#3686: Donatello

DONATELLO

TALES OF THE TEENAGE MUTANT NINJA TURTLES (PLAYMATES)

I sort of tipped my hat on today’s review last Wednesday, I suppose, when I reviewed a Metalhead figure from a line that contains a Donatello I have *not* reviewed, and then even mentioned getting said Donatello at the end of that review.  Have I shattered illusions that I review things in the order that I get them?  For that matter, were there ever really any such illusions?  Well, a week after reviewing Metalhead, I guess I’m reviewing a Donatello I bought myself a month and a half prior.  Oh yeah.

THE FIGURE ITSELF

Donatello is part of the first tie-in assortment for Tales of the Teenage Mutant Ninja Turtles, the show that’s spun-out of last year’s movie.  The first assortment just covered the four turtles in their slightly tweaked show looks, which seems like a pretty good starting point for a Turtles line.  As with the second assortment, this one plays into the “Mutations Mix N Match” feature.  The figure stands 4 1/2 inches tall and he has 5 points of articulation.  His sculpt is all-new, based on his aforementioned tweaked design for the show.  The core design remains the same, but he’s been given a little extra armoring, with a plate on one of the shoulders, as well as the knees.  He also gets a more proper strap for his bo staff going over the chest, as well as wrappings on his feet, which averages him with the 2012 design just a little bit.  I definitely dig that decision.  Additionally, his build is a touch bulkier than the film design, showing a bit of maturing on his part.  Overall, I like the new design, and the sculpt does a nice job of translating it.  The figure’s still got the removable glasses, which pretty much attach the same way as before, so they hopefully shouldn’t get lost during regular play.  The color work on this version of Donnie is very similar to the standard Mutant Mayhem figure, albeit with some minor tweaks to make it all line up.  The application’s all pretty clean, and he looks pretty solid.  Donnie is packed with his headphones, 3 throwing stars, and his Bo Staff, as well as a metal pipe looking thing.  And, for the mix-and-match feature, he’s also got the head of Metalhead and the left arm of the Mechazoid.

THE ME HALF OF THE EQUATION

Back in June, the wife and I were doing a last minute Target run before our summer family vacation, and I happened upon the first series of these guys.  I honestly hadn’t been tracking the line, so the presence of the Metalhead head really was what grabbed my attention.  Not knowing when the figure proper that would be arriving, at the urging of my wife, I opted to grab this one, since he had the head, and, once I got the full Metalhead, I’d still have a Donatello.  I didn’t realize I’d be getting the Metalhead figure quite as quickly as I did, so this one’s purpose got re-worked really quickly.  Honestly, just as a Donatello, he wound up being cooler than I expected, and now I have both him and Metalhead for full Mix ‘N Match-ing potential.

#3681: Metalhead

METALHEAD

TALES OF THE TEENAGE MUTANT NINJA TURTLES (PLAYMATES)

Alright, we had two weeks off, but now I’m going back to having a regular TMNT review.  Because, you know, apparently this is a thing I do now?  Look, it kind of surprises me too.  There’s been a lot of good TMNT options lately, and it’s also been pretty dialed into the three characters I’m sure to focus one.  I’ve had a bunch of Donatello, a little bit of Casey, but no Metalhead for a bit.  And, you know what?  I could go for some cool robot turtle action right about now.  It sure is convenient that there’s some available!

