#2946: Hot Shot

HOT SHOT

TRANSFORMERS: ARMADA (HASBRO)

“Hot Shot is a young, heroic fighter who rushes into danger without regard to his own safety. He courageously charges into the middle of the fight to aid his friends in battle. He has taken charge in several battles, showing great leadership potential. But he needs the guidance of his elders before he can hope to lead the Autobots. Will he learn to be a leader who strives for good, or will his reckless nature ruin his promising future?”

As a child of the ’90s, as well as someone who sometimes dabbles in Transformers, it would be easy to assume that I’m into Beast Wars, but I’ve actually never had a particular attachment to it.  I mean, aside from Silverbolt.  That guy’s awesome.  Generally, I’ve tended to be more into the vehicle-based Transformers stuff.  I first dabbled with the franchise with 2001’s Robots in Disguise (which instilled in me a love of Ultra Magnus), but my first real investment in the franchise was during the show that followed in 2002, Transformers: Armada.  One of the central characters in Armada, and in fact the rest of the Unicron Trilogy, was Hot Shot, who I’m taking a look at today!

THE FIGURE ITSELF

Hot Shot was part of Transformers: Armada‘s first wave of Super-Con Class figures, which were the line’s Deluxe Class equivalent.  He was the only Autobot in the assortment (which also included Cyclonus and Demolisher), and they all hit alongside the launch of the show in 2002.  In his robot mode, Hot Shot stands about 5 inches tall and he has 10 working points of articulation, as well as a moving visor for his helmet.  Emphasis was still very much on the transformations and vehicle modes at this point, so Hot Shot’s movement is rather restricted.  The legs do alright, but his head doesn’t move, and his shoulders move side to side, but there’s no forward and back.  For the time, though, he remained remarkably mobile.  Hot Shot’s sculpt actually does an okay job of matching up with how he looked in the cartoon.  His race car driver design is carried over well.  There’s a fair bit of kibble from his alt mode, especially on the backs of the arms, but it at least folds up to be out of the way.  Hot Shot got his own Mini-Con partner, Jolt.  Jolt is a much smaller robot, standing about inches tall, and having a whole 6 points of articulation.  Using Jolt (or any Mini-Con, really, but Jolt’s the best one), you can unlock Hot Shot’s built-in weapon, affectionately referred to as his “axlezooka”, which is spring loaded to deploy.  The springs on mine are a little weak, so it needs a little extra help, but it’s still pretty cool.  There’s meant to be a missile, but it’s missing from mine.  Jolt also has a rather big gun piece which Hot Shot can wear as chest armor.

Hot Shot’s alt-mode is a modified Audi TT, which is a fairly generic looking sports car, really.  The transformation sequence is actually rather simple, so it makes it very easy to switch him back and forth without much trouble.  He also stays in the mode very securely.  In general, it just works very well.  Jolt has his own alt-mode; he transforms into a small helicopter through an even simpler transformation process.  Jolt’s gun can also be mounted to the front of Hot Shot’s hood, and Jolt can be mounted on one of the three Mini-Con ports on the vehicle mode.  The central one actually releases the springs on Hot Shot’s feet, to use as “driving claws.”  You know, as you do.

THE ME HALF OF THE EQUATION

Despite how much I liked the show and kept up with it when it was new, I didn’t actually get any of the toys first hand when they were new.  Instead, my initial exposure to them was through my cousin Patrick, who had a small handful of them, and would frequently bring them over for both of us to play with.  During that time, Hot Shot was always my go-to.  Patrick decided fairly quickly that he didn’t need to keep them, so they were rather quickly gifted to me.  Hot Shot himself wound up getting lost at my grandparents’ house some time during my childhood, and it wasn’t until after I moved into their house a few years ago that I actually found him again.  He was missing all of his extra stuff, but fortunately for me, Max was able to help me out and get me set-up with Jolt and the gun.  I like this guy a lot, and he’s probably the most nostalgic I get about Transformers.

#2929: Gigawatt

GIGAWATT

BACK TO THE FUTURE X TRANSFORMERS (HASBRO)

It’s been seven whole years since my one Back to the Future-related review, but it’s been significantly less time since my last Transformers review.  In fact, when I wrote the one BttF review, I wasn’t yet actually doing proper Transformers reviews.  So, there’s been no crossover.  Well, I guess now’s as good a time as any to do that, since, you know, there’s actually an official crossover and everything.  That sure makes my job easier, doesn’t it?  Well, let’s have a look at Gigawatt!

