#0148: Green Lantern

GREEN LANTERN

DC TOTAL HEROES

 

For someone who tries not to talk about the current state of DC Comics, I sure do seem to review a lot of modern DC lines, don’t I?

I’ve talked before about DC Universe Classics and how much of a success it was, for a while.  Then, for a number of reasons, it was pulled from retail and ultimately died.  Since then, Mattel has been attempting to find a new DC line to succeed with the general public.  Total Heroes is the most recent attempt.

It’s a line of fairly stylized versions of DC’s heavy hitters, in a roughly 6 inch scale.  The line just started hitting stores recently, and being the addict I am, I had to buy the Green Lantern figure.  So, let’s see what I think of the new line.

THE FIGURE ITSELF

Green Lantern was released as part of the second assortment of Total Heroes figures as far as I can tell.  They don’t have defined waves anymore, and I know he wasn’t amongst the very first set of figures, so I think he and Sinestro are both later releases.  He’s the Hal Jordan version of the character, and he’s sporting Hal’s New 52 look.  Of all the New 52 redesigns, I find Hal’s redesign least offensive.  Still not my favorite, but it could be worse.  The figure stands about 6 inches tall and features 20 points of articulation.  Most of the articulation is pretty good, but some sort of swivel somewhere on the legs would be appreciated.  As it is, the leg articulation is a bit limited.  The sculpt is done to match the angular style of the rest of the line.  Not having any of the other figures, I’m not sure how much of the figure is reused from others, but I imagine that all of the more generic bits are.  I do really like the ring hand’s slightly angled sculpt.  It allows for some cool poses and really adds a bit of personality to the figure.  I’m iffy on the head sculpt.  It’s certainly not bad, and I really do like the face, but the hair seems off.  They’ve given Hal a very close-cropped cut, which doesn’t really fit the character, who is often depicted with a more loose hair style.  It looks okay, it’s probably just more of a personal preference thing.  The paint work is basic, but pretty good.  There’s a spot or two of misapplied paint, and mine has a black spot on his right glove, but nothing too noticeable.  GL includes one accessory: a clear green axe construct.  It looks fine, though the double blade thing is a bit weird.  I would have preferred if he had something that could clip onto his ring hand.

THE ME HALF OF THE EQUATION

I found this figure while killing time at a local Toys R Us during my brother’s chorus practice.  I decided to give the line a try.  The figure is a pretty fun figure, but I can’t really say that it’s swayed me on buying any of the other figures in the line.  I think it will continue to be a figure by figure basis with these guys.

#0144: The Creeper

CREEPER

DC UNIVERSE CLASSICS

Hey, look!  Something that’s not Minimates!  Yeah, don’t get used to it.  There’s another Minimate review scheduled for tomorrow.  You can’t escape the Minimates!

This figure comes from DC Universe Classics, a line I’ve looked at a few times before.  I feel I’ve said my piece on the line as a whole, so I’ll just jump straight into the figure itself.

Today’s review focuses on the Creeper.  For those of you who don’t know:  The Creeper was a character created by comics legend Steve Ditko (of Spider-Man fame) in 1968.  The Creeper was talk show host Jack Ryder, who got fired and took a job in security.  He’s sent to rescue a scientist being held hostage at a costume party, so he improvises the costume seen above.  Ryder is injured in the rescue, so the scientist injects him with a healing serum, and plants a device that allows the costume to disappear in the wound.  So, now he had enhanced physical abilities, but he’d be cursed to look like this whenever he used them.  How ‘bout that?  The character’s origin was revised numerous times, most prominently in the “Beware the Creeper” episode of Batman: The New Adventures, where he was given a connection to the Joker.

