#3680: Booster Gold

BOOSTER GOLD

SUPER POWERS (MCFARLANE)

“A scoundrel from the future intent on making a name for himself in the past, Booster Gold has nevertheless exhibited his share of heroism.”

Isn’t it crazy to think that one of comics’ more notable fan favorite dynamic duos (who aren’t, you know, the actual Dynamic Duo) consists of two characters created two whole decades apart from each other?  That being saind, while Ted Kord, aka Blue Beetle, was created in 1966, that was for Charlton, and he wasn’t worked into the mainstream DC universe until 1986, the same year that Booster Gold debuted.  They wouldn’t be paired off until they both joined the Justice League in 1987, but it’s stuck since then, continuing even through with Ted’s successor Jaime Reyes.  When Ted or Booster get a figure, usually the other’s right there, or not far behind, something that has continued with McFarlane’s Super Powers line, which teased Booster’s inclusion on the packaging of Blue Beetle’s Bug vehicle.  And now he’s here!

THE FIGURE ITSELF

Booster Gold is part of Series 8 of McFarlane’s Super Powers line under the DC Direct banner.  They started trickling out in the last month or so, following up pretty closely on Series 7.  Series 8 has three new character additions for the line, which includes Booster.  The figure stands a little under 4 3/4 inches tall and he has 7 points of articulation.  Booster’s scaling places him just a little bit taller than Ted, which makes sense, and is consistent with their usual depictions.  In general, Booster’s a little more bulked up than Ted, which is an element a lot of his figures tend to miss, so I’m glad this one didn’t.  Like Ted, this sculpt feels really, truly genuine for a Kenner Super Powers figure.  The slight raising of the costume elements calls to mind how the original Green Lantern costume was handled, and gives the whole thing a little extra pop.  I’m also thrilled to see they remembered to give him is Legion flight ring, as that’s such an easily missed element.  Booster’s color work is very bright and vibrant.  He’s straight yellow and blue, rather than going for any sort of metallic.  I think it works well here, and it again feels pretty authentic to the whole Kenner vibe.  His paint application is generally clean, apart from the notable spot of missing blue paint on the interior of his right elbow.  Booster is without any accessories, which is a slight bummer, because it feels like it would have been the perfect opportunity to include his robot buddy Skeets.

THE ME HALF OF THE EQUATION

Obviously, once I’d gotten Ted, there was no way I was going to miss out on Booster.  So, I had the Amazon link, and I was gonna order him…and then I missed out on him.  That’s on me, guys.  Anyway, I’d had good luck with GameStop for the Blue Beetle figure, so I checked back with them, and they happened to have Booster, as well as a handful of other figures I was looking for, all in stock.  Booster was my primary interest, and he’s definitely my favorite of the ones I snagged.  He pairs off very nicely with Ted, and the two of them with the Bug is just a fantastic set-up.  Honestly, the whole line’s been worth it just for these three items.

#3677: Kilowog

KILOWOG

SUPER POWERS (MCFARLANE)

“A brilliant geneticist on his home world Bolovax Vik, Kilowog served as Green Lantern of Sector 674. Following the destruction of his planet during the events of Crisis on Infinite Earths, Kilowog trained new Green Lantern recruits, teaching essential tools to survive the most dangerous job in the universe.”

Kenner’s sole Green Lantern entry for their Super Powers line was Hal Jordan, who was still the main GL at the time. There were plans at early stages to include a greater GL focus in the line, and the list of unproduced figures they’d planned even included a John Stewart. It’s hard to say if they’d have ever gotten to a character like Killowog, who wasn’t even introduced in the comics until the line’s final year in 1986. Nevertheless, he’s become one of the quintessential Green Lanterns over the years, and there’s no denying he’s got a cool visual, so he found his way into McFarlane’s continuation of Kenner’s line.

