#2668: Autobot Jazz

AUTOBOT JAZZ

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Autobot Jazz tries to escape Moonbase One before Unicron devours it, but he doesn’t make it and is swallowed up by the Planet Eater.”

2021 marks the 35th anniversary of Transformers: The Movie hitting theaters, and in an effort to celebrate it, Hasbro’s going totally crazy and releasing….cartoon based figures in their Studio Series line?  What!?!  Okay, it’s not really that crazy of a concept when you get right down to it.  Studio Series is a line of figures dedicated to getting as close to screen-accurate recreations of the characters from the Transformers movies as possible; it’s honestly not that crazy a concept that they might want to devote at least a little bit of the line to the actual first theatrical Transformers movie, especially in a year where the main line, Kingdom, isn’t looking to be *quite* as G1 heavy as the main line for the last two years.  So, Studio Series is effectively picking up where Earthrise left off, and giving us some more updates of classic G1 characters in this new cohesive style that Hasbro’s been working on crafting the last few years.  Kicking things off is perhaps the most prominent of the original ‘bots still missing from this new style, that guy with the oh-so-hard-to-copyright-name, Jazz!

THE FIGURE ITSELF

Autobot Jazz is part of the Deluxe-class component for the Transformers: The Movie-inspired selection of Studio Series figures.  He is officially the first of the set, numbered 86-01 (they have re-started the numbering for these guys, and are using 86, the year the movie was released, as their prefix).  Though officially slated for a March 2021 release, these guys have hit a few places on the earlier side.  Of all of the figures in this 86-inspired line-up, Jazz is notable for being the only of the original Autobots present.  It’s fitting, since he’s one of three of the originals to make it through the film alive, though his role is certainly not as plot relevant as some of the others included here.  Of course, I’m hardly going to argue with getting a new Jazz.  We haven’t gotten one since Power of the Primes, and I’d honestly rather not talk about that one.  In his robot mode, this guy stands just shy of 5 1/4 inches tall and he has 20 practical points of articulation.  Jazz is an all-new mold, patterned on his G1 animation design, of course.  The most notable thing about that is that it means he lacks the door wing kibble that most G1-inspired Jazzes have included.  I’m not really that major one way or the other on whether or not he’s got them, but it’s cool that they went specifically animation-styled for this one.  Beyond that little detail, he’s just a generally nice recreation of the design on the cartoon.  It’s a clean looking design to be sure, which certainly fits the character.  No Siege greebliness to be found here.  I wasn’t quite as bothered by that as some people, but I will admit I do really like the clean lines on this guy.  In particular, I’m very fond of the head sculpt, which does quite a respectable job of getting Jazz’s signature design down.  He doesn’t really get many of the 5mm ports that the main lines have been getting, which means he’s not quite as customizable, but on the flip side, it continues his overall cleaner appearance.

Jazz’s alt-mode is pretty much the same as his original G1 counterpart, where he turned into a Porsche 935 racing car.  This one is essentially that, though he’s specifically based on the animation version of that car, meaning it’s not *quite* a Porshe.  Presumably, this means that he didn’t require licensing, which is a slight shift for Studio Series, but not entirely unheard of, especially given that the rest of Jazz’s compatriots in this line-up have completely made up alt-modes.  This one looks pretty good, and his transformation’s not quite as fiddly as Studio Series stuff tends to be, so I on the whole rather preferred it to a lot of the others I’ve messed with.  I did find it a little tricky to get his chest and head properly oriented upon returning him to robot mode, but it’s not too rough.  It holds together pretty well, and generally looks pretty good, too.  Jazz is packed with is usual Photon Rifle, which he can either hand-wield in his robot mode, or mount to the top of of his car mode.

THE ME HALF OF THE EQUATION

Jazz is definitely on my short list of favorite Transformers.  He’s not quite at Soundwave or Ultra Magnus levels, or anything, but I definitely like him, and was very much waiting for him to get some sort of update in this modern era of Transformers figures.  It’s been a long wait, but I was very happy to hear he’d be in this assortment, and he’s certainly the one I was most looking forward to personally.  He’s a strong release, and certainly the best Jazz I own, though perhaps that’s not saying a lot.  Still, he’s really cool, and that works for me.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2667: Soundwave & Ravage

SOUNDWAVE & RAVAGE

TRANSFORMERS: BUMBLEBEE DLX (THREEZERO)

So….remember about two weeks ago, when I was discussing the oxymoronic nature of non-transforming Transformers?  Man, aren’t they just a crazy concept that will never catch on?  Certainly I’m not going to be backing that horse any time soon, right?  …Yeah, about that… Despite only really being a moderate Transformers fan, and also recently finding myself grouped with the people that think maybe Transformers should transform, I may have well gone and bought a rather pricey non-transforming Transformer for myself.  Look, in my defense, it’s Soundwave.  Also, it’s from Bumblebee.  Exactly how was I supposed to say no?  And, while we’re all on the topic, this isn’t a completely transformation-less Transformers release, for reasons I shall get into in the review itself!

