#2745: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: CLASSICS (HASBRO)

“As commander of Autobot City on Earth, Ultra Magnus commands the most powerful forces ever assembled, of which he is among the greatest. He was given the honor of City Commander by Optimus Prime because of his superior intelligence and incredible might as a warrior.”

Man, I really enjoyed reviewing that Ultra Magnus figure yesterday.  Perhaps I’ll review just one more.  Okay, I’ll be up front with you: that’s a bald-faced lie.  I’m not just reviewing one more Ultra Magnus.  This is low-key gonna be a Magnus week. Okay, that was another lie; it’s not gonna be low-key.  It’s just a Magnus week.  Deal.  I don’t have time for your complaining now.  What I do have time for, however, is another Ultra Magnus review.  Let’s get on that, huh?  For today’s focus, we jump ahead from 2001 to 2007, just before the release of the first live-action Transformers movie.  Ah, a simpler time.  The movie was pushed back from 2006 to the summer of 2007, so Hasbro opted to fill this gap in the schedule with some G1-inspired re-imaginings, dubbed Classics.  It’s not a huge line, and was driven at least in part by use of repaints.  Hey, Ultra Magnus can be a repaint!

THE FIGURE ITSELF

Ultra Magnus was originally packed alongside Skywarp in the Target-exclusive “Battle for Autobot City”, a 2007 addition to the Transformers: Classics line.  In an effort to keep with the whole “just doing repaints” thing they were going for to expand the line, Hasbro opted to neglect Magnus’s distinctive fully armored look, in favor of just recreating the inner bot what looked like an all white Optimus from the original release.  I suppose that’s fair.  In his robot mode, he stands about 6 inches tall and has 20 workable points of articulation.  Unsurprisingly, his sculpt is a complete re-use of the Classics Voyager Class Optimus Prime figure.  As far as Optimus sculpts go, this one certainly is one.  Okay, fine, I’ll actually go into more detail, I suppose.  This sculpt is a pretty good example of exactly what the Classics aim was, updating the classic G1 toy into something that felt more modern in the era of 2006, and definitely serves as the precursor to the likes of the War For Cybertron trilogy.  It doesn’t strive so much for animation accuracy as later versions would, opting for actually updating the character’s design somewhat, while still keeping all of those touch stone elements.  It’s an updated Optimus design that’s not just lifted from other media, and that’s honestly pretty cool.  For the most part, it’s a pretty decent sculpt, but it does suffer from some rather awkward kibble, especially when it comes to the forearms.  Effectively, the sides of the cab from the truck mode are just one flat piece, so they just have to hand there on the sides, and they never really look all that natural.  It’s definitely the figure’s main flaw in robot mode.  Magnus, of course, changes up the color scheme, going for his usual predominately while look.  It does stray a little further than usual from his vintage equivalent, swapping out the white lower legs for blue, and giving him black hands.  I think the lower legs thing was probably an attempt to give him more of Magnus’s usual color scheme, since they weren’t able to do a whole proper Magnus.  Like the Optimus figure, Magnus included two gun pieces, which are also part of his transformation.

Said transformation has him turning into a more modernized (at least, circa 2006, anyway) style of truck cab.  It definitely feels more like an Optimus alt-mode than a Magnus one, but I guess most Magnus alt-modes are an Optimus alt-mode first and a Magnus alt-mode second.  It’s not a half bad design on it’s own, and it’s aided by the guns turning into his smoke stacks and the top of the truck respectively.  The top of the cab does have a little trouble staying secured, but otherwise the transformation process works pretty well, and it’s not overly complicated.  Even more of the blue is evident in the truck mode, and I actually think it works pretty well for the design.  In general, the vehicle mode does seem more cohesive than the robot mode, so I’ll give it the win there.

THE UNOFFICIAL TOTALLY NON-SANCTIONED ADD-ON ITSELF

Transformers has a rather intensive and expansive third party market of all sorts of items to improve your official figures, or even outright new figures to accent your official figures.  Or outright new figures to accent your other non-official figures, depending on how you go.  In 2007, it was in a far more primitive, much less intense state, but Magnus played a rather sizable part in changing that.  Classically, both Magnus and Optimus are trucks with a trailer of some sort, but for the purposes of Classics, neither of them got the trailer.  For Optimus, he’s still the core bot, but for Magnus, that missing trailer means he lacks the robot mode that most people actually associate with the character.  Enter Fansproject’s TFX-01: the City Commander.  Right out of the box, it’s in trailer mode, measuring about 7 inches in length.  It’s not really patterned on Magnus’s car carrier mode quite so much, relying a bit more on Prime’s usual trailer, again keeping the vehicle more tied to Prime than Magnus.  That said, it does mesh pretty well with the cab of the truck, and they even managed to get the four extra wheels on the back end to match up pretty closely to the ones on the figure proper.  The color scheme again sticks with a lot more blue than G1 Magnus in this mode, but I like it, and it continues the visual theme that Hasbro started nicely.

