#0627: Jarknoid Xo

JARKNOID XO

ASSEMBLE BORG (REVOLTECH)

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Hey, have I told you guys about Assemble Borg? I have? Well, do you want to hear more? Whether you do or not, that’s what I’m talking about today. So, you know, just deal, I guess. Yeah, I’ve been sucked down the rabbit hole on this one, and there’s no turning back. Of course, my display was starting to look a little one-sided, with all those heroes and only one villain to fight. Enter Jarknoid Xo!

THE FIGURE ITSELF

Xo2Jarknoid Xo was entry 006 in the Assemble Bog line. He’s the first of the Jarknoid trio, and signifies the start of the second “series” of figures. Xo is meant to be the leader of the Jarknoids and is in many ways an evil counterpart to Mr. Assemble. Each Jarknoid had their own descriptor, and Xo’s was “Galactic Sorcerer,” which, I have to admit, is pretty darn metal. It’s more exciting than Mr. Assemble’s “Commando Leader” anyway. The figure stands 6 inches in height and has 42 points of articulation, both of which are standard for the line. Like Zain and Mr. Assemble before him, Xo makes use of the standard Assemble Borg body as a starting point. It’s a good, basic body to build on, and its simplicity really sells the character specific pieces, so it’s definitely a good re-use. Xo gets a unique head and chest plate, just like Zain and Mr. A. Both pieces feature a similar swooping, twin-horned design, which gives Xo a nice bit Xo4of elegance, while also hammering home that this dude’s a bad guy. I like how he’s pretty much exclusively built on v-shapes. V, the evilest of the letters. Also, while his face is devoid of any eyes, his chest piece has this cool central eye motif, which really fits with the whole “Galactic Sorcerer” thing. Xo’s head continues the “helmet” trend of the last two figures, the outer head can be removed, revealing a smaller inner head. Xo’s isn’t too far off from Zain’s, but he’s got a bunch more “eyes” and a whole lot less symmetry to them, which is effectively creepy. Following the trend of the first three figures in the line, the Jarknoids each featured a character specific set of add-on armored pieces. As Mr. A’s evil counterpart, Xo features a set of large, bio-mechanical feet, which can be swapped out for the regular feet. They add a fair bit of height, and help to make Xo that much more imposing. In Xo5addition, Xo also includes four pairs of hands (in fist, open palm, trigger finger, and pointing/splayed configurations), and the weapons compliment that we saw with Zain, but this time in a dark grey. He also comes with the requisite selection of revolver joints and pegs and a box in which to store them.

THE ME HALF OF THE EQUATION

Okay, it’s another Assemble Borg review. You know the drill: it’s all Tim’s fault. Xo was the other figure I got from the somewhat sizeable eBay lot of AB stuff that Tim and I split. In fact, Xo was my main reason for going in on said lot, as he was a figure I was really interested in getting. Sure, he’s not quite Zain, but he’s definitely an imposing villain guy and a really fun figure in his own right. Of course, not I really want the last Jarknoid, Yeeg. I can’t just leave the set incomplete, can I?

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#0626: Shocker

SHOCKER

SPIDER-MAN: THE ANIMATED SERIES (TOYBIZ)

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Spider-Man definitely has one of the best rogues galleries around. Maybe it’s not as cool as Batman’s (though that mostly falls to personal opinion), and sure, for my money, it doesn’t quite have the same flare as the Flash’s, but it’s definitely a strong contender. Of course, with every rogue’s gallery comes the inevitable selection of less than threatening entries. Those, by the way, are my personal favorites. I love the lower tier guys. My favorite Batman villain is Calendar Man for God’s sake! So, I have a real appreciation for them. One of the Spider-Man foes who has never really managed to be anything more than a nuisance is the Shocker, eternal punching bag.

