#2104: Red Alert

RED ALERT

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Pretty much since the very beginning, Transformers and re-decos have gone hand-in-hand.  Sometimes just for variants of the same character, but surprisingly frequently for all-new characters.  Such was the case with Red Alert, the Autobots’ paranoid chief of security who began his life as a Sideswipe re-deco.  His latest figure follows his original’s lead, surprising pretty much no one.

THE FIGURE ITSELF

Red Alert is the second figure in the third Deluxe Class series of Siege figures.  He actually was first shown off not on his own, but as the model figure in Brunt’s renders, showing off Brunt’s weaponizer capabilities.  Prior to that, he was in a few pieces of promotional art, so most people figured he’d be coming sooner than later.  In robot mode, Red Alert stands 5 inches tall and has 20 points of articulation.  As I touched on in the intro, Red Alert is a Sideswipe re-deco. Sideswipe is probably my favorite figure from the first round of Deluxe figures, and one of the sleekest sculpts in the line, so it’s a very strong starting point.  Despite the initial renders showing him being a straight repaint, he does get a new head.  It’s only moderately different from Sideswipe; the horns on the helmet are shorter. Still, change is change, right?  Red Alert keeps the same basic alt-mode as Sideswipe, with the only change being the addition of the lightbar from Prowl, denoting Red Alert’s status as a rescue services vehicle.  The change between the two modes is still very intuitive, and remains one of my favorite transformations I’ve encountered.  Red Alert is packed with the previously mentioned lightbar, as well as a blaster rifle.  The two can be combined into the “RT-10 Particle Beam Circuit Welder”, which I guess is supposed to look like an axe or something?  I don’t know.  I like it more with just the basic blaster set-up.

THE ME HALF OF THE EQUATION

I liked Sideswipe a whole lot, but I wasn’t really intending to pick up Red Alert, given his status as a pretty straightforward repaint.  That said, I was already grabbing the other two in the set, and I *did* like Sideswipe a whole lot, so I caved a little bit on this one.  He’s a good figure.  Maybe not an overly new figure, but a good one.  Now, of course, I’m debating whether I really need to pick up the G2 Sideswipe and just go nuts with the re-decos.

I picked this guy up from my friends at All Time Toys, where he is still currently in stock here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2103: Brunt

BRUNT

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

The gimmick of Hasbro’s latest iteration of the Transformers brand is cross-compatibility, and this is manifested no more succinctly than in the Weaponizers, figures whose primary purpose is to augment other figures.  So far, we’ve had two Autobot Weaponizers, and I guess the Decepticons were getting a little jealous.  The latest is finally one of theirs, Brunt, who I’ll be taking a look at today!

THE FIGURE ITSELF

Brunt is part of the third series of Deluxe Class figures from Siege.  As will all of the Weaponizers so far, Brunt began his life as an accessory to a larger Transformer, specifically Trypticon, whose 2018 update Brunt was absent from.  Interestingly, the original Brunt didn’t actually have a robot mode, switching between tank and towers.  This figure introduces a robot mode, based on the Centurion droid from the Stormbringer miniseries.  In said robot mode, Brunt stands 5 1/4 inches tall and has 22 points of articulation.  The sculpt is small, but quite stocky, and he’s certainly on the blockier side of things.  Fitting enough, what with him being a literal tank and all. After being slightly disappointed by Cog’s notable hollowness in a few spots, I was happy to see that Brunt is a much more solidly constructed figure.  It means he’s a little on the shorter side, but I prefer things this way, truth be told. Brunt continues the somewhat inhuman trend among the Weaponizers, but for a Decepticon it feels a little bit less out of place.  Like his original “figure,” Brunt’s vehicle-mode is a tank, and like the other Weaponizers, it’s achieved not so much through actual transforming, but rather disassembling and reassembling in a different configuration.  It’s a little more intuitive with Brunt, largely due to there being less little tiny pieces to move around, and possibly due to my own familiarity with the style of Transformer increasing.  There’s one notable issue in transforming him, though; the way his arms work, it’s very easy to accidentally pop them off at the wrong peg when swapping him back and forth, and once you’ve done it once, it’s very easy to do it again, and a little difficult to get the arm back together again.  Brunt also has the ability to turn into additional weaponry and armor for his fellow Decepticons.  There are two shown configurations, and I myself quite like the one with the big claw arms.