Of course, the main appeal of this set wasn’t so much giving Magnus a trailer, as much as it was giving Magnus that fully formed, armored appearance that we all know and love.  The transformation process from trailer to armor is a rather involved set-up (I definitely made good use of the comic book-style instructions included), with a lot of partsforming and moving pieces.  Ultimately, it’s not terribly far removed from the likes of the War For Cybertron Magnuses and how their respective armor up features work.  You disassemble the trailer, reconfigure the smaller pieces, and clip them onto the Classics figure.  The resulting armored up Magnus now stands about 8 1/2 inches tall, and is a big ol’ chunk of plastic, just like he should be.  The armor’s definitely boxier and blocker than other Magnuses, taking things a slightly more divergent direction from the G1 toy than later official Hasbro pieces.  You can very definitely feel the era of this item’s release creeping into the design, but I can really dig what they were going for, at it fits pretty seamlessly with the other Classics style figures.  The head goes a bit more robotic for Magnus, which is different, but still not a bad look, definitely in keeping with that diverging from the G1 figure the other direction.  He also at least slightly addresses the issue with the cab doors on the forearms, mostly by just making the forearms much larger in general, and thereby giving the doors somewhere to more properly sit.  Rather amusingly, that portion’s really the only bit of the underlying robot you can still really see.  The colors do a good job recalling the original Magnus, while also being a really good match for the colors used on the Classics figure, which is certainly a plus.  While the original piece didn’t actually have any sort of official logos or anything, mine did get at least the one repro label Autobot insignia, making him feel a little more official.  After you’ve got the whole armor set-up placed on the figure, you’re left with a chunk of the core trailer parts, which, again in keeping with the era of this release, can be folded up into an absurdly large gun/cannon thing.  It’s so goofy, but I love it.  There also were a few add-ons to this add-on, which is where mine got the shoulder mounted rockets, as well as the more G1-inspired rifle piece, both of which are pretty fantastic in their own right.  There also exists a slightly more G1-based alternate head, but I don’t actually have that one.

THE ME HALF OF THE EQUATION

My love for Magnus is predominately linked to his full armored appearances, since that’s what I actually think of when I think of the character.  With that in mind, I’ve been largely steering away from the “just a white Optimus” Magnuses as I’ve been tracking down older ones, and that meant Classics wasn’t high on my list.  I knew of the City Commander add-on kit’s existence, of course, but it’s not the most easily found thing, and even the Classics Magnus isn’t exactly growing on trees, so getting them both seemed like a bit of a long shot.  Boy, am I one for long shots, apparently.  Last summer, Max gave me a heads up on a sizable Transformers collection that was coming into All Time, and said Classics Magnus was in there.  I was about to pass, but then he followed it up with “and they also have the add-on set with the armor.”  And that’s when he got me.  Kinda hard to say no to getting the whole package all at once, isn’t it?  As my first real venture into the whole third party thing, I will say this was certainly a fun piece, and is a nice sort of precursor to the sorts of things that Hasbro would begin doing in-house.  I do really like him, quite a bit.

#2744: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: ROBOTS IN DISGUISE (HASBRO)

My personal experiences with Transformers are, admittedly, slightly different from most of those within my age bracket.  I was exactly the right age for Beast Wars, and yet was never really all that enamored by Beast Wars, which I suppose is slightly odd.  Ultimately, the first incarnation that really grabbed my attention was Armada, but before that one hit, I did have something of an appreciation for its immediate predecessor, 2001’s Robots in Disguise.  Perhaps most notably, it proved my first exposure to the wonder that was Ultra Magnus, albeit in a slightly angstier form than usual.  RiD‘s tie-ins were rather brief, since it was really just filler, but there were two Magnusi of note, one big, and one small.  I’m looking at the small today!

THE FIGURE ITSELF

Ultra Magnus was released in 2002, as part of the fourth and penultimate wave of the Basic Class-sized Spy Changers for the Robots in Disguise line.  They are, effectively, equivalent to modern day Core Class figures, or, before that, Legion Class.  Magnus and his wave-mates were notable for being new-to-the-line molds, based directly on the RiD characters, rather than being reissues of older G2 molds or releases of previously shelved molds.  Magnus is, of course, based on his RiD design, which was something of a departure from his classic design (though not as far removed as some of the others, including Optimus himself).  Pretty much, he trades in his shoulder pylons for extra leg height.  That’s important thing really.  This is a Magnus that does not, under any circumstances, skip leg day.  In his robot mold, Magnus stands 3 1/2 inches tall and has 5 points of articulation.  Yes, he can move at his neck and shoulders, as well as getting some weird side-kicks on the hips.  This Magnus can do splits, and isn’t that what you’ve always wanted out of a Magnus.  The sculpt’s not actually too bad, especially given the scale and style.  It makes for a reasonable approximation of Magnus’ show model in robot mode, and while it’s got a fair bit of kibble hanging off the back of it, it’s not terrible looking from the front, or really even at a slight angle.  Really, it’s just the arms, and the bit of the back with the front of his vehicle mode hanging off of it that are weird.  Honestly, weird’s probably not even the right word; they’re more rudimentary than anything.