THE FIGURE ITSELF

Shocker2Shocker was released in the third series of ToyBiz’s 90s Spider-Man line. The line was designed as a tie-in to the cartoon of the same time, and as such, the characters drew from their animated designs. Fortunately, Shocker was pretty much unchanged from the comics, so this is just a fairly basic classic Shocker figure. The figure stands just over 5 inches tall and features 7 points of articulation. That’s less articulation than was usual at the time, due to the figure’s action feature preventing him from having elbow joints. And what was this feature? It was dubbed “Shooting Power Blasts” on the box; in reality, he comes with two red missiles, which pop into the spring-loaded arms and can be “launched” by…well, just letting them go. The springs have no locking feature, so the missiles just launch as soon as you let go. Also, the feature doesn’t really make much sense for Shocker. His powers are based on vibration, so he doesn’t actually blast anything. I don’t know. Shocker featured a sculpt that was unique to him. It’s in line with the rest of the figures in the series; the details are rather simple, and the proportions are slightly boxy. He’s a little pigeon-toed, but not excessively, and due to the action feature, his arms are really straight and stiff. That can’t be a comfortable position. Still, the sculpt isn’t bad, and it does a pretty good job of translating Shocker’s design into three dimensions. Shocker’s paintwork is also pretty simplistic, with basic color work. Most of its pretty clean, but the silver areas seem especially prone to bleed over. The figure included the two missiles to go with the action feature and nothing else, though I can’t say I know of anything Shocker would really need to include.

THE ME HALF OF THE EQUATION

Like the vast majority of the 90s Marvel stuff I’ve been reviewing as of late, Shocker was purchased from a vendor at this year’s Balticon. I missed out on a lot of the Spider-Man stuff growing up, mostly due to me not liking Spider-Man: The Animated Series as much as the other cartoons of the time. That said, I still appreciate the series, and I love Spidey’s rogues gallery, so I’m glad to be filling some holes in my collection. Shocker’s not a perfect figure, but he’s fun enough to make the purchase worthwhile.

#0625: Dog Alien

DOG ALIEN

ALIEN3 THE VIDEO GAME

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If there’s a theme to any of my recent reviews, I’d say it’s “figures that are almost identical to figures I reviewed not long ago.” First Superman Red, then Ultron 2.0, and now it’s the Dog Alien. Of course, most of these figures have a pretty good reason for being so similar to each other, and as an added bonus, the reviews are also a heck of a lot easier for me to write. Yay for Ethan being selfish and lazy!

THE FIGURE ITSELF

DogAlienVG4The Dog Alien is the latest release in NECA’s subset of figures based on licensed video games. The idea behind the line is applying the more limited color palettes of vintage video games to some of NECA’s more realistic sculpts, affording them a chance to get an additional use out of some of their molds. The Dog Alien is over 9 inches tall (standing straight up) and features 39 points of articulation, plus a bendable tail. The figure is based on the appearance of the titular character in 1992’s Alien3 tie-in video game. Sculpturally, the figure is identical to the Aliens Series 3’s regular Dog Alien. Though it isn’t my favorite of the Xeno designs, there’s no denying that this is some of NECA’s finest Xeno work. Seeing as there are far less chances for re-use on the Dog Alien, I’m glad to see NECA found another use for this tremendous sculpt. Obviously, the real draw of this figure is the all-new paint scheme. The game which the figure is based on was a 2D side-scroller. Depending on which direction the alien was moving, it would be either blue or brown. The figure has replicated this idea quite expertly. When viewed from the right, the figure is blue, and when viewed from the left, he’s an orange-ish brown. The paint is handled in such a way that you can get a surprising amount of range without seeing the opposite side’s color. In addition, the paint is applied in such a way to really accent the strengths of the sculpt, and highlight many of the cool details that were easily missed on the regular version. The colors are bright and vibrant, and contrast quite nicely with the underlying black. The Dog Alien is packed with the same stand included with the standard version. I don’t find I need it, but it’s nice to have in case you want to do some more extreme posing.

