#2604: Arcee

ARCEE

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

The cast of 1986’s Transformers: The Movie is a rather memorable bunch.  I guess being the central characters in what amounted to a rather expensive commercial for a very merchandise driven franchise will do that for you.  Absent from the merchandising side of things at the time was the film’s lone female Autobot, Arcee, who’s had a bit of trouble actually getting toys out of this toy-based franchise.  She was supposed to have a proper transforming release with the rest of the movie crew in ’86, but was scrapped, then was intended to get a Headmaster release, which was also scrapped, then an Action Master, which was again scrapped.  There was also supposed to be a Titanium Series release, but that went about as well as the others.  Transformers Animated finally gave her an actual release (even if it wound up being a TRU-exclusive; store shelves are store shelves), but was, of course not true G1.  That said, in the last few years, there have actually been a number of options for G1-inspired Arcees, with the latest one coming as courtesy of Earthrise.  Perhaps things are finally doing a little better by Arcee…or are they?  Yeah, let’s talk about that.

THE FIGURE ITSELF

Arcee is part of the second Deluxe Class assortment for Earthrise.  It was supposed to hit much closer to the release of the first Deluxe Class assortment, but, well, 2020 just wasn’t having any of that, so they sort of trickled their way out until we got into the fall, at which point they seemed to hit in more full force.  As noted in the intro, this Arcee is very much inspired by her G1 animation model.  In her robot mode, Arcee stands about 5 1/2 inches tall and she has 24 usable points of articulation.  Arcee’s mold is new to her, but will be serving as the launching point for both the upcoming Lifeline and Elite-One figures.  It’s quite divergent from the last fembot I looked at from the War for Cybertron line, Chromia, whose mold focussed more on facilitating her alt-mode, thereby crafting a somewhat compromised robot mode that was much stockier and had a lot more kibble than the character was usually depicted with.  For Arcee, they somewhat took a page out of Cliffjumper’s book, and decided that the easiest way to control the kibble on the back for a character with a much more svelte robot mode was to just give people the option of removing said kibble entirely.  So, you have the option of cutting down Arcee’s backpack by about half, which honestly works pretty well.  You can then turn said extra kibble into a sort of a hoverboard thing, which is fine, I guess.  It’s not quite as well formed as Cliff’s extra bit turning into a shield, but it’s not terrible either.  On the plus side, the robot mode’s quite nice on this figure.  I think they did a really solid job of capturing her animation model, and is just a rather fun action figure to boot.  The articulation definitely works well, and she’s just overall got a nice sleek feel about her.

So, there, I was very complimentary of the robot mode.  I really like it.  Remember that.  Hold onto that.  It’ll get you through the next section.  What’s that?  Oh yeah, it’s the vehicle mode.  Let’s talk about that, I guess.  Arcee turns into a sci-fi-looking sports car, as she did in the movie…which is rather amusing when you remember that she’s part of Earthrise, a line that was supposed to be devoted to Earth modes…but I’m getting distracted.  The transformation process is, well it’s not the most fun, that’s for sure.  I will give them one bit of credit: in contrast to how things were done with Cliffjumper, you can actually leave the extra kibble attached to the figure during the whole transformation process, so there’s not technically any parts forming this time.  That being said, that might actually be more pleasant than the actual transformation process, which isn’t great.  She’s definitely got some shell forming going on here, which, to be honest, is kind of expected with her design.  So, that much I get.  That said everything ends up being really fiddly, and rather tricky to get to line up right, and getting her to actually fold up properly into the shell isn’t as easy as you might hope.  She winds up in a car mode that is always threatening to pop apart at any second, with her folded up body barely even clearing the wheels of the car mode so that it can actually do car stuff.  It’s also not a mode that makes you feel very confident in your ability to transform things, so I kept having to double check the instructions to make sure I was in fact doing it the right way.  Even then, I remained less than full convinced, and the car mode seems a little lopsided to me.  It’s not great, you guys.  Arcee is packed with one accessory, a small gun, molded in clear plastic.  It’s a cool piece for the robot mode, but doesn’t really have anything to do for the alt-mode, which is kind of a shame.