Rudimentary is generally an appropriate word for a lot of things about this figure, including his alt-mode, or more specifically, his transformation into it.  You pretty much just collapse him down into his alternate car carrier mode.  It’s not hard at all, and takes all of 30 seconds, and that’s if you take a break in the middle to stop your hands from getting all cramped and stuff.  He turns into an okay approximation of his some what sci-fi looking truck mode from the show, albeit one that seems a little bit on the squat side.  He’s got two sets of working wheels, and three sets of non-working wheels, which does seem a little wonky, but again, at the scale and price point, it’s not the weirdest thing.  Probably the weirdest bit is that they painted one of the three non-working sets; why not just leave them all un-painted?  I guess I shouldn’t complain too much about extra paint.

THE ME HALF OF THE EQUATION

RiD was my first exposure to Ultra Magnus as a kid, and I thought he was just the coolest thing.  It’s amusing, in retrospect, because he’s a rather different take on the character, and not really the by the book Magnus I would come to love in later years.  I never had any Magnuses as a kid, which seems an awful shame, really.  I’ve been slowly amending that, and Max was here for the assist on this one in particular.  He was clearing out two large totes of Transformers junk from his garage, and this guy was in one of them, so he passed him along to me.  How thoughtful!  He’s not technologically astounding or anything, but he’s a fun little piece, and I can definitely get behind that.  Also, it’s another Magnus, so, you know, who am I to stop it, right?

#2719: Autobot Elita-1

AUTOBOT ELITA-1

TRANSFORMERS WAR FOR CYBERTRON TRILOGY (HASBRO)

“Search for Alpha Trion” introduced a radical new concept to Transformers: women!  Okay, actually, it introduced gender in general, since previously they were just robots, and technically genderless.  Then these supposed “fem-bots” came along, and everything got kinda gendered…I guess.  The episode reveals that not only are there a force of female Autobots running around on Cybertron, but also that they had their own equivalent to Optimus Prime in his female counterpart, Elita-1 (whose name even has a similar root translation of “Best First”.  Pretty clever, right?).  Though central to “Search” and a fixture throughout the franchise’s various incarnations, Elita has remained a slightly less frequent choice for toys, which is really a shame.  Like Bumblebee, she was a character given a rather sizable role in Netflix’s War For Cybertron adaptation even before getting a toy in the accompanying toyline, and also like Bumblebee, she got her first War figure courtesy of the Walmart-exclusive tie-in to the show.  I’m taking a look at that particular figure today!

THE FIGURE ITSELF

Elita-1 was released as part of the second Deluxe Class assortment of Walmart’s exclusive War For Cybertron tie-in line, alongside Bumblebee and re-decos of Wheeljack, Red Alert, and Impactor.  In her robot mode, Elita stands roughly 5 1/2 inches tall and she has 24 workable points of articulation.  While these figures are theoretically meant to be more show accurate, Elita joins Bumblebee in being, well, not.  I mean, she’s not *incredibly* far off, I suppose.  The basics are there, but as I touched on in Bumblebee’s review, it’s a case of Elita’s show model being one of the few that didn’t have a pre-existing toy CAD file to work from, meaning it’s not quite as play-tested and ready to go as some of the others.  So, she is instead built on the underlying structure of the Earthrise Arcee mold.  It’s not an awful choice, since they’re supposed to be rather similar in design, and they did just tool up the Arcee mold and everything.  She does get a fair portion of new parts to differentiate, with a new head, torso, pelvis, and shoulders.  They do quite a respectable job of changing up the look, especially the silhouette.  I quite like the new head sculpt, and I do like how the new torso actually gives Elita a slightly different body shape than Arcee.  There was some confusion regarding the shoulders for this figure; initial renders showed unique shoulders, but early production samples had Arcee’s more simplified shoulders.  In hand, however, she’s back to the unique ones.  Also the subject of some changes was Elita’s paint scheme.  The exact placement of the darker red and tan sections changed around a bit between renders and then the final product, with the final settling on full red for the lower arms and tan for the lower legs, as opposed to the reverse.  It’s a pretty nice set-up, and what’s actually painted is nice and clean.  Elita is packed with the same weapon that was included with Arcee, molded in a darker transparent blue.

Elita-1’s alt-mode is exactly the same as Arcee’s.  Now, as you may recall, I was not much of a fan of Arcee’s alt-mode.  I didn’t actually refer to it as “garbage,” but I certainly thought it.  I thought it a lot.  With that in mind, prospects weren’t high for this figure. If I’m entirely honest, it didn’t bug me quite as much as I expected it to.  I don’t really think it’s because I like it any more, but more because I just knew what I was getting this time, and didn’t really get let-down by it this time around.  The transformation scheme’s still kind of involved and not super fun, and I’m still not really convinced by the final product or its playability.  But, I suppose it could be worse.

THE ME HALF OF THE EQUATION

As I’ve been watching the admittedly less than stellar Netflix show’s two seasons, one of the few things I didn’t hate was Elita and her Cybertronian crew.  So, I was definitely looking to get her for my collection.  With Max’s help, I was able to get both Soundwave and Bumblebee from this round back before the new year, but I wasn’t able to snag and Elita quite as quickly.  I happened to mention to Max just the other week that I was still looking so if he *happened* to see her, I’d still be interested, and as luck would have it, he found her about 10 minutes later.  I’m certainly not complaining.  Elita’s got a cool design, and she makes for a decent toy.  Yes, she inherits the same issues Arcee had, but she’s also got the same strengths.  That means she’s got a kick-ass robot mode, and I’m not gonna knock that.