THE ME HALF OF THE EQUATION

After getting on board the whole Weaponizer train with Six Gun, I was definitely intrigued by Brunt, especially his robot mode’s design.  Of all the Series 3 Deluxes, he was definitely the one I was most excited for, and after getting them in-hand, he remains my favorite of the bunch.  There’s quite a bit to like about this guy, and I look forward to seeing other possible options for Weaponizers.

I picked up Brunt from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

 

#2090: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: COMBINER WARS (HASBRO)

The legend of Ultra Magnus is exceeded only by the legend of Optimus Prime. When Ultra Magnus was lost, the forces of justice would not let a warrior of his caliber fall. Minimus Ambus, using the power of his rare loadbearer spark, enables Ultra Magnus to fight on.”

As I am doing my very best to become a respectable Transformers fan, I’m working on doing what a respectable fan must do: picking out favorites.  There was no denying that Soundwave was my undisputed favorite Decepticon, because, I mean, look at him.  I mean, that dude’s just pretty cool, right?  But what of the Autobots?  There were a few potential choices, but I just can’t help but really dig Ultra Magnus.  He appeals to my ingrained dislike of main characters by checking off a lot of the boxes that Optimus does, while at the same time *not* being the actual main character.  He also has a tendency to get some pretty darn cool toys, even if they often start off as Optimus reworks.  Additionally, his Siege figure was really the one that sold me on the line as a whole, so I’m definitely developing a somewhat sentimental beat for the guy.  And what does Ethan do with characters he likes?  That’s right, he buys all of the toys.

THE FIGURE ITSELF

Ultra Magnus was the Wave 3 Leader Class release from Tranformers: Combiner Wars.  Combiner Wars, the first part of the “Prime Wars” trilogy, was unsurprisingly built around a combining gimmick.  That said, the Leader Class figures actually weren’t designed around said gimmick, so Magnus is really a stand-alone release.  Though clearly G1-inspired, Magnus takes more direct inspiration from his design from IDW’s retelling of the G1-verse.  In his robot mode, Magnus stands about 8 1/4 inches tall and he has 25 points of articulation.  He’s got more points of articulation than his Siege counterpart, but I ultimately found him to be slightly stiffer than that figure, largely due to his lack of movement at the waist and wrists.  Additionally, while the articulated fingers are cool, they don’t work out quite as well as you’d hope; getting them to grip his included weapons is rather difficult, and definitely not going to be a long-term thing, unless you find some way to affix them.  At the very least, some pegs on the insides of the hands to hold things in place would have been a nice fix.  While Magnus’s original figure (and his Siege update) had his main look as the result of armor clipped overtop of an all white Optimus-style bot, this figure instead just streamlines it into a single bot-mode…mostly.  I’ll get to that in a second.  The bot mode is a little sleeker than the Siege figure, mostly because it’s not the result of a lot of clip on parts.  Though not as boxy, he’s still quite boxy, though, as you would expect for the character.  He’s directly based on Nick Roche’s design for the character, which is itself drawing more directly from Magnus’s animated appearance.  For instance, his “eyes” are lenses, something not present on the Siege figure.  It’s a different look, and I definitely can dig it.  This figure ends up being about an inch taller than the Siege figure, but in order to facilitate this, he has to cheat some plastic use, resulting in some hollow spots.  The most notable ones are in the legs.  The backs are exposed, but otherwise not a huge issue.  The lower legs fold up to hide the hollowness, but have a tendency to pop apart, which can be a little frustrating.  I definitely prefer Siege‘s solid construction.  That being said, there’s one area where this figure’s hollow nature plays to his favor.  In the IDW series, they referenced Magnus’s inner-robot mode by revealing that the real Magnus had died some time back, and his name was subsequently carried on by a number of other bots, wearing Magnus armor.  The longest-serving replacement was Minimus Ambus, and this figure rounds out the IDW-reference by including a small Minimus Ambus figure, who stands 2 1/2 inches tall and has 6 points of articulation.  He can be placed in the empty chest cavity of the figure for the full effect, which is actually pretty cool.