THE ME HALF OF THE EQUATION

I’ve been waiting on an Arcee update since I got dragged into this by Max during the Siege days.  Earthrise was kind of leaving me a bit cold at first, but they showed Arcee off, and I was all on board for her to be sure.  She was definitely on the top of my list for Earthrise, and I’ve been patiently awaiting her arrival on shelves.  I love the robot mode so much, which makes how little I like the car mode a bit frustrating.  She’s…just so uneven.  Like, I don’t really see myself really using the vehicle mode at all, which is a bit sad.  Still, she’s a stellar robot figure, and that *is* the thing I wanted the most out of her.  Despite how much I may have ripped into the car mode, I can’t help but love the robot part of this figure, and that makes her an overall win in my book.

Thanks to my sponsors at All Time Toys for setting me up with this figure for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2544: Soundwave

SOUNDWAVE

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Soundwave latches onto an orbiting satellite in his own satellite mode to listen in on communications about the location of a shard of the Allspark.”

The Michael Bay Transformers movies and I have a tenuous relationship at best.  I’ve only actually seen two of them in theaters, those being the first one and Dark of the Moon.  I have notably never seen Revenge of the Fallen, and I can’t say I regret that fact.  With the exception of a single Jazz figure from the first movie, I tend to avoid the Bay-themed figures.  That said, today I’m looking at a Bay figure, from Revenge of the Fallen no less.  I know.  It’s okay, lest you think I’ve completely lost all sanity, it’s Soundwave.  So, you know, I’m not totally losing my sense of self.

THE FIGURE ITSELF

Soundwave is figure 62 in the Studio Series line-up.  He’s another offering from the 10th wave of Deluxe Class figures, right alongside Cliffjumper.  This is Soundwave’s second Studio Series figure, following the Dark of the Moon version from earlier in the year.  In his robot mode, Soundwave stands bout 5 inches tall and he has 15 points of articulation.  Of all the Studio figures I’ve picked up, Soundwave’s definitely the least posable.  A lot of that comes from the nature of the design, which is kind of clunky, spikey, and restrictive.  Also, speaking of the design, Soundwave’s has an interesting quirk: it’s not seen at all in the movie.  In RotF, Soundwave remains in his alt-mode the whole time, with no proper robot mode.  This figure is based on one that went un-used for the film proper.  It’s honestly not a terrible design, and winds up looking less generic and bland compared to other Bay designs. It’s certainly preferable to his DotM design.  Soundwave’s alt-mode, which is really his main mode when you get right down to it, is a satellite.  As far as updated alt-modes for Soundwave go, it’s not a bad one.  Certainly, it’s a far more sensible choice for him than a Mercades, right?  Doing that to him would just be silly, right?  Right, Michael?  The transformation on Sounwave is really pretty simple, with just 10 steps.  It’s pretty intuitive, mostly because it’s so basic.  You fold his legs back behind his head and clip a few things into new spots.  Not exactly rocket science…because it’s actually satellite science, so a-ha!  Soundwave is packed with a stand to keep him aloft while he’s in his satellite mode, which is certainly handy.  Sadly, he does *not* come with Ravage, despite his DotM release getting Laserbeak.

THE ME HALF OF THE EQUATION

I don’t like the Bay films so much, but I do like Soundwave.  This led to me being very tempted by his earlier figure this year, despite my dislike of that figure’s alt-mode.  However, once I knew that this version was coming, I had an easier time passing on that release, and just letting this one be my movie Soundwave.  He’s not quite as impressive as either of the other two I looked at this week, but he looks nifty enough on the shelf, and I can’t say I regret buying him.  Great, now I have two Bayformers…

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2543: Blitzwing

BLITZWING

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Blitzwing interrogates Bumblebee about the whereabouts of the Autobots”

Bumblebee fell into the same sort of territory as X-Men: First Class and Batman Begins, as a film that was really a reboot, but was pitched as prequel of sorts to a prior series of movies, just in case it didn’t quite work out in its own right.  Since it was designed as a prequel, most of its characters needed to be characters not already used in the pre-existing franchise films, resulting in a slightly more eclectic selection.  Rather than one of the more prominent jet Decepticons, like, say, Starscream, the film instead made use of the slightly less prominent Blitzwing, a former triple-changer repurposed into Bumblebee’s first foe, who bears an uncanny resemblance to another robot with a real history of being all back-stabby.

