#2668: Autobot Jazz

AUTOBOT JAZZ

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Autobot Jazz tries to escape Moonbase One before Unicron devours it, but he doesn’t make it and is swallowed up by the Planet Eater.”

2021 marks the 35th anniversary of Transformers: The Movie hitting theaters, and in an effort to celebrate it, Hasbro’s going totally crazy and releasing….cartoon based figures in their Studio Series line?  What!?!  Okay, it’s not really that crazy of a concept when you get right down to it.  Studio Series is a line of figures dedicated to getting as close to screen-accurate recreations of the characters from the Transformers movies as possible; it’s honestly not that crazy a concept that they might want to devote at least a little bit of the line to the actual first theatrical Transformers movie, especially in a year where the main line, Kingdom, isn’t looking to be *quite* as G1 heavy as the main line for the last two years.  So, Studio Series is effectively picking up where Earthrise left off, and giving us some more updates of classic G1 characters in this new cohesive style that Hasbro’s been working on crafting the last few years.  Kicking things off is perhaps the most prominent of the original ‘bots still missing from this new style, that guy with the oh-so-hard-to-copyright-name, Jazz!

THE FIGURE ITSELF

Autobot Jazz is part of the Deluxe-class component for the Transformers: The Movie-inspired selection of Studio Series figures.  He is officially the first of the set, numbered 86-01 (they have re-started the numbering for these guys, and are using 86, the year the movie was released, as their prefix).  Though officially slated for a March 2021 release, these guys have hit a few places on the earlier side.  Of all of the figures in this 86-inspired line-up, Jazz is notable for being the only of the original Autobots present.  It’s fitting, since he’s one of three of the originals to make it through the film alive, though his role is certainly not as plot relevant as some of the others included here.  Of course, I’m hardly going to argue with getting a new Jazz.  We haven’t gotten one since Power of the Primes, and I’d honestly rather not talk about that one.  In his robot mode, this guy stands just shy of 5 1/4 inches tall and he has 20 practical points of articulation.  Jazz is an all-new mold, patterned on his G1 animation design, of course.  The most notable thing about that is that it means he lacks the door wing kibble that most G1-inspired Jazzes have included.  I’m not really that major one way or the other on whether or not he’s got them, but it’s cool that they went specifically animation-styled for this one.  Beyond that little detail, he’s just a generally nice recreation of the design on the cartoon.  It’s a clean looking design to be sure, which certainly fits the character.  No Siege greebliness to be found here.  I wasn’t quite as bothered by that as some people, but I will admit I do really like the clean lines on this guy.  In particular, I’m very fond of the head sculpt, which does quite a respectable job of getting Jazz’s signature design down.  He doesn’t really get many of the 5mm ports that the main lines have been getting, which means he’s not quite as customizable, but on the flip side, it continues his overall cleaner appearance.

Jazz’s alt-mode is pretty much the same as his original G1 counterpart, where he turned into a Porsche 935 racing car.  This one is essentially that, though he’s specifically based on the animation version of that car, meaning it’s not *quite* a Porshe.  Presumably, this means that he didn’t require licensing, which is a slight shift for Studio Series, but not entirely unheard of, especially given that the rest of Jazz’s compatriots in this line-up have completely made up alt-modes.  This one looks pretty good, and his transformation’s not quite as fiddly as Studio Series stuff tends to be, so I on the whole rather preferred it to a lot of the others I’ve messed with.  I did find it a little tricky to get his chest and head properly oriented upon returning him to robot mode, but it’s not too rough.  It holds together pretty well, and generally looks pretty good, too.  Jazz is packed with is usual Photon Rifle, which he can either hand-wield in his robot mode, or mount to the top of of his car mode.