Magnus’s alt-mode is a truck and trailer, a fairly classic choice for the character.  The transformation between the two modes is actually not too complicated, and I didn’t even have to consult any instructions to get him to the end result, so I’d say that’s a pretty good design implementation.  The final product isn’t a bad looking vehicle, though if you want to get into the relative scaling of everything, it’s worth noting that the trailer portion of the vehicle would stand roughly seven stories tall were it a real life vehicle.  I’m not sure how inconspicuous that would be, but then again, he’s a bright red, white, and blue truck with missile pods and two guns mounted on the back.  He may not be the best infiltrator just in general.  Minimus (who can’t remain in the main bot during the transformation) has an alt-mode as well, which is an even simpler transformation than the main bot.  He turns into a small car, which has a definite sci-fi bend to it, and is actually pretty cool.  In addition to the smaller Minimus figure, Magnus includes two blasters and two missile pods, which can also be combined into a pretty sweet looking hammer for Magnus to hold.  Additionally, thanks to the way his armor is implemented on his wrists, he can also hold the hammer a little more securely than he can the guns individually, making it by far the superior weapon choice.

THE ME HALF OF THE EQUATION

I’m less and less able to blame Max for my Transformers purchases.  I tried with this one, but he’s put in an official bid to reject it, so I guess he gets a pass.  In all of my research when I was reviewing the Siege Magnus, I came across this guy and thought he was pretty cool, and that I might like to track him down eventually.  Well, instead, he tracked me down.  Two large Transformers collections were traded into All Time Toys, and this Magnus was contained in one of them, so home with me he came.  As purely an action figure, the Siege version’s definitely superior, but there’s a lot I dig about this guy, and there’s enough to differentiate the two versions that I don’t feel so bad having them both in my collection.  Of course, now I want even more Ultra Magnuses, so that’s probably going to become my new thing.

As noted above, Magnus was purchased from my sponsors at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2076: Cog

COG

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Siege‘s (admittedly lax) gimmick of cross compatible pieces from one figure to the next is best manifested in the line’s “Weaponizer” figures, who are figures designed to be broken down and used to augment the other figures in the line.  I took a look at the second Weaponizer, Six-Gun, back at the beginning of May, and I’ll be following up with the third, Brunt, soon enough, but in-between the two I’m playing a catch-up and looking at the first of the Weaponizers, Cog!

THE FIGURE ITSELF

Cog was another piece of the first deluxe assortment of Siege, and is the second to last figure contained therein.  The original Cog was included as an accessory with the large-scale Fortress Maximus figure, but he was absent from Fort Max’s update in 2016.  This one is designed to make up for that.  In his robot mode, Cog stands 5 1/2 inches tall and he has 20 points of articulation.  Cog’s original bot-mode was certainly more refined than Six-Gun’s, meaning that there’s a little bit less reworking necessary to make him into a standalone figure.  So, he’s a more straightforward recreation of the vintage figure.  Like Six-Gun, Cog is more robotic and inhuman than you tend to see for an Autobot, which is certainly a different set-up.  I was a little bit disappointed to find out how much of Cog’s construction was hollowed out, especially when compared to the other Deluxes I’ve looked at from this assortment.  It’s mostly confined to the back of the figure, so it’s not terrible, but I guess after Six-Gun, I just wasn’t expecting it to be that expansive.  The original Cog’s transformation split him into two different vehicles, Grommet and Gasket, and this update follows suit, although it also gives the two separate vehicles one combined form as an option.  As with Six-Gun the transformation is a fair bit different from your average Transformer conversion.  It’s more a reconfiguration, which counts on the figure being disassembled and put back together in a brand new form.  Additionally, in that disassembling, you have the option to use Cog to weaponize his fellow Autobots.  While I didn’t fall in love with any of Cog’s configurations the same way I did Six-Gun’s giant fighting fist, there are still a lot of fun layouts to mess with, and his color scheme pairs well with both Optimus and Ultra Magnus.  Generally, though, I find Cog works best in figure mode.

THE ME HALF OF THE EQUATION

Like Hound, Cog is a figure that I passed on a number of times, and didn’t really know I wanted until he was gone.  But, just like Hound, Cog was traded into All Time loose, as part of the same collection, in fact.  Mostly, I picked him up because I had Six-Gun and was already planning to pick up Brunt, so I sort of wanted the full set.  He’s okay, but I don’t like him as much as I thought I would.  He’s still cool, but he’s the weakest Siege figure I’ve picked up to date.

#2075: Autobot Hound

AUTOBOT HOUND

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

It’s possible that most of my readers know this, but in addition to being super into action figures, I’m also quite into Jeeps.  I mean, as much as I can be into any car, really.  It all kind of stems back to my parents getting a Jeep Cheroke back in 1995, a car which was passed onto me when I graduated high school, and which I still drive several times a week.  I have a definite attachment to that car, and I’ve subsequently found myself drawn to all manner of toy Jeeps.  So, it kind of goes without saying that a Transformer that turns into a Jeep is kind of up my alley.