THE ME HALF OF THE EQUATION

When this figure was first announced, I really wasn’t sold on it. I’m already pretty iffy on the Dog Alien in general, so I wasn’t sure I wanted to have yet another one. But, up to this point, I’ve picked up every figure from NECA’s Aliens line, and it would suck to just skip one. So, I had quite the dilemma on my hands. A few weeks ago, I stopped by local toystore All Time Toys, just to look around, and they had happened to get their shipment of these guys in. In hand, my opinion of the figure changed completely. This figure really pops. It could have been really gimmicky, but the paint here is top notch, and produces an incredibly unique figure. This has gone from an item I thought I might skip to the highlight of my collection.

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#0624: Yoda

YODA

STAR WARS: THE BLACK SERIES

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After a bit of a hiatus, I’m finally getting back into Star Wars: The Black Series. It’s not really by choice or anything, it’s just that I’ve finally started finding the figures I want again. The stores around me are all still drowning in a sea of Episode III Obi-Wans, so none of them have been getting any of the new figures. So, I have to check other places, outside of my usual stops to actually find the guys I want. Fortunately, luck’s been on my side, allowing me to track down several desired figures, including today’s focus, Yoda.

THE FIGURE ITSELF

Yoda2Yoda was part of the…umm… he was released in the…hmmm. Okay, yeah, Star Wars: The Black Series has done it again. Hasbro’s releases are strange and more than a little hard to follow, so I’m never quite sure where figures actually got released. Yoda’s been given the number 06, but, in all honesty, those numbers are mostly meaningless, since a) they restarted the numbering with Series 4 and b) the numbers don’t seem to have anything to do with order of release. The TIE Pilot is #05, but I know for a fact he came after Yoda. I think Yoda might have been part of the same assortment as the Clone Sergeant, which I believe was the sixth series of figures. The figure is about 3 inches tall and has 19 points of articulation. Now, here’s where the first real issues begin to crop up. See, that’s plenty of articulation, but, for some reason, the figure’s been given double elbow joints, which seem excessive, and nothing but thigh cuts on the legs, so he can’t really do much but stand. Kind of a bummer. The figure has a brand new sculpt, which isn’t a huge surprise. It’s pretty good, overall. The head, hands, and feet all have a nice amount of detail, and the Yoda4clothes are well textured.  The arms are a little bit long, but that’s minor. Of course, most of the sculpt won’t ever be seen, due to the outer robe being done with cloth. I don’t mind the cloth robe at all. It could maybe be a little better tailored and I’m not sure how it will stand the test of time, but it’s not bad. It’s held in place by a small rubber belt, which does its job well, so that’s good. Paint is the one area where the figure (and the line, really) could stand to improve. It’s not bad, but it’s not super great either. The basic colors are fine, but the application is sloppy, and pretty much everything bleeds over. Yoda has a fairly decent selection of accessories, including his signature cane, the blissl flute and snake of the vintage figure, and a lightsaber. What’s that you say? You don’t see a lightsaber in any of the pictures? Well, that’s because goofball Ethan lost it before taking the pictures. Of course, I’m not much of a fan of Yoda having a lightsaber anyway. Plus, as what is clearly an Empire Strikes Back version of the character, the lightsaber’s really not accurate.

THE ME HALF OF THE EQUATION

So, as I mentioned in the intro, none of my main retail stops have gotten any Black Series since Series 2. This presents problems in getting anything that is after Series 2, which happens to be most of the line. With Yoda, things weren’t helped by him being the only OT figure in his assortment, and the only truly new figure as well. So, I kinda figured I wouldn’t be getting one. But, I was killing some time in a Walgreens, and I actually managed to stumble upon this guy! Ultimately, he’s just an okay figure. He won’t be winning any awards or anything. That said, he does a decent job of conveying the character, and he looks good with the rest of the line. Just don’t pay an arm and a leg for him. He’s not worth it.