THE FIGURE ITSELF

Kilowog was released in Series 7 of McFarlane’s Super Powers line under the DC Direct banner.  He’s the second of the new character additions, the other being Blue Beetle.  He’s also the line’s third GL, and he pairs off with the Sinestro Corps Sinestro figure from the same assortment.  The figure stands 5 1/2 inches tall and he has 7 points of articulation.  His sizing is a lot larger than the rest of the line, putting him pretty much on the same mark as the vintage Darkseid figure.  It’s appropriate for the character, of course, and it’s nice to see, in contrast to how McFarlane scaling can sometimes go, that the line’s general trend smaller doesn’t affect a character who *should* be larger.  His sculpt is an all-new one, and it’s likely to remain fairly unique.  I think it’s honestly one of the line’s strongest (though I feel like I keep saying that for each new figure I get).  It’s a great match for his classic appearance, and fits in really well with the pre-existing Kenner aesthetic, especially the vintage Hal.  I appreciate the larger build, while still having a balanced set of proportions, and I really like the extra heft he’s got.  Kilowog’s paint work is okay.  It’s not his strongest mark.  The edges are a little sloppy in some spots, especially on his ring.  I’m also a bit bummed that the green’s off from the vintage GL, but I understand something like that can be kind of tricky.  It’s at least not a bad shade.  Kilowog is without any accessories, but given his larger size, that’s an understandable cut-back.

THE ME HALF OF THE EQUATION

Before I was even sure I was going to actually jump in on this line, Kilowog was one I was waffling on, because I sure do like a good Kilowog figure, and even before they addressed the scaling issues, I figured he’d fit in okay with the older stuff.  I figured I’d snag him if I saw him in person, but then I didn’t, and I got impatient, so I wound up ordering him from GameStop.  Yes, I ordered a McFarlane DC product from GameStop.  I don’t really know what the world’s coming to, honestly.  Kilowog’s pretty darn great, and another figure that really feels like an authentic continuation of the vintage line.

#3675: Sinestro

SINESTRO

SUPER POWERS (MCFARLANE)

Though it served as the most visible media presence of DC’s heroes for a long stretch of time, Hanna Barbera’s Super Friends didn’t have any direct toy tie-ins. Both Mego’s World’s Greatest Superheroes and Kenner’s Super Powers were clearly drawing from the show’s influence, of course, but there were a great many characters, even notable ones from the comics, who didn’t get coverage. Green Lantern and his evil counterpart on the Legion of Doom, Sinestro, were both left out of Mego’s run, and while GL found his way into Super Powers, Sinestro remained unlucky, not getting his first figure until the DC Direct days. It’s fitting, then, that he would be added to Super Powers by (what remains of) DC Direct!

THE FIGURE ITSELF

Sinestro was released in Series 6 of McFarlane’s Super Powers continuation, which they released under the DC Direct banner. He’s the first of two Sinestros released in close succession, this one based on the character’s classic blue and black, while the other is his more modern Corps uniform. He pairs off in Series 6 with an updated Hal Jordan. The figure stands about 4 3/4 inches tall and has 7 points of articulation. Sinestro has typically been depicted as tall and lithe, something this figure’s stature captures. He’s taller than the average Kenner Super Powers figure, but in the way he should be, rather than in an “out of scale” sense like some of the line’s earlier offerings. The sculpt is all-new, and pretty decent. It definitely feels like it captures the Kenner style pretty well. You can certainly see where elements of it were designed with re-use for the Corps model in mind, meaning he does ultimately wind up with some costume details that are a little outside of the intended era. The collar in particular is just a little too modernized in its shaping. His head is likewise a tad more modernized, calling to mind his DCAU appearances, and lacking the larger forehead typical of classic Sinestro. None of it’s bad, mind you, and Kenner wasn’t always 100% faithful in their own figures, so he doesn’t look entirely out of place. Sinestro’s color work is pretty solid, hitting the usual colors, and feeling pretty on the mark for what a Super Powers paint job should look like. Sinestro is packed with his power battery, which, like the figure is maybe just a touch too modern. In reality, Kenner would have probably just reused Hal’s, so getting something different at all isn’t so bad.

THE ME HALF OF THE EQUATION

After being won over so thoroughly by the Blue Beetle, I’ve gotten more invested in this line as a whole, so I’m looking more at some of the other figures that would fit well with my vintage set. I happened to find this guy at the Walmart close to my work. He’s not quite as on the mark as a few of the others I’ve looked at, but he’s still a marked improvement on the earlier releases, and a solid counterpart to my vintage Hal.

#3667: Blue Beetle & The Bug

BLUE BEETLE & THE BUG

SUPER POWERS (McFARLANE)

Back in the ’90s, the Super Powers fandom had a lot of hypothetical discussions about what characters the line might have done had it continued.  In 2004, Jason “Toy Otter” Geyer’s Super Powers Archive ran a huge piece regarding the discovery of Kenner prototypes, which revealed what the next wave or two of the line would have been.  One of the most notable omissions from Kenner’s plan, at least going by characters that had long been theorized to be part of any continuation, was Ted Kord, aka Blue Beetle.  He may not have been marked to get his due from Kenner (for Super Powers, anyway; they *had* planned to do him for the scrapped fourth wave of Total Justice, and that figure was eventually released by Hasbro), but that doesn’t mean he was completely overlooked, because he’s part of the McFarlane revival!  And it’s not just him!  He got a vehicle, too!  And….I’m actually excited?