THE FIGURES THEMSELVES

Soundwave & Ravage were released as part of ThreeZero’s Transformers DLX line, which has so far been dedicated to designs from Bumblebee.  This marks the fourth release in the line, following Bumblebee, Prime, and Blitzwing.  Soundwave’s definitely a little more of a reach than the others in terms of his role in the film, but he’s freaking Soundwave, so it’s not like it’s super hard to figure out why they’d choose to release him, and bundling in Ravage is just pretty straight forward stuff, really.  The packaging is pretty adamant about referring to both of the figures included here, but make no mistake, Soundwave’s the main deal, and Ravage is really just an accessory.  Soundwave stands about 11 1/4 inches tall and has, like, a lot of articulation.  Getting an accurate count’s kind of tricky, because so many of the joints are really just there to aid other joints in the posing process.  What I’m getting at here is that posing Soundwave is a pretty darn involved process, which requires you to really want to know how you’re posing him before jumping in.  He’s designed with lots of lifting and moving plates, in order to ensure the best posability, while also keeping him movie accurate in the sculpt department.  It takes some getting used to, and if you’re not careful you might end up with some breakage, so reading through the instructions and learning what lifts and how is a good idea.  I myself wound up accidentally popping the glue on one of his front waist panels when I moved his hip forward incorrectly, so I know first hand the need to be careful.  The figure’s sculpt is dedicated to recreating the movie-interpretation of Soundwave’s G1 design as closely as possible, and based on what I could see from his brief appearances in the film, they’ve done a very nice job of capturing that design.  His internal workings make use of some actual metal parts, which makes him both sturdy and hefty, and it’s all sort of wrapped in an outer shell made up of a lot of separate plastic plates, which are responsible for making him look all Soundwave-y.  The detailing on those plates is all very sharp and they look properly machined.  For the most part, they also stay in place very securely.  The body beneath those plates is likewise quite nicely detailed for the most part, though I was somewhat surprised to find that the internal detailing for the torso isn’t actually sculpted, and is instead a decal. I get the why, ultimately, but it does feel ever so slightly like a step down compared to the rest of the figure.  Soundwave has no alt-mode, of course, but that’s something he share’s with his movie counterpart since Soundwave, like a lot of the Cybertronians we see early in the film, wasn’t actually designed with one in mind.  That does make his lack of transformation a little less egregious than the three prior figures, I suppose.  Soundwave’s paintwork is quite impressively handled.  The base colors are nice and bright, and eye catching, and there’s quite a lot of detail that’s been put into making all of the plates and such look worn in and damaged.  There’s a lot of simulated wear and tear, and it looks quite convincing, and is quite certainly of a higher caliber than, say, Siege.  Soundwave includes a light-up feature for his visor.  You’ll need to provide two button cell batteries of your own, but it’s a very nice effect, and adds just a little extra pop to him when on display.  Soundwave is packed with a decent selection of extras.  There are quite a few extra hands, 9 of them to be exact, in fists, open gesture, open relaxed, and trigger finger pairs, and one two finger gesture hand for the left side.  He also gets a blaster rifle, a display stand, and most importantly…

…Ravage!  Soundwave wouldn’t be much good without one of his cassette buddies to keep him company, now would he?  Of course not!  Ravage got a whole bit of focus in the movie, so there was this whole fully rendered model there to use as well, so I guess that does sort of make the whole thing easier.  Ravage is about 4 inches long, and has 17 workable points of articulation.  The articulation’s not quite as involved on Ravage, largely because Ravage isn’t as posable as Soundwave.  He’s still got all the basic movement he’ll need of course, and on top of that, he’s got all the movement he needs to, what’s that, actually transform?  Wait, is there an actual Transformer here?  Why, yes there is!   For Ravage isn’t just permanently in panther mode, but is able to also be folded up into the movie’s approximation of a cassette mode.  Said cassette mode can be stored in Soundwave’s chest compartment, as seen in the movie.  The transformation’s a little bit nerve wracking, if I’m honest, but I’m certainly glad it’s there, and it gives both Ravage and Soundwave a little bit of extra fun factor when messing around with them.  To help facilitate this transformation, Ravage also gets a few accessories of his own, as the side mounted rockets and the cannon for his back are removable parts which can be added to the figure when he’s in panther mode.  Pretty dope.