THE ME HALF OF THE EQUATION

Jazz is definitely on my short list of favorite Transformers.  He’s not quite at Soundwave or Ultra Magnus levels, or anything, but I definitely like him, and was very much waiting for him to get some sort of update in this modern era of Transformers figures.  It’s been a long wait, but I was very happy to hear he’d be in this assortment, and he’s certainly the one I was most looking forward to personally.  He’s a strong release, and certainly the best Jazz I own, though perhaps that’s not saying a lot.  Still, he’s really cool, and that works for me.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2544: Soundwave

SOUNDWAVE

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Soundwave latches onto an orbiting satellite in his own satellite mode to listen in on communications about the location of a shard of the Allspark.”

The Michael Bay Transformers movies and I have a tenuous relationship at best.  I’ve only actually seen two of them in theaters, those being the first one and Dark of the Moon.  I have notably never seen Revenge of the Fallen, and I can’t say I regret that fact.  With the exception of a single Jazz figure from the first movie, I tend to avoid the Bay-themed figures.  That said, today I’m looking at a Bay figure, from Revenge of the Fallen no less.  I know.  It’s okay, lest you think I’ve completely lost all sanity, it’s Soundwave.  So, you know, I’m not totally losing my sense of self.

THE FIGURE ITSELF

Soundwave is figure 62 in the Studio Series line-up.  He’s another offering from the 10th wave of Deluxe Class figures, right alongside Cliffjumper.  This is Soundwave’s second Studio Series figure, following the Dark of the Moon version from earlier in the year.  In his robot mode, Soundwave stands bout 5 inches tall and he has 15 points of articulation.  Of all the Studio figures I’ve picked up, Soundwave’s definitely the least posable.  A lot of that comes from the nature of the design, which is kind of clunky, spikey, and restrictive.  Also, speaking of the design, Soundwave’s has an interesting quirk: it’s not seen at all in the movie.  In RotF, Soundwave remains in his alt-mode the whole time, with no proper robot mode.  This figure is based on one that went un-used for the film proper.  It’s honestly not a terrible design, and winds up looking less generic and bland compared to other Bay designs. It’s certainly preferable to his DotM design.  Soundwave’s alt-mode, which is really his main mode when you get right down to it, is a satellite.  As far as updated alt-modes for Soundwave go, it’s not a bad one.  Certainly, it’s a far more sensible choice for him than a Mercades, right?  Doing that to him would just be silly, right?  Right, Michael?  The transformation on Sounwave is really pretty simple, with just 10 steps.  It’s pretty intuitive, mostly because it’s so basic.  You fold his legs back behind his head and clip a few things into new spots.  Not exactly rocket science…because it’s actually satellite science, so a-ha!  Soundwave is packed with a stand to keep him aloft while he’s in his satellite mode, which is certainly handy.  Sadly, he does *not* come with Ravage, despite his DotM release getting Laserbeak.

THE ME HALF OF THE EQUATION

I don’t like the Bay films so much, but I do like Soundwave.  This led to me being very tempted by his earlier figure this year, despite my dislike of that figure’s alt-mode.  However, once I knew that this version was coming, I had an easier time passing on that release, and just letting this one be my movie Soundwave.  He’s not quite as impressive as either of the other two I looked at this week, but he looks nifty enough on the shelf, and I can’t say I regret buying him.  Great, now I have two Bayformers…

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2543: Blitzwing

BLITZWING

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Blitzwing interrogates Bumblebee about the whereabouts of the Autobots”

Bumblebee fell into the same sort of territory as X-Men: First Class and Batman Begins, as a film that was really a reboot, but was pitched as prequel of sorts to a prior series of movies, just in case it didn’t quite work out in its own right.  Since it was designed as a prequel, most of its characters needed to be characters not already used in the pre-existing franchise films, resulting in a slightly more eclectic selection.  Rather than one of the more prominent jet Decepticons, like, say, Starscream, the film instead made use of the slightly less prominent Blitzwing, a former triple-changer repurposed into Bumblebee’s first foe, who bears an uncanny resemblance to another robot with a real history of being all back-stabby.