THE FIGURE ITSELF

Blitzwing is figure 65 in the Studio Series line-up.  He’s a Voyager Class release, part of Wave 10, alongside Constructicon Skipjack and a re-pack of Scrapper.  He’s the second of the Bumblebee figures at this size, following Optimus.  Blitzwing is specifically designed to pair off with the previously released Offroad Bumblebee, as they both feature in the same sequence of the movie.  In his robot mode, Blitzwing stands 6 1/2 inches tall and he has 24 workable points of articulation.  He’s got a slightly higher articulation count than Cliffjumper, befitting his larger size.  He’s a touch more limited on range on the neck, torso, and legs, but the arms are pretty decent.  Notably, he’s got a joint in the middle of his right hand, but *not* his left.  This facilitates him being able to pick up Bumblebee as in the movie, but it’s kind of odd it’s only on one hand.  Presumably, it didn’t cost out for both hands.  Blitzwing’s mold is an all-new affair, and it’s honestly not quite as solid a recreation of his film design as some of the other more recent Bumblebee figures.  He’s not *majorly* off, but his general robot mode appearance is a little more clunky and rudimentary than the film’s design. The torso in particular is a fair bit boxier than the movie appeance.  Probably not aiding in his accuracy in robot mode is his alt-mode.  In the film, Blitzwing turns into an F-4 Phantom II, but much like Shatter, Blitzwing’s alt-mode isn’t an officially licensed recreation.  So, he’s a bit of an approximation of things…sort of.  It looks about the same if you squint, I guess.  At the very least, it has a pretty good, generic “fighter jet” sort of feel about it.  To the untrained eye, it’s really not bad.  The transformation process is also a pretty intuitive one again, making it a pretty easy, and not too fiddly transformation.  Also, no really obvious undercarriages either, which is always a plus.  Blitzwing is packed with both a gun arm attachment and a spike blade to swap out for his hands.

THE ME HALF OF THE EQUATION

Much like Cliffjumper, Blitzwing is one of those figures I’ve been hoping to get since pretty much as soon as I saw the film.  Then began the waiting game until he was actually released, which only ramped up after I’d gotten the Jeep Bumblebee.  Ultimately, he’s not quite as sleek or polished as some of the others I’ve picked up recently, but he’s still pretty strong, and certainly a fun figure in his own right.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2542: Cliffjumper

CLIFFJUMPER

TRANSFORMERS: STUDIO SERIES (HASBRO)

 

The Bumblebee movie did a lot to actually get me invested in Transformers movies (and honestly Transformers as a whole).  While the film proper has a pretty streamlined core cast of characters, and we still got a lot of very G1-sequel designs, and a couple a really cool smaller roles for some fan favorites.  I’m a pretty big Cliffjumper fan, and I’ve always been really fascinated by his reputation as a Bumblebee repaint, so seeing him pop up with a small but important role was really nifty.  Him getting a figure out of it?  Even better.

THE FIGURE ITSELF

Cliffjumper is figure 64 in Hasbro’s Transformers Studio Series line.  He’s a Deluxe Class offering, hitting in the same assortment as RotF Soundwave, Topspin, and refreshes of jet Shatter and Jeep Bumblebee.  He’s also the seventh Bumblebee-based figure to join the line.  In his robot mode, the figure stands about 4 1/2 inches tall and has 16 workable points of articulation.  At his core, Cliffjumper is based on the same body as Jeep Bumblebee.  Given the similarities between the film models for the  two of them, it’s not a huge shock, nor is it a bad idea on Hasbro’s part.   It certainly helps that Jeep Bumblebee was a really good figure in his own right, so I really don’t mind seeing those parts again.  He gets a health helping of new parts to differentiate him, the most obvious being the head, of course, which is a good match for his film model.  He also gets a new chest plate, as well as some other tweaked exterior panels.  These are largely to accommodate his new alt model.  Rather than a Jeep or Beetle, Cliff turns into a Cybertronian car of some sort.  We don’t actually see Cliff in his alt mode in the film, so he’s actually using Bumblebee’s from the opening scene.  Given the similarities between their robot modes, the two presumably share a Cybertronian mode in-universe, and this is a good way of getting both the mode and the character in the line.  I’m curious if we’ll see it re-decoed into Bee as well.  Whatever the case, it’s a pretty decent transformation, and like Bumblebee, it’s not too fiddly.   Cliffjumper is packed with the same blaster attachment as Bumblebee, which works out pretty well for him.