THE FIGURE ITSELF

Autobot Hound was released in the first deluxe assortment of War For Cybertron: Siege, alongside the previously reviewed Sideswipe.  He follows that figure’s lead of being rather G1-inspired in design, though it’s worth noting that Hound usually tends to be.  In robot mode, the figure stands about 5 inches tall and he has 20 workable points of articulation.  In contrast to the sleek and smooth Sideswipe, Hound is comparatively blocky and bricky, as one would expect from a robot that turns into a Jeep.  He’s still a very cleanly sculpted figure, even if he’s not sleek, and his design is well-rendered here.  Despite being a lower-price-point figure, there’s not actually much hollowness in Hound’s construction, which is certainly something that I appreciate.  He’s also pretty decently articulated, and has less of the limitations on his movements that Sideswipe had (and even Sideswipe wasn’t really that bad).  Hound’s got minimal back kibble, likely due to the blocky nature of the design making it easier to hide.  Whatever the case, it works out in his favor.  Hound’s alt-mode, is…well, it’s not strictly a Jeep, but it’s certainly Jeep-inspired.  His original alt-mode was a straight Jeep J59.  As canonically a pre-Earth version of the character, the Jeep takes on a number of more Cybertronian traits.  It’s close enough to the standard Jeep stylings to be identifiable as such, but is removed enough that it makes sense as an alien design.  It’s also, like the figure, really solid.  Like, packed in there. Great for home defense.  The transformation between the two is actually not too bad, and my novice-level understanding was enough to get me through it even without the instructions.  Hound is packed with a “W-5 Holo-Beam Refraction Blaster,” “RT-10 IR Electro-Scope Launcher,” and ammo clip all of which combine to form the “HD Vector-Beam Mega-Blaster.”  It’s a nice assortment of parts, and I definitely like the fully assembled gun, and I really appreciate how well it integrates into the alt-mode.

THE ME HALF OF THE EQUATION

Hound is the figure I just kept passing on.  I’m not really sure why.  I looked at him countless times while at All Time Toys, and just never pulled the trigger.  When I finally decided I wanted one, the last one sold, so I figured he just wasn’t meant for me.  As luck would have it, a loose one was traded into the store, and I was able to grab him for even less than the original retail, which worked out pretty well for me.  I like this guy a lot, and he’s a nice cross-section of two things I like.

#2070: Optimus Prime – Galaxy Upgrade

OPTIMUS PRIME — GALAXY UPGRADE

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

A major selling point of War For Cybertron: Siege is its throwbacks to the franchise’s older incarnations.  The vast majority of the line is very definitely very G1-inspired (sensible, since that’s the incarnation most people know and for which they have the greatest nostalgia), but there are some throwbacks to more modern incarnations.  Perhaps one of the most modern is the latest incarnation of Autobot Leader Optimus Prime.  The first Optimus went back to the original design, where as the latest, dubbed “Galaxy Upgrade,” is pattered after Optimus from 2005’s Transformers: Cybertron (Galaxy Force in Japan).  That’s the figure I’m taking a look at today!

THE FIGURE ITSELF

Galaxy Upgrade Optimus Prime is one half of the second wave of Leader Class figures from Siege, with the other half being a re-issue of last wave’s Shockwave.  Its our second (and as far as we know last) Optimus for Siege, serving as something of a mid-season-upgrade (or “Magical Girl Power-up” according to Super Awesome Fiancee, and then she said “Auto-Girls, roll out!” accompanied by an assortment of whooshing sounds).  In his initial robot mode, he stands 7 1/4 inches tall and he has 22 points of articulation.  As pretty much everyone had expected as soon as Ultra Magnus showed up with an all-new mold, this Optimus is built on the same base body.  For the purposes of his fully armored up mode, there aren’t quite as many shared parts, with the only truly lifted parts being the “boots”, and even then they’re slightly modified, in order to streamline them a bit more from what Magnus was sporting.  As a whole, streamlined is a good description for the armored up appearance.  It’s fitting, seeing as it’s clearly meant for flight, what with the wings and all.  The wings have been scaled down a bit from their prior appearance, likely in an effort to keep him within the new Leader Class scaling, but they’re still sizable enough to make the proper impression.  The large cannons are permanently affixed to the wing pack, and I was initially expecting them to be a little bit restricting, but they actually have a decent range and fold up rather nicely on his back when they’re not in use.