THE FIGURE ITSELF

Blitzwing is figure 65 in the Studio Series line-up.  He’s a Voyager Class release, part of Wave 10, alongside Constructicon Skipjack and a re-pack of Scrapper.  He’s the second of the Bumblebee figures at this size, following Optimus.  Blitzwing is specifically designed to pair off with the previously released Offroad Bumblebee, as they both feature in the same sequence of the movie.  In his robot mode, Blitzwing stands 6 1/2 inches tall and he has 24 workable points of articulation.  He’s got a slightly higher articulation count than Cliffjumper, befitting his larger size.  He’s a touch more limited on range on the neck, torso, and legs, but the arms are pretty decent.  Notably, he’s got a joint in the middle of his right hand, but *not* his left.  This facilitates him being able to pick up Bumblebee as in the movie, but it’s kind of odd it’s only on one hand.  Presumably, it didn’t cost out for both hands.  Blitzwing’s mold is an all-new affair, and it’s honestly not quite as solid a recreation of his film design as some of the other more recent Bumblebee figures.  He’s not *majorly* off, but his general robot mode appearance is a little more clunky and rudimentary than the film’s design. The torso in particular is a fair bit boxier than the movie appeance.  Probably not aiding in his accuracy in robot mode is his alt-mode.  In the film, Blitzwing turns into an F-4 Phantom II, but much like Shatter, Blitzwing’s alt-mode isn’t an officially licensed recreation.  So, he’s a bit of an approximation of things…sort of.  It looks about the same if you squint, I guess.  At the very least, it has a pretty good, generic “fighter jet” sort of feel about it.  To the untrained eye, it’s really not bad.  The transformation process is also a pretty intuitive one again, making it a pretty easy, and not too fiddly transformation.  Also, no really obvious undercarriages either, which is always a plus.  Blitzwing is packed with both a gun arm attachment and a spike blade to swap out for his hands.

THE ME HALF OF THE EQUATION

Much like Cliffjumper, Blitzwing is one of those figures I’ve been hoping to get since pretty much as soon as I saw the film.  Then began the waiting game until he was actually released, which only ramped up after I’d gotten the Jeep Bumblebee.  Ultimately, he’s not quite as sleek or polished as some of the others I’ve picked up recently, but he’s still pretty strong, and certainly a fun figure in his own right.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2542: Cliffjumper

CLIFFJUMPER

TRANSFORMERS: STUDIO SERIES (HASBRO)

 

The Bumblebee movie did a lot to actually get me invested in Transformers movies (and honestly Transformers as a whole).  While the film proper has a pretty streamlined core cast of characters, and we still got a lot of very G1-sequel designs, and a couple a really cool smaller roles for some fan favorites.  I’m a pretty big Cliffjumper fan, and I’ve always been really fascinated by his reputation as a Bumblebee repaint, so seeing him pop up with a small but important role was really nifty.  Him getting a figure out of it?  Even better.

THE FIGURE ITSELF

Cliffjumper is figure 64 in Hasbro’s Transformers Studio Series line.  He’s a Deluxe Class offering, hitting in the same assortment as RotF Soundwave, Topspin, and refreshes of jet Shatter and Jeep Bumblebee.  He’s also the seventh Bumblebee-based figure to join the line.  In his robot mode, the figure stands about 4 1/2 inches tall and has 16 workable points of articulation.  At his core, Cliffjumper is based on the same body as Jeep Bumblebee.  Given the similarities between the film models for the  two of them, it’s not a huge shock, nor is it a bad idea on Hasbro’s part.   It certainly helps that Jeep Bumblebee was a really good figure in his own right, so I really don’t mind seeing those parts again.  He gets a health helping of new parts to differentiate him, the most obvious being the head, of course, which is a good match for his film model.  He also gets a new chest plate, as well as some other tweaked exterior panels.  These are largely to accommodate his new alt model.  Rather than a Jeep or Beetle, Cliff turns into a Cybertronian car of some sort.  We don’t actually see Cliff in his alt mode in the film, so he’s actually using Bumblebee’s from the opening scene.  Given the similarities between their robot modes, the two presumably share a Cybertronian mode in-universe, and this is a good way of getting both the mode and the character in the line.  I’m curious if we’ll see it re-decoed into Bee as well.  Whatever the case, it’s a pretty decent transformation, and like Bumblebee, it’s not too fiddly.   Cliffjumper is packed with the same blaster attachment as Bumblebee, which works out pretty well for him.