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Guest Review #0032: Liara

LIARA

MASS EFFECT MINIMATES

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The following is a guest review from my Super Awesome Girlfriend Jessica.  Take it away Jess!

Heyo! Today’s guest review will be the next installment of the Mass Effect Minimates. Honestly, I should have done this sooner, but oh well! Last time I reviewed Wrex and now I will talk to you guys about the last alien companion in this series.

THE FIGURE ITSELF

Liana2Liara is part of the first series of Mass Effect Minimates, exclusively released at GameStop. The series features an assortment of the main characters from the Mass Effect franchise, including some of the alien companions that Shepard picks up along the way.

Liara T’Soni is a pureblood Asari researcher who has dedicated her life to studying the mysterious, and long gone, Prothean race. Commander Shepard first finds Liara on the planet Therum, where the young Asari had been researching the Protheans before the Geth arrived. After being saved by Shepard, she is the last to join the Normandy’s crew and she is the third character with biotic abilities, after Kaiden and Wrex. In the first game, she is used to find her mother, Matriarch Benezia, and she utilizes her abilities to aid Shepard in deciphering the Prothean “vison” that s/he received earlier in the game. Her character is very innocent in the beginning, but by the time you run into her again in the second game she has lost her innocent shell. In Mass Effect 2, she is still your ally but no longer a part of your team. Instead, she gives you information relevant to the mission. By the third installment of the series she is once again fighting by your side to save the universe from the Collectors and the Reapers. By this point, her innocent researcher demeanor has been replaced by a hardened badass biotic fighter.

For the figure itself, the Minimate is about 2 ½ inches tall with 14 points of articulation. The figure has a standard body with a skirt-like add-on. Liara’s head, however, isn’t very standard because of the sculpted hair tentacles, and yes that is a thing. I actually rather enjoy the detailing on her head, it’s well done and they even gave her really tiny freckles! For accessories, she was given a tiny heavy pistol and a clear blue plastic hand piece that is supposed to represent her biotic power. The costume that they used for the figure is one of the options for Liara in Mass Effect 3, and personally my favorite of her costumes. The detailing on her chest and leg pieces are pretty awesome, except for some places were the paint didn’t quite make it in between the lines. Her skirt has some of the same issues, where the paint isn’t quite perfect but as long as you aren’t holding the figure right up to your eye, you don’t really notice. The figure is still pretty cool and well done, especially with the costume design and hair tentacles.

THE ME HALF OF THE EQUATION

This figure was a present to me from my amazing boyfriend, Ethan, this past Christmas. As a character, I find Liara’s transformation pretty interesting. She starts out as a little naive scientist/researcher who needs saving from the game’s early villains, after tackling the galaxy over and over, she hardens into resourceful battle-ready companion that has done a lot behind the scenes to help Shepard and the galaxy. Honestly, she kind of freaked me out at first because she is a possible lover for both Shepards, and some of her actions made a younger me very nervous. After a while though, she grew on me and by the time I started playing the third game she had become one of my favorite characters. I loved that she broke out of the typical female scientist mold and became a strong, independent woman who didn’t always need help getting out of a sticky situation. Her Mass Effect 3 character design is very much her ‘butterfly’ form, or finale stage of development, and I’m happy to have her on board!

#0623: Ultron 2.0

ULTRON 2.0

AVENGERS: AGE OF ULTRON

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It’s hard to believe it’s been two months since Avengers: Age of Ultron hit theatres. Time’s just flown by, and we’ve all moved onto other movies (such as another evil robot movie…), so it’s a little surprising that so much of the film’s merchandise is still slowly making its way to stores. The second set of the 3 ¾ inch figures made their way out about a month ago, but I’m still playing a little bit of catch-up. I’ve managed to piece together a pretty decent set of figures, including the first single release of the titular antagonist, Ultron.