THE ME HALF OF THE EQUATION

The oddity that is my ability to fixate on small things I want toys or meant that I pretty much wanted a Cliffjumper as soon as seeing his scene in the film.  I wasn’t really expecting a quick turnaround or anything, and I didn’t really get one, so that’s good.  It’s nice to actually have him in figure form.  Sure, he’s not  exactly innovative or anything, but he’s fun, and I’m glad to have him fill out the cast.

Thanks to my sponsors at All Time Toys for setting me up with this guy for review.  If you’re looking for Transformers, or other toys both old and new, please check out their website and their eBay storefront.

#2502: Ultra Magnus

ULTRA MAGNUS

TRANSFORMERS PRIME: BEAST HUNTERS (HASBRO)

At the end of yesterday’s Soundwave review, I mentioned one more Prime figure coming along with him.  If you know really anything at all about my Transformers collecting habits, then it’s not even remotely surprising that the other figure was an Ultra Magnus.  He’s kind of my guy here.  Magnus was absent from the first two seasons of Transformers: Prime, but made his way to the show for its third and final season, which also meant he got in on the toys, one of which I’m taking a look at today!

THE FIGURE ITSELF

Ultra Magnus was released as part of the third Voyager Class wave of the re-branded Prime: Beast Hunters line.  In his robot mode, the figure stands 7 inches tall and he has 19 workable points of articulation.  Magnus’s sculpt is, of course, based on his cartoon appearance, which was notable, because he wasn’t the first Magnus figure in the Prime line-up, but he was the first to actually be based on his show look.  Said show look isn’t quite as far removed from the classic Magnus design as Soundwave was.  It’s really just streamlined and generally brought more closely in-line with how the show handled Optimus’s design, since the two are usually built out of at least *some* of the same parts.  That fully tracks with the actual construction of this figure, which borrows pretty heavily from the Powerizer Optimus Prime from earlier in the line.  Magnus gets a new head, chest plate, and shoulders, which bring him more in line with Magnus’s show design, and help to really sell them as, you know, different characters and all.  The new shoulders are in line with the usual Magnus tradition of big ol’ pillars on his shoulders, but are also functional, as they can shoot missiles out of the top…if you have them…which I don’t.  Also missing from my figure is his Forge of Solus, the big battle hammer this version of Magnus carried.  Not missing, however, is his wing-pack, because apparently Magnus needs some wings.  Hey, I can dig it.  What I can also dig, as show-inaccurate as it may be, is Magnus’s color scheme, which has that cool bright blue that the old toy did.  Most stuff these days goes with the more cartoon accurate darker blue, but I enjoy the brighter shade still showing up occasionally.  Magnus’s alt-mode is pretty much the same truck mode that Optimus got, them being mostly the same mold and all, but with a few surface details here and there changed.  It’s a transformation that’s a little tricky to get the hang of the first few times through, but I was able to get there, and it’s not so bad now that I have a few attempts under my belt.

THE ME HALF OF THE EQUATION

So, obviously, I got this guy from Max, just like with Soundwave.  He knows I’m a Magnus guy, and he always keeps an eye out for the ones I don’t have, and he was nice enough to snag this one for me, also for my birthday.  Interestingly, the figure didn’t have any of his accessories when he got traded in, but Max has just so happened to have the wing-pack sitting on the shelf above his desk for over a year now, and was actually pretty excited that a matching Magnus finally came through.  And hey, it makes mine that much more complete!

#2501: Soundwave

SOUNDWAVE

TRANSFORMERS PRIME: ROBOTS IN DISGUISE (HASBRO)

It’s been a bit of a spell since I’ve looked at any Transformers, which is something that didn’t used to be a weird thing, but now has become one.  What a weird world I live in now.  Well, the lack of Transformers should be changing post-haste, as I have some new stuff waiting for review.  However, before getting into the new stuff, how about some old stuff?  Though I didn’t watch it new, Transformers: Prime is one of my earlier instances of sitting down and actually watching a Transformers show through, and I definitely dig some of the updated designs that came out of it.  Obviously, my favorites to come out of it are my favorites to come out of any incarnation of the franchise, so I am just all about this incarnation of Soundwave, who I’m taking a look at today!