THE FIGURE ITSELF

Gigawatt is the third offering under Hasbro’s Transformers: Collaborative banner.  He was initially released as a Walmart-exclusive last summer, but has been slowly trickling his way out to other retailers starting at the tail end of last year.  He seems to have finally started hitting in larger quantities in the last month or so.  In his robot mode, Gigawatt stands about 5 inches tall and he has 20 workable points of articulation.  As with Ectotron, Gigawatt makes use of a pre-existing mold for his core starting point.  In this case, he uses the internal engineering and a good number of parts from the Siege Sideswipe figure.  Sideswipe was one of my favorite Siege molds, and is rather masterful in its simplicity relative to just how good it looks.  This figure keeps everything really good about the original mold, and re-skins it with the assorted parts needed for his updated alt-mode.  It looks very good, much like the original release.  Among the wholly new parts specifically for the robot mode is the head; it’s similar to the Sideswipe head, but now it’s got some sweet new goggles, for science purposes, of course.  I also really dig the new torso piece, which features a version of the flux capacitor, as well as the date readouts from the main console.  It really sells all the important elements of the time machine, all in one convenient robot package.  Gigawatt includes a blaster rifle (with removable “stock”) and a “whip.”  The “stock” and “whip” both come more in handy in the next section.

Gigawatt’s alt-mode is kind of the major selling point here.  As a BttF-branded tie-in, there’s really only one logical choice of vehicle mode, and that’s Doc Brown’s modified Delorian DMC-12.  As with pretty much any BttF tie-in version of the vehicle, it doesn’t actually sport any of the specific Delorian branding or markings.  It’s clearly the same car, of course, and it’s a good recreation of it at that.  The transformation sequence is effectively the same as Sideswipe’s, so it’s a fairly intuitive one, but it also looks quite convincing in vehicle mode.  The design of the car allows for the wheels to be switched into hovercar mode, and you can also use the “stock” of the gun to add the Mr. Fusion, or hook the “whip” up to be the antenna used to catch the lightning strike at the end of the first movie.  It makes it quite an inclusive selection of looks from the movie, which is certainly fun.

THE ME HALF OF THE EQUATION

Ectotron was a lot of fun, so as soon as the possibility of this one was floated, I knew I was on board, even moreso when he was shown off and confirmed to be using Sideswipe’s mold as a starting point.  It’s been a long wait to get one, but he was ultimately worth it.  I love his design, I love how he transforms, I love the extras he comes with, and I just love him in general.  A really, really nice figure, just all around.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website.

#2925: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: ROBOTS IN DISGUISE (HASBRO)

Faithful readers will probably know that today marks my eighth anniversary of this humble little toy review site.  As with all of my anniversary reviews, I like to take a look at something that’s not quite your average day’s sort of significance, but is rather a little more special to me.  I’ve covered all sorts of various lines in these posts, mostly exploring my earliest days of collecting.  Because of this focus, Transformers is kind of out in the cold, since they’re mostly a recent addition to these collecting habits.  Today, however, I give them some time in the spotlight with, unsurprisingly, an Ultra Magnus.  Look, I like what I like, alright?

THE FIGURE ITSELF

Ultra Magnus was a Super Class scale release in Hasbro’s Transformers: Robots In Disguise line, hitting retail in 2001, alongside the similarly Super Class scale Optimus Prime (with whom he could combine to form Omega Prime).  In his robot mode, Magnus stands 10 1/2 inches tall and he has 21 workable points of articulation.  The legs are generally rather restricted, largely due to there not being any articulation until the knee, which is about 6 inches up the leg.  On the plus side, the arms get quite a bit of mobility, in classic Magnus fashion, really.  Magnus’s molds were repurposed from Takara’s Car Robots God Magnus figure, based on the animation of the same name, which was adapted into RiD‘s own cartoon equivalent here in the US.  As with the smaller scale Spy Changers version of the character, this Magnus is just all legs.  Just the absolute epitome of legs.  ZZ Tops “Legs,” but in Transformers form.  Guy’s got long legs is what I’m getting at, really.  Given his much larger scale, this release is, of course, a far more complex take on the same design, allowing for a lot more detail work, as well as the already mentioned improved articulation.  It marked a pretty radical change-up from the likes of the G1 line, where larger figures tended to be much more immobile.  At this scale, the kibble from his vehicle mode is also a lot less of an issue, making for a generally cleaner look for Magnus.  Magnus is packed with his “Blue Bolts” cannon, which can be configured into a few different layouts.  There are supposed to be two missiles for it as well, but they’re missing from mine.

Magnus’s alt-mode is an updated, more sci-fi-esque take on his G1-version’s car carrier mode.  The transformation sequence is quite involved, with a lot of moving parts, as well as some old-school partsforming, which requires the legs to be removed and reassembled as the actual car-carrier parts.  You definitely need to take some time to figure this one out, and I actually outsourced it to Max for the first transformation out of a paranoid fear of breaking the thing.  In his vehicle mode, he’s quite sizable, about 11 inches in length.  He’s large enough to hold three of the deluxe class cars from the line.  And hey, all of the wheels are actually working wheels on this version.  With proper rubber tires and everything.  All in all, it’s pretty cool.