THE FIGURE ITSELF

Creeper was released as part of the 16th wave of DCUC.  He’s obviously based on the character’s comic book appearance overall, but it appears that the figure took a few cues from the animated version.  He stands just shy of 6 ½ inches and features 27 points of articulation.  Creeper was based on the tall-skinny buck, which was released in the line a bit later.  I don’t remember for sure whether Creeper was the first figure to use this body or not.  I have to say, it’s a bit of an odd choice for him in my opinion.  I’m not saying Jack Ryder was a huge guy or anything, but he was usually depicted being a bit stockier than this.  He’s got character specific lower arms and lower legs to show off his distinctive feather trimmed boots and gloves, which look pretty good.  Mattel opted to sculpt Creeper’s feather boa, which is a fair choice I think, but does end up being the slightest bit restrictive.  The head is probably my least favorite part of the figure, which has a lot to do with the animated influence, I feel.  I would have preferred to have a more Ditko inspired sculpt, Beatles hair and all.  It also doesn’t help that the sculpt doesn’t look to have translated very well from the prototype stage, making Creeper look more like a yellow Joker, and less like his own character.  A lot of this has to do with the paint.  The paint work on the body is up to the usual standards of the line, but the head is just a bit off, particularly on the eyes and very definitely on the teeth.  Creeper’s only accessory was a piece of the wave C-n-C figure, Bane.

THE ME HALF OF THE EQUATION

I actually kind of like the Creeper, and I was looking forward to this figure when it was announced.  It’s not a perfect figure, and I remember being a bit disappointed at the time, but I’ve grown to really like the figure over time.  Wave 16 was actually one of the few waves that I found almost all in one shot, except for one figure that I eventually paid too much for.  Fortunately, Creeper was not that figure, so I can enjoy he him for what he is.

#0135: John Stewart – Green Lantern

JOHN STEWART – GREEN LANTERN

DC: INFINITE HEROES

So, I’m taking a short break from all the Minimate-y goodness I’ve just gotten and looking at a few other figures in my collection.  This one’s not a new figure, nor is it one of my favorites.  But I own it, and it’s on the list of random figure choices from which I dare not deviate.

Mattel is a company I’ve mentioned a few times before on this site.  They aren’t really my favorite topic, as I have a tendency to go off on rants when I bring them up.  They just recently started up a new 3 ¾ inch scale line of figures.  This is actually their second venture into this scale.  Their first was called DC Infinite Heroes, and was widely seen as a pretty big failure on their part.  It didn’t last as long as some of their other lines, but it went a few years, and did release a fair number of figures.  I’ll be looking at one today.

THE FIGURE ITSELF

So, it’s John Stewart.  Earth’s 3rd or 4th Green Lantern, depending on how you look at it.  Not the host of The Daily Show.  Sorry if it’s confusing.  John was released as part of a Green Lantern themed 6 pack.  The set was released relatively early on in the life of the Infinite Heroes line.  The figure stands about 3 ¾ inches tall and has 10 points of articulation.  Like most of Mattel’s DC toy lines, DCIH operated on the buck system, meaning every figure was built on one of the few stock bodies.  Unfortunately, the stock bodies for DCIH aren’t anywhere near as nice as those used for DCUC or even Justice League Unlimited.  John was built on the slightly larger male body.  This is okay, since John tends to be depicted a little bigger than Guy and Hal, but the body itself is probably one of the worst of the stocks.  The waist is super tiny, the arms are bulky and stubby, and the hands are GARGANTUAN.  The only new piece here was the head, and it doesn’t do much to improve the figure.  I’m not really sure what look they were going for, but John looks sort of like he was kicked in the crotch while eating a whole pack of Sour Patch Kids.  I’d love to say the paint helps the figure, but it just makes things worse.  For some reason, they gave John brown hair and eyebrows, which makes his whole heal look a bit…mushy.  Plus, his eyebrows kinda give off a weird Vulcan vibe.  The paint is particularly sloppy on the wrists, and for some reason his boots are an entirely different shade of green than the rest of his uniform.  John includes no accessories, which is a shame because they might have added some value to this figure.