THE FIGURE ITSELF

Soundwave was released in the first series of the Prime: Robots In Disguise “Revealers” line, which was the deluxe-class component of the tie-in line.  In robot mode, he stands 5 1/2 inches tall and he has 23 points of workable articulation.  As with most figures in this line, he was based on his cartoon appearance, which was a quite streamlined, almost bat-like design.  It’s pretty far removed from the classic G1 design, but it still really fits with the spirit of the character, and I feel makes for a much cooler update than what we ended up getting in the movies.  His sculpt was all new to this figure, and does a pretty respectable job of capturing Soundwave’s animated appearance from the show.  It’s pretty slick and poses pretty well considering how it’s designed.  He’s a touch restricted at the shoulders, but for the most part it’s impressive the level of posing you can get out of him.  This Soundwave, as with just about every Soundwave post-80s, had to come up with a new alt-mode that wasn’t just a cassette player, what with those being out of vogue these days and all.  Instead, Prime Soundwave’s alt-mode is a spy drone, reminiscent of the Predator B drone.  Honestly, it’s a pretty solid choice of alt-mode, given Soundwave’s typical characterization as a spy and all that.  His transformation process is a little more involved and finnicky than some of the more recent Transformers I’ve picked up, but it’s still pretty easy to figure out, and the end result is a pretty convincing spy drone.  Soundwave was packed with his companion Laserbeak, who can either be plugged into one of the 5mm ports throughout Soundwave’s body, or folded into his chest for easy storage.  The chest storage is definitely a nice throwback to the cassette set up of the vintage figures, and I really dig it.  In 2013, under the revised Beast Hunters branding for Prime, Soundwave’s mold got a slight re-working, a new color scheme, and a new capture claw weapon and Ravage in place of Laserbeak.  It’s a fun change-up from the initial figure, with a slightly brighter and bold color, and the new accessories are certainly a lot of fun.  Not quite show-accurate, but still kind of nifty.

THE ME HALF OF THE EQUATION

Since I wasn’t watching Prime when it was first airing, I wasn’t picking the figures up either.  However, the Beast Hunters release of this mold was eye-catching enough for me to make my first “modern” Transformers purchase to pick it up.  I always dug that one, but when I sat down and actually watched some of the show, I found myself kind of wanting that more standard Soundwave.  I never did get around to snagging him…on my own, anyway.  It’s kind of been raining Transformers collections at All Time recently, though, and one of them had a lot of Prime stuff in it.  Max made it a point of setting aside this guy and one other figure (who I’ll be looking at tomorrow) for me, as a really awesome birthday present.  Now I have Soundwave and both of his smaller buddies!

#2432: Ultra Magnus Spoiler Pack

ULTRA MAGNUS SPOILER PACK

TRANSFORMERS WAR FOR CYBERTRON TRILOGY (HASBRO)

Okay, so, uhh, here’s something a little different, I guess.  At the beginning of the year, back when the world was still relatively normal, Hasbro debuted the trailer and accompanying toy line for their Netflix-based Transformers War For Cybertron: Siege cartoon, which is, of course, based on the toy line of the same name.  Despite the toys being pretty directly recreated for the animation (down to using the same CAD files), there’s still an even more-show-specific set of figures, which are a Walmart-exclusive here in the US.  At the center of this line is a rather gimmicky concept: a spoiler pack.  And before we get into any sort of confusion about this being a box of car parts, since that wouldn’t be out of the ordinary for a Transformers line, it specifically references spoilers for the show’s plot, although technically the contents of the box as well.  We found out fairly early on that the box contained an Ultra Magnus, but further details weren’t initially revealed…or at least they weren’t supposed to be.  I’m going to play nice to that small handful of people who might actually like to still be surprised when they open this thing.  If that’s you, the following review is technically a SPOILER, so you’ve been warned.