THE ME HALF OF THE EQUATION

This figure is very special to me, for a lot of intersecting reasons.  While I was never a Beast Wars kid, something about the 2001 Robots In Disguise, and especially Ultra Magnus really stuck with me.  I very much wanted this figure as a kid, but at the time, I didn’t quite have the ability to articulate that to my parents, who mostly stuck to getting me the things they knew I liked, rather than the outliers (that’s not a knock against them, by the way; they were genuinely really good at getting me gifts I really appreciated, and I was also enough of a go-with-the-flow kind of person that I probably never once mentioned to them wanting this toy).  So, I never had this has a kid.  I didn’t have any Ultra Magnuses at all, until Siege, when the use of this guy’s alt-mode as a G1-style Magnus’s Cybertronian design was enough to get me in the door and create something of a monster.  For 20 years, this guy was on the back of my mind.

During the period where he was on the back of my mind, he was, at least at some point, on the forefront of the mind of Jason, owner of All Time Toys.  When Jason fought for custody of his oldest son Chance, he wanted Chance to have his own collection of things that the two of them could bond over.  For Chance’s first Christmas, Jason made it a point to go all out and get him some of the best Transformers he could.  This Ultra Magnus was included.  When things got complicated with the custody battle, Jason couldn’t spend Christmas with Chance, and those gifts had to wait.  But Jason won that battle, and Chance got that Christmas, even if it was a little late.

Fifteen years or so later, my crappy IT job that was slowly killing me laid me off in the middle of a pandemic, and I found myself needing full time job, which Jason gave me.  A month later, Jess and I got the news of her cancer, meaning that just as I left a situation that was slowly killing me, Jess was in one of her own.  The next year was unquestionably the hardest of my life, but Jason, Max, and Chance (who was now my coworker) were all there to help me.  In the midst of all that hardship, Chance decided to part with his Ultra Magnus, and gave it to me.  If I’d gotten it all those years ago, it would have never meant this much to me.  But now it’s got so much meaning behind it.  This is my very favorite Ultra Magnus.

#2900: Wreck-Gar

WRECK-GAR

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Wreck-Gar and the Junkions team up with the Autobots after exchanging the universal greeting: ‘Bah-wheep-Graaaaagnah wheep ni ni bong!'”

Transformers: The Movie boasted, amongst other things, a rather impressive cast of celebrities voicing many of the new characters being introduced within the film.  They were a rather far-reaching group, from all different backgrounds, including Monty Python’s own Eric Idle, who voiced the leader of the TV-obsessed Junkions.  The character’s goofy charm and penitent for speaking in quotes and slogans made him rather popular within the fanbase, resulting in a character that’s had a fairly lasting impact.  No anniversary celebration of the film would be complete without him, and so Hasbro’s made sure that he’s properly present for the film’s 35th, with his own Studio Series release.

THE FIGURE ITSELF

Wreck-Gar is a Voyager Class release within the Studio Series line, numbered 86-09.  While initial ’86 figures were a contained subset, they’re now just shipping with the rest of the Studio figures, so Wreck-Gar’s case mate is Thrust from the Bumblebee movie.  Wreck-Gar marks our first version of the character since his exclusive release during Power of the Primes, though it’s hard to say that one’s really been off of shelves for a long time.  In fact, if you head over to your closest Walgreens right now, you might even still be able to find one!  In his robot mode, Wreck-Gar stands about 6 inches tall and he has 24 practical points of articulation (26 if you count the articulated nipple lasers….I’ll leave that one to you and your conscience).  As with all of the figures in this particular sub-set, the focus of Wreck-Gar’s sculpt is primarily to recreate the G1 animation design, something that this figure’s robot mode does quite well.  Yes, that even means including the weird laser nipples, a detail that has been missing from all of the other figures of the character.  In general, this figure just takes him much closer to animation designs than any of the prior versions, which, for a guy as TV-oriented as Wreck-Gar, just feels rather appropriate.  His construction does result in a few hollow spots on the figure, notably the backs of the arms and the inner legs.  I’m generally still not so much a fan of that, but it’s not the end of the world, and it’s kept to spots that aren’t quite as obvious.  Only the backs of the forearms really bother me.  Wreck-Gar is packed with his four-bladed axe, as well as two shields that can be placed on either his arms or legs.  Or both.

Wreck-Gar’s alt-mode is the same one he’s always had, which is a sci-fi motorcycle, a mode shared with at least one of his fellow Junkions, since he’s seen riding one of them during the film.  The transformation sequence isn’t too bad, especially not for a Studio release.  I was more or less able to figure it out without the instructions, so I’ll count that as a win.  As part of the transformation, his shields are removed and used as his wheels, which is a pretty standard conversion for Wreck-Gar’s, I gather.  The final bike mode is pretty decent.  There’s a kickstand, which is a fun touch, and while he’s maybe a touch small for another Wreck-Gar to ride him (although you can certainly make it work), he does scale alright with Deluxes, and even the more recent Voyager Hot Rod.  You can also store his weapon in vehicle mode, although it’s admittedly a little awkward.

THE ME HALF OF THE EQUATION

I’m a pretty big Monty Python fan (although I’m more of Palin fan than an Idle fan), so Wreck-Gar’s always struck something of a chord with me.  When I got into collecting Transformers more seriously, I almost picked up the Primes version just to have him for my collection, but held off because I hoped for a better take.  I’m glad I did.  This one’s not perfect, but he’s a very nice figure, and it’s great to get another of the ’86-ers for the shelf.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website.