THE ME HALF OF THE EQUATION

I don’t remember where I got this figure exactly.  I know at one point I had the whole set, but I think I sold most of the others off.  I don’t know why I kept him.  I think I just wanted to have John represented in this scale.  Infinite Heroes wasn’t a very good line, but there were a few figures that didn’t totally suck.  John is not one of those figures.

#0128: Superman

SUPERMAN

JUSTICE LEAGUE (MATTEL)

A large portion of my appreciation for DC characters comes from the DC Animated Universe, created back in the early 90s by Bruce Timm and Paul Dini, when they first started Batman: The Animated series.  Batman led to Superman and Batman Beyond, and eventually, they moved on to what many see as the greatest entry on the list: Justice League and Justice League Unlimited.
Kenner offered the initial figures for BTAS, and when they were bought out by Hasbro, Hasbro continued.  By the time of JL, Hasbro was interested solely in Batman and Superman variants, so they had no plans to release the team from the show.  Eventually, the license was moved to Mattel, and Mattel quickly released a set of the seven main characters.  Today, I’ll be looking at the Superman from that line.

THE FIGURE ITSELF

Superman was modeled after his design on the show, specifically his look from the first season, although the differences are minor.  He stands just shy of 5 inches tall and features 5 points of articulation.  The sculpt is really sharp, and  very accurately represents the design on the show.  The design doesn’t really translate well to articulation, so Mattel seemed to go for the looks over movement, and I actually greatly prefer it this way.  I do wish that he had a little less of a hunched look on his neck, but overall, it doesn’t look too bad.  For the most part, Superman is molded in the appropriate colors where necessary, but what paint is there is fairly cleanly applied, and has no real issues.

THE ME HALF OF THE EQUATION

While I rushed to get the rest of the members of the team, I had plenty of Batmen and Supermen, so the two of them kinda had to wait.  Superman was actually not picked up individually, but actually was included with the Javelin 7, which I believe my brother and I bought a few years ago from a local toystore.  My brother kept the Javelin 7 to himself, and I got the Superman.  It’s probably one of the best animated Superman figures released, and fits nicely with the rest of the line.

#0123: Ray Stanz

RAY STANZ

GHOSTBUSTERS RETRO ACTION HEROES

I am so resisting the urge to start this review off with “Who ya gonna call?”  I want to, but I feel it may be over played.

So, yeah, this is a Ghostbusters review.  My very first on the site.  Ghostbusters is another of those properties where I’m a pretty big fan of the movie, but the toys that have been made haven’t always been the best.  I like the minimates, because that’s my thing, but as far as actual figures, it’s been a bit lax.  Mattel picked up the license a few years ago, and there was a lot of excitement, but it was Mattel, so they ran it into the ground, surprising no one.

The best way to get stuff based on the characters is to check out some of the stuff based on The Real Ghostbusters, the cartoon made between the first and second movies.  There was a toyline released when the series was on the air, and when Ghostbusters got a bit of a resurgence a few years ago, there were a few more items released.

Mattel didn’t totally screw up their part of the cartoon stuff, and they released a nice set of figures to tie in to the hole Mego-styled retro figures craze.  I’ll be looking at that line’s version of Ray Stanz, who was played by Dan Akroyd in the movies and animation veteran Frank Welker in the cartoon.