THE ME HALF OF THE EQUATION

It all started a little over a year ago, back before Transformers R.E.D. was even a thing on my mind, and therefore a thing that was well and truly getting me thinking about non-transforming Transformers.  We’d seen the first three DLX figures, and they were certainly cool, but not enough for me to really jump on the bandwagon.  Then Soundwave got shown off, and Jason from All Time Toys was looking at possibly placing an order, but really only if I was interested in picking one up.  I’m no stranger to high-end toys, but I’d not yet jumped down this particular rabbit hole with Transformers.  But…it was Soundwave, and it was also like a year away, so I had plenty of time to save up for him.  Good thing, too, since that year was 2020, and, well, we all know how that went.  Needless to say, he arrived, and I was quite happy to finally pick him up.  He’s definitely very different from anything else I own Transformers-wise, but I was definitely expecting that.  He’s certainly more collectible than toy, and isn’t really meant for fidgeting with the same way as other Transformers, but I still had a lot of fun messing with him once I took him out of the box, and he’s a tremendously impressive piece when sitting on the shelf.  I certainly wasn’t expecting to have *two* non-transforming Soundwaves in the space of a month, but worse things have certainly happened.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for cool toys both old and new, please check out their website and their eBay storefront.

#2657: Bumblebee

BUMBLEBEE

TRANSFORMERS WAR FOR CYBERTRON TRILOGY (HASBRO)

Despite his prominent placement in the franchise as a whole and in the tie-in media for the War For Cybertron Trilogy, mainstay Autobot Bumblebee has been completely absent from the main line for the first two parts of said trilogy.  It’s been a weird, almost gnawing omission, since we got Cliffjumper and a handful of other Bee-esque molds throughout the year, and he’s also had a fairly sizable role in Netflix’s tie-in animation.  Eventually, he surfaced, but rather than being a mainline release, he’s instead part of the previously repaints-only Walmart tie-in line for the animation.  Oh joy, another Walmart exclusive.

THE FIGURE ITSELF

Bumblebee is part of the second round of Walmart’s War For Cybertron Trilogy line, and is part of the five piece deluxe-class assortment, alongside three repaints, and the similarly new offering of Elita-1.  In his robot mode, Bumblebee stands 4 inches tall and has 22 workable points of articulation.  In theory, he’s based on the cartoon, but…well, he’s not.  Bumblebee had no Siege figure, so while many of the characters featured in the cartoon used direct copies of the original CAD files, Bumblebee was an all new model created for the cartoon.  These two designs are certainly drawing from the same source (G1 Animation Bumblebee), but a spitting image of his cartoon counterpart, he is not.  Structurally, this figure is, as expected a re-tool of the Cliffjumper mold from early last year.  It was probably my favorite mold to come out of Earthrise, so it’s definitely a good starting point.  He gets a different head (shared with Bug Bite, but obviously designed for Bee), as well as new parts for his mid-section and feet.  Why the new parts for the mid-section and feet?  That’s because…

…he also gets a new alt-mode!  While Bug Bite and Hubcap both shared Cliffjumper’s generic sports car alt-mode, Bumblebee gets his exterior pieces replaced, allowing him to transform into an authentic, fully-licensed Volkswagon Beetle.  The general transformation sequence is the same as all prior uses of the CJ mold, so there’s still that little touch of parts-forming required with the back of the car, but I still really don’t mind.  It’s a decent transformation sequence, and ultimately it results in quite a nice alt-mode for the figure.  It’s clean, it holds together well, and it’s undeniably a Beetle.  It also means that Bee stands out a bit from the other uses of this mold, which feels appropriate for him.  Bumblebee gets the same accessory selection as all prior uses of the mold: the modular cannon thing.  It’s in the same colors as Cliffjumper’s.  It’s a fun piece, and adds a lot of variety to the figure, so I don’t mind getting it again.

THE ME HALF OF THE EQUATION

Obviously, I, like a lot of people, have been waiting for a proper Bumblebee in this line since Siege launched.  Simply put, it’s stupid that they opted to make him a Walmart-exclusive, because it guarantees that he’s going the be hard to find and go for stupid amounts of money on the aftermarket.  They really need to stop making core looks exclusives, especially to Walmart.  Hopefully, the plethora of fiascos revolving around these exclusives in the last year will get Hasbro to ease up on them a bit moving forward.  As I’ve said on a lot of these exclusives, I hope that Hasbro finds a way to make these more readily available so that more people can get them, because Bumblebee is a very nice figure, and goes very well with the rest of the standard line.  Also, a shout out to Max for setting me up with this figure, so that I could, actually, you know, have him.  That was super dope.

#2656: Soundwave

SOUNDWAVE

TRANSFORMERS: R.E.D. (HASBRO)

Ah, yes, non-Transforming Transformers.  A wonderful little oxymoronic concept that’s been rattling around ever since the introduction of Action Masters in 1990.  Over the years, it’s been something that Hasbro (and some of their licensees) have gravitated back to every so often, as a way of offering figures that are more accurate to what you see on the screen, thanks to not needing to have any sort of compromise for the sake of an alt-mode.  They’re newest stab at this venture is Transformers: R.E.D., short for “Robot Enhanced Design.”  It’s designed to pair off with the likes of The Black Series, being a highly-articulated line of collector-aimed Transformers figures…that don’t transform.  I’m giving the line a try with who else but Soundwave?