In terms of alt modes, Optimus follows the trend set by Ultra Magnus, with three distinct ones.  The first is the core bot mode, and this is the one where the Magnus re-use becomes the most evident, as they’re virtually the same.  The only sculptural (but not functional) difference is the tooling on the front of his torso, as well as a swapped out front to is pelvis piece.  Neither are overly different; the pelvis in particular is easily missed, but the new torso is slightly more pointed and, following the trend of the outer armor, more streamlined when compared to Magnus.  It’s a subtle change, but one that really sells the differences between the characters.  A less subtle change is the color scheme, which swaps out the monochromatic look of Magnus for something more in line with Optimus’ usual primary colors.  This, coupled with the change in sculpt, makes the figure undeniably Optimus Prime, rather than Prime-inspired like it was before.

The next mode is the basic truck mode.  Unsurprisingly, it’s pretty similar to Magnus, but with the expected changes to the front of the cab.  There’s some slight partsforming that goes on for this mode, with the forearm pieces from the armored up mode becoming the front grill of the truck, which I actually think works out a little better than the permanently attached piece from Magnus.  This base mode is the starting point for his final mode, which adds back in his armor from his super mode, to make a more involved truck.  There’s even more partsforming going on here, moreso than we saw on Magnus, and by and large I found this transformation a little more complicated, though it certainly picked up as I moved through the process.  Like Magnus, Prime is packed with two “W-30 Magnetic Inducer Launchers” (the pistols), and also gets a “JF-15 Gravity Force Laser” (the rifle).

THE ME HALF OF THE EQUATION

After becoming thoroughly hooked on the line and starting to survey the upcoming releases, there was one figure I felt I could pass with utmost certainty: this guy.  I already had the Voyager Optimus, I already had the Leader Ultra Magnus, so why would I need this?  To add to that, I’m really not *that* much of an Optimus fan, so I’d rationalized that this guy was definitely non-essential.  And then I saw him in-person, and well, I kind of caved.  Yeah.  I’m weak.  I’ve got no excuse.  Ultimately, Voyager Optimus is still going to be my go-to Optimus, and Magnus is still my favorite Leader, but I can’t deny that this guy is a lot of fun.

I grabbed my Galaxy Upgrade Optimus from my friends at All Time Toys.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2034: Micromasters Wave 2

SOUNDWAVE SPY PATROL & RESCUE PATROL

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

What, you didn’t think the Transformers reviews were over, did you?  No, of course not.  I’ve got one more set of them that needs reviewing.  I’ve looked at Voyager Class, Deluxe Class, and Battlemasters.  Barring Leader Class (which I’ve reviewed in the past, just not this week), there’s one more release type left to look at: Micromasters!

THE FIGURES THEMSELVES

The Micromasters are sold in two-packs, and the packs I’m looking at today make up the second Micromasters assortment.  There’s the Soundwave Spy Patrol pack, which features Ravage and Laserbeak, and the Rescue Patrol, which features Red Heat and Stakeout.

SOUNDWAVE SPY PATROL

By far the most pivotal pairing in this assortment is the Spy Patrol, designed to augment the Voyager Class Soundwave released, since he lacked his usual little buddies.  The chosen ones are Ravage and Laserbeak, who I’d say are probably his most recognizable companions.  However, this style of release does lend itself to the possibility of seeing some of his other guys released down the line.  The two of them are roughly the same size as the Battle Masters, and compare fairly similarly to the likes of Pteraxadon in particular.  Of the two, I think Laserbeak’s standard mode is the superior offering, being generally more posable and more convincingly a bird.  His feet are also properly sized to match the grooves on Soundwave’s forearm, making it a little easier to keep him standing.  Ravage is slightly less convincing, because a panther’s just not quite as naturally linked to the alt-mode, and he’s also not as easily posed.  Both of them transform into the same alt-mode, which is a small rectangle that’s definitely not a cassette.  Why would it be that?  The small rectangle is well-sized to Soundwave’s chest cavity, which makes for easy storage.