THE FIGURE ITSELF

Ultron2bUltron 2.0 was released in the second assortment of 3 ¾ inch Avengers: Age of Ultron figures. As the name denotes, this figure is based on Ultron’s second main appearance, more commonly referred to as Ultron Prime. I guess Hasbro just haaaaaad to be different. So, in an effort to be upfront, it should be noted that this figure is a repaint of the Ultron Prime included in the Ultron vs. Iron Man set. As such, it inherits all of that sculpts various flaws, the most pressing being that the figure stands just shy of 4 inches tall when it really should be over 5. So, he’s still really tiny. I will say that, for whatever reason, the sculpted details seem a little sharper on this figure than they did on the other. I don’t know if that’s just the lighter plastic allowing a better view or if the figure actually went through a better casting process. While I thought the sculpt was fairly accurate on first examination, another look at it shows that it’s got more than a few deviations from the source material. The head lacks the human flare of Ultron Prime, and a lot of the finer details of the armor are incorrect. Also, he has the sort of goofy, almost clown shoe like feet, instead of the toed feet from the movie. Some of it’s rather forgivable, but it’s annoying to see it be so off. Paint, or coloring at least, is what differentiates this figure from the last one. Fortunately, he’s much better overall than what we saw before. The lighter, more metallic plastic he’s been molded in looks a lot cleaner and makes the figure look more finished. He lacks the odd translucent arms, which is good for those wanting a more basic Ultron. The actual painted details aren’t much different, though he does have some extra red detailing on his torso, which is certainly nice. He includes the same accessory as his predecessor: a blast piece molded in red.

THE ME HALF OF THE EQUATION

Hey, remember when I found the Iron Legion and Scarlet Witch and decided to give the Scarlet Witch to my Dad? Yeah, this guy’s from the same purchase. Like the Iron Legion, this guy was more bought to hold me over until I could get my own Scarlet Witch. He’s really not the most thrilling figure, but at the very least he’s an improvement over the one from the three pack. Yay for me.

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#0622: Tail-Whipping Nightcrawler

TAIL WHIPPING NIGHTCRAWLER

MARVEL MOTORIZED TWIST ‘EMS

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Licensed toys can be weird. Sometimes, you get totally straight-forward action figure lines. They represent the property well, and they don’t really surprise anyone.  They are what they are. Of course, you might occasionally get the wacky variant here and there, just to keep main characters out there. But the line as a whole is still pretty standard. Occasionally, you get a whole line of figures that are just wacky from start to finish. Take, for instance, ToyBiz’s Marvel Motorized Twist ‘Ems, a short-lived little line of super-deformed figures from the early 2000s. At the time, ToyBiz was taking the “see what sticks” approach to toy making, trying a variety of things. Twist ‘Ems was just one of the things that didn’t take off. Still, that didn’t stop them from making two regular series and one movie-based series. They really tried. Let’s have a look at Nightcrawler, shall we?

THE FIGURE ITSELF

NightcrawlerTwist2Tail Whipping Nightcrawler was released in the Movie Series of Marvel Motorized Twist ‘Ems, as one of the two figures based on the recently released (at the time) X-Men 2. The figure is about three inches tall and, while his shoulders, hips, and neck all have “joints,” they aren’t really articulated, due to the motorized nature of the figure. They move pretty well when the wind-up feature is activated, but they’re not of much use for anything else. The sculpt takes the design of the character from X-Men 2 and “twists” it into a more super-deformed style. The body is where most of the styling kicks in, with short, stubby arms and legs, and larger hands and feet. In proportion, the head is really huge. In fact, the head is pretty much just a 1/6 scale sculpt of Alan Cumming as Nightcrawler. The head sculpt is really well done, with plenty of detail and an excellent likeness of Cumming. Were one to want a Hot Toys-style Nightcrawler, this sculpt would definitely be a good starting point. It’s a little weird to see this detailed a sculpt on a “cartoony” figure like this, but the details are fairly present throughout the rest of the figure, so it blends well enough. The body is subject to a little bit of intrusion from the wind-up mechanisms, but the tabs on the feet and the winding gear aren’t too obtrusive, just obviously present. The figure’s paintwork is generally pretty good. The colors all match up pretty well to the movie look, everything is applied pretty cleanly, and there’s plenty of small detail work that adds a lot of dimension to the figure. Some areas, such as the jacket, are a little bit on the more simple side, but it works pretty nicely. Nightcrawler doesn’t have any accessories, but he does have the wind-up feature. When wound up, his legs walk him forward, his arms move up and down, and his head goes side to side. Interestingly, despite the name, the tail doesn’t really move or whip.