Continue reading →

#2413: Soundwave Spy Patrol 3

FRENZY, KNOK, WINGTHING, & SKAR

TRANSFORMERS WAR FOR CYBERTRON: EARTHRISE (HASBRO)

And yet another new item.  Wow, we are just rolling through these new boys, aren’t we?  For what it’s worth, there’s a week of time between Black Widow/Probe Droid and Drake, and then another week from Drake to today’s subject, even though there’s been no gap for you, the readers.  I’ve just been sitting here worried I was gonna have to dig into my old toys again.  I think I might be losing my grip on the now….where was I?  Or, more accurately, *when* was I?  Eh?  Time traveler thing? …Yeah, it’s really not that funny.  Sorry, I’ve not really had real people to run these things by as of late.  …the toys…should review the toys!  Yes, so the toys for today are some more Transformers.  It’s been over a month, so it’s probably time for some more of those!  I’m on record as being quite a Soundwave fan, and something that kind of accompanies that is the need to pick up his support crew, whatever their current alt-mode may be (since cassettes are so passe), and I’ll be taking a look at Soundwave’s Spy Patrol 3 today!  What happened to 2?  Don’t make me hurt you!

THE FIGURES THEMSELVES

This four-pack is one of the online-only (in theory, at least) Transformers Generations: Selects offerings, officially falling under the Earthrise heading.  As I noted when I reviewed fellow Selects offering Hot Shot, these figures make use of minimal new tooling in order to accent the main retail lines.  Though listed as “Soundwave Spy Patrol,” only two of the figures included here are actually really meant for Soundwave, with the other two intended to go along with the Earthrise Doubledealer figure.  All four are technically compatible with Soundwave (and Soundblaster), of course.

FRENZY

One of the original four cassettes, released along with Soundwave in 1984, Frenzy quite frequently receives the short end of the stick on newer releases.  This figure follows that lead, since when it came time to release one of the two humanoid cassette bots, it was Rumble who got first dibs as part of the Spy Patrol 2 set.  Of course, with that set being practically non-existent for most collectors (myself included), maybe Frenzy’s not in quite as bad shape.  In robot mode, he stands just over 2 inches tall and has 9 workable points of articulation.  As one would expect, what with the two characters being always built on the same molds and all, Frenzy is the same sculpt as Rumble.  This is my first exposure to it, and I dig it overall.  Compared to a lot of the Siege and Earthrise stuff, he’s not quite as sleek, but given his alt-more is just a box, I guess a little bit of boxiness is certainly excusable.  He’s also a bit less of an outright figure of his own than the TR-style Frenzy from the Bumblebee cassettes pack, but with the smaller scaling, I find that to be fairly excusable.  Like all of the Spy Patrol guys, Frenzy turns into a definitely-not-a-cassette rectangle, designed to fit in Soundwave’s chest compartment.  I had heard that he was a little too large to properly fit, but I didn’t find this to be an issue with mine, though I did notice he was a little snugger in there then Ravage and Laserbeak.  Not by much, though.

WINGTHING

After the original four cassettes were released, there was one additional cassette added in 1986, Ratbat.  Ratbat made his way into the Siege line proper alongside Rumble, but much like the Rumble/Frenzy re-use, we also get a re-use of the Ratbat mold here as Wingthing, Soundwave’s Action Master partner, who has subsequently been re-worked into another of his cassette boys.  In bat-mode, Wingthing stands an inch and a quarter tall, and has a moving neck, wings, and feet.  His robot mode is decent, but not super posable, or really posable at all, for that matter.  Mostly, the joints are just there to facilitate the transformation scheme.  He’s kind of rudimentary, and doesn’t stand so well, but it’s a cool enough visual, I suppose.  This body’s transformation turns it into less of cassette-esque box than the previous molds.  Said box is even larger than the one Frenzy turns into, so there’s really no way to put it into Soundwave’s chest capacity, which is a definite bummer.

KNOK

Okay, now we jump into the “not technically cassette bots” segment of this set.  First up is Knok, who was originally Doubledealer’s Autobot powermaster, but has now been made a Decepticon, at least according to the instructions included here.  It’s okay, though, because he’s without any sort of insignia, so he can kind of be whatever you want.  Structurally, he’s pretty much the same as Frenzy, but with a new head (one of two new pieces included in the set).  Using the same sculpt as Frenzy means he’s as good as Frenzy, so I can definitely dig that.  Interestingly, in my case, I found that Knok actually fits into Soundwave’s chest cavity even a bit better than Frenzy.