THE FIGURE ITSELF

Blue Beetle is part of Series 7 of McFarlane’s Super Powers line, which was released early summer this year.  Beetle is one of the two figures in the set that’s not a variant on a prior figure, and if you’re counting Kilowog as a Green Lantern, he’s the only truly new character entirely.  Ted is seen here in his classic attire, which is the absolute correct choice for such a release.  The figure stands a hair under 4 1/2 inches tall and he has 7 points of articulation.  I’ve been talking a lot about scaling with this line, and I’m going to continue to do so.  Ted’s scaling is by far the best I’ve seen from the line.  He’s actually just exactly the size he should be, with no issues at all.  He’ll fit right in with the vintage stuff.  Aiding with that is the sculpt, which is…well, it’s just really nice, you guys.  Everything about it feels just very genuine and on the mark for Super Powers.   The build, the detailing, the slight preposing, the stance of the legs.  Sure, there’s the visible pins, which aren’t quite right, but everything else works well enough that I just don’t notice them.  His costume elements are all sculpted, it should be noted, with raised edges for the darker blue sections.  Kenner didn’t lean on purely painting for much of the detailing on their figures, so this just helps to further push the authenticity.  The goggles are a separate piece, fitted into the head, which keeps the lines sharp, and the face gets a nice, friendly, slightly whimsical that fits the character so well.  The paint work is generally clean, with very minimal slop, and it’s a good match for his comics appearances.  He’s got no accessories, which isn’t the end of the world, but it’s a shame he didn’t get his BB gun.  It’s really the only thing I can note as an issue here.

Of course, if you’d still like to accessorize your Blue Beetle, there’s always the option of going for The Bug, Blue Beetle’s Mobile headquarters.  McFarlane’s been keeping up with doing a few vehicles to coincide with the figures, and The Bug hit right alongside Ted.  It’s pretty great timing, not just for tying in with the Ted figure, but also since the Bug was quite prominent in last year’s Blue Beetle movie.  The vehicle measures 11 1/2 inches long by 12 inches wide.  It’s sporting an all-new sculpt, which, like Ted, is a good match for the vintage line’s work.  Having handled the vintage Batmobile, the Bug has a very similar feel to its construction, right down to the polished exterior with the cool transparent windows.  It’s even got its own action feature!  The’s a grapple on the bottom, which Ted can hang from.  It pulls out, and can spring back when the hatch on the bottom is pressed.  Accessing the interior of the ship is really easy; the “wings” on the back are spring loaded and pop up when you press the button on the back.  Inside, there’s two seats at the front, one for Ted, and one for that Booster Gold figure that got shown off on the back of this box.  There’s also a whole little space set-up in the back for the mobile HQ bit, which is certainly nifty.  There’s not paint on the Bug, but it does get a few decals.  The inside gets the most of them, with coverage for all of the consoles, and even a mock-up of the internal hatch to match the sculpted one on the bottom.  Outside, there’s a fun little “I heart NY” sticker on the back, which is a great little character touch.

THE ME HALF OF THE EQUATION

This pair right here is the thing that truly broke me on the McFarlane Super Powers.  I’d seen others that looked cool enough, but nothing I *needed*.  Then they showed off these two and I just had to have them.  They haven’t been the easiest items in the line to get.  I found the Bug at the same time as the Peacemaker three-pack, but there was no Ted in sight.  I almost passed, but my Dad insisted on getting it for me, which gave me the push to track Ted down online.  I’m glad I did, because I haven’t been happier with a McFarlane offering.  Honestly, I haven’t been happier with a DC offering in a very long time.  I’ve wanted a Super Powers continuation since I was a kid, and this right here is exactly what I wanted.

#3665: Peacemaker, Vigilante, & Judomaster

PEACEMAKER, VIGILANTE, & JUDOMASTER

SUPER POWERS (MCFARLANE)

It’s been a year since I’ve discussed McFarlane’s revival of Super Powers here on the site.  My previous venture into the line was…mixed.  I’m a huge fan of the vintage line, and the idea of revival *should* excite me, but McFarlane’s output was…well, it was McFarlane output.  There might have been some good ideas, but they were saddled with the strangeness that Todd seems intent on injecting into everything he does.  But, Todd just keeps dragging me back in, because even if it’s mixed results, there’s limited options for DC, and it’s not like anyone else is doing a Super Powers continuation.  So, here I am, going back to the well on McFarlane, specifically looking at the Peacemaker multipack!

