#4042: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: MISSING LINK (TAKARA)

It’s been not only a hot minute since I’ve looked at any Transformers, but an even hotter minute since I looked at one of my two most frequent Transformers guys, my personal favorite Autobot, Ultra Magnus.  But, where the last two Magni I looked at here were non-transforming, this one is actually a proper transforming one.  My lone TF review of 2025 was from Takara’s then relatively new Missing Link line, which recreates the original toys with modern articulation and engineering.  The line’s made it up to 10 separate releases, with Magnus, the most elaborate thus far, taking that spot.  Let’s see how he turned out!

THE FIGURE ITSELF

Ultra Magnus is figure C-10 in Takara’s Transformers: Missing Link line.  While most of the figures to this point have been released in pairs, Magnus is on his own.  For now, at least; there’s a Delta Magnus using the same molds but with the original Powered Covoy colors that’s next on the docket.  In his fully armored up robot mode, the figure stands about 8 1/2 inches tall and he has 23 practical points of articulation.  His height is almost identical to the vintage Magnus, with this one sitting just a skosh taller than the original, but only in a manner that’s actually noticeable when you have them right next to each other. In terms of styling of the sculpt, Magnus is quite clearly patterned on aping the original molds as much as possible, but offering some technical improvements.  He’s a little more crisp on the details, and the elements that were decals on his original figure and all of its recreations are now actual sculpted elements.  His head, classically a single piece, is now multiple pieces glued together, which helps the different parts stand out a bit more from each other, which is quite nice.  But the biggest change, of course, is movement.  The original super robot form of Magnus was limited to movement only in his arms, due to how the inner robot sat within the main body of the armor.  This figure keeps everything the original had, of course, as well as adding outward movement on the shoulders, and posable fingers on the hands.  The inner bot’s re-use of the Missing Link Optimus parts means he gets neck movement as well, even in super robot mode.  Before this figure was fully unveiled, there was a lot of discussion about if they’d sacrifice lower body movement for the sake of keeping him as close to the original construction as possible, but then we say shots with his hips and knees bent, which was a somewhat pleasant surprise.  I was curious to see how exactly that would work.  It’s…a bit finicky, but honestly, I expected that.  The original Magnus more or less just had his inner bot just sort of set in the armor, with only two small connections at the front to actually hold him in place.  This one adds a pair of clamping clips around the waist, as well as two pegs on articulated arms that plug into the backs of the legs, allowing them to move when the legs are posed…sort of.  It works okay, but not great, and you’ll need to be careful with how you pose, as well as needing to sort of shift some parts into more proper orientations when you’re done.  You don’t get any incredible motion on the hips or knees, but you get enough to give him some better variety of posing.  He also adds some ankle rockers to the mix, which are fantastic for helping with his stability.  One other bit of new ingenuity on this release is the inclusion of a removable Matrix of Leadership, which has its own special housing in the torso of the core robot.  The super robot actually gets a hinge on the torso, however, meaning he can access the Matrix while armored up, which is very cool, and very unexpected.  Like his original figure, he gets his rifle, shoulder rocket launchers, and four rockets.  The rifle’s basic, but looks the part and fits well in his hand.  His rocket launchers, which originally had to sit at different heights due to how the pegs on the shoulders worked, now have moving pegs, so you can have them sit more properly.  The rockets mimic the sizing of the originals, rather than the longer rockets used by the reproductions, but are now non-firing as a safety precaution.

As with every properly vintage-inspired Magnus, the this figure has a core robot.   He’s about 6 inches tall and he has 28 practical points of articulation.  As noted above, he’s using a lot of tooling from this line’s standard Optimus, with some tweaks to the legs to better match the vintage figure.   Like the armored Magnus, the elements that were previously handled via decals are now sculpted onto the figure, giving him a more polished and finished look overall.  Right out of the box, he’s got the housing for the Matrix installed in his torso cavity, but you can pop that out of place if you’re looking for a more true to the vintage stylings look.  Like his original figure and the Optimus he’s patterned on, the core robot Magnus turns  into a Freightliner.  It’s not too far removed from the original in terms of how in works, though there’s some adjustments, like his hands folding into the center, rather than having to be removed.  The armor once again transforms into Magnus’s car carrier mode, with a transformation scheme that’s pretty much identical to the original, apart again from the lack of need to remove his hands (though the larger hands *are* removable if you so choose).