SKAR

Last up is Doubledealer’s other powermaster, Knok’s Decepticon equivalent, Skar.  Skar makes use of the same basic mold as Wingthing/Ratbat.  He’s got a new head (the other new part in the set), but is otherwise identical.  So, you know, same basic issues that I outlined about the mold just above.  Not really my favorite.  He changes up the colors into something more classically decepticon-y, so that’s cool.  Again, he’s got no insignia, but he’s correctly labeled as a Decepticon.  Whatever the case, he can again be what you want.

THE ME HALF OF THE EQUATION

I never saw the Rumble/Ratbat set once, and I was definitely a little bummed about missing out on the Rumble mold.  I was kinda holding out hope for the Frenzy re-deco, though, so this set’s announcement did make me a little happier.  I was even happier when I was actually able to secure one.  It’s funny, because I realized I’ve inexplicably ended up with a Frenzy to go with each of my main Soundwaves.  I’m okay with that.  Knok is pretty cool by virtue of being more or less the same figure as Frenzy.  Wingthing and Skar, I’m not quite as into.  They aren’t bad, nut they aren’t as cleverly designed as the cassettes, made worse by the fact that they aren’t actually compatible with the cassette feature.  Still, a 50/50 split on this set isn’t the worst.

Thanks to All Time Toys for setting me up with these guys to review.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.

#2379: Offroad Bumblebee

OFFROAD BUMBLEBEE

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Bumblebee goes toe-to-toe with Blitzwing in a canyon-shaking battle.”

Okay, let’s wrap up this week of Transformers reviews with two things Ethan’s actually got a handle on: Bumblebee and Jeeps.  Over the course of Bumblebee, the title character picks up a few different alt-modes.  While the one that sticks for most of the film’s run time is Bee’s classic VW Beetle mode, his first mode upon arriving on Earth is a Jeep that he scans while evading Agent Burns and Sector 7.  I’m a bit of a Jeep geek, so I was certainly hoping to see this variant pop up in at least one of the toylines.  Given that Bee’s the main character, it’s not a huge shock that one eventually surfaced, and as part of the Studio Series to boot!

THE FIGURE ITSELF

Offroad Bumblebee (who I’ve been affectionately referring to as Bumblejeep) is figure 57 in the Studio Series line-up.  Like Dropkick and Shatter, Bee is a Deluxe Class release, and hit shelves alongside the aforementioned Shatter, as well as Roadbuster from Dark of the Moon.  Bumblebee has been one of the most frequent characters in the Studio Series, with this particular version being his seventh unique variation in the line.  As I noted in the intro, he’s based on the scene where Bee arrives on Earth and tries to escape Sector 7, and ultimately ends up battling Blitzwing.  In his robot mode, Bee stands just shy of 4 1/2 inches tall and he has 16 points of articulation.  Like Shatter, the overall articulation count’s a bit lower here, but in Bee’s case, the joints all have a pretty impressive range, so he’s got a lot of posing capability.  That said, the hips are a bit loose on mine, so that’s something to keep and eye on.  In my figure’s case, it doesn’t have an impact on his ability to stay standing, though, so I’m not horribly bothered by it.  At a casual glance, you might expect this figure to use a healthy helping of parts from the VW Bee, but Bumblejeep is an all-new, far more film accurate sculpt.  His scaling is a little better relative to at leas the other Bee film figures, and he loses a lot of the extraneous pieces (notably the door wings) which were present on the prior figure.  In general, he’s just a very accurate recreation of Bee’s model from the movie, and is a far more solidly constructed figure in his robot mode.  He includes a blaster attachment for his arm (which works pretty much the same way as Shatter’s, rather than being a whole swapped out thing like the previous Bee), which is cool.  He does *not* include an arm blade or his battle-mask.  The blade’s okay, because he can actually use the one from the VW release, but the mask is a bit of a shame, since that’s not a piece that’s cross-compatible, and he actually made prominent use of the mask during the scenes with this mode.  Bee’s alt-mode for this release is a fully-licensed Jeep (as you can tell by the properly shaped grill and headlights).  It’s a far less fiddly transformation than the VW one, and the final product stays together a bit better.  It was still a little tricky to get everything to tab together just right, but the actual transformation process itself really wasn’t bad.  The only downside to the final product is how obvious those arms are under the vehicle, but the had to go somewhere, I suppose.  They’re on balljoints, so you could remove them if they really bother you.