THE FIGURES THEMSELVES

Peacemaker, Vigilanter, and Judomaster were released late last year as a three-pack in McFarlane’s Super Powers line.  The set is loosely designed to tie-in with the Peacemaker show, though the characters are obviously in their comics attire.

PEACEMAKER

Peacemaker, whose main contribution to the world of comics was inspiring the Comedian in Watchmen, has gotten a real elevation in his recognition in the last few years, thanks largely to John Cena’s turn as the character in The Suicide Squad and its follow-up Peacemaker.  As a result, he got this figure, his very first comics-based figure.  Pretty nifty.  The figure stands just under 5 inches tall and he has 7 points of articulation.  So, first and foremost, let’s address the number one issue with this line: scaling.  The previous figures were all scaled a bit too large, typically running about half an inch too tall to properly fit with the vintage line.  Peacemaker, however, is, like, pretty much spot on.  Since he’s under 5 inches, and Smith’s always been depicted as a slightly bigger guy, he fits in pretty much perfectly with the actual proper Kenner figures.  He’s got an all-new sculpt, and it’s a marked improvement on prior offerings itself.  His stance definitely feels more proper Super Powers in its nature. The weird pigeon-toed issue’s gone, and the proportions are a solid match for how Kenner tended to handle things.  His head uses a separate assembly for the helmet, which is really sharply detailed.  In general, the sculpt is pretty clean and slick.  I have two minor complaints, the first being the continued presence of visible knee joints (which, honestly, bug me a lot less here than on earlier figures), and the belt assembly being just a touch sloppy on my figure.  Beyond that, though, he’s really great.  He’s even got a gripping hand, should you want to arm him with some sort of weapon.  His color work is appropriately bright and eye catching.  The application is pretty clean, and it again matches well with the style.  I like that he’s not totally painted up, which also feels more authentic.  The only slight oddity is that he’s got no paint on his eyes, so there’s just flesh-tone visible under the helmet.  It’s a very small area, but it looks strange.

VIGILANTE

Vigilante is a fun choice here.  Obviously, he was included thanks to his increased visibility thanks to Peacemaker, but getting further into the Super Powers lore, Vigilante was one of the proposed characters for Kenner’s 1987 line-up, had there been a fourth year of the line.  So, it’s nice to see him finally get his due.  The figure stands 4 3/4 inches tall and he has 6 points of articulation.  Scaling wise, Vigilante is just a *touch* too tall for proper fit with the vintage line, but he’s so very close that it works fine in most settings, and it’s certainly better than earlier figures.  His sculpt is decent enough; his toes point inward a little too much, but his proportions are pretty decently handled.  He seems to be at least somewhat inspired by the original Flash figure, which isn’t the worst fit.  Generally, it’s more basic sculpt than Peacemaker’s, but it does pretty well with the source material.  Vigilante’s paint work is decent enough.  Nothing too fancy, but the application’s pretty clean, and the colors are well chosen.

JUDOMASTER

Judomaster is the most obscure of the three figures included here, though we did at least see a version of him in Peacemaker alongside the other two.  Like Peacemaker, he started out as a Charlton character, before getting folded into DC.  He’s mostly filled in the background of big crossovers since then, which honestly is effectively his role in Peacemaker, too.  Judomaster is new to the world of action figures, and this one is based on his original incarnation.  The figure is a little under 4 3/4 inches tall and he has 7 points of articulation.  Scaling wise, Judomaster is probably the most off of the set, since he should really be the shortest of the three, but isn’t.  Of course, he’s still better than the early run figures, so it’s still a win.  Judomaster’s sculpt is totally unique, and it’s honestly pretty impressive how much work they put into this guy.  Like, I mean, it’s Judomaster, and here we are getting a sculpt that details all of his individual costume elements.  It’s a character I wouldn’t be shocked to see phoned in, and yet, it’s absolutely not.  He even gets his own pretty unique pose, which is fun.  The paint work is nice and bright, and pretty cleanly handled too.  The red and yellow feels particularly on-brand for Super Powers.

