a lot.  MODOK is far from essential, but he’s a lot of fun, and The Captain is just plain Awesome.  Here’s to hoping we can get dedicated Nextwave versions of the rest of the team.

#2985: Armadillo

ARMADILLO

MARVEL LEGENDS (HASBRO)

With how many animal-themed foes Spider-Man’s got, plus the fact that this is a Spider-Man-themed assortment of Legends, it’s natural to assume that Armadillo is just a Spidey villain through and through.  He’s not.  He actually first appeared in Captain America, and would kind of remain revolving around Cap and the Avengers for a bit, before the animal-themed thing did eventually lead to him being grouped with Spidey’s foes.  He’s one of those lower-tier villains with a rather tragic and relatable backstory, who writers like to start down the path of redemption every few years or so.  I certainly can get behind that type of storytelling, since it’s kind at the core of the whole Marvel experience, really.  Armadillo is the latest of those sorts of characters to finally get the action figure treatment, and I’ll be taking a look at said treatment today!

THE FIGURE ITSELF

Armadillo is the titular Build-A-Figure for the Armadillo Series of Marvel Legends.  His choice for the assortment is more than likely based on his cropping up in the MODOK show, though it also just may be because Hasbro was running through the list of larger characters without any toy coverage and settled on him.  Either way, I’m not gonna knock it.  The figure stands about 8 inches tall and he has 27 points of articulation.  Similar to Ursa Major earlier this year, Armadillo is a figure I was expecting some sort of re-use or something on, since he’s a rather minor character and all.  However, this guy is all-new, which is a pleasant surprise to say the least.  He’s based on a more modern interpretation of Armadillo.  I like him to be a little goofier myself, but I won’t deny that it’s a pretty decent sculpt, which does an alright job of capturing the general essence of the character.  I quite like the detailing on the armor plating; it’s got some great texture work.  Curiously, though he’s an all-new sculpt, the elbows and knees have visible pins…on one side.  The other side is without the visible pin.  It’s weird.  Armadillo’s paint work is generally rather basic looking.  His construction means that the underlying body and the armor are mostly separate pieces, so they can be molded in the proper colors.  What paint is there is very clean, and I definitely dig the subtle shift in the coloring on the main body.  It adds more to the look than you’d expect.  Armadillo’s got no accessories, but there’s not a ton you can really give him, and given his size and the uniqueness of the sculpt, coupled with him being an accessory himself, it’s not a big deal.

THE ME HALF OF THE EQUATION

Armadillo is one of those characters that you don’t realize you want until someone goes and makes a figure, and then you’re suddenly aware of how lacking your life has been without him.  Or maybe that’s just me.  He served as my main reason for completing the set, and I gotta say, he’s a really fun, really chunky figure.  I really love these sorts of characters and I’m glad that Hasbro’s focusing on getting them to us.

This assortment is, overall, kind of a weak one for me.  Armadillo was definitely the main selling point, and in hand he’s definitely my favorite piece.  Shriek is probably the best of the singles for me, since we’ve just never gotten one before.  I do like Jonah a lot, though he’s not breaking any molds or anything.  Strange and the two Spidey variants are nice figures, but at this point some of the MCU upgrades are getting harder to get enthused about.  And while Miles and Morlun are both serviceable, both are figures that aren’t remaining in my collection beyond these reviews.  Given how fantastic the Spider-themed assortment that started the year off was, I guess this one just had too high a bar to clear.  I am happy with the figures I like, though, so it’s not like it’s a waist of my time or anything.

#2984: Shriek

SHRIEK

MARVEL LEGENDS (HASBRO)

“Frances Louise Barrison, a.k.a. Shriek, escapes from captivity and forms a twisted family with like-minded villains to terrorize Spider-Man.”

In the ’90s, Venom was all the rage, so Marvel spun-off Carnage from him.  And then Carnage became all the rage, so, in 1993, Marvel used him as the central player in a Spider-book-wide crossover, “Maximum Carnage,” which teamed him up with his own band of super villains.  Mostly, they were repurposed from elsewhere, but brand-new to the crossover was Shriek.  Though certainly prominent within the story, Shriek has struggled to do much of note since then, so she’s not had much in the way of toy coverage.  She did get a Minimate three years ago, and now she’s also has a Marvel Legend.  Lucky her!

THE FIGURE ITSELF

Shriek is figure 6 in the Armadillo Series of Marvel Legends, where she is the second of the two comics-based figures.  Her spot in the line-up is no doubt due to the character’s presence in the Venom sequel, since it did elevate her profile at least a little bit.  The figure stands 6 1/4 inches tall and she has 29 points of articulation.  Shriek is built on one of the smaller female base bodies, but it’s been slightly tweaked to update some of the aesthetics, removing the visible pins on the knees, as well as updating the elbows to double joints.  The elbow construction is a little bit iffy, at least on mine. I wound up having to do a little bit of clean-up on the excess plastic at the edges, as it was causing the joints to get stuck and risk tearing.  After the clean-up, she was just fine, but it’s certainly something to keep an eye on when taking her out of the package.  In general, Shriek’s sculpt is a rather basic and straight forward one, but that’s something that Hasbro’s come to excel at, so she looks pretty good.  She’s quite clean and sleek looking.  A look like Shriek’s requires a very well-executed paint job, since it’s all just black and white.  Fortunately, she’s got some of the sharpest paint in the assortment, so her look winds up really sticking the landing.  Shriek is packed with a whopping three sets of hands, in fists, gripping, and open gesture poses, as well as the largest section of the Armadillo Build-A-Figure, the torso and backplate.  I suppose some effects might have been cool, but it’s hard to do sound as a visual thing, and I do really appreciate the extra hands.

THE ME HALF OF THE EQUATION

I’m not the world’s biggest Shriek fan by any stretch of the imagination, but I won’t deny that the character has a pretty cool visual, so the fact that she’s been such a rarity in the toy world is kind of sad.  I wasn’t really rooting for her to get a spot here, but I also was definitely not opposed, and I do have to say that the final product turned out rather nicely.  She may be a rather by-the-numbers figure, but she follows those numbers well.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.