#2699: Grimlock & Autobot Wheelie

GRIMLOCK & AUTOBOT WHEELIE

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Grimlock, Wheelie, and the Dinobots storm the Quintesson Courtroom to save Hot Rod and Kup from Quintesson judgement”

2021’s line-up for the core Transformers product lines is split between Beast Wars and Transformers: The Movie.  How about something that’s a nice transitional ground between the two?  Yes, it’s Grimlock, leader of the Dinobots.  They’re notable for being a group of G1 bots that *aren’t* vehicles in their alt-modes, which was a bit of a switch, huh?  They proved to be rather popular, I guess.  I mean, I think people like robots, and people like dinosaurs, so I suppose robots that turn into dinosaurs are a safe enough bet.  Well, it got me in the door for at least one toy, so let’s look at this here Grimlock figure.

THE FIGURE ITSELF

Grimlock is the entire Leader Class component of the ’86-branch of Transformers: Studio Series.  He’s officially numbeded 86-06, making him the last of the Transformers: The Movie figures….so far.  That won’t be sticking, though.  Whatever the case, he’s the last of the first batch, and is likewise the last of them to arrive on shelves, getting in a few weeks behind the rest.  In his robot mode, Grimlock stands a whopping 8 1/2 inches tall and he has 22 workable points of articulation.  Grimlock is the largest of the post-War For Cybertron Leader Class figures, going back to almost Prime Wars scaling for the Leaders, which works well for Grimlock’s typically much larger size.  And, despite being much larger scale, his construction is still pretty solid, with minimal hollowed out points, which I’m always glad to see.  The smaller-scale ’86 Studio Series figures are generally lifted pretty directly from the movie’s animation models, which were generally a little more detailed than the corresponding cartoon models.  Grimlock’s was a little more simplified, especially given how little of the film he actually spent in his robot mode.  This figure’s robot mode is very definitely G1-animation inspired, but it gains some additional smaller details which bring his design more in line with the Siege/Earthrise figures.  That, coupled with the presence of the 5mm ports that the Studio Series figures have by-and-large dropped, points to Grimlock being a figure that was possibly meant for the main trilogy line, before moved over into Studio Series.  Regardless of its original intended placement, the sculpt is a very nice piece of work.  It’s a nice, solid, chunky sculpt, and a great fit for the character’s design.  Like I said when I reviewed Optimus, this isn’t the toy you had as a kid, but it’s as cool as you remember that toy being as a kid.  Grimlock’s color scheme was subject to a few changes over the course of production.  Originally, he was shown with flat yellow and a clear window piece on the chest.  We then saw him with that same set-up, but changing the neck of his beast mode to a transparent yellow.  For the final product, however, the neck was back to opaque, the window on the chest is a smokey color, and the yellow was shifted to a metallic gold.  The final product’s honestly the best set-up in my mind.  Grimlock is packed with a rifle weapon, as well as an articulated figurine of Wheelie, whom he spends a good deal of time with in the movie.  Wheelie is a non-transforming figure, but he does get articulation at the neck, shoulders, waist, and hips, can peg into Grimlock’s shoulder, and has his own included slingshot accessory.

Grimlock’s alt-mode is, as it usually is, a robotic (and historically inaccurate) T-Rex.  It’s got a pretty nice transformation sequence, and one that’s pretty intuitive and doesn’t have any notable issues or misalignments on my copy.  The final product is just as bulky and solid as the robot mode, and features a similar styling to the detailing, going heavy on the G1-look, but with a little bit of extra detailing.  He’s fairly posable in this mode as well, with the smaller arms in particular having quite an impressive range on them.  In this mode, Wheelie can again be placed atop Grimlock, though he doesn’t plug in quite as securely this way.  Still, I doubt he’s really going anywhere in either mode, and Grimlock is certainly impressive in either of his two modes.

THE ME HALF OF THE EQUATION

Grimlock is one of those G1 designs that has always kind of stuck in my head, even though my direct experienced with him have generally been pretty limited.  He’s certainly got a distinctive visual in both of his modes, and I’d definitely been hoping for some version of him to be included in the “modern” lines.  This guy’s really quite nice.  He’s just a really solidly put together figure, and I’m not sure they’ll be able to top him.  Definitely another fantastic addition to the line.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2698: Bumblebee & Spike Witwicky

BUMBLEBEE & SPIKE WITWICKY

TRANSFORMERS: BUZZWORTHY BUMBLEBEE (HASBRO)

Despite his increased presence in the franchise in the last few years, Bumblebee has been without any major presence in the main core line of the toys since the beginning of the War For Cybertron Trilogy.  He’s gotten a couple of figures in Studio Series, of course, as well as the one notable exclusive figure from Walmart for the main line, but that’s admittedly kind of minor given how many Optimuses and Megatrons we’ve gotten in that same span of time.  Fortunately, Hasbro’s at least a little bit aware of the seeming lack of Bumblebees, and they’ve got a whole subline of stuff dedicated to him.  Isn’t that nice?  I mean, I think so.  Most of the line is re-releases, but there’s one new item in the starting line-up, a Bumblebee and Spike Witwicky two-pack, which I’m taking a look at today.