THE FIGURE ITSELF

Metalhead was released in the second assortment of the tie-in line for Tales of the Teenage Mutant Ninja Turtles, which is the new show that’s spun out of Mutant Mayhem.  Thus far, both of the show’s tie-in assortments have been under the “Mutations Mix ‘N Match” banner, which is the swapping gimmick that Playmates like to return to every so often.  The figure stands 4 1/2 inches tall and he has 5 points of articulation, plus an articulated hatch on the front of his torso.  While all of the standard Mutant Mayhem figures had a higher level of articulation, the newer figures have all gone to a more reduced set-up, which is fairly common between main launches, honestly.  It also better facilitates the Mix ‘N Match set-up.  And, with everything being on ball-joints, there’s still quite a bit of range to be had.  Metalhead’s design this time around is a lot more pieced together than prior designs, which is honestly pretty fun.  He very much fits in with the newer Turtles designs, while also keeping some of the more recurrent design elements from other Metalheads  I dig the decision to keep the head more squared off, much like the 2012 version, and I also like the move to a lankier build, which generally feels more in line with the latest incarnation of the Turtles proper.   The sculpt is a pretty solid recreation of the show’s design for the most part.  He’s not quite as lanky in the limbs, since he needs to still be stable, of course.  He shares a few of his parts with the Mechazoid figure, which is sensible, since he’s supposed to be built from Mechazoid parts and all.  His sculpt is rather geometric, which plays in his favor, but there’s some smaller wear and tear detailing, which keeps things from being too bland.  I also like the small touches, like the little smile etched into his faceplate, giving him that friendlier vibe.  His color work is on the simpler side, but there’s a decent amount of base coverage.  The application’s a little fuzzy around the edges, especially on the yellows, and there are a few details, like his shoe on his left foot, which get overlooked, but it generally works well for the price point.  Metalhead his packed with a sword, sai, nunchuck, and bo staff for the purposes of replicating the four brothers.  All of them can be stored on him, which is very fun.  He’s also got a small disc, which I think is a pizza?  It goes nicely in the torso storage, which is also cool.  And, in order to aid with the “Mix ‘n Match” feature, he’s also packed with Raph’s head and Leo’s left arm.

THE ME HALF OF THE EQUATION

I had found the first round of these, which was just the four Turtles, back in June, and I actually snagged the Donnie at the time, since he came with Metalhead’s head.  But, of course, I wanted Metalhead proper, so I was on the prowl for him for a bit.  Thankfully, he wasn’t too much trouble to find, ultimately.  He’s nifty.  I definitely dig this new Metalhead design, and I think it translated well to figure form.  In a perfect world, I’d have loved for him to be a little better articulated, but beyond that, I do really dig this one a lot.

#3666: Giant Donatello

GIANT DONATELLO

TEENAGE MUTANT NINJA TURTLES: MUTANT MAYHEM (PLAYMATES)

I just keep coming back to TMNT, don’t I?  Four weeks in a row!  And not only that, I’m coming at you guys with two Donatellos in a row.  Because, you know, that’s just how I roll.  It’s all Donatello, all the time…when it’s TMNT…and it’s not Casey.  That’s not the point, though.  No, the point is I’m taking a look at a Donatello, and he’s more than the average Donatello.  He’s a Giant Donatello.

THE FIGURE ITSELF

Giant Donatello was released by Playmates as part of their tie-in line for Teenage Mutant Ninja Turtles: Mutant Mayhem, alongside giant versions of the other three turtle brothers.  It’s a time-honored tradition for Playmates, making the four turtles “giant” and all that.  The figure stands about 12 inches tall and he has 13 points of articulation.  Compared to his smaller counterpart, Donnie is a little more restricted, losing the elbow joints of the standard figure.  It’s not an uncommon change on these larger figures, as it’s an easy way for Playmates to keep costs lower.  It does make it a little trickier to get him to hold his bo staff properly, but it’s not impossible, especially since he’s still got the shoulder and wrist joints.  Changes in articulation aside, the sculpt on this figure is pretty similar to the smaller one.  It’s solid, doing a good job of recreating his animation model.  I do like that the expression’s been changed to be a little friendlier this time around; it feels just a touch more in-character for Donnie.  His color work is pretty basic, with the molded colors doing the bulk of the work.  There’s a little bit of paint work, which is all pretty cleanly applied.  He’s packed with his bo staff, which is again similar to the smaller one, but now it’s also hollow!  He also gets his glasses and headphones, allowing you to do that whole kitted-out look from the movie.

THE ME HALF OF THE EQUATION

When I last reviewed a Mutant Mayhem figure, I hadn’t yet seen the movie.  In the almost solid year since then, I actually did get around to watching it, and it was pretty fun.  I watched it with the family, of course, and Matthew in particular really enjoyed it.  He knows that Donnie’s my favorite Turtle, so he asked my parents to help him get me this guy for my birthday this year, which was pretty freaking sweet.  I’ve never had any of the prior Giant turtles for myself, so it’s cool to finally have one.  He’s big, and he’s chunky, and he’s quite fun.

#3661: Donatello – Original Sketch

DONATELLO — ORIGINAL SKETCH

TEENAGE MUTANT NINJA TURTLES (PLAYMATES)

“Long ago in Dover, New Hampshire, two upstart comic book artists passed the time making each other laugh. Kevin Eastman sketched an unlikely combination of “Ninja” and “Turtle.” Peter Laird answered back with his own version. Before long, a new sketch emerged of all four Teenage Mutant Ninja Turtle brothers, ready for action. And the rest, as they say, is history!”