#2891: Rodimus Prime

RODIMUS PRIME

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

The 35th anniversary of Transformers: The Movie has been a major focus of Hasbro’s Transformers toy output in the last year, with a major focus being placed on it in the Studio Series, but also some overflow going into its sister line, Kingdom.  Play factor does seem to be a major factor in what exactly goes where, but in the case of today’s offering, it’s more that the Studio Series doesn’t actually have a history of offering the class size that this figure utilizes.  I’ve already looked at Transformers: The Movie‘s main star in his Hot Rod incarnation, but he’s got two distinct looks in the film, since once he takes ownership of the Matrix of Leadership, he is reborn as Rodimus Prime, who is historically a little bigger than Hot Rod.  So, let’s take a look at Rodimus, shall we?

THE FIGURE ITSELF

Rodimus Prime is part of Transformers War For Cybertron: Kingdom, as the line’s Commander Class offering for the year, following in the footsteps of Jetfire and Skylynx before him.  In his robot mode, Rodimus stands 6 3/4 inches tall and he has 34 practical points of articulation.  Much like Hot Rod, Rodimus is notably smaller than other figures in the same size class, falling somewhere between modern Voyager and Leader scaling, but the reasoning behind his higher price point isn’t really scale, it’s actually engineering.  Hot Rod made use of the Voyager price point to gather more complex articulation and parts layouts, and Rodimus is really the same.  So, while he may not be as big as others, he’s still got a lot going on under the hood (in more ways than one).  He’s also got some very serious heft behind him, which is very much in line with how this incarnation of the line has been run.  In terms of mobility, this figure takes the articulation and range of motion seen on Hot Rod, and just improves upon it, removing the usual restrictions Hot Rods and Rodimuses tend to run into.  He also takes the already jointed hands on the Hot Rod figure, and further articulates them, adding additional movement at the second knuckle, as well as separating out the pointer fingers on their own.  And it doesn’t even make them too floppy or loose for use with the accessories, which is always an accomplishment on its own.  The sculpt, like Hot Rod before it, is a great translation of the animation for Rodimus from the film, following in the steps of the sleekness seen on Hot Rod.  The two sculpts are also quite similar, making them really feel like two versions of the same guy, as they well should.  Of course, as a Kingdom release, rather than a Studio release, there are a few elements of the sculpt’s styling which do go for a few extra little details, to add more to the slightly larger canvas, and also link him a little bit more to how the Siege and Earthrise bots tended to look.  It also makes him a little more distinctly different from his Hot Rod incarnation.  Keeping the ball rolling on the extra features worked into Hot Rod’s robot mode, Rodimus gets a pretty notable extra of his own; his torso is designed to open up in such a fashion so as to reveal the Matrix of Leadership contained within, which is a very cool touch, especially since you don’t really have to disrupt his robot mode to show it off.  In an effort to further justify Rodimus’s higher price-point, the figure gets a rather intensive selection of extras, the largest of which is his Mobile Defense Bay, patterned after the piece that came with his original G1 figure, which includes a rather sizable mounted cannon for him to man.  In addition to the Mobile Defense Bay, Rodimus also gets his usual long rifle, as well as the Sword of Primus, the previously mentioned Matrix (which is the same Earthrise version included with Hot Rod), and 10 effects pieces.  One of the effects is designed for use with the matrix (and is notably a different one than was included with Hot Rod), while seven of them are re-used from Omega Supreme, and work as modular effects for the cannons.  The last two are designed for the exhaust pipes that make up the cannons on his forearms, but aren’t quite as sensible in the form.

Rodimus’s vehicle mode begins as a slightly modified version of the futuristic sports car that serves as Hot Rod’s alt-mode.  The transformation sequence isn’t quite as easily done on this one, and I did have some difficulty getting a few spots to seat correctly without using a little force, which isn’t always the most comforting thing.  One of the sides to the front fender also popped off during the sequence and doesn’t like to stay put when transforming anymore, which is a bit of an annoyance.  The end result is a pretty decent looking car mode, albeit one that’s not really animation based.   The smoke effects can be placed on the back of the exhaust in this mode, and the rifle and sword can both also be stored, albeit in a sort of janky fashion.  The Mobile Defense Bay and its contents fold up and turn into a trailer, as with the G1 version, allowing for something more in line with the proper Rodimus alt-mode when the core car mode is clipped in.  It makes for a more convincing version of the design than the Power of the Primes version, though it still strays a bit from the animation and original toy.  Like with Magnus, it’s just one of those things where compromises had to be drawn somewhere to make all of the different gimmicks work together, and like Magnus, I feel like the right call was made.  I also feel like it looks better in person than it did in the renders and stock photos, which I’d consider a win.  The only real downside is that the trailer does pop apart a little bit at the top seam, which looks like it may be a line-wide issue.  It’s minor, but still a little annoying.