This figure includes recreations for all of the parts included with the domestic release of Magnus, but doesn’t just stop there.  The original Diaclone release of Powered Convoy actually included two additional items, which this released recreates and updates.  Powered Convoy actually had an additional transforming robot included, the Powered Buggy, a smaller single-seat vehicle that also transformed into a robot.  It’s been recreated here as “Deerstalker” a version of the buggy colored to match Magnus’s updated color scheme.  His robot mode’s a bit more rudimentary, and he’s kind of hard to keep standing, but it’s neat nevertheless.  Also included in a small figure of Spike Witwicky; since Diaclone was a line based around piloted mechs, not sentient robots, they had “Dianoauts,” small pilot figures with a striking resemblance to Microman (which makes sense, given Diaclone is effectively a spin-off of Microman), and Spike has been re-imagined here in that style.  He’s just over an inch tall and has moving arms and legs, as well as some (rather weak) magnets in his feet  Spike fits in Deerstalker’s buggy mode, Magnus’s truck cab with the Matrix mount removed, and even the small vehicle made from assembling Magnus’s helmet and chest plate.

THE ME HALF OF THE EQUATION

When this line launched, I was very hopeful we might see a proper Magnus, but not immediately certain.  Sure, a re-color for the core bot felt like a lock, but the whole armored up bit?  It seemed tricky, but, like I said, I was hopeful.  As soon as we heard he was coming, I was a lock for getting one, and that only became more true with each subsequent reveal about him.  It’s been a bit of a wait, and he’s got a pretty hefty price tag, but boy is he cool.  I love the vintage figure, and I love keeping those aesthetics, but with a bit more playability.  There’s some compromises here to make him do everything they want him to, but nothing that breaks the figure at all.  And now I’m out of this line until the inevitable Soundwave.

Shoutout to my friends at All Time Toys, from whom I purchased this figure for review!  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3947: Magne Arthur

MAGNE ARTHUR

MICROMAN MAGNE POWER (TAKARA)

In the ‘90s, teams of colorful heroes imbued with weird fantasy powers were all the rage.  Well, Power Rangers was all the rage, and a lot of other people wanted that success for themselves, so other stuff became very Power Rangers-like.  Takara’s Microman, descendant of G.I. Joe and progenitor to Transformers, decided to give the whole thing a try, as well as throwing in a bit of a scale shift.  The result was Microman Magne Power, a brief run on the line at the tail end of the decade.  Today, I’m looking at the central member of this incarnation’s core team, Magne Arthur!

THE FIGURE ITSELF

Magne Arthur was figure 001 in Takara’s Microman Magne Power series.  He was the first of the figures that debuted the line at the very end of 1998, and helped to establish the line’s new style.  The figure stands abut 3 inches tall and he has 12 points of articulation.  As with the rest of the figures in this line, Arthur was scaled down from Microman’s usual 3 3/4-inch set-up, with the in-universe explanation being that these guys came from a  different Micro Earth than the original line’s figures, following up on the slightly smaller vintage Micro Hoodmen, who shrank themselves further to conserve resources.  His sculpt is largely the same as the other four core figures from the line, albeit with a unique head.  Arthur’s head was especially unique amongst the launch figures, as he didn’t have a helmet like the other four, instead just getting a set of funky headphones.  It’s ultimately a sculpt that’s a bit more in keeping with the earlier Microman figures in that regard.  From the neck down, he’s the same as the others, with the same kind of dated, bulky and boxy sort of body sculpt.  As the leader guy of a team of chromatically themed heroes in the ‘90s, Arthur was obviously predominantly red, which is done in a nice translucent plastic.  He’s also got white and dark grey accenting, and of course the usual chromed head.  As with all the basic figures, he had no accessories, but did have magnets in his torso, right arm, and feet, so you can stick him to all manner of metal surfaces.