Man, for someone who’s only fleetingly into Ninja Turtles, I’ve had a bunch of Turtles stuff to review recently. Today, we’re jumping waaaaaay back, all the way to the beginning…ish. The creation of the TMNT is a case of serial escalation. Kevin Eastman’s first illustration was a single turtle wielding nunchucks, which co-creator Peter Laird responded to with his own refined illustration, which Eastman in turn responded to with *four* turtles, each with a different weapon. In honor of the franchise’s 40th anniversary, NECA put together a two-pack of Eastman and Laird’s first Turtles, and following the trend of escalation, Playmates has their own set, based on Eastman’s original drawing of all four. I’ve picked up the Donatello, and I’m taking a look at him today!

THE FIGURE ITSELF

Original Sketch Donatello is part of Playmates’ overarching Teenage Mutant Ninja Turtles line. He and the other three Original Sketch figures are seemingly Target-exclusive, in the sense that it’s the only place they’ve shown up so far.  They started hitting retail shelves in June.  The figure stands about 4 1/2 inches tall and he has 20 points of articulation.  His articulation scheme is more or less the same as the 2012-era Turtles, although with a universal joint on his neck in place of the balljoint.  His range of motion is a little restricted, owing a lot to his short and round build.  That said, he can still get into plenty of poses, including the one seen in the original sketch, which is kind of the main idea.  The sculpt is all-new for this set.  Obviously, a good number of the parts are shared between the four turtles, but Donnie gets a unique head, as well as the harness for his staff.  The whole sculpt is a pretty decent little recreation of the sketch.  There’s some adjustments, of course, to make it work in three dimensions, and they’ve also added a touch of texturing to the skin.  The one thing I’m not super crazy about is the the hollowed out portion of the feet; it’s not visible most of the time, but it’s definitely wonky when you can see it.  While the original sketch was just line work, and therefore black and white, Playmates opted to do colors for this release, matching them each up to their vintage figures.  It’s an interesting mix, seeing a pre-Playmates style Turtle in their later coloring, but it honestly works pretty well.  Donnie is packed with his bo staff, a display stand (which connects with the other three), a cardstock version of the sketch, and a broken ooze canister, which serves to hold the sketch.

THE ME HALF OF THE EQUATION

I don’t religiously follow TMNT news, so I missed the lead up on these guys, only discovering them when I found a couple of them in-store.  Of course, Donnie wasn’t one of the first two I found, so I had to keep looking.  Thankfully, it didn’t take me too long, and, boom, there he was.  He’s very fun.  I didn’t have super high expectations, but he’s just a solid little toy, and he’s very cool for the price point.  I dig him.  I dig him a lot.

#3656: Casey Jones

CASEY JONES

TMNT (PLAYMATES)

I sort of started month (well, sort of, anyway; it was like a preview to the month) with a review of a Chris Evans figure, and you know what? I’m gonna end it that way too. However, in a shocking turn of events, it’s *not* a Captain America. Heck, it’s not even a Human Torch. No, it’s from one of the two comic-adaptation roles he played in between, when he voiced Casey Jones for 2007’s TMNT. Oh yeah, let’s look at some more Ninja Turtles, with a guy who’s neither a ninja nor a turtle!