THE ME HALF OF THE EQUATION

I didn’t entirely miss out on the Twist ‘Ems, but I didn’t get any of the movie ones. In fact, I had almost entirely forgotten about this goofy little line. While at a local Goodwill with Super Awesome Girlfriend (who was looking for some unrelated stuff) I found this little guy just sitting on a shelf, amongst a random collection of stuff. He was only a few dollars, so I figured he was worth it. Like I said, this is a goofy little line, and it’s a little difficult to figure out just who the target audience was meant to be. That said, you can tell a lot of effort was put into this guy, and he’s just a whole lot of fun. And check out this walk cycle!

#0621: Mr. Assemble

MR. ASSEMBLE

ASSEMBLE BORG (REVOLTECH)

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Boy do I sure enjoy me some Assemble Borg figures. Trouble is, they aren’t the easiest things in the world to come across here in the US. There are a few figures in decent supply, but most of the line is virtually non-existent. So, I kind of have to take the dribs and drabs that I can get. I did manage to recently come across a few of the more difficult to find figures, which was quite exciting. Today, let’s have a look at Mr. Assemble, who is sort of, kind of the lead character of the series.

THE FIGURE ITSELF

MrAssemble3Mr. Assemble was entry 001 in the Assemble Borg line. Yep, he’s the very first figure in the whole line. No pressure or anything. The first three figures were the three main heroes of the line, and Mr. Assemble seems to be their leader. Like many of the others from the early “heroes and villains” iteration of the line, Mr. Assemble was given his own descriptor, “Commando Leader.” It’s admittedly not the most exciting descriptor, but hey, it works. The figure is 6 inches tall and features 42 points of articulation, both of which are standard for the line. Mr. Assemble is built on the standard Assemble Borg body. We’ve seen most of this body before with Jarknoid Zain. Technically, Assemble was the originator, but it’s the same body either way. It’s nicely done; it’s simple and sleek, with a nice stylistic flair to it. It’s a great base from which to build a multitude of figures. Assemble features a unique head and chest plate. The head is the MrAssemble4most…anime-influenced(?) of the sculpts I’ve seen from the line. A lot of that comes from the hair (which is also a first) which is spiky and lively. It’s not really up my alley, but it’s certainly well handled. Like Zain, this head is really a helmet, over a smaller underlying head. The head below is slightly different from Zain’s, but once again, I can’t see this being anyone’s default display choice. The chest piece is fairly basic, with only a few details, but it’s nicely designed, and does a nice job conveying the more basic hero-style of Mr. Assemble. Each of the first three figures was given a set of extra pieces to enhance them in some way. The other two had weapons that could be swapped out for one of their arms, but Mr. Assemble gets a set of robotic boots. They’re actually pretty cool, and very well sculpted. They add a nice bit of pop to the figure, and stand out very nicely against the dark blue body of the MrAssemble6figure. Mr. Assemble also includes four sets of hands (fists, open palm, trigger finger, and pointing/splayed), a big gun, a medium sized gun, a small gun, an even smaller gun, a sword, a knife, and a selection of revolver joints and pegs. Unfortunately, my figure was missing most of the weapons, but the one I did get was pretty cool.