THE FIGURES THEMSELVES

Bumblebee and Spike Witwicky are part of the Target-exclusive Buzzworthy Bumblebee line, specifically under the War For Cybertron branding.  Though dubbed as a two-pack, the focus of the pack is really the Bumblebee figure.  He’s part of the newly launched core-class size, which is a slightly smaller scale at an appropriately smaller price point.  In his robot mode, Bumblebee stands about 3 1/2 inches tall and he has 9 practical points of articulation.  Design-wise, this Bumblebee is definitely G1-inspired, though not quite as 100% cartoon accurate as some of the larger scale WFC figures have been.  There’s a little more stylization to this mold, and it matches up pretty decently with the other G1 figures we’ve seen from the core-class line-up so far.  The kibble is a bit more intensive on this robot mode, since his smaller scale makes folding such things up a little more difficult.  He’s also got some more hollow and exposed portions in robot mode, again thanks to the smaller size.  Ultimately, he’s pretty impressive for the smaller size, and he’s a fun little figure.  Bee is packed with a small blaster pistol, styled after his G1 weapon, which is pretty nifty.  He’s also joined by Spike Witwicky…or at least Spike’s exo-suit from Transformers: The Movie.  Spike’s about 2 1/2 inches tall and he’s got movable arms, and that’s it.  The sculpt’s pretty rudimentary, and is designed in such a way that you can’t actually see anyone inside of the exo-suit.  Silver lining: that means it can just as easily be Daniel!

Bumblebee’s alt mode isn’t the usual G1 VW Beetle, and is instead a more generic tiny little car.  Given the lower price point on this guy, the VW licensing probably wasn’t going to be worth it.  This is an okay alternative.  It’s generic, but not a terrible look.  It’s also a pretty easy transformation, and pretty fun to swap back and forth.  Spike’s also got an alt-mode…in theory.  You lay him down on his front and flip one panel over.  Boom.  He’s a…thing?  It’s a different thing, I guess?  I don’t know.  Hey, he’s pretty much an accessory; anything extra’s cool.

THE ME HALF OF THE EQUATION

Kudos go to Max for setting me up with this set.  I’m not in dire need of any of the Core Class stuff, and I was content with just the Walmart Bumblebee, but the inclusion of Spike’s exo-suit made this set a bit more worthwhile for me.  Ultimately, he’s not the star of the set, and he’s pretty basic, but the price point on this set is also low enough that it doesn’t really hurt too much to pick it up.  The Bumblebee being a nifty figure on his own helps things out too.

#2697: Black Roritchi

BLACK RORITCHI

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Most of this week’s Transformers reviews are quite current.  Today is different.  You may ask “why?” and I would answer that I have this unfortunate habit of buying Transformers and then maybe kinda sorta forgetting that I even got them, for a space of at least a few months each.  This is especially true of the Generations Selects figures, which have a tendency to be more obscure characters, and also are repaints, occasionally of figures I’ve already got.  They’re kind one of those items that I use to fill out a week of reviews, and also the most frequently dropped items when I decide to rework my schedule.  All of this is to tell you, my dear readers, why there’s this one not-from-this-year review in the middle of this week.  Now you know.  And knowing is half the battle.  Crap, that’s the wrong in-house Hasbro property.  Well, let’s roll out, I guess.  There.  I said a Transformers thing.  Are you happy?

THE FIGURE ITSELF

Black Roritchi was released as part of the Generations Select portion of the War For Cybertron Trilogy, falling under its Earthrise component.  He started hitting right at the end of last year.  Roritchi is another Modulator, like Greasepit.  He’s based on a previously Japan-exclusive concept, the companion piece to BlackZarak, a Scorpinok retool from the Super God Masterforce line, who was also the leader of the Guardminders from the cartoon of the same name.  I’m sure those are a bunch of words that make a lot of sense to a very large portion of my reader base, right?  Or at least a few of you?  Okay, to be fair, they only barely track for me, and I’m the one who wrote them.  In robot mode, he stands about 5 1/2 inches tall and he has 22 workable points of articulation.  Black Roritchi is largely a parts re-use of the main line’s Fasttrack.  It’s a sensible choice, since the original was likewise a re-deco of the original Fasttrack, and his animation model was also recolored from Fasttrack.  The only change between the two figure’s sculpts is that Roritchi’s head has been modified to remove Fasttrack’s antenna, an erroneous change made due to Roritchi’s antenna being black, and the reference image from the cartoon having a black background.  Hey, at least they didn’t misspell his name twice on the box, I guess.  That would sure be embarrassing.  Honestly, at least this way he’s a little bit different from Fasttrack, making them at least a little bit unique.  Regardless of which character the sculpt is representing, it’s a solid generic looking Transformer design.  It moves well, and the details cover all of the important elements shown on the vintage figure, while also adding a few more elements in order to make him a more thoroughly detailed figure in general.  The original Black Roritchi was all gold with purple wheels, but this figure uses the Guardminder Leader’s coloring, so as to make him a little more visually interesting.  Roritchi includes two blaster attachments and a small dagger piece.  The blasters can go over the hands, but the dagger doesn’t have any similarly built-in uses.