THE FIGURE ITSELF

Casey Jones was released in the main product launch for Playmates’ TMNT tie-in line, shortly before the film’s release in early 2007. He fell into the line’s “The Good” subset, along with April and Splinter.  The figure stands just over 6 1/4 inches tall and he has 10 points of articulation.  Movement is pretty basic, and kind of restricted, especially when compared to the Turtles from the same line.  There’s a distinct lack of movement for the elbows, and the knees are jointed oddly high up on the leg, so there’s not a *ton* of posing to be done with him.  It was pretty typical of non-Turtles figures at this point, so it’s not a shock.  Still a bit of a bummer, though.  The sculpt aims to adapt Casey’s animation model from the film, specifically he’s fully geared up look from the movie’s climax, which is definitely his best look of the options available.  The sculpt does a solid job of recreating the look.  In particular, the head really gets his “likeness” down.   The body’s a little more basic and soft in some spots, but it gets all the main layout down as it should.  The gashes on the shoulder plates are a nice tough, though.  Casey’s color work is basic, but hits all the main marks for the design.  The paint application is pretty clean, and all the basic colors are there.  I do especially like that they remembered to give him the slight bit of visible red from his shirt under the armor.  Casey is packed with a removable mask, two baseball bats, a cricket bat, a golfclub, his bag, and a separate harness for just the bats.  The mask is surprisingly on model, and sits well on the face.  The only slight drag on it is that it’s an off-white, indicating it’s just a standard mask, rather than the metal one April gives him just before the final battle.  It’s a small thing, and this makes him more generally on-brand for the character, I suppose, but it’s such a nice plot point in the movie that I’m admittedly a little bummed it’s off.  The sports equipment is fun, though, and I appreciate the options for the bag or the harness.

THE ME HALF OF THE EQUATION

TMNT is the first piece of Turtles media that *really* clicked with me.  I’d enjoyed other elements of the franchise, but this one actually excited me.  It was also the film that really cemented my love of not only Donatello, but also Casey.  I liked Evans’ performance a lot, and the new design just really worked.  I wanted this figure when they were new, but I was never able to snag one.  Over the years, I’ve seen a few, but he was always incomplete.  I was actually talking with Max about it being one of my grails, and then, like, a week later, I came across a sealed one at a toy show, sitting on a table for 50% off.  He’s a product of his time, and certainly lacks in the articulation department, but he looks really cool, and I’m very glad to have finally gotten one.

#3433: Donatello

DONATELLO

TEENAGE MUTANT NINJA TURTLES: MUTANT MAYHEM (PLAYMATES)

Hey, do you guys know what time it is?  It doesn’t really matter, but, if you just want to play it safe, you could always just say “time for a TMNT reboot.”  I mean, your odds of being correct are pretty high.  Almost as high as if you say “time for DC to announce a new 10 year plan.”  But we’re not talking about DC today.  No, it’s the Turtles.  Let’s talk about the Turtles.  There’s a new Turtles movie in theaters, subtitled Mutant Mayhem, which is doing pretty darn well, and, of course, there’s also toys.  Which, for me specifically, means there’s a Donatello.

THE FIGURE ITSELF

Donatello is part of the launch assortment of Playmates’ basic Teenage Mutant Ninja Turtles: Mutant Mayhem tie-in line.  The run is officially chopped into two breakdowns, one for the four turtles, and the other for the other mutants.  No points for guessing of which of those Donatello is a part.  The figure stands about 4 1/2 inches tall and he has 21 points of articulation.  While not *quite* as well articulated as the tie-in figures for Rise, these figures are still very high on the mobility side, which is always cool to see.  Obviously, Donnie’s sculpt, which is all-new to this release, is based on his new design from the movie.  This round of designs are definitely dialing into the first cartoon’s designs pretty heavily, albeit with a touch of updating to more modern times.  Donnie gets hit with the modernizing perhaps the heaviest of the main four, gaining a pair of glasses, a fanny pack, and a smartphone.  While there are parts of the look I was a little iffy on at first glance, I can appreciate them trying something different, and there’s no denying that the figure captures the look pretty well.  The glasses and fanny pack are both removable, if you’re looking for a more classic Donnie, and minimal remnants of their presence behind, so that’s definitely a plus.  Donnie’s color work is bright and eye-catching, as it should be, and the paint work behind it is all pretty crisp and clean.  The eyes seem just a touch off on their placement on mine, but not terribly so.  Donnie is packed with his bo staff, glasses, headphones, and an unmutated turtle version of himself, plus a weapons tree that includes a variation on the staff, a throwing star, a canister of ooze, a slice of pizza, and a nunchuck-looking thing.

THE ME HALF OF THE EQUATION

As of this writing, I still haven’t actually seen the movie, but when it comes to TMNT, I’m always down for a good Donnie figure.  This very definitely looked like one of those, and after getting it in hand, it very definitely *is* one of those.  His new design is different, but it’s certainly not bad, and he’s definitely fun.  Playmates did a very good job on this guy.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3359: Captain Christopher Pike

CAPTAIN CHRISTOPHER PIKE

STAR TREK (PLAYMATES)

“After a disastrous mission on Rigel VII, Captain Christopher Pike diverted the U.S.S. Enterprise to Talos IV after receiving a distress call from survivors of S.S. Columbia.  On the Talosian surface, the landing party found a group of aging scientists and a young woman named Vina.  But it was all an illusion.