THE FIGURE ITSELF

Soundwave is one of the three figures in the debut assortment of R.E.D., which was exclusive to Walmart.  I know, everyone’s super-thrilled, right?  This version of Soundwave is heavily inspired by his original G1 cartoon design, taking into account all of the impossibilities of that design in regards to an actual transformation sequence.   The figure stands about 6 inches tall and he has 33 points of articulation.  In terms of sizing, he falls somewhere between and deluxe and a voyager class from the main line, meaning he fits in alright with the standard, actually transforming Transformers, if that’s something you’re interested in.  Despite being designed as a companion line to their other 6-inch stuff, he’s, of course, not even remotely in scale with Black Series or Legends.  Honestly, actual scaling aside, even just as a “hey wouldn’t he be cool robot figure to put with them” sort of thing, he seems a bit on the small side.  The articulation is overall pretty good on this guy.  It’s a slight step up from the Siege mold in its robot form, with more range in areas such as the shoulders and wrists in particular, but just a greater range of motion across the board, really.  The only area where I had any trouble was the ankles, which are just hard to get to move, I think in part due to the size of the joints.  They’re rather large joints, and prone to getting stuck.  In terms of sculpt, Soundwave is admittedly a pretty spot-on recreation of the G1 animation model.  They really got the proportions down pretty well, and the head and torso in particular really nail this particular look.  The torso even features the eject feature for the tape deck in his chest, although in the case of my figure, it does have a tendency to get stuck.  The articulation is pretty well worked in, and it all looks pretty clean.  For the most part, anyway. I do have one notable issue with the sculpt, and it circles back around the issue I had with the articulation: the ankles and feet.  They’ve given him these rather large ball-shaped universal joints, and they’re just kind of obtrusive and not very well worked into the sculpt.  They don’t follow the model, and they don’t look great.  But, from the ankles up, everything’s great.  The paint work on this figure goes for a flat color scheme to match the cel animation.  It’s a more muted appearance than other figures as of late, but it works out alright.  And hey, it’s a Soundwave with a red visor.  That’s cool!  Two of those from Hasbro in a year.  Not bad.  Soundwave is packed with a small version of Laserbeak in tape form, two sets of hands (gripping and fist/button pressing), his shoulder cannon, and his gun.  It hits all the basics, but it feels a bit light.  Couldn’t we at least get Ravage or Laserbeak in their robot modes?  Or perhaps the perpetual red-headed stepchild of the cassettes, Buzzsaw?

THE ME HALF OF THE EQUATION

My interactions with Transformers in the last two years have sort of shifted my opinions on things, because in 2018, this is the kind of line that I probably would have been a bit more excited by, being a fan of the Transformers as cool robots, but not much else.  But, Siege and Earthrise have showcased to me that Hasbro can make some really good robot action figures that still have transformations, making the prospect of this line a harder sell.  When Prime and Megatron were the only two we knew about, it was an easy pass, especially with that bit about the Walmart exclusivity.  Then they had to go and show this guy, and my stupid love of stupid Soundwave dragged stupid old me back in.  The Soundwave that eventually became mine wasn’t originally meant for me at all, however.  Max found two of them at retail, but was unable to get a response from me, so only bought this one for himself.  After opening and messing with the figure, however, he ended up just asking if I wanted this one, because he wasn’t really feeling it.  I certainly wasn’t going to pass on a G1 Soundwave I didn’t have, so I was more than happy to take it off his hands.  Ultimately, getting him within a week or so of the Earthrise Soundwave, he feels a little redundant and out of place, but I can appreciate him for what he is, even if what he is winds up being a bit…counterintuitive?

#2633: Ultra Magnus Merchandise

ULTRA MAGNUS PULSATING LIGHT AM RADIO & ELECTRONIC VOICE SYNTHESIZER

TRANSFORMERS: POWER TRONIC (NASTA)

As we come into the second day of the Post-Christmas reviews, I’m heading into some slightly uncharted territory.  Firstly, I’m looking at something Transformers related which, while not completely a first for Christmas gifts for me, is still sort of new and fresh, seeing as I’ve only recently really gotten into it.  And secondly, and in fact most differently, I’m not actually looking at action figures at all, but rather some action figure adjacent product.  It’s not explicitly a first for me, I guess.  I mean, I did review a stapler that one time, and that’s not even action figure adjacent.  That’s just oddball is what that is.  What am I getting at here?  Well, more or less that I’m not really reviewing action figures for the day.  Hopefully this will be just as good…or at least up to whatever the quality of my usual output is, anyway.  Whatever the outcome, I guess we should look at this Ultra Magnus Merch I got, huh?