THE ME HALF OF THE EQUATION

The oddity that is my ability to fixate on small things I want toys or meant that I pretty much wanted a Cliffjumper as soon as seeing his scene in the film.  I wasn’t really expecting a quick turnaround or anything, and I didn’t really get one, so that’s good.  It’s nice to actually have him in figure form.  Sure, he’s not  exactly innovative or anything, but he’s fun, and I’m glad to have him fill out the cast.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2379: Offroad Bumblebee

OFFROAD BUMBLEBEE

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Bumblebee goes toe-to-toe with Blitzwing in a canyon-shaking battle.”

Okay, let’s wrap up this week of Transformers reviews with two things Ethan’s actually got a handle on: Bumblebee and Jeeps.  Over the course of Bumblebee, the title character picks up a few different alt-modes.  While the one that sticks for most of the film’s run time is Bee’s classic VW Beetle mode, his first mode upon arriving on Earth is a Jeep that he scans while evading Agent Burns and Sector 7.  I’m a bit of a Jeep geek, so I was certainly hoping to see this variant pop up in at least one of the toylines.  Given that Bee’s the main character, it’s not a huge shock that one eventually surfaced, and as part of the Studio Series to boot!

THE FIGURE ITSELF

Offroad Bumblebee (who I’ve been affectionately referring to as Bumblejeep) is figure 57 in the Studio Series line-up.  Like Dropkick and Shatter, Bee is a Deluxe Class release, and hit shelves alongside the aforementioned Shatter, as well as Roadbuster from Dark of the Moon.  Bumblebee has been one of the most frequent characters in the Studio Series, with this particular version being his seventh unique variation in the line.  As I noted in the intro, he’s based on the scene where Bee arrives on Earth and tries to escape Sector 7, and ultimately ends up battling Blitzwing.  In his robot mode, Bee stands just shy of 4 1/2 inches tall and he has 16 points of articulation.  Like Shatter, the overall articulation count’s a bit lower here, but in Bee’s case, the joints all have a pretty impressive range, so he’s got a lot of posing capability.  That said, the hips are a bit loose on mine, so that’s something to keep and eye on.  In my figure’s case, it doesn’t have an impact on his ability to stay standing, though, so I’m not horribly bothered by it.  At a casual glance, you might expect this figure to use a healthy helping of parts from the VW Bee, but Bumblejeep is an all-new, far more film accurate sculpt.  His scaling is a little better relative to at leas the other Bee film figures, and he loses a lot of the extraneous pieces (notably the door wings) which were present on the prior figure.  In general, he’s just a very accurate recreation of Bee’s model from the movie, and is a far more solidly constructed figure in his robot mode.  He includes a blaster attachment for his arm (which works pretty much the same way as Shatter’s, rather than being a whole swapped out thing like the previous Bee), which is cool.  He does *not* include an arm blade or his battle-mask.  The blade’s okay, because he can actually use the one from the VW release, but the mask is a bit of a shame, since that’s not a piece that’s cross-compatible, and he actually made prominent use of the mask during the scenes with this mode.  Bee’s alt-mode for this release is a fully-licensed Jeep (as you can tell by the properly shaped grill and headlights).  It’s a far less fiddly transformation than the VW one, and the final product stays together a bit better.  It was still a little tricky to get everything to tab together just right, but the actual transformation process itself really wasn’t bad.  The only downside to the final product is how obvious those arms are under the vehicle, but the had to go somewhere, I suppose.  They’re on balljoints, so you could remove them if they really bother you.

THE ME HALF OF THE EQUATION

As I said in the intro, this is a design I’ve wanted in toy form since I saw the movie, because I just really like Jeeps.  I was really excited when this guy was shown off, and he was at the top of my list for upcoming Studio Series figures.  I was admittedly a little bummed when All Time only got in Shatter for the time being, but I managed to stumble across this guy while on a supply run to Target, which made me quite happy.  He’s easily my favorite Studio Series release to date, and I may actually be trying to track down a second, because I really want both modes on display.