THE FIGURE ITSELF

As I mentioned in the intro, Ray is based on his appearance in the cartoon, after he received his more unique uniform along with the rest of the team.  The uniforms were mostly just a palate swap, and even then, Ray’s is probably the one that remained the closest to the uniforms from the first movie.  Ray stands about 8 inches tall and has 18 points of articulation.  If you’re familiar with the Mego style, then sculpting and such is pretty straight forward.  The figure is built on Mattel’s basic retro-style body, which was actually a little different from the more straight Mego riff that everyone else was using, because they’re the masters of “If it ain’t broke try and fix it anyway.”  It’s not bad, but I prefer the aesthetics of the body everyone else had.  Ray had a newly sculpted head, as well as a pair of black rubber boots, a proton pack with neutrino-wand, and, of course, a cloth jumpsuit.  The head is well done.  The style of the Mego type figure is very compatible with Ray’s cartoon design, so that works out well.  The boots are fairly generic boots, but that works pretty well.  The real star here is the proton pack, which has some very nice sculpted details, while still remaining faithful to the cartoon and Mego aesthetic.  The neutrino-wand is attached to the pack by a yellow tube, and can be clipped onto the side of the proton pack, or removed completely, depending on what you prefer.  Ray is sparse on the paint, but the work on the head and pack is all well done, with no real issues of slop or over bleed.  Ray’s one accessory is the spectral sniffer, which matches the proton pack in styling and fits nicely into Ray’s hand.

THE ME HALF OF THE EQUATION

The retro-styled figures aren’t for everyone, but I really like them.  When I was growing up, I stayed at my grandparents’ house often, and my dad pulled out his old Mego figures so I had some things I could play with while I was there.  I really liked those figures and I have lots of fond memories of them, so seeing them have a brief return was pretty cool.  The Retro versions of the ‘Busters are actually one of the few complete versions of the team I own, so that probably adds to my appreciation even more.

I picked these figures up one at a time as I found them, usually at my local TRU.  Ray was actually the last of the four figures I found, so I was excited when I found him because I had finally completed the team!

#0108: Martin Jordan

MARTIN JORDAN

GREEN LANTERN (MOVIE)

If you’ve been following the site, you’ve probably picked up that I’m a pretty big fan of all things Green Lantern.  A little while back, I reviewed the basic Hal Jordan figure from 2011’s Green Lantern movie, where I noted that pretty much my only reasoning for purchasing the figure was because it was Green Lantern related.  Well, today I’ll be looking at yet another entry from that line, which I purchased for pretty much the same reason.  It’s the titular hero and his father Martin.

THE FIGURE ITSELF

The Green Lantern included in this set is identical to the one I reviewed previously, so I’ll just be looking at Martin this time around.  Martin was released as part of a two-pack exclusive to K-Mart at the time of the movie’s release.  The figure is based on Martins flight suit look from the movie.  He stands about 4 inches tall and has 6 points of articulation.  The sculpt is pretty much in line with the rest of the figures from the series.  The likeness on the head sculpt is actually pretty good.  The body isn’t terrible, although it is entirely inaccurate to the flight suit Martin wore in the movie, since they just reused the test-pilot Hal Jordan body.  The paint has no slop or anything, but it’s incredibly basic, and quite drab.  Which I guess is good because it fits right in with all of Mattel’s other offerings from the movie.  He included a Ferris Air parachute, which was just kind of a cheap piece of plastic that I didn’t feel the need to hang onto for any particular reason.

THE ME HALF OF THE EQUATION

Like the Hal Jordan figure, this figure is a decent offering…if it had been released about 10 years prior.  Mattel really phoned this line in, and it’s incredibly obvious.  Plus, we got Martin Jordan in the 4 inch line, but not Hector Hammond, Carol Ferris, or Amanda Waller?  Martin had less than 5 minutes of screen time, and it’s not like he had a particularly interesting look.  I wish I had more positive things to say, but I really can’t think of any.

#0099: He-Ro

HE-RO

MASTERS OF THE UNIVERSE CLASSICS

So, I’ve looked at Mattel’s popular DC Universe Classics line a few times before on the site.  Based on the popularity of that line, Mattel decided to create a similar line based on their own in house property Masters of the Universe, handled by the Four Horsemen, the group of sculptors responsible for the amazing work present in DCUC.  They called the line Masters of the Universe Classics, and they used it to spear head the launch of their online store Matty Collector.  I’ll go into the wonderfulness of that store (read: sarcasm) in a bit.

Anyway, in addition to monthly releases on the webstore, they also have a yearly San Diego Comicon exclusive.  He-Ro is one of those.