THE ME HALF OF THE EQUATION

After discovering this line’s existence from the Micronauts guy at Mego Meet in 2011, I jumped pretty quickly on finding what I could of the line domestically.  Thankfully, Big Bad Toy Store had a rather nice selection of figures for pretty cheap at the time, so I was able to get the whole core set without much trouble.  Arthur is the most standard of the set, and that makes him the easiest for taking in the whole of what the line meant to be.  It’s not quite the success that Takara was hoping for, but it’s still a fun little set to look back at, and Arthur is a nice central piece.

#3888: Magne Edison

MAGNE EDISON

MICROMAN MAGNE POWER (TAKARA)

The success of GI Joe in the ‘60s in the US led, unsurprisingly, to an export of the line to other countries.  Nowadays, lines are largely produced by one company even internationally, but there was a lot more licensing out back in the day.  Palitoy had great success with Action Man, a line that stuck pretty close to the spirit of the original line.  In Japan, however, Takara had to get a little more inventive.  As materials were scarcer, the figures could not be easily clothed, so to avoid selling a naked figure, the molded them in clear plastic and filled the hollow sections with “machinery,” creating Henshin Cyborg. It was quite a success, leading to the creation of a smaller scale equivalent, Microman.  That line would itself be imported back to the US by Mego as Micronauts, which picked up a dedicated following.  There have been attempts at relaunching Micronauts over the years, always falling shy of success.  The first of these attempts was in the late ‘90s, by Takara themselves.  But, when a US market failed to materialize, the Micronauts angle was dropped, leaving just the Microman component.  Alas.  Well, at least there were cool toys!

THE FIGURE ITSELF

Edison is figure 004 in Takara’s Microman Magne Power line, released in 1999.  He’s the second to last of the five-man team that made up the core focus of this new line.  The figure is about 3 inches tall and he has 12 points of articulation.  The Magne Power line was unique in its scaling; they weren’t the traditional 3 3/4 inch figures, but a bit smaller.  All of the original five were identical sculpts from the neck down.  It’s a sculpt that’s certainly a product of its time, with some rather pronounced proportions, and the very awkward magnet arm attachment on the left arm that removes the elbow joint.  It’s an interesting offering, especially so close to the immensely revamped Microman base body Takara would transition to very shortly after.  It feels like the last hurrah of the older style.  Each of them got a unique head.  In Edison’s case, it’s a helmet, patterned on a sort of grasshopper style.  It’s a little goofy, but certainly fun.  Edison’s primary color is green, so there’s a lot of that.  He’s got a mix of translucent and opaque, as well as some yellow and gold accenting.  And, of course, he’s got the chrome head, which is always super cool.  The standard figures didn’t get any extras, but they do have magnets in their left hands and torsos, which are fun for sticking them to fridges or metal shelves and the like.

THE ME HALF OF THE EQUATION

Since the US distribution failed on these, they were kind of unknown on this side of the world.  I only learned about them in 2011, when the Micronauts guy at Mego Meet brought up the planned relaunch of the line in his presentation, and had Edison as his sample figure for what the line looked like.  I was intrigued, and also happy to find that they weren’t an especially expensive line of figures.  Edison’s got a neat vibe, similar to Bug from the Marvel tie-in comics, and I really like that.  He definitely appeals to what I loved about the original line.

#3787: Cliffjumper

CLIFFJUMPER

TRANSFORMERS: MISSING LINK (TAKARA)

I haven’t done any Transformers reviews since back in November, but it’s okay, because they’re coming back around again!  Last year saw the launch of Takara’s Missing Link branding, which sort of takes Mattel’s Masters of the Universe Origins approach of “vintage style figure with modern engineering” and applies to TFs, giving us figures that look like the original G1s, but without being the generally static bricks those were in robot mode.  The first two figures were both Optimus, and I’m not an Optimus guy, but now we’re getting into some of the other characters.  That some of the other characters includes Cliffjumper, who may not be Magnus or Soundwave, but is still rather high up on my list.