Black Roritchi’s alt-mode is a Cybertronian tank sort of thing.  It’s the same thing the original figure turned into.  Since he’s a Modulator, he transforms into it via partsforming, rather than an actual transformation sequence.  It’s not quite as much disassembly as some of the others, though, so it’s ultimately pretty intuitive.  Unlike some of the other Modulators, he’s only got the one dedicated alt-mode, but he can still be broken apart for use with other figures from the line.  Personally, I didn’t really find him as versatile as, say, the Siege Weaponizers, but I can appreciate the option.

THE ME HALF OF THE EQUATION

After grabbing Greasepit, I kind of got attached to the idea of picking up the recolors of the Modulators, rather than the standard versions.  I liked the standard Fasttrack design well enough, but I opted to go with the slightly more unique color scheme of this guy when the opportunity arose.  He’s a nifty figure.  Not really essential, but nifty.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2696: Cyclonus

CYCLONUS

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

Yesterday, I kicked things off in a decidedly not G1 fashion for this week’s Transformers reviews.  Today, however, I’m flipping the script, and going for the decidedly G1 fashion.  See, in addition to this year’s focus on Beast Wars, the main line is also splitting that focus to take a look at the other notable piece of media with halfway notable anniversary, Transformers: The Movie.  While most of the ’86 focus is in Studio Series, it’s overflowing a touch into Kingdom as well.  One of Galvatron’s two lieutenants, Scourge, made it into the Studio Series line-up, but his other secondary, and today’s focus, Cyclonus is instead part of the Kingdom line-up.

THE FIGURE ITSELF

Cyclonus makes up one half of the first Voyager Class assortment of Kingdom, alongside Optimus Primal.  He’s designed to be compatible with the Studio Series figures, so his design is generally closer to animation accuracy than prior main line figures.  In his robot mode, he stands about 7 inches tall and he has 25 usable points of articulation.  In contrast to the two Beast Wars figures I’ve looked at from the line, the articulation on this guy is pretty nicely designed and laid out.  The movement is pretty smooth, and he’s got a good range of motion.  The sculpt is very cleanly rendered, and followed the animation model very closely.  He’s appropriately sharp and angular, which is really how Cyclonus should be.  The kibble from his alt-mode folds up nicely into the robot mode, and doesn’t impede his movement.  Generally, it’s a nice, very solid sculpt, and the figure really has a nice heft to him.  Additionally, thanks to the design of the legs, it’s possible to adjust the height of the figure a little bit, thus replicating Cyclonus’ slightly variable size from the animation, which is certainly a cool touch.  Cyclonus is packed with his “Oxidating Laser” weapon, which is a pretty nifty looking sci-fi-esque gun.

Cyclonus’ alt-mode is a space jet fighter, just like it was in the movie.  It’s a pretty reasonable transformation process, that isn’t too difficult to get through.  It’s certainly not as fiddly as some of the Studio Series figures.  I did get a kick out of the Russian nesting doll-esque nature of unfolding the nose cone over and over again.  The end result is pretty decent, though I did have some trouble getting the mid-section to clip into place just right on mine.  I’m not sure if that’s an across the board thing, an issue with my figure thing, or an “Ethan’s not always great with Transformers” thing.  It’s certainly a minor thing, so there’s that.  Like the robot mode, the jet fighter mode is fairly animation accurate, and even has some fun little touches, such as fold out landing gear.  The Laser can be mounted to the top of the jet mode, for a more offensive set up.

THE ME HALF OF THE EQUATION

With the ’86 guys, I’m generally more of a heroes guy than a villains guy.  Because of that, I opted to pass on Scourge when he hit.  Cyclonus is a slightly different story for me.  He did have a tendency to get paired off against Ultra Magnus, and he’s also notable in the small handful of Transformers comics I’ve actually read.  Plus, there’s no denying that he’s got a pretty slick look.  All of that made it pretty hard for me to pass this guy up.  I’m glad I opted not to pass on him, because he’s quite a nice figure, and makes me feel not quite so bad about Kingdom as a whole.  Definitely my favorite piece of the figures from launch.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2671: Cheetor

CHEETOR

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

Hey, did you guys know that there’s, like, Transformers that’s not G1 or G1 inspired?  I know, I thought it was a weird concept myself.  Like, are they allowed to do that?  In checking it out, apparently the answer is “Yes.”  Typical “Ethan’s being sarcastic, isn’t he oh so clever” opening aside, Beast Wars, which launched in 1996 was the third major incarnation of the franchise, and was also my first real introduction to Transformers, by virtue of me, you know, not really having been around for the prior two.  It’s actually the first Transformers for a good number of people, and has, over the years, picked up quite a following, even as the franchise keeps shifting its focus back to G1.  But, Beast Wars fans are getting thrown a deceased animal’s bone this year, as Hasbro celebrates its 25th Anniversary with Kingdom, the third part of the War For Cybertron Trilogy, which is heavily centered around the Beast Wars cast.  Heading off the charge is one of the show’s most prominent characters, Cheetor, who I’m taking a look at today.