Little backstory on He-Ro.  Towards the end of the original Masters of the Universe line, they had planned on rebranding the line “The Powers of Grayskull”, and moving the focus from He-Man to his distant ancestor He-Ro, a heroic sorcerer who had helped establish the Eternia we all knew and loved.  The line never took off, but a lone prototype of He-Ro was produced.  This figure is based on that.

THE FIGURE ITSELF

He-Ro was released as the 2009 San Diego Comicon exclusive for Masters of the Universe Classics.  He’s based on the unproduced He-Ro prototype from the 80s.  He stands about 7 inches tall and he has 24 points of articulation.  In a similar fashion to DC Universe Classics, MOTUC is built on the buck system.  However, MOTUC has two bucks: Male and Female*.  He-Ro is built on the male buck.  I hope that didn’t shock you.  In addition to the base body, He-Ro has a new head, lower arms, kilt-thingy, boots, and chest/cape combo.  These pieces are all well done, and have a lot of great little details.  The head has a bit of a young Arnold Schwarzenegger feel to it, which actually really works for the character.  The paint on the figure is well applied, no slop or bleed over.   I feel like he could possibly use a few accents to highlight some of the subtleties of the sculpt, but it’s not bad by any means.  He-Ro includes two accessories: a power sword and a staff thing.  The power sword is the same sword that’s been used many times over the course of the line, but this time molded in a clear, sparkly blue, which is cool if you’re into that sort of thing I suppose.  The staff is brand new, and can open up to show off the gem inside the top.  It was possible to get a green, red or purple gem.  I got purple.  So there…

THE ME HALF OF THE EQUATION

If you’ve read my DCUC reviews, you know I’m not the biggest fan of Matty Collector.  I also wasn’t a fan of the price tag associated with the figures.  They were selling for $20 a piece (at a time when DCUC were still under $15), and when you added in Matty’s outrageous shipping costs, you weren’t getting one of these without dropping at least $30.  Of course, the price mattered not, because the only way you could get the figures was to get onto Matty’s site at noon (eastern time) the day they went up and pray to God that you were able to get one within the less than 10 minutes the figure was in stock.  And to make matters worse, Matty wasn’t willing to up their bandwidth to allow for the increased traffic, so you’d get stuck in perpetual loading screens.

I was a moderate fan of Masters of the Universe, but all that was enough to make me say: “I’ll spend my money elsewhere.”

But then a funny thing happened.  Mattel decided to release a select few MOTUC figures in two packs with DCUC figures.  Perhaps this was my chance, I thought!  But then they arrived and they were $40 retail.  Which definitely killed my excitement.  But then, the Toys R Us near me went out of business (well actually it moved across the street, but they still sold all of their stock because…?) and I found a Skeletor & Lex Luthor two pack for $15.  For that price, they were worth it.  And Skeletor was actually a really cool figure!  So, I decided to track down a few more.  I found He-Ro at a nearby toy store called Alltime Toys, who had him for about $25, which was pricey, but not outrageous.  And here he is.  And wow this review is a lot longer than I was expecting it to be.

*Okay, so technically there’s a few variations on the male body to allow for, like, furry characters and stuff, but it’s the same underlying musculature, and I really liked my witty banter back there.  Yeah, it was witty!

#0098: Negative Man

NEGATIVE MAN

DC UNIVERSE CLASSICS

Ah, DC Universe Classics.  A line that left me with so much confusion.  The line led me to steadily hate everything Mattel did.  But on the same hand, it was the DC toy line I’d wanted since I was 4 or 5.  Not only did it have great versions of the big name characters and their supporting casts, but it also gave us characters we never thought we’d see released in a retail toy line in a million years.  I’ll be looking at Negative Man, one of those characters, today.