THE TOYS THEMSELVES

The two toys in question are the Ultra Magnus Pulsating Light AM Radio and the Electronic Voice Synthesizer, both of which were produced in 1986 by Nastra under their Power Tronic brand.  They were both released to coincide with Transformers: The Movie arriving in theaters that same year, and to capitalize on Ultra Magnus’s role therein.  I can dig it.  Let’s first discuss the “Pulsating Light AM Radio,” a somewhat perplexing item.  I mean, if you’re going to make a Transformers-themed radio, wouldn’t it make sense to at least pick one of the characters who actually turns into sound equipment?  Or am I talking the crazy talk.  Given that I’m arguing against there being another Ultra Magnus thing, I may very well be talking the crazy talk.  The actual item’s not that crazy, I suppose.  It measures 7 1/2 inches tall, and is pretty much just a scaled up replica of the G1 Ultra Magnus’s armored head.  It’s not quite as human-esque as later Magnuses, of course, but I think that works somewhat to this item’s favor, because it looks a little bit more artistic, and less like someone’s just decapitated Ultra Magnus.  It’s molded in the same shade of blue as the figure, and uses silver paint for the appropriate details, which honestly looks pretty good.  The radio runs on four AA batteries, which are loaded into the Magnus’s “antenna” on the sides of his head.  There are dials on the back of the head for turning on and adjusting the volume, as well as tuning the station.  I was quite happy to find that the radio function on mine still works, however the pulsating light function sadly is no more.  Oh well.

The second item featured here is the Electronic Voice Synthesizer, which is clearly Ultra Magnus, but is not actually named as such on the item’s packaging.  The item allows the owner to “talk like a robot” by mouthing words into the plastic straw that pops out of the figure’s back, and is essentially a simplified version of an electrolarynx device.  They were somewhat common amongst licensed products in the ’80s, so Transformers getting in on the game is perhaps not the biggest shock.  The item stands 4 1/2 inches tall and actually does have articulation, with joints at both shoulders, and some slight movement on the neck.  Much like the radio, this item is clearly patterned on the G1 toy’s mold, just scaled way down this time.  It’s rather crude and rudimentary, and has a distinct lack of Magnus’s shoulder towers, but is overall an okay piece.  Rather than apply any paint to this one, he’s instead just molded in three different colors of plastic, meaning he’s more an approximation of Magnus’s color scheme than an accurate depiction.  The Voice Synthesizer runs on a 9-Volt battery, which goes in the base of the feet.  I haven’t tested mine because I just don’t really want to put my mouth on it, so, you know, there it is, I guess.

THE ME HALF OF THE EQUATION

Ultra Magnus is really becoming my main man when it comes to Transformers stuff, and I’ve picked up quite a healthy helping of Magnus-related stuff in the last year.  The stuff in the column of “what I don’t have” is becoming a bit more on the obscure side, and included these two, neither of which I expected to add to my collection quite this quickly.  I did add them to my collection quite this quickly, however, thanks to Jason from All Time Toys, who gave them both to me this year for Christmas.  They’re not standard action figure fare, but they are still a ton of fun, goofy fun, but fun to be sure!

#2628: Soundwave

SOUNDWAVE

TRANSFORMERS WAR FOR CYBERTRON TRILOGY (HASBRO)

Oh man, was my last Soundwave review on the site really Bayverse?  Yikes, I can’t let that stick.  I mean, at least he wasn’t some stupid sports car or something, but still.  Okay, let’s got extra, primo classic with this one then, I guess.

This summer, Netflix dropped a new Transformers cartoon, based on Hasbro’s currently running War For Cybertron trilogy of toy lines.  Hasbro corresponded with a set of Walmart-exclusive re-decos of some of their figures, making them a bit more show accurate.  With the show’s second part, Earthrise, upon us, Hasbro’s doing something a little different, and actually using this exclusive line to do some slightly reworked sculpts.  In the case of today’s Soundwave, that means he actually gets an earth mode this time.  Gee, I wonder what it might be?

THE FIGURE ITSELF

Soundwave is part of the second assortment of Walmart’s War For Cybertron Trilogy line.  He’s one of two Voyager class offerings this round, with the other being Optimus Prime.  In his robot mode, the figure stands 6 1/2 niches tall and he has 25 workable points of articulation.  As I touched on in the intro, some of the second assortment figures got some new tooling, and Soundwave is included there.  He’s got quite a few parts in common with his Siege counterpart, including the head, forearms, hands, feet, and parts of his pelvis.  I was a little bummed that the forearms were kept the same, since they were one of my only complaints about the original, but I guess they had to draw the line somewhere.  Additionally, much of the inner workings of this figure, notably the articulation, are shared between the two.  Siege Soundwave is a very nice figure in his own right, and very strong recreation of his G1 bot mode, so keeping a lot of the parts is fine by me.  The new pieces are largely just about changing up some surface level details.  Some of the more greebly bits are removed from the arms and legs, and he’s generally just made cleaner and sleeker, bringing him a little closer to his original design.  The biggest changes occur on the torso, which is a little wider hand has a slightly different construction at a few spots, as well as removing a number of the moving parts from the Siege mold.  The reasoning behind this change comes more into play in the next section.