RESCUE PATROL

For the Autobot portion of this assortment, we have the Rescue Patrol, originally a four man team, now cut down to two.  They aren’t designed to specifically work with anyone in the main assortments, so they more follow in the footsteps of the first assortment of Micromasters.  These two also stand pretty much the same height as the Battle Masters, and are more straight forward robots.  They’re more posable, with knee movement on both, as well as a waist joint on Red Heat, and a neck joint on Stakeout.  Of the two, Stakeout is the more solid figure, with better posability and a more natural sculpt.  Red Heat is a little more compromised by his alt-mode, so he’s got this weird head covering thing.  He’s also just a lot blockier and stiffer.  For their alt-modes, both of them turn into rescue vehicles: a cop car for Stakeout, and a fire engine for Red Heat.  Stakeout again makes out the best, given his more natural looking car state.  There’s another mode for the two of them, where they combine into a gun mode to be held by one of the bigger guys.  It’s not the most convincing thing, but it’s a nifty gimmick.

THE ME HALF OF THE EQUATION

Obviously, I wanted the Spy Patrol to complete my Soundwave figure, so I was down for that set from the start.  When they came in, the Rescue Patrol was there as well, and I kind of felt a little sorry for them, and liked them enough in person to want to give them a try.  While both sets have their definite strong figure and weak figure, the whole package deal works nicely.  I’m definitely glad I grabbed both of them.

Both of these sets came from my friends at All Time Toys.  Right now the Spy Patrol is sold out, but the Rescue Patrol are still in stock here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2033: Battle Masters Wave 2

AIMLESS & PTERRAXADON

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Remember back on Thursday when I was talking about gimmicks in the Transformers line?  Well, let’s explore that some more, shall we?  Cross-compatibility being the big thing for Siege, there’s a lot of work being put into accenting the main figures.  I already looked at one of the Weaponizers, but today I’m moving onto another form of alternate armaments for the big guys, Battle Masters!  In order to keep prices down during the Titans Return line, the Targetmaster characters lost their, uh, Target Masters.  When it came time for Siege, Hasbro was looking for a good way to sell the effects pieces they were showing off on con displays.  Put those together with the scrapped Target Masters and boom: Battle Masters!

THE FIGURES THEMSELVES

Aimless and Pteraxadon make up Battle Masters Wave 2 in the Siege line, alongside a repack of the first assortment’s Lionizer.

AIMLESS

Originally the Target Master packed with Misfire, Aimless is a Decepticon Battle Master.  He starts as a fairly straightforward robot, standing 2 inches tall and having 4 practical points of articulation.  Aimless’s sculpt uses Wave 1’s Blowpipe as a starting point, though the only pieces actually shared between the two are the torso and pelvis.  The arms and legs are new, more technically detailed pieces, though you would be forgiven for not noticing at first glance, since they give the same basic silhouette.  He also flops the colorscheme, being blue with grey limbs, instead of grey with blue limbs.  Aimless transforms into a gun, which is a fairly simple process, since there really aren’t that many moving parts.  There’s a 5mm peg at the front of his torso which acts as a handle, and makes him compatible with all of the basic Transformers, Decepticon and Autobot alike.  Aimless has two included effects pieces, which look like energy trails of some sort.  They can be plugged onto the two barrels of his gun, or plugged onto the corresponding pegs on other Siege figures.

PTERAXADON

Pteraxadon is actually an all new character in the mythos, which I suppose is reasonable.  They can’t all be re-releases, right?  He’s apparently an Autobot, but with all of the Battle Masters, I really have to question exactly how the affiliations work.  I might be overthinking it, though.  Unlike Aimless, Pteraxadon doesn’t have a humanoid robot mode, and is instead a robotic pterodactyl.  I know, who could have foreseen that? This one’s a unique sculpt, but the more inhuman design doesn’t lend itself quite as well to this more simplistic style.  This puts extra weight on the alt-mode, which, as you may have gathered from the name, is an ax.  It’s actually a pretty decent piece, though the coloring doesn’t really match up with anyone right now.  Also included is an impact effect piece, which plugs into either side of the blade.  It’s not quite as all-purpose as the rest of the effects, but I still kinda dig it.

THE ME HALF OF THE EQUATION

I had no major intentions of grabbing either of these guys, but when they came in with the rest of the Wave 2 stuff, I felt compelled to get them as well.  They’re goofy and gimmicky, but in a good way, and I find them to be a lot of fun, especially in conjunction with the main figures.  They were even cool enough to compel me to go back and grab some of Wave 1, and I’m definitely on-board for Wave 3!