THE FIGURE ITSELF

Cliffjumper is figure C-04 in the Transformers: Missing Link line.  Thus far, this line’s been releasing figures in pairs, and Cliffy is paired off with Bumblebee, with whom he shares a bit of his tooling.  In robot mode, the figure stands just a hair over 3 inches tall and he has 21 workable points of articulation.  Right off the bat, this guy’s definitely tiny.  Like, I knew he would be, since they’re aiming to replicate the sizing on the originals, but the pictures just didn’t really prepare me for how small he was in person.  He’s just a cute little guy.  Cliffjumper’s sculpt is obviously patterned on his original figure, and in that respect, it’s a good recreation.  It looks a lot like that earlier figure, but he’s less stiff, and the details are all a lot sharper.  His posing is a little bit restricted by his somewhat boxy frame, but it’s honestly not bad.  My biggest issue with mine is that the shoulders can be a touch tricky to pose, and are maybe a hair looser than I’d like.  I’ve heard there have been issues with the heels cracking during posing, but I haven’t had that issue with mine.  Cliffy is packed with a bazooka and a smaller blaster, bith of which are chromed and very cool.  He also includes a sheet of stickers, for those interested in changing up his look.  I’m good with the basic look, so those are staying on the sheet for me.  Like his original, this guy turns into a little tiny car.  The transformation’s pretty easy, but at the same time not too simple.  On mine, the hood doesn’t *quite* seat against the windshield the way it should.

THE ME HALF OF THE EQUATION

I’m a fan of this general concept of figure, but with Optimus being the launch and me not being an Optimus fan, I couldn’t justify the cost to jump in.  Cliffjumper, however, being the Ultra Magnus to Bumblebee’s Optimus, is right in line with my sort of off-brand Autobot sensibilities, so he gave me the opportunity to try this line out.  He’s very fun, and I like him quite a bit.  And, of course, I want a Magnus now.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#3264: Blackout & Scorponok

BLACKOUT & SCORPONOK

TRANSFORMERS: MASTERPIECE MOVIE SERIES (TAKARA TOMY)

I really don’t talk about the Michael Bay Transformers movies much around here.  It’s for the pretty good reason that I just didn’t much care for any of the Michael Bay Transformers movies, so, you know, I just don’t have much call to own stuff from them, or by extension review much from them either.  Thus far, I’ve looked at a Soundwave and a Jazz, characters that, notably, I care about outside of the Bay films, so that colors the opinions ever so slightly.  On a different, but still related note, I’ve not yet reviewed anything from Takara’s long-running Masterpiece line of Transformers, which are rather high-end, generally more screen accurate figures, which also seek out proper licensing for all of their alt-modes (where needed, of course).  It’s been a running theme since 2003, at first sticking to G1 characters, but moving onto other themes, with the live action films getting their own sub-line starting in 2010.  The most recent release from the live action sub-line is actually a twofer, since it’s Blackout and Scorponok, based on their appearance in the first film, and I’m taking a look at the two of them today!