THE ME HALF OF THE EQUATION

This set was announced after I’d gotten the two prior figures I had from this line, so I was already aware of the ups and downs.  I was interested, but still kind of put off by the scaling thing, so I didn’t jump on it right away.  That said, I’d been hearing really good things about the course of the line since I’d dropped it.  A few weeks back, Matthew really wanted to stop into the Gamestop next to where we were grabbing lunch, so we obliged, and there was one of these sets there.  It looked really good in person, so I went for it.  I’m glad I did, because they’re all quite good.  Peacemaker is the best of the set, for sure.  He hits all of the marks he needs to.  Vigilante was the one I was looking forward to, and I think he’s probably the weakest in terms of execution, but still pretty solid.  Judomaster wasn’t a figure I really needed, but he’s better than I’d expected.  In general, a very fun set.

#3631: Condiment King

CONDIMENT KING

BATMAN: ANIMATED (DC DIRECT)

Fun FiQ Fact #0110: In his original Batman: The Animated Series appearance, Condiment King was one of three new “villains” who turned out to be stand-up comedians brainwashed into villainy by the Joker.  The other two, Packrat and Mighty Mom, didn’t have the same staying power as the King, though.

As a kid of the ’90s, I of course experienced a great deal of Batman: The Animated Series in its…well, maybe not first run, but early run.  Syndication run?  Something like that.  However, I hardly saw the whole run of episodes.  For a good portion of the episodes, I actually saw them for the first time when the DVD collections came out.  I quite proudly had the whole run of Batman, and I watched those DVDs religiously in my teen years.  It was through those religious watchings that I gained my appreciation for characters like Condiment King, a one-off throw-away character from the episode “Make ‘Em Laugh.”  As in depth as Kenner/Hasbro’s Batman: The Animated Series tie-in lines were, we never got anything that deep.  But, McFarlane’s DC Direct-branded relaunch of the DC Collectibles/Direct Batman: Animated line has been doing sets of re-paints that have new figures done as Build-A-Fogures, and, well, where else am I going to get a Condiment King, right?

THE FIGURE ITSELF

Condiment King is the Build-A-Figure for the first “new” assortment of Batman: Animated under McFarlane (previous releases have just been straight reissues of DCC/DCD figures), assembled by purchasing re-decoed versions of Batman, Robin, Mr. Freeze, & Scarecrow.  The figure stands about 6 1/2 inches tall and he has 26 point of articulation.  In terms of movement, he’s pretty much on par with the later run stuff from DCC/DCD, which is a good thing, since that’s when they started actually giving the figures consistently useful articulation.  Unfortunately, McFarlane’s spottier QC hits a bit here, though, and pretty much every copy has incredibly loose hip joints, which make him quite tricky to keep standing.  Other than that, though, the articulation works quite well.  Condiment King’s sculpt was an all-new one, and a pretty good one.  Condiment King comes from the pre-design change years of the show, which is when the characters had a tendency to be more inconsistent from shot to shot.  This guy seems to be aiming for a “best approximation” look, rather than going for one specific frame from the show.  The general feel is there, and the only real inaccuracy that sticks out to me is the lack of ears visible under his cowl.  The most important aspect of the sculpt, of course, is that he fits in with the pre-existing figures, and that he definitely does.  In terms of color work, Condiment King does run into the one notable downside of the McFarlane Animated figures: cel shading.  DCC/DCD experimented with some shading later in their run, but only for characters that already had figures, and in a fairly minor fashion.  While Condiment King isn’t as intense as the others in the set that builds him, but it’s still a little…off looking, especially because it doesn’t really follow a logical path, and there are just a bunch of spots it outright skips.  It’s weird.  Not ruin him weird, but worth noting it weird.  Also, there’s one notable error: the packets on his right arm should be red, not white.  It’s small, but still important.  Condiment King includes his backpack and attached ketchup and mustard guns.  The backpack doesn’t sit *quite* right on his back, but it’s close enough.  I like that they used actual string for the tubes going to the guns, so as to avoid issues of breakage.

THE ME REMAINDER OF THE EQUATION

You know whose fault this is?  I’ll tell you: Max.  See, I wanted this figure, sure.  It’s Condiment King, and he’s great.  However, I’d already walked away from and unloaded a large portion of my DCC Batman: Animated figures, and I certainly wasn’t looking to re-buy four of them for a single new figure.  So, no Condiment King for me.  But, Max wouldn’t stand for that, so when a complete one came into All Time, he purchased it for me.  So, Condiment King for me.  He’s got his issues, but he’s still fun, and I’m glad to have him.