Negative Man, or more specifically Larry Trainor because Negative Man wasn’t actually his name, was a member of the wacky 60s super hero team the Doom Patrol.  The Doom Patrol weren’t your conventional super heroes, no, they were freaks and outcasts that the public had shunned.  They were led by a wheelchair bound man and they fought the Brotherhood of Evil.  No, I didn’t make that up.  They were totally the X-Men, only at DC.  Not a rip off, mind you.  They debuted the same year, and neither one was really a best seller.  But eventually X-Men became one of the bestselling comicbooks ever, and the Doom Patrol were mostly forgotten.  Sure they’ve had a few reboots, but none of them ever really captured the fun of the original series, and none of them ever really lasted all that long.

Anyway, Larry was a test pilot who was exposed to some strange energy that turned out to be the sentient being N-Man.  N-Man was trapped inside of Larry’s body, and could only be released in 60 second intervals, or Larry would die.  When N-Man was present in Larry’s body, Larry was radioactive, so he had to be wrapped in specially treated bandages to keep the radiation contained.  I’m gonna be honest, it was a pretty sweet concept!

THE FIGURE ITSELF

Larry was released as part of the 13th wave of DC Universe Classics.  Believe it or not, Larry’s actually had a few looks over the years.  Mattel has chosen to go with what is probably the character’s best known look, his red and purple number that he sported for the majority of the original series.  While I’m partial to his original green uniform, I think they picked the right costume.  He stands just shy of 6 ½ inches tall and he has 24 points of articulation.  DC Universe Classics operated on the buck system, meaning they had a set of differently sized bodies and the picked the one that best suited the character in order to save on tooling.  Larry is based on the medium build male buck, which works fine, since he’s not supposed to be a powerhouse.  I’ve heard arguments that he should have been on a skinnier body, but I think the medium build looks just fine.  In addition to the buck body, Larry has specially sculpted parts for his head, neck, hands, belt and boots.  The head, neck and hands are all bandaged, and they all look pretty cool.  They found a decent way of handling showing a face, without it looking too silly, which is a good thing.  The belt has a cool leather texture to it, which is one of those things that could have easily been left out, but I’m really glad wasn’t.  The boots are actually a reuse from the line’s Green Arrow figure, but if it’s a good part, use it.  The paint on Larry is all well applied, with no slop or bleed over.  There are several washes present to bring out the details in the sculpt.  In one area of disappointment, Larry includes no accessories apart from the requisite C-n-C piece.  It’s Trigon’s staff for those who care.  But, Larry himself gets nothing, not even a cool snap on Negative Man effect!  I guess they had to draw the line somewhere.

THE ME HALF OF THE EQUATION

In spite of DCUC’s spotty distribution, I actually found Larry in store with relative ease.  I was greatly excited by that, as he’s one of my favorite characters, and I’ve always wanted a figure of him.  This one did not disappoint.  Larry shows the DC Universe Classics line at its best.  Well distributed, well sculpted, cool obscure character.  He was just full of win!

#0091: Hal Jordan

HAL JORDAN

GREEN LANTERN MOVIE (MATTEL)

Having rounded up all of my Christmas gift reviews (barring any late gifts, I suppose), I’ll be moving back to my regularly scheduled programming of random figures from my vast collection.  A large subset of my collection is solely Green Lantern items, due to me being a really big fan of the character.  Being such a fan, sometimes I buy stuff solely because it’s Green Lantern.  That was the case with today’s figure, which hails from Mattel’s toy line to tie in with 2011’s Green Lantern movie.  It’s the basic version of the main character, Hal Jordan.

THE FIGURE ITSELF

Hal was released in the first wave of figures from Mattel’s Green Lantern line, which came out a few short weeks before the movie’s release.    He stands about 4 inches tall and has 8 points of articulation.    He’s based on Hal’s fully GL’ed up look from the movie.  The sculpt is passable, though the details are a bit on the soft side. The likeness on the head is pretty good, with a decent representation of Ryan Reynolds from the movie.  The paint is fine, nothing spectacular, but there’s no slop of smudges which is nice, but details like Green Lantern’s power ring are left completely unpainted.  This gives the figure a cheap look, but it’s wasn’t a “cheap” figure to buy.  Hal includes a clear green construct.