Boom, here we are in the next section, where we discuss the figure’s alt-mode.  Since the ‘80s, Soundwave figures have had to deal with the question of what to do for an alt-mode for a guy who turns into out of date tech.  The Siege figure gave him a weird sort of dropship mode, which I didn’t hate, but I also didn’t love.  This release just decides to not even try and come up with a more up-to-date mode, so he once again turns into a cassette player.  The new torso has been designed to help facilitate this change more fully, and ultimately his transformation scheme isn’t too far removed from the vintage figure.  There are a few more moving parts, and the end product’s a touch more fiddly, but it’s overall a set-up that works.  In addition to the new alt-mode, Soundwave also gets a new, much cleaner and bolder paint scheme than the Siege release.  No silver paint this time, or at least no silver paint where his basic design doesn’t call for it.  He’s got all the silver paint he’s *supposed* to have.  Soundwave is packed with the shoulder and hand cannons that were included with the Siege release, as well as is gun that folds into a staff.  Additionally, he comes with Laserbeak and Ravage packed right in this time, instead of them being separate releases.  Both figures get new decos to make them look a bit more like actual tapes (with Ravage’s being the one that really sells it), and Laserbeak also gets a new more Earth-y bird head, which I really like.

THE ME HALF OF THE EQUATION

Like so many Transformers before him, this figure is Max’s fault.  Well, okay, it’s mostly Hasbro’s fault, since they, you know, made it.  But Max showed me the original leaked photos, and let me know it was a Walmart exclusive, and ultimately hooked me up with this one I’m reviewing here.  I love the Siege figure, but I didn’t love his alt-mode.  This figure fixes that, and also just makes for a slightly cleaner robot mode.  I like that a lot.  I don’t know that I’d say he’s definitively better than the Siege release, but I do really like the adjustments made here.  He’s definitely a good Soundwave.

#2608: Hubcap & Bug Bite

HUBCAP & BUG BITE

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

No, neither of these guys are Bumblebee.  I know.  I’m just as shocked as all of you.  Remember Cliffjumper, who is also not Bumblebee?  Well, he wasn’t the only not-Bumblebee.  Not by a long shot!  There’s so many different not-Bumblebees to choose from!  So, with that in mind, the not-Bumblebees I’m choosing are Hubcap and Bug Bite, two of Hasbro’s more recent additions to their War For Cybertron trilogy.  Marvel at their not-Bumblebee-ness!

THE FIGURES THEMSELVES

Hubcap (aka the yellow-not-Bumblebee) and Bug Bite (aka the white-not-Bumblebee) are both part of the Generations Select component for Earthrise, and are both Deluxe Class releases.  Hubcap hit in the August time-frame, and Bug Bite followed later in the fall.  In robot mode, they’re 4 inches tall and have 22 workable points of articulation.  Both figures are built on the Cliffjumper body, and as such have the same sizing and articulation set-up as that figure.  It’s a good base body, to be sure, and definitely my favorite to come out of Earthrise.  It’s worth noting that both of these guys do get new head sculpts.  Hubcap’s is the slightly more unique of the two, matching up well with his vintage counterpart’s head.  It’s got an interesting, squared off appearance.  Bug Bite’s head is already going to be shared with Bumblebee, which makes sense, since he’s previously just been a straight Bee repaint.  Whatever the case, the new heads certainly do help them stand out.

Both of these guys share Cliffjumper’s generic sportscar alt-mode.  It makes sense for Hubcap, who has always had the same alt-mode, but for Bug Bite, it’s technically off, since he should share Bumblebee’s VW Bug alt-mode.  However, word has it that Volkswagon requires a separate license for each product, so it’s no doubt a cost-saving move here.  It’s a good alt-mode whatever the case, and the transformation’s still a pretty good one.  These two are both packed with re-decos of Cliffjumper’s modular weapon piece, in differing color schemes for both.  They could have easily kept the same one as Cliffjumper, but I dig the new colors.  That purple in particular is pretty spiffy.  And, just like Cliffjumper, it allows for that cool ski mode.  I dig it.

THE ME HALF OF THE EQUATION

I really liked Cliffjumper, and I really liked the Cliffjumper mold, so I was really okay with picking that up in a few more colors.  That made both of these guys a pretty easy sell, and it was made even easier when they came into All time, removing any real work I would have had to do.  Neither of them is anything radically new or different, but they’re still certainly fun.