#3612: Green Lantern – The Silver Age

GREEN LANTERN — THE SILVER AGE

DC MULTIVERSE (MCFARLANE TOYS)

Fun FiQ Fact #0091: Hal Jordan’s original appearance was patterned on actor Paul Newman.  Does that mean that Hal should have his own line of salad dressings?

What?  DC Multiverse?  Haven’t I kicked the McFarlane habit?  Well, as it turns out, no.  I keep trying.  I keep getting very close, but then there just keeps being *one* more figure that pulls me right back in.  In this case, I’m falling back into my earlier love of Green Lantern, especially when there’s even a semi-decent figure on hand.  In particular, I’ve got quite a love for a good, solid classic Hal Jordan.  McFarlane’s done two Hal Jordans, neither of which are *terrible*, but it mostly got by on “McFarlane” standards, and neither of which were classic versions.  So, how about a third?

THE FIGURE ITSELF

Green Lantern — The Silver Age is part of the “Digital” assortment of DC Multiverse, which also sports a classic Aquaman and a less classic Batman.  The figures are all officially under the “DC Direct” banner, but they’re effectively indistinguishable from the ones without the banner, so…there it is, I guess?  The figure stands 7 inches tall and he has 35 points of articulation.  For the most part, GL is re-using the standard male build base body introduced in the Blue Beetle/Booster Gold set.  It’s a solid super hero body, with reasonable proportions, a not atrocious articulation scheme, and minimal detailing to throw off a clean look.  He’s still got the ridge at the top of his boots, but it at least flows with his costume design, and it’s a far cry from the excessive extra detailing that prior GLs have gotten on their suits.  He gets a new head, which is…I don’t know how to say this: it’s really good.  Like, just genuinely a really strong sculpt.  No “for a McFarlane figure” caveat or anything.  It aims to be a Silver Age Hal Jordon, and that’s where it lands, pretty cleanly.  His hair’s got that right flippy quality, the expression has that right level of cockiness, and the mask is crisp and sharp in its detailing.  He’s got a new right hand sculpt as well, which is in a fist and sporting his ring, you know, as it should be.  GL’s paint work is minimal, but what’s there is pretty sharply handled.  I also feel that the shade of green is a more appropriately Green Lantern-y shade, though that’s most certainly a personal thing.  GL is packed with three different left hands (in fist, flat, and gripping), as well as the power battery and two hand effects pieces from Parallax (why he’s got an effect for his left hand is beyond me, but I won’t complain about getting something extra), and a display stand with “McFarlane Toys Digital” on it.  He’s also got a collector’s card and a card with the information for whatever digital totally-not-an-NFT-with-a-different-name thing McFarlane packed with all three of these figures.  I have no idea what the thing is, because I’ve got no interest in downloading the app or setting up an account.

THE ME REMAINDER OF THE EQUATION

One of my favorite Hal Jordan figures growing up was the DC Direct Silver Age Hal.  He’s older now, but I still really like him, and I hold pretty much every other Hal up to that figure.  McFarlane has done a few Hals, and they’ve all been fine but not quite right.  This one?  He’s like an update to that DCD figure I loved so much.  He’s that, but with more modern toy making sensibilities.  I can’t believe I like a McFarlane figure this much, but I really, really do.  Shout out to Max for helping me out with snagging this one, by the way!

#3595: ShadowHawk

SHADOWHAWK

SPAWN (MCFARLANE TOYS)

Fun FiQ Fact #0074: Today’s review increases my Spawn line reviews by 50%!

Hey, remember back in 2017, when I reviewed a ShadowHawk figure?  Well, this review is gonna be very similar because, um, the figures are also very similar?  Because, if there’s one thing McFarlane has always enjoyed, it’s very easy variants.  And early on, he made up a lot of very easy variants, exclusively for the purpose of having very easy variants.  Here’s one of those.

THE FIGURE ITSELF

ShadowHawk was released in Series 4 of McFarlane’s Spawn line.  I’ve already reviewed the standard black and silver edition, but this is the bronze variant.  He was bronze, instead of black, for, um, reasons?  It doesn’t correspond to a specific comics thing as far as I know, much like the weird gold DC variants more recently don’t correspond to anything specific either.  Like the other figure, he stands about 6 inches tall and he has 9 points of articulation.  Sculpturally, he’s identical to the standard version, which is a fun enough toy, even if it’s not *super* accurate to Jim Valentino’s design for the character.  It’s still got the whole “can’t remove the weapons” bit going on, which is odd to say the least, but it is what it is.  The change-up here is the paint work.  It’s about the same quality as the standard, but with bronze in place of the black, and a slightly duller version of the silver, which is molded, rather than painted like on the standard.  It’s nowhere near as striking as the main scheme; he kind of looks like a dirty penny.