THE ME HALF OF THE EQUATION

I’m generally more of a Hot Rod fan than a Rodimus fan, so of the two figures that hit this year, the Studio Hot Rod was definitely the one I was jamming one just a little bit more, at least initially.  That figure was really, really good, and I felt that this one might have a difficult time topping it.  So, I was a little cautious with my expectations of this figure.  In hand, he really blew me away.  He takes everything that worked so well on Hot Rod, and builds on it, resulting in a truly impressive piece, certainly the star of the Kingdom line.  I mean, Magnus is still my favorite, of course, because, you know, Magnus, but still, mad props to Hasbro on this one.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2873: Soundwave

SOUNDWAVE

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

While the main Transformers line has largely shifted back to the G1 line’s “classes are dictated by the character’s scale within the overall set-up”, there have long been other lines that give us the characters in actually different scales.  The smaller, more affordable set-up is a particularly recurrent one, gathering a few differing names over the years, including Basic Class, Spy Changers, Legion Class, and Legends Class.  For the latest version, they’re now the “Core Class,” which has taken over the main line price point previously held by the Micro Masters in the last two main lines.  There are a few new characters, but the main focus is the heavy hitter G1 characters.  And, if I’m reviewing one, you know that means there’s gotta be a Soundwave.

THE FIGURE ITSELF

Soundwave is part of the third Core Class assortment for Transformers War For Cybertron: Kingdom, alongside the brand new Dracodon.  In his robot mode, Soundwave stands about 3 inches tall and he has 15 practical points of articulation.  Soundwave is an all-new sculpt, patterned on his G1 cartoon design.  He’s rather similar thematically to the two Voyager Class releases from this trilogy, but is of course about half their size.  To facilitate this, his articulation is a little more rudimentary, but that doesn’t stop it from working pretty well from a practicality stand point.  The new sculpt is a very clean and sharply detailed recreation of the classic Soundwave.  It doesn’t have as much going on as the larger versions, but that doesn’t stop it from getting the feel of the character.  Moreover, it gives it a nice, basic feel, which I very much dig.  The paint work is like wise very clean and to the point, which I’m totally down for.  Soundwave is armed with both his handheld and shoulder cannons, as well as Laserbeak, who, much like the R.E.D. version, is permanently in cassette mode.  Speaking of cassettes, while it took three tries at the larger scale, this guy gets his cassette player alt-mode right out of the gate.  It’s a pretty simple transformation, as expected, but the end result is generally pretty decent.  The feet don’t quite fold down enough for the proper clean angles, but otherwise it looks nice, and it’s less fiddly than the larger version.  I do miss the spring loaded door, though.

THE ME HALF OF THE EQUATION

When Core Class was unveiled, it looked cool enough, but I stuck to my guns and swore to only get my two go-tos, should they be added to the line.  Sure enough, Soundwave got added pretty quickly, and I was onboard from day 1 for this guy.  The Earthrise version was really nice, but something about the simplicity and pure fun of this release really appeals to me, and he’s probably my favorite modern Soundwave release.

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2775: B-127

B-127

TRANSFORMERS: STUDIO SERIES (HASBRO)

While the majority of this year’s Studio Series offerings are based on Transformers: The Movie, there are still a few of the live-action film designs worked in.  For the most part, that’s not so much for me, but my one exception to that rule comes in the form of Bumblebee, the only one of the live-action Transformers movies I actually liked and would want own any real product from.  The film’s smaller cast means there aren’t a *ton* of potential figures, but the main robots from the film all have a few different looks to choose from.  Specifically, our titular ‘bot gets four notable looks.  So far, we’ve gotten his VW Bug look and his Jeep look, and the Camaro look’s been covered by other films, so the one notable one missing was his Cybertronian appearance.  So, without further ado, let’s look at B-127!

THE FIGURE ITSELF

B-127 is figure 70 in the Studio Series line-up, and is one of two figures in the latest Deluxe Class assortment of the line (the other one being Dino from Dark of the Moon).  He’s the line’s eighth figure based on Bumblebee, and will be shortly joined by the Cybertronian Starscream.  In his robot mode, B-127 stands 4 1/2 inches tall and has 16 workable points of articulation.  Structurally, B-127 is almost entirely re-use, as was sort of expected.  He’s a new head on Ciffjumper’s body.  Since Cliffjumper’s body was based on Bee’s Cybertronian appearance, it was something we all knew was coming, and also something that’s totally warranted.  It helps that it’s also just a rather nice mold.  The head gives us Bee’s armored up attack mode look, which pairs off nicely with the standard robot-faced Bee head we got on Offroad Bumblebee.  While for more of a screen accurate set-up, they should probably be reversed for the two modes, I’m personally pretty happy with how they’re set-up.  Also, they can be swapped, if you’re interested in such a thing. Bee’s alt-mode is the exact same Cybertronian car mode that Cliffjumper had, which again makes sense, since it was technically Bee’s first.  It’s not a bad design, and the transformation’s pretty easy to work with.  Like the other two derivations of this mold, B-127 includes a blaster attachment for his arm.  Nothing fancy, but it’s certainly useful.

