#2146: Reinhardt



Because I’m something of a glutton for punishment, I like to do things to myself such as grouping up reviews of things with which I’m not overly familiar.  Case in point: Overwatch.  My knowledge of the game really just comes from the toy I’ve seen that accompany it, which certainly makes for a slightly askew idea of what the whole thing is about, I suppose.  A pretty regular fixture of the tie-in stuff is today’s offering, Reinhardt, the big tanky guy!


Reinhardt is a solo release as part of the Overwatch Ultimates line from Hasbro.  His release coincided with the first series, but he himself was far too large to fit into a standard assortment package.  Measuring 7 1/2 inches tall and almost as wide, he’s certainly the biggest figure offered up in this line, and size wise he’s comparable to a Marvel Legends Build-A-Figure.  He has 30 points of articulation, making him rather mobile for someone quite so bulky.  Obviously, there’s a bit of restriction on some of the joints, he is a big tank and all, but it’s not quite as limited as you might think at first glance, especially with his articulated shoulder pads and skirt piece.  Another nice thing about all the articulation is that it helps him really plant his feet soundly and keep standing, a definite plus when it comes to a figure as heavy and potentially destructive as this one.  Reinhardt is a solid construction, so he’s certainly a heavy boy.  Reinhardt’s sculpt is a pretty clean translation of his design from the game, and certainly gets that appropriate giant mecha feel that he has there.  The soft plastic for his head means that his horns cane out of the package a little misshapen, but he’s other wise free from any major QC issues.  Even the paint work on him is pretty solidly handled.  Application is clean and crisp, and the colors are bold and eye catching.  There’s a touch of slop on the edges of some of the yellows, but nothing too terrible.  Reinhardt is packed with his hammer, which is a little difficult to get into his hands at first, but one it’s there, it’s not going anywhere.  He’s also got his shield, which is quite sizable and honestly looks more like a serving tray than something from a toy.  It mounts to his arm, and includes two stands for extra stability.


I may not know much about the game, but when Hasbro showed off Reinhardt, I was definitely interested.  His design is definitely a solid one, and looked like it would make for a cool toy.  When Game Stop was running a sale, it was hard to say no.  I’m pretty happy with this figure.  He’s just a solid toy, and doesn’t feel super overpriced given what you get with him.  He also sets a nice precedent of Hasbro selling larger figures in ways other than as BaFs, which I’m on board for.

#2145: Ana & Soldier: 76



“Years after the collapse of Overwatch, Soldier 76 recruits Ana Amari to rejoin the fight.”

You guys remember when I was reviewing Fortnite figures despite knowing absolutely nothing about Fortnite?  Are you ready to go down that road again, but slightly different?  Before Fortnite, the gaming sensation that had everybody all a titter was Overwatch.  Apart from a line of Pop!s from Funko, there was really not much merch when the game was really big, but now that things have died down, there’s been a push to merchandise it some more.  After missing out on the main Fortnite figure license, Hasbro decided to jump on the Overwatch bandwagon.  And, where Hasbro goes, it appears I follow, so let’s just look at the figures, shall we?


Ana and Soldier: 76 are one of the pair of two-packs (the other being Mercy and Pharah) accompanying the first series of Hasbro’s Overwatch Ultimates line.  They started hitting shelves around the beginning of the summer.


So, Ana.  She’s…a member of Overwatch?  And a sniper, I guess?  Apparently she’s one of the older members of the team, and linked pretty closely with Soldier: 76 and Reaper.  This figure is based not on her standard appearance, but rather on her time as the vigilante Shrike, sometime in the game’s past.  I think.  I’m not sure, because, you know, not really familiar with the source material.  The main difference with this particular design is that she’s got a full faceplate thing, which is actually a pretty solid design element, which I can certainly get behind.  The figure stands a little under 6 inches tall and she has 27 points of articulation.  Ana’s an all-new sculpt, and she goes for the base figure with a bunch of overlays set-up.  The hood and jacket in particular are separate pieces, and are free-floating.  For the hood, it’s not a big deal, but for the jacket, it means it pops up and down a lot and just generally looks a little goofy.  It contributes to the overall rather flimsy feel to this figure.  There are also a few issues with how the articulation is worked into the sculpt.  The legs are generally pretty well-handled, but the arms really seem to suffer from some design choices.  The elbows don’t have a ton of range, and don’t even quite make a 90 degree bend, which definitely limits the posing options on the figure.  On the plus side, Ana’s paintwork isn’t bad.  It’s mostly pretty basic stuff, but the application is clean, and the colors are nice and contrasting.  Ana is packed with two sets of hands (relaxed and gripping), a rifle, a pistol, and an blast effect piece.


Soldier: 76!  He’s a patriotic super-soldier from the past.  Now there’s a concept I can grasp!  Unlike Ana, Soldier: 76 is based on his main game appearance.  As the most played character in the game (according to the wiki, anyway), I guess it makes sense to go with the basic look?  It helps that it’s honestly his best look, I suppose.  The figure stands 6 1/4 inches tall and he has 32 points of articulation.  Solder: 76’s sculpt is a much better balance of the various elements than Ana’s.  His articulation is far better worked into the sculpt, and far less restricted.  It’s implemented in a very similar fashion to the Lightning Collection figures, which I certainly don’t have a problem with.  Also, most of the costume is sculpted right on the core figure, with the add-ons only being for his shoulder straps and belt.  In Ana’s defense, Soldier: 76 does get something of a leg up here, with his design just generally being far more fit for translation to a figure.  Whatever the case, the sculpt is a faithful recreation of his in-game model; so faithful, in fact, that it leads to my only real complaint about the sculpt.  Soldier: 76’s game model has a holstered sidearm, which is never taken out.  This figure has that same element, and it’s ever so slightly frustrating that it’s not actually a proper gun.  Soldier: 76’s paint work is generally pretty decent, but I did notice a fair bit more slop on this guy than I’ve seen on most Hasbro figures as of late.  There’s also some noticeable spots on the “76” on the back of his jacket.  It’s nothing figure-breaking, but Hasbro has certainly done better.  76 is packed with two sets of hands (gripping and fists), his rifle, and a missile effect piece.


I know nothing about the game, so when these figures were first shown off, I wasn’t in on them.  When they started showing up in-person, I spotted this set at a Walmart, and as cool as it looked, I still opted to pass on in, because, as I noted, I know nothing about the game, and the figures are a little bit on the expensive side for that sort of thing.  While on vacation, my Xbox controller died, so we took a trip to the local Gamestop to trade it in for a new one.  While there, I again spotted this set, but now with a pretty decent sale attached to it, meaning that I effectively paid the price of one figure for the pair.  I was mostly buying it for Soldier: 76, and he’s honestly a really fun figure, definitely worth what I put into the set.  That’s a good thing, because Ana’s really not all that impressive.  There are some cool ideas there, but she just ends up “meh.”  It’s a good thing she’s got 76 to carry her.