THE FIGURE ITSELF

Blackout and Scorponok are the lone 2022 release for Transformers: Masterpiece Movie Series, where it is item MPM-13.  Though billed as “Blackout and Scorponok” on the package, Blackout is clearly supposed to be the star piece, with Scorponok as an accessory.  In his robot mode, Blackout stands about 11 1/2 inches tall and he has 32 points of workable articulation.  In terms of scaling, Blackout is certainly quite a sizable figure, which is appropriate, since he was also one of the larger ‘bots in the films.  The articulation scheme is a pretty good one for a Transformer, especially one as bulky as this one.  Of particular note are the hands, which even have separately articulated fingers.  Blackout’s sculpt is a unique one (thus far, at least; if they follow the Studio Series layout, he might get a re-use for Grindor later down the line), obviously based on his film appearance.  In the movies, most of the TFs are kind of a jumbly mess of random angles when in their robot modes, and Blackout is no exception.  On the plus side, the toys, by necessity, do clean things up a little bit.  This figure does a pretty good job of doing just that, while still sticking pretty closely to the design as seen on-screen…I mean, when it can be seen, which is, admittedly, pretty tricky to do.  They sure did love to hide those designs.  Whatever the case, this one is pretty cohesive in his look, and he’s properly big and imposing, and there’s a ton of smaller sculpted details, which are pretty impressive. Blackout is packed with two mountable miniguns, two blast effects for the miniguns, and a rotorblade weapon.  The rotorblade should *technically* be mounted to the back of his hand, as opposed to being held in his hand is it is here, but otherwise it’s a pretty cool piece.  Also included is the previously mentioned Scorponok figure.  He doesn’t transform (excusable, since he doesn’t actually have an on-screen alt-mode in the first movie), but he’s at least fully articulated, which is honestly pretty cool.

As in the film, Blackout’s alt-mode is a MH-53 Pave Low helicopter, which is an officially licensed take on the vehicle.  The transformation sequence to get from robot to copter is…well, it’s certainly a complicated and lengthy one.  It’s unfortunately a side effect of how the animation models were done for the Bay films, since there wasn’t really much actual science or engineering to how they worked; just lots of small greebly bits all moving in a mess of motion.  So, this figure’s dealing with that, but it does alright by it.  Still, it would up taking me about an hour and a half to work my way through the whole thing; getting his waist properly folded into the body of the copter was, in particular, quite tricky on my copy.  All in all, it’s a bit nerve-racking, but the end result is at least pretty convincing.  He’s even got a working hatch on the rear fuselage, where you can store Scorponok.

THE ME HALF OF THE EQUATION

As I touched on in the intro, I don’t really do much with the Bay films.  I saw the first one in the theatre.  It wasn’t really for me, and I’ve not really owned any of the associated product.  So, why do I own a Masterpiece quality figure based on a not Soundwave or Jazz character?  Well, my son Matthew was determined to get me something cool for our first Christmas together, and he was apparently adamant that he needed to get this for me.  (He also apparently found it on some sort of crazy clearance, which is good, because I really don’t expect him to be spending this thing’s full retail on a present for me)  On Christmas morning, after jumping up and down with excitement over the things waiting for him under the tree, he very excitedly handed me this guy, and told me I had to open my gift first.  I was certainly surprised, I’ll say that much.  I may not really care about the first Transformers, or really Blackout as a character, but I’ll admit, he does certainly make for a quite impressive transforming robot toy.  And, you know, the whole presentation did kind of help to further my general enjoyment as well.  So there’s also that.

#1805: Izam

IZAM

MICROMAN MAGNE POWER (TAKARA)

While I’ve touched on its American cousin, Micronauts, a number of times for this site, I’ve only actually looked at the original Microman line twice before.  The line initially began as a 3 3/4-inch-based line, and has mostly lived on in that fashion.  However, for a brief period of time in the late ‘90s, Takara attempted to mix things up, rebranding the line under the Magne Power banner and shrinking the basic figures down to 2 1/2 inches.  Though ultimately short-lived, it’s an interesting cross-section of the line.  Today, I’ll be looking at one of its figures, Microman Izam!