THE ME HALF OF THE EQUATION

I honestly wasn’t sure I was going to get this guy when he was first shown off.  I already had Cliffjumper and Jeep Bumblebee, so he’s a little bit on the redundant side, I suppose.  However, once I saw him in hand, I was pleasantly surprised by how nicely he’d turned out, and I especially like that new head.  Sure, he doesn’t turn into a Jeep, but I suppose I can’t hold that against every non-Jeep Bumblebee, can I?

Thanks to my sponsors over at All Time Toys for setting me up with this figure to review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2748: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS WAR FOR CYBERTRON: KINGDOM (HASBRO)

“Ultra Magnus is all soldier. He is most comfortable when he is carrying out Optimus Prime’s orders – giving it all of his magnificent fighting skills, courage and gift for battlefield improvisation. And he is uncomfortable when the mantle of leadership is placed over his broad shoulders. He sees himself as a follower, not a commander, and is reluctant to assume authority until it is clear that he has no choice but to lead. And when he does finally lead, he is resolute, fair and courageous beyond reproach. He is ever-ready to sacrifice himself for the good of his companions and mission, and unstinting in his preparedness so that his ‘people’ will be as protected as possible.”

Oh, did you guys see this one coming?  I bet you didn’t!  Oh, yeah, it’s another Ultra Magnus!  What a crazy turn of events!  Who could have predicted this sudden and shocking twist?  …Okay, so, yeah, we’ve got another Magnus today.  I know, it’s very on-brand for me these days.  But hey, this one’s new!  It’s a much rarer occasion that I get to look at a new Magnus figure.  Now, as I’ve brought up in the Studio Series reviews, this year marks the 35th anniversary of Transformers: The Movie, and Hasbro’s been using that as a reason to give us updates on most of the film’s core cast, split between Studio Series and Kingdom.  Magnus found himself as a part of the Kingdom component, and, after a cameo appearance in this year’s April Fool’s Day post, I’m taking a look at that particular figure proper today!

THE FIGURE ITSELF

Ultra Magnus is the new half of the second Leader Class assortment of the Kingdom line, packaged alongside a re-pack of the Beast Mode Megatron figure.  As I touched on above, he’s designed to be compatible with the Studio Series ’86 figures, and is as such quite a bit more G1-animation-inspired than the Siege Magnus was.  In his fully-armored robot mode, Magnus stands 7 1/4 inches tall and he has 20 workable points of articulation.  This version of Magnus shares much of his engineering, and a few of his parts outright, with the Siege Magnus.  Siege Magnus was one of that line’s best offerings, so it’s certainly not a bad starting point.  The internal stuff is where most of shared parts are, as well as a good chunk of the arms and legs.  The biggest changes are definitely on the figure’s upper half, which grants him an all-new head and shoulders, and well as a rather reworked chest piece, and an adjusted pelvis piece.  The end result crafts the far more animation accurate exterior of the figure.  It’s quite a bit cleaner, lacking most of the greebliness of the Siege sculpt.  I appreciated the Siege set-up for what it was, but there’s definitely something that really works about the much cleaner animation-styled look.  I also really like that they’ve adjusted the head sculpt to give Magnus the lenses over his eyes that he gained in animation, further differentiating him from the vintage toy style eyes on the prior release.  The paint work does it’s fair part in continuing the animation look, as it strays from Siege‘s battle-damaged look entirely, crafting again a much cleaner appearance for the character.  I also really dig the light piping added to this one’s head sculpt; it adds an extra bit of pop.  Magnus is packed with the same larger rifle as both Siege releases (in a shade of silver between those two), as well as a revamped pair of shoulder rockets to match the cleaned up design.  Mine actually came with two right rockets, rather than a matched set, but Max was nice enough to loan me his for the purposes of the photos.  It doesn’t really bum me out too much, however, as I kind of like him a bit more without them on.

Much like his Siege counterpart, Magnus gets the inner robot mode underneath of his full armored appearance.  For the most part, it’s not too far removed from the Siege figure’s inner robot mode.  All of the sculptural changes are confined to the figure’s torso, which is the element that’s been most frequently changed on this guy.  Since his torso is more or less just the cab from his vehicle mode, it showcases to change to the more Earth-mode set-up.  Also, while the stock shots of this figure had the front end of the truck still all the way down on his back, giving him a rather unfortunately-sized back end, it does still slide up onto his back like the Siege version, which helps things look a little less awkward for him.  The inner robot gets some subtle changes to his coloring, shifting to a starker white and a slightly darker blue, as well as losing the silver brushing.  It’s a good look, but as with any Magnus, this one’s not going to be getting much time as the inner robot on my shelf.