THE FIGURE ITSELF

Cheetor is part of the first Deluxe Class assortment for Kingdom, and alongside Blackarachnia, makes it half-Beast Wars, which is the set-up for all of the starting line-ups.  At least this assortment doesn’t have anyone being repackaged from Earthrise, I guess.  Cheetor had a few different appearances over the course of the original Beast Wars, but this one is based on his original appearance.  In his robot mode, Cheetor stands about 5 1/2 inches tall and he has 24 workable points of articulation.  In contrast to some more recent efforts, the articulation on Cheetor is rather on the restricted side of things.  His movement just generally feels pretty stiff, and a lot of the joints get okay movement one direction, but not another.  Additionally, the movement on his elbows and knees in particular is rather restricted, making him just generally harder to pose than a lot of compatriots.  The figure’s sculpt does an alright job of capturing the animation model for the character, but there are definitely some compromises made for the sake of transformation.  He also winds up with a bit more kibble than he should in a few spots, notably the backs of his hands and the tops of his lower legs.  This ultimately makes him feel a little bit less refined, I think, then he maybe should.  He just generally feels a little bit more slapdash.  Cheetor is accessorized with one weapon, a whip made from his alt-mode’s tail.  It’s an okay looking piece, but notably not a weapon that was used by this incarnation of his design; the whip came with his Transmetals release.  This one should technically get the “gut gun”, but it isn’t present.

With a name like Cheetor, his alt-mode probably isn’t too hard to figure out.  He turns into, that’s right, a Cheetah.  The transformation sequence is a little stubborn in a few spots, and there’s a tab on the back of the cheetah head’s neck that is pretty much guaranteed to break.  It’s fortunately not super necessary for either mode, and I was able to avoid breaking mine (the stress marks are certainly there, though), but breaking during the first transformation’s not the kind of recurring issue you want to run into with a Transformers figure.  At the very least, the cheetah mode does end up looking pretty good.  It’s certainly an improvement over most of his older toys, I can say that much.

THE ME HALF OF THE EQUATION

Beast Wars was my first interaction with Transformers, and if I’m being entirely honest, it’s probably a contributing factor as to why it took my so long to get into Transformers.  There are parts of it I enjoyed as a kid, and am still nostalgic about, though, and I do like Cheetor alright as a character.  So, I’m sort of trying some stuff out with Kingdom, and Cheetor was the first one of them I had the chance to pick up.  Honestly, I don’t know that he’s a great place to start with the line.  He’s not terrible, but he’s also not super great, at least by my metrics.  I’m hoping that others prove to be a little bit better, especially considering the prior two entries in the trilogy had little trouble getting me to care about other characters in the franchise I previously had little attachment to.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2670: Autobot Hot Rod

AUTOBOT HOT ROD

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Hot Rod embraces his destiny, becoming Rodimus Prime and defeating Unicron.”

Whoa, spoilers there guys.  We just picked up this Hot Rod figure and you’re already telling me he’s irrelevant?

Transformers: The Movie introduced a whole new slate of characters, and at the center of this new cast was the new planned lead for the franchise, Hot Rod, who would become Rodimus Prime before the film’s end.  Obviously, this didn’t stick, but that sure was the plan.  Even without being the franchise’s lead, Hot Rod’s made out pretty well on the toy front.  That being said, he has, as of yet, been absent from the latest incarnation of the line with all of its centralized scaling and such.  But, with it being the 35th anniversary of the movie where he’s definitely the lead, it’s hard to say that it was truly a shock that he was included in some sort of capacity this year, now was it?

THE FIGURE ITSELF

Autobot Hot Rod makes up one half of the Voyager Class component for the ’86-inspired Studio Series line-up. He’s figure 86-04 (because 86-03 is the last of the Deluxes, which is Blurrr, and I didn’t wind up grabbing him…yet…).  In his robot mode, Hot Rod stands 5 3/4 inches tall and he has 28 practical points of articulation.  Given he’s a Voyager Class figure, Hot Rod does seem a little bit on the smaller side, being more in line with Deluxe scaling.  This is, however accurate for Hot Rod from a scaling standpoint, and more over, the higher price point of the figure comes less from sheer sizing of the figure, and more from the complexity of the tooling and engineering.  In particular, Hot Rod winds up with an articulation scheme far improved compared to his Deluxe Class companions.  He’s not only got more functioning joints when in his robot mode, but also has generally a greater range of motion on those joints.  Unlike the last pair of Hot Rods I looked at, he doesn’t suffer from any major points of restriction, which is a real plus.  He’s even got hinged hands, meaning it’s a Hot Rod that can finally hold a Matrix.  What a crazy concept.  The sculpt proper is a pretty spot-on recreation of the animation design, and is just a generally clean looking piece of work.  It’s got a nice, sleek feel to it that seems really right for Hot Rod.  Even his vehicle mode kibble has been streamlined further than prior releases, meaning he’s a Hot Rod that doesn’t have the whole top of his car mode hanging off his back for once.  In addition to the basic robot mode, Hot Rod also has a few cool built-in features, including a visor that drops down from the top of his head (in the same fashion as the Masterpiece version), as well as hands that flip out for his welder and a 5mm peg allowing the mounting of the saw hand for his right and left hands respectively.  It helps to really give him that all-encompassing feel.  Aiding in the all-encompassing feel are the aforementioned alternate saw hand, his two blasters, the Matrix of Leadership (borrowed from Earthrise Optimus, and capable of actually being held this time around), an effects piece for the Matrix, and two effects for his forearm blasters.