#2378: Shatter

SHATTER

TRANSFORMERS: STUDIO SERIES (HASBRO)

Shatter uses the powerful satellites of Sector 7 to hunt down Bumblebee.”

Alright, I’ve wrapped up what I’ve got of Earthrise for review.  So, for the last two entries in this Transformers-theme week, I’ll be jumping over to the live-action movie side of things.  As is usually the case when I jump into things related to the live-action Transformers films, I will be focusing on 2018’s soft reboot of the franchise, Bumblebee.  Last month, I took a look at one of the film’s two primary antagonists, Dropkick.  Today, I’ll be looking at his superior officer, Shatter!

THE FIGURE ITSELF

Shatter is a Deluxe Class-scaled Studio Series release, numbered 59 in the line.  As I discussed in my review of Dropkick, the two villains in Bumblebee are both triple-changers, something that’s not very easily replicated in the Studio Series style, given how much they pride themselves in the accuracy of the alt-modes.  For both Dropkick and Shatter, Hasbro opted to just do two versions of both.  Shatter’s muscle car mode was up first, and was, similar to Dropkick’s first release, based on an earlier version of the robot mode, and therefore not super accurate.  This one replicates her look after she acquires her jet mode, and aims to be a better pairing with the superior second Dropkick.  In her robot mode, Shatter stands just shy of 5 inches tall and has 15 practical points of articulation.  Shatter is definitely on the restricted side when it comes to posability, but that’s overall been the case for the Studio offerings.  That said, what articulation she does have works well, and she wasn’t as restricted as I’d expected at first glance.  It’s worth noting that, unlike most Transformers, Shatter doesn’t come out of the box fully transformed into robot mode.  There’s a few additional steps required to get her there, which can be slightly tricky if you don’t know quite what you’re doing (like me).  Once that’s done, she’s a quite respectable recreation of Shatter’s movie appearance.  Of note is the ability to see her actual face, something that the previous Studio Shatter lacked.  She also works in the remnant car details of the robot mode, which she kept after taking on the third mode, unlike the helicopter Dropkick.  She also includes blaster attachments for both of her arms, which work in a fairly rudimentary fashion (she just holds them like guns), but look good nonetheless.  Shatter’s alt-mode is a Harrier Jet, which this figure more or less turns into.  There are a few details changed on the final design, as I don’t believe this mode is officially licensed like most of the Studio Series releases are.  There are extra fins in a few spots, which is really the only difference.  It’s still a nice alt-mode, and doesn’t end up with any ugly under carriages or anything like some plane transformers end up stuck with.  The transformation isn’t too bad for a Studio figure, and certainly not as fiddly as Shatter’s last release.

THE ME HALF OF THE EQUATION

I wanted to have a Shatter and Dropkick in my collection after seeing the movie, but I was ultimately not impressed with either of their initial figures.  Once this figure was shown off, I was definitely far more interested, especially after managing to get ahold of car Dropkick.  She ended up coming into All Time in a shipment on her own, along with the previously reviewed Earthrise stuff, and found her way into my “wait out this lengthy time at home” purchase.

As I noted above,  I got Shatter from my friends at All Time Toys, and she’s still available here If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2343: Dropkick

DROPKICK

TRANSFORMERS: STUDIO SERIES (HASBRO)

While Siege has so far been my primary focus of my Transformers collecting, the thing that actually broke me into this whole Transformers scene was 2018’s Bumblebee, a really enjoyable soft reboot of the movie incarnation of the franchise.  I kicked off my collecting with the film’s version of its main character, and over the summer I picked up the movie’s updated version of Optimus Prime, and now, another seven months later, I picked up a third figure.  This time, it’s one of the film’s two primary antagonists, Dropkick!