Vina led Pike into a trap set by the Talosians living underground.  Imprisoned in a menagerie, they were to begin repopulation of the surface.  Pike learned to fight the Talosians’ mental power, filling his mind with primitive thoughts they could not block.

After discovering that the humans would rather die than be held captive, the Talosians released Pike and his ship.  Vina, the only true survivor of the Columbia, remained with the Talosians.  The captain recommended to Starfleet that Talos IV be placed off limits.”

Star Trek reviews are certainly a rarity around here.  It’s not that I don’t like the franchise, but I don’t know that I enjoy it as much as a lot of other people.  What I do like from the franchise tends to be rather TOS-centric.  My favorite ship’s captain from the franchise, Captain Christopher Pike, comes from that era, although with some technicalities, I suppose, since he’s not a main captain by the point of the actual show, instead serving as the main character of “The Cage,” the show’s first pilot.  When the network didn’t pick up the show based on that pilot, lead actor Jeffery Hunter backed out, and Pike was replaced as captain of the Enterprise by William Shatner’s Kirk for the series proper.  Much of the footage from “The Cage” was then worked into the series proper as the extended flashback that makes up the bulk of “The Menagerie,” so there’s at least *some* Pike.  That’s better than none.  It also makes him a good pick for merch!  Yeah, the merch!  Let’s look at some of that.

THE FIGURE ITSELF

Captain Christopher Pike was released in 1996 under Playmates’ combined Star Trek line, which gave a mix of all of the shows up to that point.  He was part of the fifth series of that set-up, and was released, alongside a Spock variant, Vena, and the Talosian Keeper, to celebrate the 30th anniversary of “The Cage.”  The figure stands about 4 1/2 inches tall and he has 12 points of articulation.  Pike has the line’s standard articulation set-up.  Not exactly the best scheme, and I never cared much for those silly v-hips, but it is what it is.  They were at least consistent by this point.  Pike’s structure is pretty similar to the rest of the standard TOS Starfleet officers.  That being said, he’s notably a little skinnier than the others, which I’m not sure is entirely accurate.  Of course, it’s not like any of the proportions were all that accurate on any of these figures, so it’s all kind of a toss up.  The likeness on these figures were rarely spot-on, and Pike’s not an exception.  Playmates did three Pike figures with Hunter’s likeness; this one’s the weakest of those three, but it was, at least, still not a terrible offering.  He’s got at least a hint of who he’s supposed to be.  The head does seem a tad large relative to the rest of the body, but that was common with these figures.  The body sculpt is rather on the basic side; there’s a little bit of detailing on his collar, but he’s otherwise without any real details of note, making him a softer sculpt than even the rest of the line.  Pike’s paint work is likewise basic.  The eyes are the best work, and the lips aren’t bad either.  The hair on mine has seen better days, but that’s not so much Playmates’ fault.  Other than that, he’s very basic and very shiny.  Pike was packed with his “Starfleet Hand Laser”, communicator, shield, and spear, all molded in the same sort of indigo shade, as well as a display stand.  Of all the parts, mine only has the stand these days.

THE ME HALF OF THE EQUATION

This figure started out as my dad’s.  He got it new, back when I was a kid.  I was always fascinated by “The Menagerie” and Pike in particular, so I would borrow this guy all the time, and he wound up taking a bit of a beating.  That scuff on the hair happened pretty early on, and it was around that time that my dad realized he wasn’t going to shake me off of this one, so he bought himself a replacement and let me keep this one.  Of my meager Trek collection, he was always a favorite of mine.  He’s dated and goofy, but I dig it.