THE ME REMAINDER OF THE EQUATION

I bought the standard ShadowHawk figure on a whim seven years ago, and I honestly really dug him.  I wasn’t going to go hunting for this one, but All Time got a huge ’90s Spawn collection, and there he was, and I caved (and, in fact, there were two of him, so Max and I both caved separately for the same figure).  He’s different.  Not better different.  But, different different.  Also, seven years later, I realize I haven’t yet read any ShadowHawk despite saying  should at the end of the *last* review.  I should get on that.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3526: Nightwing

NIGHTWING

DC MULTIVERSE (MCFARLANE TOYS)

Fun FiQ Fact #0005:  This is my second Nightwing of the week and my 21st Nightwing review in the history of the site!  They can drink now!

In case you haven’t noticed, I do like me some Nightwing figures.  I’m generally not super picky about them, at least as far as quality is concerned, which is why I tend to wind up going back to certain wells for more and more punishment.  One such well is the McFarlane well.  McFarlane has made five Nightwings thus far.  I got the first one, and I was honestly rather letdown.  So letdown that I didn’t even keep him.  I got rid of a Nightwing.  That’s gotta say something, right?  I’ve looked at all of the others as they’ve shown up in front of me, and I’ve just known I’d be disappointed again.  And now I’ve actually gone and gotten one.  Am I gonna be disappointed?  Let’s find out!

THE FIGURE ITSELF

Nightwing is part of the Titans series of DC Multiverse, which was a mass-release set of Build-A-Figure part-bearing figures, which hit mid-last year.  They’re kind of a mix of designs, mostly on the modern side.  For his part, Nightwing appears to based on his most current design from his solo book, which is actually a pretty solid look.  It’s very similar to his Hush look, but with a dash of animated thrown in.  The figure stands just over 7 inches tall and he has 35 points of articulation.  It’s the standard McFarlane set-up, which is to say it has its plusses and minuses.  It generally doesn’t break up the sculpt too awkwardly, which is a plus.  The sculpt is generally not a bad one, especially given the source.  The proportions aren’t too odd, and the detailing is mostly just what’s supposed to be there, without a ton of extra detailing that’s not needed.  I like a streamlined Nightwing, so I like this a lot more than the prior sculpts.  The head’s not bad, but it’s definitely a bit more on the cartoony side.  There’s a heck of a chin on this guy, and he’s got wonky different sized eyes.  Also, I’m not entirely sure what’s supposed to be going on with his hair.  It looks fine from certain angles but awkward from others.  Nightwing’s paint is pretty clean.  The blue is bold and eye-catching, which I like.  I don’t like that the shoulder assembly once again breaks up the blue line-work, but Todd’s not letting that particular gimmick go.  Nightwing is packed with a display stand and a card.  It’s kind of crazy that he gets no eskrima sticks, nor hands to hold them, especially with them being on the art for the included card, but that’s McFarlane.

THE ME REMAINDER OF THE EQUATION

I saw this guy’s initial photos and thought “he doesn’t look so bad.”  It wasn’t enough for me to track him down, mind you, but when one got traded in at All Time, it certainly made me contemplate buying him.  I was gonna wait it out and see where I fell, but my co-worker Mike decided to make it easier on me, and just bought it for me as a Christmas gift.  That certainly took a lot of the thought out of it.  It’s honestly not a bad figure.  I mean, not great, but I didn’t expect that.  But, within the confines of the set-up, he’s okay.