THE FIGURE ITSELF

Dropkick is a Deluxe Class-sized Studio Series offering, and is figure 46 in the line-up.  In the film, Dropkick and his fellow antagonist Shatter are triple-changers.  That’s all well and good for the film, which uses multiple models for the characters, or even the more cartoon-based toy lines, where they can fudge some details.  However, for the Studio Series, which prides itself on the accuracy of the alt-modes, that’s a more than slightly tricky prospect.  In that regard, the line splits Dropkick into two distinct figure, one that turns into his car mode, and one that turns into his helicopter mode.  This one is the car mode version, which is actually technically screen accurate, since Dropkick is just a car for a brief portion of the film, before he acquires the helicopter mode.  In his robot mode, the figure is just shy of 5 inches tall and he has 15 workable points of articulation.  He’s a little more restricted in terms of poseability than some of the other ‘formers I’ve looked at, but he’s still got enough to get some decent poses out of him.  Dropkick’s robot mode is a pretty decent recreation of his pre-triple-changer form. It’s not accurate to how he looks for most of the movie, but it’s certainly a lot closer than the Helicopter Dropkick figure was.  Dropkick’s alt-mode is a 1973 AMC Javelin muscle car, and the transformation into it is actually a pretty smooth process, honestly the smoothest of the Studio Series figures I’ve picked up so far.  Typically my Studio Series figures only get transformed into their vehicle modes so that I can get the photos and then go back to their robot modes essentially permanently, but I’ve been swapping Dropkick back and forth since getting him, which is a pretty good sign of the alt mode’s strengths.  Dropkick is packed with his liquifying cannon, which his hand folds out of the way for, allowing it to be arm-mounted like it is in the movie.

THE ME HALF OF THE EQUATION

Since I did really like Bumblebee, I’ve been slowly picking up some of its toys, which, I know is a crazy concept for me.  I saw Helicopter Dropkick many times, but I didn’t really care for the changes they made to his robot mode, so I always passed on him.  When this one was announced, I was interested, but I never ended up seeing one in person.  Fortunately for me, one got traded in at All Time, making picking him up quite an easy feat.  I like this figure quite a bit, and it’s probably the most I’ve enjoyed a Studio Series figure, which is certainly not a bad thing.

As I noted above,  I got this guy from my friends at All Time Toys, and while he wasn’t part of it, they’ve recently acquired a pretty decently sized Transformers collection and a lot of it’s still available here If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2116: Optimus Prime

OPTIMUS PRIME

TRANSFORMERS: STUDIO SERIES (HASBRO)

Okay, so I usually do a better job of spacing out the Transformers reviews, but…well, I have a lot of Transformers these days, and they’re piling up ever so slightly.  I know, what a terrible problem I have.  How can I free myself of the terrible shackles that are this problem?  And how in god’s name do I now own three separate Optimus Prime figures?  That’s the realest question right there.  For today’s review, I’m going back to the thing that broke me into Transformers in the first place: Bumblebee.  I picked up the title character in his movie form, but had as of yet not gotten anyone else, preferring to stick with the Siege stuff for the most part.  Nevertheless, here I am looking at another Optimus Prime figure.

THE FIGURE ITSELF

Optimus Prime is a Voyager Class release, as part of the Transformers: Studio Series line-up, where he’s figure 38.  He started hitting shelves right around April/March, arriving with the comparatively far less in-demand Constructicon Rampage.  In his robot mode, the figure stands 6 1/2 inches tall and he has 22 practical points of articulation.  Optimus is an all-new sculpt and is certainly heavily inspired by his G1-based design from the film’s opening battle on Cybertron.  He’s not a pitch-perfect recreation of the final film design, generally being a little boxier than the one seen on the screen, but he’s not too far removed, and it’s certainly clear which version they’re going for, especially in the robot mode.  Where the Siege Optimus was going for an animation accurate model, this one instead serves more to upgrade the original toy, albeit with some more movie-ized details, making him look a fair bit more “real-world.”  He’s not as clean or sleek as the Siege Optimus, and he has a few more spots of kibble, with the back and forearms being the most prominent.  The back doesn’t bug me quite so much, but the forearms are a little frustrating, especially since they aren’t as clean as the corresponding kibble on the Siege figure, and they have a tendency to start unfolding during posing.  That being said, the overall appearance of the robot mode is pretty cool, and he makes for a solid action figure.  Optimus’ alt-mode is the source of even more inaccuracy compared to the film because while Bumblebee turned into an officially-licensed VW Beetle, Optimus instead settles for an unlicensed equivalent to the Freightliner he turns into in the film.  It’s not quite accurate, but it’s admittedly not a bad design all things considered.  Additionally, while it’s definitely very fiddly and packed with false shell pieces for the final mode, the transformation’s not too bad on this one, making transforming back and forth pretty easy going.  Optimus is packed with his Ion Blaster he’s seen using in the opening battle, which is a nicely scaled piece.