THE ME HALF OF THE EQUATION

Yeah, so this figure is, well he’s not very good.  If he’d been released 10 years earlier, perhaps it’d be okay, but not for a modern day figure.  It’s cheaply made, the paint is as simplistic as possible, and he has practically no articulation, which means he’s not a very entertaining figure.  I have this figure because and only because it’s a Green Lantern action figure.

[EDIT 08/14/26 — Since my original review photo didn’t include this guy’s accessories, I took some new ones, and ran them alongside an Addendum!]

#0077: Batzarro

BATZARRO

DC UNIVERSE CLASSICS

Happy New Year everyone!

This isn’t the first time I’ve looked at DC Universe Classics, and I’ve gone into my frustrations with the line and those running it.  The final figure in the second and final year of the subscription’s run was just released this month, and he fits in perfectly with the overall mixed feelings of the line.  Anyway, I’ll save my thoughts for the last section. In the meantime, I’ll take a look at Batzarro.

Real quick sum up of the character for those who aren’t familiar:  In the 60s, the character Bizzarro was created as an Anti-Superman.  He spoke in backwards sentences, used reverse logic, and had the opposite powers of the Superman.  40 some years later, writer Jeff Loeb and artist Ed McGuinness created Batzarro, the Batman to Bizzarro’s Superman.  His name is Wayne Bruce, and he turned to a life of crime when his parents were born in crime alley.  Yes, that’s really his origin.

THE FIGURE ITSELF

Batzarro was the 12th figure in Mattel’s 2013 DC Universe Classics: Signature Series subscription.  He stands a little over 6 inches tall, and has 23 points of articulation.  Batzarro has had exactly one look… ever.  So, that’s the look depicted here, which is far from shocking.  Batzarro is made from a fair deal of reused pieces, with a new head, cape and belt.  The rest of the figure is built on a basic DCUC body, specifically the Batman body.  It’s a sensible reuse, given the nature of the character, so no issues there.  The new pieces are all very well done.  In particular, the head looks spot on to the character, with his eyeless cowl and evil grin.  The paint on the figure isn’t perfect, as I did notice a few fuzzy lines and some missed marks, particularly on his belt buckle, which is a noticeable distance from the edge.  But it’s also far from terrible, so, it doesn’t ruin the figure.  It’s just mildly annoying.  Batzarro includes a single accessory, his batarang.  Given his place as the anti-Batman, Batzarro was frequently depicted toting around dual pistols, and the lack of inclusion here is unfortunate, especially given the pricepoint of the figure.

THE ME HALF OF THE EQUATION

So, yeah… this figure.  Hands down, one of the most mixed-feelings-y figures of all time.  You see, I didn’t want to like this figure.  At only 12 figures a year, he’s an absolutely terrible choice.  The character had one storyline, a few years ago.  It wasn’t a monumental story, and he’s not even really a major player in it.  The character’s design is perfectly fine, but not revolutionary.  Of all the characters in the DC Universe, he’s far from the top of anyone’s list of “necessary characters.”  And his placement at the end of the year means two things. 1) He wasn’t amongst the characters subscribers were shown when they signed up, meaning we had to accept him whether we liked it or not, and 2) he was one of the figures that had a direct impact on if the next year of the line went through or not.  Unsurprisingly, next year’s subscription didn’t go through.

But quite frankly, the most damning thing about this figure is that he’s actually a pretty well done figure.  Not the best in the line, but actually good.  Better than a lot of the other figures offered this year.  So, this figure that nobody wanted ended up much better than several of the figures that people have been wanting for years.  It all just leaves a bad taste in the mouth and further punctuates the mismanagement of the line.  So, here I am with a figure I quite like of a character I’m just indifferent about.  I suppose that’s not all bad…