#3346: Cadet Data

CADET DATA

STAR TREK: WARP FACTOR (PLAYMATES)

So, umm, apparently I haven’t reviewed any Playmates Star Trek here on the site since back in 2017.  Wild.  I mean, I don’t have a ton of them or anything, but that does still feel like further back than I’d expected.  I mean, I guess that’s what happens when you get ruled out on being a fan of the franchise.  Like, I just didn’t like it enough, so I guess I don’t really count?  Yeah, that’s definitely it.  Well, I’m still gonna review some figures occasionally, even if I’m some sort of dirty non-fan.  So, here we are.  When Playmates first started with Star Trek, all of the shows were divided up into their own lines, and there were even a few more on top of that.  The Next Gen line got its own brief spin-off in 1996, Starfleet Academy, which dud figures of that show’s main cast as they might have appeared during their academy days…ignoring the fact that they’re differing ages would mean that most of them, you know, wouldn’t have interacted at all.  But sure.  The initial spin-off ran only one series of four figures, but three additional figures were folded into Playmates’ Warp Factor line, which served as their main Trek line, servicing all parts of the franchise.  Amongst that second round was Data, a character that canonically didn’t actually look any younger in his Cadet days…but he gets a new outfit!

THE FIGURE ITSELF

Cadet Data was released in Series 3 of the Star Trek: Warp Factor line, in an assortment which also featured the Cadet versions of Troi and Crusher, as Mirror Spock and Edith Keeler.  As with all of the Academy figures that Playmates produced, Data’s design isn’t based on anything actually canon or anything, and instead just sticks Data in this new looking thing.  The first assortment all got cool descriptors for what exactly the purpose of the new suits was supposed to be, but that was dropped for the second round.  Alas, no cool explanation for this one.  The figure stands about 4 1/2 inches tall and he has 12 points of articulation.  He’s sporting the standard articulation scheme for the line, which always had its pluses and minuses.  The upper half is decent, especially on the arms, but the hips are unfortunately those weird v-hips, which make it virtually impossible for him to do much other than stand or sit in some sort of weird split configuration.  Since Data was unaging, this figure used the same head sculpt as most of the standard Datas for the line; it had an okay likeness of Brent Spiner, and was honestly a pretty respectable piece across the board.  The rest of the figure’s mold was an all-new affair.  He’s wearing some sort of jumpsuit, with some webgear.  It’s all rather basic, and fairly unassuming.  His proportions do have him just a little smaller here than on other figures of the character, but that was true of the line as a whole; the figures kind of slimmed a bit as they moved along.  In terms of coloring, Data is quite monochromatic.  The outfit is a very dark brown, accented by a slightly lighter, but still rather dark brown, with some grey for the gear.  It’s not terribly eye catching, but it does honestly look pretty cool.  Of course, it also has him read a bit more as Lore than as Data, but that’s a minor thing.  Data was packed with a wrist communicator, two styles of phaser thing, a tricorder, and a Starfleet Academy display stand.  Mine has lost everything but the display stand.  Typical of those careless cadets, out there losing all their stuff.

THE ME HALF OF THE EQUATION

I remember finding the first series of the Academy line somewhere in some bargain bin as a kid, and being frustrated that there was no Data.  This was before the internet was quite as expansive a resource as it is these days, so I didn’t actually know about this figure until seeing him in one of the included booklets with another figure from the line.  And then, you know, I found him at my usual go-to vendor at the local cons, and, well, here we are.

#2760: Mechagodzilla

MECHAGODZILLA

GODZILLA VS KONG (PLAYMATES)

“A robotic apex predator with unstoppable powers of laser destruction, Mechagodzilla was created in secret to destroy Godzilla and end the reign of monsters.”

On March 31st, we finally got the conclusion to what Legendary’s Monsterverse has been building up to for a few years, Godzilla vs Kong, which was a movie that was, unsurprisingly, about Godzilla and Kong having a little bit of a spat.  It’s a big, fun action movie, which very much delivers on the promise of the title, and I really quite enjoyed it.  After being rather on the quiet side in terms of merchandising, this movie was a Monsterverse film that actually got a pretty well-formed tie-in line of toys, giving us a couple of variants of the two title characters, as well as some of the more antagonistic threats that they face within the movie.  The film’s biggest antagonist is definitely Godzilla’s robotic doppelgänger, Mechagodzilla!