THE ME HALF OF THE EQUATION

So, this Optimus is officially my “patience is a virtue” Optimus.  As one of the most demanded and sought after Studio Series releases, this guy came and went pretty quickly at All Time Toys, my usual spot for Transformers.  As such, I didn’t get one at the time of release, and in fact gave up the chance to grab a re-stock later down the line so that another customer could have him.  When a loose figure was traded into the store a few weeks back, the owner handed him over and said “your patience paid off.  Happy Birthday,” and just like that, I had an Optimus.  Like I noted when I reviewed Galaxy Force Optimus, the Siege Voyager remains my go-to, but there’s a lot I like about this figure.

#2007: Autobot Jazz

AUTOBOT JAZZ

TRANSFORMERS: STUDIO SERIES (HASBRO)

Autobot Jazz brings all he’s got to defeat the Decepticons”

Sometimes, the time is really right.  For review #2007, I’m jumping back to the year 2007.  2007 was a weird time.  We had two Marvel movies, which isn’t that odd these days, but they were neither one an MCU entry (because the MCU didn’t exist yet).  But before Marvel could re-brand their film franchises, another one was just starting up.  That July saw the release of the first of the oft-reviled Michael Bay Transformers films.  I was never a huge Transformers fan, but I was still in the audience opening weekend, and I still came out…less than satisfied.  In fact, I think a good argument could be made that the film scared me off the franchise for a bit.  Needless to say, I generally avoid Bay-inspired figures, though I’ve made my first exception for the subject of today’s review, one of my personal favorite Autobots, the aptly named Autobot Jazz!

THE FIGURE ITSELF

Autobot Jazz is a Deluxe Class offering from Hasbro’s Transformers: Studio Series, where he is numbered figure 10, and hit shelves in July of last year.  Given his demise during the first film, Jazz has been less lucky with releases since the original 2007 line.  This figure marks his first domestic release since all the way back in 2010, which is a pretty big deal.  In his Robot mode, the figure stands a little over 5 1/4 inches tall and he has 19 practical points of articulation.  Size-wise, he’s just a little bit taller than Bumblebee.  Given the scaling and price-point, Jazz is a fairly respectable recreation of his robot mode from the movie.  Not all of the details match up 100%, but the general proportions are there, and the robot specific parts are pretty much spot on.  It’s really the remaining elements of the car form that are slightly throwing off the look, and mostly limited to the arms.  Ultimately, it’s just down to needing a little bit of compromise to actually make things work at this scale and in order to maintain transformability.  While Jazz’s original alt mode was a Porsche, for the 2007 movie, it was changed to a Pontiac Solstice, which is still a reasonably sporty model, though it’s decidedly less distinctive.  Whatever the case, this figure maintains its accuracy by giving him the proper alt mode.  The transformation between the two forms is a little less tricky than the Bumblebee, but still a little more fiddly than the Siege figures I’ve been getting.  Overall, though, it was less frustrating than I was anticipating.  The end result is a pretty decent little car, though, like Bumblebee, he’s got a tendency to pop apart at the seams from time to time.  But, as is the usual case, I was more in this one for the robot mode.  Jazz is packed with his crescent cannon, which he can either hold in his left hand, or his hands can flip into the forearm to allow it to attach directly to the wrist.  It’s a nice little feature.