THE ME HALF OF THE EQUATION

Yeah, I totally fell overboard with the whole Assemble Borg thing. I’d like to point out that this is once again Tim’s fault. See, I had all my other Assemble Borg stuff and I thought I’d be good for a while. Then Tim came over with his AB stuff, which was fine. But, he had to go and mention this auction he was watching on eBay, which had a whole bunch of stuff, and wasn’t really clearly labeled. So, I had to look at it. And I noticed this guy and one other I wanted. So, I had to buy it. Tim and I ended up splitting it, which meant we not only got actual figures, but a whole ton of extra pieces as well. So, yay for that. To be honest, Mr. Assemble was probably the one of the first three that I was the least interested in getting. That said, with Assemble Borg, you sorta need to take what you can get, and Mr. Assemble’s actually pretty fun.

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#0620: Captain America

CAPTAIN AMERICA

MARVEL LEGENDS (TOYBIZ)

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My relationship with ToyBiz’s run on Marvel Legends was and still remains a love-hate one. I enjoyed the figures (though that’s widely changed over time) but collecting the line was one of the most grueling, frustrating experiences of my collecting career. Even from the start, things were pretty rough, with two of the four first series figures being in higher demand than the others. One of those two was Captain America, who up until this point was running short on good figures. But I got one, and that’s what matters to me!

THE FIGURE ITSELF

CapAmericaML2As noted in the intro, Captain America was released in the first series of Marvel Legends. The figure is 6 1/4 inches tall and features 36 points of articulation. The articulation is okay, but Cap is definitely hindered by being released before ToyBiz had perfected some of the joint styles. The neck and mid-torso movement are particularly limited, almost to the point of making you wonder why they even bothered. Cap’s sculpt was all new (in fact, I believe it remained completely unique to him) and it’s got some definite highs and lows. Let’s start with the highs. The head sculpt is quite good. In fact, it’s probably my favorite Captain America head sculpt to date. It has strong enough features, and has a determined expression while avoiding looking too angry. From the neck down, the sculpt takes a bit of a downturn. The proportions are a little wonky, and a lot of the muscles look strange and misshapen. Not terribly so, but definitely noticeably off. The hands are well sculpted, but they seem a little on the large side. The real issues with the sculpt are on the lower half, where the articulation becomes far more obvious, and we get things like the wonky duck feet he’s sporting. Still, as a whole the sculpt doesn’t seem too bad, and it’s certainly better than some of the other sculpts in the line, even the ones that came later. It just goes to show that a quality head sculpt can go a long way. The paintwork on Cap isn’t perfect, but it’s pretty decent. Slop and bleed over are both minimal, and the colors seem pretty good, if maybe a tad washed out. The patterning on the upper portion of the blue is pretty cool, though it’s a little jarring that it just stops on the under sides of the arms. Cap came packed with a display stand, sculpted to resemble the wreckage of a tank and a portion of brick wall, as well as a small plastic American flag, and a reprint of Captain America #100.

THE ME HALF OF THE EQUATION

While I was able to find his series-mate Iron Man when the series was first released, I was not quite so lucky with the good Captain here. At least, not at first. However a year or so later, KB Toys marked all of their Marvel Legends down to $4. Most of their stock was made up of easy to find figures from later series of the line, but I was able to find one lone Captain America amongst them, which I happily bought. And he’s stuck with me since. The figure is far from perfect, and he shows his age, but I must admit, after digging him back out for the review, I enjoy him a lot more than I thought I would. I think this guy might just stay out of storage for the time being.

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Terminator Genisys: A Movie Review

I don’t write movie reviews. This is an Action Figure review site, after all. However, I’ve just seen a movie about which I want to write.

The movie in question (hey, that would be a catchy name for a movie review site, wouldn’t it?) is Terminator Genisys. I’m a pretty big fan of The Terminator and I’d probably rank Terminator 2 in my top five favorite movies.  It goes without saying that I was more than a little disappointed by the two films that followed. I’ve never actually been able to get all the way through T3, and most of Salvation left me cold. I had pretty much written the franchise off, and I kind of figured it was more or less dead.