Magnus’s vehicle mode borrows a lot from the Siege figure, but does try to change things up as much as possible in order to grant him a more G1-esque Earth-mode vehicle look.  For the core cab, it works out okay for the most part.  The actual cab follows the classic design fairly closely, and the front portion of it looks pretty good.  The back end of it’s kind of just Magnus’s arms and legs just sort of sitting there, but that was true of the Siege version as well, and I wasn’t really expecting it to change here.  Magnus’s armor still transforms into a trailer for the cab, and in fact changes into almost the same trailer that the Siege armor turned into.  Some of the surface details are slightly adjusted, but the general set-up is identical.  They’ve changed the exact connection to the cab, so it sits a bit further back, but it’s otherwise not really adjusted, and it doesn’t really look much like the G1 car carrier mode.  In their defense, it’s kind of a necessary trade off, given how the armor up feature works, and how much of the armored up bot is the same as the inner bot.  There’s just only so much you can do with those pieces, which is probably part of why the Siege figure went with the RiD style vehicle mode in the first place.  I was initially a bit put off by this sort of slapdash feeling vehicle mode, especially in contrast to how spot-on the robot mode feels, but as I’ve had some time to mess around with it, the vehicle mode has grown on me a little bit.

THE ME HALF OF THE EQUATION

I absolutely love the Siege Magnus, and he remains my favorite figure from that particular line-up, but with all that said, I did sort of have this nagging for perhaps a slightly more cartoon-accurate version of the character.  With Earthrise redoing a lot of the Siege figures in slightly more accurate Earth-modes, I did sort of hope we might see a Magnus, but I knew it was a long shot.  When Earthrise wrapped without an updated Magnus, I figured that was it, and was consigned to just be content with the Magnus I got.  But, then the Studio Series 86 figures were leaked, and I was kind of hoping there might be a Magnus there…and then I got it on good word not too long after that this particular release would be coming.  And, oh boy was I excited.  He was initially slated for release over the summer, so that’s when I was expecting him, but All Time happened to get a couple of cases of him a little on the earlier side, and I happened to get mine from one of those cases, which I certainly wasn’t going to complain about.  I think this guy’s my new favorite Magnus.  He’s just really nice.  The robot mode is definitely the real winning portion here, because man is it spot-on.  The vehicle mode’s maybe not quite as strong, I suppose, but I definitely like it more than I’d expected to, and the overall package is just a really nice set-up.  To me, this really feels as close to a definitive Magnus as we’ve gotten.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2747: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: PLATINUM EDITION (HASBRO)

“Ultra Magnus is an inspiration to the Autobots under his command, and a source of terror for the Decepticons who fight against him. His ancient hammer – a mighty artifact known as the Forge of Solus – is a symbol of strength with which he defends Autobot ideals. The thunderous strike of this incredible hammer has been known to topple even the greatest Decepticon warriors.”

While Transformers: Animated was certainly a success, the cartoon proper was partially financed by, and therefore partially owned by, Cartoon Network.  Hasbro was, at the time, looking to get into their own side of the media thing, launching their own television network, the Hub.  Along with re-runs of some of the older Hasbro-based shows, they also had some original programming, including a new animated series, Transformers: Prime.  Joining the show in its third season was my boy Ultra Magnus, voiced therein by veteran actor Michael Ironside.  I looked at one of Magnus’s show-based figures already, but today, I’m looking at one more.

THE FIGURE ITSELF

Ultra Magnus was released, not as part of Prime‘s direct tie-in toyline, but instead as part of the Transformers: Platinum Edition line, as well as part of Hasbro’s “Thrilling 30” initiative celebrating the franchise’s 30th anniversary, where he was numbered 3 of 30.  He was released in 2013, through both Big Bad Toy Store and Toys R Us.  In his robot mode, Magnus stands 9 inches tall and he has 21 points of articulation.  As a post-show-appearance Prime Magnus figure, he’s actually based on the character’s show design, rather than the earlier toyline-exclusive design.  Much like the Voyager Class version of the character I looked at last year, this guy is built largely from Optimus parts, specifically the Weaponizer Class Optimus from the Prime line’s first year.  He’s got a new head, shoulders, and chest plate, which bring him in line with the changes to the Optimus model made for Magnus in the show.  The new parts go well with the old, and he certainly looks the part.  He keeps Optimus’ internal weaponry gimmick.  Pressing the button on his left side, launches two spinning guns over his shoulders.  They’re pretty cool, though one of them spins just a bit longer than the other, which is somewhat amusing.  Magnus includes the Forge of Solus Hammer, which is quite a sizable piece of plastic on its own.  I definitely dig it.  He’s also got a small white gun piece, which is alright, but not quite as Magnus-y.  His color scheme departs from the Beast Hunters version, which was itself not super cartoon-accurate.  This one changes the blue to a better match, and changes the hands to a proper red, but swaps white for the sections that should be grey.  It’s not a terrible set-up, though.

Ultra Magnus’s alt-mode, much like the smaller figure, is a truck mode, very much similar to the one that Optimus had.  It’s notably a little differently handled from how the smaller version did things.  Rather than the extra plastic added by the new shoulders being shifted to the top and back of the truck cab, it’s now be changed into some additional armoring around the sides.  It’s honestly not as convincing from the front, but it’s really just as much of a trade off as the other one in the grand scheme of things.  The weapons gimmick is still usable in his vehicle mode, now launching from beneath the front grill of the truck.