THE FIGURE ITSELF

Izam is figure 002 in the Microman Magne Power line, the second member of the main team of Micromen from the launch of the line.  The figure stands 2 1/2 inches tall and he has 12 points of articulation.  Izam’s sculpt is largely identical to that used on all of the main Magne Power team members.  It’s sort of rudimentary, especially when compared to some of the more recent Micromen.  It’s certainly a product of its time, and possesses some strong ‘90s vibe.  That said, compared to the Demon Acroyear I’ve already looked at, he’s definitely got more reserved proportions.  Also, for whatever reason, all of the early figures had this weird magnet attachment on the left arm, which removes the elbow joint.  Odd choice, but he’s still got the swivel, so it works out alright.  His one unique piece is his head, which is a pretty fun sculpt.  He’s wearing a helmet, which has a bit of a Wolverine vibe to it, because hey, it was the ‘90s.  It’s really angular, and definitely fits well with the body.  Each of the initial figures had their own distinct color scheme to help keep them separate from each other.  Izam is purple and grey, with a predominately clear body.  It’s more reserved than you tend to see from this line, but it is certainly pleasing to the eye.  He’s got the standard chromed head, which clashes ever so slightly with the gold sections, but it’s decent enough looking.  There were no accessories included with Izam, but he does have four magnets built in: one in his torso, one at the end of his left arm, and two in his feet.  It makes him rather handy for sticking to fridges and the like, which is certainly nifty.

THE ME HALF OF THE EQUATION

I missed this whole thing when they were new, since the line was exclusive to Japan.  However, I came across the line during my freshman year of college and ended up tracking down a whole assortment of them.  Izam was amongst those.  I wasn’t really expecting much out of Izam, but he ended up being one of my favorites of the basic line.

#0729: Time Traveler

TIME TRAVELER

MICRONAUTS (PALISADES)

TimeTraveler1

Mego’s Micronauts line of the ‘70s was never a super huge hit, and it was definitely overshadowed by the many toys first toylines of the ‘80s, but it does still have something of a cult following. This cult following helped get the line a relaunch in the early 2000s, courtesy of fan-favorite toy company Palisades. Palisades put a lot of effort into bringing Micronauts back. Sadly, the line was cursed with several pretty awful factory issues, causing the final figures to suffer, hurting the sales of what was already a pretty niche line. This came back to bite Palisades pretty hard, leading to the end of their Micronauts line after just two full series, and their eventual bankruptcy. Kind of a bummer. So hey, how ‘bout those figures, though? Let’s have a look at what is perhaps the most iconic of all Micronauts figures, the Time Traveler!

THE FIGURE ITSELF

TimeTraveler2The Time Traveler was part of the first series of Palisades’ Micronauts line. The figure was available in four possible color schemes, two transparent and two opaque. This one is the clear translucent one, which is a pretty direct recreation of one of the original Time Travelers, with just a few minor differences. He’s 3 ¾ inches tall and he has 18 points of articulation, same as his 70s predecessor. Sculpturally, this figure is more or less identical to the original version, but there are a few differences to note. The real differences are on the head, which is a little thinner than the original and features a higher level of detail work. It’s certainly a higher quality sculpt than the original, though I’m not sure I prefer it to the original. It’s in that weird area of being a more modernized sculpt that still possesses many of the style tics of the vintage toy, but without the nostalgic charm. The Time Traveler possesses no actual paint, but his head and all of his chest plates are done in a nice vac-metalized gold. The golden head is actually another change from the vintage figures,
where all of the Time Travelers were silver. While the original Time Traveler figures each only included a single chest plate, chosen at random from the four possible designs, Palisades’ Time Traveler included all TimeTraveler3four of the original plates, as well as two new designs (though, I could only find four of the chest plates when I went to take the pictures!). My personal favorite is the “windows” piece, but they’re all pretty cool. The Time Traveler also included the L-port piece from the original figure, as well as a black display stand.

THE ME HALF OF THE EQUATION

Palisades’ Micronauts line, amongst other things, was not super easy to find, especially before the introduction of all the online toy buying options we now have. I did end up finding a Time Traveler at an out of the way toy store around the time of release, but it wasn’t this one. Unfortunately, the first series figures were incredibly fragile and he ended up breaking, which was a definite bummer. I ended up getting this guy many years later, courtesy of the Toy Robot Museum, near Allentown, PA. Even with all of the factory issues and the slight changes from the originals, this guy’s a lot of fun, and I’m definitely glad I managed to find one.