Thanks to my sponsors at All Time Toys for setting me up with these guys for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2607: Rotorstorm

ROTORSTORM

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Oh, we are just keeping these Transformers hits coming, aren’t we?  Well, if you guys were hoping things might angle back into slightly more known characters as we got further into the week, you were sadly mistaken.  It’s just the oddballs from here.  A while back, I brought up the concept of region-exclusive characters, and specifically talked about Impactor, a UK-comics-exclusive Transformer who led the UK-comics-exclusive Wreckers, who also incorporated some non-exclusive characters into their ranks.  The Wreckers have subsequently become not so region-exclusive, and in 2010 IDW published “Last Stand of the Wreckers,” a mini-series focused on them.  They were envisioned as a team on a suicide mission, so they needed a lot of expendable fodder.  And wouldn’t you know it, there was old Rotorstorm, just sitting there doing nothing.

THE FIGURE ITSELF

Rotorstorm is Generations Select release for Earthrise.  He started showing up towards the tail end of July/beginning of August.  He’s patterned on the character’s G1 design, but also takes some very definite influence from his appearance in “Last Stand of the Wreckers.”  In his robot mode, the figure stands about 6 inches tall and he has 26 workable points of articulation.  Structually, he’s mostly the same as the Siege Spinister figure.  That said, I never got a Siege Spinister, so he’s all-new to me.  The articulation on this mold in robot mode is pretty impressive, and certainly among the best I’ve gotten from this line.  Beyond that, it’s just a pretty impressive piece, albeit one that doesn’t *quite* line up with the character’s true G1 design, at least as far as the body is concerned.  His head, on the other hand, is all-new, something that Hasbro proudly advertised…before showing off a prototype that inexplicably had a repainted Spinister head.  It’s alright, though, because the final product has the proper head, and it’s a nice recreation of Nick Roche’s illustrations of the character from “Last Stand”.

With a name like “Rotorstorm”, it’s not all that hard to piece together the guy’s alt-mode.  Just like his mold-mate Spinister, he turns into a Cybertronian helicopter.  The transformation process is slightly more complicated on this guy, and definitely more than a little bit fiddly.  It’s not really one of my favorites. On the plus side, the end result is still a pretty cool helicopter mode, with a spinning rotor and everything.  Rotorstorm’s color scheme is a bit on the garish side, but it’s faithful to the original colors; what else would you expect from an early ’90s Transformer?  Rotorstorm includes two guns, which can be held in robot mode or mounted to his sides in helicopter mode.  They’re the same ones included with Spinister, which also means the layout of the molds makes them two different base colors.  They aren’t drastically different, but it’s still, you know, different.

THE ME HALF OF THE EQUATION

I never made up my mind as to whether I actually wanted Spinister or not.  I didn’t really care for his renders, but seeing a figure in-hand has changed my mind about such things before.  Then I never actually did see him in-hand, and that kind of took the decision out of my hands, I suppose.  When All Time got in this guy, Max was nice enough to let me take a look at him and make the decision for myself.  Ultimately, I’m happy to have missed out on Spinister, because it means I was a bit more open to getting this guy, and I actually think I like his overall design just a bit better.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2606: Greasepit

GREASEPIT

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

Siege‘s main big gimmick was cross line compatibility, a concept best exemplified in its Weaponizers sub-set of figures, a whole type of figure designed with augmenting other figures in mind.  For the follow up in Earthrise, the Weaponizers haven’t been kept, but their general modular nature has been, and has been funneled into a new sub-set of modular figures called “Modulators.”  I know, crazy naming scheme there.   I have as of yet avoided the Modulators here, but I’m jumping into the concept today with Greasepit.

THE FIGURE ITSELF

Greasepit was released as part of the Generations Select component of the Earthrise line this year.  He hit right at the same time as Decepticon Exhaust, right around July (unless, of course, you got one earlier from overseas).  As with all of the Modulators so far, Greasepit takes the name of a G1 Micromaster, and makes a deluxe class figure out of the Micromaster Station that said Micromaster came included with.  In this case, it’s Decepticon Micromaster Greasepit and his gas station base.  In his robot mode, Greasepit stands 5 1/2 inches tall and he has 19 workable points of articulation.  The Greasepit base never had a robot mode, much like the rest of the modulators, and some of the Weaponizers as well.  This means that the robot mode here is all-new…ish.  Okay, it’s not all-new at all, because he’s actually mostly a repaint of the main line’s Ironworks release.  But, I never got that one, so it’s new to me, and it’s also new to Greasepit, so I wasn’t entirely wrong. It’s overall a pretty decent sculpt; the only thing I’m not big on is the lack of a proper waist joint, though it’s worth noting this was also an issue on Weaponizer Cog.  I do like that this guy doesn’t have as many visible gaps as Cog did, and I also just generally like how his robot mode worked out.  It’s rather boxy and utilitarian.