THE FIGURE ITSELF

Mechagodzilla is part of Playmates’ basic Godzilla vs Kong line, which is, as of right now, a Walmart-exclusive line of figures, which started hitting shelves a couple of weeks before the film’s release.  He was one of two items that leaked the character’s appearance prior to the film’s release, although we all had a sneaking suspicion even before that.  The figure stands about 6 inches tall and he has 14 points of articulation.  He’s actually one of the best articulated figures in the line, with most of the basics covered, as well as a few extra joints.  I was a little bummed by the lack of elbow joints, but otherwise he’s pretty posable, especially given the price point.  The figure’s sculpt is so far unique to him, although it’s possible it might be picked for a repaint later down the line, like the basic Godzilla and Kong sculpts got.  Whatever the case, it’s a pretty decent one.  It’s not quite to the level of Bandai Japan or NECA, with the general detailing being a little on the softer side than the more collector-oriented stuff, but there’s still a lot of detailing going on there.  Like the rest of the line, he boasts “Battle Damage Reveal!” which in his case means that the panel on the center of his torso comes off, revealing some more mechanical details beneath.  It doesn’t really track directly with anything from the film, but it’s still kind of a cool gimmick.  Additionally, while it doesn’t do much for the figure on his own, the interior of the mouth has a spot that’s compatible with the atomic breath effects piece designed for the standard Godzilla.  We still don’t have said piece in red, of course, but it’s still nice from a cross-compatibility stand-point.  Mechagodzilla is rather basic on the paint work stand point, mostly being molded in the proper colors.  There’s a few small spots of red, but that’s really it.  It’s not particularly involved, and does look somewhat devoid of detail in some spots, but, again, for the price point, it does make some sense.  While Mechagodzilla doesn’t include any sort of effects pieces of his own, he does include a miniature version of the HEAV, or Hollow Earth Anti-Gravity Vehicle. Mechagodzilla doesn’t actually ever directly interact with the HEAV, but it’s a nice way of at least getting the piece out there.  It’s also just a pretty nifty little piece all on its own.

THE ME HALF OF THE EQUATION

While I’m hit and miss with Godzilla himself in regards to the toy world, I do like me some giant robots, and as such, Mechagodzilla is very definitely a thing that makes me go “wow, I want that.”  That’s ultimately what I said when, after Max picked up one of these for himself.  Thankfully, he was more than happy to keep an eye out for a second one for me, and boom, here we are.  Mechagodzilla is a really fun figure, and very hard to beat for the $10 asking price.  Playmates did a great job with this line, and I’m very seriously tempted to pick up a few of the others.

#1850: Metalhead

METALHEAD

TEENAGE MUTANT NINJA TURTLES (2012, PLAYMATES)

Ninja Turtles?  Again?  So soon?  And in this economy?  Hey, I don’t make the rules…oh wait, yes I do.  Well, in that case, I make the rules, so if I want to review two Ninja Turtles items within a month of each other, that’s what I’m gonna do.  So, yeah…

THE FIGURE ITSELF

Metalhead was released as part of Playmates’ 2012 Teenange Mutant Ninja Turtles line, which coincided with the launch of Nickelodeon’s show that same year.  He was released in the second assortment of figures, alongside Dogpound and Fishface, and hit shelves in late 2012.  The figure stands 4 1/2 inches tall and he has 11 points of articulation.  As a non-Turtle, Metalhead is less articulated than the main characters.  That said, his Turtle-like disposition means he’s still a little more articulated than most of the other figures in the line.  His arms are rather restricted, but on the plus side, he has some solid movement in the legs, making him a very stable figure.  I like that.  Metalhead’s sculpt was all-new to him, and it’s a pretty strong one.  He and his assortment-mates marked the line’s turn to more cartoon-accurate sculpts, so Metalhead keeps in line with that, as a pretty good match for his TV counterpart.  He’s perhaps a touch squatter than Metalhead was on the show, but otherwise not bad.  I like the small details worked throughout him that take him from standard robot to a sewer-dwelling turtle robot.  I think my favorite of the bunch is definitely the shell made from a manhole cover.  That’s nifty!  The paintwork on Metalhead is passable work.  It’s fairly basic, and some of it’s prone to chipping, but it’s good enough to get the job done.  Metalhead’s one accessory was a missile, which works with the missile launching feature built into his right arm.  I’m really not all that into it, but it’s fairly innocuous without the missile in place, so it doesn’t hold the figure back.

THE ME HALF OF THE EQUATION

Metalhead hit while I was still basking in the high of having just gotten into the 2012 relaunch of TMNT. I had gotten the whole first series and was anxiously awaiting the second assortment, with Metalhead being at the top of my list.  I actually even pre-ordered him on Amazon, which marks the only time I’ve ever gotten a TMNT figure that I didn’t just grab off a store shelf.  He’s a pretty fun little figure, and really appears to the robot geek in me.