#3448: Battle Mode Blue Beetle

BATTLE MODE BLUE BEETLE

DC MULTIVERSE (McFARLANE TOYS)

Warner Brothers really is trying to figure out how the heck to handle DC movies.  It’s crazy, because it really shouldn’t be this hard to figure out making movies about some of the best known pop culture icons on the planet, but it’s honestly pretty classic DC.  They’re really bad at understanding their own stuff.  If they were better at it, they might have not spent their entire marketing budget for the year on the dumpster fire that was The Flash, and might have saved enough to give poor Blue Beetle something more than one proper trailer.  You know, maybe put some support behind the best DC project since the Nolan trilogy.  Heck, the best DC project since Christopher Reeve’s Superman.  Yeah, I said it.  And I stand by it.  After trying desperately for years to find their Iron Man equivalent, DC finally made one in Blue Beetle…and they missed the mark by not actually getting people to see it.  That’s gotta sting.  Well, at least I got the best love letter to the Blue Beetle mythos a fan could ever hope for.  It’s a decent consolation prize.  Oh yeah, and there’s some toys, too.  Not a ton, you know, because the the flubbed marketing thing.  Also, McFarlane.  Still, Blue Beetle.  Calling it a win where I can.

THE FIGURE ITSELF

Battle Mode Blue Beetle is one of two Blue Beetle figures released in the main tie-in assortment of McFarlane’s DC Multiverse.  There’s another Blue Beetle with the arm cannon and sword, as well as a deluxe Carapax MegaFig, but I’m gonna look at “Battle Mode” Blue Beetle.  You know, the one that comes with wings and no weapons of any kind.  Like a Battle Mode.  The figure stands about 7 inches tall and he has 37 points of articulation.  His articulation scheme is the standard McFarlane set-up, with the addition of two swivels on the wings/horns….allegedly.  The wing/horn swivels aren’t actually good for much, but I’ll get to that in a moment.  There’s layers here.  The bulk of this figure’s sculpt is shared with the other Blue Beetle from the assortment.  It makes sense, since it’s always the same core suit in the movie, and he just cycles through different attachments.  Honestly, it’s even a pretty darn good sculpt.  It looks a lot like the movie suit, it has a lot of sharp detailing, and, apart from the arms being a touch too long, it has pretty solid proportions.  Because it’s shared with the other figure, you can also still remove the left forearm, allowing you to swap in the other figure’s cannon arm, if you so choose.  Heck, it even moves pretty well.  The core body, that is.  It’s McFarlane, though, so you’re all waiting for this to take a turn, right?  Well, here’s where that happens.  You know how this figure has Beetle’s wing attachments?  And they’re removable, even?  Yeah, well the horns, which are always visible on the back of the suit when its powered up, are attached to the wings.  So, you can’t give him the horns without the wings…you know, the way he looks for most of the movie’s runtime.  Also, because of the angle that the horns are attached to the wings, you also can’t have the wings posed in anything but a straight out angle, otherwise the horns get caught on each other and bump into his head.  This figure does at least *have* the horns, which is more than can be said for the other figure, which just lacks them outright.  If they’d just been sculpted onto the actual backpack piece, there’d be no issue.  Heck, I’d have settled for a separate set of horn pieces to swap out for the wings, since they’re easily removed.  But, nope, we just get the ones attached to the wings.  That’s annoying.  Moving back to better things, the paint work on this figure is also pretty good.  The base colors are clean, and I love that metallic blue.  Then there’s a bunch of accenting which gives him a little more wear and tear, while also still not going too overboard.  I can certainly appreciate that.  Beetle is packed with six different hands (a pair of fists, a right open gesture, a right pointing, a left thumbs up, and a left peace sign), a standard display stand, and a card.  The hands are fantastic and I love having them.  The stand is surprising because it’s not a flight stand, which seems odd, but it’s better than nothing.  And the card is infuriating because it shows Jaime with the horns but no wings.  You know, the way this figure can never be displayed.

THE ME HALF OF THE EQUATION

I was quite a bit of a Ted Kord fan back when Jaime was first introduced.  And, despite Jaime’s comics origin requiring Ted being shot in the head, I still really liked Jaime.  I followed his first solo series, I followed his back-ups in Booster Gold, and I even followed Generation Lost.  I drew the line at the New 52 incarnation, but that’s a whole other thing.  I love Jaime just as much as Ted, and I was very excited when this movie was announced.  In case you didn’t gather from the intro, I loved the film when I saw it in the theatre as well.  And even though it’s McFarlane, I still wanted one of the figures.  This figure is so frustrating because he’s *so* insanely close to being the best thing McFarlane’s done with DC.  He’s got a solid sculpt, good paint, the awesome extra hands….they just got the horns wrong.  And, like, doubly wrong, because the way they are, you can’t even use the wings right, either.  We’re so close!  Thankfully, there are some people out there doing kits with just the horns as a separate piece, but I really shouldn’t have to resort to third party pieces to get the standard look for a character.  But, hey, it’s Blue Beetle.  I’ll take what I can get.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.