THE ME HALF OF THE EQUATION

As I said in the intro, this is a design I’ve wanted in toy form since I saw the movie, because I just really like Jeeps.  I was really excited when this guy was shown off, and he was at the top of my list for upcoming Studio Series figures.  I was admittedly a little bummed when All Time only got in Shatter for the time being, but I managed to stumble across this guy while on a supply run to Target, which made me quite happy.  He’s easily my favorite Studio Series release to date, and I may actually be trying to track down a second, because I really want both modes on display.

#2378: Shatter

SHATTER

TRANSFORMERS: STUDIO SERIES (HASBRO)

“Shatter uses the powerful satellites of Sector 7 to hunt down Bumblebee.”

Alright, I’ve wrapped up what I’ve got of Earthrise for review.  So, for the last two entries in this Transformers-theme week, I’ll be jumping over to the live-action movie side of things.  As is usually the case when I jump into things related to the live-action Transformers films, I will be focusing on 2018’s soft reboot of the franchise, Bumblebee.  Last month, I took a look at one of the film’s two primary antagonists, Dropkick.  Today, I’ll be looking at his superior officer, Shatter!

THE FIGURE ITSELF

Shatter is a Deluxe Class-scaled Studio Series release, numbered 59 in the line.  As I discussed in my review of Dropkick, the two villains in Bumblebee are both triple-changers, something that’s not very easily replicated in the Studio Series style, given how much they pride themselves in the accuracy of the alt-modes.  For both Dropkick and Shatter, Hasbro opted to just do two versions of both.  Shatter’s muscle car mode was up first, and was, similar to Dropkick’s first release, based on an earlier version of the robot mode, and therefore not super accurate.  This one replicates her look after she acquires her jet mode, and aims to be a better pairing with the superior second Dropkick.  In her robot mode, Shatter stands just shy of 5 inches tall and has 15 practical points of articulation.  Shatter is definitely on the restricted side when it comes to posability, but that’s overall been the case for the Studio offerings.  That said, what articulation she does have works well, and she wasn’t as restricted as I’d expected at first glance.  It’s worth noting that, unlike most Transformers, Shatter doesn’t come out of the box fully transformed into robot mode.  There’s a few additional steps required to get her there, which can be slightly tricky if you don’t know quite what you’re doing (like me).  Once that’s done, she’s a quite respectable recreation of Shatter’s movie appearance.  Of note is the ability to see her actual face, something that the previous Studio Shatter lacked.  She also works in the remnant car details of the robot mode, which she kept after taking on the third mode, unlike the helicopter Dropkick.  She also includes blaster attachments for both of her arms, which work in a fairly rudimentary fashion (she just holds them like guns), but look good nonetheless.  Shatter’s alt-mode is a Harrier Jet, which this figure more or less turns into.  There are a few details changed on the final design, as I don’t believe this mode is officially licensed like most of the Studio Series releases are.  There are extra fins in a few spots, which is really the only difference.  It’s still a nice alt-mode, and doesn’t end up with any ugly under carriages or anything like some plane transformers end up stuck with.  The transformation isn’t too bad for a Studio figure, and certainly not as fiddly as Shatter’s last release.

THE ME HALF OF THE EQUATION

I wanted to have a Shatter and Dropkick in my collection after seeing the movie, but I was ultimately not impressed with either of their initial figures.  Once this figure was shown off, I was definitely far more interested, especially after managing to get ahold of car Dropkick.  She ended up coming into All Time in a shipment on her own, along with the previously reviewed Earthrise stuff, and found her way into my “wait out this lengthy time at home” purchase.

As I noted above,  I got Shatter from my friends at All Time Toys, and she’s still available here.  If you’re looking for other cool toys both old and new, please check out their website and their eBay Store.