#0634: Orion Vs. Onigumo

ORION VS. ONIGUMO

MICROMAN WECKER SIGNA

WeckerSigna1

Okay, now for something completely different. So, I had initially planned to review the Ant-Man Marvel Legends Infinite Series Ultron today, but…things decided not to agree. Essentially, I’m out of town with a broken computer without access to a fair portion of my files, which includes the Ultron images (and a few of my Giant-Man images as well, hence the slightly lighter entry yesterday). Things should be fixed when I get back, but until then, I’m at the mercy of what I have access to currently.

Amongst the things I have access to are these guys, Orion and Onigumo. Who are they? They’re part of the long running Microman line, my fandom of which I’ve kept no secret. The line went on hiatus a few years back, but before doing so, they did their best to keep it alive for as long as possible. Their last attempt was to pair it up with a Super Sentai show, called Wecker Signa. The show’s designs were based on existing pieces in the Takara library, allowing the tie-in figures to use as little tooling as possible. It was ultimately unsuccessful in its goal of saving the line, but it did get out a few sets of figures.

THE FIGURES THEMSELVES

This pair was released as set 03 in the Microman Wecker Signa line, released in Japan by Takara. They are both based on the designs of their respective characters from the Wecker Signa show.

ORION

WeckerSigna2Orion is one of the mentor figures of the show’s main team, at least I think. There’s not really a lot of info on the show available here in the US, so I made due with what I could find. The figure stands about 4 inches tall and has 28 points of articulation. He’s built on the basic Microman body, with a few add-on pieces. The base body is a little bit dated by today’s standards, but not horribly so, and it was very good at the time. Some of the joints are a little loose, and the right arm has a little difficulty staying on, but I think that’s limited to mine. Most of the add-ons are re-used from Microman Shouma, with the exception of the head. The armor parts are all nicely handled and snap onto the body pretty well, so that’s good. The head is the defining WeckerSigna3piece, and it’s pretty great. I like the sleekness; it looks like a cross between an Ultraman and a Power Ranger, which is certainly fine by me. The paintwork is rather important here, much more so than the usual Microman. The colors are nice and bright, and everything is pretty clean. Vac Metallizing is used heavily, but that’s hardly shocking to see. It’s done well and accents the normal paint very nicely. The figure includes six pairs of hands in varying poses, a lightsaber-like sword, a stand, and an extra, more-Microman-inspired head.

ONIGUMO

WeckerSigna4This guy seems to be one of the show’s big bads, so, there he is. The figure is also about 4 inches tall and has 28 points of articulation, though he does have a little but more at times, depending on how he’s set up. He too is built on the standard body, with most of his add-ons coming from Acro Hidou. The re-used parts are nicely sculpted and appropriately creepy, though they lose a lot of their edge here. I like that you can reconfigure the armor into different layouts, but other than that, ehh. He’s also got a unique head sculpt. It’s…accurate to the source material. Can’t really say much more about it. I don’t really care for his design and I care for it less in WeckerSigna5action figure form. In addition to the sculpted pieces, he’s got a faux-leather cape. It’s alright, but hard to get it to sit properly under the armor. Paint is what really pulls this guy down. While Orion still stuck with the more traditional Microman style, Onigumo really diverges, which makes his seem rather bland. Still, what’s there is cleanly applied, so I can’t say they did a bad job, just a somewhat boring one. In addition to the armor and such, Onigumo is packed with three pairs of hands, a sword, and a display stand. An extra, chrome head would have gone a long way here, but, alas, there is none.

THE ME HALF OF THE EQUATION

It’s Tim’s fault. Again. See, while we were messing with our Assemble Borg stuff, I noted the similarities to some of the Microman figures I had a while back. I pulled them out, and Tim decided he had to get some of his own. Which meant he informed me of how easy they were to find on Amazon. And like that, I was pulled back in. I’d be lying if I said I bought this set for both figures. I liked the look of Orion, and the price for the set was about what I’d have been willing to pay for him by himself, so I got both. In hand, I love Orion. He’s a lot of fun. Onigumo…not so much. He’s not terrible, and with a little bit of tweaking, you can make him suck a bit less. However, there’s still a clear star here, and it’s Orion all the way.

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