Both of these came from All Time Toys.  Right now they’re both sold out, but the others are still in stock.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2032: Starscream

STARSCREAM

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Ever the usurper, Starscream is quite a culturally relevant entry in the Transformers franchise.  Not only is he himself well-known, even to more moderate fans, but the role he fulfills has become a fixture of virtually every incarnation, even when he himself isn’t included.  And, after just getting a classically inspired release during last year’s Power of the Primes, Starscream’s back again for Siege.

THE FIGURE ITSELF

Starscream is the other half of the second wave of Voyager Class War For Cybertron: Siege figures.  He joins Soundwave in making this particular assortment a completely Decepticon one, which seems reasonable enough, given the Deluxe assortment was all Autobots.  In his robot mode, Starscream stands  6 1/4 inches tall and he has 28 workable points of articulation.  This figure sports perhaps the best posability I’ve seen yet on one of these guys, allowing for a lot of real expressiveness with him.  Honestly, that’s probably the greatest thing you can offer in a Starscream figure, given just how over-the-top the character is usually portrayed as being.  Moving past that, Starscream is sporting a new sculpt, which is already slated for re-use as Thundercracker in Voyager Wave 3, as well as a Skywarp figure somewhere along the way.  If you’re going to re-use a sculpt, you’d hope it would at least be a good one, and fortunately, that’s very definitely the case.  This new Starscream has a sharp, angular, and very modern-looking take on his classic design.  Like Soundwave, he maintains all of the most important elements of his classic appearance, but injects some more modern day levels of detailing into it.  Also like Soundwave, he keeps some left-over elements of his old alt-mode, specifically the old cockpit on his torso, which doesn’t actually have anywhere to go on his new figure.  To be fair, though, he’d hardly look like a proper Starscream without it.  Unlike a lot of Transformers, Starscream and his fellow Seekers actually have established Cybertronian alt-modes in the old cartoon, which means that this figure doesn’t have to do quite as much as some of the others in the line to come up with one.  He turns into a Tetrajet, as he did in the Cybertron sections of the cartoon, though this particular design appears to be heavily influenced by the Colonial Vipers from Battlestar Galactica.  It’s a cool ship design, so I definitely can’t complain.  Heck, I’m not even going to to complain about the fact that his legs are just hanging off the bottom when he’s transformed, because, quite frankly, that’s not uncommon for Starscream figures, and it’s not overly visible when the ship is just sitting there.  What I *can* complain about, though, is the process by which you arrive at the alt-mode.  Quite frankly, it’s the most frustrating transformation process I’ve dealt with since I started collecting.  Essentially, the actual Tetrajet appearance is just a shell that drops over the figure proper, who has to be folded up just right in order to fit in that shell.  The trouble is, that getting him folded up to fit within the shell is really not easy, and my figure seemed to be fighting me every step of the way, and I’m still not actually sure I got him transformed completely correctly.  Additionally, while going through the transformation process, there’s a running flaw in the figure’s design that reveals itself.  The front of his torso is designed to swing upward during transformation, but it is only held in place by tension pegs.  This means that the first time you go to transform him, the plate’s going to pop out of place, and it’s pretty much never going to stay properly seated again after that point.  There really should have been metal pins holding that piece in place.  Starscream includes two “HPI Null-Ray Laser Launchers,” which are the arm mounted guns he’s sporting.  While they’re officially supposed to plug into the upper arms, the 5mm pegs allow you to also plug them into the forearms, which I think looks a lot better.

THE ME HALF OF THE EQUATION

I knew I wanted Soundwave from the get-go, but wasn’t immediately sold on Starscream.  It’s not that I don’t like the character (quite the contrary), but I just wasn’t sure how far into this line I wanted to go.  By the time he actually started showing up, any pretense of skipping this line had been dropped, and there was no way I was missing a Starscream.  In hand, the figure perplexes me.  The robot mode is absolutely fantastic, and one of the best in the line.  The posablility and general appearance of the character just really work.  However, the transformation is frustrating, and the end result was ultimately unsatisfying.  And then, even if you just leave him in robot mode, there’s that chest plate issue, which will continue to plague him in both forms.  There have been rumors of a running change to add a pin, but so far there’s no evidence that they’re anything but rumors.  Of course, none of that’s going to help those of us that already have him.