Greasepit has a handful of possible alt-modes, and like the Weaponizers, the way you arrive at them isn’t through the typical transformation process, but rather through some serious parts forming.  By this point, it’s expected, and it does certainly allow for some more out there alt-modes.  The primary one for this guy is his more squared off gas station mode.  This replicates the original G1 base configuration the most closely of the ones offered up by Hasbro.  It’s not a perfect match, since it’s got to contend with a sculpt that was original meant for Ironworks’ oil rig set-up, but it’s still pretty close, and it gets the idea across.  The other two listed modes are a sort of a tower thing, and a longer stretch of road sort of thing…I don’t really know what that second one’s supposed to be.  The tower looks a bit like the G1 toy’s alt-mode, so that’s a cool touch, but ultimately, neither of these two modes is gonna bet much use from me.  The color scheme on this guy is rather on the bright and colorful side, which I definitely dig.  He’s actually got some decals for a few of his more intricate details, which is something that’s been absent from the line for a bit.  They look fine, but you always have to wonder about long term viability with such things.

THE ME HALF OF THE EQUATION

The Modulators are a far enough reach from core Transformers that I didn’t really have much draw to them, but I did think the Ironworks mold looked kind of cool.  He ended up being the only Wave 1 Deluxe not to show up at All Time, so I didn’t end up snagging him, but in contrast Greasepit came in before most other places, allowing me another chance at the mold.  He’s a lot of fun, and I certainly dig that first alt-mode.  I may not know much about these bases, but this one’s cool.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2605: Smokescreen

SMOKESCREEN

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

The Earthrise component of the War For Cybertron trilogy has had a healthy helping of retreading, adjusting a handful of characters over from their Cybertronian Siege designs into more proper Earth modes.  For the most part, it’s made Earthrise a bit lighter for me, because I don’t really feel the need to re-buy everyone.  In today’s particular case, however, it gives me an excuse to buy a character I didn’t get the first time around.  In the original G1 Transformers line, there were three different bots who turned into the Datsun 280ZX Turbo, Prowl, Bluestreak, and Smokescreen.  Siege did all three of them, and added in a G1-ized Barricade on the same base, but Smokescreen was the only one not to get a proper retail release, instead being a Generation Selects figure.  For Earthrise, they’ve decided to once again do all four Datsuns, but this time only one’s going to mass retail, and they’ve given that spot to our boy Smokescreen.

THE FIGURE ITSELF

Smokescreen joins yesterday’s Arcee figure as part of the second Deluxe Class assortment of the Earthrise line.  He’s another very G1 cartoon-inspired figure, and takes things even closer than the prior Datsun bodies did.  In his robot mode, Smokescreen stands 5 1/4 inches tall and he has 22 usable points of articulation.  Smokescreen’s mold is all-new, but is of course going to be shared with the other three Datsuns, who are all more or less hitting right on top of each other (thanks 2020).  Though it’s all-new, it’s still quite similar to the Prowl mold from last year.  I quite liked that one, and I quite like this one too.  It changes things up to be more Earth-mode-y, of course, as well as also changing things up to be more Smokescreen specific, such as adding the extra bit of helmet under his chin.  The robot mold also has less gaps, particularly on the lower legs, than the prior mold, which was honestly my only complaint about the older figure.  It makes Smokescreen feel just a bit more solid than his predecessors.

Smokescreen’s new Earth-based alt-mode is an approximation of the Datsun he originally turned into in the ’80s.  It’s not an exact match, due to licensing and such, but it’s very close.  The transformation process is pretty easy, and more or less identical to the one on Prowl.  Getting the legs into place is a touch trickier on mine, probably due to the extra material that fills in those gaps, but it’s not like it terribly over complicates things or anything like that.  The car mode holds together well, and is certainly a lot of fun to mess with.  A part of me misses the sleek Cybertronian stylings of the old one, but this is still cool.  Smokescreen gets a blaster rifle and two shoulder cannons, much like Bluestreak did for Siege, though these ones are an all-new mold, which will be cropping up with the other Earth mode Datsuns.  I appreciate their versatility, and the fact that they’ve actually got spots to be stored in both modes.

THE ME HALF OF THE EQUATION

I have a weird relationship with Smokescreen as a character, and it’s really not his fault.  It’s just that I ended up with the Alternators Smokescreen back in the day when Sideswipe was the one I actually wanted.  Not his fault, right?  Now that I’ve actually got a Sideswipe, and a much better one at that, I guess it’s time for Smokescreen to get a second chance, huh?  Siege Smokescreen was one of the few Gen Selects that we didn’t get at All Time, at least not first hand, so I just didn’t end up grabbing that one.  That, coupled with doubling down for Earthmodes in Earthrise and Smokescreen being the standard release, and thereby easiest to acquire of the new Datsuns, just made this guy kind of perfect for adding to my collection.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.