THE ME HALF OF THE EQUATION

This particular copy of this particular Ultra Magnus is nifty, because he’s actually been owned by three separate All Time Toys employees over the years.  He was first owned by Pat, who traded him in 2019 when downsizing his Transformers collection.  I was planning on snagging it then, but Max wound up snagging it first (this was before we’d really established the precedent of me getting first dibs on Magnuses, so we were still operating on him getting first dibs on Transformers), and then Max ultimately brought him back in last year, at which point I got him, and boom, here we are.  It’s funny, because I actually got this figure before a bunch of the other Magnuses I’ve picked up, but he got set to the side for a while, and now he almost feels kind of quaint, I suppose.  He’s certainly fun, and also one of the largest Magnus figures I own, which I suppose is pretty neat.

#2746: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS: ANIMATED (HASBRO)

“Commander of the Cybertron Elite Guard, Ultra Magnus is the most powerful Autobot warrior in the galaxy. He has trained for hundreds of years in all forms of fighting known on Cybertron, and several other planets. No Autobot is more courageous, or more dedicated to the protection of life and freedom. He is a master tactician who has never been beaten on the battlefield, and was instrumental in driving the Decepticons from Cybertron and into deep space.”

Yesterday, I took a glimpse at the G1-inspired Transformers: Classics, which was a lead-in, but on the flip-side of the live action Transformers movie in 2007, was another reinvention of the franchise, this one, much like the movies, aiming at updating the G1 core cast into an all-new universe.  The result was Transformers: Animated, perhaps one of the franchise’s most popular incarnations, at least as far as the fanbase goes.  Despite not being part of the movies, Ultra Magnus never the less found himself with a fairly well-sized role in the show, and, by extension, it’s toyline.  Dig it.

THE FIGURE ITSELF

Ultra Magnus was released in the second Leader Class wave of the Transformers: Animated tie-in line, which hit in 2008.  He’s quite a sizable fellow, standing just shy of 9 inches tall in his robot mode.  He’s also got 19 workable points of articulation in that form.  Like the rest of the line, Magnus was pretty closely patterned upon his in-show animation model.  Magnus’s Animated design does a lot to keep the most classically “Magnus” elements present for the character, while at the same time, trying to remove him a bit more from Optimus’s design, as well as making the robot mode one self-contained thing, rather than the armor up type thing of the G1 figure.  I’ve always found it to be one of the strongest designs to come out of Animated but I’m admittedly a little bit biased on that front.  I mean, sure, there could be more presence to the shoulders, because that’s really where the most Magnus-y elements lie, but I suppose what he’s got going on here will do.  Obviously, when it comes to the sculpt for this figure, there are some concessions made in order to translate a 2D character model into a 3D toy, but for the most part he stays quite faithful.  Mostly, he gets a few more squared off angles than in the cartoon, as well as getting a few additional details that aren’t seen on the animation model.  These extra details aren’t enough to overcrowd the design, however, so they’ve been pretty well placed; mostly, they just make the larger canvas of the figure a little more interesting to look at.  Magnus had an action feature that allowed him to “talk.”  Pressing the insignia on his chest plays one of three clips of him speaking, as well as lighting the eyes up, and moving the mouth and brow a bit to make it look like he’s actually talking.  It’s certainly gimmicky, but it’s pretty fun, and, most impressively, it doesn’t really take away from the figure when it’s not in use.  Unobtrusive action features are always the best, really.  In addition to the talking thing, Magnus can also make use of his various built-in weaponry, in his shoulders and on his back, granting him all sorts of fire power.  Or, if you’re a fan of Magnus with a hammer (and why wouldn’t you be?  That’s, like, peak Magnus), he also includes his Magnus Hammer, which is quite an impressive piece.

In the cartoon, Magnus’s alt-mode got an update, going from the previous car-carrier set-up to a Heavy Expanded Mobility Tactical Truck, which I guess better fits with his “I’m just a soldier” ideology?  I don’t know.  It looks pretty cool, so I can’t really complain.  The figure, predictably, follows suit with the alt-mode change-up, and does a pretty alright job of translating the animation design for the vehicle into toy form, albeit with a lot of the same caveats as the robot mode.  The transformation sequence isn’t too rough on this guy, and even gets its own set of sound effects, which are, again, gimmicky, but not in the way of the actual functionality, so that’s alright by me.  The Magnus Hammer gets its own spot in the transformation, and he still has access to all of the built in weaponry in this mode as well, which is pretty fun.

THE ME HALF OF THE EQUATION

I wasn’t really doing Transformers when Animated was around.  Which is a shame, really, because there’s a lot of cool stuff surrounding it, this guy included.  After getting into the franchise, and especially after I started delving into the older Magnuses, this guy was very high on my wants list, but I was really just patiently waiting for the right one to show up.  The same collection that had yesterday’s Classics Magnus also had this one, and Max gave me the heads up on him as well.  I wound up getting him right in the middle of a somewhat stressful week last summer, and I sort of reset myself a bit by sitting down and transforming him back and forth a few times.  It was actually really nice.  This figure’s really just a fantastic piece, and definitely the height of the Animated line for me, though, again, I may be a touch biased.