ORKO — HEROIC COURT MAGICIAN!
MASTERS OF THE UNIVERSE ORIGINS (MATTEL)
I am veritably swimming in Masters of the Universe reviews these days, aren’t I? Okay, maybe not, but two of them in one month is something of a crazy step up compared to more recent set-ups. I’m continuing to stick to my guns on only following specific characters, but Mattel keeps getting my by doing additional variants of said characters. It’s like the *know*. Or, you know, they’re trying to keep the line fresh. The last couple of years, Mattel’s been revisiting a lot of the Origins figures to do more specifically Filmation-inspired takes, and the latest of those includes one of my go-to guys, Orko!
THE FIGURE ITSELF
Orko is part of the 25th series of Masters of the Universe Origins, which is a completely Cartoon Collection-branded assortment (simply “Cartoon” since they can’t actually use “Filmation” on the packaging). The figure is about 3 inches tall (without his flight stand) and he has 14 points of articulation. As with all Orkos, he’s without any legs, so he doesn’t get any articulation on that front, but he’s got a decent selection of movement in the arms, and even gets an extra point of movement from the last Origins Orko, thanks to his hat being on a balljoint, so you can move it back and forth. His sculpt is an entirely new one from the last figure. While there was certainly a cartoon inspiration on the last one, he was also serving two masters in a sense, also replicating the vintage figure. One of the biggest areas was actually how big he was; he
was about an inch too tall for proper scaling with the other figures. This one addresses that, so he’ll fit in better with the others. Otherwise, his sculpt isn’t *drastically* different from the last one. It’s more of a death by paper cuts sort of thing where the small changes all add up to a different looking figure. In terms of color work, the two figures remain fairly consistent, however. The one notable change is, at least on my copy, that this guy’s application is a lot cleaner. Orko gets a pretty nice selection of extras, with a flight stand, his “Hero” medal from “Creatures From the Tar Swamp”, and an extra head and scarf so that Orko can be turned into his Uncle Mortok. Apart from the beard not totally covering Orko’s “O”, it’s a very cool set-up, and I like getting an extra character out of it.
THE ME HALF OF THE EQUATION
When I bought my Classics Orko, I really thought that was gonna be it. The Origins one was cool, but I didn’t need it….until I saw it in hand and I caved, because I’m an easy mark. I didn’t think I’d need *another* one, though, especially since he was more directly cartoon based than other Origins figures. But, by the time this one was announced, I knew it wasn’t a battle I was going to win, so I’ve actually been rather looking forward to his release. I think he’s really cool, and does a lot more than the last one, which makes him feel really worth it.
Thanks to my sponsors over at All Time Toys for setting me up with this figure to review. If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.