Starscream was picked up from my friends at All Time Toys, and can be purchased here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2031: Soundwave

SOUNDWAVE

TRANSFORMERS WAR FOR CYBERTRON: SIEGE (HASBRO)

Now, I don’t want you guys to be getting the impression that just because I’m done reviewing the Wave 2 Deluxe class figures means that I’m done with this here week of Transformers.  No no, I’ve still got plenty of transformers up my sleeves.  Or maybe they *are* my sleeves…hard to tell with Transformers.  Has there ever been a sleeve Transformer?  Probably not, but with Bot Bots, anything’s possible these days…  Sorry, I’m getting distracted.  And this is the worst Transformers review to get distracted from, because it’s a pretty big one.  I mean, it’s another Soundwave.  How often do I review one of those?  What’s that?  Two this year already?  Well, if that’s the case, one more certainly couldn’t hurt.

THE FIGURE ITSELF

Soundwave is one of the two figures in the second Voyager Class wave of the War For Cybertron: Siege line.  Soundwave is only the second Decepticon I’ve looked at from this line, after the confusingly similarly named Shockwave, who will join this figure in forever baffling all of my Transformers novice family and friends over which one is which.  In robot mode, the figure stands 6 1/2 inches tall and he has 25 practical points of articulation.  Like pretty much everyone else in this line, Soundwave’s design calls back to his original G1 look, but updated a bit to more modern toy standards.  Soundwave had the coolest look of all the G1 Transformers (I may be slightly biased), and I think that comes across pretty darn well here.  He maintains all of the basic design cues of his classic counterpart (including adopting some of the old figure’s alt-mode elements that no longer contribute to the alt-mode), while adding quite a few smaller details to keep things sharp and interesting.  It also way ups the posablility, which is always a plus in my book.  I’m also really digging the left hand’s extended index finger, allowing for interaction with the latch for his “tape deck”.  It’s not all perfect, mind you.  There are a few things that do bug me.  Primarily, it’s the forearms.  They’re hollow on the insides, which bugs me far more than the hollow backing on Ironhide.  It’s not helped by the fact that he’s got some weird kibble going on on the backs of the forearms as well, which means two sides of the arms are compromised.  It’s not enough to ruin the figure, but it’s definitely annoying.  I’m also not the biggest fan of the back kibble, but that’s at least a more aesthetically pleasing solution.  Soundwave’s typical alt-mode, a cassette player, is outmoded by today’s world.  There’s been a number of attempts at giving him a replacement alt-mode, and this one is yet another.  He turns into a sort of a…drop ship thing?  I’m not big on it.  I mean, the concept’s okay, and, admittedly, I do like how it looks more in person than I’d expected to.  But something about the design just feels…I don’t know…half-formed?  More than a lot of the vehicles in this line, he looks like a brick with stuck on it, but unlike with Ironhide, I don’t really dig it.  It’s also not nearly as easy a transformation as some of the others, meaning the whole thing isn’t really ideal, and I really don’t see myself switching him back and forth at all.  If you don’t like the drop ship, Hasbro’s got a semi-official secondary alt-mode, which turns Soundwave into the lamppost he disguises himself as in the first episode of the ’84 cartoon.  Again, I don’t really feel the transformation myself, but I appreciate what Hasbro’s trying.  What’s that?  Neither of those alt-modes does it for you?  Have no fear, because the fan community is on it, resulting in a fairly widely-accepted third alt-mode, which has a sort of a speaker/boombox appearance.  It’s actually not too difficult to configure, and is by far my favorite potential alt-mode.  The only shame is that the cassette player buttons on his pelvis aren’t visible in this mode, but it’s a minor flaw.  Soundwave is packed with a HI-KEP Concussion Blaster, LR-HD Sonic Cannon, and EMTX Blitz Charge Blaster, all of which can also combine (rather awkwardly) into the “USW HF Sonic Compression Mega-Blaster,” which is really more of a staff sort of thing.  I do like how the charge blaster unfolds into a staff, which will certainly prove useful with other figures in the line.

THE ME HALF OF THE EQUATION

Okay, you ready for this?  This figure?  Max’s fault.  So Max’s fault.  Because I wasn’t doing Transformers, you see?  But then Max was all “check out this cool Soundwave figure.”  And that turned into “you should get a few other figures to try out this line.”  And now I’ve got a whole darn collection.  Great.  On the plus side, slight issues aside, this Soundwave is a very, very good figure.  I’m super happy to have gotten him, and he’s my favorite in the line, mostly by virtue of being Soundwave.  I dig it.  I dig it a lot.

Soundwave, like all of my other Siege figures, came from All Time Toys, and can be purchased here.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.