When the first trailer for Genisys showed up, I was surprised. Somehow, I’d entirely missed the fact that another film was in production. It actually looked pretty decent, as if this might be the movie to turn the franchise around. I was optimistic, if cautiously so. I was still pretty excited, so when it started showing Tuesday night, I headed out to see it. Without saying too much, my optimism paid off and I thoroughly enjoyed the film.

THE ACTUAL REVIEW

Spoiler-Free:

First off, let’s address the film’s biggest draw: Arnold. His return to acting was one of the driving forces of getting the movie made, and a lot of the film’s marketing focused on his big return to the role. This time around, he takes up a part not unlike “Uncle Bob” in T2, operating as Sarah’s father figure “Pops.” The film seems to draw from the learning ability of the T-800’s CPU established in the extended cut of T2. Here it’s been in operation for a while, allowing Arnold to play a character with a little more warmth and human understanding. That’s not to say he’s completely abandoned his robotic nature, though; it makes its way to the forefront a few times, generally in the more action oriented scenes, but also in a few humorous moments.

The film has more than a few humorous moments, sprinkled throughout. It feels like they’ve gotten the mix of humor and drama right this time around. Part of what I enjoyed so much about T2 was its seamless blending of humor and serious moments. The movies that followed never got this balance down. T3 went too goofy and Salvation went too dreary and hopeless, resulting in both films suffering. Genisys gets it right.

Humor is one thing, but a movie is hardly a proper Terminator movie without some action. Genisys offers a nice selection of action sequences. There are lots of call backs to older movies (especially in the first battle with the T-1000) but there’s a lot of new stuff too, which keeps things interesting. Some sequences relied a little too heavily on CGI, but it never gets distracting to the point of pulling the viewer out of the film. The newest version of Terminator plays a big part in making the action feel new and exciting. One of my biggest problems with the last two films was the stagnation of the Terminators. The T-1000 offered a significant upgrade over the first film’s T-800, and this movie’s magnetically-charged nanite-powered Terminator felt like a worthy upgrade to the seemingly unstoppable T-1000.

I spoke about Arnold’s performance, but what about the rest of the cast? Well, if there’s a weak link, it’s probably Jai Courtney’s Kyle Reese. The biggest issue is that he really doesn’t look like Kyle Reese. Michael Biehn has a particular look, especially in Terminator. He’s not a clean cut, stacked action hero. Jai Courtney kind of is. His performance isn’t terrible, and he had grown on me by the end of the film, but he still felt a little off. Perhaps if Anton Yelchin’s turn as Kyle in Salvation hadn’t been one of that film’s few redeeming qualities, I’d be more forgiving.

Emilia Clarke, on the other hand, feels like a pretty worthy successor to Linda Hamilton. She plays Sarah with a lot of strength and presence, calling back to the T2 version of the character, but she also manages to still play up a lot of the uncertainty we saw in Terminator, giving us the best of both worlds. She and Arnold Schwarzenegger have a lot of chemistry, which really helped to make the movie work.

Jason Clarke takes over from Christian Bale as John Connor, and is probably the strongest of the re-cast parts. He actually plays the role in such a way that you can understand how this guy could lead the resistance to victory.

Byung-hun Lee gives a good performance as the T-1000, though he feels a little under-utilized here. I’m not sure rehashing the plot of T2 would have been the best way to go, but I felt like he should have had a little more to do.

JK Simmons and Matt Smith both give good performances in their respective roles. Simmons once again feels a little under-used, but the few scenes he does take part in use him pretty well. I’ll talk about Smith’s performance more in the spoiler section.

The film has a running theme of “old, but not obsolete.” This line is said more than once by Arnold’s Pops T-800, and it really
feels like it applies to the franchise as a whole as well. The movie strives to show us that this franchise may be old, but it’s not quite outmoded.

Spoilers after the jump.

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