Hot Rod’s alt-mode remains consistent with the other G1-inspired versions of the character, being based on the futuristic sports car mode from the movie.  It’s sleek and, like Kup, presumably pretty easy to animate.  In the case of Hot Rod, it’s also pretty distinctive, since it’s stuck with the character over the years.  The transformation process is a fairly involved set up with a lot of moving parts, but even so I found it to be a little more intuitive than other, more fiddly Studio Series figures.  I guess it still counts as a little fiddly, but it just feels less so to me.  Also of note about this transformation is that it involves the arms flipping sides, replicating the one notable transformation pattern not done by the toys.  The final transformed product looks not unlike the car modes on the other two Hot Rods I have, with the caveat of, of course, still having that more posable robot mode.  In car mode, the two blasters can be mounted to the front, and the effects for the forearms now work as exhaust effects.  The saw attachment can *technically* go on top of the guns, but due to how the clearance on the parts works, it’s going to cause some paint chipping on the guns, so I didn’t push it.

THE ME HALF OF THE EQUATION

As I noted early last year when I reviewed the Power of the Primes Rodimus, I have definitely been wanting a Hot Rod to go with the rest of my updated cast.  The inner figure from that set was a decent place holder, in fact more than decent, so when this guy got announced I was intrigued but not certain how essential he’d be.  The short of it is that he’s *very* essential.  He’s undoubtedly the centerpiece of this particular set, and the most impressive Hot Rod figure I can think of.  He just does a lot and he does pretty much all of it very well.  He exemplifies the mini-Masterpiece thing that these figures have been doing since Siege in the best possible way.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for toys both old and new, please check out their website and their eBay storefront.

#2669: Kup

KUP

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Kup fights for his spark as a giant robot squid tears him apart.”

One of the main focuses of Transformers: The Movie was introducing a new cast of characters, and by extension, a new selection of toys for the audience to buy.  After disposing of the original cast in relatively quick fashion, the movie shifts its focus to the new cast, generally made up of younger ‘bots, but not entirely, as is the case with good ol’ Kup here, the cast’s perpetual old guy, defined equally by his old-ness and his guy-ness.  The split between the cast for the two plot-lines places Kup with Hot Rod for most of the film’s mid-section, so he certainly gets a decent chunk of screen time, and that makes him decently memorable.  It also makes him a good choice for inclusion in the Studio Series assortment, which I’m taking a look at today!

THE FIGURE ITSELF

Kup is the another part of the Deluxe-class assortment for the ’86 tie-in Studio Series stuff.  He’s officially numbered 86-02, placing him just after Jazz.  Kup previously got figure treatment in the Titans Return line-up, but this one is more animation accurate, as is expected for this line.  In robot mode, he stands 5 1/2 inches tall and he has 20 workable points of articulation.  What’s rather curiously missing from the articulation are any sort of wrist joints; he looks like he’s got them, but it’s all a fabrication, I’m afraid.  Kup’s sculpt is all-new, and while it certainly aims for screen accuracy, it doesn’t *quite* get as close as some of the others in this assortment.  There are definitely parts that are really good, and I’m particularly a fan of that head sculpt.  However, the body seems to be a bit too broad across the shoulders for Kup, and the limbs are comparatively kind of scrawny.  On the whole, not atrocious, but not quite on the same level as the rest of the line.  Given that did seem to be some shuffling as to what was going in Earthrise, Kingdom, or Studio Series, I’d say it’s a definite possibility that Kup may have been intended for one of the other two lines, and just wound up in this line instead.  Whatever the case, the sculpt’s still pretty decent, and there are some pretty fun touches.  Most notably, the limbs are all mounted on 5mm ports, so Kup can be dismantled and put back together, just like in the movie.

Kup’s alt-mode, like many of the main characters in Transformers: The Movie, doesn’t have an actual real-world equivalent.  It’s instead a sci-fi, future-esque pick-up truck sort of thing.  It’s never been one of the more visually interesting vehicles, but I bet it sure was easy to animate!  The transformation to get him into the truck is a little bit on the fiddly side, and if you have a tendency to actually follow the directions (which I still do), they might slightly mislead you on a few spots.  I definitely had a little bit of back tracking.  That said, it still isn’t too much, and the end result ends up being pretty faithful both to what’s on screen and to his original toy’s alt-mode.  Kup is packed with a rifle and the little Energon dispenser he and Hot Rod use to calm the Quintessons.  Points for the very scene specific extra!

THE ME HALF OF THE EQUATION

Transformers: The Movie is kind of my go-to G1 representation for Transformers, owing a lot to its very distinctive visuals and soundtrack.  As such, my collecting now that I’m actually into Transformers tends to center around stuff from that movie.  I’ve been hoping for a nice Kup to help round out the film’s cast for a while.  Prior versions aren’t terrible, but I’m not much for the headmasters gimmick, and was definitely looking for one of him without.  This one has his own set of things going on, and I can’t say he’s the particular stand-out of the set or anything, but he’s a solid rendition of the character, and I’m glad to have him for the shelf.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.