THE ME HALF OF THE EQUATION

Jazz was an impulse buy.  Well, he was as close to an impulse buy as I ever really get.  I saw him at Walmart on my way home from work and passed.  Later that same evening, I was out to dinner with Super Awesome Fiancee, and passed by the Walmart again, at which point I caved and went back for him.  Though I’ve never really cared for most of the Bay film designs, Jazz is one of the few I didn’t hate, and his death in the film was perhaps one of my biggest complaints about it.  This guy makes for a pretty decent toy, and I’m glad I went back for him.

#1932: Bumblebee

BUMBLEBEE

TRANSFORMERS: STUDIO SERIES (HASBRO)

You know what was a really good movie?  Bumblebee.  As someone who couldn’t make it through more than one of the prior live action Transformers films, I was quite pleasantly surprised by how thoroughly enjoyable a movie Bumblebee turned out to be.  It was fun, it was coherent, it had a cool ’80s backdrop, and it had a runtime that didn’t urge me to say goodbye to my loved ones before departing for the theatre.  It also revisited its title character’s design, returning him to the car he had been at the beginning, a VW Beetle, and by extension removing the perceived need to make him “cooler” that had been added by prior films.  And what do you know, all that change actually prompted me to buy a toy.  Please, try to contain your shock and awe.

THE FIGURE ITSELF

Bumblebee is one of the Deluxe Class releases from Hasbro’s Transformers: Studio Series line, which is a whole line devoted to producing slightly more movie accurate figures from all six movies in the series.  He’s figure 18 in the line, and started showing up in October/November of last year.  In robot mode (ie, the mode he’s in right out of the box), he stands 5 1/4 inches tall and has 19 practical points of articulation.  Bee’s robot form is represented pretty well here.  There were clearly some changes between when the figure was designed and when the final movie arrived in theaters, as well as some additional changes necessitated by the figure’s actual transforming features.  On a whole, the figure is a little boxier, and not quite as polished as the Bee of the film, but he’s certainly recognizable, and he keeps the important changes from this design compared to earlier ones.  The implementation of the articulation is solid for the scale and the concept.  I might have liked some side to side movement on the wrists, but the hinge at least provides *some* movement.  I was quite happy with the movement on the head; that balljoint has a nice range to it.  Bee’s alt-mode is, of course, the Volkswagon Beetle, a major selling point, given how finicky Volkswagon is with their products.  The car mode is pretty decently handled.  The Volkswagon design is nicely rendered, and well captured, and there aren’t too many consolations that have to be made to make it work.  The transformation between the two modes is a little tricky, at least for me, a Transformers-pleb.  The biggest trick is folding up the hood and roof of the car behind him for the robo-mode.  It felt a bit like I was going to break it getting it in place there.  Similarly, getting everything locked into place for the car mode can be a little nerve wracking.  Ultimately, I was looking more for a cool robot figure that has the potential to turn into the car, not a car that can sometimes be a robot, so I’m okay with leaving him in the robot mode most of the time.  Bumblebee is packed with a few extras, all meant to accent the robot mode.  There’s the battle-mode faceplate, which swaps out for the regular one.  The first swap was a little tricky, but they generally go back and forth with relative ease.  There are also two weapon attachments: a cannon arm that swaps out for his right forearm, and a blade attachment, which can be plugged into either of the arms.  All this allows for a nice coverage of Bumblebee’s looks from the movie.  There’s also a cardboard backdrop, for them that want such things (I’ve never been much into them myself).

THE ME HALF OF THE EQUATION

I eyed this guy up a few times before seeing the movie, because I did just really like the design, but held off because I was trying not to get hooked on Transformers.  I really, really was.  But then, like a fool, I saw the movie.  And I really liked the movie.  So, then I *had* to have a Bumblebee.  And maybe some others, but more on that later.  Fortunately for me, my friends at All Time Toys were happy to set me up with one.  I’ve seen some negative opinions of this figure, but I myself am pretty darn happy with him.  He’s a fun little toy.